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| /* | |
| * Copyright (C) 2010-2012 Project SkyFire <http://www.projectskyfire.org/> | |
| * Copyright (C) 2010-2012 Oregon <http://www.oregoncore.com/> | |
| * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> | |
| * Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/> | |
| * | |
| * This program is free software; you can redistribute it and/or modify it | |
| * under the terms of the GNU General Public License as published by the | |
| * Free Software Foundation; either version 2 of the License, or (at your | |
| * option) any later version. | |
| * | |
| * This program is distributed in the hope that it will be useful, but WITHOUT | |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for | |
| * more details. | |
| * | |
| * You should have received a copy of the GNU General Public License along | |
| * with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| void WorldSession::HandleLearnTalentOpcode(WorldPacket & recv_data) | |
| { | |
| uint32 talent_id, requested_rank; | |
| recv_data >> talent_id >> requested_rank; | |
| uint32 CurTalentPoints = GetPlayer()->GetFreeTalentPoints(); | |
| if (CurTalentPoints == 0) | |
| return; | |
| if (requested_rank > 4) | |
| return; | |
| TalentEntry const *talentInfo = sTalentStore.LookupEntry(talent_id); | |
| if (!talentInfo) | |
| return; | |
| TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TalentTab); | |
| if (!talentTabInfo) | |
| return; | |
| Player * player = GetPlayer(); | |
| // prevent learn talent for different class (cheating) | |
| if ((player->getClassMask() & talentTabInfo->ClassMask) == 0) | |
| return; | |
| // prevent skip talent ranks (cheating) | |
| if (requested_rank > 0 && !player->HasSpell(talentInfo->RankID[requested_rank-1])) | |
| return; | |
| // Check if it requires another talent | |
| if (talentInfo->DependsOn > 0) | |
| { | |
| if (TalentEntry const *depTalentInfo = sTalentStore.LookupEntry(talentInfo->DependsOn)) | |
| { | |
| bool hasEnoughRank = false; | |
| for (int i = talentInfo->DependsOnRank; i <= 4; i++) | |
| { | |
| if (depTalentInfo->RankID[i] != 0) | |
| if (player->HasSpell(depTalentInfo->RankID[i])) | |
| hasEnoughRank = true; | |
| } | |
| if (!hasEnoughRank) | |
| return; | |
| } | |
| } | |
| // Check if it requires spell | |
| if (talentInfo->DependsOnSpell && !player->HasSpell(talentInfo->DependsOnSpell)) | |
| return; | |
| // Find out how many points we have in this field | |
| uint32 spentPoints = 0; | |
| uint32 tTab = talentInfo->TalentTab; | |
| if (talentInfo->Row > 0) | |
| { | |
| unsigned int numRows = sTalentStore.GetNumRows(); | |
| for (unsigned int i = 0; i < numRows; i++) // Loop through all talents. | |
| { | |
| // Someday, someone needs to revamp | |
| const TalentEntry *tmpTalent = sTalentStore.LookupEntry(i); | |
| if (tmpTalent) // the way talents are tracked | |
| { | |
| if (tmpTalent->TalentTab == tTab) | |
| { | |
| for (int j = 0; j <= 4; j++) | |
| { | |
| if (tmpTalent->RankID[j] != 0) | |
| { | |
| if (player->HasSpell(tmpTalent->RankID[j])) | |
| { | |
| spentPoints += j + 1; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // not have required min points spent in talent tree | |
| if (spentPoints < (talentInfo->Row * 5)) | |
| return; | |
| // spell not set in talent.dbc | |
| uint32 spellid = talentInfo->RankID[requested_rank]; | |
| if (spellid == 0) | |
| { | |
| sLog->outError("Talent.dbc have for talent: %u Rank: %u spell id = 0", talent_id, requested_rank); | |
| return; | |
| } | |
| // already known | |
| if (GetPlayer()->HasSpell(spellid)) | |
| return; | |
| // learn! (other talent ranks will unlearned at learning) | |
| GetPlayer()->learnSpell(spellid); | |
| GetPlayer()->addTalent(spellid, GetPlayer()->GetActiveSpec(), true); | |
| sLog->outDetail("TalentID: %u Rank: %u Spell: %u\n", talent_id, requested_rank, spellid); | |
| // learn max talent rank for instant chars | |
| if (GetPlayer()->getCharacterMode() == CHARACTER_MODE_INSTANT) | |
| GetPlayer()->learnHigherTalentRanks(spellid); | |
| // update free talent points | |
| GetPlayer()->SetFreeTalentPoints(CurTalentPoints - 1); | |
| } | |
| void WorldSession::HandleTalentWipeOpcode(WorldPacket & recv_data) | |
| { | |
| sLog->outDetail("MSG_TALENT_WIPE_CONFIRM"); | |
| uint64 guid; | |
| recv_data >> guid; | |
| Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); | |
| if (!unit) | |
| { | |
| sLog->outDebug("WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); | |
| return; | |
| } | |
| // remove fake death | |
| if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) | |
| GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); | |
| if (!(_player->resetTalents())) | |
| { | |
| WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent | |
| data << uint64(0); | |
| data << uint32(0); | |
| SendPacket(&data); | |
| return; | |
| } | |
| unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect" | |
| } | |
| void WorldSession::HandleUnlearnSkillOpcode(WorldPacket & recv_data) | |
| { | |
| uint32 skill_id; | |
| recv_data >> skill_id; | |
| GetPlayer()->SetSkill(skill_id, 0, 0); | |
| } | |