dharmendra-yadav commited on
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Upload EXLS1 2026.09.25_01

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Files changed (27) hide show
  1. .gitattributes +3 -0
  2. EXLS1/.metadata/com.nvidia.simready.root_usds.json +6 -0
  3. EXLS1/com.nvidia.simready.packaging.json +6 -0
  4. EXLS1/simready_usd/.thumbs/256x256/EXLS1_main.usd.png +3 -0
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  6. EXLS1/simready_usd/layers/.thumbs/256x256/EXLS1_ConnectionPoints.usd.png +3 -0
  7. EXLS1/simready_usd/layers/.thumbs/256x256/EXLS1_Properties.usda.png +3 -0
  8. EXLS1/simready_usd/layers/EXLS1_ConnectionPoints.usd +0 -0
  9. EXLS1/simready_usd/layers/EXLS1_Properties.json +278 -0
  10. EXLS1/simready_usd/layers/EXLS1_Properties.usda +539 -0
  11. EXLS1/simready_usd/layers/apply_metadata.py +356 -0
  12. EXLS1/simready_usd/layers/excel_to_json.py +229 -0
  13. EXLS1/simready_usd/layers/properties.xlsx +0 -0
  14. EXLS1/simready_usd/materials/OmniPBR/OmniPBR.mdl +419 -0
  15. EXLS1/simready_usd/materials/OmniPBR/OmniPBRBase.mdl +493 -0
  16. EXLS1/simready_usd/materials/OmniPBR/OmniPBR_ClearCoat.mdl +734 -0
  17. EXLS1/simready_usd/materials/Polycarbonate_Opaque.mdl +1031 -0
  18. EXLS1/simready_usd/materials/Polypropylene_Opaque.mdl +1049 -0
  19. EXLS1/simready_usd/materials/Semi_Aniline_Leather.mdl +718 -0
  20. EXLS1/simready_usd/materials/Stainless_Steel.mdl +1543 -0
  21. EXLS1/simready_usd/materials/Stainless_Steel_Brushed.mdl +0 -0
  22. EXLS1/simready_usd/materials/WhiteMode.mdl +31 -0
  23. EXLS1/simready_usd/payloads/.thumbs/256x256/external.usd.png +3 -0
  24. EXLS1/simready_usd/payloads/.thumbs/256x256/internal.usd.png +3 -0
  25. EXLS1/simready_usd/payloads/external.usd +3 -0
  26. EXLS1/simready_usd/payloads/internal.usd +3 -0
  27. EXLS1/simready_usd/textures/image screen.png +3 -0
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1
+ {
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+ "properties": {
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+ "aif:spec": {
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+ "type": "string",
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+ "value": "",
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+ "description": ""
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+ },
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+ "aif:spec:upsRating": {
9
+ "type": "int",
10
+ "value": 1200,
11
+ "description": "UPS Rating in KW"
12
+ },
13
+ "aif:spec:outputActivePower": {
14
+ "type": "int",
15
+ "value": 1200,
16
+ "description": "Output Active Power at 104degF (kW)"
17
+ },
18
+ "aif:spec:electricalInputVoltage": {
19
+ "type": "int",
20
+ "value": 480,
21
+ "description": "Electrical Nominal Voltage in V"
22
+ },
23
+ "aif:spec:electricalCurrent": {
24
+ "type": "string",
25
+ "value": "",
26
+ "description": "Electrical Current"
27
+ },
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+ "aif:spec:inputCurrentDistortion": {
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+ "type": "string",
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+ "value": "",
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+ "description": "Input Current Distortion (THDi) at Nominal Voltage at Full Load"
32
+ },
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+ "aif:spec:electricalInputFrequency": {
34
+ "type": "int",
35
+ "value": 60,
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+ "description": "Electrical Input Frequency in HZ"
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+ },
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+ "aif:spec:electricalInputPhase": {
39
+ "type": "int",
40
+ "value": 3,
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+ "description": "Electrical Input Phase"
42
+ },
43
+ "aif:spec:inputPowerFactor": {
44
+ "type": "float",
45
+ "value": 0.99,
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+ "description": "Electrical Power Factor"
47
+ },
48
+ "aif:spec:electricalPowerWalkIn": {
49
+ "type": "string",
50
+ "value": "",
51
+ "description": "Power Walk-in (seconds)"
52
+ },
53
+ "aif:spec:batteryType": {
54
+ "type": "string",
55
+ "value": "Lithium ion, VRLA",
56
+ "description": "Battery Type"
57
+ },
58
+ "aif:spec:batteryFloatVoltage": {
59
+ "type": "int",
60
+ "value": 540,
61
+ "description": "Battery Float Voltage"
62
+ },
63
+ "aif:spec:dcRippleVoltage": {
64
+ "type": "string",
65
+ "value": "",
66
+ "description": "DC Ripple at Float Voltage"
67
+ },
68
+ "aif:spec:nominalBatteryBus": {
69
+ "type": "string",
70
+ "value": "480 V",
71
+ "description": "Nominal Battery Bus"
72
+ },
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+ "aif:spec:temperatureCompensatedBatteryCharging": {
74
+ "type": "string",
75
+ "value": "",
76
+ "description": "Temperature Compensated Battery Charging"
77
+ },
78
+ "aif:spec:loadPowerFactor": {
79
+ "type": "string",
80
+ "value": "",
81
+ "description": "Load Power Factor Supported (Without Derating)"
82
+ },
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+ "aif:spec:outputVoltage": {
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+ "type": "int",
85
+ "value": 480,
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+ "description": "Output Voltage"
87
+ },
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+ "aif:spec:electricalOutputFrequency": {
89
+ "type": "int",
90
+ "value": 60,
91
+ "description": "Electrical Output Frequency in HZ"
92
+ },
93
+ "aif:spec:electricalOutputPhase": {
94
+ "type": "int",
95
+ "value": 3,
96
+ "description": "Electrical Output Phase"
97
+ },
98
+ "aif:spec:outputThdNominalVoltage": {
99
+ "type": "float",
100
+ "value": 1.5,
101
+ "description": "Output THD at Nominal Voltage at RMS value"
102
+ },
103
+ "aif:spec:outputThdNominalVoltageWithNonLinearLoad": {
104
+ "type": "int",
105
+ "value": 5,
106
+ "description": "Output THD at Nominal Voltage including a 100kVA Non Linear Load per IEC 6204 at RMS value"
107
+ },
108
+ "aif:spec:transientRecoveryLoad": {
109
+ "type": "float",
110
+ "value": 0.04,
111
+ "description": "Transient Recovery 100 Load Step"
112
+ },
113
+ "aif:spec:voltageDisplacement": {
114
+ "type": "int",
115
+ "value": 120,
116
+ "description": "Voltage Displacement"
117
+ },
118
+ "aif:spec:overloadAtNominalVoltage": {
119
+ "type": "int",
120
+ "value": 110,
121
+ "description": "Overload at Nominal Voltage and 77degF (25degC)"
122
+ },
123
+ "aif:spec:upsEnclosureClass": {
124
+ "type": "string",
125
+ "value": "IP 20",
126
+ "description": "UPS Enclosure Class with and without front door open"
127
+ },
128
+ "aif:spec:color": {
129
+ "type": "string",
130
+ "value": "Black, RAL 7021",
131
+ "description": "Color"
132
+ },
133
+ "aif:spec:operatingTemperature": {
134
+ "type": "float",
135
+ "value": 273.15,
136
+ "description": "Operating Temperature in degC"
137
+ },
138
+ "aif:spec:relativeHumidity": {
139
+ "type": "string",
140
+ "value": "",
141
+ "description": "Relative Humidity non-condensing"
142
+ },
143
+ "aif:spec:operatingAltitude": {
144
+ "type": "float",
145
+ "value": 1005.84,
146
+ "description": "Operating Altitude without derating"
147
+ },
148
+ "aif:spec:communicationOptions": {
149
+ "type": "string",
150
+ "value": "",
151
+ "description": "Communication Options"
152
+ },
153
+ "aif:spec:cardCompatibility": {
154
+ "type": "string",
155
+ "value": "IS-UNITY-DP, IS-485EXI",
156
+ "description": "Card Compatibility"
157
+ },
158
+ "aif:spec:protocolsAvailable": {
159
+ "type": "string",
160
+ "value": "MODBUS-IP, MODBUS-485, BACNET-IP, BACNET-MSTP, SNMP, HTTP, LIFE Services",
161
+ "description": "Protocols Available"
162
+ },
163
+ "aif:core": {
164
+ "type": "string",
165
+ "value": "",
166
+ "description": ""
167
+ },
168
+ "aif:core:manufacturer": {
169
+ "type": "string",
170
+ "value": "Vertiv",
171
+ "description": "Equipment manufacturer name"
172
+ },
173
+ "aif:core:modelNumber": {
174
+ "type": "string",
175
+ "value": "Liebert EXL S1 1200 kW",
176
+ "description": "Equipment model number [AIF-MANAGED]"
177
+ },
178
+ "aif:core:overallGeometryDimensions": {
179
+ "type": "vector3f",
180
+ "value": [
181
+ 2654.0,
182
+ 914.0,
183
+ 2009.0
184
+ ],
185
+ "description": "Overall Geometry (WxDxH) (metric)"
186
+ },
187
+ "aif:core:weight": {
188
+ "type": "int",
189
+ "value": 2117,
190
+ "description": "Equipment weight in kilograms"
191
+ },
192
+ "aif:core:height": {
193
+ "type": "int",
194
+ "value": 2009,
195
+ "description": "Equipment height in mm"
196
+ },
197
+ "aif:core:width": {
198
+ "type": "int",
199
+ "value": 2654,
200
+ "description": "Equipment width in mm"
201
+ },
202
+ "aif:core:depth": {
203
+ "type": "int",
204
+ "value": 914,
205
+ "description": "Equipment depth in mm"
206
+ },
207
+ "aif:core:installationClearance": {
208
+ "type": "int",
209
+ "value": 2000,
210
+ "description": "Installation Clearance in mm"
211
+ },
212
+ "aif:core:accessibilityRequirement": {
213
+ "type": "int",
214
+ "value": 1500,
215
+ "description": "Service clearance in mm"
216
+ },
217
+ "aif:core:assetVersion": {
218
+ "type": "float",
219
+ "value": 0.1,
220
+ "description": "Design Revision of Digital Twin Asset"
221
+ },
222
+ "aif:core:assetClass": {
223
+ "type": "string",
224
+ "value": "UPS",
225
+ "description": "Class of AI Factory Equipment"
226
+ },
227
+ "aif:core:sceneOptimizerVersion": {
228
+ "type": "string",
229
+ "value": "get_scene_optimizer_id()",
230
+ "description": "Scene Optimizer version"
231
+ },
232
+ "aif:core:assetValidatorVersion": {
233
+ "type": "string",
234
+ "value": "get_asset_validator_id()",
235
+ "description": "Asset Validator version"
236
+ },
237
+ "aif:core:assetDescription": {
238
+ "type": "string",
239
+ "value": "Vertiv Liebert EXL S1 1200 kW monolithic uninterruptible power supply.",
240
+ "description": "Human Readable Description of Asset [AIF-MANAGED]"
241
+ },
242
+ "aif:core:connectsToModelDocumentation": {
243
+ "type": "string",
244
+ "value": "https://www.vertiv.com/en-in/products-catalog/critical-power/uninterruptible-power-supplies-ups/liebert-exl-s1-1000-1200kvakw/",
245
+ "description": "Url to online documentation"
246
+ },
247
+ "aif:core:assetCreationDate": {
248
+ "type": "string",
249
+ "value": "8/26/2026",
250
+ "description": "Creation Date of Revision of Asset ISO 8601 format (YYYY-MM-DD)"
251
+ },
252
+ "aif:core:simreadyVersion": {
253
+ "type": "float",
254
+ "value": 0.1,
255
+ "description": "SimReady version"
256
+ },
257
+ "aif:core:geometrympv": {
258
+ "type": "string",
259
+ "value": "",
260
+ "description": "Geometry_MPV"
261
+ },
262
+ "aif:core:aifthermal": {
263
+ "type": "string",
264
+ "value": "",
265
+ "description": "AIF_Thermal"
266
+ },
267
+ "aif:core:aifelectrical": {
268
+ "type": "string",
269
+ "value": "",
270
+ "description": "AIF_Electrical"
271
+ }
272
+ },
273
+ "metadata": {
274
+ "description": "AIF properties for USD equipment models",
275
+ "version": "1.0",
276
+ "created": "2025-12-02"
277
+ }
278
+ }
EXLS1/simready_usd/layers/EXLS1_Properties.usda ADDED
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1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "EXLS1"
4
+ )
5
+
6
+ over "EXLS1"
7
+ {
8
+ custom string aif:core = "" (
9
+ customData = {
10
+ dictionary omni = {
11
+ dictionary kit = {
12
+ bool locked = 1
13
+ }
14
+ }
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+ }
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+ doc = "[AIF-MANAGED]"
17
+ )
18
+ custom int aif:core:accessibilityRequirement = 1500 (
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+ customData = {
20
+ dictionary omni = {
21
+ dictionary kit = {
22
+ bool locked = 1
23
+ }
24
+ }
25
+ }
26
+ doc = "Service clearance in mm [AIF-MANAGED]"
27
+ )
28
+ custom string aif:core:aifelectrical = "" (
29
+ customData = {
30
+ dictionary omni = {
31
+ dictionary kit = {
32
+ bool locked = 1
33
+ }
34
+ }
35
+ }
36
+ doc = "AIF_Electrical [AIF-MANAGED]"
37
+ )
38
+ custom string aif:core:aifthermal = "" (
39
+ customData = {
40
+ dictionary omni = {
41
+ dictionary kit = {
42
+ bool locked = 1
43
+ }
44
+ }
45
+ }
46
+ doc = "AIF_Thermal [AIF-MANAGED]"
47
+ )
48
+ custom string aif:core:assetClass = "UPS" (
49
+ customData = {
50
+ dictionary omni = {
51
+ dictionary kit = {
52
+ bool locked = 1
53
+ }
54
+ }
55
+ }
56
+ doc = "Class of AI Factory Equipment [AIF-MANAGED]"
57
+ )
58
+ custom string aif:core:assetCreationDate = "8/26/2026" (
59
+ customData = {
60
+ dictionary omni = {
61
+ dictionary kit = {
62
+ bool locked = 1
63
+ }
64
+ }
65
+ }
66
+ doc = "Creation Date of Revision of Asset ISO 8601 format (YYYY-MM-DD) [AIF-MANAGED]"
67
+ )
68
+ custom string aif:core:assetDescription = "Vertiv Liebert EXL S1 1200 kW monolithic uninterruptible power supply." (
69
+ customData = {
70
+ dictionary omni = {
71
+ dictionary kit = {
72
+ bool locked = 1
73
+ }
74
+ }
75
+ }
76
+ doc = "Human Readable Description of Asset [AIF-MANAGED]"
77
+ )
78
+ custom string aif:core:assetValidatorVersion = "get_asset_validator_id()" (
79
+ customData = {
80
+ dictionary omni = {
81
+ dictionary kit = {
82
+ bool locked = 1
83
+ }
84
+ }
85
+ }
86
+ doc = "Asset Validator version [AIF-MANAGED]"
87
+ )
88
+ custom float aif:core:assetVersion = 0.1 (
89
+ customData = {
90
+ dictionary omni = {
91
+ dictionary kit = {
92
+ bool locked = 1
93
+ }
94
+ }
95
+ }
96
+ doc = "Design Revision of Digital Twin Asset [AIF-MANAGED]"
97
+ )
98
+ custom string aif:core:connectsToModelDocumentation = "https://www.vertiv.com/en-in/products-catalog/critical-power/uninterruptible-power-supplies-ups/liebert-exl-s1-1000-1200kvakw/" (
99
+ customData = {
100
+ dictionary omni = {
101
+ dictionary kit = {
102
+ bool locked = 1
103
+ }
104
+ }
105
+ }
106
+ doc = "Url to online documentation [AIF-MANAGED]"
107
+ )
108
+ custom int aif:core:depth = 914 (
109
+ customData = {
110
+ dictionary omni = {
111
+ dictionary kit = {
112
+ bool locked = 1
113
+ }
114
+ }
115
+ }
116
+ doc = "Equipment depth in mm [AIF-MANAGED]"
117
+ )
118
+ custom string aif:core:geometrympv = "" (
119
+ customData = {
120
+ dictionary omni = {
121
+ dictionary kit = {
122
+ bool locked = 1
123
+ }
124
+ }
125
+ }
126
+ doc = "Geometry_MPV [AIF-MANAGED]"
127
+ )
128
+ custom int aif:core:height = 2009 (
129
+ customData = {
130
+ dictionary omni = {
131
+ dictionary kit = {
132
+ bool locked = 1
133
+ }
134
+ }
135
+ }
136
+ doc = "Equipment height in mm [AIF-MANAGED]"
137
+ )
138
+ custom int aif:core:installationClearance = 2000 (
139
+ customData = {
140
+ dictionary omni = {
141
+ dictionary kit = {
142
+ bool locked = 1
143
+ }
144
+ }
145
+ }
146
+ doc = "Installation Clearance in mm [AIF-MANAGED]"
147
+ )
148
+ custom string aif:core:manufacturer = "Vertiv" (
149
+ customData = {
150
+ dictionary omni = {
151
+ dictionary kit = {
152
+ bool locked = 1
153
+ }
154
+ }
155
+ }
156
+ doc = "Equipment manufacturer name [AIF-MANAGED]"
157
+ )
158
+ custom string aif:core:modelNumber = "Liebert EXL S1 1200 kW" (
159
+ customData = {
160
+ dictionary omni = {
161
+ dictionary kit = {
162
+ bool locked = 1
163
+ }
164
+ }
165
+ }
166
+ doc = "Equipment model number [AIF-MANAGED]"
167
+ )
168
+ custom vector3f aif:core:overallGeometryDimensions = (2654, 914, 2009) (
169
+ customData = {
170
+ dictionary omni = {
171
+ dictionary kit = {
172
+ bool locked = 1
173
+ }
174
+ }
175
+ }
176
+ doc = "Overall Geometry (WxDxH) (metric) [AIF-MANAGED]"
177
+ )
178
+ custom string aif:core:sceneOptimizerVersion = "get_scene_optimizer_id()" (
179
+ customData = {
180
+ dictionary omni = {
181
+ dictionary kit = {
182
+ bool locked = 1
183
+ }
184
+ }
185
+ }
186
+ doc = "Scene Optimizer version [AIF-MANAGED]"
187
+ )
188
+ custom float aif:core:simreadyVersion = 0.1 (
189
+ customData = {
190
+ dictionary omni = {
191
+ dictionary kit = {
192
+ bool locked = 1
193
+ }
194
+ }
195
+ }
196
+ doc = "SimReady version [AIF-MANAGED]"
197
+ )
198
+ custom int aif:core:weight = 2117 (
199
+ customData = {
200
+ dictionary omni = {
201
+ dictionary kit = {
202
+ bool locked = 1
203
+ }
204
+ }
205
+ }
206
+ doc = "Equipment weight in kilograms [AIF-MANAGED]"
207
+ )
208
+ custom int aif:core:width = 2654 (
209
+ customData = {
210
+ dictionary omni = {
211
+ dictionary kit = {
212
+ bool locked = 1
213
+ }
214
+ }
215
+ }
216
+ doc = "Equipment width in mm [AIF-MANAGED]"
217
+ )
218
+ custom string aif:spec = "" (
219
+ customData = {
220
+ dictionary omni = {
221
+ dictionary kit = {
222
+ bool locked = 1
223
+ }
224
+ }
225
+ }
226
+ doc = "[AIF-MANAGED]"
227
+ )
228
+ custom int aif:spec:batteryFloatVoltage = 540 (
229
+ customData = {
230
+ dictionary omni = {
231
+ dictionary kit = {
232
+ bool locked = 1
233
+ }
234
+ }
235
+ }
236
+ doc = "Battery Float Voltage [AIF-MANAGED]"
237
+ )
238
+ custom string aif:spec:batteryType = "Lithium ion, VRLA" (
239
+ customData = {
240
+ dictionary omni = {
241
+ dictionary kit = {
242
+ bool locked = 1
243
+ }
244
+ }
245
+ }
246
+ doc = "Battery Type [AIF-MANAGED]"
247
+ )
248
+ custom string aif:spec:cardCompatibility = "IS-UNITY-DP, IS-485EXI" (
249
+ customData = {
250
+ dictionary omni = {
251
+ dictionary kit = {
252
+ bool locked = 1
253
+ }
254
+ }
255
+ }
256
+ doc = "Card Compatibility [AIF-MANAGED]"
257
+ )
258
+ custom string aif:spec:color = "Black, RAL 7021" (
259
+ customData = {
260
+ dictionary omni = {
261
+ dictionary kit = {
262
+ bool locked = 1
263
+ }
264
+ }
265
+ }
266
+ doc = "Color [AIF-MANAGED]"
267
+ )
268
+ custom string aif:spec:communicationOptions = "" (
269
+ customData = {
270
+ dictionary omni = {
271
+ dictionary kit = {
272
+ bool locked = 1
273
+ }
274
+ }
275
+ }
276
+ doc = "Communication Options [AIF-MANAGED]"
277
+ )
278
+ custom string aif:spec:dcRippleVoltage = "" (
279
+ customData = {
280
+ dictionary omni = {
281
+ dictionary kit = {
282
+ bool locked = 1
283
+ }
284
+ }
285
+ }
286
+ doc = "DC Ripple at Float Voltage [AIF-MANAGED]"
287
+ )
288
+ custom string aif:spec:electricalCurrent = "" (
289
+ customData = {
290
+ dictionary omni = {
291
+ dictionary kit = {
292
+ bool locked = 1
293
+ }
294
+ }
295
+ }
296
+ doc = "Electrical Current [AIF-MANAGED]"
297
+ )
298
+ custom int aif:spec:electricalInputFrequency = 60 (
299
+ customData = {
300
+ dictionary omni = {
301
+ dictionary kit = {
302
+ bool locked = 1
303
+ }
304
+ }
305
+ }
306
+ doc = "Electrical Input Frequency in HZ [AIF-MANAGED]"
307
+ )
308
+ custom int aif:spec:electricalInputPhase = 3 (
309
+ customData = {
310
+ dictionary omni = {
311
+ dictionary kit = {
312
+ bool locked = 1
313
+ }
314
+ }
315
+ }
316
+ doc = "Electrical Input Phase [AIF-MANAGED]"
317
+ )
318
+ custom int aif:spec:electricalInputVoltage = 480 (
319
+ customData = {
320
+ dictionary omni = {
321
+ dictionary kit = {
322
+ bool locked = 1
323
+ }
324
+ }
325
+ }
326
+ doc = "Electrical Nominal Voltage in V [AIF-MANAGED]"
327
+ )
328
+ custom int aif:spec:electricalOutputFrequency = 60 (
329
+ customData = {
330
+ dictionary omni = {
331
+ dictionary kit = {
332
+ bool locked = 1
333
+ }
334
+ }
335
+ }
336
+ doc = "Electrical Output Frequency in HZ [AIF-MANAGED]"
337
+ )
338
+ custom int aif:spec:electricalOutputPhase = 3 (
339
+ customData = {
340
+ dictionary omni = {
341
+ dictionary kit = {
342
+ bool locked = 1
343
+ }
344
+ }
345
+ }
346
+ doc = "Electrical Output Phase [AIF-MANAGED]"
347
+ )
348
+ custom string aif:spec:electricalPowerWalkIn = "" (
349
+ customData = {
350
+ dictionary omni = {
351
+ dictionary kit = {
352
+ bool locked = 1
353
+ }
354
+ }
355
+ }
356
+ doc = "Power Walk-in (seconds) [AIF-MANAGED]"
357
+ )
358
+ custom string aif:spec:inputCurrentDistortion = "" (
359
+ customData = {
360
+ dictionary omni = {
361
+ dictionary kit = {
362
+ bool locked = 1
363
+ }
364
+ }
365
+ }
366
+ doc = "Input Current Distortion (THDi) at Nominal Voltage at Full Load [AIF-MANAGED]"
367
+ )
368
+ custom float aif:spec:inputPowerFactor = 0.99 (
369
+ customData = {
370
+ dictionary omni = {
371
+ dictionary kit = {
372
+ bool locked = 1
373
+ }
374
+ }
375
+ }
376
+ doc = "Electrical Power Factor [AIF-MANAGED]"
377
+ )
378
+ custom string aif:spec:loadPowerFactor = "" (
379
+ customData = {
380
+ dictionary omni = {
381
+ dictionary kit = {
382
+ bool locked = 1
383
+ }
384
+ }
385
+ }
386
+ doc = "Load Power Factor Supported (Without Derating) [AIF-MANAGED]"
387
+ )
388
+ custom string aif:spec:nominalBatteryBus = "480 V" (
389
+ customData = {
390
+ dictionary omni = {
391
+ dictionary kit = {
392
+ bool locked = 1
393
+ }
394
+ }
395
+ }
396
+ doc = "Nominal Battery Bus [AIF-MANAGED]"
397
+ )
398
+ custom float aif:spec:operatingAltitude = 1005.84 (
399
+ customData = {
400
+ dictionary omni = {
401
+ dictionary kit = {
402
+ bool locked = 1
403
+ }
404
+ }
405
+ }
406
+ doc = "Operating Altitude without derating [AIF-MANAGED]"
407
+ )
408
+ custom float aif:spec:operatingTemperature = 273.15 (
409
+ customData = {
410
+ dictionary omni = {
411
+ dictionary kit = {
412
+ bool locked = 1
413
+ }
414
+ }
415
+ }
416
+ doc = "Operating Temperature in degC [AIF-MANAGED]"
417
+ )
418
+ custom int aif:spec:outputActivePower = 1200 (
419
+ customData = {
420
+ dictionary omni = {
421
+ dictionary kit = {
422
+ bool locked = 1
423
+ }
424
+ }
425
+ }
426
+ doc = "Output Active Power at 104degF (kW) [AIF-MANAGED]"
427
+ )
428
+ custom float aif:spec:outputThdNominalVoltage = 1.5 (
429
+ customData = {
430
+ dictionary omni = {
431
+ dictionary kit = {
432
+ bool locked = 1
433
+ }
434
+ }
435
+ }
436
+ doc = "Output THD at Nominal Voltage at RMS value [AIF-MANAGED]"
437
+ )
438
+ custom int aif:spec:outputThdNominalVoltageWithNonLinearLoad = 5 (
439
+ customData = {
440
+ dictionary omni = {
441
+ dictionary kit = {
442
+ bool locked = 1
443
+ }
444
+ }
445
+ }
446
+ doc = "Output THD at Nominal Voltage including a 100kVA Non Linear Load per IEC 6204 at RMS value [AIF-MANAGED]"
447
+ )
448
+ custom int aif:spec:outputVoltage = 480 (
449
+ customData = {
450
+ dictionary omni = {
451
+ dictionary kit = {
452
+ bool locked = 1
453
+ }
454
+ }
455
+ }
456
+ doc = "Output Voltage [AIF-MANAGED]"
457
+ )
458
+ custom int aif:spec:overloadAtNominalVoltage = 110 (
459
+ customData = {
460
+ dictionary omni = {
461
+ dictionary kit = {
462
+ bool locked = 1
463
+ }
464
+ }
465
+ }
466
+ doc = "Overload at Nominal Voltage and 77degF (25degC) [AIF-MANAGED]"
467
+ )
468
+ custom string aif:spec:protocolsAvailable = "MODBUS-IP, MODBUS-485, BACNET-IP, BACNET-MSTP, SNMP, HTTP, LIFE Services" (
469
+ customData = {
470
+ dictionary omni = {
471
+ dictionary kit = {
472
+ bool locked = 1
473
+ }
474
+ }
475
+ }
476
+ doc = "Protocols Available [AIF-MANAGED]"
477
+ )
478
+ custom string aif:spec:relativeHumidity = "" (
479
+ customData = {
480
+ dictionary omni = {
481
+ dictionary kit = {
482
+ bool locked = 1
483
+ }
484
+ }
485
+ }
486
+ doc = "Relative Humidity non-condensing [AIF-MANAGED]"
487
+ )
488
+ custom string aif:spec:temperatureCompensatedBatteryCharging = "" (
489
+ customData = {
490
+ dictionary omni = {
491
+ dictionary kit = {
492
+ bool locked = 1
493
+ }
494
+ }
495
+ }
496
+ doc = "Temperature Compensated Battery Charging [AIF-MANAGED]"
497
+ )
498
+ custom float aif:spec:transientRecoveryLoad = 0.04 (
499
+ customData = {
500
+ dictionary omni = {
501
+ dictionary kit = {
502
+ bool locked = 1
503
+ }
504
+ }
505
+ }
506
+ doc = "Transient Recovery 100 Load Step [AIF-MANAGED]"
507
+ )
508
+ custom string aif:spec:upsEnclosureClass = "IP 20" (
509
+ customData = {
510
+ dictionary omni = {
511
+ dictionary kit = {
512
+ bool locked = 1
513
+ }
514
+ }
515
+ }
516
+ doc = "UPS Enclosure Class with and without front door open [AIF-MANAGED]"
517
+ )
518
+ custom int aif:spec:upsRating = 1200 (
519
+ customData = {
520
+ dictionary omni = {
521
+ dictionary kit = {
522
+ bool locked = 1
523
+ }
524
+ }
525
+ }
526
+ doc = "UPS Rating in KW [AIF-MANAGED]"
527
+ )
528
+ custom int aif:spec:voltageDisplacement = 120 (
529
+ customData = {
530
+ dictionary omni = {
531
+ dictionary kit = {
532
+ bool locked = 1
533
+ }
534
+ }
535
+ }
536
+ doc = "Voltage Displacement [AIF-MANAGED]"
537
+ )
538
+ }
539
+
EXLS1/simready_usd/layers/apply_metadata.py ADDED
@@ -0,0 +1,356 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Apply Metadata to USD
3
+ =====================
4
+
5
+ Reads a metadata JSON file, validates it, and creates a USD properties layer.
6
+ The layer is written to the specified output location as a .usda file.
7
+ Properties are namespaced as aif:<type>:property_name (e.g., aif:core:Manufacturer).
8
+
9
+ Usage:
10
+ python apply_metadata.py --input <metadata.json> --output <properties.usda> --default_prim <prim_name>
11
+ python apply_metadata.py --input core.json --output core_props.usda --default_prim Root
12
+ python apply_metadata.py --input electrical.json --output elec_props.usda --default_prim Root --namespace electrical
13
+ """
14
+
15
+ import json
16
+ import argparse
17
+ import os
18
+ from pxr import Usd, Sdf, Vt, Gf
19
+ from typing import Optional
20
+
21
+
22
+ def validate_metadata_json(json_data):
23
+ """
24
+ Validate the metadata JSON structure.
25
+ Returns (is_valid, error_message)
26
+ """
27
+ if not isinstance(json_data, dict):
28
+ return False, "Root JSON must be an object/dictionary"
29
+
30
+ if "properties" not in json_data:
31
+ return False, "Missing required 'properties' key"
32
+
33
+ properties = json_data["properties"]
34
+ if not isinstance(properties, dict):
35
+ return False, "'properties' must be an object/dictionary"
36
+
37
+ # Validate each property
38
+ for prop_name, prop_config in properties.items():
39
+ if not isinstance(prop_config, dict):
40
+ return False, f"Property '{prop_name}' must be an object/dictionary"
41
+
42
+ if "type" not in prop_config:
43
+ return False, f"Property '{prop_name}' missing required 'type' field"
44
+
45
+ if "value" not in prop_config:
46
+ return False, f"Property '{prop_name}' missing required 'value' field"
47
+
48
+ return True, None
49
+
50
+
51
+ def get_usd_type_from_string(type_str, value):
52
+ """
53
+ Convert JSON type specs to USD's strongly-typed attribute system.
54
+ """
55
+ # Basic type mapping
56
+ basic_type_mapping = {
57
+ "string": Sdf.ValueTypeNames.String,
58
+ "float": Sdf.ValueTypeNames.Float,
59
+ "double": Sdf.ValueTypeNames.Double,
60
+ "int": Sdf.ValueTypeNames.Int,
61
+ "bool": Sdf.ValueTypeNames.Bool,
62
+ "vector3f": Sdf.ValueTypeNames.Vector3f,
63
+ "vector3d": Sdf.ValueTypeNames.Vector3d,
64
+ "color3f": Sdf.ValueTypeNames.Color3f,
65
+ "token": Sdf.ValueTypeNames.Token,
66
+ "asset": Sdf.ValueTypeNames.Asset,
67
+ }
68
+
69
+ # 2D Array type mapping
70
+ array_type_mapping = {
71
+ "float2d_array": Sdf.ValueTypeNames.Float2Array,
72
+ "double2d_array": Sdf.ValueTypeNames.Double2Array,
73
+ "int2d_array": Sdf.ValueTypeNames.Int2Array,
74
+ "string2d_array": Sdf.ValueTypeNames.StringArray,
75
+ "bool2d_array": Sdf.ValueTypeNames.BoolArray,
76
+ "vector3f2d_array": Sdf.ValueTypeNames.Vector3fArray,
77
+ "vector3d2d_array": Sdf.ValueTypeNames.Vector3dArray,
78
+ "color3f2d_array": Sdf.ValueTypeNames.Color3fArray,
79
+ "color3d2d_array": Sdf.ValueTypeNames.Color3dArray,
80
+ "token2d_array": Sdf.ValueTypeNames.TokenArray,
81
+ "asset2d_array": Sdf.ValueTypeNames.AssetArray
82
+ }
83
+
84
+ # Fallback mapping for types that don't exist as 2D arrays
85
+ fallback_mapping = {
86
+ "float2d_array": Sdf.ValueTypeNames.FloatArray,
87
+ "double2d_array": Sdf.ValueTypeNames.DoubleArray,
88
+ "int2d_array": Sdf.ValueTypeNames.IntArray,
89
+ "string2d_array": Sdf.ValueTypeNames.StringArray,
90
+ "bool2d_array": Sdf.ValueTypeNames.BoolArray,
91
+ "vector3f2d_array": Sdf.ValueTypeNames.Vector3fArray,
92
+ "vector3d2d_array": Sdf.ValueTypeNames.Vector3dArray,
93
+ "color3f2d_array": Sdf.ValueTypeNames.Color3fArray,
94
+ "color3d2d_array": Sdf.ValueTypeNames.Color3dArray,
95
+ "token2d_array": Sdf.ValueTypeNames.TokenArray,
96
+ "asset2d_array": Sdf.ValueTypeNames.AssetArray
97
+ }
98
+
99
+ # Check basic types first
100
+ if type_str.lower() in basic_type_mapping:
101
+ return basic_type_mapping[type_str.lower()]
102
+
103
+ # Check 2D array types with validation
104
+ if type_str.lower() in array_type_mapping:
105
+ usd_type = array_type_mapping[type_str.lower()]
106
+ try:
107
+ _ = getattr(Sdf.ValueTypeNames, usd_type.typeName)
108
+ return usd_type
109
+ except AttributeError:
110
+ print(f"Warning: 2D array type '{type_str}' not available, using fallback")
111
+ return fallback_mapping.get(type_str.lower(), Sdf.ValueTypeNames.StringArray)
112
+
113
+ print(f"Warning: Unknown type '{type_str}', defaulting to String")
114
+ return Sdf.ValueTypeNames.String
115
+
116
+
117
+ def make_valid_usd_attr_name(prop_name):
118
+ """
119
+ Convert human-readable names to USD-compliant attribute identifiers.
120
+ """
121
+ return prop_name.replace(" ", "_").replace("-", "_").replace("(", "").replace(")", "")
122
+
123
+
124
+ def convert_value_for_usd(value, usd_type):
125
+ """
126
+ Transform Python data types into USD's native representation.
127
+ """
128
+ # Handle 2D array types
129
+ if usd_type == Sdf.ValueTypeNames.Float2Array:
130
+ if isinstance(value, list) and all(isinstance(row, list) and len(row) == 2 for row in value):
131
+ return Vt.Float2Array([Vt.Float2(row[0], row[1]) for row in value])
132
+ elif usd_type == Sdf.ValueTypeNames.Double2Array:
133
+ if isinstance(value, list) and all(isinstance(row, list) and len(row) == 2 for row in value):
134
+ return Vt.Double2Array([Vt.Double2(row[0], row[1]) for row in value])
135
+ elif usd_type == Sdf.ValueTypeNames.Int2Array:
136
+ if isinstance(value, list) and all(isinstance(row, list) and len(row) == 2 for row in value):
137
+ return Vt.Int2Array([Vt.Int2(row[0], row[1]) for row in value])
138
+
139
+ # Handle array fallback types
140
+ elif usd_type == Sdf.ValueTypeNames.FloatArray:
141
+ if isinstance(value, list) and all(isinstance(row, list) for row in value):
142
+ flattened = [item for row in value for item in row]
143
+ return Vt.FloatArray(flattened)
144
+ elif isinstance(value, list):
145
+ return Vt.FloatArray(value)
146
+ elif usd_type == Sdf.ValueTypeNames.DoubleArray:
147
+ if isinstance(value, list) and all(isinstance(row, list) for row in value):
148
+ flattened = [item for row in value for item in row]
149
+ return Vt.DoubleArray(flattened)
150
+ elif isinstance(value, list):
151
+ return Vt.DoubleArray(value)
152
+ elif usd_type == Sdf.ValueTypeNames.IntArray:
153
+ if isinstance(value, list) and all(isinstance(row, list) for row in value):
154
+ flattened = [item for row in value for item in row]
155
+ return Vt.IntArray(flattened)
156
+ elif isinstance(value, list):
157
+ return Vt.IntArray(value)
158
+
159
+ # Handle single value types
160
+ elif usd_type == Sdf.ValueTypeNames.Vector3f:
161
+ if isinstance(value, list) and len(value) == 3:
162
+ return Gf.Vec3f(value[0], value[1], value[2])
163
+ elif usd_type == Sdf.ValueTypeNames.Color3f:
164
+ if isinstance(value, list) and len(value) == 3:
165
+ return Gf.Vec3f(value[0], value[1], value[2])
166
+ elif usd_type == Sdf.ValueTypeNames.Asset:
167
+ return Sdf.AssetPath(str(value))
168
+
169
+ return value
170
+
171
+
172
+ def create_properties_layer(metadata_config, output_path, default_prim_name):
173
+ """
174
+ Create isolated USD layer containing only custom properties.
