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license: other
pretty_name: NavOL
tags:
- robotics
- navigation
- imitation-learning
- diffusion-policy
- isaac-lab
---
# π§ NavOL artifacts
This dataset repository contains the model checkpoints, Dingo robot asset,
processed 50-scene training asset, and benchmark data used by NavOL. Source
code and executable data tools are maintained at
<https://github.com/WAboutMe/NavOL>.
## π§ Checkpoints
| File | Intended use |
|---|---|
| `models/navdp-cross-modal.ckpt` | NavDP initialization checkpoint required to start NavOL training |
| `models/checkpoints/navol-mpc-iter1000.pt` | Default NavOL inference and benchmark evaluation |
| `models/checkpoints/navol-mpc-iter500.pt` | MPC checkpoint retained for experiment reproduction |
| `models/checkpoints/navol-nompc-iter200.pt` | Non-MPC checkpoint retained for experiment reproduction |
| `models/checkpoints/navol-rollout128-iter100.pt` | 128-step rollout checkpoint |
The filenames retain their training mode and iteration and should not be
treated as interchangeable copies of one generic checkpoint.
## ποΈ Processed training data
The canonical processed training asset is stored at:
```text
datasets/train/3d_front_scene_50/
βββ index.json
βββ selected.json
βββ scene.glb
βββ usd/
β βββ config.yaml
β βββ scene.usd
β βββ textures/
βββ navmesh_scenes/scene_*.glb
```
`selected.json` records the 50-scene selection. The merged `scene.usd` and its
textures are loaded by Isaac Sim, while the 50 per-scene GLBs under
`navmesh_scenes/` are used by Habitat-Sim planning. `scene.glb` is retained as
a portable reconstruction source, and `usd/config.yaml` is an informational,
path-sanitized conversion record rather than a training input.
The training asset intentionally does not include `sample_100.npy`. Canonical
random training uses `sample_from_npy=False`; a fixed reset array is needed
only when that option is explicitly enabled.
## π€ Robot asset
`robots/dingo.usd` is the Dingo robot asset loaded by both the training and
evaluation environments. Downloading it with `--local-dir assets` places it at
the path resolved by NavOL without additional conversion.
## πΊοΈ Benchmark data
| Split | Processed archive | Raw archive |
|---|---|---|
| in-domain | `data/benchmarks/processed/navol_benchmark_in_domain.zip` | `data/benchmarks/raw/raw_scenes_in_domain.zip` |
| out-of-domain | `data/benchmarks/processed/navol_benchmark_out_domain.zip` | `data/benchmarks/raw/raw_scenes_out_domain.zip` |
Each processed split contains eight scenes. Every scene includes visual GLB,
simulator USD, navigation mesh, textures, and 100 fixed start-goal tasks. Use
the processed archives for evaluation; use the raw archives to inspect or
rebuild the scene-processing pipeline.
See [BENCHMARK.md](BENCHMARK.md) or the
[Chinese guide](BENCHMARK.zh-CN.md) for extraction, validation, evaluation,
and instructions for rebuilding an incompatible USD from its included GLB.
## π₯ Download
Install the Hugging Face CLI and authenticate while this repository is private
or gated. Authentication is not required after it becomes public:
```bash
python -m pip install -U huggingface_hub
hf auth login
```
Download the initialization checkpoint, trained NavOL checkpoints, and Dingo
robot asset into a NavOL checkout:
```bash
hf download WAboutme/NavOL \
--repo-type dataset \
--include "models/navdp-cross-modal.ckpt" \
--include "models/checkpoints/*" \
--include "robots/dingo.usd" \
--local-dir assets
```
Download the processed training asset into a NavOL asset root:
```bash
hf download WAboutme/NavOL \
--repo-type dataset \
--include "datasets/train/3d_front_scene_50/**" \
--local-dir assets
```
Download the benchmark archives:
```bash
hf download WAboutme/NavOL \
--repo-type dataset \
--include "data/benchmarks/processed/*" \
--include "data/benchmarks/raw/*" \
--local-dir downloads/navol
```
The default policy, initialization checkpoint, robot, and training data resolve
to:
```text
assets/models/checkpoints/navol-mpc-iter1000.pt
assets/models/navdp-cross-modal.ckpt
assets/robots/dingo.usd
assets/datasets/train/3d_front_scene_50/
```
## π License
NavOL-authored source and configuration files use the BSD 3-Clause License.
Checkpoints, training and benchmark scenes, textures, robot assets, and other
third-party-derived artifacts retain the terms of their respective upstream
sources. The dataset repository therefore uses `license: other`. See
[LICENSE.md](LICENSE.md) and [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).
|