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6.78 kB
| ; | |
| //---------------------------------------------------------------------- | |
| //-- Boards | |
| //---------------------------------------------------------------------- | |
| //-- CONFIGURATION FILES | |
| //----------------------------------------------------------------------- | |
| //-- The Boards are described by three .json files, located in the folder | |
| //-- resources/boards/boardname | |
| //-- * pinout.json: Pin numbers, names and type (input, output, inout) | |
| //-- * info.json: Board information: resources, board name, interface... | |
| //-- * rules.json: Automatic connection of unused pins | |
| //-- | |
| //-- In addition there are two more OPTIONAL files: | |
| //-- * pinout.pcf (optional): Board constraints. This is just for documentation | |
| //-- purposes (the actual constraint file is automatically generated on | |
| //-- the fly when the circuit is being sinthesized) | |
| //-- * pinout.svg (optional): Drawing of all the pins | |
| //---------------------------------------------------------------------------- | |
| //-- DATA STRUCTURES | |
| //---------------------------------------------------------------------------- | |
| //-- ICESTUDIO converts the .json files into objects. You can access to all | |
| //-- the boars from the following GLOBAL OBJECT: | |
| //-- | |
| //-- common.boards | |
| //-- * name: Board name. Ex. alhmabra_ii | |
| //-- * info: Resources | |
| //-- * pinout: Pin names, number and type | |
| //-- * rules: If the pin is automatically connected if not used | |
| //-- * type: FPGA familty and type | |
| //--------------------------------------------------------------- | |
| //-- MENU menu.json | |
| //-- This file contains the names of all the available boards | |
| //-- Only the boards located in that file are READ and inserted | |
| //-- into the common.boards GLOBAL object | |
| //--------------------------------------------------------------- | |
| angular | |
| .module("icestudio") | |
| .service("boards", function (utils, common, nodeFs, nodePath) { | |
| //-- Default board | |
| const DEFAULT = "alhambra-ii"; | |
| //----------------------------------------------------------------- | |
| //-- Read all the boards FILES and store all the information | |
| //-- in the GLOBAL OBJECT: common.boards | |
| //----------------------------------------------------------------- | |
| //-- Only the boards located in the menu.json FILE are READ | |
| //----------------------------------------------------------------- | |
| this.loadBoards = function () { | |
| let boards = []; | |
| //-- Construct the Boards path: "resources/boards" | |
| let path = nodePath.join("resources", "boards"); | |
| //-- Read the board menu json file and convert into an object | |
| let menu = nodeFs.readFileSync(nodePath.join(path, "menu.json")); | |
| menu = JSON.parse(menu); | |
| //-- The menu is divided in big sections: The FPGA family: ICE40HX8k, ICE40HX4k, | |
| //-- ICE40LPHX, UP5K, ECP5... | |
| menu.forEach(FPGAfamily => { | |
| //-- Access to all the boards from the current family | |
| FPGAfamily.boards.forEach(function (boardname) { | |
| //-- The data from every board is located in the | |
| //-- folder "resources/boards/<boardname>" | |
| let boardPath = nodePath.join(path, boardname); | |
| //-- Every board should have at least their three MANDATORY files: | |
| //-- info.json, pinout.json and rules. | |
| //-------------------------------------------------------------------- | |
| //-- TODO: It can be improved: It is better to distinguis between | |
| //-- among different errores, instead only one. If anyone introduces | |
| //-- a bad board, it is difficult to find where is the error.... | |
| //-------------------------------------------------------------------- | |
| try { | |
| if ( | |
| nodeFs.statSync(boardPath).isDirectory() && | |
| nodeFs.statSync(nodePath.join(boardPath, "info.json")).isFile() && | |
| nodeFs.statSync(nodePath.join(boardPath, "pinout.json")).isFile() && | |
| nodeFs.statSync(nodePath.join(boardPath, "rules.json")).isFile() | |
| ) { | |
| //-- Board files ok. READ them!! | |
| let info = readJSONFile(boardPath, "info.json"); | |
| let pinout = readJSONFile(boardPath, "pinout.json"); | |
| let rules = readJSONFile(boardPath, "rules.json"); | |
| //-- Fill the boards structure will all the information | |
| //-- obtained from the files | |
| boards.push({ | |
| name: boardname, | |
| info: info, //-- Board resources | |
| pinout: pinout, //-- Board pins | |
| rules: rules, //-- Board rules | |
| type: FPGAfamily.type, //-- FPGA family type | |
| }); | |
| } | |
| //-- There was an error reading the board files | |
| } catch (error) { | |
| console.error("Board not well configured", error.message); | |
| } | |
| }); | |
| }); | |
| //-- The boards are available through the GLOBAL OBJECT common.boards | |
| common.boards = boards; | |
| }; | |
| //---- PENDING: DOCUMENTATION!!!!!! | |
| function readJSONFile(filepath, filename) { | |
| var ret = {}; | |
| try { | |
| var data = nodeFs.readFileSync(nodePath.join(filepath, filename)); | |
| ret = JSON.parse(data); | |
| } catch (err) {} | |
| return ret; | |
| } | |
| this.selectBoard = function (name) { | |
| name = name || DEFAULT; | |
| var i; | |
| var selectedBoard = null; | |
| for (i in common.boards) { | |
| if (common.boards[i].name === name) { | |
| selectedBoard = common.boards[i]; | |
| break; | |
| } | |
| } | |
| if (selectedBoard === null) { | |
| // Board not found: select default board | |
| for (i in common.boards) { | |
| if (common.boards[i].name === DEFAULT) { | |
| selectedBoard = common.boards[i]; | |
| break; | |
| } | |
| } | |
| } | |
| common.selectedBoard = selectedBoard; | |
| common.pinoutInputHTML = generateHTMLOptions( | |
| common.selectedBoard.pinout, | |
| "input" | |
| ); | |
| common.pinoutOutputHTML = generateHTMLOptions( | |
| common.selectedBoard.pinout, | |
| "output" | |
| ); | |
| utils.rootScopeSafeApply(); | |
| return common.selectedBoard; | |
| }; | |
| this.boardLabel = function (name) { | |
| for (var i in common.boards) { | |
| if (common.boards[i].name === name) { | |
| return common.boards[i].info.label; | |
| } | |
| } | |
| return name; | |
| }; | |
| function generateHTMLOptions(pinout, type) { | |
| var code = "<option></option>"; | |
| for (var i in pinout) { | |
| if (pinout[i].type === type || pinout[i].type === "inout") { | |
| code += | |
| '<option value="' + | |
| pinout[i].value + | |
| '">' + | |
| pinout[i].name + | |
| "</option>"; | |
| } | |
| } | |
| return code; | |
| } | |
| }); | |