175
+ """
176
+ print(f"Creating properties layer: {output_path}")
177
+
178
+ # Create new USD layer
179
+ layer = Sdf.Layer.CreateNew(output_path)
180
+ if not layer:
181
+ raise RuntimeError(f"Failed to create layer at: {output_path}")
182
+
183
+ # Create stage from layer
184
+ stage = Usd.Stage.Open(layer)
185
+
186
+ # Create default prim - handle both with and without leading slash
187
+ if default_prim_name.startswith('/'):
188
+ default_prim_path = default_prim_name
189
+ else:
190
+ default_prim_path = f"/{default_prim_name}"
191
+
192
+ default_prim = stage.OverridePrim(default_prim_path)
193
+ print(f" Created default prim: {default_prim_path}")
194
+
195
+ stage.SetDefaultPrim(default_prim)
196
+
197
+ # Set edit target
198
+ properties_layer = stage.GetRootLayer()
199
+ stage.SetEditTarget(properties_layer)
200
+ print(f" Set authoring layer to: {properties_layer.identifier}")
201
+ print(f" Adding properties to: {default_prim_path}")
202
+
203
+ # Get namespace from metadata or override
204
+ metadata = metadata_config.get("metadata", {})
205
+ base_namespace = metadata.get("namespace", "aif")
206
+ template_type = metadata.get("template_type", "custom")
207
+ print(f" Base namespace: {base_namespace}")
208
+
209
+ # Add custom properties
210
+ properties = metadata_config.get("properties", {})
211
+
212
+ for prop_name, prop_config in properties.items():
213
+ prop_type = prop_config.get("type", "string")
214
+ prop_value = prop_config.get("value")
215
+ prop_description = prop_config.get("description", "")
216
+
217
+ # Get USD type
218
+ usd_type = get_usd_type_from_string(prop_type, prop_value)
219
+
220
+ # Convert value if needed
221
+ converted_value = convert_value_for_usd(prop_value, usd_type)
222
+
223
+ # If property name already contains namespace (has colons), use it as-is
224
+ # Otherwise, construct namespace using template_type
225
+ if ":" in prop_name:
226
+ # Property already has namespace (e.g., "aif:core:manufacturer")
227
+ attr_name = make_valid_usd_attr_name(prop_name)
228
+ valid_prop_name = prop_name
229
+ else:
230
+ # Property needs namespace prefix (e.g., "manufacturer" -> "aif:custom:manufacturer")
231
+ valid_prop_name = make_valid_usd_attr_name(prop_name)
232
+ attr_name = f"{base_namespace}:{template_type}:{valid_prop_name}"
233
+
234
+ if prop_name != valid_prop_name:
235
+ print(f" Converted property name: '{prop_name}' -> '{valid_prop_name}'")
236
+
237
+ # Create typed attribute
238
+ attr = default_prim.CreateAttribute(attr_name, usd_type)
239
+ attr.Set(converted_value)
240
+ print(f" Created: {attr_name} = {converted_value} ({prop_type})")
241
+
242
+ # Add documentation
243
+ managed_doc = f"{prop_description} [AIF-MANAGED]" if prop_description else "[AIF-MANAGED]"
244
+ attr.SetDocumentation(managed_doc)
245
+
246
+ # Lock property in UI using customData
247
+ custom_data = {
248
+ 'omni': {
249
+ 'kit': {
250
+ 'locked': True
251
+ }
252
+ }
253
+ }
254
+ attr.SetCustomData(custom_data)
255
+ print(f" Locked property: {attr_name}")
256
+
257
+ # Add layer metadata
258
+ metadata = metadata_config.get("metadata", {})
259
+ if metadata:
260
+ root_layer = stage.GetRootLayer()
261
+ for key, value in metadata.items():
262
+ root_layer.customLayerData[key] = value
263
+
264
+ # Save the layer
265
+ stage.Save()
266
+ print(f" Created and saved properties layer: {output_path}")
267
+
268
+ return output_path
269
+
270
+
271
+ def main():
272
+ """Apply metadata from JSON to create USD properties layer."""
273
+ parser = argparse.ArgumentParser(
274
+ description="Apply metadata from JSON to create a USD properties layer",
275
+ formatter_class=argparse.RawDescriptionHelpFormatter
276
+ )
277
+ parser.add_argument(
278
+ "--input",
279
+ required=True,
280
+ help="Input metadata.json file path"
281
+ )
282
+ parser.add_argument(
283
+ "--output",
284
+ required=True,
285
+ help="Output .usda properties layer file path"
286
+ )
287
+ parser.add_argument(
288
+ "--default_prim",
289
+ required=True,
290
+ help="Name of the default prim to create (e.g., 'Root', 'Asset')"
291
+ )
292
+ parser.add_argument(
293
+ "--namespace",
294
+ required=False,
295
+ help="Optional namespace override (e.g., 'core', 'electrical'). If not specified, uses template_type from metadata."
296
+ )
297
+
298
+ args = parser.parse_args()
299
+
300
+ print("=== Applying Metadata to USD ===")
301
+ print(f"Input JSON: {args.input}")
302
+ print(f"Output USDA: {args.output}")
303
+ print(f"Default Prim: {args.default_prim}")
304
+ if args.namespace:
305
+ print(f"Namespace Override: {args.namespace}")
306
+
307
+ # Validate input file exists
308
+ if not os.path.exists(args.input):
309
+ print(f"X Error: Input file does not exist: {args.input}")
310
+ return 1
311
+
312
+ # Load and validate JSON
313
+ print("\nLoading metadata JSON...")
314
+ try:
315
+ with open(args.input, 'r') as f:
316
+ metadata_config = json.load(f)
317
+ except json.JSONDecodeError as e:
318
+ print(f"X Error: Invalid JSON in input file: {e}")
319
+ return 1
320
+
321
+ print("Validating metadata structure...")
322
+ is_valid, error_msg = validate_metadata_json(metadata_config)
323
+ if not is_valid:
324
+ print(f"X Error: Invalid metadata structure: {error_msg}")
325
+ return 1
326
+
327
+ print("OK Metadata validated successfully")
328
+ print(f" Properties: {len(metadata_config['properties'])}")
329
+
330
+ # Apply namespace override if provided
331
+ if args.namespace:
332
+ if "metadata" not in metadata_config:
333
+ metadata_config["metadata"] = {}
334
+ metadata_config["metadata"]["template_type"] = args.namespace
335
+ print(f" Namespace overridden to: {args.namespace}")
336
+
337
+ # Create output directory if needed
338
+ output_dir = os.path.dirname(args.output)
339
+ if output_dir and not os.path.exists(output_dir):
340
+ os.makedirs(output_dir)
341
+ print(f"Created output directory: {output_dir}")
342
+
343
+ # Create properties layer
344
+ print("\nCreating USD properties layer...")
345
+ try:
346
+ create_properties_layer(metadata_config, args.output, args.default_prim)
347
+ print(f"\nOK Successfully created properties layer: {args.output}")
348
+ return 0
349
+ except Exception as e:
350
+ print(f"\nX Error creating properties layer: {e}")
351
+ return 1
352
+
353
+
354
+ if __name__ == "__main__":
355
+ exit(main())
356
+
EXLS1/simready_usd/layers/excel_to_json.py ADDED
@@ -0,0 +1,229 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+ import json
3
+ import os
4
+ from openpyxl import load_workbook
5
+
6
+ def convert_value_from_string(value_str, value_type):
7
+ """
8
+ Convert string values from Excel to appropriate Python types.
9
+
10
+ Args:
11
+ value_str: String value from Excel
12
+ value_type: Target type (string, int, float, bool, etc.)
13
+
14
+ Returns:
15
+ Converted value in appropriate Python type
16
+ """
17
+ if value_str is None or value_str == "":
18
+ return ""
19
+
20
+ value_type_lower = value_type.lower().strip()
21
+
22
+ try:
23
+ if value_type_lower == "int":
24
+ return int(float(value_str)) # Handle cases like "123.0"
25
+ elif value_type_lower == "float" or value_type_lower == "double":
26
+ return float(value_str)
27
+ elif value_type_lower == "bool":
28
+ if isinstance(value_str, bool):
29
+ return value_str
30
+ value_str_lower = str(value_str).lower().strip()
31
+ return value_str_lower in ["true", "1", "yes"]
32
+ elif value_type_lower in ["vector3f", "vector3d", "color3f"]:
33
+ # Handle vector types - expect format like "[1.0, 2.0, 3.0]" or "1.0, 2.0, 3.0"
34
+ if isinstance(value_str, str):
35
+ # Remove brackets and split
36
+ clean_str = value_str.strip().strip("[]()").strip()
37
+ values = [float(x.strip()) for x in clean_str.split(",")]
38
+ if len(values) == 3:
39
+ return values
40
+ else:
41
+ print(f"Warning: Vector type expects 3 values, got {len(values)}. Using as string.")
42
+ return str(value_str)
43
+ return str(value_str)
44
+ else:
45
+ # Default to string
46
+ return str(value_str)
47
+ except Exception as e:
48
+ print(f"Warning: Could not convert '{value_str}' to type '{value_type}': {e}")
49
+ print(f"Using original value as string.")
50
+ return str(value_str)
51
+
52
+ def create_json_from_excel(excel_path, json_path=None):
53
+ """
54
+ Create a properties.json file from an Excel file.
55
+
56
+ Args:
57
+ excel_path: Path to the Excel file
58
+ json_path: Optional output path for JSON file (defaults to same directory as Excel)
59
+
60
+ Returns:
61
+ Path to created JSON file or None if failed
62
+ """
63
+ print(f"Loading Excel file: {excel_path}")
64
+
65
+ try:
66
+ # Load workbook
67
+ wb = load_workbook(excel_path, data_only=True)
68
+
69
+ # Get Properties sheet
70
+ if "Properties" in wb.sheetnames:
71
+ ws = wb["Properties"]
72
+ else:
73
+ # Use active sheet if Properties sheet doesn't exist
74
+ ws = wb.active
75
+ print(f"Warning: 'Properties' sheet not found, using active sheet: {ws.title}")
76
+
77
+ except Exception as e:
78
+ print(f"Error: Failed to load Excel file: {e}")
79
+ return None
80
+
81
+ # Determine output path
82
+ if json_path is None:
83
+ excel_dir = os.path.dirname(os.path.abspath(excel_path))
84
+ json_path = os.path.join(excel_dir, "properties.json")
85
+
86
+ print(f"Creating JSON file: {json_path}")
87
+
88
+ # Read headers to find column positions
89
+ headers = {}
90
+ for col_num in range(1, ws.max_column + 1):
91
+ cell_value = ws.cell(row=1, column=col_num).value
92
+ if cell_value:
93
+ headers[cell_value.strip().lower()] = col_num
94
+
95
+ print(f"Found columns: {list(headers.keys())}")
96
+
97
+ # Verify required columns exist
98
+ required_columns = ["key", "type", "value", "description"]
99
+ missing_columns = [col for col in required_columns if col not in headers]
100
+
101
+ if missing_columns:
102
+ print(f"Error: Missing required columns: {missing_columns}")
103
+ print(f"Available columns: {list(headers.keys())}")
104
+ return None
105
+
106
+ # Get column indices
107
+ key_col = headers["key"]
108
+ type_col = headers["type"]
109
+ value_col = headers["value"]
110
+ desc_col = headers["description"]
111
+
112
+ # Build properties dictionary
113
+ properties = {}
114
+ row_count = 0
115
+
116
+ for row_num in range(2, ws.max_row + 1):
117
+ key = ws.cell(row=row_num, column=key_col).value
118
+
119
+ # Skip empty rows
120
+ if not key:
121
+ continue
122
+
123
+ key = str(key).strip()
124
+ prop_type = ws.cell(row=row_num, column=type_col).value
125
+ prop_value = ws.cell(row=row_num, column=value_col).value
126
+ prop_description = ws.cell(row=row_num, column=desc_col).value
127
+
128
+ # Set defaults for missing values
129
+ if not prop_type:
130
+ prop_type = "string"
131
+ print(f"Warning: No type specified for '{key}', defaulting to 'string'")
132
+
133
+ if prop_value is None:
134
+ prop_value = ""
135
+
136
+ if not prop_description:
137
+ prop_description = ""
138
+
139
+ # Convert value to appropriate type
140
+ converted_value = convert_value_from_string(prop_value, prop_type)
141
+
142
+ # Add to properties dictionary
143
+ properties[key] = {
144
+ "type": str(prop_type).strip(),
145
+ "value": converted_value,
146
+ "description": str(prop_description).strip()
147
+ }
148
+
149
+ row_count += 1
150
+
151
+ print(f"Processed {row_count} properties")
152
+
153
+ # Load metadata if Metadata sheet exists
154
+ metadata = {}
155
+ if "Metadata" in wb.sheetnames:
156
+ ws_meta = wb["Metadata"]
157
+ print("Loading metadata from Metadata sheet...")
158
+
159
+ for row_num in range(2, ws_meta.max_row + 1):
160
+ meta_key = ws_meta.cell(row=row_num, column=1).value
161
+ meta_value = ws_meta.cell(row=row_num, column=2).value
162
+
163
+ if meta_key:
164
+ metadata[str(meta_key).strip()] = str(meta_value).strip() if meta_value else ""
165
+ else:
166
+ # Use default metadata
167
+ metadata = {
168
+ "description": "AIF properties for USD equipment models",
169
+ "version": "1.0",
170
+ "created": "2025-12-02"
171
+ }
172
+ print("No Metadata sheet found, using default metadata")
173
+
174
+ # Create final JSON structure
175
+ json_data = {
176
+ "properties": properties,
177
+ "metadata": metadata
178
+ }
179
+
180
+ # Save JSON file
181
+ try:
182
+ with open(json_path, 'w', encoding='utf-8') as f:
183
+ json.dump(json_data, f, indent=2, ensure_ascii=False)
184
+
185
+ print(f"JSON file created successfully: {json_path}")
186
+ print(f"Total properties: {len(properties)}")
187
+ print(f"Metadata entries: {len(metadata)}")
188
+
189
+ return json_path
190
+
191
+ except Exception as e:
192
+ print(f"Error: Failed to save JSON file: {e}")
193
+ return None
194
+
195
+ if __name__ == "__main__":
196
+ # Get the directory where this script is located
197
+ script_dir = os.path.dirname(os.path.abspath(__file__))
198
+
199
+ # Excel file is in the same directory as this script
200
+ excel_path = os.path.join(script_dir, "properties.xlsx")
201
+
202
+ # Check if Excel file exists
203
+ if not os.path.exists(excel_path):
204
+ print(f"Error: Excel file not found at {excel_path}")
205
+ print("Please ensure properties.xlsx is in the same directory as this script.")
206
+ print(f"\nScript directory: {script_dir}")
207
+ print("\nLooking for Excel files in current directory...")
208
+
209
+ # Try to find any Excel files in the directory
210
+ excel_files = [f for f in os.listdir(script_dir) if f.endswith(('.xlsx', '.xls'))]
211
+ if excel_files:
212
+ print(f"Found Excel files: {excel_files}")
213
+ print(f"Please rename one of these to 'properties.xlsx' or update the script.")
214
+ else:
215
+ print("No Excel files found in the current directory.")
216
+ else:
217
+ # Create JSON file (will save to same directory as Excel)
218
+ json_path = create_json_from_excel(excel_path)
219
+ if json_path:
220
+ print(f"\n=== Conversion Complete ===")
221
+ print(f"Input: {excel_path}")
222
+ print(f"Output: {json_path}")
223
+ print(f"\nYou can now use this properties.json file with the USD property scripts.")
224
+ else:
225
+ print("\n=== Conversion Failed ===")
226
+ print("Please check the error messages above and ensure:")
227
+ print("1. Excel file has 'Key', 'Type', 'Value', and 'Description' columns")
228
+ print("2. Excel file is not open in another program")
229
+ print("3. You have write permissions in the directory")
EXLS1/simready_usd/layers/properties.xlsx ADDED
Binary file (12.4 kB). View file
 
EXLS1/simready_usd/materials/OmniPBR/OmniPBR.mdl ADDED
@@ -0,0 +1,419 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /***************************************************************************************************
2
+ * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
+ *
4
+ * Redistribution and use in source and binary forms, with or without
5
+ * modification, are permitted provided that the following conditions
6
+ * are met:
7
+ * * Redistributions of source code must retain the above copyright
8
+ * notice, this list of conditions and the following disclaimer.
9
+ * * Redistributions in binary form must reproduce the above copyright
10
+ * notice, this list of conditions and the following disclaimer in the
11
+ * documentation and/or other materials provided with the distribution.
12
+ * * Neither the name of NVIDIA CORPORATION nor the names of its
13
+ * contributors may be used to endorse or promote products derived
14
+ * from this software without specific prior written permission.
15
+ *
16
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+ **************************************************************************************************/
28
+
29
+ mdl 1.7;
30
+
31
+ import ::df::*;
32
+ import ::state::*;
33
+ import ::math::*;
34
+ import ::base::*;
35
+ import ::state::*;
36
+ import ::tex::*;
37
+ import ::anno::*;
38
+
39
+ import ::debug::*;
40
+
41
+ import ::nvidia::core_definitions::file_texture;
42
+ import ::nvidia::core_definitions::normalmap_texture;
43
+
44
+ import OmniPBR_ClearCoat::*;
45
+
46
+
47
+ // OmniPBR //
48
+
49
+ export material OmniPBR(
50
+
51
+ // Albdeo //
52
+
53
+ color diffuse_color_constant = color(0.2) [[
54
+ anno::display_name("Albedo Color"),
55
+ anno::description("This is the albedo base color"),
56
+ anno::in_group("Albedo")
57
+ ]],
58
+ uniform texture_2d diffuse_texture = texture_2d() [[
59
+ anno::display_name("Albedo Map"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+ float albedo_desaturation = float(0.0) [[
63
+ anno::display_name("Albedo Map Desaturation"),
64
+ anno::description("Desaturates the albedo map"),
65
+ anno::in_group("Albedo"),
66
+ anno::soft_range(float(0.0), float(1.0))
67
+ ]],
68
+ float albedo_add = float(0.0) [[
69
+ anno::display_name("Albedo Add"),
70
+ anno::description("Adds a constant value to the diffuse color "),
71
+ anno::in_group("Albedo"),
72
+ anno::soft_range(float(-1.0), float(1.0))
73
+ ]],
74
+ float albedo_brightness = float(1.0) [[
75
+ anno::display_name("Albedo Brightness"),
76
+ anno::description("Multiplier for the diffuse color "),
77
+ anno::in_group("Albedo"),
78
+ anno::soft_range(float(0.0), float(1.0))
79
+ ]],
80
+ color diffuse_tint = color(1.0) [[
81
+ anno::display_name("Color Tint"),
82
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
83
+ anno::in_group("Albedo")
84
+ ]],
85
+
86
+
87
+ // Reflectivity //
88
+
89
+ float reflection_roughness_constant = float(0.5) [[
90
+ anno::display_name("Roughness Amount"),
91
+ anno::description("Higher roughness values lead to more blurry reflections"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ float reflection_roughness_texture_influence = float(0.0) [[
96
+ anno::display_name("Roughness Map Influence"),
97
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
98
+ anno::in_group("Reflectivity"),
99
+ anno::hard_range(float(0.0), float(1.0))
100
+ ]],
101
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
102
+ anno::display_name("Roughness Map"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::usage("roughness")
105
+ ]],
106
+ float metallic_constant = float(0.0) [[
107
+ anno::display_name("Metallic Amount"),
108
+ anno::description("Metallic Material"),
109
+ anno::in_group("Reflectivity"),
110
+ anno::hard_range(float(0.0), float(1.0))
111
+ ]],
112
+ float metallic_texture_influence = float(0.0) [[
113
+ anno::display_name("Metallic Map Influence"),
114
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
115
+ anno::in_group("Reflectivity"),
116
+ anno::hard_range(float(0.0), float(1.0))
117
+ ]],
118
+ uniform texture_2d metallic_texture = texture_2d() [[
119
+ anno::display_name("Metallic Map"),
120
+ anno::in_group("Reflectivity"),
121
+ anno::usage("metalness")
122
+ ]],
123
+ float specular_level = float(0.5) [[
124
+ anno::display_name("Specular"),
125
+ anno::description("The specular level (intensity) of the material"),
126
+ anno::in_group("Reflectivity"),
127
+ anno::soft_range(float(0.0), float(1.0))
128
+ ]],
129
+
130
+
131
+ // ORM //
132
+
133
+ uniform bool enable_ORM_texture = false [[
134
+ anno::display_name("Enable ORM Texture"),
135
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
136
+ anno::in_group("Reflectivity")
137
+ ]],
138
+ uniform texture_2d ORM_texture = texture_2d() [[
139
+ anno::display_name("ORM Map"),
140
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
141
+ anno::in_group("Reflectivity"),
142
+ anno::usage("roughness")
143
+ ]],
144
+
145
+
146
+ // AO Group //
147
+
148
+ float ao_to_diffuse = 0.0 [[
149
+ anno::display_name("AO to diffuse"),
150
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
151
+ anno::in_group("AO"),
152
+ anno::hard_range(float(0.0), float(1.0))
153
+ ]],
154
+ uniform texture_2d ao_texture = texture_2d() [[
155
+ anno::display_name("Ambient Occlusion Map"),
156
+ anno::description("The ambient occlusion texture for the material"),
157
+ anno::in_group("AO"),
158
+ anno::usage("occlusion")
159
+ ]],
160
+
161
+
162
+ // Emission //
163
+
164
+ uniform bool enable_emission = false [[
165
+ anno::display_name("Enable Emission"),
166
+ anno::description("Enables the emission of light from the material"),
167
+ anno::in_group("Emissive")
168
+ ]],
169
+ color emissive_color = color(1.0,0.1,0.1) [[
170
+ anno::display_name("Emissive Color"),
171
+ anno::description("The emission color"),
172
+ anno::in_group("Emissive"),
173
+ anno::enable_if("enable_emission == true")
174
+ ]],
175
+ uniform texture_2d emissive_color_texture = texture_2d() [[
176
+ anno::display_name("Emissive Color map"),
177
+ anno::in_group("Emissive"),
178
+ anno::description("The emissive color texture"),
179
+ anno::enable_if("enable_emission == true")
180
+ ]],
181
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
182
+ anno::display_name("Emissive Mask map"),
183
+ anno::description("The texture masking the emissive color"),
184
+ anno::in_group("Emissive"),
185
+ anno::enable_if("enable_emission == true"),
186
+ anno::usage("occlusion")
187
+ ]],
188
+ float emissive_intensity = float(40.0) [[
189
+ anno::display_name("Emissive Intensity"),
190
+ anno::description("Intensity of the emission"),
191
+ anno::in_group("Emissive"),
192
+ anno::enable_if("enable_emission == true")
193
+ ]],
194
+
195
+
196
+ // Cutout Opacity //
197
+
198
+ uniform bool enable_opacity = false [[
199
+ anno::display_name("Enable Opacity"),
200
+ anno::description("Enables the use of cutout opacity"),
201
+ anno::in_group("Opacity")
202
+ ]],
203
+ uniform texture_2d opacity_texture = texture_2d() [[
204
+ anno::display_name("Opacity Map"),
205
+ anno::in_group("Opacity"),
206
+ anno::usage("opacity")
207
+ ]],
208
+ float opacity_constant = float(1.0) [[
209
+ anno::display_name("Opacity Amount"),
210
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
211
+ anno::in_group("Opacity"),
212
+ anno::hard_range(float(0.0), float(1.0))
213
+ ]],
214
+ uniform bool enable_opacity_texture = false [[
215
+ anno::display_name("Enable Opacity Texture"),
216
+ anno::description("Enables or disables the usage of the opacity texture map"),
217
+ anno::in_group("Opacity")
218
+ ]],
219
+ uniform base::mono_mode opacity_mode = base::mono_average [[
220
+ anno::display_name("Opacity Mono Source"),
221
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
222
+ anno::in_group("Opacity")
223
+ ]],
224
+ uniform float opacity_threshold = float(0.0) [[
225
+ anno::hard_range(0.0, 1.0),
226
+ anno::display_name("Opacity Threshold"),
227
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
228
+ anno::in_group("Opacity")
229
+ ]],
230
+
231
+
232
+ // Normal //
233
+
234
+ uniform float geometry_normal_roughness_strength = 1.f
235
+ [[
236
+ anno::hard_range(0.0, 1.0),
237
+ anno::display_name("Normal map to roughness weight"),
238
+ anno::description("Enables and weights roughness induced by normal maps"),
239
+ anno::in_group("Normal")
240
+ ]],
241
+ uniform float bump_factor = float(1.0) [[
242
+ anno::display_name("Normal Strength"),
243
+ anno::description("Strength of normal map"),
244
+ anno::in_group("Normal"),
245
+ anno::soft_range(float(0.0), float(1.0))
246
+ ]],
247
+ uniform texture_2d normalmap_texture = texture_2d() [[
248
+ anno::display_name("Normal Map"),
249
+ anno::in_group("Normal"),
250
+ anno::usage("normal")
251
+ ]],
252
+ uniform float detail_bump_factor = float(0.3) [[
253
+ anno::display_name("Detail Normal Strength"),
254
+ anno::in_group("Normal"),
255
+ anno::description("Strength of the detail normal"),
256
+ anno::soft_range(float(0.0), float(1.0))
257
+ ]],
258
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
259
+ anno::display_name("Detail Normal Map"),
260
+ anno::in_group("Normal"),
261
+ anno::usage("normal")
262
+ ]],
263
+ uniform bool flip_tangent_u = false [[
264
+ anno::display_name("Normal Map Flip U Tangent"),
265
+ anno::in_group("Normal")
266
+ ]],
267
+ uniform bool flip_tangent_v = true [[
268
+ anno::display_name("Normal Map Flip V Tangent"),
269
+ anno::in_group("Normal")
270
+ ]],
271
+
272
+
273
+ // UVW Projection Group //
274
+
275
+ uniform bool project_uvw = false [[
276
+ anno::display_name("Enable Project UVW Coordinates"),
277
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
278
+ anno::in_group("UV")
279
+ ]],
280
+ uniform bool world_or_object = false [[
281
+ anno::display_name("Enable World Space"),
282
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform int uv_space_index = 0 [[
287
+ anno::display_name("UV Space Index"),
288
+ anno::description("UV Space Index."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true"),
291
+ anno::hard_range(int(0), int(3))
292
+ ]],
293
+
294
+
295
+ // UVW Adjustments Group //
296
+
297
+ uniform float2 texture_translate = float2(0.0) [[
298
+ anno::display_name("Texture Translate"),
299
+ anno::description("Controls position of texture."),
300
+ anno::in_group("UV"),
301
+ anno::enable_if("project_uvw == true")
302
+ ]],
303
+ uniform float texture_rotate = float(0.0) [[
304
+ anno::display_name("Texture Rotate"),
305
+ anno::description("Rotates angle of texture in degrees."),
306
+ anno::in_group("UV"),
307
+ anno::enable_if("project_uvw == true")
308
+ ]],
309
+ uniform float2 texture_scale = float2(1.0) [[
310
+ anno::display_name("Texture Tiling"),
311
+ anno::description("Controls the repetition of the texture."),
312
+ anno::in_group("UV"),
313
+ anno::enable_if("project_uvw == true")
314
+ ]],
315
+ uniform float2 detail_texture_translate = float2(0.0) [[
316
+ anno::display_name("Detail Texture Translate"),
317
+ anno::description("Controls the position of the detail texture."),
318
+ anno::in_group("UV"),
319
+ anno::enable_if("project_uvw == true")
320
+ ]],
321
+ uniform float detail_texture_rotate = float(0.0) [[
322
+ anno::display_name("Detail Texture Rotate"),
323
+ anno::description("Rotates angle of the detail texture in degrees."),
324
+ anno::in_group("UV"),
325
+ anno::enable_if("project_uvw == true")
326
+ ]],
327
+ uniform float2 detail_texture_scale = float2(1.0) [[
328
+ anno::display_name("Detail Texture Tiling"),
329
+ anno::description("Controls the repetition of the detail texture."),
330
+ anno::in_group("UV"),
331
+ anno::enable_if("project_uvw == true")
332
+ ]],
333
+
334
+
335
+ // Geometry //
336
+
337
+ uniform float round_edges_radius = float(0.0) [[
338
+ anno::display_name("Round Edge Radius"),
339
+ anno::description("Influence radius around the edges in meters"),
340
+ anno::in_group("Geometry"),
341
+ anno::soft_range(0.0, 1.0)
342
+ ]],
343
+ uniform float round_edges_roundness = float(1.0) [[
344
+ anno::display_name("Round Edge Roundness"),
345
+ anno::description("Determines how round the edge will look"),
346
+ anno::in_group("Geometry"),
347
+ anno::hard_range(0.0, 1.0)
348
+ ]],
349
+ uniform bool round_edges_across_materials = false [[
350
+ anno::display_name("Round Edge Across Materials"),
351
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
352
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
353
+ "\t\thappens between facets irrespective of their materials"),
354
+ anno::in_group("Geometry")
355
+ ]]
356
+ )
357
+ [[
358
+ anno::display_name("OmniPBR"),
359
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
360
+ anno::in_group("Base"),
361
+ anno::version( 2, 1, 2),
362
+ anno::author("NVIDIA CORPORATION"),
363
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
364
+ ]] = let {
365
+
366
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
367
+ diffuse_color_constant: diffuse_color_constant,
368
+ diffuse_texture: diffuse_texture,
369
+ albedo_desaturation: albedo_desaturation,
370
+ albedo_add: albedo_add,
371
+ albedo_brightness: albedo_brightness,
372
+ diffuse_tint: diffuse_tint,
373
+ reflection_roughness_constant: reflection_roughness_constant,
374
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
375
+ reflectionroughness_texture: reflectionroughness_texture,
376
+ metallic_constant: metallic_constant,
377
+ metallic_texture_influence: metallic_texture_influence,
378
+ metallic_texture: metallic_texture,
379
+ specular_level: specular_level,
380
+ enable_ORM_texture: enable_ORM_texture,
381
+ ORM_texture: ORM_texture,
382
+ ao_to_diffuse: ao_to_diffuse,
383
+ ao_texture: ao_texture,
384
+ enable_emission: enable_emission,
385
+ emissive_color: emissive_color,
386
+ emissive_color_texture: emissive_color_texture,
387
+ emissive_mask_texture: emissive_mask_texture,
388
+ emissive_intensity: emissive_intensity,
389
+ enable_opacity: enable_opacity,
390
+ opacity_texture: opacity_texture,
391
+ opacity_constant: opacity_constant,
392
+ enable_opacity_texture: enable_opacity_texture,
393
+ opacity_mode: opacity_mode,
394
+ opacity_threshold: opacity_threshold,
395
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
396
+ bump_factor: bump_factor,
397
+ normalmap_texture: normalmap_texture,
398
+ detail_bump_factor: detail_bump_factor,
399
+ detail_normalmap_texture: detail_normalmap_texture,
400
+ flip_tangent_u: flip_tangent_u,
401
+ flip_tangent_v: flip_tangent_v,
402
+ project_uvw: project_uvw,
403
+ world_or_object: world_or_object,
404
+ uv_space_index: uv_space_index,
405
+ texture_translate: texture_translate,
406
+ texture_rotate: texture_rotate,
407
+ texture_scale: texture_scale,
408
+ detail_texture_translate: detail_texture_translate,
409
+ detail_texture_rotate: detail_texture_rotate,
410
+ detail_texture_scale: detail_texture_scale,
411
+ round_edges_radius: round_edges_radius,
412
+ round_edges_roundness: round_edges_roundness,
413
+ round_edges_across_materials: round_edges_across_materials
414
+ );
415
+
416
+ } in material(
417
+ surface: base.surface,
418
+ geometry: base.geometry
419
+ );
EXLS1/simready_usd/materials/OmniPBR/OmniPBRBase.mdl ADDED
@@ -0,0 +1,493 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /***************************************************************************************************
2
+ * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
+ *
4
+ * Redistribution and use in source and binary forms, with or without
5
+ * modification, are permitted provided that the following conditions
6
+ * are met:
7
+ * * Redistributions of source code must retain the above copyright
8
+ * notice, this list of conditions and the following disclaimer.
9
+ * * Redistributions in binary form must reproduce the above copyright
10
+ * notice, this list of conditions and the following disclaimer in the
11
+ * documentation and/or other materials provided with the distribution.
12
+ * * Neither the name of NVIDIA CORPORATION nor the names of its
13
+ * contributors may be used to endorse or promote products derived
14
+ * from this software without specific prior written permission.
15
+ *
16
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+ **************************************************************************************************/
28
+
29
+ mdl 1.7;
30
+
31
+ import ::df::*;
32
+ import ::state::*;
33
+ import ::math::*;
34
+ import ::base::*;
35
+ import ::tex::*;
36
+ import ::anno::*;
37
+ import ::anno::*;
38
+
39
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
40
+ anno::hidden()
41
+ ]]
42
+ {
43
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
44
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
45
+ return math::normalize(N);
46
+ }
47
+
48
+ export struct NormalData [[
49
+ anno::hidden()
50
+ ]]
51
+ {
52
+ float3 normal;
53
+ float2 roughness;
54
+ };
55
+
56
+ export NormalData tangent_space_normal_roughness_texture(
57
+ uniform texture_2d texture
58
+ [[
59
+ anno::description("The input texture"),
60
+ anno::usage("normal")
61
+ ]],
62
+ uniform float factor = 1.0f
63
+ [[ anno::description("Determines the degree of bumpiness") ]],
64
+ uniform bool flip_tangent_u = false
65
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
66
+ uniform bool flip_tangent_v = false
67
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
68
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
69
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
70
+ uniform float2 crop_u = float2( 0.0, 1.0)
71
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
72
+ uniform float2 crop_v = float2( 0.0, 1.0)
73
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
74
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
75
+ [[ anno::description("Wrapping mode in the u direction") ]],
76
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
77
+ [[ anno::description("Wrapping mode in the v direction") ]],
78
+ uniform bool clip = false
79
+ [[
80
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
81
+ anno::hidden()
82
+ ]],
83
+ uniform float scale = 1.
84
+ [[
85
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
86
+ anno::unused()
87
+ ]],
88
+ uniform float offset = 0.
89
+ [[
90
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
91
+ anno::unused()
92
+ ]],
93
+ uniform float animation_start_time = 0.
