text stringlengths 3 1.18M |
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package game.objects;
import game.Animation;
import game.Keymapping;
import game.Sprite;
import game.gameMain;
import java.awt.Dimension;
public class Actor extends StaticGameObject {
//animations:
public Animation walk = null;
public Animation jump = null;
public Animation fall = null;
public An... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package game.objects;
import java.awt.*;
import game.*;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class Mario extends Actor implements Actable {
// -- Variables for "Ab... |
package game.objects;
import game.Animation;
import game.Sprite;
import java.awt.Image;
public class StaticGameObject {
//active animation:
private Animation activeAnimation;
//sprite for the object:
public Sprite sprite;
//spritesheet:
public Image spritesheet;
//standard animation fo... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package game.objects;
import java.awt.*;
import game.*;
import editor.GameObject;
/**
*
* @author Philipp
*/
public class Coin{
//boolean for state of container:
boolean opened = false;
boolean opening... |
package game;
import java.awt.*;
import java.awt.image.ImageObserver;
public class Sprite{
public int posx = 0;
public int posy = 0;
public int flipH = 1;
public int flipV = 1;
Image img;
public Animation animation = new Animation(this, 0, 0, 0, false);
//Sprite Size:
Dimension siz... |
package game;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.DisplayMode;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.RenderingHint... |
package game;
import java.awt.*;
import java.awt.image.VolatileImage;
public class Animation{
private Image sheet;
private int frame = 0;
Sprite sprite;
int animCol;
int maxRow;
int col;
int row;
int waitTime;
int waitCounter;
boolean loop;
public boolean flying = fa... |
package game;
import java.awt.Color;
import javax.swing.JFrame;
public class Main extends JFrame{
public static gameMain GAME;
public Main(){
GAME = new gameMain();
add(GAME);
gameMain.width = 640;
gameMain.height = 480;
setDefaultCloseOperation(JFrame.EX... |
package pl.polidea.navigator;
import java.io.File;
import pl.polidea.navigator.retrievers.MenuRetrieverInterface;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapFactory.Options;
import android.g... |
/**
* All navigation elements for extension in implementing applications are here.
*/
package pl.polidea.navigator; |
package pl.polidea.navigator;
import java.io.PrintWriter;
import java.io.StringWriter;
/**
* Describes error with particular menu.
*
* @author potiuk
*
*/
public class MenuErrorDescription {
public MenuErrorDescription(final String fileName, final String description, final int lineNumber,
fina... |
package pl.polidea.navigator.transformers;
/**
* Perform transformation of data entered by the user into computer-readable,
* higly structured form.
*/
public interface TransformerInterface {
/**
* Transforms text entered by the user.
*
* @param text
* text to transform
* @... |
package pl.polidea.navigator.transformers;
/**
* Exception thrown (with user-displayable message!) when there is a problem
* with transformation. This can be used to communicate some constraints on
* entered data to the user.
*/
public class TransformationException extends Exception {
private static final long... |
/**
* Provides various transformers that are used to converted data provided by the user into
* computer-parsable data. For example transformers might be used to normalise phone numbers.
*/
package pl.polidea.navigator.transformers; |
package pl.polidea.navigator.transformers;
import pl.polidea.navigator.R;
import android.content.Context;
/**
* Normalises phone numbers.
*/
public class PhoneNumberNormaliser implements TransformerInterface {
private final String countryPrefix;
private final int minLength;
private final int maxLength;... |
package pl.polidea.navigator;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.L... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu displaying lists.
*/
public class ListMenu extends AbstractBaseListMenu {
private static final long serialVersionUID = 1L;
public ListMenu(final JsonMenuRea... |
package pl.polidea.navigator.menu;
import java.io.File;
import java.io.Serializable;
import java.util.Map;
import java.util.TreeMap;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Base class for all menu types.
*
*/
public abstract class AbstractNavi... |
package pl.polidea.navigator.menu;
import java.util.Arrays;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Base menu class for all kinds of lists.
