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/**
* Provides the ability to execute one or more arbitrary tasks in a asynchronous manner.
* Generally, you can use the singleton {@link Ext.TaskManager} instead, but if needed,
* you can create separate instances of TaskRunner. Any number of separate tasks can be
* started at any time and will run independently of each other.
*
* Example usage:
*
* // Start a simple clock task that updates a div once per second
* var updateClock = function () {
* Ext.fly('clock').update(new Date().format('g:i:s A'));
* }
*
* var runner = new Ext.util.TaskRunner();
* var task = runner.start({
* run: updateClock,
* interval: 1000
* }
*
* The equivalent using TaskManager:
*
* var task = Ext.TaskManager.start({
* run: updateClock,
* interval: 1000
* });
*
* To end a running task:
*
* Ext.TaskManager.stop(task);
*
* If a task needs to be started and stopped repeated over time, you can create a
* {@link Ext.util.TaskRunner.Task Task} instance.
*
* var task = runner.newTask({
* run: function () {
* // useful code
* },
* interval: 1000
* });
*
* task.start();
*
* // ...
*
* task.stop();
*
* // ...
*
* task.start();
*
* A re-usable, one-shot task can be managed similar to the above:
*
* var task = runner.newTask({
* run: function () {
* // useful code to run once
* },
* repeat: 1
* });
*
* task.start();
*
* // ...
*
* task.start();
*
* See the {@link #start} method for details about how to configure a task object.
*
* Also see {@link Ext.util.DelayedTask}.
*
* @constructor
* @param {Number/Object} [interval=10] The minimum precision in milliseconds supported by this
* TaskRunner instance. Alternatively, a config object to apply to the new instance.
*/
Ext.define('Ext.util.TaskRunner', {
/**
* @cfg interval
* The timer resolution.
*/
interval: 10,
/**
* @property timerId
* The id of the current timer.
* @private
*/
timerId: null,
constructor: function (interval) {
var me = this;
if (typeof interval == 'number') {
me.interval = interval;
} else if (interval) {
Ext.apply(me, interval);
}
me.tasks = [];
me.timerFn = Ext.Function.bind(me.onTick, me);
},
/**
* Creates a new {@link Ext.util.TaskRunner.Task Task} instance. These instances can
* be easily started and stopped.
* @param {Object} config The config object. For details on the supported properties,
* see {@link #start}.
*/
newTask: function (config) {
var task = new Ext.util.TaskRunner.Task(config);
task.manager = this;
return task;
},
/**
* Starts a new task.
*
* Before each invocation, Ext injects the property `taskRunCount` into the task object
* so that calculations based on the repeat count can be performed.
*
* The returned task will contain a `destroy` method that can be used to destroy the
* task and cancel further calls. This is equivalent to the {@link #stop} method.
*
* @param {Object} task A config object that supports the following properties:
* @param {Function} task.run The function to execute each time the task is invoked. The
* function will be called at each interval and passed the `args` argument if specified,
* and the current invocation count if not.
*
* If a particular scope (`this` reference) is required, be sure to specify it using
* the `scope` argument.
*
* @param {Function} task.onError The function to execute in case of unhandled
* error on task.run.
*
* @param {Boolean} task.run.return `false` from this function to terminate the task.
*
* @param {Number} task.interval The frequency in milliseconds with which the task
* should be invoked.
*
* @param {Object[]} task.args An array of arguments to be passed to the function
* specified by `run`. If not specified, the current invocation count is passed.
*
* @param {Object} task.scope The scope (`this` reference) in which to execute the
* `run` function. Defaults to the task config object.
*
* @param {Number} task.duration The length of time in milliseconds to invoke the task
* before stopping automatically (defaults to indefinite).
*
* @param {Number} task.repeat The number of times to invoke the task before stopping
* automatically (defaults to indefinite).
* @return {Object} The task
*/
start: function(task) {
var me = this,
now = new Date().getTime();
if (!task.pending) {
me.tasks.push(task);
task.pending = true; // don't allow the task to be added to me.tasks again
}
task.stopped = false; // might have been previously stopped...
task.taskStartTime = now;
task.taskRunTime = task.fireOnStart !== false ? 0 : task.taskStartTime;
task.taskRunCount = 0;
if (!me.firing) {
if (task.fireOnStart !== false) {
me.startTimer(0, now);
} else {
me.startTimer(task.interval, now);
}
}
return task;
},
/**
* Stops an existing running task.
* @param {Object} task The task to stop
* @return {Object} The task
*/
stop: function(task) {
// NOTE: we don't attempt to remove the task from me.tasks at this point because
// this could be called from inside a task which would then corrupt the state of
// the loop in onTick
if (!task.stopped) {
task.stopped = true;
if (task.onStop) {
task.onStop.call(task.scope || task, task);
}
}
return task;
},
/**
* Stops all tasks that are currently running.
*/
stopAll: function() {
// onTick will take care of cleaning up the mess after this point...