94
+ [[ anno::description("When to start playing first frame of the animation ") ]],
95
+ uniform int2 animation_crop = int2(0, 0)
96
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
97
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
98
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
99
+ uniform float animation_fps = 30
100
+ [[ anno::description("Framerate to use for animation playback") ]]
101
+ )
102
+ [[
103
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
104
+ anno::hidden(),
105
+ anno::noinline()
106
+ ]]
107
+ {
108
+ NormalData normalData;
109
+ normalData.roughness = float2(0);
110
+ normalData.normal = state::normal();
111
+
112
+ float frame = 0.0;
113
+ if(animation_crop != int2(0,0)) //only if we have an animation
114
+ {
115
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
116
+ switch ( animation_wrap) {
117
+ case tex::wrap_repeat:
118
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
119
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
120
+ break;
121
+ case tex::wrap_mirrored_repeat:
122
+ float animation_crop_2y = 2.0*animation_crop.y;
123
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
124
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
125
+ if(frame>animation_crop.y)
126
+ frame = animation_crop_2y-frame;
127
+ break;
128
+ case tex::wrap_clamp:
129
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
130
+ break;
131
+ case tex::wrap_clip:
132
+ frame += animation_crop.x;
133
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
134
+ break;
135
+ }
136
+ }
137
+
138
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
139
+ factor == 0.0f)
140
+ return normalData;
141
+ {
142
+ if (clip) {
143
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
144
+ return normalData;
145
+ }
146
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
147
+ return normalData;
148
+ }
149
+ }
150
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
151
+ return normalData;
152
+ }
153
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
154
+ return normalData;
155
+ }
156
+ }
157
+ bool pixel_flip_u = flip_tangent_u;
158
+ bool pixel_flip_v = flip_tangent_v;
159
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
160
+ if (wrap_u == tex::wrap_mirrored_repeat) {
161
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
162
+ pixel_flip_u = ! pixel_flip_u;
163
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
164
+ pixel_flip_u = ! pixel_flip_u;
165
+ }
166
+ if (wrap_v == tex::wrap_mirrored_repeat) {
167
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
168
+ pixel_flip_v = ! pixel_flip_v;
169
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
170
+ pixel_flip_v = ! pixel_flip_v;
171
+ }
172
+
173
+ float3 transformed_tangent_u = uvw.tangent_u;
174
+ float3 transformed_tangent_v = uvw.tangent_v;
175
+
176
+ if (pixel_flip_u)
177
+ transformed_tangent_u=-transformed_tangent_u;
178
+ if (pixel_flip_v)
179
+ transformed_tangent_v=-transformed_tangent_v;
180
+
181
+ float3 tangent_space_normal;
182
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
183
+ if(normal_raw.x > 1.5)
184
+ {
185
+ // octahedron packed by OV
186
+ normal_raw.x -= 2.0;
187
+ normal_raw.x -= 0.5;
188
+ normal_raw.y -= 0.5;
189
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
190
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
191
+ }
192
+ else
193
+ {
194
+ // regular
195
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
196
+ normalData.roughness = float2(0);
197
+ }
198
+
199
+ normalData.normal = math::normalize(
200
+ transformed_tangent_u * tangent_space_normal.x * factor +
201
+ transformed_tangent_v * tangent_space_normal.y * factor +
202
+ state::normal() * tangent_space_normal.z);
203
+
204
+ return normalData;
205
+ }
206
+
207
+
208
+ export material OmniPBRBase(
209
+
210
+
211
+ // Albdeo //
212
+
213
+ color diffuse_reflection_color = color(0.2) [[
214
+ anno::display_name("Albedo Color"),
215
+ anno::description("This is the albedo base color"),
216
+ anno::in_group("Albedo")
217
+ ]],
218
+ color diffuse_tint = color(1.0) [[
219
+ anno::display_name("Albedo Tint"),
220
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
221
+ anno::in_group("Albedo")
222
+ ]],
223
+
224
+
225
+ // Reflecitivity //
226
+
227
+ float specular_reflection_roughness = float(0.0) [[
228
+ anno::display_name("Roughness"),
229
+ anno::description("Higher roughness values lead to more blurry reflections"),
230
+ anno::in_group("Reflectivity"),
231
+ anno::hard_range(0.0, 1.0)
232
+ ]],
233
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
234
+ anno::display_name("Aniso roughness"),
235
+ anno::description("Higher roughness values lead to more blurry reflections"),
236
+ anno::in_group("Reflectivity"),
237
+ anno::hidden()
238
+ ]],
239
+ float metalness = float(0.0) [[
240
+ anno::display_name("Metalness"),
241
+ anno::description("Bias towards pure specular reflection"),
242
+ anno::in_group("Reflectivity"),
243
+ anno::hard_range(0.0, 1.0)
244
+ ]],
245
+ float specular_level = float(0.5) [[
246
+ anno::display_name("Specular"),
247
+ anno::description("The specular level (intensity) of the material"),
248
+ anno::in_group("Reflectivity"),
249
+ anno::soft_range(0.0, 1.0)
250
+ ]],
251
+
252
+
253
+ // Emission //
254
+
255
+ uniform bool enable_emission = false [[
256
+ anno::display_name("Enable Emission"),
257
+ anno::description("Enables the emission of light from the material"),
258
+ anno::in_group("Emissive")
259
+ ]],
260
+ color emission_color = color(1.0,0.1,0.1) [[
261
+ anno::display_name("Emissive Color"),
262
+ anno::description("The emission color"),
263
+ anno::in_group("Emissive"),
264
+ anno::enable_if("enable_emission == true")
265
+ ]],
266
+ float emission_intensity = float(40.0) [[
267
+ anno::display_name("Emissive Intensity"),
268
+ anno::description("Intensity of the emission"),
269
+ anno::in_group("Emissive"),
270
+ anno::soft_range(0.0, 1000.0),
271
+ anno::enable_if("enable_emission == true")
272
+ ]],
273
+
274
+
275
+ // Geometry Opacity //
276
+
277
+ uniform bool enable_opacity = false [[
278
+ anno::display_name("Enable Opacity"),
279
+ anno::description("Enables the use of cutout opacity"),
280
+ anno::in_group("Opacity")
281
+ ]],
282
+ float geometry_opacity = float(1.0) [[
283
+ anno::display_name("Opacity Amount"),
284
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
285
+ anno::in_group("Opacity"),
286
+ anno::hard_range(0.0, 1.0)
287
+ ]],
288
+ uniform float geometry_opacity_threshold = 0.f
289
+ [[
290
+ anno::display_name("Opacity Threshold"),
291
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
292
+ anno::in_group("Opacity"),
293
+ anno::hard_range(0.0, 1.0)
294
+ ]],
295
+
296
+
297
+ // Clearcoat //
298
+
299
+ uniform bool enable_coat = false [[
300
+ anno::display_name("Enable Clearcoat Layer"),
301
+ anno::description("Adds a coat layer on top of the material when enabled"),
302
+ anno::in_group("Clearcoat")
303
+ ]],
304
+ float coat_weight = float(1.0) [[
305
+ anno::display_name("Clearcoat Weight"),
306
+ anno::description("Sets the weight for coat layer"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hard_range(0.0, 1.0)
309
+ ]],
310
+ color coat_color = color(1.0) [[
311
+ anno::display_name("Clearcoat Tint"),
312
+ anno::description("Clearcoat is tinted and affects the underlying material"),
313
+ anno::in_group("Clearcoat")
314
+ ]],
315
+ float coat_transparency = float(1.0) [[
316
+ anno::display_name("Clearcoat Transparency"),
317
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::hard_range(0.0, 1.0)
320
+ ]],
321
+ float coat_roughness = float(0.0) [[
322
+ anno::display_name("Clearcoat Roughness"),
323
+ anno::description("Higher roughness values lead to more blurry reflections"),
324
+ anno::in_group("Clearcoat"),
325
+ anno::hard_range(0.0, 1.0)
326
+ ]],
327
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
328
+ anno::display_name("Clearcoat aniso roughness"),
329
+ anno::description("Higher roughness values lead to more blurry reflections"),
330
+ anno::in_group("Clearcoat"),
331
+ anno::hidden()
332
+ ]],
333
+ float coat_ior = float(1.56) [[
334
+ anno::display_name("Clearcoat IOR"),
335
+ anno::description("Sets the Index of refraction for the coat layer"),
336
+ anno::in_group("Clearcoat"),
337
+ anno::soft_range(0.0, 4.0)
338
+ ]],
339
+ float3 clearcoat_geometry_normal = state::normal() [[
340
+ anno::display_name("Clearcoat Normal"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+
345
+
346
+ // Geometry //
347
+
348
+ uniform float round_edges_radius = float(0.0) [[
349
+ anno::display_name("Round Edge Radius"),
350
+ anno::description("Influence radius around the edges in meters"),
351
+ anno::in_group("Geometry"),
352
+ anno::soft_range(0.0, 1.0)
353
+ ]],
354
+ uniform float round_edges_roundness = float(1.0) [[
355
+ anno::display_name("Round Edge Roundness"),
356
+ anno::description("Determines how round the edge will look"),
357
+ anno::in_group("Geometry"),
358
+ anno::hard_range(0.0, 1.0)
359
+ ]],
360
+ uniform bool round_edges_across_materials = false [[
361
+ anno::display_name("Round Edge Across Materials"),
362
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
363
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
364
+ "\t\thappens between facets irrespective of their materials"),
365
+ anno::in_group("Geometry")
366
+ ]],
367
+ float3 geometry_normal = state::normal() [[
368
+ anno::display_name("Geometry Normal"),
369
+ anno::in_group("Geometry"),
370
+ anno::usage("normal")
371
+ ]]
372
+
373
+ )
374
+ [[
375
+ anno::display_name("OmniPBR Base"),
376
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
377
+ anno::in_group("Omni Materials"),
378
+ anno::version( 2, 1, 1),
379
+ anno::author("NVIDIA CORPORATION"),
380
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
381
+ ]]
382
+ = let{
383
+
384
+ // Diffuse Bsdf //
385
+
386
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
387
+
388
+ color base_color = tinted_diffuse_color;
389
+
390
+ bsdf diffuse_bsdf = df::weighted_layer(
391
+ weight: 1.0,
392
+ layer: df::diffuse_reflection_bsdf(
393
+ tint: base_color,
394
+ roughness: float(0.0)
395
+ ),
396
+ base: bsdf(),
397
+ normal: geometry_normal
398
+ );
399
+
400
+ // Glossy Reflection Bsdf //
401
+
402
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
403
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
404
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
405
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
406
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
407
+ roughness_u: roughness_u,
408
+ roughness_v: roughness_v,
409
+ tint: color(1.0),
410
+ mode: df::scatter_reflect
411
+ );
412
+
413
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
414
+ normal_reflectivity: 0.08,
415
+ grazing_reflectivity: 1.0,
416
+ exponent: 5.0,
417
+ weight: specular_level,
418
+ layer: ggx_smith_bsdf,
419
+ base: diffuse_bsdf,
420
+ normal: geometry_normal
421
+ );
422
+
423
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
424
+
425
+ bsdf omni_PBR_bsdf = df::weighted_layer(
426
+ weight: metalness,
427
+ layer: directional_factor_bsdf,
428
+ base: custom_curve_layer_bsdf,
429
+ normal: geometry_normal
430
+ );
431
+
432
+ // Clear Coat //
433
+
434
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
435
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
436
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
437
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
438
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
439
+ roughness_u: coat_roughness_u,
440
+ roughness_v: coat_roughness_v,
441
+ tint: color(1.0),
442
+ mode: df::scatter_reflect
443
+ );
444
+
445
+ bsdf opaque_coat = df::weighted_layer(
446
+ weight: coat_transparency,
447
+ layer: ::df::tint(
448
+ tint: coat_color,
449
+ base: omni_PBR_bsdf
450
+ ),
451
+ base: ::df::diffuse_reflection_bsdf(
452
+ tint: coat_color
453
+ )
454
+ );
455
+
456
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
457
+ ior: coat_ior,
458
+ weight: coat_weight,
459
+ layer: coat_bsdf,
460
+ base: opaque_coat,
461
+ normal: clearcoat_geometry_normal
462
+ );
463
+
464
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
465
+
466
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
467
+
468
+ float opacity_value = geometry_opacity;
469
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
470
+
471
+ material_emission emission = material_emission(
472
+ df::diffuse_edf(),
473
+ intensity: emission_value
474
+ );
475
+
476
+ material_surface surface = material_surface(
477
+ scattering: final_bsdf,
478
+ emission: emission
479
+ );
480
+
481
+ material_geometry geometry = material_geometry(
482
+ normal: state::rounded_corner_normal(
483
+ radius: round_edges_radius,
484
+ across_materials: round_edges_across_materials,
485
+ roundness: round_edges_roundness
486
+ ),
487
+ cutout_opacity: cutout_opacity
488
+ );
489
+
490
+ } in material(
491
+ surface: surface,
492
+ geometry: geometry
493
+ );
EXLS1/simready_usd/materials/OmniPBR/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,734 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /***************************************************************************************************
2
+ * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
+ *
4
+ * Redistribution and use in source and binary forms, with or without
5
+ * modification, are permitted provided that the following conditions
6
+ * are met:
7
+ * * Redistributions of source code must retain the above copyright
8
+ * notice, this list of conditions and the following disclaimer.
9
+ * * Redistributions in binary form must reproduce the above copyright
10
+ * notice, this list of conditions and the following disclaimer in the
11
+ * documentation and/or other materials provided with the distribution.
12
+ * * Neither the name of NVIDIA CORPORATION nor the names of its
13
+ * contributors may be used to endorse or promote products derived
14
+ * from this software without specific prior written permission.
15
+ *
16
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+ **************************************************************************************************/
28
+
29
+ mdl 1.7;
30
+
31
+ import ::df::*;
32
+ import ::state::*;
33
+ import ::math::*;
34
+ import ::base::*;
35
+ import ::state::*;
36
+ import ::tex::*;
37
+ import ::anno::*;
38
+
39
+ import ::debug::*;
40
+
41
+ import ::nvidia::core_definitions::file_texture;
42
+ import ::nvidia::core_definitions::normalmap_texture;
43
+
44
+ import OmniPBRBase::*;
45
+
46
+ // Functions //
47
+
48
+
49
+ // Returns a matrix from R,T,S. inputs //
50
+
51
+ uniform float4x4 rotation_translation_scale(
52
+ uniform float3 rotation = float3(0.)
53
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
54
+ uniform float3 translation = float3(0.)
55
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
56
+ uniform float3 scaling = float3(1.)
57
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
58
+ )
59
+ [[
60
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
61
+ anno::hidden()
62
+ ]]
63
+ {
64
+ float4x4 scale =
65
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
66
+ 0.0 , scaling.y , 0.0 , 0.0,
67
+ 0.0 , 0.0 , scaling.z , 0.0,
68
+ translation.x , translation.y , translation.z , 1.0);
69
+
70
+ float3 s = math::sin(rotation);
71
+ float3 c = math::cos(rotation);
72
+
73
+ float4x4 rotate =
74
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
75
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
76
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
77
+ 0.0 , 0.0 , 0 , 1.0);
78
+
79
+ return scale * rotate;
80
+ }
81
+
82
+ // Returns the normal n in tangent space, given n is in internal space. //
83
+
84
+ float3 transform_internal_to_tangent(float3 n)
85
+ {
86
+ /* flip_tangent_v */
87
+ return
88
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
89
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
90
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
91
+ }
92
+
93
+ // Returns the normal n in internal space, given n is in tangent space.
94
+ float3 transform_tangent_to_internal(float3 n)
95
+ {
96
+ return state::texture_tangent_u(0) * n.x -
97
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
98
+ state::normal() * n.z;
99
+ }
100
+
101
+ // Returns a normal by adding a detail normal to a global normal.
102
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
103
+ {
104
+ // http://blog.selfshadow.com/publications/blending-in-detail/
105
+ float3 n_t = transform_internal_to_tangent(n);
106
+ float3 nd_t = transform_internal_to_tangent(nd);
107
+ n_t = n_t + float3(0.,0.,1.);
108
+ nd_t = nd_t * float3(-1.,-1.,1.);
109
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
110
+ return math::normalize(transform_tangent_to_internal(n));
111
+ }
112
+
113
+ base::texture_return multiply_colors(
114
+ color color_1 = color(1.0, 1.0, 1.0),
115
+ color color_2 = color(.5, .5, .5),
116
+ float weight = 1.0
117
+ )
118
+ [[
119
+ anno::hidden()
120
+ ]]
121
+ {
122
+ return base::blend_color_layers(
123
+ layers: base::color_layer[](
124
+ base::color_layer(
125
+ layer_color: color_2,
126
+ weight: weight,
127
+ mode: base::color_layer_multiply
128
+ )),
129
+ base: color_1
130
+ );
131
+ }
132
+
133
+
134
+ // OmniPBR Clearcoat //
135
+
136
+ export material OmniPBR_ClearCoat(
137
+
138
+ // Albdeo //
139
+
140
+ color diffuse_color_constant = color(0.2) [[
141
+ anno::display_name("Albedo Color"),
142
+ anno::description("This is the albedo base color"),
143
+ anno::in_group("Albedo")
144
+ ]],
145
+ uniform texture_2d diffuse_texture = texture_2d() [[
146
+ anno::display_name("Albedo Map"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+ float albedo_desaturation = float(0.0) [[
150
+ anno::display_name("Albedo Map Desaturation"),
151
+ anno::description("Desaturates the albedo map"),
152
+ anno::in_group("Albedo"),
153
+ anno::soft_range(float(0.0), float(1.0))
154
+ ]],
155
+ float albedo_add = float(0.0) [[
156
+ anno::display_name("Albedo Add"),
157
+ anno::description("Adds a constant value to the diffuse color "),
158
+ anno::in_group("Albedo"),
159
+ anno::soft_range(float(-1.0), float(1.0))
160
+ ]],
161
+ float albedo_brightness = float(1.0) [[
162
+ anno::display_name("Albedo Brightness"),
163
+ anno::description("Multiplier for the diffuse color "),
164
+ anno::in_group("Albedo"),
165
+ anno::soft_range(float(0.0), float(1.0))
166
+ ]],
167
+ color diffuse_tint = color(1.0) [[
168
+ anno::display_name("Color Tint"),
169
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
170
+ anno::in_group("Albedo")
171
+ ]],
172
+
173
+
174
+ // Reflectivity //
175
+
176
+ float reflection_roughness_constant = float(0.5) [[
177
+ anno::display_name("Roughness Amount"),
178
+ anno::description("Higher roughness values lead to more blurry reflections"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ float reflection_roughness_texture_influence = float(0.0) [[
183
+ anno::display_name("Roughness Map Influence"),
184
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
185
+ anno::in_group("Reflectivity"),
186
+ anno::hard_range(float(0.0), float(1.0))
187
+ ]],
188
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
189
+ anno::display_name("Roughness Map"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::usage("roughness")
192
+ ]],
193
+ float metallic_constant = float(0.0) [[
194
+ anno::display_name("Metallic Amount"),
195
+ anno::description("Metallic Material"),
196
+ anno::in_group("Reflectivity"),
197
+ anno::hard_range(float(0.0), float(1.0))
198
+ ]],
199
+ float metallic_texture_influence = float(0.0) [[
200
+ anno::display_name("Metallic Map Influence"),
201
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
202
+ anno::in_group("Reflectivity"),
203
+ anno::hard_range(float(0.0), float(1.0))
204
+ ]],
205
+ uniform texture_2d metallic_texture = texture_2d() [[
206
+ anno::display_name("Metallic Map"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::usage("metalness")
209
+ ]],
210
+ float specular_level = float(0.5) [[
211
+ anno::display_name("Specular"),
212
+ anno::description("The specular level (intensity) of the material"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::soft_range(float(0.0), float(1.0))
215
+ ]],
216
+
217
+
218
+ // ORM //
219
+
220
+ uniform bool enable_ORM_texture = false [[
221
+ anno::display_name("Enable ORM Texture"),
222
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
223
+ anno::in_group("Reflectivity")
224
+ ]],
225
+ uniform texture_2d ORM_texture = texture_2d() [[
226
+ anno::display_name("ORM Map"),
227
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
228
+ anno::in_group("Reflectivity"),
229
+ anno::usage("roughness")
230
+ ]],
231
+
232
+
233
+ // AO Group //
234
+
235
+ float ao_to_diffuse = 0.0 [[
236
+ anno::display_name("AO to diffuse"),
237
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
238
+ anno::in_group("AO"),
239
+ anno::hard_range(float(0.0), float(1.0))
240
+ ]],
241
+ uniform texture_2d ao_texture = texture_2d() [[
242
+ anno::display_name("Ambient Occlusion Map"),
243
+ anno::description("The ambient occlusion texture for the material"),
244
+ anno::in_group("AO"),
245
+ anno::usage("occlusion")
246
+ ]],
247
+
248
+
249
+ // Emission //
250
+
251
+ uniform bool enable_emission = false [[
252
+ anno::display_name("Enable Emission"),
253
+ anno::description("Enables the emission of light from the material"),
254
+ anno::in_group("Emissive")
255
+ ]],
256
+ color emissive_color = color(1.0,0.1,0.1) [[
257
+ anno::display_name("Emissive Color"),
258
+ anno::description("The emission color"),
259
+ anno::in_group("Emissive"),
260
+ anno::enable_if("enable_emission == true")
261
+ ]],
262
+ uniform texture_2d emissive_color_texture = texture_2d() [[
263
+ anno::display_name("Emissive Color map"),
264
+ anno::in_group("Emissive"),
265
+ anno::description("The emissive color texture"),
266
+ anno::enable_if("enable_emission == true")
267
+ ]],
268
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
269
+ anno::display_name("Emissive Mask map"),
270
+ anno::description("The texture masking the emissive color"),
271
+ anno::in_group("Emissive"),
272
+ anno::enable_if("enable_emission == true"),
273
+ anno::usage("occlusion")
274
+ ]],
275
+ float emissive_intensity = float(40.0) [[
276
+ anno::display_name("Emissive Intensity"),
277
+ anno::description("Intensity of the emission"),
278
+ anno::in_group("Emissive"),
279
+ anno::enable_if("enable_emission == true")
280
+ ]],
281
+
282
+
283
+ // Cutout Opacity //
284
+
285
+ uniform bool enable_opacity = false [[
286
+ anno::display_name("Enable Opacity"),
287
+ anno::description("Enables the use of cutout opacity"),
288
+ anno::in_group("Opacity")
289
+ ]],
290
+ uniform texture_2d opacity_texture = texture_2d() [[
291
+ anno::display_name("Opacity Map"),
292
+ anno::in_group("Opacity"),
293
+ anno::usage("opacity")
294
+ ]],
295
+ float opacity_constant = float(1.0) [[
296
+ anno::display_name("Opacity Amount"),
297
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
298
+ anno::in_group("Opacity"),
299
+ anno::hard_range(float(0.0), float(1.0))
300
+ ]],
301
+ uniform bool enable_opacity_texture = false [[
302
+ anno::display_name("Enable Opacity Texture"),
303
+ anno::description("Enables or disables the usage of the opacity texture map"),
304
+ anno::in_group("Opacity")
305
+ ]],
306
+ uniform base::mono_mode opacity_mode = base::mono_average [[
307
+ anno::display_name("Opacity Mono Source"),
308
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
309
+ anno::in_group("Opacity")
310
+ ]],
311
+ uniform float opacity_threshold = float(0.0) [[
312
+ anno::display_name("Opacity Threshold"),
313
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
314
+ anno::in_group("Opacity"),
315
+ anno::hard_range(float(0.0), float(1.0))
316
+ ]],
317
+
318
+
319
+ // Clearcoat //
320
+
321
+ uniform bool enable_clearcoat = false [[
322
+ anno::display_name("Enable Clearcoat Layer"),
323
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
324
+ anno::in_group("Clearcoat")
325
+ ]],
326
+ float clearcoat_weight = float(1.0) [[
327
+ anno::display_name("Clearcoat Weight"),
328
+ anno::description("Sets the weight for clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::hard_range(float(0.0), float(1.0))
331
+ ]],
332
+ color clearcoat_tint = color(1.0) [[
333
+ anno::display_name("Clearcoat Tint"),
334
+ anno::description("Clearcoat is tinted and affects the underlying material"),
335
+ anno::in_group("Clearcoat")
336
+ ]],
337
+ float clearcoat_transparency = float(1.0) [[
338
+ anno::display_name("Clearcoat Transparency"),
339
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
340
+ anno::in_group("Clearcoat"),
341
+ anno::hard_range(float(0.0), float(1.0))
342
+ ]],
343
+ float clearcoat_reflection_roughness = float(0.0) [[
344
+ anno::display_name("Clearcoat Roughness"),
345
+ anno::description("Higher roughness values lead to more blurry reflections"),
346
+ anno::in_group("Clearcoat"),
347
+ anno::hard_range(float(0.0), float(1.0))
348
+ ]],
349
+ float clearcoat_ior = float(1.56) [[
350
+ anno::display_name("Clearcoat IOR"),
351
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
352
+ anno::in_group("Clearcoat"),
353
+ anno::soft_range(float(0.0), float(4.0))
354
+ ]],
355
+ uniform float clearcoat_bump_factor = float(1.0) [[
356
+ anno::display_name("Clearcoat Normal Map Strength"),
357
+ anno::description("Strength of normal map."),
358
+ anno::in_group("Clearcoat"),
359
+ anno::soft_range(float(0.0), float(1.0))
360
+ ]],
361
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
362
+ anno::display_name("Clearcoat Normal Map"),
363
+ anno::description("Enables the usage of the normalmap texture"),
364
+ anno::in_group("Clearcoat"),
365
+ anno::usage("normal")
366
+ ]],
367
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
368
+ anno::display_name("Clearcoat Texture Translate"),
369
+ anno::description("Controls the position of the clearcoat texture"),
370
+ anno::ui_order(1),
371
+ anno::in_group("UV")
372
+ ]],
373
+ uniform float clearcoat_texture_rotate = float(0.0) [[
374
+ anno::display_name("Clearcoat Texture Rotate"),
375
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
376
+ anno::ui_order(2),
377
+ anno::in_group("UV")
378
+ ]],
379
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
380
+ anno::display_name("Clearcoat Texture Tiling"),
381
+ anno::description("Controls the repetition of the clearcoat texture"),
382
+ anno::ui_order(3),
383
+ anno::in_group("UV")
384
+ ]],
385
+ float clearcoat_flatten = float(1.0) [[
386
+ anno::display_name("Clearcoat Flatten"),
387
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
388
+ anno::in_group("Clearcoat"),
389
+ anno::hard_range(float(0.0), float(1.0))
390
+ ]],
391
+
392
+
393
+ // Normal //
394
+
395
+ uniform float geometry_normal_roughness_strength = 1.f
396
+ [[
397
+ anno::hard_range(0.0, 1.0),
398
+ anno::display_name("Normal map to roughness weight"),
399
+ anno::description("Enables and weights roughness induced by normal maps"),
400
+ anno::in_group("Normal")
401
+ ]],
402
+ uniform float bump_factor = float(1.0) [[
403
+ anno::display_name("Normal Strength"),
404
+ anno::description("Strength of normal map"),
405
+ anno::in_group("Normal"),
406
+ anno::soft_range(float(0.0), float(1.0))
407
+ ]],
408
+ uniform texture_2d normalmap_texture = texture_2d() [[
409
+ anno::display_name("Normal Map"),
410
+ anno::in_group("Normal"),
411
+ anno::usage("normal")
412
+ ]],
413
+ uniform float detail_bump_factor = float(0.3) [[
414
+ anno::display_name("Detail Normal Strength"),
415
+ anno::in_group("Normal"),
416
+ anno::description("Strength of the detail normal"),
417
+ anno::soft_range(float(0.0), float(1.0))
418
+ ]],
419
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
420
+ anno::display_name("Detail Normal Map"),
421
+ anno::in_group("Normal"),
422
+ anno::usage("normal")
423
+ ]],
424
+ uniform bool flip_tangent_u = false [[
425
+ anno::display_name("Normal Map Flip U Tangent"),
426
+ anno::in_group("Normal")
427
+ ]],
428
+ uniform bool flip_tangent_v = true [[
429
+ anno::display_name("Normal Map Flip V Tangent"),
430
+ anno::in_group("Normal")
431
+ ]],
432
+
433
+
434
+ // UVW Projection Group //
435
+
436
+ uniform bool project_uvw = false [[
437
+ anno::display_name("Enable Project UVW Coordinates"),
438
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
439
+ anno::in_group("UV")
440
+ ]],
441
+ uniform bool world_or_object = false [[
442
+ anno::display_name("Enable World Space"),
443
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform int uv_space_index = 0 [[
448
+ anno::display_name("UV Space Index"),
449
+ anno::description("UV Space Index"),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true"),
452
+ anno::hard_range(int(0), int(3))
453
+ ]],
454
+
455
+
456
+ // UVW Adjustments Group //
457
+
458
+ uniform float2 texture_translate = float2(0.0) [[
459
+ anno::display_name("Texture Translate"),
460
+ anno::description("Controls position of texture."),
461
+ anno::in_group("UV"),
462
+ anno::enable_if("project_uvw == true")
463
+ ]],
464
+ uniform float texture_rotate = float(0.0) [[
465
+ anno::display_name("Texture Rotate"),
466
+ anno::description("Rotates angle of texture in degrees."),
467
+ anno::in_group("UV"),
468
+ anno::enable_if("project_uvw == true")
469
+ ]],
470
+ uniform float2 texture_scale = float2(1.0) [[
471
+ anno::display_name("Texture Tiling"),
472
+ anno::description("Controls repetition of the texture."),
473
+ anno::in_group("UV"),
474
+ anno::enable_if("project_uvw == true")
475
+ ]],
476
+ uniform float2 detail_texture_translate = float2(0.0) [[
477
+ anno::display_name("Detail Texture Translate"),
478
+ anno::description("Controls the position of the detail texture."),
479
+ anno::in_group("UV"),
480
+ anno::enable_if("project_uvw == true")
481
+ ]],
482
+ uniform float detail_texture_rotate = float(0.0) [[
483
+ anno::display_name("Detail Texture Rotate"),
484
+ anno::description("Rotates angle of the detail texture in degrees."),
485
+ anno::in_group("UV"),
486
+ anno::enable_if("project_uvw == true")
487
+ ]],
488
+ uniform float2 detail_texture_scale = float2(1.0) [[
489
+ anno::display_name("Detail Texture Tiling"),
490
+ anno::description("Controls repetition of the detail texture."),
491
+ anno::in_group("UV"),
492
+ anno::enable_if("project_uvw == true")
493
+ ]],
494
+
495
+
496
+ // Geometry //
497
+
498
+ uniform float round_edges_radius = float(0.0) [[
499
+ anno::display_name("Round Edge Radius"),
500
+ anno::description("Influence radius around the edges in meters"),
501
+ anno::in_group("Geometry"),
502
+ anno::soft_range(0.0, 1.0)
503
+ ]],
504
+ uniform float round_edges_roundness = float(1.0) [[
505
+ anno::display_name("Round Edge Roundness"),
506
+ anno::description("Determines how round the edge will look"),
507
+ anno::in_group("Geometry"),
508
+ anno::hard_range(0.0, 1.0)
509
+ ]],
510
+ uniform bool round_edges_across_materials = false [[
511
+ anno::display_name("Round Edge Across Materials"),
512
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
513
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
514
+ "\t\thappens between facets irrespective of their materials"),
515
+ anno::in_group("Geometry")
516
+ ]]
517
+ )
518
+ [[
519
+ anno::display_name("OmniPBR ClearCoat "),
520
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
521
+ anno::in_group("Base"),
522
+ anno::version( 2, 1, 1),
523
+ anno::author("NVIDIA CORPORATION"),
524
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
525
+ ]] = let {
526
+
527
+ // UVW lookup and transformation //
528
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
529
+
530
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
531
+ coordinate_system: the_system,
532
+ texture_space: uv_space_index,
533
+ projection_type: base::projection_cubic
534
+ ) :
535
+ base::coordinate_source(
536
+ coordinate_system: base::texture_coordinate_uvw,
537
+ texture_space: uv_space_index
538
+ );
539
+
540
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
541
+ transform: rotation_translation_scale(
542
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
543
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
544
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
545
+ ),
546
+ coordinate: uvw
547
+ );
548
+
549
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
550
+ transform: rotation_translation_scale(
551
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
552
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
553
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
554
+ ),
555
+ coordinate: uvw
556
+ );
557
+
558
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
559
+ transform: rotation_translation_scale(
560
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
561
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
562
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
563
+ ),
564
+ coordinate: uvw
565
+ );
566
+
567
+ // Normal calculations //
568
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
569
+
570
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
571
+ OmniPBRBase::tangent_space_normal_roughness_texture(
572
+ texture: normalmap_texture,
573
+ factor: bump_factor,
574
+ uvw: transformed_uvw,
575
+ flip_tangent_u: flip_tangent_u,
576
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
577
+ //flip_tangent_v: true
578
+
579
+ ) : defaultData;
580
+ float3 the_normal = normal_data.normal;
581
+
582
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
583
+ OmniPBRBase::tangent_space_normal_roughness_texture(
584
+ texture: detail_normalmap_texture,
585
+ factor: detail_bump_factor,
586
+ uvw: detail_transformed_uvw,
587
+ flip_tangent_u: flip_tangent_u,
588
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
589
+ ) : defaultData;
590
+ float3 detail_normal = detail_normal_data.normal;
591
+
592
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
593
+ OmniPBRBase::tangent_space_normal_roughness_texture(
594
+ texture: clearcoat_normalmap_texture,
595
+ factor: clearcoat_bump_factor,
596
+ uvw: clearcoat_transformed_uvw,
597
+ flip_tangent_u: flip_tangent_u,
598
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
599
+ ) : defaultData;
600
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
601
+
602
+
603
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
604
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
605
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
606
+ : flattened_clearcoat_normal;
607
+
608
+
609
+ // ORM Handling //
610
+
611
+ float3 ORM_lookup = tex::lookup_float3(
612
+ tex: ORM_texture,
613
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
614
+ );
615
+
616
+
617
+ float3 roughness_lookup = tex::lookup_float3(
618
+ tex: reflectionroughness_texture,
619
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
620
+ );
621
+
622
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
623
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
624
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
625
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
626
+
627
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
628
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
629
+
630
+ // Diffuse Color Lookup and AO //
631
+
632
+ base::texture_return base_lookup = base::file_texture(
633
+ texture: diffuse_texture,
634
+ color_offset: color(albedo_add),
635
+ color_scale: color(albedo_brightness),
636
+ mono_source: base::mono_luminance,
637
+ uvw: transformed_uvw,
638
+ clip: false
639
+ );
640
+
641
+ base::texture_return ao_lookup = base::file_texture(
642
+ texture: ao_texture,
643
+ color_offset: color(0.0, 0.0, 0.0),
644
+ color_scale: color(1.0, 1.0, 1.0),
645
+ mono_source: base::mono_average,
646
+ uvw: transformed_uvw,
647
+ clip: false
648
+ );
649
+
650
+
651
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
652
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
653
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
654
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
655
+
656
+ color base_color = multiply_colors(
657
+ color_1: tinted_diffuse,
658
+ color_2: ao_color,
659
+ weight: ao_to_diffuse
660
+ ).tint;
661
+
662
+
663
+ // Metalness //
664
+
665
+ float3 metallic_lookup = tex::lookup_float3(
666
+ tex: metallic_texture,
667
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
668
+ );
669
+
670
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
671
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
672
+
673
+
674
+ // Emission //
675
+
676
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
677
+ base::file_texture(
678
+ texture: emissive_color_texture,
679
+ color_offset: color(0.0, 0.0, 0.0),
680
+ color_scale: color(1.0, 1.0, 1.0),
681
+ mono_source: base::mono_average,
682
+ uvw: transformed_uvw,
683
+ clip: false
684
+ ).tint : emissive_color;
685
+
686
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
687
+ base::file_texture(
688
+ texture: emissive_mask_texture,
689
+ color_offset: color(0.0, 0.0, 0.0),
690
+ color_scale: color(1.0, 1.0, 1.0),
691
+ mono_source: base::mono_average,
692
+ uvw: transformed_uvw,
693
+ clip: false
694
+ ).tint : color(1.0);
695
+
696
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
697
+
698
+ // Opacity //
699
+
700
+ float opacity_value = enable_opacity_texture ? base::file_texture(
701
+ texture: opacity_texture,
702
+ mono_source: opacity_mode,
703
+ uvw: transformed_uvw
704
+ ).mono : opacity_constant;
705
+
706
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
707
+
708
+ material base = OmniPBRBase::OmniPBRBase(
709
+ diffuse_reflection_color: base_color,
710
+ specular_reflection_aniso_roughness: reflection_roughness,
711
+ specular_level: specular_level,
712
+ metalness: metallic,
713
+ enable_emission: enable_emission,
714
+ emission_color: final_emission_color,
715
+ emission_intensity: emissive_intensity,
716
+ enable_coat: enable_clearcoat,
717
+ coat_weight: clearcoat_weight,
718
+ coat_color: clearcoat_tint,
719
+ coat_transparency: clearcoat_transparency,
720
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
721
+ coat_ior: clearcoat_ior,
722
+ enable_opacity: enable_opacity,
723
+ geometry_opacity: cutout_opacity,
724
+ clearcoat_geometry_normal: final_clearcoat_normal,
725
+ round_edges_radius: round_edges_radius,
726
+ round_edges_roundness: round_edges_roundness,
727
+ round_edges_across_materials: round_edges_across_materials,
728
+ geometry_normal: diffuse_gloss_normal
729
+ );
730
+
731
+ } in material(
732
+ surface: base.surface,
733
+ geometry: base.geometry
734
+ );
EXLS1/simready_usd/materials/Polycarbonate_Opaque.mdl ADDED
@@ -0,0 +1,1031 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2023 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2023 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+ const string DESCRIPTION = "Diffuse plastic polycarbonate material for rendering of diffuse plastic with volumetric exhaustion.";
63
+
64
+ export enum unit_scale
65
+ [[
66
+ ::anno::hidden()
67
+ ]]
68
+ {
69
+ unit_mm = 1,
70
+ unit_cm = 2,
71
+ unit_m = 3
72
+ };
73
+
74
+ struct volume_info
75
+ [[
76
+ ::anno::hidden()
77
+ ]]
78
+ {
79
+ color absorption_coefficient;
80
+ color scattering_coefficient;
81
+ };
82
+
83
+
84
+ // simplified volume coefficients
85
+ // This function takes a transmittance value and and albedo and translates it into meaningful
86
+ // scattering and volume coefficients that are userfriendly
87
+ //
88
+ volume_info volume_transmittance_albedo(
89
+ uniform float density_scale = 1.0,
90
+ uniform color transmittance = color(0.5f), // transmittance color after unit distance
91
+ uniform color albedo = color(1.0f)
92
+ )
93
+ {
94
+ color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale;
95
+ color sigma_s = sigma_t * ::math::saturate(albedo);
96
+ return volume_info(
97
+ scattering_coefficient: sigma_s,
98
+ absorption_coefficient: sigma_t - sigma_s);
99
+ }
100
+
101
+ // This function calculates the apropriate scattering and volume coefficients
102
+ // for a material of a given thickness.
103
+ // The user specifies the thickness of the material, e.g. 3mm and the amount
104
+ // of light passing through. The rest is automatically calculated for the material
105
+ // and the material_volume is returned.