*
*/
public abstract class AbstractBaseListMenu extends AbstractNavigationMenu {
private static fi... |
package pl.polidea.navigator.menu;
/**
* Basic supported menu types.
*/
public final class BasicMenuTypes {
private BasicMenuTypes() {
// no instantiation
}
public static final String ICONS = "ICONS";
public static final String LIST = "LIST";
public static final String MENU_IMPORT = "MEN... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu importing from another file.
*/
public class MenuImport extends AbstractNavigationMenu {
private static final long serialVersionUID = 1L;
public MenuImport(f... |
/**
* All different menu types are defined here.
*/
package pl.polidea.navigator.menu; |
package pl.polidea.navigator.menu;
import java.io.Serializable;
import java.util.HashMap;
import java.util.Map;
/**
* Context that is passed between menus. Contains variables set by the user
* while navigating.
*/
public class MenuContext implements Serializable {
private static final long serialVersionUID = 1... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu for entering phone neumber.
*/
public class PhoneNumberMenu extends AbstractDataEntryMenu {
private static final long serialVersionUID = 1L;
public PhoneNum... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu asking for a number.
*/
public class StringMenu extends AbstractDataEntryMenu {
private static final long serialVersionUID = 1L;
public StringMenu(final Jso... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu firing a transaction.
*/
public class TransactionMenu extends AbstractNavigationMenu {
private static final long serialVersionUID = 1L;
public TransactionMe... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu displaying icons.
*/
public class IconsMenu extends AbstractBaseListMenu {
private static final long serialVersionUID = -3924139469870130480L;
public IconsM... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Base class for all number menu types.
*
*/
public abstract class AbstractDataEntryMenu extends AbstractNavigationMenu {
private static final long serialVersionUID =... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu asking for a number.
*/
public class FloatNumberMenu extends AbstractDataEntryMenu {
private static final long serialVersionUID = 1L;
public FloatNumberMenu... |
package pl.polidea.navigator.menu;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
/**
* Menu asking for a number.
*/
public class NumberMenu extends AbstractDataEntryMenu {
private static final long serialVersionUID = 1L;
public NumberMenu(final Jso... |
package pl.polidea.navigator;
import java.util.Collections;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import pl.polidea.navigator.factories.FragmentFactoryInterface;
import pl.polidea.navigator.listeners.OnTransactionListener;
imp... |
package pl.polidea.navigator.factories;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
/**
* Creates navigation menu objeect from json object.
*/
public interface NavigationMenuFactoryInterface {
Ab... |
/**
* Provides various factories used for creating menus and fragments.
*/
package pl.polidea.navigator.factories; |
package pl.polidea.navigator.factories;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.ui.AbstractMenuNavigatorFragment;
/**
* Interface implemented by factory which creates fragments depending on menu
* type.
*/
public interface FragmentFactoryInterface {
AbstractMenuNavi... |
package pl.polidea.navigator.factories;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.menu.BasicMenuTypes;
import pl.polidea.navigator.menu.MenuImport;
import pl.polidea.navigator.ui.AbstractMenuNavigatorFragment;
import pl.polidea.navigator.ui.FloatNumberFragment;
import pl.poli... |
package pl.polidea.navigator.factories;
import org.json.JSONException;
import org.json.JSONObject;
import pl.polidea.navigator.JsonMenuReader;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.menu.BasicMenuTypes;
import pl.polidea.navigator.menu.FloatNumberMenu;
import pl.polidea.n... |
package pl.polidea.navigator;
import java.io.IOException;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.retrievers.MenuLoaderAsyncTask;
import pl.polidea.navigator.retrievers.MenuRetrieverInterface;
import android.app.Activity;
import android.content.Intent;
import android.conte... |
package pl.polidea.navigator;
import java.io.IOException;
import java.io.InputStream;
import java.util.Properties;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
import pl.polidea.navigator.factories.FragmentFactoryBase;
import pl.pol... |
/**
* Provides listeners used throughout the application.
