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Upload folder using huggingface_hub (part 5)
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$(document).ready(function() {
// pixi/display stuff
var screen = {};
function initScreen() {
screen.width = window.innerWidth;
screen.height = window.innerHeight;
}
initScreen();
var stage = new PIXI.Stage(0x777777, false); // interactive
var renderer = PIXI.autoDetectRenderer(
screen.width, screen.height, null, true // transparency
);
$(window).resize(function() {
initScreen();
renderer.resize(screen.width, screen.height);
});
$("body").append(renderer.view);
function isChance(p, max) {
if (typeof max == "undefined") max = 32767;
var r = Math.random() * max;
return r < (max * p)
}
var lastHeroSpawnTryTime = 0, currentTime = 0;
function animate() {
renderer.render(stage);
TWEEN.update();
currentTime = new Date().getTime();
if (currentTime - lastHeroSpawnTryTime > 100) {
lastHeroSpawnTryTime = currentTime;
heroSpawnTry();
}
moveHeroes();
requestAnimFrame(function() { animate(); });
}
requestAnimFrame(function() { animate(); });
// grid stuff
var gridSize = { width: 20, height: 20 };
var gridFieldSize = { width: Math.round(screen.height/gridSize.width), height: Math.round(screen.height/gridSize.height) };
var pathfindingGrid = new PF.Grid(gridSize.width, gridSize.height);
var grid = [];
for (var y = 0; y < gridSize.height; y++) {
grid[y] = [];
for (var x = 0; x < gridSize.width; x++) {
pathfindingGrid.setWalkableAt(x, y, true);
grid[y][x] = 0;
}
}
// special map positions
var spawnPoints = [
{ x: 0, y: 0 },
{ x: gridSize.width - 1, y: 0 },
{ x: gridSize.width - 1, y: gridSize.height - 1 },
{ x: 0, y: gridSize.height - 1 }
];
var middlePoint = {x: Math.round(gridSize.width/2), y: Math.round(gridSize.height/2)};
// heroes stuff
var heroes = [], maxHeroes = 10;
function heroSpawnTry() {
if (isChance(0.3 - (0.3 / maxHeroes * heroes.length))) {
var position = spawnPoints[Math.round(Math.random() * (spawnPoints.length-1))];
heroes.push({ position: position });
var sprite = new PIXI.Sprite(PIXI.Texture.fromImage("hero.png"));
sprite.width = gridFieldSize.width;
sprite.height = gridFieldSize.height;
sprite.position = {
x: position.x * gridFieldSize.width,
y: position.y * gridFieldSize.height
};
stage.addChild(sprite);
heroes[heroes.length-1].sprite = sprite;
heroes[heroes.length-1].movement = false;
}
}
function moveHeroes() {
for (var i = 0; i < heroes.length; i++) {
if (heroes[i].movement == false) {
var behaviour = Math.round(Math.random() * 1);
if (behaviour == 0) {
// first behaviour, follow path to middle point
moveHero(heroes[i], middlePoint);
} else {
// second behaviour, follow path to random point
var distance = 10, angle = Math.round(Math.random() * 360),
cosAlpha = Math.cos(angle), sinAlpha = Math.sin(angle);
var targetPoint = {
x: Math.round(heroes[i].position.x - cosAlpha * distance),
y: Math.round(heroes[i].position.y - sinAlpha * distance)
};
targetPoint.x = (targetPoint.x < 0) ? 0 : (targetPoint.x > gridSize.width-1) ? gridSize.width-1 : targetPoint.x;
targetPoint.y = (targetPoint.y < 0) ? 0 : (targetPoint.y > gridSize.height-1) ? gridSize.height-1 : targetPoint.y;
moveHero(heroes[i], targetPoint);
}
}
}
}
function moveHero(hero, targetPosition) {
var path = getWalkablePath(hero.position, targetPosition);
if (isChance(0.5)) {
// behaviour to reduce path length
var pathLength = Math.round(Math.random() * path.length-1)+1;
var newPath = [];
for (var i = 0; i < pathLength; i++) {
newPath.push(path[i]);
}
path = newPath;
}
if (path.length > 0) {
var tweens = [], nextPosX = 0, nextPosY = 0,
lastPosX = hero.position.x * gridFieldSize.width,
lastPosY = hero.position.y * gridFieldSize.height;
for (var j = 0; j < path.length; j++) {
nextPosX = path[j][0] * gridFieldSize.width;
nextPosY = path[j][1] * gridFieldSize.height;
var scope = this;
tweens[j] = function(iJ, sourceX, sourceY, targetX, targetY, iFieldX, iFieldY, isLastField) {
var distance = Math.sqrt(Math.pow(sourceX - targetX, 2) + Math.pow(sourceY - targetY, 2));
return new TWEEN.Tween( { x: sourceX, y: sourceY } )
.to(
{ x: targetX, y: targetY }, 1000 * distance / 10
)
.onUpdate( function () {
hero.sprite.position.x = this.x;
hero.sprite.position.y = this.y;
})
.onComplete( function () {
hero.position.x = iFieldX;
hero.position.y = iFieldY;
if (isLastField) hero.movement = false;
});
}(
j, lastPosX, lastPosY, nextPosX, nextPosY, path[j][0], path[j][1], (j == path.length - 1) ? true : false
);
lastPosX = nextPosX;
lastPosY = nextPosY;
if (j > 0) {
tweens[j-1].chain(tweens[j]);
}
}
tweens[0].start();
hero.movement = true;
}
}
function getWalkablePath(position, targetPosition) {
var gridBackup = pathfindingGrid.clone();
var finder = new PF.BestFirstFinder({
allowDiagonal: true,
dontCrossCorners: true
});
var path = finder.findPath(position.x, position.y, targetPosition.x, targetPosition.y, pathfindingGrid);
path.splice(0, 1);
pathfindingGrid = gridBackup;
return path;
}
});