106
+ volume_info custom_volume_transmittance(
107
+ uniform unit_scale unit_scale_select = unit_mm,
108
+ uniform float absorption_thickness = 3.0f,
109
+ uniform color transmittance = color(0.5f),
110
+ uniform color albedo = color(0.0f)
111
+ )
112
+ {
113
+ absorption_thickness = (absorption_thickness <= 0.0f) ? 0.00001 : absorption_thickness;
114
+ float scalefactor;
115
+ switch(unit_scale_select){
116
+ case unit_mm: scalefactor = 0.001f; break;
117
+ case unit_cm: scalefactor = 0.01f; break;
118
+ case unit_m: scalefactor = 1.0f; break;
119
+ default: scalefactor = 1.0f;
120
+ }
121
+
122
+
123
+ volume_info vol_coefficients = volume_transmittance_albedo(
124
+ density_scale: 1.0f/(absorption_thickness * scalefactor),
125
+ transmittance: transmittance,
126
+ albedo: albedo
127
+ );
128
+
129
+ return vol_coefficients;
130
+ }
131
+
132
+
133
+ ::base::texture_coordinate_info transform_coordinate_2(
134
+ float4x4 transform
135
+ [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix") ]],
136
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
137
+ [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection") ]]
138
+ ) [[
139
+ ::anno::description("Transform a texture coordinate by a matrix") ,
140
+ ::anno::noinline()
141
+ ]]
142
+ {
143
+ // Version 2
144
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
145
+ //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
146
+ //just pretend there is no other rotation happening
147
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
148
+ float4 u = transform[0];
149
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
150
+ float cos = ru.x;
151
+ float sin = -ru.y;
152
+ //TODO: at least also handle sign of z?
153
+ //TODO: handle tangent becoming 0
154
+
155
+
156
+ return ::base::texture_coordinate_info(
157
+ float3(r_position.x,r_position.y,r_position.z),
158
+ ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
159
+ ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
160
+ }
161
+
162
+
163
+ // Takes the standard input that every material has. It combines a couple of
164
+ // functions in one convenience function.
165
+ ::base::texture_coordinate_info vmat_transform(
166
+ float2 translation = float2(0.0, 0.0),
167
+ float rotation = 0.0, // rotation in degrees
168
+ float2 scaling = float2(1.0, 1.0),
169
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
170
+ uniform int uv_space = 0
171
+ )
172
+ {
173
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
174
+ float4x4 scale =
175
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
176
+ 0. , 1.0 /scaling.y , 0. , 0.,
177
+ 0. , 0. , 1.0, 0.,
178
+ translation.x , translation.y , 0.0, 1.);
179
+
180
+ float s = ::math::sin(rotation_rad);
181
+ float c = ::math::cos(rotation_rad);
182
+ float4x4 rotate =
183
+ float4x4( c , -s , 0.0 , 0.0,
184
+ s , c , 0.0 , 0.0,
185
+ 0.0, 0.0 , 1.0 , 0.0,
186
+ 0. , 0.0 , 0.0 , 1.);
187
+
188
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
189
+ }
190
+
191
+
192
+
193
+ float2x2 invert_2x2(float2x2 M)
194
+ {
195
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
196
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
197
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
198
+ }
199
+
200
+ // https://nullprogram.com/blog/2018/07/31/
201
+ //bias: 0.17353355999581582 ( very probably the best of its kind )
202
+ // NOTE: To turn this back to a float, one must divide the value by 4294967296.f
203
+ // which corresponds to 0xffffffff, however MDL seems to turn this into -1.
204
+ int lowbias32(int x)
205
+ {
206
+ x ^= x >>> 16;
207
+ x *= 0x7feb352d;
208
+ x ^= x >>> 15;
209
+ x *= 0x846ca68b;
210
+ x ^= x >>> 16;
211
+ return x;
212
+ }
213
+
214
+ float uint2float(int x)
215
+ {
216
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
217
+ }
218
+
219
+
220
+ float2 rnd22(int2 p) {
221
+ float2 ret_val = float2(
222
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
223
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
224
+ );
225
+ return ret_val;
226
+ }
227
+
228
+ float3 srgb2rgb(float3 val)
229
+ {
230
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
231
+ }
232
+
233
+ float3 nonrepeat_lookup(
234
+ uniform texture_2d texture = texture_2d(),
235
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
236
+ float texture_scale = 1.0,
237
+ float3 average_color = float3(0.5),
238
+ float patch_size = 8.0
239
+ )
240
+ {
241
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
242
+ float Z = patch_size; // patch scale inside example texture
243
+
244
+ float3 O = float3(0.f);
245
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
246
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
247
+
248
+ float2 U = uv_in;
249
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
250
+ int2 I = int2(::math::floor(V)); // hexa-tile id
251
+
252
+ // The mean color needs to be determined in Photoshop
253
+ float3 m = average_color;
254
+
255
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
256
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
257
+
258
+ if( F[2] > 0.f )
259
+
260
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m)
261
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m)
262
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m);
263
+ else
264
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m)
265
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m)
266
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m);
267
+ O = m + O/::math::length(W);
268
+ O = ::math::clamp( (O), 0.0, 1.0);
269
+
270
+ return float3(O);
271
+ }
272
+
273
+
274
+ // NOTE: tex_resource must be in linear space (ensure that ::tex::gamma_linear is used)
275
+ color endless_texture(
276
+ uniform texture_2d texture = texture_2d(),
277
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
278
+ float texture_scale = 10.0,
279
+ float3 average_color = float3(0.5, 0.5, 1.0),
280
+ float patch_size = 8.0,
281
+ bool gamma_correct_lookup = true
282
+ )
283
+ {
284
+ return gamma_correct_lookup ? color(srgb2rgb(
285
+ nonrepeat_lookup (
286
+ texture: texture,
287
+ uvw: uvw,
288
+ texture_scale: texture_scale,
289
+ average_color: average_color,
290
+ patch_size: patch_size
291
+ ))
292
+ ) : color(nonrepeat_lookup (
293
+ texture: texture,
294
+ uvw: uvw,
295
+ texture_scale: texture_scale,
296
+ average_color: average_color,
297
+ patch_size: patch_size
298
+ ));
299
+ }
300
+
301
+
302
+ export material Polycarbonate_Opaque(
303
+ uniform bool thin_walled = false [[
304
+ ::anno::description("Makes the material thin-walled. This changes the behavior of the material in a way that light attenuation is not calculated volumetrically as light travels through the geometry but at the light surface level. Thin walled geometry mustbe modeled as a single sheet without any volume."),
305
+ ::anno::display_name("Thin Walled"),
306
+ ::anno::ui_order(0)
307
+ ]],
308
+ float IOR = 1.586f [[
309
+ ::anno::description("Sets the Index of refraction."),
310
+ ::anno::display_name("IOR"),
311
+ ::anno::in_group("Appearance"),
312
+ ::anno::ui_order(1)
313
+ ]],
314
+ float roughness = 0.f [[
315
+ ::anno::description("Hight values lead to a blurrier reflection."),
316
+ ::anno::display_name("Roughness"),
317
+ ::anno::in_group("Appearance"),
318
+ ::anno::hard_range(0.f, 1.f),
319
+ ::anno::ui_order(2)
320
+ ]],
321
+ uniform color diffuse_tint = color(0.752942f) [[
322
+ ::anno::description("Adjusts the diffuse color of the surface."),
323
+ ::anno::display_name("Diffuse Tint"),
324
+ ::anno::in_group("Appearance"),
325
+ ::anno::ui_order(3)
326
+ ]],
327
+ uniform unit_scale units_absorption_thickness = unit_cm [[
328
+ ::anno::description("Chooses the units that are used for setting the absorption thickness. Can be meters, centimeters or millimeters."),
329
+ ::anno::display_name("Units Absorption Thickness "),
330
+ ::anno::in_group("Appearance"),
331
+ ::anno::ui_order(4)
332
+ ]],
333
+ uniform float absorption_thickness = 20.f [[
334
+ ::anno::description("The thickness for which the transmittance (color) is set. Example: If thickness is set to 3mm and transmittance to 0.8, then 80% of the light will pass through a 3mm thick material."),
335
+ ::anno::display_name("Absorption Thickness"),
336
+ ::anno::in_group("Appearance"),
337
+ ::anno::ui_order(5)
338
+ ]],
339
+ uniform color transmissive_tint = color(0.98f) [[
340
+ ::anno::description("Adjusts the transmissive color of the material. The color is influenced by the \"Diffuse Tint\" color parameter."),
341
+ ::anno::display_name("Transmissive Tint"),
342
+ ::anno::in_group("Appearance"),
343
+ ::anno::ui_order(6)
344
+ ]],
345
+ // Smudges
346
+ float smudges = 0.66f [[
347
+ ::anno::description("Adds smudges and fingerprints for a less clean and perfect look"),
348
+ ::anno::display_name("Smudges"),
349
+ ::anno::in_group("Appearance", "Smudges"),
350
+ ::anno::hard_range(0.f, 1.f),
351
+ ::anno::ui_order(7)
352
+ ]],
353
+ float2 smudge_scale = float2(1.f) [[
354
+ ::anno::description("Larger numbers increase the size."),
355
+ ::anno::display_name("Smudge Scale"),
356
+ ::anno::in_group("Appearance", "Smudges"),
357
+ ::anno::soft_range(float2(0.f), float2(2.f)),
358
+ ::anno::ui_order(8)
359
+ ]],
360
+
361
+ // Round Corners
362
+ uniform bool round_corners = true [[// Transform
363
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are rquired to evaluate the round corner effect"),
364
+ ::anno::display_name("Round Corners"),
365
+ ::anno::in_group("Round Corners"),
366
+ ::anno::ui_order(9)
367
+ ]],
368
+ uniform float radius = 1.5f [[
369
+ ::anno::description("Radius of the rounded corners"),
370
+ ::anno::display_name("Radius mm"),
371
+ ::anno::in_group("Round Corners"),
372
+ ::anno::soft_range(0.f, 10.f),
373
+ ::anno::ui_order(10)
374
+ ]],
375
+ uniform bool across_materials = false [[
376
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
377
+ ::anno::display_name("Across Materials"),
378
+ ::anno::in_group("Round Corners"),
379
+ ::anno::ui_order(11)
380
+ ]],
381
+
382
+
383
+ float2 texture_translate = float2(0.f) [[
384
+ ::anno::description("Controls the position of the texture."),
385
+ ::anno::display_name("Texture Translate"),
386
+ ::anno::in_group("Transform"),
387
+ ::anno::ui_order(12)
388
+ ]],
389
+ float texture_rotate = 0.f [[
390
+ ::anno::description("Rotates angle of the texture in degrees."),
391
+ ::anno::display_name("Texture Rotate"),
392
+ ::anno::in_group("Transform"),
393
+ ::anno::soft_range(0.f, 360.f),
394
+ ::anno::ui_order(13)
395
+ ]],
396
+ float2 texture_scale = float2(1.f) [[
397
+ ::anno::description("Larger numbers increase the size."),
398
+ ::anno::display_name("Texture Scale"),
399
+ ::anno::in_group("Transform"),
400
+ ::nvidia::core_definitions::dimension(float2(0.45f, .45f)),
401
+ ::anno::soft_range(float2(0.f), float2(2.f)),
402
+ ::anno::ui_order(14)
403
+ ]],
404
+ uniform int uv_space_index = 0 [[
405
+ ::anno::description("uses the selected UV space index."),
406
+ ::anno::display_name("UV Space Index"),
407
+ ::anno::in_group("Advanced"),
408
+ ::anno::soft_range(0, 4),
409
+ ::anno::ui_order(15)
410
+ ]],
411
+ float3 normal = ::state::normal() [[
412
+ ::anno::description("Override this input to provide a custom normal for the material."),
413
+ ::anno::display_name("Normal"),
414
+ ::anno::in_group("Advanced"),
415
+ ::anno::ui_order(16)
416
+ ]])
417
+ [[
418
+ ::anno::display_name("Polycarbonate Opaque - White"),
419
+ ::anno::author("NVIDIA vMaterials"),
420
+ ::anno::contributor("Ruediger Raab"),
421
+ ::anno::contributor("Maik Rohland"),
422
+ ::anno::description(DESCRIPTION),
423
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth")),
424
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Opaque.png"),
425
+ ::anno::copyright_notice(COPYRIGHT)
426
+ ]]
427
+ =
428
+ let {
429
+ bool tmp0 = thin_walled;
430
+ material_surface tmp1(::df::fresnel_layer(IOR, 1.f, ::df::microfacet_ggx_smith_bsdf((::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f) * (::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f), (::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f) * (::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.508000016f, ::df::diffuse_reflection_bsdf(diffuse_tint, 0.f), ::df::weighted_layer(1.f, ::df::diffuse_transmission_bsdf(transmissive_tint), bsdf(), normal), normal), normal), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
431
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
432
+ color tmp3 = color(1.f, 1.f, 1.f);
433
+ material_volume tmp4 = thin_walled ? material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)) : material_volume(vdf(), custom_volume_transmittance(units_absorption_thickness, absorption_thickness, color(0.214040995f, 0.214040995f, 0.214040995f), transmissive_tint).absorption_coefficient, custom_volume_transmittance(units_absorption_thickness, absorption_thickness, color(0.214040995f, 0.214040995f, 0.214040995f), transmissive_tint).scattering_coefficient);
434
+ material_geometry tmp5(float3(0.f), 1.f, round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal());
435
+ hair_bsdf tmp6 = hair_bsdf();
436
+ } in
437
+ material(
438
+ thin_walled: tmp0,
439
+ surface: tmp1,
440
+ backface: tmp2,
441
+ ior: tmp3,
442
+ volume: tmp4,
443
+ geometry: tmp5,
444
+ hair: tmp6);
445
+
446
+
447
+ export material Polycarbonate_Ivory(*)
448
+ [[
449
+ ::anno::display_name("Polycarbonate Opaque - Ivory"),
450
+ ::anno::author("NVIDIA vMaterials"),
451
+ ::anno::contributor("Ruediger Raab"),
452
+ ::anno::contributor("Maik Rohland"),
453
+ ::anno::description(DESCRIPTION),
454
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "ivory", "white", "light", "neutral")),
455
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Ivory.png"),
456
+ ::anno::copyright_notice(COPYRIGHT)
457
+ ]] = Polycarbonate_Opaque
458
+ (
459
+ thin_walled: false,
460
+ IOR: 1.586f,
461
+ roughness: 0.0f,
462
+ diffuse_tint: color(0.896269f, 0.838799f, 0.686685f),
463
+ units_absorption_thickness: unit_cm,
464
+ absorption_thickness: 20.0f,
465
+ transmissive_tint: color(0.955973f, 0.896269f, 0.730461f),
466
+ smudges: 0.1f,
467
+ smudge_scale: float2(1.0f),
468
+ texture_translate: float2(0.0f),
469
+ texture_rotate: 0.0f,
470
+ texture_scale: float2(1.0f),
471
+ round_corners: false,
472
+ radius: 1.5f,
473
+ across_materials: false,
474
+ uv_space_index: 0
475
+ );
476
+
477
+ export material Polycarbonate_Lemon(*)
478
+ [[
479
+ ::anno::display_name("Polycarbonate Opaque - Lemon"),
480
+ ::anno::author("NVIDIA vMaterials"),
481
+ ::anno::contributor("Ruediger Raab"),
482
+ ::anno::contributor("Maik Rohland"),
483
+ ::anno::description(DESCRIPTION),
484
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "lemon", "yellow", "saturated", "warm", "light")),
485
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Lemon.png"),
486
+ ::anno::copyright_notice(COPYRIGHT)
487
+ ]] = Polycarbonate_Opaque
488
+ (
489
+ thin_walled: false,
490
+ IOR: 1.586f,
491
+ roughness: 0.0f,
492
+ diffuse_tint: color(0.715694f, 0.715694f, 0.045186f),
493
+ units_absorption_thickness: unit_cm,
494
+ absorption_thickness: 20.0f,
495
+ transmissive_tint: color(0.964686f, 0.964686f, 0.059511f),
496
+ smudges: 0.1f,
497
+ smudge_scale: float2(1.0f),
498
+ texture_translate: float2(0.0f),
499
+ texture_rotate: 0.0f,
500
+ texture_scale: float2(1.0f),
501
+ round_corners: false,
502
+ radius: 1.5f,
503
+ across_materials: false,
504
+ uv_space_index: 0
505
+ );
506
+
507
+
508
+ export material Polycarbonate_Yellow(*)
509
+ [[
510
+ ::anno::display_name("Polycarbonate Opaque - Yellow"),
511
+ ::anno::author("NVIDIA vMaterials"),
512
+ ::anno::contributor("Ruediger Raab"),
513
+ ::anno::contributor("Maik Rohland"),
514
+ ::anno::description(DESCRIPTION),
515
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "yellow", "warm", "saturated", "light")),
516
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Yellow.png"),
517
+ ::anno::copyright_notice(COPYRIGHT)
518
+ ]] = Polycarbonate_Opaque
519
+ (
520
+ thin_walled: false,
521
+ IOR: 1.586f,
522
+ roughness: 0.0f,
523
+ diffuse_tint: color(0.871367f, 0.603827f, 0.045186f),
524
+ units_absorption_thickness: unit_cm,
525
+ absorption_thickness: 20.0f,
526
+ transmissive_tint: color(0.955973f, 0.686685f, 0.049707f),
527
+ smudges: 0.1f,
528
+ smudge_scale: float2(1.0f),
529
+ texture_translate: float2(0.0f),
530
+ texture_rotate: 0.0f,
531
+ texture_scale: float2(1.0f),
532
+ round_corners: false,
533
+ radius: 1.5f,
534
+ across_materials: false,
535
+ uv_space_index: 0
536
+ );
537
+
538
+ export material Polycarbonate_Dark_Orange(*)
539
+ [[
540
+ ::anno::display_name("Polycarbonate Opaque - Dark Orange"),
541
+ ::anno::author("NVIDIA vMaterials"),
542
+ ::anno::contributor("Ruediger Raab"),
543
+ ::anno::contributor("Maik Rohland"),
544
+ ::anno::description(DESCRIPTION),
545
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "dark", "orange", "saturated", "warm")),
546
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Dark_Orange.png"),
547
+ ::anno::copyright_notice(COPYRIGHT)
548
+ ]] = Polycarbonate_Opaque
549
+ (
550
+ thin_walled: false,
551
+ IOR: 1.586f,
552
+ roughness: 0.0f,
553
+ diffuse_tint: color(0.527115f, 0.127438f, 0.026241f),
554
+ units_absorption_thickness: unit_cm,
555
+ absorption_thickness: 20.0f,
556
+ transmissive_tint: color(0.955973f, 0.514918f, 0.040915f),
557
+ smudges: 0.1f,
558
+ smudge_scale: float2(1.0f),
559
+ texture_translate: float2(0.0f),
560
+ texture_rotate: 0.0f,
561
+ texture_scale: float2(1.0f),
562
+ round_corners: false,
563
+ radius: 1.5f,
564
+ across_materials: false,
565
+ uv_space_index: 0
566
+ );
567
+
568
+
569
+ export material Polycarbonate_Red(*)
570
+ [[
571
+ ::anno::display_name("Polycarbonate Opaque - Red"),
572
+ ::anno::author("NVIDIA vMaterials"),
573
+ ::anno::contributor("Ruediger Raab"),
574
+ ::anno::contributor("Maik Rohland"),
575
+ ::anno::description(DESCRIPTION),
576
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "red", "saturated", "warm")),
577
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Red.png"),
578
+ ::anno::copyright_notice(COPYRIGHT)
579
+ ]] = Polycarbonate_Opaque
580
+ (
581
+ thin_walled: false,
582
+ IOR: 1.586f,
583
+ roughness: 0.0f,
584
+ diffuse_tint: color(0.644480f, 0.036889f, 0.036889f),
585
+ units_absorption_thickness: unit_cm,
586
+ absorption_thickness: 20.0f,
587
+ transmissive_tint: color(0.921582f, 0.049707f, 0.049707f),
588
+ smudges: 0.1f,
589
+ smudge_scale: float2(1.0f),
590
+ texture_translate: float2(0.0f),
591
+ texture_rotate: 0.0f,
592
+ texture_scale: float2(1.0f),
593
+ round_corners: false,
594
+ radius: 1.5f,
595
+ across_materials: false,
596
+ uv_space_index: 0
597
+ );
598
+
599
+
600
+ export material Polycarbonate_Magenta(*)
601
+ [[
602
+ ::anno::display_name("Polycarbonate Opaque - Magenta"),
603
+ ::anno::author("NVIDIA vMaterials"),
604
+ ::anno::contributor("Ruediger Raab"),
605
+ ::anno::contributor("Maik Rohland"),
606
+ ::anno::description(DESCRIPTION),
607
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "magenta", "saturated", "warm")),
608
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Magenta.png"),
609
+ ::anno::copyright_notice(COPYRIGHT)
610
+ ]] = Polycarbonate_Opaque
611
+ (
612
+ thin_walled: false,
613
+ IOR: 1.586f,
614
+ roughness: 0.0f,
615
+ diffuse_tint: color(0.539479f, 0.051269f, 0.545724f),
616
+ units_absorption_thickness: unit_cm,
617
+ absorption_thickness: 20.0f,
618
+ transmissive_tint: color(0.921582f, 0.049707f, 0.144128f),
619
+ smudges: 0.1f,
620
+ smudge_scale: float2(1.0f),
621
+ texture_translate: float2(0.0f),
622
+ texture_rotate: 0.0f,
623
+ texture_scale: float2(1.0f),
624
+ round_corners: false,
625
+ radius: 1.5f,
626
+ across_materials: false,
627
+ uv_space_index: 0
628
+ );
629
+
630
+
631
+ export material Polycarbonate_Purple(*)
632
+ [[
633
+ ::anno::display_name("Polycarbonate Opaque - Purple"),
634
+ ::anno::author("NVIDIA vMaterials"),
635
+ ::anno::contributor("Ruediger Raab"),
636
+ ::anno::contributor("Maik Rohland"),
637
+ ::anno::description(DESCRIPTION),
638
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "purple", "saturated")),
639
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Purple.png"),
640
+ ::anno::copyright_notice(COPYRIGHT)
641
+ ]] = Polycarbonate_Opaque
642
+ (
643
+ thin_walled: false,
644
+ IOR: 1.586f,
645
+ roughness: 0.0f,
646
+ diffuse_tint: color(0.191202f, 0.022174f, 0.456411f),
647
+ units_absorption_thickness: unit_cm,
648
+ absorption_thickness: 20.0f,
649
+ transmissive_tint: color(0.412543f, 0.049707f, 0.921582f),
650
+ smudges: 0.1f,
651
+ smudge_scale: float2(1.0f),
652
+ texture_translate: float2(0.0f),
653
+ texture_rotate: 0.0f,
654
+ texture_scale: float2(1.0f),
655
+ round_corners: false,
656
+ radius: 1.5f,
657
+ across_materials: false,
658
+ uv_space_index: 0
659
+ );
660
+
661
+
662
+ export material Polycarbonate_Dark_Blue(*)
663
+ [[
664
+ ::anno::display_name("Polycarbonate Opaque - Dark Blue"),
665
+ ::anno::author("NVIDIA vMaterials"),
666
+ ::anno::contributor("Ruediger Raab"),
667
+ ::anno::contributor("Maik Rohland"),
668
+ ::anno::description(DESCRIPTION),
669
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "saturated", "cool", "dark")),
670
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Dark_Blue.png"),
671
+ ::anno::copyright_notice(COPYRIGHT)
672
+ ]] = Polycarbonate_Opaque
673
+ (
674
+ thin_walled: false,
675
+ IOR: 1.586f,
676
+ roughness: 0.0f,
677
+ diffuse_tint: color(0.031896f, 0.061246f, 0.304987f),
678
+ units_absorption_thickness: unit_cm,
679
+ absorption_thickness: 20.0f,
680
+ transmissive_tint: color(0.056128f, 0.135633f, 0.955973f),
681
+ smudges: 0.1f,
682
+ smudge_scale: float2(1.0f),
683
+ texture_translate: float2(0.0f),
684
+ texture_rotate: 0.0f,
685
+ texture_scale: float2(1.0f),
686
+ round_corners: false,
687
+ radius: 1.5f,
688
+ across_materials: false,
689
+ uv_space_index: 0
690
+ );
691
+
692
+
693
+ export material Polycarbonate_Blue(*)
694
+ [[
695
+ ::anno::display_name("Polycarbonate Opaque - Blue"),
696
+ ::anno::author("NVIDIA vMaterials"),
697
+ ::anno::contributor("Ruediger Raab"),
698
+ ::anno::contributor("Maik Rohland"),
699
+ ::anno::description(DESCRIPTION),
700
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "saturated", "cool")),
701
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Blue.png"),
702
+ ::anno::copyright_notice(COPYRIGHT)
703
+ ]] = Polycarbonate_Opaque
704
+ (
705
+ thin_walled: false,
706
+ IOR: 1.586f,
707
+ roughness: 0.0f,
708
+ diffuse_tint: color(0.038204f, 0.171441f, 0.838799f),
709
+ units_absorption_thickness: unit_cm,
710
+ absorption_thickness: 20.0f,
711
+ transmissive_tint: color(0.042311f, 0.194618f, 0.955973f),
712
+ smudges: 0.1f,
713
+ smudge_scale: float2(1.0f),
714
+ texture_translate: float2(0.0f),
715
+ texture_rotate: 0.0f,
716
+ texture_scale: float2(1.0f),
717
+ round_corners: false,
718
+ radius: 1.5f,
719
+ across_materials: false,
720
+ uv_space_index: 0
721
+ );
722
+
723
+
724
+ export material Polycarbonate_Sky_Blue(*)
725
+ [[
726
+ ::anno::display_name("Polycarbonate Opaque - Sky Blue"),
727
+ ::anno::author("NVIDIA vMaterials"),
728
+ ::anno::contributor("Ruediger Raab"),
729
+ ::anno::contributor("Maik Rohland"),
730
+ ::anno::description(DESCRIPTION),
731
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "sky", "light", "cool")),
732
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Sky_Blue.png"),
733
+ ::anno::copyright_notice(COPYRIGHT)
734
+ ]] = Polycarbonate_Opaque
735
+ (
736
+ thin_walled: false,
737
+ IOR: 1.586f,
738
+ roughness: 0.0f,
739
+ diffuse_tint: color(0.135633f, 0.356400f, 0.871367f),
740
+ units_absorption_thickness: unit_cm,
741
+ absorption_thickness: 20.0f,
742
+ transmissive_tint: color(0.070360f, 0.346704f, 0.964686f),
743
+ smudges: 0.1f,
744
+ smudge_scale: float2(1.0f),
745
+ texture_translate: float2(0.0f),
746
+ texture_rotate: 0.0f,
747
+ texture_scale: float2(1.0f),
748
+ round_corners: false,
749
+ radius: 1.5f,
750
+ across_materials: false,
751
+ uv_space_index: 0
752
+ );
753
+
754
+
755
+ export material Polycarbonate_Light_Blue(*)
756
+ [[
757
+ ::anno::display_name("Polycarbonate Opaque - Light Blue"),
758
+ ::anno::author("NVIDIA vMaterials"),
759
+ ::anno::contributor("Ruediger Raab"),
760
+ ::anno::contributor("Maik Rohland"),
761
+ ::anno::description(DESCRIPTION),
762
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "light", "cool")),
763
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Sky_Blue.png"),
764
+ ::anno::copyright_notice(COPYRIGHT)
765
+ ]] = Polycarbonate_Opaque
766
+ (
767
+ thin_walled: false,
768
+ IOR: 1.586f,
769
+ roughness: 0.0f,
770
+ diffuse_tint: color(0.258183f, 0.768151f, 0.822786f),
771
+ units_absorption_thickness: unit_cm,
772
+ absorption_thickness: 20.0f,
773
+ transmissive_tint: color(0.300544f, 0.896269f, 0.955973f),
774
+ smudges: 0.1f,
775
+ smudge_scale: float2(1.0f),
776
+ texture_translate: float2(0.0f),
777
+ texture_rotate: 0.0f,
778
+ texture_scale: float2(1.0f),
779
+ round_corners: false,
780
+ radius: 1.5f,
781
+ across_materials: false,
782
+ uv_space_index: 0
783
+ );
784
+
785
+
786
+ export material Polycarbonate_Teal(*)
787
+ [[
788
+ ::anno::display_name("Polycarbonate Opaque - Teal"),
789
+ ::anno::author("NVIDIA vMaterials"),
790
+ ::anno::contributor("Ruediger Raab"),
791
+ ::anno::contributor("Maik Rohland"),
792
+ ::anno::description(DESCRIPTION),
793
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "teal", "saturated", "cool")),
794
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Teal.png"),
795
+ ::anno::copyright_notice(COPYRIGHT)
796
+ ]] = Polycarbonate_Opaque
797
+ (
798
+ thin_walled: false,
799
+ IOR: 1.586f,
800
+ roughness: 0.0f,
801
+ diffuse_tint: color(0.040915f, 0.571125f, 0.323143f),
802
+ units_absorption_thickness: unit_cm,
803
+ absorption_thickness: 20.0f,
804
+ transmissive_tint: color(0.064803f, 0.955973f, 0.332452f),
805
+ smudges: 0.1f,
806
+ smudge_scale: float2(1.0f),
807
+ texture_translate: float2(0.0f),
808
+ texture_rotate: 0.0f,
809
+ texture_scale: float2(1.0f),
810
+ round_corners: false,
811
+ radius: 1.5f,
812
+ across_materials: false,
813
+ uv_space_index: 0
814
+ );
815
+
816
+
817
+ export material Polycarbonate_Dark_Green(*)
818
+ [[
819
+ ::anno::display_name("Polycarbonate Opaque - Dark Green"),
820
+ ::anno::author("NVIDIA vMaterials"),
821
+ ::anno::contributor("Ruediger Raab"),
822
+ ::anno::contributor("Maik Rohland"),
823
+ ::anno::description(DESCRIPTION),
824
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "saturated", "dark")),
825
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Dark_Green.png"),
826
+ ::anno::copyright_notice(COPYRIGHT)
827
+ ]] = Polycarbonate_Opaque
828
+ (
829
+ thin_walled: false,
830
+ IOR: 1.586f,
831
+ roughness: 0.0f,
832
+ diffuse_tint: color(0.026241f, 0.141263f, 0.026241f),
833
+ units_absorption_thickness: unit_cm,
834
+ absorption_thickness: 20.0f,
835
+ transmissive_tint: color(0.086500f, 0.854993f, 0.086500f),
836
+ smudges: 0.1f,
837
+ smudge_scale: float2(1.0f),
838
+ texture_translate: float2(0.0f),
839
+ texture_rotate: 0.0f,
840
+ texture_scale: float2(1.0f),
841
+ round_corners: false,
842
+ radius: 1.5f,
843
+ across_materials: false,
844
+ uv_space_index: 0
845
+ );
846
+
847
+
848
+ export material Polycarbonate_Green(*)
849
+ [[
850
+ ::anno::display_name("Polycarbonate Opaque - Green"),
851
+ ::anno::author("NVIDIA vMaterials"),
852
+ ::anno::contributor("Ruediger Raab"),
853
+ ::anno::contributor("Maik Rohland"),
854
+ ::anno::description(DESCRIPTION),
855
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "saturated")),
856
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Green.png"),
857
+ ::anno::copyright_notice(COPYRIGHT)
858
+ ]] = Polycarbonate_Opaque
859
+ (
860
+ thin_walled: false,
861
+ IOR: 1.586f,
862
+ roughness: 0.0f,
863
+ diffuse_tint: color(0.023153f, 0.346704f, 0.023153f),
864
+ units_absorption_thickness: unit_cm,
865
+ absorption_thickness: 20.0f,
866
+ transmissive_tint: color(0.054480f, 0.938686f, 0.054480f),
867
+ smudges: 0.1f,
868
+ smudge_scale: float2(1.0f),
869
+ texture_translate: float2(0.0f),
870
+ texture_rotate: 0.0f,
871
+ texture_scale: float2(1.0f),
872
+ round_corners: false,
873
+ radius: 1.5f,
874
+ across_materials: false,
875
+ uv_space_index: 0
876
+ );
877
+
878
+
879
+ export material Polycarbonate_Light_Green(*)
880
+ [[
881
+ ::anno::display_name("Polycarbonate Opaque - Light Green"),
882
+ ::anno::author("NVIDIA vMaterials"),
883
+ ::anno::contributor("Ruediger Raab"),
884
+ ::anno::contributor("Maik Rohland"),
885
+ ::anno::description(DESCRIPTION),
886
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "saturated", "light")),
887
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Light_Green.png"),
888
+ ::anno::copyright_notice(COPYRIGHT)
889
+ ]] = Polycarbonate_Opaque
890
+ (
891
+ thin_walled: false,
892
+ IOR: 1.586f,
893
+ roughness: 0.0f,
894
+ diffuse_tint: color(0.034340f, 0.679542f, 0.031896f),
895
+ units_absorption_thickness: unit_cm,
896
+ absorption_thickness: 20.0f,
897
+ transmissive_tint: color(0.054480f, 0.930111f, 0.054480f),
898
+ smudges: 0.1f,
899
+ smudge_scale: float2(1.0f),
900
+ texture_translate: float2(0.0f),
901
+ texture_rotate: 0.0f,
902
+ texture_scale: float2(1.0f),
903
+ round_corners: false,
904
+ radius: 1.5f,
905
+ across_materials: false,
906
+ uv_space_index: 0
907
+ );
908
+
909
+
910
+ export material Polycarbonate_Lime_Green(*)
911
+ [[
912
+ ::anno::display_name("Polycarbonate Opaque - Lime Green"),
913
+ ::anno::author("NVIDIA vMaterials"),
914
+ ::anno::contributor("Ruediger Raab"),
915
+ ::anno::contributor("Maik Rohland"),
916
+ ::anno::description(DESCRIPTION),
917
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "lime", "saturated", "light")),
918
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Lime_Green.png"),
919
+ ::anno::copyright_notice(COPYRIGHT)
920
+ ]] = Polycarbonate_Opaque
921
+ (
922
+ thin_walled: false,
923
+ IOR: 1.586f,
924
+ roughness: 0.0f,
925
+ diffuse_tint: color(0.208637f, 0.597202f, 0.031896f),
926
+ units_absorption_thickness: unit_cm,
927
+ absorption_thickness: 20.0f,
928
+ transmissive_tint: color(0.300544f, 0.879622f, 0.043735f),
929
+ smudges: 0.1f,
930
+ smudge_scale: float2(1.0f),
931
+ texture_translate: float2(0.0f),
932
+ texture_rotate: 0.0f,
933
+ texture_scale: float2(1.0f),
934
+ round_corners: false,
935
+ radius: 1.5f,
936
+ across_materials: false,
937
+ uv_space_index: 0
938
+ );
939
+
940
+
941
+ export material Polycarbonate_Black(*)
942
+ [[
943
+ ::anno::display_name("Polycarbonate Opaque - Black"),
944
+ ::anno::author("NVIDIA vMaterials"),
945
+ ::anno::contributor("Ruediger Raab"),
946
+ ::anno::contributor("Maik Rohland"),
947
+ ::anno::description(DESCRIPTION),
948
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "black", "dark", "neutral")),
949
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Black.png"),
950
+ ::anno::copyright_notice(COPYRIGHT)
951
+ ]] = Polycarbonate_Opaque
952
+ (
953
+ thin_walled: false,
954
+ IOR: 1.586f,
955
+ roughness: 0.0f,
956
+ diffuse_tint: color(0.038204f, 0.038204f, 0.038204f),
957
+ units_absorption_thickness: unit_cm,
958
+ absorption_thickness: 20.0f,
959
+ transmissive_tint: color(0.038204f, 0.038204f, 0.038204f),
960
+ smudges: 0.1f,
961
+ smudge_scale: float2(1.0f),
962
+ texture_translate: float2(0.0f),
963
+ texture_rotate: 0.0f,
964
+ texture_scale: float2(1.0f),
965
+ round_corners: false,
966
+ radius: 1.5f,
967
+ across_materials: false,
968
+ uv_space_index: 0
969
+ );
970
+
971
+
972
+ export material Polycarbonate_Dark_Gray(*)
973
+ [[
974
+ ::anno::display_name("Polycarbonate Opaque - Dark Gray"),
975
+ ::anno::author("NVIDIA vMaterials"),
976
+ ::anno::contributor("Ruediger Raab"),
977
+ ::anno::contributor("Maik Rohland"),
978
+ ::anno::description(DESCRIPTION),
979
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "gray", "dark", "neutral")),
980
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Dark_Gray.png"),
981
+ ::anno::copyright_notice(COPYRIGHT)
982
+ ]] = Polycarbonate_Opaque
983
+ (
984
+ thin_walled: false,
985
+ IOR: 1.586f,
986
+ roughness: 0.0f,
987
+ diffuse_tint: color(0.127438f, 0.127438f, 0.127438f),
988
+ units_absorption_thickness: unit_cm,
989
+ absorption_thickness: 20.0f,
990
+ transmissive_tint: color(0.822786f, 0.822786f, 0.822786f),
991
+ smudges: 0.1f,
992
+ smudge_scale: float2(1.0f),
993
+ texture_translate: float2(0.0f),
994
+ texture_rotate: 0.0f,
995
+ texture_scale: float2(1.0f),
996
+ round_corners: false,
997
+ radius: 1.5f,
998
+ across_materials: false,
999
+ uv_space_index: 0
1000
+ );
1001
+
1002
+
1003
+ export material Polycarbonate_Light_Gray(*)
1004
+ [[
1005
+ ::anno::display_name("Polycarbonate Opaque - Light Gray"),
1006
+ ::anno::author("NVIDIA vMaterials"),
1007
+ ::anno::contributor("Ruediger Raab"),
1008
+ ::anno::contributor("Maik Rohland"),
1009
+ ::anno::description(DESCRIPTION),
1010
+ ::anno::key_words(string[]("plastic", "polycarbonate", "PC", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "gray", "light", "neutral")),
1011
+ ::anno::thumbnail("./.thumbs/Polycarbonate_Opaque.Polycarbonate_Light_Gray.png"),
1012
+ ::anno::copyright_notice(COPYRIGHT)
1013
+ ]] = Polycarbonate_Opaque
1014
+ (
1015
+ thin_walled: false,
1016
+ IOR: 1.586f,
1017
+ roughness: 0.0f,
1018
+ diffuse_tint: color(0.456411f, 0.456411f, 0.456411f),
1019
+ units_absorption_thickness: unit_cm,
1020
+ absorption_thickness: 20.0f,
1021
+ transmissive_tint: color(0.991102f, 0.991102f, 0.991102f),
1022
+ smudges: 0.1f,
1023
+ smudge_scale: float2(1.0f),
1024
+ texture_translate: float2(0.0f),
1025
+ texture_rotate: 0.0f,
1026
+ texture_scale: float2(1.0f),
1027
+ round_corners: false,
1028
+ radius: 1.5f,
1029
+ across_materials: false,
1030
+ uv_space_index: 0
1031
+ );
EXLS1/simready_usd/materials/Polypropylene_Opaque.mdl ADDED
@@ -0,0 +1,1049 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2023 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA’s Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.6;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2023 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+
63
+ export enum unit_scale
64
+ [[
65
+ ::anno::hidden()
66
+ ]]
67
+ {
68
+ unit_mm = 1,
69
+ unit_cm = 2,
70
+ unit_m = 3
71
+ };
72
+
73
+ struct volume_info
74
+ [[
75
+ ::anno::hidden()
76
+ ]]
77
+ {
78
+ color absorption_coefficient;
79
+ color scattering_coefficient;
80
+ };
81
+
82
+
83
+ // simplified volume coefficients
84
+ // This function takes a transmittance value and and albedo and translates it into meaningful
85
+ // scattering and volume coefficients that are userfriendly
86
+ //
87
+ volume_info volume_transmittance_albedo(
88
+ uniform float density_scale = 1.0,
89
+ uniform color transmittance = color(0.5f), // transmittance color after unit distance
90
+ uniform color albedo = color(1.0f)
91
+ )
92
+ {
93
+ color sigma_t = -::math::log(::math::saturate(transmittance)) * density_scale;
94
+ color sigma_s = sigma_t * ::math::saturate(albedo);
95
+ return volume_info(
96
+ scattering_coefficient: sigma_s,
97
+ absorption_coefficient: sigma_t - sigma_s);
98
+ }
99
+
100
+ // This function calculates the apropriate scattering and volume coefficients
101
+ // for a material of a given thickness.