*/
package pl.polidea.navigator.listeners; |
package pl.polidea.navigator.listeners;
import android.content.Context;
import android.util.Log;
import android.widget.Toast;
/**
* Handles transactions that have not been handled otherwise.
*/
public class SignalUnhandledTransactionListener implements OnTransactionListener {
private static final String TAG = ... |
package pl.polidea.navigator.listeners;
import android.content.ActivityNotFoundException;
import android.content.Context;
import android.content.Intent;
import android.net.Uri;
import android.util.Log;
import android.widget.Toast;
/**
* Handles transactions resulting in call made.
*
* It handles transactions of t... |
package pl.polidea.navigator.listeners;
/**
* Listens for the transactions to handle.
*
*
*/
public interface OnTransactionListener {
/**
* Potentially handle the transaction.
*
* @param transaction
* transaction to handle
* @return true if transaction was handled by this... |
package pl.polidea.navigator;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.PushbackInputStream;
import java.io.Reader;
/**
* Generic unicode textreader, which will use BOM mark to identify the encoding
* to be used. If BOM is not found then use a given def... |
package pl.polidea.navigator.retrievers;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import android.content.Context;
import android.content.res.AssetFileDescriptor;
import android.content.res.AssetManager;
import android.util.Log;
/**
* Unpacks menu from assets to internal... |
/**
* Provides various menu retrievers.
*/
package pl.polidea.navigator.retrievers; |
package pl.polidea.navigator.retrievers;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.net.HttpURLConnection;
import java.net.URL;
import java.util.List;
import java.util.Map;
import java.util.zip.ZipEntry;
import java.util.zip.ZipInputStream;
import android.content.Con... |
package pl.polidea.navigator.retrievers;
import java.io.BufferedInputStream;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.util.Properti... |
package pl.polidea.navigator.retrievers;
import java.io.File;
import java.io.IOException;
/**
* Interface implemented by a mechanism retrieving menu from a source
* (assets/zip file etc.).
*/
public interface MenuRetrieverInterface {
/**
* Copy menu from source to destination. This is expensive (in terms... |
package pl.polidea.navigator.retrievers;
import java.io.File;
import pl.polidea.navigator.JsonMenuReader;
import pl.polidea.navigator.SplashScreenActivity;
import pl.polidea.navigator.factories.NavigationMenuFactoryInterface;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.menu.Me... |
package pl.polidea.navigator.ui;
/**
* Handles information that level in breadcrumbe should be changed to specified
* one.
*/
public interface OnLevelChangeListener {
void changeLevel(int toLevel);
}
|
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.menu.ListMenu;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
impo... |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.AbstractDataEntryMenu;
import pl.polidea.navigator.transformers.TransformationException;
import pl.polidea.navigator.transformers.TransformerInterface;
import android.content.res.Resources;
import android.os.Bundle;
import... |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.FloatNumberMenu;
import android.text.InputType;
import android.text.method.DigitsKeyListener;
import android.view.LayoutInflater;
import android.view.ViewGroup;
import android.view.inputmethod.EditorInfo;
/**
* Fragment ... |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.StringMenu;
import android.text.InputType;
import android.view.LayoutInflater;
import android.view.ViewGroup;
import android.view.inputmethod.EditorInfo;
/**
* Fragment for entering a number.
*/
public class StringFragm... |
/**
* All fragments/UI components are here.
*/
package pl.polidea.navigator.ui; |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.PhoneNumberMenu;
import android.app.Activity;
import android.content.Intent;
import android.database.Cursor;
import android.os.Bundle;
import android.provider.ContactsContract.CommonDataKinds.Phone;
import android.text.Inp... |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.menu.BasicMenuTypes;
import android.os.Bundle;
import android.support.v4.app.FragmentManager.OnBackStackChangedListener;
import android.view.LayoutInflater;
import androi... |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.BitmapReader;
import pl.polidea.navigator.MenuNavigatorBaseApplication;
import pl.polidea.navigator.listeners.OnTransactionListener;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import android.app.Activity;
import android.os.Bundle;
import androi... |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
/**
* Listener that responds to menu down event.
