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| // Eisung Sohn : essohn@gmail.com | |
| //----------------------------------------------------------------------------------- | |
| function SDCSConstraint (node) { | |
| this.node = node; | |
| this.focussed = false; | |
| this.active = false; | |
| this.init_position = new THREE.Vector3(); | |
| this.init_position.set(node.init_pos.x, node.init_pos.y, node.init_pos.z); | |
| this.position = new THREE.Vector3(); | |
| this.position.set(node.k_pos.x, node.k_pos.y, node.k_pos.z); | |
| this.fixed = true; | |
| this.rotation = new THREE.Vector3(); | |
| this.pos_weight = 10.0; | |
| this.rot_weight = 10.0; | |
| this.render_obj = null; | |
| } | |
| function SDCSConstraint_manager () { | |
| } | |
| SDCSConstraint_manager.prototype = { | |
| init: function (scene_manager) { | |
| this.scene_manager = scene_manager; | |
| this.scene = scene_manager.scene_selectable; | |
| this.model = scene_manager.model; | |
| }, | |
| load: function (init_pos, rotation, fixed, pos_weight, rot_weight) { | |
| var min_length = 10000000; | |
| var min_index = -1; | |
| for (var i=0; i< this.model.sdcs_data.cnodes.length; i++) { | |
| var node = this.model.sdcs_data.cnodes[i]; | |
| var len = (new THREE.Vector3( node.init_pos.x - init_pos.x, node.init_pos.y - init_pos.y, node.init_pos.z - init_pos.z)).length(); | |
| if (len < min_length) { | |
| min_index = i; | |
| min_length = len; | |
| } | |
| } | |
| if (min_index >= 0) { | |
| var c = this.create( this.model.sdcs_data.cnodes[min_index], fixed ); | |
| c.rotation.set( rotation.x, rotation.y, rotation.z ); | |
| c.pos_weight = pos_weight; | |
| c.rot_weight = rot_weight; | |
| } | |
| }, | |
| add_helper: function (constraint) { | |
| if ( constraint.render_object_circle ) { | |
| constraint.render_object.remove( constraint.render_object_circle ); | |
| constraint.render_object_circle = null; | |
| } | |
| if ( constraint.render_object_cross ) { | |
| constraint.render_object.remove( constraint.render_object_cross ); | |
| constraint.render_object_cross = null; | |
| } | |
| // add circle object | |
| var arcShape = new THREE.Shape(); | |
| arcShape.absarc( 0, 0, constraint.pos_weight / 2.0, 0, Math.PI*2, false ); | |
| var points = arcShape.createPointsGeometry(); | |
| var circle = new THREE.Line( points, new THREE.LineBasicMaterial( { color: 0xffff00, transparent: true, opacity: 0.5 } ) ); | |
| constraint.render_object.add( circle ); | |
| constraint.render_object_circle = circle; | |
| // add cross object | |
| var cross_len = constraint.rot_weight; | |
| var crossShape = new THREE.Shape(); | |
| crossShape.moveTo( 0, - cross_len/2 ); | |
| crossShape.lineTo( 0, cross_len/2 ); | |
| crossShape.moveTo( - cross_len/2, 0 ); | |
| crossShape.lineTo( cross_len/2, 0 ); | |
| var points = crossShape.createPointsGeometry(); | |
| var cross = new THREE.Line( points, new THREE.LineBasicMaterial( { color: 0x00ff00, transparent: true, opacity: 0.5 } ) ); | |
| constraint.render_object.add( cross ); | |
| constraint.render_object_cross = cross; | |
| }, | |
| create: function (node, fixed) { | |
| if (node) { | |
| var model = this.model; | |
| // check duplicate | |
| for (var i in model.sdcs_constraints) { | |
| if ( model.sdcs_constraints[i].node == node ) | |
| return; | |
| } | |
| model.sdcs_deformer.precomputed = false; | |
| var constraint = new SDCSConstraint( node ); | |
| if (fixed) { | |
| constraint.fixed = fixed; | |
| constraint.rot_weight = 10.0; | |
| } else { | |
| constraint.rot_weight = 0.0; | |
| } | |
| // add render object | |
| var geometry = new THREE.SphereGeometry( 1.0, 12, 12 ); | |
| var material = new THREE.MeshBasicMaterial( {transparent: true, color: 0xffff00} ); | |
| material.color.setHSL( 0.15, 1.0, 0.5 ); | |
| var render_obj = new THREE.Mesh( geometry, material ); | |
| render_obj.position.set(constraint.position.x, constraint.position.y, constraint.position.z); | |
| // user data | |
| render_obj.class = this.scene_manager.object_type.CONSTRAINT; | |
| render_obj.ref_object = constraint; | |
| constraint.render_object = render_obj; | |
| this.add_helper(constraint); | |
| // add constraint | |
| this.model.sdcs_constraints.push(constraint); | |
| // add to scene | |
| this.scene.add( render_obj ); | |
| console.log(this.model.sdcs_constraints); | |
| return constraint; | |
| } | |
| return null; | |
| }, | |
| delete: function (constraint) { | |
| if (constraint) { | |
| this.model.sdcs_deformer.precomputed = false; | |
| var index = -1; | |
| for (var i in this.model.sdcs_constraints) { | |
| if (this.model.sdcs_constraints[i] == constraint) { | |
| // remove from scene | |
| this.scene.remove( this.model.sdcs_constraints[i].render_object ); | |
| // remove from array | |
| this.model.sdcs_constraints.splice(i,1); | |
| break; | |
| } | |
| } | |
| console.log(this.model.sdcs_constraints); | |
| } | |
| }, | |
| clear: function () { | |
| this.model.sdcs_deformer.precomputed = false; | |
| while( this.model.sdcs_constraints.length > 0) { | |
| // remove from scene | |
| this.scene.remove( this.model.sdcs_constraints[0].render_object ); | |
| // remove from array | |
| this.model.sdcs_constraints.splice(0,1); | |
| } | |
| } | |
| } | |