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package game.objects; import game.Animation; import game.Keymapping; import game.Sprite; import game.gameMain; import java.awt.Dimension; public class Actor extends StaticGameObject { //animations: public Animation walk = null; public Animation jump = null; public Animation fall = null; public An...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package game.objects; import java.awt.*; import game.*; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; public class Mario extends Actor implements Actable { // -- Variables for "Ab...
package game.objects; import game.Animation; import game.Sprite; import java.awt.Image; public class StaticGameObject { //active animation: private Animation activeAnimation; //sprite for the object: public Sprite sprite; //spritesheet: public Image spritesheet; //standard animation fo...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package game.objects; import java.awt.*; import game.*; import editor.GameObject; /** * * @author Philipp */ public class Coin{ //boolean for state of container: boolean opened = false; boolean opening...
package game; import java.awt.*; import java.awt.image.ImageObserver; public class Sprite{ public int posx = 0; public int posy = 0; public int flipH = 1; public int flipV = 1; Image img; public Animation animation = new Animation(this, 0, 0, 0, false); //Sprite Size: Dimension siz...
package game; import java.awt.Color; import java.awt.Dimension; import java.awt.DisplayMode; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Rectangle; import java.awt.RenderingHint...
package game; import java.awt.*; import java.awt.image.VolatileImage; public class Animation{ private Image sheet; private int frame = 0; Sprite sprite; int animCol; int maxRow; int col; int row; int waitTime; int waitCounter; boolean loop; public boolean flying = fa...
package game; import java.awt.Color; import javax.swing.JFrame; public class Main extends JFrame{ public static gameMain GAME; public Main(){ GAME = new gameMain(); add(GAME); gameMain.width = 640; gameMain.height = 480; setDefaultCloseOperation(JFrame.EX...
package pl.polidea.navigator; import java.io.File; import pl.polidea.navigator.retrievers.MenuRetrieverInterface; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapFactory.Options; import android.g...
/** * All navigation elements for extension in implementing applications are here. */ package pl.polidea.navigator;
package pl.polidea.navigator; import java.io.PrintWriter; import java.io.StringWriter; /** * Describes error with particular menu. * * @author potiuk * */ public class MenuErrorDescription { public MenuErrorDescription(final String fileName, final String description, final int lineNumber, fina...
package pl.polidea.navigator.transformers; /** * Perform transformation of data entered by the user into computer-readable, * higly structured form. */ public interface TransformerInterface { /** * Transforms text entered by the user. * * @param text * text to transform * @...
package pl.polidea.navigator.transformers; /** * Exception thrown (with user-displayable message!) when there is a problem * with transformation. This can be used to communicate some constraints on * entered data to the user. */ public class TransformationException extends Exception { private static final long...
/** * Provides various transformers that are used to converted data provided by the user into * computer-parsable data. For example transformers might be used to normalise phone numbers. */ package pl.polidea.navigator.transformers;
package pl.polidea.navigator.transformers; import pl.polidea.navigator.R; import android.content.Context; /** * Normalises phone numbers. */ public class PhoneNumberNormaliser implements TransformerInterface { private final String countryPrefix; private final int minLength; private final int maxLength;...
package pl.polidea.navigator; import java.io.BufferedReader; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.util.ArrayList; import java.util.LinkedList; import java.util.L...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu displaying lists. */ public class ListMenu extends AbstractBaseListMenu { private static final long serialVersionUID = 1L; public ListMenu(final JsonMenuRea...
package pl.polidea.navigator.menu; import java.io.File; import java.io.Serializable; import java.util.Map; import java.util.TreeMap; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Base class for all menu types. * */ public abstract class AbstractNavi...
package pl.polidea.navigator.menu; import java.util.Arrays; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Base menu class for all kinds of lists. * */ public abstract class AbstractBaseListMenu extends AbstractNavigationMenu { private static fi...
package pl.polidea.navigator.menu; /** * Basic supported menu types. */ public final class BasicMenuTypes { private BasicMenuTypes() { // no instantiation } public static final String ICONS = "ICONS"; public static final String LIST = "LIST"; public static final String MENU_IMPORT = "MEN...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu importing from another file. */ public class MenuImport extends AbstractNavigationMenu { private static final long serialVersionUID = 1L; public MenuImport(f...