*/
public interface OnMenuDownListener {
void onMenuDown(AbstractNavigationMenu navigationMenu);
} |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.AbstractNavigationMenu;
import pl.polidea.navigator.menu.IconsMenu;
import android.app.Activity;
import android.graphics.Bitmap;
import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
impor... |
package pl.polidea.navigator.ui;
import pl.polidea.navigator.R;
import pl.polidea.navigator.menu.NumberMenu;
import android.text.InputType;
import android.text.method.DigitsKeyListener;
import android.view.LayoutInflater;
import android.view.ViewGroup;
import android.view.inputmethod.EditorInfo;
/**
* Fragment for e... |
package pl.polidea.navigator.ui;
/**
* Listener responding to menu up event.
*/
public interface OnMenuUpListener {
void onMenuUp(String name);
}
|
package gokyesil.game.aygitciklar.model;
import java.util.ArrayList;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
impor... |
package gokyesil.game.aygitciklar.model;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.Mo... |
package gokyesil.game.aygitciklar.model;
import com.badlogic.gdx.physics.box2d.World;
public class WhiteBox extends Box
{
public WhiteBox(World physWorld, float _posX, float _posY)
{
super.createBody(physWorld, _posX, _posY);
}
}
|
package gokyesil.game.aygitciklar.model;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.phy... |
package gokyesil.game.aygitciklar.model;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.badlogic.gdx.physics.box2d.World;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
public class EndBox e... |
// 313131
// eheheheh mustafa
package gokyesil.game.aygitciklar;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import gokyesil.game.aygitciklar.screens.GameScreen;
public class Aygitciklar extends Game
{
public void create()
{
setScreen(new GameS... |
package gokyesil.game.aygitciklar.controller;
public enum Direction
{
UP,
RIGHT,
LEFT,
DOWN,
} |
package gokyesil.game.aygitciklar.controller;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.Contact;
import com.badlogic.gdx.physics.box2d.ContactImpulse;
import com.badlogic.gdx.physics.box2d.ContactListener;
import com.badlogic.gdx.ph... |
package gokyesil.game.aygitciklar.controller;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.RayCastCallback;
public class GroundNormal implements RayCastCallback
{
public Vector2 normal;
public boolean isOnTheGround;
public Gro... |
package gokyesil.game.aygitciklar.controller;
import gokyesil.game.aygitciklar.model.EndBox;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.ContactFilter;
import com.badlogic.gdx.physics.box2d.Fixture;
public class Endrance implements ContactFilter {
private Body eBoxBo... |
package gokyesil.game.aygitciklar.controller;
import gokyesil.game.aygitciklar.model.EndBox;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.World;
public clas... |
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http:... |
package gokyesil.game.aygitciklar.view;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedList;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
i... |
package gokyesil.game.aygitciklar.screens;
import java.util.ArrayList;
import java.util.LinkedList;
import gokyesil.game.aygitciklar.controller.AygitController;
import gokyesil.game.aygitciklar.model.Aygit;
import gokyesil.game.aygitciklar.model.Box;
import gokyesil.game.aygitciklar.model.Earth;
import gokye... |
package gokyesil.game2d.controller;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.Fixture;
import com.badlogic.gdx.physics.box2d.RayCastCallback;
public class RopeCallBack implements RayCastCallback {
public Vector2 point;
public Bod... |
package gokyesil.game2d.renderer;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle;
import com.badlogic.gdx.utils.Array;
public class Assets
{
//Loading Screen Images
public stati... |
package gokyesil.game2d.renderer;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
public class Renderer
{
public Renderer()
{
//Loading Screen Assets
Assets.loadingImage = new Texture(Gdx.files.internal("asset/img/Loading.png"));
}
public void loadTextures()
{
//M... |
package gokyesil.game2d.actors;
import gokyesil.game2d.renderer.Assets;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.scenes.scene2d.Group;