102
+ // The user specifies the thickness of the material, e.g. 3mm and the amount
103
+ // of light passing through. The rest is automatically calculated for the material
104
+ // and the material_volume is returned.
105
+ volume_info custom_volume_transmittance(
106
+ uniform unit_scale unit_scale_select = unit_mm,
107
+ uniform float absorption_thickness = 3.0f,
108
+ uniform color transmittance = color(0.5f),
109
+ uniform color albedo = color(0.0f)
110
+ )
111
+ {
112
+ absorption_thickness = (absorption_thickness <= 0.0f) ? 0.00001 : absorption_thickness;
113
+ float scalefactor;
114
+ switch(unit_scale_select){
115
+ case unit_mm: scalefactor = 0.001f; break;
116
+ case unit_cm: scalefactor = 0.01f; break;
117
+ case unit_m: scalefactor = 1.0f; break;
118
+ default: scalefactor = 1.0f;
119
+ }
120
+
121
+
122
+ volume_info vol_coefficients = volume_transmittance_albedo(
123
+ density_scale: 1.0f/(absorption_thickness * scalefactor),
124
+ transmittance: transmittance,
125
+ albedo: albedo
126
+ );
127
+
128
+ return vol_coefficients;
129
+ }
130
+
131
+
132
+ ::base::texture_coordinate_info transform_coordinate_2(
133
+ float4x4 transform
134
+ [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix") ]],
135
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
136
+ [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection") ]]
137
+ ) [[
138
+ ::anno::description("Transform a texture coordinate by a matrix") ,
139
+ ::anno::noinline()
140
+ ]]
141
+ {
142
+ // Version 2
143
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
144
+ //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
145
+ //just pretend there is no other rotation happening
146
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
147
+ float4 u = transform[0];
148
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
149
+ float cos = ru.x;
150
+ float sin = -ru.y;
151
+ //TODO: at least also handle sign of z?
152
+ //TODO: handle tangent becoming 0
153
+
154
+
155
+ return ::base::texture_coordinate_info(
156
+ float3(r_position.x,r_position.y,r_position.z),
157
+ ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
158
+ ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
159
+ }
160
+
161
+
162
+ // Takes the standard input that every material has. It combines a couple of
163
+ // functions in one convenience function.
164
+ ::base::texture_coordinate_info vmat_transform(
165
+ float2 translation = float2(0.0, 0.0),
166
+ float rotation = 0.0, // rotation in degrees
167
+ float2 scaling = float2(1.0, 1.0),
168
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
169
+ uniform int uv_space = 0
170
+ )
171
+ {
172
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
173
+ float4x4 scale =
174
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
175
+ 0. , 1.0 /scaling.y , 0. , 0.,
176
+ 0. , 0. , 1.0, 0.,
177
+ translation.x , translation.y , 0.0, 1.);
178
+
179
+ float s = ::math::sin(rotation_rad);
180
+ float c = ::math::cos(rotation_rad);
181
+ float4x4 rotate =
182
+ float4x4( c , -s , 0.0 , 0.0,
183
+ s , c , 0.0 , 0.0,
184
+ 0.0, 0.0 , 1.0 , 0.0,
185
+ 0. , 0.0 , 0.0 , 1.);
186
+
187
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
188
+ }
189
+
190
+
191
+
192
+ float2x2 invert_2x2(float2x2 M)
193
+ {
194
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
195
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
196
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
197
+ }
198
+
199
+ // https://nullprogram.com/blog/2018/07/31/
200
+ //bias: 0.17353355999581582 ( very probably the best of its kind )
201
+ // NOTE: To turn this back to a float, one must divide the value by 4294967296.f
202
+ // which corresponds to 0xffffffff, however MDL seems to turn this into -1.
203
+ int lowbias32(int x)
204
+ {
205
+ x ^= x >>> 16;
206
+ x *= 0x7feb352d;
207
+ x ^= x >>> 15;
208
+ x *= 0x846ca68b;
209
+ x ^= x >>> 16;
210
+ return x;
211
+ }
212
+
213
+ float uint2float(int x)
214
+ {
215
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
216
+ }
217
+
218
+
219
+ float2 rnd22(int2 p) {
220
+ float2 ret_val = float2(
221
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
222
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
223
+ );
224
+ return ret_val;
225
+ }
226
+
227
+ float3 srgb2rgb(float3 val)
228
+ {
229
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
230
+ }
231
+
232
+ float3 nonrepeat_lookup(
233
+ uniform texture_2d texture = texture_2d(),
234
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
235
+ float texture_scale = 1.0,
236
+ float3 average_color = float3(0.5),
237
+ float patch_size = 8.0
238
+ )
239
+ {
240
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
241
+ float Z = patch_size; // patch scale inside example texture
242
+
243
+ float3 O = float3(0.f);
244
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
245
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
246
+
247
+ float2 U = uv_in;
248
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
249
+ int2 I = int2(::math::floor(V)); // hexa-tile id
250
+
251
+ // The mean color needs to be determined in Photoshop
252
+ float3 m = average_color;
253
+
254
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
255
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
256
+
257
+ if( F[2] > 0.f )
258
+
259
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m)
260
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m)
261
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m);
262
+ else
263
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m)
264
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m)
265
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m);
266
+ O = m + O/::math::length(W);
267
+ O = ::math::clamp( (O), 0.0, 1.0);
268
+
269
+ return float3(O);
270
+ }
271
+
272
+
273
+ // NOTE: tex_resource must be in linear space (ensure that ::tex::gamma_linear is used)
274
+ color endless_texture(
275
+ uniform texture_2d texture = texture_2d(),
276
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
277
+ float texture_scale = 10.0,
278
+ float3 average_color = float3(0.5, 0.5, 1.0),
279
+ float patch_size = 8.0,
280
+ bool gamma_correct_lookup = true
281
+ )
282
+ {
283
+ return gamma_correct_lookup ? color(srgb2rgb(
284
+ nonrepeat_lookup (
285
+ texture: texture,
286
+ uvw: uvw,
287
+ texture_scale: texture_scale,
288
+ average_color: average_color,
289
+ patch_size: patch_size
290
+ ))
291
+ ) : color(nonrepeat_lookup (
292
+ texture: texture,
293
+ uvw: uvw,
294
+ texture_scale: texture_scale,
295
+ average_color: average_color,
296
+ patch_size: patch_size
297
+ ));
298
+ }
299
+
300
+
301
+ export material Polypropylene_Opaque(
302
+
303
+ // Appearance
304
+ uniform bool thin_walled = false [[
305
+ ::anno::description("Makes t he material thin-walled. This changes the behavior of the material in a way that light attenuation is not calculated volumetrically as light travels through the geometry but at the light surface level. Thin walled geometry mustbe modeled as a single sheet without any volume."),
306
+ ::anno::display_name("Thin Walled"),
307
+ ::anno::in_group("Appearance"),
308
+ ::anno::ui_order(0)
309
+ ]],
310
+ float IOR = 1.49f [[
311
+ ::anno::description("Sets the Index of refraction. For PP the ior is typically 1.49."),
312
+ ::anno::display_name("IOR"),
313
+ ::anno::in_group("Appearance"),
314
+ ::anno::hard_range(1.1f, 3.0f),
315
+ ::anno::ui_order(1)
316
+ ]],
317
+ float roughness = 0.f [[
318
+ ::anno::description("Hight values lead to a blurrier reflection."),
319
+ ::anno::display_name("Roughness"),
320
+ ::anno::in_group("Appearance"),
321
+ ::anno::hard_range(0.f, 1.f),
322
+ ::anno::ui_order(2)
323
+ ]],
324
+ color diffuse_tint = color(0.752942f) [[
325
+ ::anno::description("Adjusts the diffuse color of the surface."),
326
+ ::anno::display_name("Diffuse Tint"),
327
+ ::anno::in_group("Appearance"),
328
+ ::anno::ui_order(3)
329
+ ]],
330
+ uniform unit_scale units_absorption_thickness = unit_cm [[
331
+ ::anno::description("Chooses the units that are used for setting the absorption thickness. Can be meters, centimeters or millimeters."),
332
+ ::anno::display_name("Units Absorption Thickness "),
333
+ ::anno::in_group("Appearance"),
334
+ ::anno::ui_order(4)
335
+ ]],
336
+ uniform float absorption_thickness = 20.f [[
337
+ ::anno::description("The thickness for which the transmittance (color) is set. Example: If thickness is set to 3mm and transmittance to 0.8, then 80% of the light will pass through a 3mm thick material."),
338
+ ::anno::display_name("Absorption Thickness"),
339
+ ::anno::in_group("Appearance"),
340
+ ::anno::ui_order(5)
341
+ ]],
342
+ uniform color transmissive_tint = color(1.000000f) [[
343
+ ::anno::description("Adjusts the transmissive color of the material. The color is influenced by the \"Diffuse Tint\" color parameter."),
344
+ ::anno::display_name("Transmissive Tint"),
345
+ ::anno::in_group("Appearance"),
346
+ ::anno::ui_order(6)
347
+ ]],
348
+
349
+ // Smudges
350
+ float smudges = 0.10f [[
351
+ ::anno::description("Determines the amount of smudges that appears on the surface of the material."),
352
+ ::anno::display_name("Smudges"),
353
+ ::anno::in_group("Appearance", "Smudges"),
354
+ ::anno::hard_range(0.f, 1.f),
355
+ ::anno::ui_order(7)
356
+ ]],
357
+ float2 smudge_scale = float2(1.f) [[
358
+ ::anno::description("Larger numbers increase the size."),
359
+ ::anno::display_name("Smudge Scale"),
360
+ ::anno::in_group("Appearance", "Smudges"),
361
+ ::anno::soft_range(float2(0.f), float2(2.f)),
362
+ ::anno::ui_order(8)
363
+ ]],
364
+
365
+ // Transform
366
+ float2 texture_translate = float2(0.f) [[
367
+ ::anno::description("Controls the position of the texture."),
368
+ ::anno::display_name("Texture Translate"),
369
+ ::anno::in_group("Transform"),
370
+ ::anno::ui_order(9)
371
+ ]],
372
+ float texture_rotate = 0.f [[
373
+ ::anno::description("Rotates angle of the texture in degrees."),
374
+ ::anno::display_name("Texture Rotate"),
375
+ ::anno::in_group("Transform"),
376
+ ::anno::soft_range(0.f, 360.f),
377
+ ::anno::ui_order(10)
378
+ ]],
379
+ float2 texture_scale = float2(1.f) [[
380
+ ::anno::description("Larger numbers increase the size."),
381
+ ::anno::display_name("Texture Scale"),
382
+ ::nvidia::core_definitions::dimension(float2(0.45f, .45f)),
383
+ ::anno::in_group("Transform"),
384
+ ::anno::soft_range(float2(0.f), float2(2.f)),
385
+ ::anno::ui_order(11)
386
+ ]],
387
+
388
+
389
+ // Round Corners
390
+ uniform bool round_corners = true [[
391
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are required to evaluate the round corner effect."),
392
+ ::anno::display_name("Round Corners"),
393
+ ::anno::in_group("Round Corners"),
394
+ ::anno::ui_order(12)
395
+ ]],
396
+ uniform float radius = 0.5f [[
397
+ ::anno::description("Radius of the rounded corners."),
398
+ ::anno::display_name("Radius mm"),
399
+ ::anno::in_group("Round Corners"),
400
+ ::anno::soft_range(0.f, 10.f),
401
+ ::anno::ui_order(13)
402
+ ]],
403
+ uniform bool across_materials = false [[
404
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
405
+ ::anno::display_name("Across Materials"),
406
+ ::anno::in_group("Round Corners"),
407
+ ::anno::ui_order(14)
408
+ ]],
409
+
410
+ // Advanced
411
+ uniform int uv_space_index = 0 [[
412
+ ::anno::description("Uses the selected UV space index."),
413
+ ::anno::display_name("UV Space Index"),
414
+ ::anno::in_group("Advanced"),
415
+ ::anno::soft_range(0, 4),
416
+ ::anno::ui_order(15)
417
+ ]],
418
+ float3 normal = ::state::normal() [[
419
+ ::anno::description("Override this input to provide a custom normal for the material."),
420
+ ::anno::display_name("Normal"),
421
+ ::anno::in_group("Advanced"),
422
+ ::anno::ui_order(16)
423
+ ]])
424
+ [[
425
+ ::anno::description("A polypropylene plastic material."),
426
+ ::anno::display_name("Polypropylene Opaque - White"),
427
+ ::anno::author("NVIDIA vMaterials"),
428
+ ::anno::contributor("Ruediger Raab"),
429
+ ::anno::contributor("Maik Rohland"),
430
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
431
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth")),
432
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Opaque.png"),
433
+ ::anno::copyright_notice(COPYRIGHT)
434
+ ]]
435
+ =
436
+ let {
437
+ bool tmp0 = thin_walled;
438
+ material_surface tmp1(::df::fresnel_layer(IOR, 1.f, ::df::microfacet_ggx_smith_bsdf((::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f) * (::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f), (::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f) * (::math::pow(::math::max(float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[0] * smudges, float3(endless_texture(texture_2d("./textures/plastic_smudges.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale * smudge_scale, ::base::texture_coordinate_uvw, uv_space_index), 4.f, float3(0.059f, 0.051f, 0.125f), 4.f, false))[1] * smudges), ::math::lerp(2.5f, 0.5f, ::math::pow(smudges, 0.25f))) + roughness * 0.5f), color(1.f, 1.f, 1.f), color(0.f, 0.f, 0.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.508f, ::df::diffuse_reflection_bsdf(diffuse_tint, 0.f), ::df::weighted_layer(1.f, ::df::diffuse_transmission_bsdf(color(0.196521997f, 1.f, 0.187316999f)), bsdf(), normal), normal), normal), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
439
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
440
+ color tmp3 = color(1.f, 1.f, 1.f);
441
+ material_volume tmp4 = thin_walled ? material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f)) : material_volume(vdf(), custom_volume_transmittance(units_absorption_thickness, absorption_thickness, color(0.214f, 0.214f, 0.214f), transmissive_tint).absorption_coefficient, custom_volume_transmittance(units_absorption_thickness, absorption_thickness, color(0.214f, 0.214f, 0.214f), transmissive_tint).scattering_coefficient);
442
+ material_geometry tmp5(float3(0.f), 1.f, round_corners ? ::state::rounded_corner_normal(radius * 0.001f, across_materials, 1.f) : ::state::normal());
443
+ hair_bsdf tmp6 = hair_bsdf();
444
+ } in
445
+ material(
446
+ thin_walled: tmp0,
447
+ surface: tmp1,
448
+ backface: tmp2,
449
+ ior: tmp3,
450
+ volume: tmp4,
451
+ geometry: tmp5,
452
+ hair: tmp6);
453
+
454
+
455
+ export material Polypropylene_Ivory(*)
456
+ [[
457
+ ::anno::display_name("Polypropylene Opaque - Ivory"),
458
+ ::anno::author("NVIDIA vMaterials"),
459
+ ::anno::contributor("Ruediger Raab"),
460
+ ::anno::contributor("Maik Rohland"),
461
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
462
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "ivory", "white", "light", "neutral")),
463
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Ivory.png"),
464
+ ::anno::copyright_notice(COPYRIGHT)
465
+ ]] = Polypropylene_Opaque
466
+ (
467
+ thin_walled: false,
468
+ IOR: 1.49f,
469
+ roughness: 0.0f,
470
+ diffuse_tint: color(0.896269f, 0.838799f, 0.686685f),
471
+ units_absorption_thickness: unit_cm,
472
+ absorption_thickness: 20.0f,
473
+ transmissive_tint: color(0.955973f, 0.896269f, 0.730461f),
474
+ smudges: 0.1f,
475
+ smudge_scale: float2(1.0f),
476
+ texture_translate: float2(0.0f),
477
+ texture_rotate: 0.0f,
478
+ texture_scale: float2(1.0f),
479
+ round_corners: false,
480
+ radius: 1.5f,
481
+ across_materials: false,
482
+ uv_space_index: 0
483
+ );
484
+
485
+ export material Polypropylene_Lemon(*)
486
+ [[
487
+ ::anno::display_name("Polypropylene Opaque - Lemon"),
488
+ ::anno::author("NVIDIA vMaterials"),
489
+ ::anno::contributor("Ruediger Raab"),
490
+ ::anno::contributor("Maik Rohland"),
491
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
492
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "lemon", "yellow", "saturated", "warm", "light")),
493
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Lemon.png"),
494
+ ::anno::copyright_notice(COPYRIGHT)
495
+ ]] = Polypropylene_Opaque
496
+ (
497
+ thin_walled: false,
498
+ IOR: 1.49f,
499
+ roughness: 0.0f,
500
+ diffuse_tint: color(0.715694f, 0.715694f, 0.045186f),
501
+ units_absorption_thickness: unit_cm,
502
+ absorption_thickness: 20.0f,
503
+ transmissive_tint: color(0.964686f, 0.964686f, 0.059511f),
504
+ smudges: 0.1f,
505
+ smudge_scale: float2(1.0f),
506
+ texture_translate: float2(0.0f),
507
+ texture_rotate: 0.0f,
508
+ texture_scale: float2(1.0f),
509
+ round_corners: false,
510
+ radius: 1.5f,
511
+ across_materials: false,
512
+ uv_space_index: 0
513
+ );
514
+
515
+
516
+ export material Polypropylene_Yellow(*)
517
+ [[
518
+ ::anno::display_name("Polypropylene Opaque - Yellow"),
519
+ ::anno::author("NVIDIA vMaterials"),
520
+ ::anno::contributor("Ruediger Raab"),
521
+ ::anno::contributor("Maik Rohland"),
522
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
523
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "yellow", "warm", "saturated", "light")),
524
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Yellow.png"),
525
+ ::anno::copyright_notice(COPYRIGHT)
526
+ ]] = Polypropylene_Opaque
527
+ (
528
+ thin_walled: false,
529
+ IOR: 1.49f,
530
+ roughness: 0.0f,
531
+ diffuse_tint: color(0.871367f, 0.603827f, 0.045186f),
532
+ units_absorption_thickness: unit_cm,
533
+ absorption_thickness: 20.0f,
534
+ transmissive_tint: color(0.955973f, 0.686685f, 0.049707f),
535
+ smudges: 0.1f,
536
+ smudge_scale: float2(1.0f),
537
+ texture_translate: float2(0.0f),
538
+ texture_rotate: 0.0f,
539
+ texture_scale: float2(1.0f),
540
+ round_corners: false,
541
+ radius: 1.5f,
542
+ across_materials: false,
543
+ uv_space_index: 0
544
+ );
545
+
546
+ export material Polypropylene_Dark_Orange(*)
547
+ [[
548
+ ::anno::display_name("Polypropylene Opaque - Dark Orange"),
549
+ ::anno::author("NVIDIA vMaterials"),
550
+ ::anno::contributor("Ruediger Raab"),
551
+ ::anno::contributor("Maik Rohland"),
552
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
553
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "dark", "orange", "saturated", "warm")),
554
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Dark_Orange.png"),
555
+ ::anno::copyright_notice(COPYRIGHT)
556
+ ]] = Polypropylene_Opaque
557
+ (
558
+ thin_walled: false,
559
+ IOR: 1.49f,
560
+ roughness: 0.0f,
561
+ diffuse_tint: color(0.527115f, 0.127438f, 0.026241f),
562
+ units_absorption_thickness: unit_cm,
563
+ absorption_thickness: 20.0f,
564
+ transmissive_tint: color(0.955973f, 0.514918f, 0.040915f),
565
+ smudges: 0.1f,
566
+ smudge_scale: float2(1.0f),
567
+ texture_translate: float2(0.0f),
568
+ texture_rotate: 0.0f,
569
+ texture_scale: float2(1.0f),
570
+ round_corners: false,
571
+ radius: 1.5f,
572
+ across_materials: false,
573
+ uv_space_index: 0
574
+ );
575
+
576
+
577
+ export material Polypropylene_Red(*)
578
+ [[
579
+ ::anno::display_name("Polypropylene Opaque - Red"),
580
+ ::anno::author("NVIDIA vMaterials"),
581
+ ::anno::contributor("Ruediger Raab"),
582
+ ::anno::contributor("Maik Rohland"),
583
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
584
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "red", "saturated", "warm")),
585
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Red.png"),
586
+ ::anno::copyright_notice(COPYRIGHT)
587
+ ]] = Polypropylene_Opaque
588
+ (
589
+ thin_walled: false,
590
+ IOR: 1.49f,
591
+ roughness: 0.0f,
592
+ diffuse_tint: color(0.644480f, 0.036889f, 0.036889f),
593
+ units_absorption_thickness: unit_cm,
594
+ absorption_thickness: 20.0f,
595
+ transmissive_tint: color(0.921582f, 0.049707f, 0.049707f),
596
+ smudges: 0.1f,
597
+ smudge_scale: float2(1.0f),
598
+ texture_translate: float2(0.0f),
599
+ texture_rotate: 0.0f,
600
+ texture_scale: float2(1.0f),
601
+ round_corners: false,
602
+ radius: 1.5f,
603
+ across_materials: false,
604
+ uv_space_index: 0
605
+ );
606
+
607
+
608
+ export material Polypropylene_Magenta(*)
609
+ [[
610
+ ::anno::display_name("Polypropylene Opaque - Magenta"),
611
+ ::anno::author("NVIDIA vMaterials"),
612
+ ::anno::contributor("Ruediger Raab"),
613
+ ::anno::contributor("Maik Rohland"),
614
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
615
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "magenta", "saturated", "warm")),
616
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Magenta.png"),
617
+ ::anno::copyright_notice(COPYRIGHT)
618
+ ]] = Polypropylene_Opaque
619
+ (
620
+ thin_walled: false,
621
+ IOR: 1.49f,
622
+ roughness: 0.0f,
623
+ diffuse_tint: color(0.539479f, 0.051269f, 0.545724f),
624
+ units_absorption_thickness: unit_cm,
625
+ absorption_thickness: 20.0f,
626
+ transmissive_tint: color(0.921582f, 0.049707f, 0.144128f),
627
+ smudges: 0.1f,
628
+ smudge_scale: float2(1.0f),
629
+ texture_translate: float2(0.0f),
630
+ texture_rotate: 0.0f,
631
+ texture_scale: float2(1.0f),
632
+ round_corners: false,
633
+ radius: 1.5f,
634
+ across_materials: false,
635
+ uv_space_index: 0
636
+ );
637
+
638
+
639
+ export material Polypropylene_Purple(*)
640
+ [[
641
+ ::anno::display_name("Polypropylene Opaque - Purple"),
642
+ ::anno::author("NVIDIA vMaterials"),
643
+ ::anno::contributor("Ruediger Raab"),
644
+ ::anno::contributor("Maik Rohland"),
645
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
646
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "purple", "saturated")),
647
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Purple.png"),
648
+ ::anno::copyright_notice(COPYRIGHT)
649
+ ]] = Polypropylene_Opaque
650
+ (
651
+ thin_walled: false,
652
+ IOR: 1.49f,
653
+ roughness: 0.0f,
654
+ diffuse_tint: color(0.191202f, 0.022174f, 0.456411f),
655
+ units_absorption_thickness: unit_cm,
656
+ absorption_thickness: 20.0f,
657
+ transmissive_tint: color(0.412543f, 0.049707f, 0.921582f),
658
+ smudges: 0.1f,
659
+ smudge_scale: float2(1.0f),
660
+ texture_translate: float2(0.0f),
661
+ texture_rotate: 0.0f,
662
+ texture_scale: float2(1.0f),
663
+ round_corners: false,
664
+ radius: 1.5f,
665
+ across_materials: false,
666
+ uv_space_index: 0
667
+ );
668
+
669
+
670
+ export material Polypropylene_Dark_Blue(*)
671
+ [[
672
+ ::anno::display_name("Polypropylene Opaque - Dark Blue"),
673
+ ::anno::author("NVIDIA vMaterials"),
674
+ ::anno::contributor("Ruediger Raab"),
675
+ ::anno::contributor("Maik Rohland"),
676
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
677
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "saturated", "cool", "dark")),
678
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Dark_Blue.png"),
679
+ ::anno::copyright_notice(COPYRIGHT)
680
+ ]] = Polypropylene_Opaque
681
+ (
682
+ thin_walled: false,
683
+ IOR: 1.49f,
684
+ roughness: 0.0f,
685
+ diffuse_tint: color(0.031896f, 0.061246f, 0.304987f),
686
+ units_absorption_thickness: unit_cm,
687
+ absorption_thickness: 20.0f,
688
+ transmissive_tint: color(0.056128f, 0.135633f, 0.955973f),
689
+ smudges: 0.1f,
690
+ smudge_scale: float2(1.0f),
691
+ texture_translate: float2(0.0f),
692
+ texture_rotate: 0.0f,
693
+ texture_scale: float2(1.0f),
694
+ round_corners: false,
695
+ radius: 1.5f,
696
+ across_materials: false,
697
+ uv_space_index: 0
698
+ );
699
+
700
+
701
+ export material Polypropylene_Blue(*)
702
+ [[
703
+ ::anno::display_name("Polypropylene Opaque - Blue"),
704
+ ::anno::author("NVIDIA vMaterials"),
705
+ ::anno::contributor("Ruediger Raab"),
706
+ ::anno::contributor("Maik Rohland"),
707
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
708
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "saturated", "cool")),
709
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Blue.png"),
710
+ ::anno::copyright_notice(COPYRIGHT)
711
+ ]] = Polypropylene_Opaque
712
+ (
713
+ thin_walled: false,
714
+ IOR: 1.49f,
715
+ roughness: 0.0f,
716
+ diffuse_tint: color(0.038204f, 0.171441f, 0.838799f),
717
+ units_absorption_thickness: unit_cm,
718
+ absorption_thickness: 20.0f,
719
+ transmissive_tint: color(0.042311f, 0.194618f, 0.955973f),
720
+ smudges: 0.1f,
721
+ smudge_scale: float2(1.0f),
722
+ texture_translate: float2(0.0f),
723
+ texture_rotate: 0.0f,
724
+ texture_scale: float2(1.0f),
725
+ round_corners: false,
726
+ radius: 1.5f,
727
+ across_materials: false,
728
+ uv_space_index: 0
729
+ );
730
+
731
+
732
+ export material Polypropylene_Sky_Blue(*)
733
+ [[
734
+ ::anno::display_name("Polypropylene Opaque - Sky Blue"),
735
+ ::anno::author("NVIDIA vMaterials"),
736
+ ::anno::contributor("Ruediger Raab"),
737
+ ::anno::contributor("Maik Rohland"),
738
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
739
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "sky", "light", "cool")),
740
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Sky_Blue.png"),
741
+ ::anno::copyright_notice(COPYRIGHT)
742
+ ]] = Polypropylene_Opaque
743
+ (
744
+ thin_walled: false,
745
+ IOR: 1.49f,
746
+ roughness: 0.0f,
747
+ diffuse_tint: color(0.135633f, 0.356400f, 0.871367f),
748
+ units_absorption_thickness: unit_cm,
749
+ absorption_thickness: 20.0f,
750
+ transmissive_tint: color(0.070360f, 0.346704f, 0.964686f),
751
+ smudges: 0.1f,
752
+ smudge_scale: float2(1.0f),
753
+ texture_translate: float2(0.0f),
754
+ texture_rotate: 0.0f,
755
+ texture_scale: float2(1.0f),
756
+ round_corners: false,
757
+ radius: 1.5f,
758
+ across_materials: false,
759
+ uv_space_index: 0
760
+ );
761
+
762
+
763
+ export material Polypropylene_Light_Blue(*)
764
+ [[
765
+ ::anno::display_name("Polypropylene Opaque - Light Blue"),
766
+ ::anno::author("NVIDIA vMaterials"),
767
+ ::anno::contributor("Ruediger Raab"),
768
+ ::anno::contributor("Maik Rohland"),
769
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
770
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "blue", "light", "cool")),
771
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Sky_Blue.png"),
772
+ ::anno::copyright_notice(COPYRIGHT)
773
+ ]] = Polypropylene_Opaque
774
+ (
775
+ thin_walled: false,
776
+ IOR: 1.49f,
777
+ roughness: 0.0f,
778
+ diffuse_tint: color(0.258183f, 0.768151f, 0.822786f),
779
+ units_absorption_thickness: unit_cm,
780
+ absorption_thickness: 20.0f,
781
+ transmissive_tint: color(0.300544f, 0.896269f, 0.955973f),
782
+ smudges: 0.1f,
783
+ smudge_scale: float2(1.0f),
784
+ texture_translate: float2(0.0f),
785
+ texture_rotate: 0.0f,
786
+ texture_scale: float2(1.0f),
787
+ round_corners: false,
788
+ radius: 1.5f,
789
+ across_materials: false,
790
+ uv_space_index: 0
791
+ );
792
+
793
+
794
+ export material Polypropylene_Teal(*)
795
+ [[
796
+ ::anno::display_name("Polypropylene Opaque - Teal"),
797
+ ::anno::author("NVIDIA vMaterials"),
798
+ ::anno::contributor("Ruediger Raab"),
799
+ ::anno::contributor("Maik Rohland"),
800
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
801
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "teal", "saturated", "cool")),
802
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Teal.png"),
803
+ ::anno::copyright_notice(COPYRIGHT)
804
+ ]] = Polypropylene_Opaque
805
+ (
806
+ thin_walled: false,
807
+ IOR: 1.49f,
808
+ roughness: 0.0f,
809
+ diffuse_tint: color(0.040915f, 0.571125f, 0.323143f),
810
+ units_absorption_thickness: unit_cm,
811
+ absorption_thickness: 20.0f,
812
+ transmissive_tint: color(0.064803f, 0.955973f, 0.332452f),
813
+ smudges: 0.1f,
814
+ smudge_scale: float2(1.0f),
815
+ texture_translate: float2(0.0f),
816
+ texture_rotate: 0.0f,
817
+ texture_scale: float2(1.0f),
818
+ round_corners: false,
819
+ radius: 1.5f,
820
+ across_materials: false,
821
+ uv_space_index: 0
822
+ );
823
+
824
+
825
+ export material Polypropylene_Dark_Green(*)
826
+ [[
827
+ ::anno::display_name("Polypropylene Opaque - Dark Green"),
828
+ ::anno::author("NVIDIA vMaterials"),
829
+ ::anno::contributor("Ruediger Raab"),
830
+ ::anno::contributor("Maik Rohland"),
831
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
832
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "saturated", "dark")),
833
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Dark_Green.png"),
834
+ ::anno::copyright_notice(COPYRIGHT)
835
+ ]] = Polypropylene_Opaque
836
+ (
837
+ thin_walled: false,
838
+ IOR: 1.49f,
839
+ roughness: 0.0f,
840
+ diffuse_tint: color(0.026241f, 0.141263f, 0.026241f),
841
+ units_absorption_thickness: unit_cm,
842
+ absorption_thickness: 20.0f,
843
+ transmissive_tint: color(0.086500f, 0.854993f, 0.086500f),
844
+ smudges: 0.1f,
845
+ smudge_scale: float2(1.0f),
846
+ texture_translate: float2(0.0f),
847
+ texture_rotate: 0.0f,
848
+ texture_scale: float2(1.0f),
849
+ round_corners: false,
850
+ radius: 1.5f,
851
+ across_materials: false,
852
+ uv_space_index: 0
853
+ );
854
+
855
+
856
+ export material Polypropylene_Green(*)
857
+ [[
858
+ ::anno::display_name("Polypropylene Opaque - Green"),
859
+ ::anno::author("NVIDIA vMaterials"),
860
+ ::anno::contributor("Ruediger Raab"),
861
+ ::anno::contributor("Maik Rohland"),
862
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
863
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "saturated")),
864
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Green.png"),
865
+ ::anno::copyright_notice(COPYRIGHT)
866
+ ]] = Polypropylene_Opaque
867
+ (
868
+ thin_walled: false,
869
+ IOR: 1.49f,
870
+ roughness: 0.0f,
871
+ diffuse_tint: color(0.023153f, 0.346704f, 0.023153f),
872
+ units_absorption_thickness: unit_cm,
873
+ absorption_thickness: 20.0f,
874
+ transmissive_tint: color(0.054480f, 0.938686f, 0.054480f),
875
+ smudges: 0.1f,
876
+ smudge_scale: float2(1.0f),
877
+ texture_translate: float2(0.0f),
878
+ texture_rotate: 0.0f,
879
+ texture_scale: float2(1.0f),
880
+ round_corners: false,
881
+ radius: 1.5f,
882
+ across_materials: false,
883
+ uv_space_index: 0
884
+ );
885
+
886
+
887
+ export material Polypropylene_Light_Green(*)
888
+ [[
889
+ ::anno::display_name("Polypropylene Opaque - Light Green"),
890
+ ::anno::author("NVIDIA vMaterials"),
891
+ ::anno::contributor("Ruediger Raab"),
892
+ ::anno::contributor("Maik Rohland"),
893
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
894
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "saturated", "light")),
895
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Light_Green.png"),
896
+ ::anno::copyright_notice(COPYRIGHT)
897
+ ]] = Polypropylene_Opaque
898
+ (
899
+ thin_walled: false,
900
+ IOR: 1.49f,
901
+ roughness: 0.0f,
902
+ diffuse_tint: color(0.034340f, 0.679542f, 0.031896f),
903
+ units_absorption_thickness: unit_cm,
904
+ absorption_thickness: 20.0f,
905
+ transmissive_tint: color(0.054480f, 0.930111f, 0.054480f),
906
+ smudges: 0.1f,
907
+ smudge_scale: float2(1.0f),
908
+ texture_translate: float2(0.0f),
909
+ texture_rotate: 0.0f,
910
+ texture_scale: float2(1.0f),
911
+ round_corners: false,
912
+ radius: 1.5f,
913
+ across_materials: false,
914
+ uv_space_index: 0
915
+ );
916
+
917
+
918
+ export material Polypropylene_Lime_Green(*)
919
+ [[
920
+ ::anno::display_name("Polypropylene Opaque - Lime Green"),
921
+ ::anno::author("NVIDIA vMaterials"),
922
+ ::anno::contributor("Ruediger Raab"),
923
+ ::anno::contributor("Maik Rohland"),
924
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
925
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "green", "lime", "saturated", "light")),
926
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Lime_Green.png"),
927
+ ::anno::copyright_notice(COPYRIGHT)
928
+ ]] = Polypropylene_Opaque
929
+ (
930
+ thin_walled: false,
931
+ IOR: 1.49f,
932
+ roughness: 0.0f,
933
+ diffuse_tint: color(0.208637f, 0.597202f, 0.031896f),
934
+ units_absorption_thickness: unit_cm,
935
+ absorption_thickness: 20.0f,
936
+ transmissive_tint: color(0.300544f, 0.879622f, 0.043735f),
937
+ smudges: 0.1f,
938
+ smudge_scale: float2(1.0f),
939
+ texture_translate: float2(0.0f),
940
+ texture_rotate: 0.0f,
941
+ texture_scale: float2(1.0f),
942
+ round_corners: false,
943
+ radius: 1.5f,
944
+ across_materials: false,
945
+ uv_space_index: 0
946
+ );
947
+
948
+
949
+ export material Polypropylene_Black(*)
950
+ [[
951
+ ::anno::display_name("Polypropylene Opaque - Black"),
952
+ ::anno::author("NVIDIA vMaterials"),
953
+ ::anno::contributor("Ruediger Raab"),
954
+ ::anno::contributor("Maik Rohland"),
955
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
956
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "black", "dark", "neutral")),
957
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Black.png"),
958
+ ::anno::copyright_notice(COPYRIGHT)
959
+ ]] = Polypropylene_Opaque
960
+ (
961
+ thin_walled: false,
962
+ IOR: 1.49f,
963
+ roughness: 0.0f,
964
+ diffuse_tint: color(0.038204f, 0.038204f, 0.038204f),
965
+ units_absorption_thickness: unit_cm,
966
+ absorption_thickness: 20.0f,
967
+ transmissive_tint: color(0.038204f, 0.038204f, 0.038204f),
968
+ smudges: 0.1f,
969
+ smudge_scale: float2(1.0f),
970
+ texture_translate: float2(0.0f),
971
+ texture_rotate: 0.0f,
972
+ texture_scale: float2(1.0f),
973
+ round_corners: false,
974
+ radius: 1.5f,
975
+ across_materials: false,
976
+ uv_space_index: 0
977
+ );
978
+
979
+
980
+ export material Polypropylene_Dark_Gray(*)
981
+ [[
982
+ ::anno::display_name("Polypropylene Opaque - Dark Gray"),
983
+ ::anno::author("NVIDIA vMaterials"),
984
+ ::anno::contributor("Ruediger Raab"),
985
+ ::anno::contributor("Maik Rohland"),
986
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
987
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "gray", "dark", "neutral")),
988
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Dark_Gray.png"),
989
+ ::anno::copyright_notice(COPYRIGHT)
990
+ ]] = Polypropylene_Opaque
991
+ (
992
+ thin_walled: false,
993
+ IOR: 1.49f,
994
+ roughness: 0.0f,
995
+ diffuse_tint: color(0.127438f, 0.127438f, 0.127438f),
996
+ units_absorption_thickness: unit_cm,
997
+ absorption_thickness: 20.0f,
998
+ transmissive_tint: color(0.822786f, 0.822786f, 0.822786f),
999
+ smudges: 0.1f,
1000
+ smudge_scale: float2(1.0f),
1001
+ texture_translate: float2(0.0f),
1002
+ texture_rotate: 0.0f,
1003
+ texture_scale: float2(1.0f),
1004
+ round_corners: false,
1005
+ radius: 1.5f,
1006
+ across_materials: false,
1007
+ uv_space_index: 0
1008
+ );
1009
+
1010
+
1011
+ export material Polypropylene_Light_Gray(*)
1012
+ [[
1013
+ ::anno::display_name("Polypropylene Opaque - Light Gray"),
1014
+ ::anno::author("NVIDIA vMaterials"),
1015
+ ::anno::contributor("Ruediger Raab"),
1016
+ ::anno::contributor("Maik Rohland"),
