text
stringlengths
3
1.18M
package vista; import java.awt.BorderLayout; import java.awt.event.ActionListener; import java.util.Vector; import javax.swing.ComboBoxModel; import javax.swing.DefaultComboBoxModel; import javax.swing.JButton; import javax.swing.JComboBox; import javax.swing.JLabel; import javax.swing.JOptionPane; import javax.swing...
package vista; import java.util.ArrayList; import java.util.List; import javax.swing.table.AbstractTableModel; import modelo.Ingrediente; public class VentanaListadoIngredienteModeloTabla extends AbstractTableModel { private static String[] titulos = {"Codigo del Ingrediente", "Nombre", "Existencia"}...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; import java.util.Vector; import javax.swing.JOptionPane; public class ProductoDAO { public ProductoDAO() { super(); } public void registrarProducto(Producto producto) { ...
package modelo; import java.sql.*; public class Conexion { // La descripcion del driver de la BD private static String driver = "org.postgresql.Driver"; // La direccion URL de la BD private static String url = "jdbc:postgresql://localhost:5432/"; // El nombre de la BD priv...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; public class OrdenDAO { public OrdenDAO() { super(); } public void registrarOrden(Orden orden) { String tiraSQL = "INSERT INTO orden "+ "(codigoorden, codigocli...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; public class DetalleCompraDAO { public DetalleCompraDAO() { super(); } public void registrarDetalleCompra(DetalleCompra detallecompra) { String tiraSQL = "INSERT INTO de...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; import javax.swing.JOptionPane; public class ClienteDAO { public ClienteDAO() { super(); } public void registrarCliente(Cliente cliente) { String tiraSQL = "INSERT I...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; import java.util.Vector; public class CompraDAO { public CompraDAO() { super(); } public void registrarCompra(Compra compra) { String tiraSQL = "INSERT INTO compra "+ ...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; import java.util.Vector; public class CategoriaDAO { public CategoriaDAO() { super(); } public void registrarCategoria(Categoria categoria) { String tiraSQL = "INSERT I...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; public class DetalleOrdenDAO { public DetalleOrdenDAO() { super(); } public void registrarDetalleOrden(DetalleOrden detalleorden) { String tiraSQL = "INSERT INTO detalle...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; public class DetalleProductoDAO { public DetalleProductoDAO() { super(); } public void registrarDetalleProducto(DetalleProducto detalleproducto) { String tiraSQL = "INSE...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; import java.util.Vector; public class IngredienteDAO { public IngredienteDAO() { super(); } public void registrarIngrediente(Ingrediente ingrediente) { String tiraSQL...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** *Este es un OVNI que ayuda al jugador a distraer a Mom Alone * @author Alejandro Caldera * @version (a version number or a date) */ public class Ovni extends Actor { /** * Act - do whatever the Ins1 wants to do. This meth...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Botón play , inicia juego * * @author (your name) * @version (a version number or a date) */ public class Play extends Boton { public Play(Nivel1 world) { super(world); } /** * Act - do whate...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; /** * Aquí se cargan los tres niveles, así como el menú del juego. * * @author Alejandro Caldera * */ public class Nivel1 extends World { private Label label3; private Label label1; private Label la...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Obstáculo de Nivel 1. * * @author Alejandro Caldera * @version (a version number or a date) */ public class Pelota extends Items { /** * Act - do whatever the pelota wants to do. This method is called whenever * t...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Obstáculo del Nivel 2 * * @author (your name) * @version (a version number or a date) */ public class Bart extends Items { /** * Act - do whatever the Lamp wants to do. This method is called whenever * the 'Act' ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Bala * * @author (your name) * @version (a version number or a date) */ public class Bullet extends Mover { public Bullet(int rotation) { setRotation(rotation); GreenfootImage img = getImage(); ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Insecto 1 es eliminado mediante una descarga * * @author (your name) * @version (a version number or a date) */ public class Ins1 extends Plaga { /** * Act - do whatever the Ins1 wants to do. This method is called wh...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Recarga here. * * @author Alejandro Caldera * @version (a version number or a date) */ public class Recarga extends Items { /** * Act - do whatever the Recarga wants to do. This method is c...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Letrero de pierdes. * * @author Alejandro Caldera * @version (a version number or a date) */ public class Pierdes extends Items { /** * Act - do whatever the Pierdes wants to do. This method is called whenever * t...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Clase botón que indica que acciṕon se realiza dependiendo el botón presionado * * @author Dulce Beltrán * @version (a version number or a date) */ public class Boton extends Actor { private Nivel1 mund; publi...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.*; /** * This is a generic, reusable Label for a user interface. This label is part of the "MSG" * Greenfoot GUI toolkit. * * Note that positioning places the label's top left corner at the target location. * * @au...