Ext.each(this.tasks, this.stop, this);
},
//-------------------------------------------------------------------------
firing: false,
nextExpires: 1e99,
// private
onTick: function () {
var me = this,
tasks = me.tasks,
now = new Date().getTime(),
nextExpires = 1e99,
len = tasks.length,
expires, newTasks, i, task, rt, remove;
me.timerId = null;
me.firing = true; // ensure we don't startTimer during this loop...
// tasks.length can be > len if start is called during a task.run call... so we
// first check len to avoid tasks.length reference but eventually we need to also
// check tasks.length. we avoid repeating use of tasks.length by setting len at
// that time (to help the next loop)
for (i = 0; i < len || i < (len = tasks.length); ++i) {
task = tasks[i];
if (!(remove = task.stopped)) {
expires = task.taskRunTime + task.interval;
if (expires <= now) {
rt = 1; // otherwise we have a stale "rt"
try {
rt = task.run.apply(task.scope || task, task.args || [++task.taskRunCount]);
} catch (taskError) {
try {
if (task.onError) {
rt = task.onError.call(task.scope || task, task, taskError);
}
} catch (ignore) { }
}
task.taskRunTime = now;
if (rt === false || task.taskRunCount === task.repeat) {
me.stop(task);
remove = true;
} else {
remove = task.stopped; // in case stop was called by run
expires = now + task.interval;
}
}
if (!remove && task.duration && task.duration <= (now - task.taskStartTime)) {
me.stop(task);
remove = true;
}
}
if (remove) {
task.pending = false; // allow the task to be added to me.tasks again
// once we detect that a task needs to be removed, we copy the tasks that
// will carry forward into newTasks... this way we avoid O(N*N) to remove
// each task from the tasks array (and ripple the array down) and also the
// potentially wasted effort of making a new tasks[] even if all tasks are
// going into the next wave.
if (!newTasks) {
newTasks = tasks.slice(0, i);
// we don't set me.tasks here because callbacks can also start tasks,
// which get added to me.tasks... so we will visit them in this loop
// and account for their expirations in nextExpires...
}
} else {
if (newTasks) {
newTasks.push(task); // we've cloned the tasks[], so keep this one...
}
if (nextExpires > expires) {
nextExpires = expires; // track the nearest expiration time
}
}
}
if (newTasks) {
// only now can we copy the newTasks to me.tasks since no user callbacks can
// take place
me.tasks = newTasks;
}
me.firing = false; // we're done, so allow startTimer afterwards
if (me.tasks.length) {
// we create a new Date here because all the callbacks could have taken a long
// time... we want to base the next timeout on the current time (after the
// callback storm):
me.startTimer(nextExpires - now, new Date().getTime());
}
},
// private
startTimer: function (timeout, now) {
var me = this,
expires = now + timeout,
timerId = me.timerId;
// Check to see if this request is enough in advance of the current timer. If so,
// we reschedule the timer based on this new expiration.
if (timerId && me.nextExpires - expires > me.interval) {
clearTimeout(timerId);
timerId = null;
}
if (!timerId) {
if (timeout < me.interval) {
timeout = me.interval;
}
me.timerId = setTimeout(me.timerFn, timeout);
me.nextExpires = expires;
}
}
},
function () {
var me = this,
proto = me.prototype;
/**
* Destroys this instance, stopping all tasks that are currently running.
* @method destroy
*/
proto.destroy = proto.stopAll;
/**
* @class Ext.TaskManager
* @extends Ext.util.TaskRunner
* @singleton
*
* A static {@link Ext.util.TaskRunner} instance that can be used to start and stop
* arbitrary tasks. See {@link Ext.util.TaskRunner} for supported methods and task
* config properties.
*
* // Start a simple clock task that updates a div once per second
* var task = {
* run: function(){
* Ext.fly('clock').update(new Date().format('g:i:s A'));
* },
* interval: 1000 //1 second
* }
*
* Ext.TaskManager.start(task);
*
* See the {@link #start} method for details about how to configure a task object.
*/
Ext.util.TaskManager = Ext.TaskManager = new me();
/**
* Instances of this class are created by {@link Ext.util.TaskRunner#newTask} method.
*
* For details on config properties, see {@link Ext.util.TaskRunner#start}.
* @class Ext.util.TaskRunner.Task
*/
me.Task = new Ext.Class({
isTask: true,
/**
* This flag is set to `true` by {@link #stop}.
* @private
*/
stopped: true, // this avoids the odd combination of !stopped && !pending
/**
* Override default behavior
*/
fireOnStart: false,
constructor: function (config) {
Ext.apply(this, config);
},
/**
* Restarts this task, clearing it duration, expiration and run count.
* @param {Number} [interval] Optionally reset this task's interval.
*/
restart: function (interval) {
if (interval !== undefined) {
this.interval = interval;
}
this.manager.start(this);
},
/**
* Starts this task if it is not already started.
* @param {Number} [interval] Optionally reset this task's interval.
*/
start: function (interval) {
if (this.stopped) {
this.restart(interval);
}
},
/**
* Stops this task.
*/
stop: function () {
this.manager.stop(this);
}
});
proto = me.Task.prototype;
/**
* Destroys this instance, stopping this task's execution.
* @method destroy
*/
proto.destroy = proto.stop;
});