Download Interactive_scene/kitchen/interactive_objects/script/light_control.py from X-Humanoid/ArtVIP: direct link, hf CLI and curl.
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https://huggingface.co/datasets/X-Humanoid/ArtVIP/resolve/refs%2Fpr%2F4/Interactive_scene/kitchen/interactive_objects/script/light_control.py
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hf download hf://datasets/X-Humanoid/ArtVIP@refs/pr/4/Interactive_scene/kitchen/interactive_objects/script/light_control.py
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curl -L -o light_control.py https://huggingface.co/datasets/X-Humanoid/ArtVIP/resolve/refs%2Fpr%2F4/Interactive_scene/kitchen/interactive_objects/script/light_control.py
7.76 kB
| import carb | |
| import math | |
| import torch | |
| import numpy as np | |
| import omni.usd | |
| from omni.kit.scripting import BehaviorScript | |
| from isaacsim.core.prims import Articulation | |
| from omni.isaac.core.prims import XFormPrim | |
| from isaacsim.core.utils.types import ArticulationActions | |
| def find_prim_path_by_name(prim_name: str, root_path: str = "/") -> str: | |
| """Recursively find the full path by Prim name""" | |
| stage = omni.usd.get_context().get_stage() | |
| prim = stage.GetPrimAtPath(root_path) | |
| def _find_prim(current): | |
| if current.GetName() == prim_name: | |
| return current.GetPath().pathString | |
| for child in current.GetChildren(): | |
| result = _find_prim(child) | |
| if result: | |
| return result | |
| return None | |
| found_path = _find_prim(prim) | |
| if not found_path: | |
| raise RuntimeError(f"Prim '{prim_name}' not found under {root_path}") | |
| return found_path | |
| POSSIBLE_ASSET_ROOT_NAMES = ["switch_E_body_28"] | |
| JOINT_NAMES = ["RevoluteJoint_switch"] | |
| LIGHT_PRIM_NAME = "kitchen_all_light" | |
| BUTTON_PRIM_NAME = "switch_E_button_09" | |
| SWITCH_ON_THRESHOLD = math.radians(11) | |
| SWITCH_ON_POSITION = math.radians(13) | |
| SWITCH_OFF_POSITION = math.radians(0) | |
| class RoomLightControl(BehaviorScript): | |
| def on_init(self): | |
| articulation_root_path = None | |
| for root_name in POSSIBLE_ASSET_ROOT_NAMES: | |
| try: | |
| articulation_root_path = find_prim_path_by_name(root_name) | |
| print(f"Found articulation root: {articulation_root_path}") | |
| break | |
| except RuntimeError: | |
| continue | |
| if articulation_root_path is None: | |
| raise RuntimeError(f"Could not find articulation root with names: {POSSIBLE_ASSET_ROOT_NAMES}") | |
| self.articulation_root_path = articulation_root_path | |
| self.art = None | |
| self.initialized = False | |
| self.joint_names = JOINT_NAMES | |
| self.joint_indices = None | |
| self.use_torch = None | |
| self.light_scopes = [XFormPrim(find_prim_path_by_name(LIGHT_PRIM_NAME))] | |
| self.light_scopes[0].set_visibility(False) | |
| self.joint_prim = XFormPrim(find_prim_path_by_name(BUTTON_PRIM_NAME)) | |
| print("joint_prim", self.joint_prim.prim_path) | |
| self.local_pose_button, self.local_ort_button_down = self.joint_prim.get_local_pose() | |
| def on_play(self): | |
| self._initialize_articulation() | |
| def on_stop(self): | |
| for light in self.light_scopes: | |
| light.set_visibility(False) | |
| self.joint_prim.set_local_pose(translation=self.local_pose_button) | |
| def on_update(self, current_time: float, delta_time: float): | |
| if delta_time <= 0: | |
| return | |
| if not self.initialized: | |
| self._initialize_articulation() | |
| if not self.initialized: | |
| return | |
| self.apply_behavior() | |
| def apply_behavior(self): | |
| if not self.initialized or self.art is None: | |
| return | |
| self.light_control() | |
| def _initialize_articulation(self): | |