1017
+ ::anno::description("Diffuse plastic polypropylene material for rendering of diffuse plastic with volumetric exhaustion."),
1018
+ ::anno::key_words(string[]("plastic", "polypropylene", "PP", "synthetic", "opaque", "design", "packaging", "molded", "smudged", "smudges", "infinite tiling", "smooth", "gray", "light", "neutral")),
1019
+ ::anno::thumbnail("./.thumbs/Polypropylene_Opaque.Polypropylene_Light_Gray.png"),
1020
+ ::anno::copyright_notice(COPYRIGHT)
1021
+ ]] = Polypropylene_Opaque
1022
+ (
1023
+ thin_walled: false,
1024
+ IOR: 1.49f,
1025
+ roughness: 0.0f,
1026
+ diffuse_tint: color(0.456411f, 0.456411f, 0.456411f),
1027
+ units_absorption_thickness: unit_cm,
1028
+ absorption_thickness: 20.0f,
1029
+ transmissive_tint: color(0.991102f, 0.991102f, 0.991102f),
1030
+ smudges: 0.1f,
1031
+ smudge_scale: float2(1.0f),
1032
+ texture_translate: float2(0.0f),
1033
+ texture_rotate: 0.0f,
1034
+ texture_scale: float2(1.0f),
1035
+ round_corners: false,
1036
+ radius: 1.5f,
1037
+ across_materials: false,
1038
+ uv_space_index: 0
1039
+ );
1040
+
1041
+
1042
+
1043
+
1044
+
1045
+
1046
+
1047
+
1048
+
1049
+
EXLS1/simready_usd/materials/Semi_Aniline_Leather.mdl ADDED
@@ -0,0 +1,718 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2023 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+
37
+ mdl 1.5;
38
+
39
+ import ::anno::*;
40
+ import ::base::*;
41
+ import ::df::*;
42
+ import ::math::*;
43
+ import ::state::*;
44
+ import ::tex::*;
45
+ import ::nvidia::core_definitions::blend_colors;
46
+ import ::nvidia::core_definitions::dimension;
47
+
48
+
49
+ const string COPYRIGHT =
50
+ " Copyright 2023 NVIDIA Corporation. All rights reserved.\n"
51
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
52
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
53
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
54
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
55
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
56
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
57
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
58
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
59
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
60
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
61
+
62
+ const string DESCRIPTION = "A semi aniline leather material";
63
+
64
+ annotation preview_scale( float f);
65
+
66
+ float2x2 invert_2x2(float2x2 M)
67
+ {
68
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
69
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
70
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
71
+ }
72
+
73
+ float uint2float(int x)
74
+ {
75
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
76
+ }
77
+
78
+ int lowbias32(int x)
79
+ {
80
+ x ^= x >>> 16;
81
+ x *= 0x7feb352d;
82
+ x ^= x >>> 15;
83
+ x *= 0x846ca68b;
84
+ x ^= x >>> 16;
85
+ return x;
86
+ }
87
+
88
+ float2 rnd22(int2 p) {
89
+ float2 ret_val = float2(
90
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
91
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
92
+ );
93
+ return ret_val;
94
+ }
95
+
96
+ float3 srgb2rgb(float3 val)
97
+ {
98
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
99
+ }
100
+
101
+ float3 nonrepeat_lookup(
102
+ uniform texture_2d texture = texture_2d(),
103
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
104
+ float texture_scale = 1.0,
105
+ float3 average_color = float3(0.5),
106
+ float patch_size = 8.0
107
+ )
108
+ {
109
+
110
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
111
+ float Z = patch_size; // patch scale inside example texture
112
+ float CON = 1.0f;
113
+
114
+ float3 O = float3(0.f);
115
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
116
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
117
+
118
+ float2 U = uv_in;
119
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
120
+ int2 I = int2(::math::floor(V)); // hexa-tile id
121
+
122
+ // The mean color needs to be determined in Photoshop then to make the
123
+ // average color work out, take the float value and calculate the apropriate
124
+ // mean value as (value^(1/2.2))
125
+
126
+ float3 m = average_color;
127
+
128
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
129
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
130
+
131
+ if( F[2] > 0.f )
132
+
133
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
134
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
135
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
136
+ else
137
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
138
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
139
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
140
+ O = m + O/::math::length(W);
141
+ O = ::math::clamp( (O), 0.0, 1.0);
142
+
143
+ return float3(O);
144
+ }
145
+
146
+ float3 endless_normal(
147
+ uniform texture_2d texture = texture_2d(),
148
+ float factor = 1.0,
149
+ bool flip_tangent_u = false,
150
+ bool flip_tangent_v = false,
151
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
152
+ float texture_scale = 1.0,
153
+ float3 average_color = float3(0.5, 0.5, 1.0),
154
+ float patch_size = 8.0
155
+ //bool srgb2rgb = false,
156
+ //bool rgb2srgb = false
157
+ )
158
+ {
159
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
160
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
161
+
162
+ if (flip_tangent_u)
163
+ transformed_tangent_u=-transformed_tangent_u;
164
+ if (flip_tangent_v)
165
+ transformed_tangent_v=-transformed_tangent_v;
166
+
167
+ // normalized Lookup
168
+ float3 tangent_space_normal =
169
+ (nonrepeat_lookup (
170
+ texture: texture,
171
+ uvw: uvw,
172
+ texture_scale: texture_scale,
173
+ average_color: average_color,
174
+ patch_size: patch_size
175
+ ) - 0.5) * (2.0 * factor);
176
+
177
+
178
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
179
+ uvw.tangent_v * tangent_space_normal.y +
180
+ ::state::normal()*1.0);
181
+ //return ::state::normal();
182
+ }
183
+
184
+ color endless_texture(
185
+ uniform texture_2d texture = texture_2d(),
186
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
187
+ float texture_scale = 10.0,
188
+ float3 average_color = float3(0.5, 0.5, 1.0),
189
+ float patch_size = 8.0,
190
+ bool gamma_correct_lookup = true
191
+ )
192
+ {
193
+ return gamma_correct_lookup ? color(srgb2rgb(
194
+ nonrepeat_lookup (
195
+ texture: texture,
196
+ uvw: uvw,
197
+ texture_scale: texture_scale,
198
+ average_color: average_color,
199
+ patch_size: patch_size
200
+ ))
201
+ ) : color(nonrepeat_lookup (
202
+ texture: texture,
203
+ uvw: uvw,
204
+ texture_scale: texture_scale,
205
+ average_color: average_color,
206
+ patch_size: patch_size
207
+ ));
208
+ }
209
+
210
+ float histogram_range(float input, float range = 1.0f, float position = 0.5f)
211
+ {
212
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
213
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
214
+ return ::math::lerp(low, high, input);
215
+ }
216
+
217
+ float remap_xy_to_0_1(float input, float x, float y)
218
+ {
219
+ return (input - x)/(y - x);
220
+ }
221
+
222
+ float histogram_scan_big(float input, float width, float position)
223
+ {
224
+ return ::math::clamp(
225
+ remap_xy_to_0_1(input,
226
+ ::math::lerp(-width, 1.0, position),
227
+ ::math::lerp(0.0, 1.0 + width, position)),
228
+ 0.0,
229
+ 1.0);
230
+ }
231
+
232
+ float3 normalmap_normal(
233
+ uniform texture_2d texture,
234
+ float factor = 1.0,
235
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
236
+ )
237
+ {
238
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
239
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + ::state::normal() * (lookup.z + (1.0 - factor)));
240
+ }
241
+
242
+ ::base::texture_coordinate_info transform_coordinate_2(
243
+ float4x4 transform
244
+ [[ ::anno::description("A transformation to be applied to the source coordinates. rotation_translation_scale() is a suggested means to compute the transformation matrix") ]],
245
+ ::base::texture_coordinate_info coordinate = ::base::texture_coordinate_info()
246
+ [[ ::anno::description("Coordinate, typically sourced from coordinate_source or coordinate_projection") ]]
247
+ ) [[
248
+ ::anno::description("Transform a texture coordinate by a matrix") ,
249
+ ::anno::noinline()
250
+ ]]
251
+ {
252
+
253
+ /*
254
+ // Version 1
255
+ float4 r_position = float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1)* transform;
256
+ float4 r_tangent_u = float4(coordinate.tangent_u.x,coordinate.tangent_u.y,coordinate.tangent_u.z,1)* transform;
257
+ float4 r_tangent_v = float4(coordinate.tangent_v.x,coordinate.tangent_v.y,coordinate.tangent_v.z,1)* transform;
258
+ return ::base::texture_coordinate_info(
259
+ float3(r_position.x,r_position.y,r_position.z),
260
+ float3(r_tangent_u.x,r_tangent_u.y,r_tangent_u.z), // orthogonalization
261
+ float3(r_tangent_v.x,r_tangent_v.y,r_tangent_v.z));// orthogonalization
262
+ */
263
+
264
+ // Version 2
265
+ float4 r_position = transform * float4(coordinate.position.x,coordinate.position.y,coordinate.position.z,1);
266
+ //Try aproximating it for the case that the rotation is only aroud z and assuming the texture layout is nice and z is ~constant.
267
+ //just pretend there is no other rotation happening
268
+ //get rid of scaling and translation. Then extract fields where sin and cos would be in a simple 2d transform around z.
269
+ float4 u = transform[0];
270
+ float3 ru = ::math::normalize(float3(u.x,u.y,u.z));
271
+ float cos = ru.x;
272
+ float sin = -ru.y;
273
+ //TODO: at least also handle sign of z?
274
+ //TODO: handle tangent becoming 0
275
+
276
+
277
+ return ::base::texture_coordinate_info(
278
+ float3(r_position.x,r_position.y,r_position.z),
279
+ ::math::normalize(cos * coordinate.tangent_u - sin * coordinate.tangent_v),
280
+ ::math::normalize(cos * coordinate.tangent_v + sin * coordinate.tangent_u));
281
+ }
282
+
283
+ ::base::texture_coordinate_info vmat_transform(
284
+ float2 translation = float2(0.0, 0.0),
285
+ float rotation = 0.0, // rotation in degrees
286
+ float2 scaling = float2(1.0, 1.0),
287
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
288
+ uniform int uv_space = 0
289
+ )
290
+ {
291
+ float rotation_rad = (rotation * 3.1415926535897932384626433832f) / 180.f;
292
+ float4x4 scale =
293
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
294
+ 0. , 1.0 /scaling.y , 0. , 0.,
295
+ 0. , 0. , 1.0, 0.,
296
+ translation.x , translation.y , 0.0, 1.);
297
+
298
+ float s = ::math::sin(rotation_rad);
299
+ float c = ::math::cos(rotation_rad);
300
+ float4x4 rotate =
301
+ float4x4( c , -s , 0.0 , 0.0,
302
+ s , c , 0.0 , 0.0,
303
+ 0.0, 0.0 , 1.0 , 0.0,
304
+ 0. , 0.0 , 0.0 , 1.);
305
+
306
+ return transform_coordinate_2(scale*rotate, ::base::coordinate_source(system, uv_space));
307
+ }
308
+
309
+ export material Semi_Aniline_Leather(
310
+ uniform bool infinite_tiling = true [[
311
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
312
+ ::anno::display_name("Infinite Tiling"),
313
+ ::anno::in_group("Appearance")
314
+ ]],
315
+ float bump_strength = 0.3f [[
316
+ ::anno::description("Specifies the strength of the bump."),
317
+ ::anno::display_name("Bump Strength"),
318
+ ::anno::in_group("Appearance"),
319
+ ::anno::hard_range(0.f, 1.f)
320
+ ]],
321
+ color leather_color = color(0.176774f, 0.056374f, 0.012664f) [[
322
+ ::anno::description("Choose the color of the front side."),
323
+ ::anno::display_name("Color Front"),
324
+ ::anno::in_group("Appearance", "Front")
325
+ ]],
326
+ float diffuse_brightness_front = 0.3f [[
327
+ ::anno::description("Adjusts the lightness of the material"),
328
+ ::anno::display_name("Brightness Front"),
329
+ ::anno::in_group("Appearance", "Front"),
330
+ ::anno::hard_range(0.f, 1.f)
331
+ ]],
332
+ float reflection_roughness_front = 0.15f [[
333
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
334
+ ::anno::display_name("Roughness Front"),
335
+ ::anno::in_group("Appearance", "Front"),
336
+ ::anno::hard_range(0.f, 1.f)
337
+ ]],
338
+ float imperfections_dust = 0.07f [[
339
+ ::anno::description("Adds specular variation to the roughness."),
340
+ ::anno::display_name("Imperfection Dust"),
341
+ ::anno::in_group("Appearance", "Front", "Imperfections"),
342
+ ::anno::hard_range(0.f, 1.f)
343
+ ]],
344
+ float imperfections_grunge = 0.13f [[
345
+ ::anno::description("Adds specular variation to the roughness."),
346
+ ::anno::display_name("Imperfection Grunge"),
347
+ ::anno::in_group("Appearance", "Front", "Imperfections"),
348
+ ::anno::hard_range(0.f, 1.f)
349
+ ]],
350
+ float imperfections_smudges = 0.87f [[
351
+ ::anno::description("Adds specular variation to the roughness."),
352
+ ::anno::display_name("Imperfection Smudges"),
353
+ ::anno::in_group("Appearance", "Front", "Imperfections"),
354
+ ::anno::hard_range(0.f, 1.f)
355
+ ]],
356
+ color color_back_leather = color(0.098689f, 0.046149f, 0.020951f) [[
357
+ ::anno::description("Choose the color of the back side."),
358
+ ::anno::display_name("Color Back"),
359
+ ::anno::in_group("Appearance", "Back")
360
+ ]],
361
+ float color_brightness_back = 0.5f [[
362
+ ::anno::description("Adjusts the lightness of the material"),
363
+ ::anno::display_name("Brightness Back"),
364
+ ::anno::in_group("Appearance", "Back"),
365
+ ::anno::hard_range(0.f, 1.f)
366
+ ]],
367
+ float reflection_roughness_back = 0.65f [[
368
+ ::anno::description("Higher roughness values lead to bigger highlights and blurrier reflections."),
369
+ ::anno::display_name("Roughness Back"),
370
+ ::anno::in_group("Appearance", "Back"),
371
+ ::anno::hard_range(0.f, 1.f)
372
+ ]],
373
+ uniform bool dirt_back_on_off = false [[
374
+ ::anno::description("Switch on and off the dirt layer on the backside."),
375
+ ::anno::display_name("Dirt Back"),
376
+ ::anno::in_group("Appearance", "Dirt")
377
+ ]],
378
+ color dirt_color = color(0.160444f, 0.016988f, 0.016988f) [[
379
+ ::anno::description("Choose the color of the dirt layer."),
380
+ ::anno::display_name("Dirt Color"),
381
+ ::anno::in_group("Appearance", "Dirt")
382
+ ]],
383
+ float softness = 0.66f [[
384
+ ::anno::description("Adjust the transition between dirt and leather. From hard to soft."),
385
+ ::anno::display_name("Dirt Softness"),
386
+ ::anno::in_group("Appearance", "Dirt"),
387
+ ::anno::hard_range(0.f, 1.f)
388
+ ]],
389
+ float position = 0.25f [[
390
+ ::anno::description("Adjust the intensity through position."),
391
+ ::anno::display_name("Dirt Amount"),
392
+ ::anno::in_group("Appearance", "Dirt"),
393
+ ::anno::hard_range(0.f, 1.f)
394
+ ]],
395
+ float2 texture_translate = float2(0.f) [[
396
+ ::anno::description("Controls the position of the texture."),
397
+ ::anno::display_name("Translate"),
398
+ ::anno::in_group("Transform")
399
+ ]],
400
+ float texture_rotate = 0.f [[
401
+ ::anno::description("Rotates angle of the texture in degrees."),
402
+ ::anno::display_name("Rotate"),
403
+ ::anno::in_group("Transform")
404
+ ]],
405
+ float2 texture_scale = float2(1.0f) [[
406
+ ::anno::description("Larger numbers increase the size."),
407
+ ::anno::display_name("Scale"),
408
+ ::nvidia::core_definitions::dimension(float2(1.0f, 1.0f)),
409
+ ::preview_scale(2.5f),
410
+ ::anno::in_group("Transform")
411
+ ]],
412
+ uniform bool round_corners = false [[
413
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are rquired to evaluate the round corner effect"),
414
+ ::anno::display_name("Round Corners"),
415
+ ::anno::in_group("Round Corners")
416
+ ]],
417
+ uniform float radius = 1.5f [[
418
+ ::anno::description("Radius of the rounded corners"),
419
+ ::anno::display_name("Radius mm"),
420
+ ::anno::in_group("Round Corners"),
421
+ ::anno::soft_range(0.f, 10.f)
422
+ ]],
423
+ uniform bool across_materials = true [[
424
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
425
+ ::anno::display_name("Across Materials"),
426
+ ::anno::in_group("Round Corners")
427
+ ]],
428
+ uniform int uv_space_index = 0 [[
429
+ ::anno::description("Use selected UV space for material"),
430
+ ::anno::display_name("UV Space Index"),
431
+ ::anno::in_group("Advanced")
432
+ ]])
433
+ [[
434
+ ::anno::description(DESCRIPTION),
435
+ ::anno::display_name("Semi Aniline Leather"),
436
+ ::anno::copyright_notice(COPYRIGHT),
437
+ ::anno::key_words(string[]("leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "warm", "soft", "aniline", "semi")),
438
+ ::anno::author("Nvidia vMaterials"),
439
+ ::anno::contributor("Maik Rohland"),
440
+ ::anno::contributor("Ruediger Raab"),
441
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Leather.png")
442
+ ]]
443
+ =
444
+ let {
445
+ float2 texture_scale_rescaled = texture_scale / 5.0f;
446
+ bool tmp0 = true;
447
+
448
+ material_surface tmp1(::df::weighted_layer(::math::pow(::math::lerp(0.f, 1.f, ::math::smoothstep(::math::lerp(1.f, 0.f, position) - softness, ::math::lerp(1.f, 0.f, position) + softness, float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1])), 2.43300009f), ::df::diffuse_reflection_bsdf(dirt_color, 0.800000012f), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.761000037f, 0.582000017f), ::df::microfacet_ggx_smith_bsdf(((float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfections_dust + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, ::math::lerp(0.286000013f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfections_grunge + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfections_smudges) * ((float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfections_dust + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, ::math::lerp(0.286000013f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfections_grunge + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfections_smudges), ((float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfections_dust + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, ::math::lerp(0.286000013f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfections_grunge + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfections_smudges) * ((float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[0] * imperfections_dust + histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, ::math::lerp(0.286000013f, 0.75f, reflection_roughness_front)) + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[1] * imperfections_grunge + (float3(infinite_tiling ? endless_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 10.f, float3(0.453999996f, 0.832000017f, 0.513999999f), 8.f, false) : ::base::file_texture(texture_2d("./textures/multi_R_dust_G_grunge_B_leather.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) - 0.5f)[2] * imperfections_smudges), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(nvidia::core_definitions::blend_colors(leather_color, (infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.363999993f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 3.f, diffuse_brightness_front)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.796000063f, 0.784000039f)).tint, color(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 0.5f, ::math::lerp(0.286000013f, 0.75f, reflection_roughness_front))), ::base::color_layer_brightness, 0.449999988f).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/semi_aniline_front_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.476999998f, 0.474000007f, 0.987999976f), 8.f) : normalmap_normal(texture_2d("./textures/semi_aniline_front_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(texture_2d("./textures/semi_aniline_front_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.476999998f, 0.474000007f, 0.987999976f), 8.f) : normalmap_normal(texture_2d("./textures/semi_aniline_front_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
449
+ material_surface tmp2(dirt_back_on_off ? ::df::weighted_layer(::math::pow(::math::lerp(0.f, 1.f, ::math::smoothstep(::math::lerp(1.f, 0.f, position) - softness, ::math::lerp(1.f, 0.f, position) + softness, float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.708999991f, 0.393999994f, 0.836000025f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_front_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1])), 2.43300009f), ::df::diffuse_reflection_bsdf(dirt_color, 0.800000012f), ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.421000034f, 0.625f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_back_leather, (infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.492000014f, 0.43900001f, 0.375f), 8.f, true) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 2.f, color_brightness_back)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, 0.754000008f)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.527999997f, 0.5f, 0.995999992f), 8.f) : normalmap_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.527999997f, 0.5f, 0.995999992f), 8.f) : normalmap_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), ::state::normal()) : ::df::custom_curve_layer(0.0399999991f, 1.f, 5.f, histogram_scan_big(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[2], 0.421000034f, 0.625f), ::df::microfacet_ggx_smith_bsdf(histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)), histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)) * histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[0], 1.f, ::math::lerp(0.349999994f, 0.649999976f, reflection_roughness_back)), color(1.f, 1.f, 1.f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(1.f, ::df::diffuse_reflection_bsdf(nvidia::core_definitions::blend_colors(color_back_leather, (infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_diff.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.492000014f, 0.43900001f, 0.375f), 8.f, true) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_diff.jpg", ::tex::gamma_srgb), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint) * color(::math::lerp(0.f, 2.f, color_brightness_back)), ::base::color_layer_overlay, histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.688000023f, 0.890999973f, 0.536000013f), 8.f, false) : ::base::file_texture(texture_2d("./textures/semi_aniline_back_multi_rough_ao_height.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false).tint)[1], 1.f, 0.754000008f)).tint, 0.f), bsdf(), infinite_tiling ? endless_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.527999997f, 0.5f, 0.995999992f), 8.f) : normalmap_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), infinite_tiling ? endless_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), 1.f, false, false, vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index), 8.f, float3(0.527999997f, 0.5f, 0.995999992f), 8.f) : normalmap_normal(texture_2d("./textures/semi_aniline_back_norm.jpg", ::tex::gamma_linear), ::math::lerp(0.f, 2.5f, bump_strength), vmat_transform(texture_translate, texture_rotate, texture_scale_rescaled, ::base::texture_coordinate_uvw, uv_space_index))), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
450
+ color tmp3 = color(1.f, 1.f, 1.f);
451
+ material_geometry tmp5(float3(0.f), 1.f, round_corners ? ::state::rounded_corner_normal(radius * 0.00100000005f, across_materials, 1.f) : ::state::normal());
452
+ } in
453
+ material(
454
+ thin_walled: tmp0,
455
+ surface: tmp1,
456
+ backface: tmp2,
457
+ ior: tmp3,
458
+ geometry: tmp5);
459
+
460
+ export material Semi_Aniline_Black(*)
461
+ [[
462
+ ::anno::description(DESCRIPTION),
463
+ ::anno::display_name("Black Semi Aniline Leather"),
464
+ ::anno::copyright_notice(COPYRIGHT),
465
+ ::anno::key_words(string[]("black", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "warm", "soft", "aniline", "semi")),
466
+ ::anno::author("Nvidia vMaterials"),
467
+ ::anno::contributor("Maik Rohland"),
468
+ ::anno::contributor("Ruediger Raab"),
469
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Black.png")
470
+ ]]
471
+ = Semi_Aniline_Leather
472
+ (
473
+ infinite_tiling: true,
474
+ bump_strength: 0.3f,
475
+ leather_color: color(0.009021f, 0.009021f, 0.009021f),
476
+ diffuse_brightness_front: 0.3f,
477
+ reflection_roughness_front: 0.15f,
478
+ imperfections_dust: 0.07f,
479
+ imperfections_grunge: 0.13f,
480
+ imperfections_smudges: 0.87f,
481
+ color_back_leather: color(0.034230f, 0.034230f, 0.034230f),
482
+ color_brightness_back: 0.65f,
483
+ reflection_roughness_back: 0.65f,
484
+ dirt_back_on_off: true,
485
+ dirt_color: color(0.067725f, 0.067725f, 0.067725f),
486
+ softness: 0.66f,
487
+ position: 0.25f,
488
+ texture_translate: float2(0.0f),
489
+ texture_rotate: 0.0f,
490
+ texture_scale: float2(1.0f),
491
+ round_corners: false,
492
+ radius: 1.5f,
493
+ across_materials: true,
494
+ uv_space_index: 0
495
+ );
496
+
497
+ export material Semi_Aniline_Red(*)
498
+ [[
499
+ ::anno::description(DESCRIPTION),
500
+ ::anno::display_name("Red Semi Aniline Leather"),
501
+ ::anno::copyright_notice(COPYRIGHT),
502
+ ::anno::key_words(string[]("red", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "warm", "soft", "aniline", "semi")),
503
+ ::anno::author("Nvidia vMaterials"),
504
+ ::anno::contributor("Maik Rohland"),
505
+ ::anno::contributor("Ruediger Raab"),
506
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Red.png")
507
+ ]]
508
+ = Semi_Aniline_Leather
509
+ (
510
+ infinite_tiling: true,
511
+ bump_strength: 0.3f,
512
+ leather_color: color(0.160444f, 0.007751f, 0.007751f),
513
+ diffuse_brightness_front: 0.3f,
514
+ reflection_roughness_front: 0.15f,
515
+ imperfections_dust: 0.07f,
516
+ imperfections_grunge: 0.13f,
517
+ imperfections_smudges: 0.87f,
518
+ color_back_leather: color(0.180144f,0.065754f,0.065754f),
519
+ color_brightness_back: 0.65f,
520
+ reflection_roughness_back: 0.65f,
521
+ dirt_back_on_off: true,
522
+ dirt_color: color(0.160444f, 0.007751f, 0.007751f),
523
+ softness: 0.66f,
524
+ position: 0.25f,
525
+ texture_translate: float2(0.0f),
526
+ texture_rotate: 0.0f,
527
+ texture_scale: float2(1.0f),
528
+ round_corners: false,
529
+ radius: 1.5f,
530
+ across_materials: true,
531
+ uv_space_index: 0
532
+ );
533
+
534
+ export material Semi_Aniline_Peach(*)
535
+ [[
536
+ ::anno::description(DESCRIPTION),
537
+ ::anno::display_name("Peach Semi Aniline Leather"),
538
+ ::anno::copyright_notice(COPYRIGHT),
539
+ ::anno::key_words(string[]("peach", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "warm", "soft", "aniline", "semi")),
540
+ ::anno::author("Nvidia vMaterials"),
541
+ ::anno::contributor("Maik Rohland"),
542
+ ::anno::contributor("Ruediger Raab"),
543
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Peach.png")
544
+ ]]
545
+ = Semi_Aniline_Leather
546
+ (
547
+ infinite_tiling: true,
548
+ bump_strength: 0.4f,
549
+ leather_color: color(0.827726f, 0.103634f, 0.037029f),
550
+ diffuse_brightness_front: 0.5f,
551
+ reflection_roughness_front: 0.22f,
552
+ imperfections_dust: 0.074f,
553
+ imperfections_grunge: 0.124f,
554
+ imperfections_smudges: 0.342f,
555
+ color_back_leather: color(0.774227f,0.302125f,0.238828f),
556
+ color_brightness_back: 0.7f,
557
+ reflection_roughness_back: 0.533f,
558
+ dirt_back_on_off: true,
559
+ dirt_color: color(0.160444f, 0.007751f, 0.007751f),
560
+ softness: 0.807f,
561
+ position: 0.22f,
562
+ texture_translate: float2(0.0f),
563
+ texture_rotate: 0.0f,
564
+ texture_scale: float2(1.0f),
565
+ round_corners: false,
566
+ radius: 1.5f,
567
+ across_materials: true,
568
+ uv_space_index: 0
569
+ );
570
+
571
+ export material Semi_Aniline_Mint(*)
572
+ [[
573
+ ::anno::description(DESCRIPTION),
574
+ ::anno::display_name("Mint Semi Aniline Leather"),
575
+ ::anno::copyright_notice(COPYRIGHT),
576
+ ::anno::key_words(string[]("mint", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "soft", "aniline", "semi")),
577
+ ::anno::author("Nvidia vMaterials"),
578
+ ::anno::contributor("Maik Rohland"),
579
+ ::anno::contributor("Ruediger Raab"),
580
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Mint.png")
581
+ ]]
582
+ = Semi_Aniline_Leather
583
+ (
584
+ infinite_tiling: true,
585
+ bump_strength: 0.4f,
586
+ leather_color: color(0.431340f, 0.453456f, 0.280124f),
587
+ diffuse_brightness_front: 0.696f,
588
+ reflection_roughness_front: 0.22f,
589
+ imperfections_dust: 0.074f,
590
+ imperfections_grunge: 0.124f,
591
+ imperfections_smudges: 0.342f,
592
+ color_back_leather: color(0.547994f,0.560499f,0.459080f),
593
+ color_brightness_back: 0.88f,
594
+ reflection_roughness_back: 0.533f,
595
+ dirt_back_on_off: true,
596
+ dirt_color: color(0.154152f, 0.160444f, 0.106156f),
597
+ softness: 0.8f,
598
+ position: 0.25f,
599
+ texture_translate: float2(0.0f),
600
+ texture_rotate: 0.0f,
601
+ texture_scale: float2(1.0f),
602
+ round_corners: false,
603
+ radius: 1.5f,
604
+ across_materials: true,
605
+ uv_space_index: 0
606
+ );
607
+
608
+ export material Semi_Aniline_Orange(*)
609
+ [[
610
+ ::anno::description(DESCRIPTION),
611
+ ::anno::display_name("Orange Semi Aniline Leather"),
612
+ ::anno::copyright_notice(COPYRIGHT),
613
+ ::anno::key_words(string[]("orange", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "warm", "soft", "aniline", "semi")),
614
+ ::anno::author("Nvidia vMaterials"),
615
+ ::anno::contributor("Maik Rohland"),
616
+ ::anno::contributor("Ruediger Raab"),
617
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Orange.png")
618
+ ]]
619
+ = Semi_Aniline_Leather
620
+ (
621
+ infinite_tiling: true,
622
+ bump_strength: 0.45f,
623
+ leather_color: color(0.680020f, 0.130352f, 0.016988f),
624
+ diffuse_brightness_front: 0.5f,
625
+ reflection_roughness_front: 0.22f,
626
+ imperfections_dust: 0.074f,
627
+ imperfections_grunge: 0.124f,
628
+ imperfections_smudges: 0.342f,
629
+ color_back_leather: color(0.605484f,0.363604f,0.212044f),
630
+ color_brightness_back: 0.2f,
631
+ reflection_roughness_back: 0.533f,
632
+ dirt_back_on_off: true,
633
+ dirt_color: color(0.666117f, 0.409826f, 0.028991f),
634
+ softness: 0.615f,
635
+ position: 0.25f,
636
+ texture_translate: float2(0.0f),
637
+ texture_rotate: 0.0f,
638
+ texture_scale: float2(1.0f),
639
+ round_corners: false,
640
+ radius: 1.5f,
641
+ across_materials: true,
642
+ uv_space_index: 0
643
+ );
644
+
645
+ export material Semi_Aniline_Lemon(*)
646
+ [[
647
+ ::anno::description(DESCRIPTION),
648
+ ::anno::display_name("Lemon Semi Aniline Leather"),
649
+ ::anno::copyright_notice(COPYRIGHT),
650
+ ::anno::key_words(string[]("lemon", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "warm", "soft", "aniline", "semi")),
651
+ ::anno::author("Nvidia vMaterials"),
652
+ ::anno::contributor("Maik Rohland"),
653
+ ::anno::contributor("Ruediger Raab"),
654
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Lemon.png")
655
+
656
+ ]]
657
+ = Semi_Aniline_Leather
658
+ (
659
+ infinite_tiling: true,
660
+ bump_strength: 0.4f,
661
+ leather_color: color(0.796917f, 0.585973f, 0.011126f),
662
+ diffuse_brightness_front: 0.3f,
663
+ reflection_roughness_front: 0.22f,
664
+ imperfections_dust: 0.074f,
665
+ imperfections_grunge: 0.124f,
666
+ imperfections_smudges: 0.342f,
667
+ color_back_leather: color(0.774227f,0.729919f,0.499505f),
668
+ color_brightness_back: 0.176f,
669
+ reflection_roughness_back: 0.533f,
670
+ dirt_back_on_off: true,
671
+ dirt_color: color(0.425905f, 0.054592f, 0.012664f),
672
+ softness: 0.615f,
673
+ position: 0.3f,
674
+ texture_translate: float2(0.0f),
675
+ texture_rotate: 0.0f,
676
+ texture_scale: float2(1.0f),
677
+ round_corners: false,
678
+ radius: 1.5f,
679
+ across_materials: true,
680
+ uv_space_index: 0
681
+ );
682
+
683
+ export material Semi_Aniline_Salmon(*)
684
+ [[
685
+ ::anno::description(DESCRIPTION),
686
+ ::anno::display_name("Salmon Semi Aniline Leather"),
687
+ ::anno::copyright_notice(COPYRIGHT),
688
+ ::anno::key_words(string[]("salmon", "leather", "infinite", "tiling", "new", "natural", "bumped", "interior", "cloth", "warm", "soft", "aniline", "semi")),
689
+ ::anno::author("Nvidia vMaterials"),
690
+ ::anno::contributor("Maik Rohland"),
691
+ ::anno::contributor("Ruediger Raab"),
692
+ ::anno::thumbnail("./.thumbs/Semi_Aniline_Leather.Semi_Aniline_Salmon.png")
693
+ ]]
694
+ = Semi_Aniline_Leather
695
+ (
696
+ infinite_tiling: true,
697
+ bump_strength: 0.4f,
698
+ leather_color: color(0.812241f, 0.204710f, 0.190463f),
699
+ diffuse_brightness_front: 0.5f,
700
+ reflection_roughness_front: 0.22f,
701
+ imperfections_dust: 0.074f,
702
+ imperfections_grunge: 0.124f,
703
+ imperfections_smudges: 0.342f,
704
+ color_back_leather: color(0.751895f,0.579547f,0.573159f),
705
+ color_brightness_back: 0.2f,
706
+ reflection_roughness_back: 0.533f,
707
+ dirt_back_on_off: true,
708
+ dirt_color: color(0.592438f, 0.124741f, 0.069727f),
709
+ softness: 0.801f,
710
+ position: 0.25f,
711
+ texture_translate: float2(0.0f),
712
+ texture_rotate: 0.0f,
713
+ texture_scale: float2(1.0f),
714
+ round_corners: false,
715
+ radius: 1.5f,
716
+ across_materials: true,
717
+ uv_space_index: 0
718
+ );
EXLS1/simready_usd/materials/Stainless_Steel.mdl ADDED
@@ -0,0 +1,1543 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /******************************************************************************
2
+ * Copyright 2022 NVIDIA Corporation. All rights reserved. *
3
+ ******************************************************************************
4
+
5
+ Permission is hereby granted by NVIDIA Corporation ("NVIDIA"), free of charge,
6
+ to any person obtaining a copy of the sample definition code that uses our
7
+ Material Definition Language (the "MDL Materials"), to reproduce and distribute
8
+ the MDL Materials, including without limitation the rights to use, copy, merge,
9
+ publish, distribute, and sell modified and unmodified copies of the MDL
10
+ Materials, and to permit persons to whom the MDL Materials is furnished to do
11
+ so, in all cases solely for use with NVIDIA's Material Definition Language,
12
+ subject to the following further conditions:
13
+
14
+ 1. The above copyright notices, this list of conditions, and the disclaimer
15
+ that follows shall be retained in all copies of one or more of the MDL
16
+ Materials, including in any software with which the MDL Materials are bundled,
17
+ redistributed, and/or sold, and included either as stand-alone text files,
18
+ human-readable headers or in the appropriate machine-readable metadata fields
19
+ within text or binary files as long as those fields can be easily viewed by the
20
+ user, as applicable.
