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import Entity from './Entity';
export default class Polygon extends Entity {
constructor(id, x, y, angle, center, color, strength, polys) {
super(id, x, y, angle, center, color, strength);
this.polys = polys;
}
draw(ctx, SCALE) {
SCALE = SCALE || 30;
ctx.save();
ctx.translate(this.x * SCALE, this.y * SCALE);
ctx.rotate(this.angle);
ctx.translate(-(this.x) * SCALE, -(this.y) * SCALE);
ctx.fillStyle = this.getColor();
for (var i = 0; i < this.polys.length; i++) {
var points = this.polys[i];
ctx.beginPath();
ctx.moveTo((this.x + points[0].x) * SCALE, (this.y + points[0].y) * SCALE);
for (var j = 1; j < points.length; j++) {
ctx.lineTo((points[j].x + this.x) * SCALE, (points[j].y + this.y) * SCALE);
}
ctx.lineTo((this.x + points[0].x) * SCALE, (this.y + points[0].y) * SCALE);
ctx.closePath();
ctx.fill();
ctx.stroke();
}
ctx.restore();
}
}