| """Initialize the articulation object and get joint information""" | |
| if self.initialized: | |
| return | |
| try: | |
| self.art = Articulation(self.articulation_root_path) | |
| if self.art is None: | |
| return | |
| # Get joint indices | |
| self.joint_indices = [] | |
| for joint_name in self.joint_names: | |
| idx = self.art.get_dof_index(joint_name) | |
| if idx is not None: | |
| self.joint_indices.append(idx) | |
| else: | |
| print(f"Warning: Could not find joint index for {joint_name}") | |
| if not self.joint_indices: | |
| print("Warning: No valid joint indices found") | |
| return | |
| # Detect if using torch | |
| positions = self.art.get_joint_positions() | |
| self.use_torch = isinstance(positions, torch.Tensor) | |
| print(f"Detected platform: {'Isaac Lab (torch)' if self.use_torch else 'Isaac Sim (numpy/math)'}") | |
| self.initialized = True | |
| except Exception as e: | |
| print(f"Error initializing articulation: {e}") | |
| self.initialized = False | |
| def _get_scalar_value(self, value): | |
| """Convert a value (potentially a torch.Tensor) to a scalar float""" | |
| if isinstance(value, torch.Tensor): | |
| return value.item() | |
| elif isinstance(value, (list, tuple, np.ndarray)): | |
| return float(value[0] if len(value) > 0 else 0.0) | |
| else: | |
| return float(value) | |
| def light_control(self): | |
| try: | |
| positions = self.art.get_joint_positions() | |
| # Handle both single joint and multiple joints cases | |
| # If positions is a scalar (0-d), use it directly; otherwise index it | |
| if isinstance(positions, torch.Tensor): | |
| if positions.ndim == 0: | |
| # Scalar tensor | |
| joint_state = self._get_scalar_value(positions) | |
| else: | |
| # Array tensor, use index | |
| joint_state = self._get_scalar_value(positions[self.joint_indices[0]]) | |
| elif isinstance(positions, np.ndarray): | |
| if positions.ndim == 0: | |
| # Scalar array | |
| joint_state = self._get_scalar_value(positions) | |
| else: | |
| # Array, use index | |
| joint_state = self._get_scalar_value(positions[self.joint_indices[0]]) | |
| else: | |
| # List or other iterable, use index | |
| joint_state = self._get_scalar_value(positions[self.joint_indices[0]]) | |
| current_visibility = self.light_scopes[0].get_visibility() | |
| if joint_state < SWITCH_ON_THRESHOLD: | |
| # 开关打开状态 | |
| if not current_visibility: | |
| # 如果灯是关闭的,则打开所有灯 | |
| for light in self.light_scopes: | |
| light.set_visibility(True) | |
| # 设置开关到打开位置 | |
| target = SWITCH_OFF_POSITION | |
| else: | |
| target = None | |
| else: | |
| # 开关关闭状态 | |
| if current_visibility: | |
| # 如果灯是打开的,则关闭所有灯 | |
| for light in self.light_scopes: | |
| light.set_visibility(False) | |
| # 设置开关到关闭位置 | |
| target = SWITCH_ON_POSITION | |
| else: | |
| target = None | |
| if target is not None: | |
| if self.use_torch: | |
| # Get device from positions, handling both tensor and scalar cases | |
| if isinstance(positions, torch.Tensor): | |
| device = positions.device | |
| else: | |
| # Fallback: use default device | |
| device = torch.device('cuda' if torch.cuda.is_available() else 'cpu') | |
| targets_tensor = torch.tensor([target], device=device) | |
| indices_tensor = torch.tensor([self.joint_indices[0]], device=device, dtype=torch.long) | |
| action = ArticulationActions(joint_positions=targets_tensor, joint_indices=indices_tensor) | |
| else: | |
| action = ArticulationActions([target], joint_indices=[self.joint_indices[0]]) | |
| self.art.apply_action(action) | |
| except Exception as e: | |
| carb.log_error(f"Error in light control: {str(e)}") | |
| # 发生错误时确保灯光关闭 | |
| for light in self.light_scopes: | |
| light.set_visibility(False) | |