/** * All different menu types are defined here. */ package pl.polidea.navigator.menu;
package pl.polidea.navigator.menu; import java.io.Serializable; import java.util.HashMap; import java.util.Map; /** * Context that is passed between menus. Contains variables set by the user * while navigating. */ public class MenuContext implements Serializable { private static final long serialVersionUID = 1...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu for entering phone neumber. */ public class PhoneNumberMenu extends AbstractDataEntryMenu { private static final long serialVersionUID = 1L; public PhoneNum...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu asking for a number. */ public class StringMenu extends AbstractDataEntryMenu { private static final long serialVersionUID = 1L; public StringMenu(final Jso...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu firing a transaction. */ public class TransactionMenu extends AbstractNavigationMenu { private static final long serialVersionUID = 1L; public TransactionMe...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu displaying icons. */ public class IconsMenu extends AbstractBaseListMenu { private static final long serialVersionUID = -3924139469870130480L; public IconsM...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Base class for all number menu types. * */ public abstract class AbstractDataEntryMenu extends AbstractNavigationMenu { private static final long serialVersionUID =...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu asking for a number. */ public class FloatNumberMenu extends AbstractDataEntryMenu { private static final long serialVersionUID = 1L; public FloatNumberMenu...
package pl.polidea.navigator.menu; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; /** * Menu asking for a number. */ public class NumberMenu extends AbstractDataEntryMenu { private static final long serialVersionUID = 1L; public NumberMenu(final Jso...
package pl.polidea.navigator; import java.util.Collections; import java.util.HashSet; import java.util.LinkedHashSet; import java.util.Map; import java.util.Map.Entry; import java.util.Set; import pl.polidea.navigator.factories.FragmentFactoryInterface; import pl.polidea.navigator.listeners.OnTransactionListener; imp...
package pl.polidea.navigator.factories; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; import pl.polidea.navigator.menu.AbstractNavigationMenu; /** * Creates navigation menu objeect from json object. */ public interface NavigationMenuFactoryInterface { Ab...
/** * Provides various factories used for creating menus and fragments. */ package pl.polidea.navigator.factories;
package pl.polidea.navigator.factories; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.ui.AbstractMenuNavigatorFragment; /** * Interface implemented by factory which creates fragments depending on menu * type. */ public interface FragmentFactoryInterface { AbstractMenuNavi...
package pl.polidea.navigator.factories; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.menu.BasicMenuTypes; import pl.polidea.navigator.menu.MenuImport; import pl.polidea.navigator.ui.AbstractMenuNavigatorFragment; import pl.polidea.navigator.ui.FloatNumberFragment; import pl.poli...
package pl.polidea.navigator.factories; import org.json.JSONException; import org.json.JSONObject; import pl.polidea.navigator.JsonMenuReader; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.menu.BasicMenuTypes; import pl.polidea.navigator.menu.FloatNumberMenu; import pl.polidea.n...
package pl.polidea.navigator; import java.io.IOException; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.retrievers.MenuLoaderAsyncTask; import pl.polidea.navigator.retrievers.MenuRetrieverInterface; import android.app.Activity; import android.content.Intent; import android.conte...
package pl.polidea.navigator; import java.io.IOException; import java.io.InputStream; import java.util.Properties; import java.util.concurrent.Executors; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; import pl.polidea.navigator.factories.FragmentFactoryBase; import pl.pol...
