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// Copyright (c) ONNX Project Contributors
//
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include <filesystem>
#include <string>
#ifdef _WIN32
// windows.h has preproc definitions for min and max, which prevents from using std::min and std::max.
// defining NOMINMAX disables the preproc macro.
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#include "onnx/checker.h"
#endif
namespace ONNX_NAMESPACE {
#ifdef _WIN32
inline std::wstring utf8str_to_wstring(const std::string& utf8str) {
if (utf8str.empty()) {
return std::wstring();
}
int len = static_cast<int>(utf8str.size());
auto size_required =
MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS | MB_PRECOMPOSED, utf8str.data(), len, nullptr, 0);
if (size_required == 0) {
auto last_error = GetLastError();
fail_check("MultiByteToWideChar in utf8str_to_wstring returned error:", last_error);
}
std::wstring ws_str(size_required, 0);
auto converted_size = MultiByteToWideChar(
CP_UTF8, MB_ERR_INVALID_CHARS | MB_PRECOMPOSED, utf8str.data(), len, &ws_str[0], size_required);
if (converted_size == 0) {
auto last_error = GetLastError();
fail_check("MultiByteToWideChar in utf8str_to_wstring returned error:", last_error);
}
return ws_str;
}
inline std::string wstring_to_utf8str(const std::wstring& ws_str) {
if (ws_str.empty()) {
return std::string();
}
int len = static_cast<int>(ws_str.size());
auto size_required =
WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, ws_str.data(), len, nullptr, 0, nullptr, nullptr);
if (size_required == 0) {
auto last_error = GetLastError();
fail_check("WideCharToMultiByte in wstring_to_utf8str returned error:", last_error);
}
std::string utf8str(size_required, 0);
auto converted_size = WideCharToMultiByte(
CP_UTF8, WC_ERR_INVALID_CHARS, ws_str.data(), len, &utf8str[0], size_required, nullptr, nullptr);
if (converted_size == 0) {
auto last_error = GetLastError();
fail_check("WideCharToMultiByte in wstring_to_utf8str returned error:", last_error);
}
return utf8str;
}
#endif
// Construct a std::filesystem::path from a UTF-8 string.
// On Windows, converts via wide-char so the result is independent of the
// active code page. On POSIX, UTF-8 is the native encoding.
inline std::filesystem::path utf8_to_path(const std::string& utf8) {
#ifdef _WIN32
return std::filesystem::path(utf8str_to_wstring(utf8));
#else
return std::filesystem::path(utf8);
#endif
}
// Return the UTF-8 representation of a filesystem path.
inline std::string path_to_utf8(const std::filesystem::path& p) {
#ifdef _WIN32
return wstring_to_utf8str(p.wstring());
#else
return p.string();
#endif
}
} // namespace ONNX_NAMESPACE