21
+ 2. The name of NVIDIA shall not be used to promote, endorse or advertise any
22
+ Modified Version without specific prior written permission, except a) to comply
23
+ with the notice requirements otherwise contained herein; or b) to acknowledge
24
+ the contribution(s) of NVIDIA.
25
+
26
+ THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
27
+ OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
28
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
29
+ TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR
30
+ ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL,
31
+ INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF
32
+ CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE
33
+ THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.
34
+ */
35
+
36
+ mdl 1.6;
37
+
38
+ import ::anno::*;
39
+ import ::base::*;
40
+ import ::df::*;
41
+ import ::math::*;
42
+ import ::state::*;
43
+ import ::tex::*;
44
+ import ::nvidia::core_definitions::blend_colors;
45
+ import ::nvidia::core_definitions::dimension;
46
+
47
+ const string COPYRIGHT =
48
+ " Copyright 2022 NVIDIA Corporation. All rights reserved.\n"
49
+ " MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT,\n"
50
+ " WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR,\n"
51
+ " THE MDL MATERIALS ARE PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND,\n"
52
+ " EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF\n"
53
+ " MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF\n"
54
+ " COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA\n"
55
+ " CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY\n"
56
+ " GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN\n"
57
+ " AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR\n"
58
+ " INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN THE MDL MATERIALS.\n";
59
+
60
+ const string DESCRIPTION =
61
+ "A stainless steel material with adjustable roughness and controls to add secondary effects \n"
62
+ "such as stains, smudges and mechanical damage";
63
+
64
+
65
+ float4 tile_select(uniform int select = 0)
66
+ {
67
+ switch (select)
68
+ {
69
+ case 0: return float4(0.000, 0.333, 0.666, 1.000);
70
+ case 1: return float4(0.333, 0.666, 0.666, 1.000);
71
+ case 2: return float4(0.666, 1.000, 0.666, 1.000);
72
+
73
+ case 3: return float4(0.000, 0.333, 0.333, 0.666);
74
+ case 4: return float4(0.333, 0.666, 0.333, 0.666);
75
+ case 5: return float4(0.666, 1.000, 0.333, 0.666);
76
+
77
+ case 6: return float4(0.000, 0.333, 0.000, 0.333);
78
+ case 7: return float4(0.333, 0.666, 0.000, 0.333);
79
+ case 8: return float4(0.666, 1.000, 0.000, 0.333);
80
+
81
+ default: return float4(0.000, 0.333, 0.000, 0.333);
82
+ }
83
+ }
84
+
85
+ export struct vm_coordinates
86
+ [[
87
+ ::anno::hidden()
88
+ ]]
89
+ {
90
+ float2 uv;
91
+ float rotation;
92
+ int uv_space_index;
93
+ float4 carry;
94
+ };
95
+
96
+ enum vm_mono_select
97
+ [[
98
+ anno::description("Modes for the creation of a gray-scale value from a color"),
99
+ anno::hidden()
100
+ ]]
101
+ {
102
+ mono_r = 0,
103
+ mono_g = 1,
104
+ mono_b = 2,
105
+ mono_a = 3,
106
+ mono_average = 4
107
+ };
108
+
109
+ vm_coordinates vm_coord
110
+ (
111
+ float2 translation = float2(0.0f, 0.0) [[
112
+ ::anno::display_name("Translation"),
113
+ ::anno::description("Translates the coordinates")
114
+ ]],
115
+ float rotation = 0.0f [[
116
+ ::anno::display_name("Rotation"),
117
+ ::anno::description("Rotates the coordinates in degrees")
118
+ ]],
119
+ float2 scaling = float2(1.0f, 1.0f) [[
120
+ ::anno::display_name("Scaling"),
121
+ ::anno::description("Scales the coordinates")
122
+ ]],
123
+ uniform int uv_space = 0 [[
124
+ ::anno::display_name("UV Space"),
125
+ ::anno::description("Chose the UV space")
126
+ ]]
127
+ )
128
+ [[
129
+ ::anno::display_name("vm Transform"),
130
+ ::anno::description("Generates coordinates to be used in vm_lookup functions")
131
+ ]]
132
+ {
133
+ vm_coordinates uv;
134
+ ::base::texture_coordinate_info info = ::base::coordinate_source( ::base::texture_coordinate_uvw, uv_space);
135
+ uv.rotation = (rotation * 3.1415926535897932384626433832f) / 180.f;
136
+ uv.uv = float2(info.position.x, info.position.y);
137
+ float sine = ::math::sin(uv.rotation);
138
+ float cosine = ::math::cos(uv.rotation);
139
+ float2x2 rot = float2x2(cosine, -sine, sine, cosine);
140
+ uv.uv = rot * uv.uv;
141
+ uv.uv /= scaling;
142
+ uv.uv += translation;
143
+ return uv;
144
+ }
145
+
146
+
147
+ vm_coordinates vm_coord_hex(
148
+ vm_coordinates uv,
149
+ float scale = 1.0f)
150
+ {
151
+ vm_coordinates uv_return;
152
+ float2 uv_ = float2(uv.uv.x, uv.uv.y);
153
+
154
+ // same as from function get_hex above
155
+ float2 s = float2(1.0f, 1.7320508f);
156
+ float2 n = uv_ - float2(0.5f, 1.0f);
157
+ float4 c = ::math::floor(float4(uv_.x, uv_.y, n.x, n.y)/float4(s.x, s.y, s.x, s.y)) + 0.5f;
158
+ float2 h_1 = uv_ - float2(c.x, c.y) * s;
159
+ float2 h_2 = uv_ - (float2(c.z, c.w) + float2(0.5f)) * s;
160
+ float4 uv_id = ::math::dot(h_1, h_1) < ::math::dot(h_2, h_2) ? float4(h_1.x, h_1.y, c.x, c.y) : float4(h_2.x, h_2.y, c.z, c.w);
161
+
162
+ uv_return.uv = float2(uv_id.x*scale+0.5, uv_id.y*scale+0.5);
163
+ // unless we introduce random cell rotations where we need to compensate for this in the rotation
164
+ // we can just plain copy the rotation value
165
+ uv_return.rotation = uv.rotation;
166
+ return uv_return;
167
+ }
168
+
169
+ // Offsets a set of uv coordinates in either row (u) or column (v) direction
170
+ vm_coordinates vm_coord_rowcol_offset(
171
+ vm_coordinates uv,
172
+ float offset,
173
+ bool horizontal_offset = true
174
+ )
175
+ {
176
+ int index = horizontal_offset ? 0 : 1;
177
+ uv.uv[index] += ::math::floor(uv.uv[index ^ 1]) * offset;
178
+ return uv;
179
+ }
180
+
181
+ vm_coordinates vm_coord_grid(
182
+ vm_coordinates uv,
183
+ float scale = 1.0f
184
+ )
185
+ {
186
+ float2x2 scal = float2x2(scale, 0., 0., scale);
187
+ uv.uv = ::math::frac(uv.uv);
188
+ uv.uv -= 0.5f;
189
+ uv.uv = scal * uv.uv;
190
+ uv.uv = uv.uv + 0.5f;
191
+ return uv;
192
+ }
193
+
194
+ ::base::texture_return vm_tex_lookup(
195
+ uniform texture_2d tex,
196
+ vm_coordinates uv = vm_coord(),
197
+ uniform vm_mono_select mono_source = mono_a,
198
+ float4 scale = float4(1.0f),
199
+
200
+ uniform ::tex::wrap_mode wrap_u = ::tex::wrap_repeat,
201
+ uniform ::tex::wrap_mode wrap_v = ::tex::wrap_repeat,
202
+ uniform float2 crop_u = float2(0.0, 1.0),
203
+ uniform float2 crop_v = float2(0.0, 1.0)
204
+ )
205
+ {
206
+ float mono;
207
+ float4 lookup = ::tex::lookup_float4(tex, uv.uv, wrap_u, wrap_v, crop_u, crop_v) * scale;
208
+ switch( mono_source ) {
209
+ case mono_r: mono = lookup.x;
210
+ break;
211
+ case mono_g: mono = lookup.y;
212
+ break;
213
+ case mono_b: mono = lookup.z;
214
+ break;
215
+ case mono_a: mono = lookup.w;
216
+ break;
217
+ case mono_average: mono = ::math::average(float3(lookup.x, lookup.y, lookup.z));
218
+ break;
219
+ }
220
+ return ::base::texture_return(color(lookup.x, lookup.y, lookup.z), mono);
221
+ }
222
+
223
+ // *** SET CUTOUT ENUM NAMES ***
224
+ export enum cutout_pattern
225
+ [[
226
+ ::anno::description("Cutout Pattern"),
227
+ ::anno::hidden()
228
+ ]]
229
+ {
230
+ pattern_circle = 0
231
+ [[ ::anno::display_name("Circle")]],
232
+ pattern_hexagon = 1
233
+ [[ ::anno::display_name("Hexagon")]],
234
+ pattern_line = 2
235
+ [[ ::anno::display_name("Line") ]],
236
+
237
+ pattern_square = 3
238
+ [[ ::anno::display_name("Square")]],
239
+ pattern_rectangle = 4
240
+ [[ ::anno::display_name("Rectangle")]],
241
+ pattern_cross = 5
242
+ [[ ::anno::display_name("Cross")]],
243
+
244
+ pattern_rhombus = 6
245
+ [[ ::anno::display_name("Rhombus")]],
246
+ pattern_triangle = 7
247
+ [[ ::anno::display_name("Triangle")]],
248
+ pattern_star = 8
249
+ [[ ::anno::display_name("Star")]]
250
+ };
251
+
252
+ ::base::texture_coordinate_info vmat_transform_post_scale(
253
+ ::base::texture_coordinate_info uvw,
254
+ float2 scale = float2(1.0f)
255
+ )
256
+ {
257
+ return ::base::texture_coordinate_info(
258
+ position: float3(uvw.position.x / scale.x,
259
+ uvw.position.y / scale.y,
260
+ uvw.position.z),
261
+ tangent_u: uvw.tangent_u,
262
+ tangent_v: uvw.tangent_v
263
+ );
264
+ }
265
+
266
+ float3 normalmap_normal(
267
+ uniform texture_2d texture,
268
+ float factor = 1.0,
269
+ ::base::texture_coordinate_info uvw = ::base::texture_coordinate_info()
270
+ )
271
+ {
272
+ float3 lookup = (::tex::lookup_float3(texture, float2(uvw.position.x, uvw.position.y)) - float3(0.5)) * (factor * 2.0);
273
+ return ::math::normalize(uvw.tangent_u * lookup.x + uvw.tangent_v * lookup.y + state::normal() * (lookup.z + (1.0 - factor)));
274
+ }
275
+
276
+ float overlay(float base, float layer, float weight)
277
+ {
278
+ return base + (1.0f - base) * layer * weight;
279
+ }
280
+
281
+ // Returns the normal n in tangent space, given n is in internal space.
282
+ float3 transform_internal_to_tangent(float3 n)
283
+ [[
284
+ anno::hidden()
285
+ ]]
286
+ {
287
+ return
288
+ n.x* float3(state::texture_tangent_u(0).x,state::texture_tangent_v(0).x,state::normal().x)+
289
+ n.y* float3(state::texture_tangent_u(0).y,state::texture_tangent_v(0).y,state::normal().y)+
290
+ n.z* float3(state::texture_tangent_u(0).z,state::texture_tangent_v(0).z,state::normal().z);
291
+ }
292
+
293
+ // Returns the normal n in internal space, given n is in tangent space.
294
+ float3 transform_tangent_to_internal(float3 n)
295
+ [[
296
+ anno::hidden()
297
+ ]]
298
+ {
299
+ return state::texture_tangent_u(0) * n.x +
300
+ state::texture_tangent_v(0) * n.y +
301
+ state::normal() * n.z ;
302
+ }
303
+
304
+
305
+
306
+ // Returns a normal by adding a detail normal to a global normal.
307
+ // If detail blending of two normal maps gives visual artifacts, check if texture_2d are loaded
308
+ // correctly with tex::gamma_linear
309
+ float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
310
+ {
311
+ // http://blog.selfshadow.com/publications/blending-in-detail/
312
+ float3 n_t = transform_internal_to_tangent(n);
313
+ float3 nd_t = transform_internal_to_tangent(nd);
314
+
315
+ n_t=n_t + float3(0.,0.,1.);
316
+ nd_t = nd_t * float3(-1.,-1.,1.);
317
+ n = n_t*math::dot(n_t, nd_t)/n_t.z - nd_t;
318
+ return ::math::normalize(transform_tangent_to_internal(n));
319
+ }
320
+
321
+
322
+
323
+ float3 srgb2rgb(float3 val)
324
+ {
325
+ return ::math::pow(::math::max(val, float3(0.0f)), 2.2);
326
+ }
327
+
328
+
329
+ float uint2float(int x)
330
+ {
331
+ return float(x & 0x7FFFFFFF) + (x < 0 ? 2147483648.0 : 0.0);
332
+ }
333
+
334
+ int lowbias32(int x)
335
+ {
336
+ x ^= x >>> 16;
337
+ x *= 0x7feb352d;
338
+ x ^= x >>> 15;
339
+ x *= 0x846ca68b;
340
+ x ^= x >>> 16;
341
+ return x;
342
+ }
343
+
344
+ float2 rnd22(int2 p) {
345
+ float2 ret_val = float2(
346
+ uint2float(lowbias32(p[0] + lowbias32(p[1]))) / 4294967296.f,
347
+ uint2float(lowbias32(p[0] + 32000 + lowbias32(p[1]))) / 4294967296.f
348
+ );
349
+ return ret_val;
350
+ }
351
+
352
+ ::base::texture_coordinate_info vmat_transform(
353
+ uniform float2 translation = float2(0.0, 0.0),
354
+ uniform float rotation = 0.0,
355
+ uniform float2 scaling = float2(1.0, 1.0),
356
+ uniform ::base::texture_coordinate_system system = ::base::texture_coordinate_uvw,
357
+ uniform int uv_space = 0
358
+ )
359
+ {
360
+ float4x4 scale =
361
+ float4x4(1.0 /scaling.x, 0. , 0. , 0.,
362
+ 0. , 1.0 /scaling.y , 0. , 0.,
363
+ 0. , 0. , 1.0, 0.,
364
+ translation.x , translation.y , 0.0, 1.);
365
+
366
+ float s = ::math::sin(rotation);
367
+ float c = ::math::cos(rotation);
368
+ float4x4 rotate =
369
+ float4x4( c , -s , 0.0 , 0.0,
370
+ s , c , 0.0 , 0.0,
371
+ 0.0, 0.0 , 1.0 , 0.0,
372
+ 0. , 0.0 , 0.0 , 1.);
373
+
374
+ return ::base::transform_coordinate(scale*rotate, ::base::coordinate_source(system, uv_space));
375
+ }
376
+
377
+ float2x2 invert_2x2(float2x2 M)
378
+ {
379
+ float det = M[0][0]*M[1][1] - M[0][1]*M[1][0];
380
+ //https://www.chilimath.com/lessons/advanced-algebra/inverse-of-a-2x2-matrix/
381
+ return (1.0 / det) * float2x2(M[1][1], -M[0][1], -M[1][0], M[0][0]);
382
+ }
383
+
384
+ float3 nonrepeat_lookup(
385
+ uniform texture_2d texture = texture_2d(),
386
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
387
+ float texture_scale = 1.0,
388
+ float3 average_color = float3(0.5),
389
+ float patch_size = 8.0
390
+ )
391
+ {
392
+
393
+ float2 uv_in = float2(uvw.position[0], uvw.position[1]) * texture_scale;
394
+ float Z = patch_size; // patch scale inside example texture
395
+ float CON = 1.0f;
396
+
397
+ float3 O = float3(0.f);
398
+ float2x2 M0 = float2x2(1.f,0.f, 0.5f, ::math::sqrt(3.f)/2.f);
399
+ float2x2 M = invert_2x2(M0); // transform matrix <-> tilted space
400
+
401
+ float2 U = uv_in;
402
+ float2 V = M * uv_in; //pre-tilted hexa coordinates
403
+ int2 I = int2(::math::floor(V)); // hexa-tile id
404
+
405
+ // The mean color needs to be determined in Photoshop then to make the
406
+ // average color work out, take the float value and calculate the apropriate
407
+ // mean value as (value^(1/2.2))
408
+
409
+ float3 m = average_color;
410
+
411
+ float3 F = float3(::math::frac(V)[0], ::math::frac(V)[1], 0.f), W;
412
+ F[2] = 1.0 - F[0] - F[1]; // local hexa coordinates
413
+
414
+ if( F[2] > 0.f )
415
+
416
+ O = (W[0] = F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I))) - m*float(CON))
417
+ + (W[1] = F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0,1)))) - m*float(CON))
418
+ + (W[2] = F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1,0)))) - m*float(CON));
419
+ else
420
+ O = (W[0] = -F[2]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1)))) - m*float(CON))
421
+ + (W[1] = 1.f - F[1]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(1, 0)))) - m*float(CON))
422
+ + (W[2] = 1.f - F[0]) * (( ::tex::lookup_float3(texture, U/Z-rnd22(I+int2(0, 1)))) - m*float(CON));
423
+ O = m + O/::math::length(W);
424
+ O = ::math::clamp( (O), 0.0, 1.0);
425
+
426
+ return float3(O);
427
+ }
428
+
429
+
430
+ float histogram_range(float input, float range, float position)
431
+ {
432
+ float low = ::math::clamp(1.0 - ::math::min(((1.0 - position) + range * 0.5), (1.0 - position) * 2), 0.0, 1.0);
433
+ float high = ::math::clamp(::math::min((position + range * 0.5 ), position * 2.0), 0.0, 1.0);
434
+ return ::math::lerp(low, high, input);
435
+ }
436
+
437
+
438
+ color endless_texture(
439
+ uniform texture_2d texture = texture_2d(),
440
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
441
+ float texture_scale = 10.0,
442
+ float3 average_color = float3(0.5, 0.5, 1.0),
443
+ float patch_size = 8.0,
444
+ bool gamma_correct_lookup = true
445
+ )
446
+ {
447
+ return gamma_correct_lookup ? color(srgb2rgb(
448
+ nonrepeat_lookup (
449
+ texture: texture,
450
+ uvw: uvw,
451
+ texture_scale: texture_scale,
452
+ average_color: average_color,
453
+ patch_size: patch_size
454
+ ))
455
+ ) : color(nonrepeat_lookup (
456
+ texture: texture,
457
+ uvw: uvw,
458
+ texture_scale: texture_scale,
459
+ average_color: average_color,
460
+ patch_size: patch_size
461
+ ));
462
+ }
463
+
464
+ float3 endless_normal(
465
+ uniform texture_2d texture = texture_2d(),
466
+ float factor = 1.0,
467
+ bool flip_tangent_u = false,
468
+ bool flip_tangent_v = false,
469
+ ::base::texture_coordinate_info uvw = ::base::coordinate_source(),
470
+ float texture_scale = 1.0,
471
+ float3 average_color = float3(0.5, 0.5, 1.0),
472
+ float patch_size = 8.0
473
+ )
474
+ {
475
+ float3 transformed_tangent_u = flip_tangent_u ? uvw.tangent_u : - uvw.tangent_u;
476
+ float3 transformed_tangent_v = flip_tangent_v ? uvw.tangent_v : - uvw.tangent_v;
477
+
478
+ if (flip_tangent_u)
479
+ transformed_tangent_u=-transformed_tangent_u;
480
+ if (flip_tangent_v)
481
+ transformed_tangent_v=-transformed_tangent_v;
482
+
483
+ // normalized Lookup
484
+ float3 tangent_space_normal =
485
+ (nonrepeat_lookup (
486
+ texture: texture,
487
+ uvw: uvw,
488
+ texture_scale: texture_scale,
489
+ average_color: average_color,
490
+ patch_size: patch_size
491
+ ) - 0.5) * (2.0 * factor);
492
+
493
+ return ::math::normalize(uvw.tangent_u * tangent_space_normal.x +
494
+ uvw.tangent_v * tangent_space_normal.y +
495
+ ::state::normal()*1.0);
496
+ }
497
+
498
+
499
+ export material Stainless_Steel(
500
+ uniform bool infinite_tiling = true [[
501
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
502
+ ::anno::display_name("Infinite Tiling"),
503
+ ::anno::in_group("Appearance"),
504
+ ::anno::ui_order(0)
505
+ ]],
506
+ float roughness = 0.f [[
507
+ ::anno::description("Higher values lead to blurrier reflections."),
508
+ ::anno::display_name("Roughness"),
509
+ ::anno::in_group("Appearance"),
510
+ ::anno::hard_range(0.f, 1.f),
511
+ ::anno::ui_order(1)
512
+ ]],
513
+ float roughness_variation = 0.21f [[
514
+ ::anno::description("Adds variation to the roughness following the shape of the milling bump map."),
515
+ ::anno::display_name("Roughness Variation"),
516
+ ::anno::in_group("Appearance"),
517
+ ::anno::hard_range(0.f, 1.f),
518
+ ::anno::ui_order(2)
519
+ ]],
520
+ float cloudiness = 0.3f [[
521
+ ::anno::description("Adds a cloudy reflection to the metal material."),
522
+ ::anno::display_name("Cloudiness"),
523
+ ::anno::in_group("Appearance"),
524
+ ::anno::hard_range(0.f, 1.f),
525
+ ::anno::ui_order(3)
526
+ ]],
527
+ float brightness = 0.5f [[
528
+ ::anno::description("Low values make the metal darker and add slight variation to the brightness while a high value gives it a bright uniform look."),
529
+ ::anno::display_name("Brightness"),
530
+ ::anno::in_group("Appearance"),
531
+ ::anno::hard_range(0.f, 1.f),
532
+ ::anno::ui_order(4)
533
+ ]],
534
+ float milling_bump_strength = 0.0f [[
535
+ ::anno::description("Adds milled grooves on the metal."),
536
+ ::anno::display_name("Milling Bump Strength"),
537
+ ::anno::in_group("Appearance", "Bump"),
538
+ ::anno::hard_range(0.f, 1.f),
539
+ ::anno::ui_order(5)
540
+ ]],
541
+ float dents_bump_strength = 0.01f [[
542
+ ::anno::description("Adds dents and bumps."),
543
+ ::anno::display_name("Dents Bump Strength"),
544
+ ::anno::in_group("Appearance", "Bump"),
545
+ ::anno::hard_range(0.f, 1.f),
546
+ ::anno::ui_order(6)
547
+ ]],
548
+ float dents_scale = 1.f [[
549
+ ::anno::description("Scales the size of the dents pattern on the material."),
550
+ ::anno::display_name("Dents Scale"),
551
+ ::anno::in_group("Appearance", "Bump"),
552
+ ::anno::ui_order(7)
553
+ ]],
554
+ float smudges_1_weight = 0.f [[
555
+ ::anno::description("Adds smudges on the material which impact the reflectivity."),
556
+ ::anno::display_name("Smudges Weight"),
557
+ ::anno::in_group("Appearance", "Imperfections"),
558
+ ::anno::hard_range(0.f, 1.f),
559
+ ::anno::ui_order(8)
560
+ ]],
561
+ float smudges_2_weight = 0.f [[
562
+ ::anno::description("Adds imperfections that resemble stains on the material which impact the reflectivity."),
563
+ ::anno::display_name("Stains Weight"),
564
+ ::anno::in_group("Appearance", "Imperfections"),
565
+ ::anno::hard_range(0.f, 1.f),
566
+ ::anno::ui_order(9)
567
+ ]],
568
+ float smudges_falloff = .45f [[
569
+ ::anno::description("Controls the falloff of the smudges and stains on the surface. Low values make the smudges wide and soft while high values make them small."),
570
+ ::anno::display_name("Smudges Falloff"),
571
+ ::anno::in_group("Appearance", "Imperfections"),
572
+ ::anno::hard_range(0.f, 1.f),
573
+ ::anno::ui_order(10)
574
+ ]],
575
+ float smudges_scale = 1.f [[
576
+ ::anno::description("Scales the smudges relative to the overal scale of the material."),
577
+ ::anno::display_name("Smudges and Stains Scale"),
578
+ ::anno::in_group("Appearance", "Imperfections"),
579
+ ::anno::soft_range(0.f, 1.f),
580
+ ::anno::ui_order(11)
581
+ ]],
582
+ uniform float2 texture_translate = float2(0.f) [[
583
+ ::anno::description("Controls the position of the texture."),
584
+ ::anno::display_name("Texture Translate"),
585
+ ::anno::in_group("Transform"),
586
+ ::anno::ui_order(12)
587
+ ]],
588
+ uniform float texture_rotate = 0.f [[
589
+ ::anno::description("Rotates angle of the texture in degrees."),
590
+ ::anno::display_name("Texture Rotate"),
591
+ ::anno::in_group("Transform"),
592
+ ::anno::soft_range(0.f, 360.f),
593
+ ::anno::ui_order(13)
594
+ ]],
595
+ uniform float2 texture_scale = float2(1.f) [[
596
+ ::anno::description("Larger numbers increase the size."),
597
+ ::anno::display_name("Texture Scale"),
598
+ ::anno::in_group("Transform"),
599
+ ::nvidia::core_definitions::dimension(float2(0.70f, 0.70f)),
600
+ ::anno::ui_order(14)
601
+ ]],
602
+ uniform bool roundcorners_enable = false [[
603
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are rquired to evaluate the round corner effect."),
604
+ ::anno::display_name("Enable Round Corners"),
605
+ ::anno::in_group("Round Corners"),
606
+ ::anno::ui_order(15)
607
+ ]],
608
+ uniform float roundcorners_radius_mm = 0.5f [[
609
+ ::anno::description("Radius of the rounded corners in millimeters."),
610
+ ::anno::display_name("Round Corner Radius (mm)"),
611
+ ::anno::in_group("Round Corners"),
612
+ ::anno::soft_range(0.f, 10.f),
613
+ ::anno::ui_order(16)
614
+ ]],
615
+ uniform bool roundcorners_across_materials = false [[
616
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
617
+ ::anno::display_name("Across Materials"),
618
+ ::anno::in_group("Round Corners"),
619
+ ::anno::ui_order(17)
620
+ ]],
621
+ uniform int uv_space_index = 0 [[
622
+ ::anno::description("Uses selected UV space for material."),
623
+ ::anno::display_name("UV Space Index"),
624
+ ::anno::in_group("Advanced"),
625
+ ::anno::hard_range(0, 10),
626
+ ::anno::ui_order(18)
627
+ ]])
628
+ [[
629
+ ::anno::author("NVIDIA vMaterials"),
630
+ ::anno::contributor("Rüdiger Raab"),
631
+ ::anno::contributor("Maik Rohland"),
632
+ ::anno::display_name("Stainless Steel"),
633
+ ::anno::description(DESCRIPTION),
634
+ ::anno::copyright_notice(COPYRIGHT),
635
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel.png"),
636
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "new", "shiny", "smooth", "reflective", "plain", "gray"))
637
+ ]]
638
+ =
639
+ let {
640
+ bool tmp0 = false;
641
+ float2 texture_rescale = texture_scale * float2(0.55f);
642
+
643
+ material_surface tmp1(::df::custom_curve_layer(0.799999952f, 1.f, 3.0999999f, 1.f, ::df::weighted_layer(cloudiness * 0.330000013f, ::df::microfacet_ggx_smith_bsdf(0.159999996f, 0.159999996f, color(brightness * 0.300000012f + 0.600000024f), color(brightness * 0.300000012f + 0.600000024f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.799999952f, ::df::microfacet_ggx_smith_bsdf(overlay((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength), overlay(smudges_1_weight * ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).x, ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).y, smudges_2_weight), 0.429999977f), overlay((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength), overlay(smudges_1_weight * ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).x, ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).y, smudges_2_weight), 0.429999977f), color(brightness * 0.300000012f + 0.600000024f), color(brightness * 0.300000012f + 0.600000024f), ::state::texture_tangent_u(0), ::df::scatter_reflect), bsdf(), add_detail_normal(infinite_tiling ? endless_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale))), infinite_tiling ? endless_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f))))), add_detail_normal(infinite_tiling ? endless_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale))), infinite_tiling ? endless_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f))))), ::df::tint(color(0.f, 0.f, 0.f), ::df::weighted_layer(cloudiness * 0.330000013f, ::df::microfacet_ggx_smith_bsdf(0.159999996f, 0.159999996f, color(brightness * 0.300000012f + 0.600000024f), color(brightness * 0.300000012f + 0.600000024f), ::state::texture_tangent_u(0), ::df::scatter_reflect), ::df::weighted_layer(0.799999952f, ::df::microfacet_ggx_smith_bsdf(overlay((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength), overlay(smudges_1_weight * ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).x, ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).y, smudges_2_weight), 0.429999977f), overlay((histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength) * (histogram_range(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).y, ::math::lerp(0.f, 0.430000007f, roughness_variation), ::math::lerp(0.0299999993f, 0.349999994f, roughness)) - float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), 9.13999939f, float3(0.430000007f, 0.552999973f, 0.0460000001f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_multi_R_diff_G_rough_B_dents.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint).z * ::math::lerp(0.0299999993f, 0.349999994f, roughness) * dents_bump_strength), overlay(smudges_1_weight * ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).x, ::math::pow(float3(infinite_tiling ? endless_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), 9.13999939f, float3(0.0599999987f, 0.0500000007f, 0.f), 8.38000011f, false) : ::base::file_texture(texture_2d("./textures/stainless_smudges.jpg", ::tex::gamma_linear), color(0.f, 0.f, 0.f), color(1.f, 1.f, 1.f), ::base::mono_alpha, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(smudges_scale)), float2(0.f, 1.f), float2(0.f, 1.f), ::tex::wrap_repeat, ::tex::wrap_repeat, false, 0.f, int2(0), ::tex::wrap_repeat, 30.f).tint), smudges_falloff + 1.f).y, smudges_2_weight), 0.429999977f), color(brightness * 0.300000012f + 0.600000024f), color(brightness * 0.300000012f + 0.600000024f), ::state::texture_tangent_u(0), ::df::scatter_reflect), bsdf(), add_detail_normal(infinite_tiling ? endless_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale))), infinite_tiling ? endless_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f))))), add_detail_normal(infinite_tiling ? endless_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_damages_norm.jpg", ::tex::gamma_linear), dents_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(dents_scale))), infinite_tiling ? endless_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, false, false, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)), 9.13999939f, float3(0.5f, 0.5f, 0.999000013f), 8.38000011f) : normalmap_normal(texture_2d("./textures/stainless_norm.jpg", ::tex::gamma_linear), milling_bump_strength, vmat_transform_post_scale(vmat_transform(texture_translate, texture_rotate, texture_rescale, ::base::texture_coordinate_uvw, uv_space_index), float2(0.5f)))))), ::state::normal()), material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
644
+ material_surface tmp2 = material_surface(scattering: bsdf(), emission: material_emission(emission: edf(), intensity: color(0.f, 0.f, 0.f), mode: intensity_radiant_exitance));
645
+ color tmp3 = color(1.f, 1.f, 1.f);
646
+ material_volume tmp4 = material_volume(scattering: vdf(), absorption_coefficient: color(0.f, 0.f, 0.f), scattering_coefficient: color(0.f, 0.f, 0.f));
647
+ material_geometry tmp5(float3(0.f), 1.f, roundcorners_enable ? ::state::rounded_corner_normal(roundcorners_radius_mm * 0.00100000005f, roundcorners_across_materials, 1.f) : ::state::normal());
648
+ hair_bsdf tmp6 = hair_bsdf();
649
+ } in
650
+ material(
651
+ thin_walled: tmp0,
652
+ surface: tmp1,
653
+ backface: tmp2,
654
+ ior: tmp3,
655
+ volume: tmp4,
656
+ geometry: tmp5,
657
+ hair: tmp6);
658
+
659
+
660
+ export material Stainless_Steel_Punched(
661
+ // Cutout parameters
662
+
663
+ uniform cutout_pattern shape_select = pattern_circle //select atlas tile here
664
+ [[
665
+ ::anno::description("Select a cutout shape."),
666
+ ::anno::display_name("Cutout Shape"),
667
+ ::anno::in_group("Appearance", "Cutout"),
668
+ ::anno::ui_order(1)
669
+ ]],
670
+ float2 punching_grid_size = float2(1.0f)
671
+ [[
672
+ ::anno::description("Scales the size of the punching grid."),
673
+ ::anno::display_name("Punching Grid Size"),
674
+ ::anno::in_group("Appearance", "Cutout"),
675
+ ::anno::ui_order(1)
676
+ ]],
677
+ float cutout_size = .92f
678
+ [[
679
+ ::anno::description("Scales the size of the cutout pattern independently from the base material."),
680
+ ::anno::display_name("Cutout Size"),
681
+ ::anno::hard_range(0.f, 1.2f),
682
+ ::anno::soft_range(0.f, 1.0f),
683
+ ::anno::in_group("Appearance", "Cutout"),
684
+ ::anno::ui_order(2)
685
+ ]],
686
+ float cutout_roundness = .4f
687
+ [[
688
+ ::anno::description("At low values it makes the cutouts sharper. Higher values give the shapes a more rounded look."),
689
+ ::anno::display_name("Cutout Roundness"),
690
+ ::anno::hard_range(0.f, 1.f),
691
+ ::anno::in_group("Appearance", "Cutout"),
692
+ ::anno::ui_order(3)
693
+ ]],
694
+ float cutout_bevel_width = 0.8f
695
+ [[
696
+ ::anno::description("Adjusts the width of the bevel transition."),
697
+ ::anno::display_name("Cutout Bevel Width"),
698
+ ::anno::hard_range(0.f, 1.f),
699
+ ::anno::in_group("Appearance", "Cutout"),
700
+ ::anno::ui_order(4)
701
+ ]],
702
+ float cutout_bump_strength = 2.0f
703
+ [[
704
+ ::anno::description("Sets the strength of the bevelled normal around the cutout."),
705
+ ::anno::display_name("Cutout Bevel Strength"),
706
+ ::anno::soft_range(0.0f, 1.0f),
707
+ ::anno::hard_range(0.0f, 2.0f),
708
+ ::anno::in_group("Appearance", "Cutout"),
709
+ ::anno::ui_order(5)
710
+ ]],
711
+ // Grid Layout parameters
712
+ bool hexagonal_grid = true
713
+ [[
714
+ ::anno::description("When enabled, the punching will occur on a hexagonal grid, otherwise a square grid"),
715
+ ::anno::display_name("Enable Hexagonal Grid"),
716
+ ::anno::in_group("Appearance", "Cutout Layout"),
717
+ ::anno::ui_order(6)
718
+ ]],
719
+ float square_grid_offset = 0.0f
720
+ [[
721
+ ::anno::description("Offsets each row of the grid by a certain amount."),
722
+ ::anno::display_name("Square Grid Offset"),
723
+ ::anno::in_group("Appearance", "Cutout Layout"),
724
+ ::anno::enable_if("hexagonal_grid==false"),
725
+ ::anno::ui_order(7)
726
+ ]],
727
+ bool horizontal_offset = true
728
+ [[
729
+ ::anno::description("Choose whether to offset either in row or column direction."),
730
+ ::anno::display_name("Horizontal Offset"),
731
+ ::anno::in_group("Appearance", "Cutout Layout"),
732
+ ::anno::enable_if("hexagonal_grid==false"),
733
+ ::anno::ui_order(8)
734
+ ]],
735
+
736
+
737
+
738
+ // Stainless Steel parameters
739
+ uniform bool infinite_tiling = true [[
740
+ ::anno::description("Enables infinite tiling feature which removes repeating texture patterns. Note that depending on the material this feature changes the appearance of the material slightly."),
741
+ ::anno::display_name("Infinite Tiling"),
742
+ ::anno::in_group("Appearance"),
743
+ ::anno::ui_order(9)
744
+ ]],
745
+ float roughness = 0.f [[
746