/** * Provides listeners used throughout the application. */ package pl.polidea.navigator.listeners;
package pl.polidea.navigator.listeners; import android.content.Context; import android.util.Log; import android.widget.Toast; /** * Handles transactions that have not been handled otherwise. */ public class SignalUnhandledTransactionListener implements OnTransactionListener { private static final String TAG = ...
package pl.polidea.navigator.listeners; import android.content.ActivityNotFoundException; import android.content.Context; import android.content.Intent; import android.net.Uri; import android.util.Log; import android.widget.Toast; /** * Handles transactions resulting in call made. * * It handles transactions of t...
package pl.polidea.navigator.listeners; /** * Listens for the transactions to handle. * * */ public interface OnTransactionListener { /** * Potentially handle the transaction. * * @param transaction * transaction to handle * @return true if transaction was handled by this...
package pl.polidea.navigator; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.PushbackInputStream; import java.io.Reader; /** * Generic unicode textreader, which will use BOM mark to identify the encoding * to be used. If BOM is not found then use a given def...
package pl.polidea.navigator.retrievers; import java.io.File; import java.io.FileNotFoundException; import java.io.IOException; import android.content.Context; import android.content.res.AssetFileDescriptor; import android.content.res.AssetManager; import android.util.Log; /** * Unpacks menu from assets to internal...
/** * Provides various menu retrievers. */ package pl.polidea.navigator.retrievers;
package pl.polidea.navigator.retrievers; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.net.HttpURLConnection; import java.net.URL; import java.util.List; import java.util.Map; import java.util.zip.ZipEntry; import java.util.zip.ZipInputStream; import android.content.Con...
package pl.polidea.navigator.retrievers; import java.io.BufferedInputStream; import java.io.BufferedOutputStream; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.util.Properti...
package pl.polidea.navigator.retrievers; import java.io.File; import java.io.IOException; /** * Interface implemented by a mechanism retrieving menu from a source * (assets/zip file etc.). */ public interface MenuRetrieverInterface { /** * Copy menu from source to destination. This is expensive (in terms...
package pl.polidea.navigator.retrievers; import java.io.File; import pl.polidea.navigator.JsonMenuReader; import pl.polidea.navigator.SplashScreenActivity; import pl.polidea.navigator.factories.NavigationMenuFactoryInterface; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.menu.Me...
package pl.polidea.navigator.ui; /** * Handles information that level in breadcrumbe should be changed to specified * one. */ public interface OnLevelChangeListener { void changeLevel(int toLevel); }
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.menu.ListMenu; import android.graphics.Bitmap; import android.graphics.Color; import android.os.Bundle; import android.view.LayoutInflater; import android.view.View; impo...
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.AbstractDataEntryMenu; import pl.polidea.navigator.transformers.TransformationException; import pl.polidea.navigator.transformers.TransformerInterface; import android.content.res.Resources; import android.os.Bundle; import...
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.FloatNumberMenu; import android.text.InputType; import android.text.method.DigitsKeyListener; import android.view.LayoutInflater; import android.view.ViewGroup; import android.view.inputmethod.EditorInfo; /** * Fragment ...
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.StringMenu; import android.text.InputType; import android.view.LayoutInflater; import android.view.ViewGroup; import android.view.inputmethod.EditorInfo; /** * Fragment for entering a number. */ public class StringFragm...
/** * All fragments/UI components are here. */ package pl.polidea.navigator.ui;
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.PhoneNumberMenu; import android.app.Activity; import android.content.Intent; import android.database.Cursor; import android.os.Bundle; import android.provider.ContactsContract.CommonDataKinds.Phone; import android.text.Inp...
