Download code/train/C++/0005979_WorldRunnable.cpp from Variable-role/sajaniemi_variable_dataset_large: direct link, hf CLI and curl.
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https://huggingface.co/datasets/Variable-role/sajaniemi_variable_dataset_large/resolve/main/code/train/C%2B%2B/0005979_WorldRunnable.cpp
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hf download hf://datasets/Variable-role/sajaniemi_variable_dataset_large/code/train/C++/0005979_WorldRunnable.cpp
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curl -L -o 0005979_WorldRunnable.cpp https://huggingface.co/datasets/Variable-role/sajaniemi_variable_dataset_large/resolve/main/code/train/C%2B%2B/0005979_WorldRunnable.cpp
3.48 kB
| /* | |
| * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/> | |
| * Copyright (C) 2009-2010 MaNGOSZero <http://github.com/mangoszero/mangoszero/> | |
| * | |
| * This program is free software; you can redistribute it and/or modify | |
| * it under the terms of the GNU General Public License as published by | |
| * the Free Software Foundation; either version 2 of the License, or | |
| * (at your option) any later version. | |
| * | |
| * This program is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| * GNU General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU General Public License | |
| * along with this program; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| /** \file | |
| \ingroup mangosd | |
| */ | |
| extern int m_ServiceStatus; | |
| /// Heartbeat for the World | |
| void WorldRunnable::run() | |
| { | |
| ///- Init new SQL thread for the world database | |
| WorldDatabase.ThreadStart(); // let thread do safe mySQL requests (one connection call enough) | |
| sWorld.InitResultQueue(); | |
| uint32 realCurrTime = 0; | |
| uint32 realPrevTime = getMSTime(); | |
| uint32 prevSleepTime = 0; // used for balanced full tick time length near WORLD_SLEEP_CONST | |
| ///- While we have not World::m_stopEvent, update the world | |
| while (!World::IsStopped()) | |
| { | |
| ++World::m_worldLoopCounter; | |
| realCurrTime = getMSTime(); | |
| uint32 diff = getMSTimeDiff(realPrevTime,realCurrTime); | |
| sWorld.Update( diff ); | |
| realPrevTime = realCurrTime; | |
| // diff (D0) include time of previous sleep (d0) + tick time (t0) | |
| // we want that next d1 + t1 == WORLD_SLEEP_CONST | |
| // we can't know next t1 and then can use (t0 + d1) == WORLD_SLEEP_CONST requirement | |
| // d1 = WORLD_SLEEP_CONST - t0 = WORLD_SLEEP_CONST - (D0 - d0) = WORLD_SLEEP_CONST + d0 - D0 | |
| if (diff <= WORLD_SLEEP_CONST+prevSleepTime) | |
| { | |
| prevSleepTime = WORLD_SLEEP_CONST+prevSleepTime-diff; | |
| ACE_Based::Thread::Sleep(prevSleepTime); | |
| } | |
| else | |
| prevSleepTime = 0; | |
| if (m_ServiceStatus == 0) World::StopNow(SHUTDOWN_EXIT_CODE); | |
| while (m_ServiceStatus == 2) Sleep(1000); | |
| } | |
| sWorld.KickAll(); // save and kick all players | |
| sWorld.UpdateSessions( 1 ); // real players unload required UpdateSessions call | |
| // unload battleground templates before different singletons destroyed | |
| sBattleGroundMgr.DeleteAllBattleGrounds(); | |
| sWorldSocketMgr->StopNetwork(); | |
| sMapMgr.UnloadAll(); // unload all grids (including locked in memory) | |
| ///- End the database thread | |
| WorldDatabase.ThreadEnd(); // free mySQL thread resources | |
| } | |