+ ::anno::description("Higher values lead to blurrier reflections."),
747
+ ::anno::display_name("Roughness"),
748
+ ::anno::in_group("Appearance"),
749
+ ::anno::hard_range(0.f, 1.f),
750
+ ::anno::ui_order(10)
751
+ ]],
752
+ float roughness_variation = 0.21f [[
753
+ ::anno::description("Adds variation to the roughness following the shape of the milling bump map."),
754
+ ::anno::display_name("Roughness Variation"),
755
+ ::anno::in_group("Appearance"),
756
+ ::anno::hard_range(0.f, 1.f),
757
+ ::anno::ui_order(11)
758
+ ]],
759
+ float cloudiness = 0.3f [[
760
+ ::anno::description("Adds a cloudy reflection to the metal material."),
761
+ ::anno::display_name("Cloudiness"),
762
+ ::anno::in_group("Appearance"),
763
+ ::anno::hard_range(0.f, 1.f),
764
+ ::anno::ui_order(12)
765
+ ]],
766
+ float brightness = 0.5f [[
767
+ ::anno::description("Low values make the metal darker and add slight variation to the brightness while a high value gives it a bright uniform look."),
768
+ ::anno::display_name("Brightness"),
769
+ ::anno::in_group("Appearance"),
770
+ ::anno::hard_range(0.f, 1.f),
771
+ ::anno::ui_order(13)
772
+ ]],
773
+ float milling_bump_strength = 0.0f [[
774
+ ::anno::description("Adds milled grooves on the metal."),
775
+ ::anno::display_name("Milling Bump Strength"),
776
+ ::anno::in_group("Appearance", "Bump"),
777
+ ::anno::hard_range(0.f, 1.f),
778
+ ::anno::ui_order(14)
779
+ ]],
780
+ float dents_bump_strength = 0.01f [[
781
+ ::anno::description("Adds dents and bumps."),
782
+ ::anno::display_name("Dents Bump Strength"),
783
+ ::anno::in_group("Appearance", "Bump"),
784
+ ::anno::hard_range(0.f, 1.f),
785
+ ::anno::ui_order(15)
786
+ ]],
787
+ float dents_scale = 1.f [[
788
+ ::anno::description("Scales the size of the dents pattern on the material."),
789
+ ::anno::display_name("Dents Scale"),
790
+ ::anno::in_group("Appearance", "Bump"),
791
+ ::anno::ui_order(16)
792
+ ]],
793
+ float smudges_1_weight = 0.f [[
794
+ ::anno::description("Adds smudges on the material which impact the reflectivity."),
795
+ ::anno::display_name("Smudges Weight"),
796
+ ::anno::in_group("Appearance", "Imperfections"),
797
+ ::anno::hard_range(0.f, 1.f),
798
+ ::anno::ui_order(17)
799
+ ]],
800
+ float smudges_2_weight = 0.f [[
801
+ ::anno::description("Adds imperfections that resemble stains on the material which impact the reflectivity."),
802
+ ::anno::display_name("Stains Weight"),
803
+ ::anno::in_group("Appearance", "Imperfections"),
804
+ ::anno::hard_range(0.f, 1.f),
805
+ ::anno::ui_order(18)
806
+ ]],
807
+ float smudges_falloff = .45f [[
808
+ ::anno::description("Controls the falloff of the smudges and stains on the surface. Low values make the smudges wide and soft while high values make them small."),
809
+ ::anno::display_name("Smudges Falloff"),
810
+ ::anno::in_group("Appearance", "Imperfections"),
811
+ ::anno::hard_range(0.f, 1.f),
812
+ ::anno::ui_order(19)
813
+ ]],
814
+ float smudges_scale = 1.f [[
815
+ ::anno::description("Scales the smudges relative to the overal scale of the material."),
816
+ ::anno::display_name("Smudges and Stains Scale"),
817
+ ::anno::in_group("Appearance", "Imperfections"),
818
+ ::anno::soft_range(0.f, 1.f),
819
+ ::anno::ui_order(20)
820
+ ]],
821
+ uniform float2 texture_translate = float2(0.f) [[
822
+ ::anno::description("Controls the position of the texture."),
823
+ ::anno::display_name("Texture Translate"),
824
+ ::anno::in_group("Transform"),
825
+ ::anno::ui_order(21)
826
+ ]],
827
+ uniform float texture_rotate = 0.f [[
828
+ ::anno::description("Rotates angle of the texture in degrees."),
829
+ ::anno::display_name("Texture Rotate"),
830
+ ::anno::in_group("Transform"),
831
+ ::anno::soft_range(0.f, 360.f),
832
+ ::anno::ui_order(22)
833
+ ]],
834
+ uniform float2 texture_scale = float2(1.f) [[
835
+ ::anno::description("Larger numbers increase the size."),
836
+ ::anno::display_name("Texture Scale"),
837
+ ::anno::in_group("Transform"),
838
+ ::nvidia::core_definitions::dimension(float2(0.70f, 0.70f)),
839
+ ::anno::ui_order(23)
840
+ ]],
841
+ uniform int uv_space_index = 0 [[
842
+ ::anno::description("Uses selected UV space for material."),
843
+ ::anno::display_name("UV Space Index"),
844
+ ::anno::in_group("Transform"),
845
+ ::anno::hard_range(0, 10),
846
+ ::anno::ui_order(24)
847
+ ]],
848
+ uniform bool roundcorners_enable = false [[
849
+ ::anno::description("Enables the round corner effect. Comes at a slight performance cost as additional raytracing calls are rquired to evaluate the round corner effect."),
850
+ ::anno::display_name("Enable Round Corners"),
851
+ ::anno::in_group("Round Corners"),
852
+ ::anno::ui_order(25)
853
+ ]],
854
+ uniform float roundcorners_radius_mm = 0.5f [[
855
+ ::anno::description("Radius of the rounded corners in millimeters."),
856
+ ::anno::display_name("Round Corner Radius (mm)"),
857
+ ::anno::in_group("Round Corners"),
858
+ ::anno::soft_range(0.f, 10.f),
859
+ ::anno::ui_order(26)
860
+ ]],
861
+ uniform bool roundcorners_across_materials = false [[
862
+ ::anno::description("Applies the round corner effect across different materials when enabled."),
863
+ ::anno::display_name("Across Materials"),
864
+ ::anno::in_group("Round Corners"),
865
+ ::anno::ui_order(27)
866
+ ]]
867
+ )
868
+ [[
869
+ ::anno::author("NVIDIA vMaterials"),
870
+ ::anno::contributor("Rüdiger Raab"),
871
+ ::anno::contributor("Maik Rohland"),
872
+ ::anno::display_name("Stainless Steel - Circular Punch"),
873
+ ::anno::description(DESCRIPTION),
874
+ ::anno::copyright_notice(COPYRIGHT),
875
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched.png"),
876
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "new", "shiny", "smooth", "reflective", "plain", "gray"))
877
+ ]] = let
878
+ {
879
+ material base_mat = Stainless_Steel(
880
+ infinite_tiling: infinite_tiling,
881
+ roughness: roughness,
882
+ roughness_variation: roughness_variation,
883
+ cloudiness: cloudiness,
884
+ brightness: brightness,
885
+ milling_bump_strength: milling_bump_strength,
886
+ dents_bump_strength: dents_bump_strength,
887
+ dents_scale: dents_scale,
888
+ smudges_1_weight: smudges_1_weight,
889
+ smudges_2_weight: smudges_2_weight,
890
+ smudges_falloff: smudges_falloff,
891
+ smudges_scale: smudges_scale,
892
+ texture_translate: texture_translate,
893
+ texture_rotate: texture_rotate,
894
+ texture_scale: texture_scale,
895
+ roundcorners_enable: roundcorners_enable,
896
+ roundcorners_radius_mm: roundcorners_radius_mm,
897
+ roundcorners_across_materials: roundcorners_across_materials,
898
+ uv_space_index: uv_space_index
899
+ );
900
+
901
+ // remap range of slider to avoid artifacts in the bevelling
902
+ float2 punching_scale = texture_scale * 0.01f * punching_grid_size;
903
+ float cutout_roundness_ = cutout_roundness*0.6f+0.4f;
904
+ float cutout_size_lin = (1.0f/cutout_size);
905
+ texture_2d punching_cutout = texture_2d("./textures/atlas_02_norm_dist.png", ::tex::gamma_linear);
906
+
907
+ vm_coordinates uv = vm_coord(
908
+ translation: texture_translate,
909
+ rotation: texture_rotate,
910
+ scaling: punching_scale,
911
+ uv_space: uv_space_index
912
+ );
913
+
914
+ vm_coordinates punching_uv = hexagonal_grid ? vm_coord_hex(
915
+ uv: uv,
916
+ scale: cutout_roundness_ * cutout_size_lin
917
+ ) : vm_coord_grid(
918
+ uv: vm_coord_rowcol_offset(
919
+ uv: uv,
920
+ offset: square_grid_offset,
921
+ horizontal_offset: horizontal_offset
922
+ ),
923
+ scale: cutout_roundness_ * cutout_size_lin
924
+ );
925
+ // select the correct subtile from the atlas
926
+ float4 crop = tile_select(shape_select);
927
+
928
+ ::base::texture_return lookup = vm_tex_lookup(
929
+ tex: punching_cutout,
930
+ uv: punching_uv,
931
+ mono_source: mono_a,
932
+ scale: float4(1.0f),
933
+ crop_u: float2(crop.x, crop.y),
934
+ crop_v: float2(crop.z, crop.w),
935
+ wrap_u: ::tex::wrap_clamp,
936
+ wrap_v: ::tex::wrap_clamp
937
+ );
938
+
939
+ float low = (1.0 - cutout_roundness_);
940
+ float high = (cutout_size_lin * (cutout_bevel_width * 0.2f) * cutout_roundness_) + (1.0 - cutout_roundness_);
941
+ // remap x...y to (clamped) 0...1
942
+ float x = ::math::clamp((lookup.mono - low)/(high - low), 0.0, 1.0);
943
+ // spherical falloff
944
+ float falloff=::math::sqrt(1.0-x*x);
945
+ // masking falloff as the center of the cutout is flat
946
+ float masked_falloff=falloff<=0.0?1.0:falloff;
947
+
948
+ // where base material is still there, use the value of the base material
949
+ float cutout= ::math::min(falloff<=0.0?0.0:1.0, base_mat.geometry.cutout_opacity);
950
+
951
+ // bring in -.5 ... +.5 range and lerp between lookup and flat normal
952
+ float3 remap_norm = ::math::lerp(float3(lookup.tint), float3(0.5, 0.5, 1.0), masked_falloff) - float3(0.5);
953
+ float3 t_norm = ::math::normalize(remap_norm * float3(cutout_bump_strength, cutout_bump_strength, 1.0));
954
+
955
+ float3 rotfix_norm = float3(::math::cos(punching_uv.rotation) * t_norm.x - ::math::sin(punching_uv.rotation) * t_norm.y,
956
+ ::math::sin(punching_uv.rotation) * t_norm.x + ::math::cos(punching_uv.rotation) * t_norm.y,
957
+ t_norm.z);
958
+
959
+ float3 normal = ::state::texture_tangent_u(punching_uv.uv_space_index) * rotfix_norm.x +
960
+ ::state::texture_tangent_v(punching_uv.uv_space_index) * rotfix_norm.y +
961
+ ::state::normal() * rotfix_norm.z;
962
+
963
+ float3 final_normal = ::base::blend_normals(
964
+ base_normal: normal,
965
+ base_normal_weight: 1.0f,
966
+ detail_normal: base_mat.geometry.normal,
967
+ detail_normal_weight: 1.0f
968
+ );
969
+
970
+ } in material(
971
+ surface: material_surface(
972
+ scattering: base_mat.surface.scattering
973
+ ),
974
+ volume: base_mat.volume,
975
+ ior: base_mat.ior,
976
+ thin_walled: true,
977
+ geometry: material_geometry(
978
+ displacement: base_mat.geometry.displacement,
979
+ normal: final_normal,
980
+ cutout_opacity: cutout
981
+ )
982
+ );
983
+
984
+
985
+
986
+ // ----------------------- Stainless Steel Presets -----------------------
987
+ // 2 Shiny Worn
988
+ export material Stainless_Steel_Shiny_Worn(*)
989
+ [[
990
+ ::anno::author("NVIDIA vMaterials"),
991
+ ::anno::contributor("Rüdiger Raab"),
992
+ ::anno::contributor("Maik Rohland"),
993
+ ::anno::display_name("Stainless Steel - Shiny Worn"),
994
+ ::anno::description("Shiny stainless steel with signs of mechanical wear"),
995
+ ::anno::copyright_notice(COPYRIGHT),
996
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Shiny_Worn.png"),
997
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "dented", "worn", "shiny", "reflective", "plain", "gray"))
998
+ ]] = Stainless_Steel(
999
+ infinite_tiling: true,
1000
+ roughness: 0.0f,
1001
+ roughness_variation: 0.21f,
1002
+ cloudiness: 0.3f,
1003
+ brightness: 0.5f,
1004
+ milling_bump_strength: 0.0f,
1005
+ dents_bump_strength: 0.9f,
1006
+ dents_scale: 1.00f,
1007
+ smudges_1_weight: 0.0f,
1008
+ smudges_2_weight: 0.0f,
1009
+ smudges_falloff: 0.45f,
1010
+ smudges_scale: 1.0f,
1011
+ texture_translate: float2(0.0f),
1012
+ texture_rotate: 0.0f,
1013
+ texture_scale: float2(1.0f),
1014
+ roundcorners_enable: false,
1015
+ roundcorners_radius_mm: 0.5f,
1016
+ roundcorners_across_materials: false,
1017
+ uv_space_index: 0
1018
+ );
1019
+
1020
+
1021
+ // 3 Shiny Smudged
1022
+ export material Stainless_Steel_Shiny_Smudged(*)
1023
+ [[
1024
+ ::anno::author("NVIDIA vMaterials"),
1025
+ ::anno::contributor("Rüdiger Raab"),
1026
+ ::anno::contributor("Maik Rohland"),
1027
+ ::anno::display_name("Stainless Steel - Shiny Smudged"),
1028
+ ::anno::description("Shiny stainless steel with signs of mechanical wear. Material offers optional controls \n"
1029
+ "to add secondary effects such as stains, smudges and mechanical damage"),
1030
+ ::anno::copyright_notice(COPYRIGHT),
1031
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Shiny_Smudged.png"),
1032
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "smudged", "dirty", "shiny", "smooth", "reflective", "plain", "gray"))
1033
+ ]] = Stainless_Steel(
1034
+ infinite_tiling: true,
1035
+ roughness: 0.0f,
1036
+ roughness_variation: 0.25f,
1037
+ cloudiness: 0.3f,
1038
+ brightness: 0.5f,
1039
+ milling_bump_strength: 0.0f,
1040
+ dents_bump_strength: 0.0f,
1041
+ dents_scale: 1.0f,
1042
+ smudges_1_weight: 0.7f,
1043
+ smudges_2_weight: 0.58f,
1044
+ smudges_falloff: 0.45f,
1045
+ smudges_scale: 1.0f,
1046
+ texture_translate: float2(0.0f),
1047
+ texture_rotate: 0.0f,
1048
+ texture_scale: float2(1.0f),
1049
+ roundcorners_enable: false,
1050
+ roundcorners_radius_mm: 0.5f,
1051
+ roundcorners_across_materials: false,
1052
+ uv_space_index: 0
1053
+ );
1054
+
1055
+
1056
+
1057
+ // 4 Glossy
1058
+ export material Stainless_Steel_Glossy(*)
1059
+ [[
1060
+ ::anno::author("NVIDIA vMaterials"),
1061
+ ::anno::contributor("Rüdiger Raab"),
1062
+ ::anno::contributor("Maik Rohland"),
1063
+ ::anno::display_name("Stainless Steel - Glossy"),
1064
+ ::anno::description("Glossy stainless steel with optional controls for secondary effects \n"
1065
+ "such as stains, smudges and mechanical damage"),
1066
+ ::anno::copyright_notice(COPYRIGHT),
1067
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Glossy.png"),
1068
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "smudged", "dirty", "glossy", "smooth", "reflective", "plain", "gray"))
1069
+ ]] = Stainless_Steel(
1070
+ infinite_tiling: true,
1071
+ roughness: 0.44f,
1072
+ roughness_variation: 0.05f,
1073
+ cloudiness: 0.44f,
1074
+ brightness: 0.5f,
1075
+ milling_bump_strength: 0.24f,
1076
+ dents_bump_strength: 0.0f,
1077
+ dents_scale: 1.0f,
1078
+ smudges_1_weight: 0.0f,
1079
+ smudges_2_weight: 0.0f,
1080
+ smudges_falloff: 0.45f,
1081
+ smudges_scale: 1.0f,
1082
+ texture_translate: float2(0.0f),
1083
+ texture_rotate: 0.0f,
1084
+ texture_scale: float2(1.0f),
1085
+ roundcorners_enable: false,
1086
+ roundcorners_radius_mm: 0.5f,
1087
+ roundcorners_across_materials: false,
1088
+ uv_space_index: 0
1089
+ );
1090
+
1091
+
1092
+
1093
+ // 5 Matte
1094
+ export material Stainless_Steel_Matte(*)
1095
+ [[
1096
+ ::anno::author("NVIDIA vMaterials"),
1097
+ ::anno::contributor("Rüdiger Raab"),
1098
+ ::anno::contributor("Maik Rohland"),
1099
+ ::anno::display_name("Stainless Steel - Matte"),
1100
+ ::anno::description("Matte stainless steel with optional controls for secondary effects \n"
1101
+ "such as stains, smudges and mechanical damage"),
1102
+ ::anno::copyright_notice(COPYRIGHT),
1103
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Matte.png"),
1104
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "smudged", "dirty", "matte", "smooth", "reflective", "plain", "gray"))
1105
+ ]] = Stainless_Steel(
1106
+ infinite_tiling: true,
1107
+ roughness: 1.00f,
1108
+ roughness_variation: 0.0f,
1109
+ cloudiness: 1.0f,
1110
+ brightness: 0.5f,
1111
+ milling_bump_strength: 0.4f,
1112
+ dents_bump_strength: 0.0f,
1113
+ dents_scale: 1.0f,
1114
+ smudges_1_weight: 0.0f,
1115
+ smudges_2_weight: 0.0f,
1116
+ smudges_falloff: 0.45f,
1117
+ smudges_scale: 1.0f,
1118
+ texture_translate: float2(0.0f),
1119
+ texture_rotate: 0.0f,
1120
+ texture_scale: float2(1.0f),
1121
+ roundcorners_enable: false,
1122
+ roundcorners_radius_mm: 0.5f,
1123
+ roundcorners_across_materials: false,
1124
+ uv_space_index: 0
1125
+ );
1126
+
1127
+
1128
+
1129
+ // ------------------ Stainless Steel Punched Presets ------------------
1130
+
1131
+
1132
+ export material Stainless_Steel_Punched_Small_Circular(*)
1133
+ [[
1134
+ ::anno::author("NVIDIA vMaterials"),
1135
+ ::anno::contributor("Rüdiger Raab"),
1136
+ ::anno::contributor("Maik Rohland"),
1137
+ ::anno::display_name("Stainless Steel - Small Circular Punch"),
1138
+ ::anno::description("Punched stainless steel"),
1139
+ ::anno::copyright_notice(COPYRIGHT),
1140
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Small_Circular.png"),
1141
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "circular", "gray"))
1142
+ ]] = Stainless_Steel_Punched(
1143
+ // Punching parameters
1144
+ shape_select: pattern_circle,
1145
+ punching_grid_size: float2(1.0f),
1146
+ cutout_size: 0.5f,
1147
+ cutout_roundness: 0.4f,
1148
+ cutout_bevel_width: 0.5f,
1149
+ cutout_bump_strength: 0.8f,
1150
+ hexagonal_grid: true,
1151
+ square_grid_offset: 0.0f,
1152
+ horizontal_offset: true,
1153
+
1154
+ // Material Parameters
1155
+ infinite_tiling: true,
1156
+ roughness: 0.3f,
1157
+ roughness_variation: 0.2f,
1158
+ cloudiness: 0.44f,
1159
+ brightness: 0.5f,
1160
+ milling_bump_strength: 0.05f,
1161
+ dents_bump_strength: 0.02f,
1162
+ dents_scale: 1.0f,
1163
+ smudges_1_weight: 0.04f,
1164
+ smudges_2_weight: 0.05f,
1165
+ smudges_falloff: 0.0f,
1166
+ smudges_scale: 1.0f,
1167
+ texture_translate: float2(0.0f),
1168
+ texture_rotate: 0.0f,
1169
+ texture_scale: float2(1.0f),
1170
+ uv_space_index: 0,
1171
+ roundcorners_enable: false,
1172
+ roundcorners_radius_mm: 0.5f,
1173
+ roundcorners_across_materials: false
1174
+ );
1175
+
1176
+
1177
+ export material Stainless_Steel_Punched_Hexagonal(*)
1178
+ [[
1179
+ ::anno::author("NVIDIA vMaterials"),
1180
+ ::anno::contributor("Rüdiger Raab"),
1181
+ ::anno::contributor("Maik Rohland"),
1182
+ ::anno::display_name("Stainless Steel - Hexagonal Punch"),
1183
+ ::anno::description("Punched stainless steel"),
1184
+ ::anno::copyright_notice(COPYRIGHT),
1185
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Hexagonal.png"),
1186
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "hexagon", "hexagonal", "gray"))
1187
+ ]] = Stainless_Steel_Punched(
1188
+ // Punching parameters
1189
+ shape_select: pattern_hexagon,
1190
+ punching_grid_size: float2(1.5f),
1191
+ cutout_size: .95f,
1192
+ cutout_roundness: 0.4f,
1193
+ cutout_bevel_width: 0.5f,
1194
+ cutout_bump_strength: 1.5f,
1195
+ hexagonal_grid: true,
1196
+ square_grid_offset: 0.0f,
1197
+ horizontal_offset: true,
1198
+
1199
+ // Material Parameters
1200
+ infinite_tiling: true,
1201
+ roughness: 0.3f,
1202
+ roughness_variation: 0.2f,
1203
+ cloudiness: 0.44f,
1204
+ brightness: 0.5f,
1205
+ milling_bump_strength: 0.05f,
1206
+ dents_bump_strength: 0.02f,
1207
+ dents_scale: 1.0f,
1208
+ smudges_1_weight: 0.04f,
1209
+ smudges_2_weight: 0.05f,
1210
+ smudges_falloff: 0.0f,
1211
+ smudges_scale: 1.0f,
1212
+ texture_translate: float2(0.0f),
1213
+ texture_rotate: 0.0f,
1214
+ texture_scale: float2(1.0f),
1215
+ uv_space_index: 0,
1216
+ roundcorners_enable: false,
1217
+ roundcorners_radius_mm: 0.5f,
1218
+ roundcorners_across_materials: false
1219
+ );
1220
+
1221
+
1222
+ export material Stainless_Steel_Punched_Hexagonal_Small(*)
1223
+ [[
1224
+ ::anno::author("NVIDIA vMaterials"),
1225
+ ::anno::contributor("Rüdiger Raab"),
1226
+ ::anno::contributor("Maik Rohland"),
1227
+ ::anno::display_name("Stainless Steel - Small Hexagonal Punch"),
1228
+ ::anno::description("Punched stainless steel"),
1229
+ ::anno::copyright_notice(COPYRIGHT),
1230
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Hexagonal_Small.png"),
1231
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "hexagon", "hexagonal", "gray"))
1232
+ ]] = Stainless_Steel_Punched(
1233
+ // Punching parameters
1234
+ shape_select: pattern_hexagon,
1235
+ punching_grid_size: float2(.75f),
1236
+ cutout_size: .58f,
1237
+ cutout_roundness: 0.4f,
1238
+ cutout_bevel_width: 0.3f,
1239
+ cutout_bump_strength: 1.5f,
1240
+ hexagonal_grid: true,
1241
+ square_grid_offset: 0.0f,
1242
+ horizontal_offset: true,
1243
+
1244
+ // Material Parameters
1245
+ infinite_tiling: true,
1246
+ roughness: 0.3f,
1247
+ roughness_variation: 0.2f,
1248
+ cloudiness: 0.44f,
1249
+ brightness: 0.5f,
1250
+ milling_bump_strength: 0.05f,
1251
+ dents_bump_strength: 0.02f,
1252
+ dents_scale: 1.0f,
1253
+ smudges_1_weight: 0.04f,
1254
+ smudges_2_weight: 0.05f,
1255
+ smudges_falloff: 0.0f,
1256
+ smudges_scale: 1.0f,
1257
+ texture_translate: float2(0.0f),
1258
+ texture_rotate: 0.0f,
1259
+ texture_scale: float2(1.0f),
1260
+ uv_space_index: 0,
1261
+ roundcorners_enable: false,
1262
+ roundcorners_radius_mm: 0.5f,
1263
+ roundcorners_across_materials: false
1264
+ );
1265
+
1266
+
1267
+ export material Stainless_Steel_Punched_Square(*)
1268
+ [[
1269
+ ::anno::author("NVIDIA vMaterials"),
1270
+ ::anno::contributor("Rüdiger Raab"),
1271
+ ::anno::contributor("Maik Rohland"),
1272
+ ::anno::display_name("Stainless Steel - Square Punch"),
1273
+ ::anno::description("Punched stainless steel"),
1274
+ ::anno::copyright_notice(COPYRIGHT),
1275
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Square.png"),
1276
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "square", "gray"))
1277
+ ]] = Stainless_Steel_Punched(
1278
+ // Punching parameters
1279
+ shape_select: pattern_square,
1280
+ punching_grid_size: float2(1.2f),
1281
+ cutout_size: 0.56f,
1282
+ cutout_roundness: 0.1f,
1283
+ cutout_bevel_width: 0.5f,
1284
+ cutout_bump_strength: 1.5f,
1285
+ hexagonal_grid: false,
1286
+ square_grid_offset: 0.5f,
1287
+ horizontal_offset: true,
1288
+
1289
+ // Material Parameters
1290
+ infinite_tiling: true,
1291
+ roughness: 0.3f,
1292
+ roughness_variation: 0.2f,
1293
+ cloudiness: 0.44f,
1294
+ brightness: 0.5f,
1295
+ milling_bump_strength: 0.05f,
1296
+ dents_bump_strength: 0.02f,
1297
+ dents_scale: 1.0f,
1298
+ smudges_1_weight: 0.04f,
1299
+ smudges_2_weight: 0.05f,
1300
+ smudges_falloff: 0.0f,
1301
+ smudges_scale: 1.0f,
1302
+ texture_translate: float2(0.0f),
1303
+ texture_rotate: 0.0f,
1304
+ texture_scale: float2(1.0f),
1305
+ uv_space_index: 0,
1306
+ roundcorners_enable: false,
1307
+ roundcorners_radius_mm: 0.5f,
1308
+ roundcorners_across_materials: false
1309
+ );
1310
+
1311
+
1312
+ export material Stainless_Steel_Punched_Line(*)
1313
+ [[
1314
+ ::anno::author("NVIDIA vMaterials"),
1315
+ ::anno::contributor("Rüdiger Raab"),
1316
+ ::anno::contributor("Maik Rohland"),
1317
+ ::anno::display_name("Stainless Steel - Line Punch"),
1318
+ ::anno::description("Punched stainless steel"),
1319
+ ::anno::copyright_notice(COPYRIGHT),
1320
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Line.png"),
1321
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "line", "gray"))
1322
+ ]] = Stainless_Steel_Punched(
1323
+ // Punching parameters
1324
+ shape_select: pattern_line,
1325
+ punching_grid_size: float2(1.3f),
1326
+ cutout_size: 0.59f,
1327
+ cutout_roundness: 0.4f,
1328
+ cutout_bevel_width: 0.3f,
1329
+ cutout_bump_strength: 1.5f,
1330
+ hexagonal_grid: false,
1331
+ square_grid_offset: 0.3333f,
1332
+ horizontal_offset: true,
1333
+
1334
+ // Material Parameters
1335
+ infinite_tiling: true,
1336
+ roughness: 0.3f,
1337
+ roughness_variation: 0.2f,
1338
+ cloudiness: 0.44f,
1339
+ brightness: 0.5f,
1340
+ milling_bump_strength: 0.05f,
1341
+ dents_bump_strength: 0.02f,
1342
+ dents_scale: 1.0f,
1343
+ smudges_1_weight: 0.04f,
1344
+ smudges_2_weight: 0.05f,
1345
+ smudges_falloff: 0.0f,
1346
+ smudges_scale: 1.0f,
1347
+ texture_translate: float2(0.0f),
1348
+ texture_rotate: 0.0f,
1349
+ texture_scale: float2(1.0f),
1350
+ uv_space_index: 0,
1351
+ roundcorners_enable: false,
1352
+ roundcorners_radius_mm: 0.5f,
1353
+ roundcorners_across_materials: false
1354
+ );
1355
+
1356
+
1357
+ export material Stainless_Steel_Punched_Cross(*)
1358
+ [[
1359
+ ::anno::author("NVIDIA vMaterials"),
1360
+ ::anno::contributor("Rüdiger Raab"),
1361
+ ::anno::contributor("Maik Rohland"),
1362
+ ::anno::display_name("Stainless Steel - Cross Punch"),
1363
+ ::anno::description("Punched stainless steel"),
1364
+ ::anno::copyright_notice(COPYRIGHT),
1365
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Cross.png"),
1366
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "cross", "gray"))
1367
+ ]] = Stainless_Steel_Punched(
1368
+ // Punching parameters
1369
+ shape_select: pattern_cross,
1370
+ punching_grid_size: float2(2.0f),
1371
+ cutout_size: 0.59f,
1372
+ cutout_roundness: 0.1f,
1373
+ cutout_bevel_width: 0.44f,
1374
+ cutout_bump_strength: 1.5f,
1375
+ hexagonal_grid: true,
1376
+ square_grid_offset: 0.0f,
1377
+ horizontal_offset: true,
1378
+
1379
+ // Material Parameters
1380
+ infinite_tiling: true,
1381
+ roughness: 0.3f,
1382
+ roughness_variation: 0.2f,
1383
+ cloudiness: 0.44f,
1384
+ brightness: 0.5f,
1385
+ milling_bump_strength: 0.05f,
1386
+ dents_bump_strength: 0.02f,
1387
+ dents_scale: 1.0f,
1388
+ smudges_1_weight: 0.04f,
1389
+ smudges_2_weight: 0.05f,
1390
+ smudges_falloff: 0.0f,
1391
+ smudges_scale: 1.0f,
1392
+ texture_translate: float2(0.0f),
1393
+ texture_rotate: 0.0f,
1394
+ texture_scale: float2(1.0f),
1395
+ uv_space_index: 0,
1396
+ roundcorners_enable: false,
1397
+ roundcorners_radius_mm: 0.5f,
1398
+ roundcorners_across_materials: false
1399
+ );
1400
+
1401
+
1402
+ export material Stainless_Steel_Punched_Rhombus(*)
1403
+ [[
1404
+ ::anno::author("NVIDIA vMaterials"),
1405
+ ::anno::contributor("Rüdiger Raab"),
1406
+ ::anno::contributor("Maik Rohland"),
1407
+ ::anno::display_name("Stainless Steel - Rhombus Punch"),
1408
+ ::anno::description("Punched stainless steel"),
1409
+ ::anno::copyright_notice(COPYRIGHT),
1410
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Rhombus.png"),
1411
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "rhombus", "gray"))
1412
+ ]] = Stainless_Steel_Punched(
1413
+ // Punching parameters
1414
+ shape_select: pattern_rhombus,
1415
+ punching_grid_size: float2(1.4f),
1416
+ cutout_size: 1.0f,
1417
+ cutout_roundness: 0.8f,
1418
+ cutout_bevel_width: 0.5f,
1419
+ cutout_bump_strength: 1.5f,
1420
+ hexagonal_grid: true,
1421
+ square_grid_offset: 0.0f,
1422
+ horizontal_offset: true,
1423
+
1424
+ // Material Parameters
1425
+ infinite_tiling: true,
1426
+ roughness: 0.3f,
1427
+ roughness_variation: 0.2f,
1428
+ cloudiness: 0.44f,
1429
+ brightness: 0.5f,
1430
+ milling_bump_strength: 0.05f,
1431
+ dents_bump_strength: 0.02f,
1432
+ dents_scale: 1.0f,
1433
+ smudges_1_weight: 0.04f,
1434
+ smudges_2_weight: 0.05f,
1435
+ smudges_falloff: 0.0f,
1436
+ smudges_scale: 1.0f,
1437
+ texture_translate: float2(0.0f),
1438
+ texture_rotate: 0.0f,
1439
+ texture_scale: float2(1.0f),
1440
+ uv_space_index: 0,
1441
+ roundcorners_enable: false,
1442
+ roundcorners_radius_mm: 0.5f,
1443
+ roundcorners_across_materials: false
1444
+ );
1445
+
1446
+
1447
+ export material Stainless_Steel_Punched_Triangle(*)
1448
+ [[
1449
+ ::anno::author("NVIDIA vMaterials"),
1450
+ ::anno::contributor("Rüdiger Raab"),
1451
+ ::anno::contributor("Maik Rohland"),
1452
+ ::anno::display_name("Stainless Steel - Triangle Punch"),
1453
+ ::anno::description("Punched stainless steel"),
1454
+ ::anno::copyright_notice(COPYRIGHT),
1455
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Triangle.png"),
1456
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "triangle", "gray"))
1457
+ ]] = Stainless_Steel_Punched(
1458
+ shape_select: pattern_triangle,
1459
+ punching_grid_size: float2(1.3f),
1460
+ cutout_size: 1.08f,
1461
+ cutout_roundness: 1.0f,
1462
+ cutout_bevel_width: 1.0f,
1463
+ cutout_bump_strength: 1.5f,
1464
+ hexagonal_grid: true,
1465
+ square_grid_offset: 0.0f,
1466
+ horizontal_offset: true,
1467
+
1468
+ // Material Parameters
1469
+ infinite_tiling: true,
1470
+ roughness: 0.3f,
1471
+ roughness_variation: 0.2f,
1472
+ cloudiness: 0.44f,
1473
+ brightness: 0.5f,
1474
+ milling_bump_strength: 0.05f,
1475
+ dents_bump_strength: 0.02f,
1476
+ dents_scale: 1.0f,
1477
+ smudges_1_weight: 0.04f,
1478
+ smudges_2_weight: 0.05f,
1479
+ smudges_falloff: 0.0f,
1480
+ smudges_scale: 1.0f,
1481
+ texture_translate: float2(0.0f),
1482
+ texture_rotate: 0.0f,
1483
+ texture_scale: float2(1.0f),
1484
+ uv_space_index: 0,
1485
+ roundcorners_enable: false,
1486
+ roundcorners_radius_mm: 0.5f,
1487
+ roundcorners_across_materials: false
1488
+ );
1489
+
1490
+
1491
+ export material Stainless_Steel_Punched_Star(*)
1492
+ [[
1493
+ ::anno::author("NVIDIA vMaterials"),
1494
+ ::anno::contributor("Rüdiger Raab"),
1495
+ ::anno::contributor("Maik Rohland"),
1496
+ ::anno::display_name("Stainless Steel - Star Punch"),
1497
+ ::anno::description("Punched stainless steel"),
1498
+ ::anno::copyright_notice(COPYRIGHT),
1499
+ ::anno::thumbnail("./.thumbs/Stainless_Steel.Stainless_Steel_Punched_Star.png"),
1500
+ ::anno::key_words(string[]("metal", "steel", "stainless", "design", "kitchen", "sanitary", "construction", "automotive", "architecture", "interior", "exterior", "decorative", "shiny", "reflective", "plain", "punched", "punching", "star", "gray"))
1501
+ ]] = Stainless_Steel_Punched(
1502
+ shape_select: pattern_star,
1503
+ punching_grid_size: float2(1.5f),
1504
+ cutout_size: 0.68f,
1505
+ cutout_roundness: 0.5f,
1506
+ cutout_bevel_width: 0.44f,
1507
+ cutout_bump_strength: 1.5f,
1508
+ hexagonal_grid: true,
1509
+ square_grid_offset: 0.0f,
1510
+ horizontal_offset: true,
1511
+
1512
+ // Material Parameters
1513
+ infinite_tiling: true,
1514
+ roughness: 0.3f,
1515
+ roughness_variation: 0.2f,
1516
+ cloudiness: 0.44f,
1517
+ brightness: 0.5f,
1518
+ milling_bump_strength: 0.05f,
1519
+ dents_bump_strength: 0.02f,
1520
+ dents_scale: 1.0f,
1521
+ smudges_1_weight: 0.04f,
1522
+ smudges_2_weight: 0.05f,
1523
+ smudges_falloff: 0.0f,
1524
+ smudges_scale: 1.0f,
1525
+ texture_translate: float2(0.0f),
1526
+ texture_rotate: 0.0f,
1527
+ texture_scale: float2(1.0f),
1528
+ uv_space_index: 0,
1529
+ roundcorners_enable: false,
1530
+ roundcorners_radius_mm: 0.5f,
1531
+ roundcorners_across_materials: false
1532
+ );
1533
+
1534
+
1535
+
1536
+
1537
+
1538
+
1539
+
1540
+
1541
+
1542
+
1543
+
EXLS1/simready_usd/materials/Stainless_Steel_Brushed.mdl ADDED
The diff for this file is too large to render. See raw diff
 
EXLS1/simready_usd/materials/WhiteMode.mdl ADDED
@@ -0,0 +1,31 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ // Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
2
+ //
3
+ // NVIDIA CORPORATION and its licensors retain all intellectual property
4
+ // and proprietary rights in and to this software, related documentation
5
+ // and any modifications thereto. Any use, reproduction, disclosure or
6
+ // distribution of this software and related documentation without an express
7
+ // license agreement from NVIDIA CORPORATION is strictly prohibited.
8
+ //
9
+
10
+ // adjusted to be alittle darker, not harsh white, changed name to Whitemode
11
+
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+ mdl 1.5;
13
+ import ::anno::*;
14
+ import ::df::diffuse_reflection_bsdf;
15
+ import ::state::normal;
16
+
17
+ export material WhiteMode(
18
+
19
+ color diffuse_color_constant = color(.99f)
20
+ [[
21
+ anno::display_name("Base Color"),
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+ anno::description("This is the base color")
23
+ ]]
24
+ )
25
+ =
26
+ let {
27
+ material_surface surface(
28
+ ::df::diffuse_reflection_bsdf(diffuse_color_constant));
29
+ } in material(
30
+ thin_walled: false,
31
+ surface: surface);
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