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.menu.BasicMenuTypes; import android.os.Bundle; import android.support.v4.app.FragmentManager.OnBackStackChangedListener; import android.view.LayoutInflater; import androi...
package pl.polidea.navigator.ui; import pl.polidea.navigator.BitmapReader; import pl.polidea.navigator.MenuNavigatorBaseApplication; import pl.polidea.navigator.listeners.OnTransactionListener; import pl.polidea.navigator.menu.AbstractNavigationMenu; import android.app.Activity; import android.os.Bundle; import androi...
package pl.polidea.navigator.ui; import pl.polidea.navigator.menu.AbstractNavigationMenu; /** * Listener that responds to menu down event. */ public interface OnMenuDownListener { void onMenuDown(AbstractNavigationMenu navigationMenu); }
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.AbstractNavigationMenu; import pl.polidea.navigator.menu.IconsMenu; import android.app.Activity; import android.graphics.Bitmap; import android.os.Bundle; import android.view.LayoutInflater; import android.view.View; impor...
package pl.polidea.navigator.ui; import pl.polidea.navigator.R; import pl.polidea.navigator.menu.NumberMenu; import android.text.InputType; import android.text.method.DigitsKeyListener; import android.view.LayoutInflater; import android.view.ViewGroup; import android.view.inputmethod.EditorInfo; /** * Fragment for e...
package pl.polidea.navigator.ui; /** * Listener responding to menu up event. */ public interface OnMenuUpListener { void onMenuUp(String name); }
package gokyesil.game.aygitciklar.model; import java.util.ArrayList; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; impor...
package gokyesil.game.aygitciklar.model; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g3d.ModelBatch; import com.badlogic.gdx.graphics.g3d.Mo...
package gokyesil.game.aygitciklar.model; import com.badlogic.gdx.physics.box2d.World; public class WhiteBox extends Box { public WhiteBox(World physWorld, float _posX, float _posY) { super.createBody(physWorld, _posX, _posY); } }
package gokyesil.game.aygitciklar.model; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.phy...
package gokyesil.game.aygitciklar.model; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.World; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; public class EndBox e...
// 313131 // eheheheh mustafa package gokyesil.game.aygitciklar; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL10; import gokyesil.game.aygitciklar.screens.GameScreen; public class Aygitciklar extends Game { public void create() { setScreen(new GameS...
package gokyesil.game.aygitciklar.controller; public enum Direction { UP, RIGHT, LEFT, DOWN, }
package gokyesil.game.aygitciklar.controller; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Contact; import com.badlogic.gdx.physics.box2d.ContactImpulse; import com.badlogic.gdx.physics.box2d.ContactListener; import com.badlogic.gdx.ph...
package gokyesil.game.aygitciklar.controller; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.RayCastCallback; public class GroundNormal implements RayCastCallback { public Vector2 normal; public boolean isOnTheGround; public Gro...
package gokyesil.game.aygitciklar.controller; import gokyesil.game.aygitciklar.model.EndBox; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.ContactFilter; import com.badlogic.gdx.physics.box2d.Fixture; public class Endrance implements ContactFilter { private Body eBoxBo...
package gokyesil.game.aygitciklar.controller; import gokyesil.game.aygitciklar.model.EndBox; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.World; public clas...
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http:...
package gokyesil.game.aygitciklar.view; import java.util.ArrayList; import java.util.Iterator; import java.util.LinkedList; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.PerspectiveCamera; import com.badlogic.gdx.graphics.g2d.BitmapFont; i...
package gokyesil.game.aygitciklar.screens; import java.util.ArrayList; import java.util.LinkedList; import gokyesil.game.aygitciklar.controller.AygitController; import gokyesil.game.aygitciklar.model.Aygit; import gokyesil.game.aygitciklar.model.Box; import gokyesil.game.aygitciklar.model.Earth; import gokye...
package gokyesil.game2d.controller; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.RayCastCallback; public class RopeCallBack implements RayCastCallback { public Vector2 point; public Bod...
package gokyesil.game2d.renderer; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle; import com.badlogic.gdx.utils.Array; public class Assets { //Loading Screen Images public stati...
package gokyesil.game2d.renderer; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; public class Renderer { public Renderer() { //Loading Screen Assets Assets.loadingImage = new Texture(Gdx.files.internal("asset/img/Loading.png")); } public void loadTextures() { //M...
package gokyesil.game2d.actors; import gokyesil.game2d.renderer.Assets; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.scenes.scene2d.Group; public class BlockMenu extends Group { public BlockMenu(Texture[] brickList, int x, int y) { this.setPosition(x, y); for(int i=0; i<brickL...
