Download code/test/JavaScript/0042730_Meter.js from Variable-role/sajaniemi_variable_dataset_large: direct link, hf CLI and curl.
- Browser
- Download file 4.73 kB
-
https://huggingface.co/datasets/Variable-role/sajaniemi_variable_dataset_large/resolve/main/code/test/JavaScript/0042730_Meter.js
- Command line
-
hf download hf://datasets/Variable-role/sajaniemi_variable_dataset_large/code/test/JavaScript/0042730_Meter.js
-
curl -L -o 0042730_Meter.js https://huggingface.co/datasets/Variable-role/sajaniemi_variable_dataset_large/resolve/main/code/test/JavaScript/0042730_Meter.js
4.73 kB
| define(["Tone/core/Tone", "Tone/core/Master"], function(Tone){ | |
| "use strict"; | |
| /** | |
| * @class Tone.Meter gets the [RMS](https://en.wikipedia.org/wiki/Root_mean_square) | |
| * of an input signal with some averaging applied. | |
| * It can also get the raw value of the signal or the value in dB. For signal | |
| * processing, it's better to use Tone.Follower which will produce an audio-rate | |
| * envelope follower instead of needing to poll the Meter to get the output. | |
| * <br><br> | |
| * Meter was inspired by [Chris Wilsons Volume Meter](https://github.com/cwilso/volume-meter/blob/master/volume-meter.js). | |
| * | |
| * @constructor | |
| * @extends {Tone} | |
| * @param {number} [channels=1] number of channels being metered | |
| * @param {number} [smoothing=0.8] amount of smoothing applied to the volume | |
| * @param {number} [clipMemory=0.5] number in seconds that a "clip" should be remembered | |
| * @example | |
| * var meter = new Tone.Meter(); | |
| * var mic = new Tone.Microphone().start(); | |
| * //connect mic to the meter | |
| * mic.connect(meter); | |
| * //use getLevel or getDb | |
| * //to access meter level | |
| * meter.getLevel(); | |
| */ | |
| Tone.Meter = function(channels, smoothing, clipMemory){ | |
| //extends Unit | |
| Tone.call(this); | |
| /** | |
| * The channel count | |
| * @type {number} | |
| * @private | |
| */ | |
| this._channels = this.defaultArg(channels, 1); | |
| /** | |
| * the smoothing value | |
| * @type {number} | |
| * @private | |
| */ | |
| this._smoothing = this.defaultArg(smoothing, 0.8); | |
| /** | |
| * the amount of time a clip is remember for. | |
| * @type {number} | |
| * @private | |
| */ | |
| this._clipMemory = this.defaultArg(clipMemory, 0.5) * 1000; | |
| /** | |
| * the rms for each of the channels | |
| * @private | |
| * @type {Array} | |
| */ | |
| this._volume = new Array(this._channels); | |
| /** | |
| * the raw values for each of the channels | |
| * @private | |
| * @type {Array} | |
| */ | |
| this._values = new Array(this._channels); | |
| //zero out the volume array | |
| for (var i = 0; i < this._channels; i++){ | |
| this._volume[i] = 0; | |
| this._values[i] = 0; | |
| } | |
| /** | |
| * last time the values clipped | |
| * @private | |
| * @type {number} | |
| */ | |
| this._lastClip = 0; | |
| /** | |
| * @private | |
| * @type {ScriptProcessorNode} | |
| */ | |
| this._jsNode = this.context.createScriptProcessor(this.bufferSize, this._channels, 1); | |
| this._jsNode.onaudioprocess = this._onprocess.bind(this); | |
| //so it doesn't get garbage collected | |
| this._jsNode.noGC(); | |
| //signal just passes | |
| this.input.connect(this.output); | |
| this.input.connect(this._jsNode); | |
| }; | |
| Tone.extend(Tone.Meter); | |
| /** | |
| * called on each processing frame | |
| * @private | |
| * @param {AudioProcessingEvent} event | |
| */ | |
| Tone.Meter.prototype._onprocess = function(event){ | |
| var bufferSize = this._jsNode.bufferSize; | |
| var smoothing = this._smoothing; | |
| for (var channel = 0; channel < this._channels; channel++){ | |
| var input = event.inputBuffer.getChannelData(channel); | |
| var sum = 0; | |
| var total = 0; | |
| var x; | |
| var clipped = false; | |
| for (var i = 0; i < bufferSize; i++){ | |
| x = input[i]; | |
| if (!clipped && x > 0.95){ | |
| clipped = true; | |
| this._lastClip = Date.now(); | |
| } | |
| total += x; | |
| sum += x * x; | |
| } | |
| var average = total / bufferSize; | |
| var rms = Math.sqrt(sum / bufferSize); | |
| this._volume[channel] = Math.max(rms, this._volume[channel] * smoothing); | |
| this._values[channel] = average; | |
| } | |
| }; | |
| /** | |
| * Get the rms of the signal. | |
| * @param {number} [channel=0] which channel | |
| * @return {number} the value | |
| */ | |
| Tone.Meter.prototype.getLevel = function(channel){ | |
| channel = this.defaultArg(channel, 0); | |
| var vol = this._volume[channel]; | |
| if (vol < 0.00001){ | |
| return 0; | |
| } else { | |
| return vol; | |
| } | |
| }; | |
| /** | |
| * Get the raw value of the signal. | |
| * @param {number=} channel | |
| * @return {number} | |
| */ | |
| Tone.Meter.prototype.getValue = function(channel){ | |
| channel = this.defaultArg(channel, 0); | |
| return this._values[channel]; | |
| }; | |
| /** | |
| * Get the volume of the signal in dB | |
| * @param {number=} channel | |
| * @return {Decibels} | |
| */ | |
| Tone.Meter.prototype.getDb = function(channel){ | |
| return this.gainToDb(this.getLevel(channel)); | |
| }; | |
| /** | |
| * @returns {boolean} if the audio has clipped. The value resets | |
| * based on the clipMemory defined. | |
| */ | |
| Tone.Meter.prototype.isClipped = function(){ | |
| return Date.now() - this._lastClip < this._clipMemory; | |
| }; | |
| /** | |
| * Clean up. | |
| * @returns {Tone.Meter} this | |
| */ | |
| Tone.Meter.prototype.dispose = function(){ | |
| Tone.prototype.dispose.call(this); | |
| this._jsNode.disconnect(); | |
| this._jsNode.onaudioprocess = null; | |
| this._volume = null; | |
| this._values = null; | |
| return this; | |
| }; | |
| return Tone.Meter; | |
| }); |