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) /** * Este es el fumigador que exterminará todos los insectos, tiene zapatos que lo hacen volar. */ public class Fumigador extends Mover { int shootdelay=0; int mindelay=5; private int level=1,vidas,tiros; private Label vida,tiro; ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Botón ayuda * * @author (your name) * @version (a version number or a date) */ public class Help extends Boton { public Help(Nivel1 world) { super(world); } /** * Act - do whatever the Help wants to d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Items here. * * @author (your name) * @version (a version number or a date) */ public class Items extends Actor { /** * Act - do whatever the Items wants to do. This method is called whene...
/** * Vector - This class was written as a utility class for Greenfoot scenarios. * * This class represents a 2-dimensional vector. * * The vector can be used to deal with movement information (speed and * direction) of actors. An actor can store a vector, and then other vectors * can be added to modify the ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Agrupa a todas las clases insecto. * * @author Alejandro Caldera * @version (a version number or a date) */ public class Plaga extends Actor { /** * Act - do whatever the Plaga wants to do. This method is called whenev...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Botón regresa a menú * * @author (your name) * @version (a version number or a date) */ public class Back extends Boton { public Back(Nivel1 world) { super(world); } /** * Act - do whatever the pl...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Insecto 2 requiere una descarga para su eliminación, es el semental de los insectos. * @author Alejandro Caldera * @version (a version number or a date) */ public class Ins2 extends Plaga { /** * Act - do whatever the In...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; import java.awt.Font; /** * Write a description of class Bar here. * * @author (your name) * @version (a version number or a date) */ public class Health extends Items { public static int shotstaken=0;...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * * Insecto que requiere un disparo para su eliminación. * * @author (Alejandro Caldera) * */ public class Ins3 extends Plaga { /** * Act - do whatever the Ins1 wants to do. This method is called whenever * the ...
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) /** * A superclass for specific actor classes that add smooth movement functionality. * * Movement is based on doubles (rather than ints), and thus generates smoother * movement for fast moving actors in high resolution worlds. * * The Smoot...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Boton créditos * * @author Alejandro Caldera * @version (a vers number or a date) */ public class Credits extends Boton { public Credits(Nivel1 world) { super(world); } /** * Act - do whatev...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Insecto matriarca, es eliminado mediante 20 descargas. * * @author Alejandro Caldera * @version (a version number or a date) */ public class MomAlone extends Plaga { /** * Act - do whatever the Ins1 wants to do. This m...
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) public class Mover extends Actor { private static final double WALKING_SPEED = 5.0; /** * Turn 90 degrees to the right (clockwise). */ public void turn() { turn(90); } /** * Turn 'angle' degre...
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) /** * Write a description of class Debris here. * * @author (your name) * @version (a version number or a date) */ public class Debris extends SmoothMover { private static final Vector GRAVITY = new Vector(90, 1.5); private static fin...
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot) import java.util.List; /** * Bomba se activa con botón X * * @author Alejandro Caldera */ public class Bomb extends Actor { private static final int NUM_FRAGMENTS = 40; /** * Act - do whatever the Rock wants to do. This method...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * * Este es un insecto hijo que es creado cuando dos insectos se intersectan, es más fuerte requiere de 2 disparos para su eliminación. * @author (Alejandro Caldera) * */ public class InsHijo extends Plaga { /** * Act -...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class its the submenu where the player can find the credist from the game. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class CreditsWindow extends World { private Return b; ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; /** * A Counter class that allows you to display a numerical value on screen. * * The Counter is an actor, so you will need to create it, and then add it to * the world in Greenfoot. If you keep a reference to ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * The space is te escenary where the user play, this escenary is used like main of the game. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Juego extends World { ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class make reference to the variety of enemies on the game. * * @author (Arturo Aaron Rios Obregon) * @version (29 june 2013) */ public class Enemy extends Actor { private int vida; enum Direccion{L,R,U...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * The BasicEnemy is the enemy whit easy difficulty to kill. * * @author (Arturo Aaron Rios Obregon) * @version (29 june 2013) */ public class BasicEnemy extends Enemy { private int shut; /** * Constructo...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; import java.util.List; /** * An actor class that can display a scoreboard, using Greenfoot's * UserInfo class. * * You typically use this by including some code into the world for when your game ends: * * <...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the rocket bullet, one of the kinds of bullets on the game. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Laser extends Bala { private SimpleTimer...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * The ProducerEnemy have the special power to create new Basic Enemy * * @author (Arturo Aaron Rios Obregon) * @version (29 june 2013) */ public class ProducerEnemy extends Enemy { private SimpleTimer cTimer; ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Heavy MachineGun item. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class H extends Item { /** * Constructor */ public H() {...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Ammo item. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Ammo extends Item { /** * Constructor */ public Ammo() { ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the button class which show the records on the game. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class Records extends Boton { /** * this class d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the normal bullet, one of the kinds of bullets on the game. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Bullet extends Bala { /** * Contru...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Meteor is a subclass of Enemy, is not a danguerous enemy. * * @author (Arturo Aaron Rios Obregon) * @version (29 june 2013) */ public class Meteor extends Enemy { private boolean direccion; /** * Const...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the main menu on the game. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class Menu extends World { private Start b1; private Help b2; private ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the shield for the player. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Escudo extends Bala { private int vida; private SimpleTimer cTimer; ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Gas item who increasse the life points of the player. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Gas extends Item { /** * Constructor...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the button class which create the buttons of the main menu.. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class Boton extends Actor { /** * this c...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the rocket bullet, one of the kinds of bullets on the game. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Rocket extends Bala { /** * Contruc...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to all kind of bullets used on the game. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Bala extends Actor { private int damage; /** ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Laser of the motherShip when she will shoot the killer laser. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class IniLaser extends Bala { private Gr...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the bullets of the enemies. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class BulletEnemy extends Bala { /** * Contructor */ public B...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * The item class makes reference to the diversity of items that exist on the game. * * @author (Arturo Aaron Rios Obregon) * @version (29 de junio) */ public class Item extends Actor { Random ran...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the hero of the game, who the user will use to play. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Hero extends Actor { private Bala arma; pr...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Rocket item. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class R extends Item { /** * Constructor */ public R() { s...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the button class which show the help to the user. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class Help extends Boton { /** * this class doesnt ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Laser item. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class L extends Item { /** * Constructor */ public L() { su...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the button class which return to the main menu. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class Return extends Boton { /** *this class doesnt a...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * The DupEnenmy is the enemy whit medium difficulty to kill and when his die create 2 BasicEnemy. * * @author (Arturo Aaron Rios Obregon) * @version (29 june 2013) */ public class DupEnemy extends Enemy { private i...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Laser of the motherShip when she will shoot the killer laser. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class LaserMadre extends Bala { private ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.AlphaComposite; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import java.io.BufferedInputS...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * The MotherShip is the most difficult enemy to kill and its considerated the boss enemy. * * @author (Arturo Aaron Rios Obregon) * @version (30 june 2013) */ public class MotherShip extends Enemy { private SimpleT...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the simpleBullet, one of the kinds of bullets on the game. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class SimpleBullet extends Bala { /** * Co...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the missile bullet, one of the kinds of bullets on the game. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Misil extends Bala { /** * Contruc...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the button class which start the game. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class Start extends Boton { /** * this class doesnt act. ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * The NormalEnemy is the enemy whit medium difficulty to kill. * * @author (Arturo Aaron Rios Obregon) * @version (29 june 2013) */ public class NormalEnemy extends Enemy { private int shut; /** * Constr...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Shiel item who provied to the player a shield for a moment. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Shield extends Item { /*...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class its the submenu where the player can find the help to know how play. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class HelpWindow extends World { private Return b; p...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the button class which show the credits on the game. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class Credits extends Boton { /** * this class d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class its the submenu where the player can find the record on the game. * * @author (Arturo Aaron Rios Obregon) * @version (2 july 2013) */ public class RecordsWindow extends World { private Return b; p...
/** * A simple timer class that allows you to keep track of how much time * has passed between events. * * You use this class by creating a timer as a member field in your actor (or whatever): * <pre> * * private SimpleTimer timer = new SimpleTimer(); * </pre> * * Then when you want to start the timer (for...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * This class makes reference to the Bomb item. * * @author (Arturo Aaron Rios Obregon) * @version (25 june 2013) */ public class Bomb extends Item { /** * Constructor */ public Bomb() { ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.test; import com.startup.musicstore.test.repository.RepositoryJUnitTest; import com.startup.musicstore.test.services.QuestionExampleJUnitTest; import org.junit.After; import org.junit.Afte...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import java.util.Date; import javax.persistence.Embeddable; import javax.persistence.Temporal; /** * * @author linda */ @Embeddable ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import java.math.BigDecimal; import java.util.Date; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.pe...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import java.util.List; import javax.persistence.Embedded; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import ja...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import java.util.Date; import java.util.List; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persiste...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Embeddable; /** * * @author linda */ @Embeddable public class SampleClip implements Serializable{ ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import java.math.BigDecimal; import java.util.List; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.pe...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import java.util.List; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; imp...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Embeddable; /** * * @author linda */ @Embeddable public class Name implements Serializable{ privat...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Embedded; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.Generati...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Embeddable; /** * * @author linda */ @Embeddable public class Contact implements Serializable{ pri...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.model; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.app.conf; import org.springframework.beans.BeansException; import org.springframework.context.ApplicationContext; import org.springframework.context.ApplicationContextAware; /** * * @a...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.app.conf; import org.springframework.context.ApplicationContext; /** * * @author boniface */ public class GetContext { private static ApplicationContext ctx; public static void s...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.app.factory; import com.startup.musicstore.model.Album; import com.startup.musicstore.model.AlbumCategory; import com.startup.musicstore.model.ArtistInformation; import com.startup.musicst...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.app.exceptions; /** * * @author boniface */ public class CreditCardRejectionException extends RuntimeException { public CreditCardRejectionException(String message) { super...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.startup.musicstore.app.exceptions; /** * * @author boniface */ public class MarketInformationPendingException extends RuntimeException{ public MarketInformationPendingException(String message) { ...