package gokyesil.game2d.actors; import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.Json.Serializable; import com.badlogic.gdx.utils.JsonValue; public class BlockSaveImage { public String type; public float posX; public float posY; public float width; public float height; public float...
package gokyesil.game2d.actors; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.badlogic.gdx.scenes.scene2d.ui.Button; import com.badlogic.gdx.scenes.scene2d.uti...
package gokyesil.game2d.actors; import gokyesil.game2d.renderer.Assets; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic...
package gokyesil.game2d.actors; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.World; public class MapPlayer extend...
package gokyesil.game2d.actors; import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef.BodyType; import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.World; public class MapFinish extend...
package gokyesil.game2d.actors; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable; public class ToolBar extends Table { public ToolBar(Texture textu...
package gokyesil.game2d.actors; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.BSpline; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.p...
package gokyesil.game2d.actors; public enum Blocks { Block, Player, Finish }
package gokyesil.game2d.actors; import java.util.ArrayList; public class MapSaveImage// implements Serializable { public ArrayList<BlockSaveImage> blockList; public boolean[][] map; }
package gokyesil.game2d.actors; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.bo...
package gokyesil.game2d.screens; import gokyesil.game2d.actors.BlockMenu; import gokyesil.game2d.actors.Blocks; import gokyesil.game2d.actors.Map; import gokyesil.game2d.actors.MapBlock; import gokyesil.game2d.actors.ToolBar; import gokyesil.game2d.actors.ToolButton; import gokyesil.game2d.renderer.Assets; ...
package gokyesil.game2d.screens; import gokyesil.game2d.Game2D; import gokyesil.game2d.renderer.Assets; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Butt...
package gokyesil.game2d; import gokyesil.game2d.actors.BlockSaveImage; import gokyesil.game2d.actors.MapSaveImage; import gokyesil.game2d.renderer.Assets; import gokyesil.game2d.renderer.Renderer; import gokyesil.game2d.screens.LoadingScreen; import gokyesil.game2d.screens.MainScreen; import gokyesil.game2d.sc...
package gokyesil.game2d.tools; //import com.badlogic.gdx.tools.imagepacker.TexturePacker2; public class TexturePacker { public static void main (String[] args) throws Exception { // TexturePacker2.process("asset/img", "asset/pack", "brick.pack"); } }
package gokyesil.game2d; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; /** * The Main Class that runs on the Windows Desktop * @author Alper Kamil BOZKURT * */ public class Game2dDesktop { /** * The main method of Des...
/* * JBoss, Home of Professional Open Source * Copyright 2011, Red Hat, Inc. and individual contributors * by the @authors tag. See the copyright.txt in the distribution for a * full listing of individual contributors. * * This is free software; you can redistribute it and/or modify it * under the terms of the G...
/* * TeleStax, Open Source Cloud Communications * Copyright 2012, Telestax Inc and individual contributors * by the @authors tag. See the copyright.txt in the distribution for a * full listing of individual contributors. * * This is free software; you can redistribute it and/or modify it * under the terms of t...
/* * JBoss, Home of Professional Open Source * Copyright 2011, Red Hat, Inc. and individual contributors * by the @authors tag. See the copyright.txt in the distribution for a * full listing of individual contributors. * * This is free software; you can redistribute it and/or modify it * under the terms of the G...
/* * JBoss, Home of Professional Open Source * Copyright 2011, Red Hat, Inc. and individual contributors * by the @authors tag. See the copyright.txt in the distribution for a * full listing of individual contributors. * * This is free software; you can redistribute it and/or modify it * under the terms of the ...
/* * JBoss, Home of Professional Open Source * Copyright 2011, Red Hat, Inc. and individual contributors * by the @authors tag. See the copyright.txt in the distribution for a * full listing of individual contributors. * * This is free software; you can redistribute it and/or modify it * under the terms of the G...