public class BlockMenu extends Group
{
public BlockMenu(Texture[] brickList, int x, int y)
{
this.setPosition(x, y);
for(int i=0; i<brickL... |
package gokyesil.game2d.actors;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.Json.Serializable;
import com.badlogic.gdx.utils.JsonValue;
public class BlockSaveImage
{
public String type;
public float posX;
public float posY;
public float width;
public float height;
public float... |
package gokyesil.game2d.actors;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Touchable;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.uti... |
package gokyesil.game2d.actors;
import gokyesil.game2d.renderer.Assets;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic... |
package gokyesil.game2d.actors;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.World;
public class MapPlayer extend... |
package gokyesil.game2d.actors;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.World;
public class MapFinish extend... |
package gokyesil.game2d.actors;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.TextureRegionDrawable;
public class ToolBar extends Table
{
public ToolBar(Texture textu... |
package gokyesil.game2d.actors;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.BSpline;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.p... |
package gokyesil.game2d.actors;
public enum Blocks
{
Block,
Player,
Finish
}
|
package gokyesil.game2d.actors;
import java.util.ArrayList;
public class MapSaveImage// implements Serializable
{
public ArrayList<BlockSaveImage> blockList;
public boolean[][] map;
}
|
package gokyesil.game2d.actors;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.bo... |
package gokyesil.game2d.screens;
import gokyesil.game2d.actors.BlockMenu;
import gokyesil.game2d.actors.Blocks;
import gokyesil.game2d.actors.Map;
import gokyesil.game2d.actors.MapBlock;
import gokyesil.game2d.actors.ToolBar;
import gokyesil.game2d.actors.ToolButton;
import gokyesil.game2d.renderer.Assets;
... |
package gokyesil.game2d.screens;
import gokyesil.game2d.Game2D;
import gokyesil.game2d.renderer.Assets;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Butt... |
package gokyesil.game2d;
import gokyesil.game2d.actors.BlockSaveImage;
import gokyesil.game2d.actors.MapSaveImage;
import gokyesil.game2d.renderer.Assets;
import gokyesil.game2d.renderer.Renderer;
import gokyesil.game2d.screens.LoadingScreen;
import gokyesil.game2d.screens.MainScreen;
import gokyesil.game2d.sc... |
package gokyesil.game2d.tools;
//import com.badlogic.gdx.tools.imagepacker.TexturePacker2;
public class TexturePacker
{
public static void main (String[] args) throws Exception
{
// TexturePacker2.process("asset/img", "asset/pack", "brick.pack");
}
}
|
package gokyesil.game2d;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
/**
* The Main Class that runs on the Windows Desktop
* @author Alper Kamil BOZKURT
*
*/
public class Game2dDesktop
{
/**
* The main method of Des... |
/*
* JBoss, Home of Professional Open Source
* Copyright 2011, Red Hat, Inc. and individual contributors
* by the @authors tag. See the copyright.txt in the distribution for a
* full listing of individual contributors.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the G... |
/*
* TeleStax, Open Source Cloud Communications
* Copyright 2012, Telestax Inc and individual contributors
* by the @authors tag. See the copyright.txt in the distribution for a
* full listing of individual contributors.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of t... |
/*
* JBoss, Home of Professional Open Source
* Copyright 2011, Red Hat, Inc. and individual contributors
* by the @authors tag. See the copyright.txt in the distribution for a
* full listing of individual contributors.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the G... |
/*
* JBoss, Home of Professional Open Source
* Copyright 2011, Red Hat, Inc. and individual contributors
* by the @authors tag. See the copyright.txt in the distribution for a
* full listing of individual contributors.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the ... |
/*
* JBoss, Home of Professional Open Source
* Copyright 2011, Red Hat, Inc. and individual contributors
* by the @authors tag. See the copyright.txt in the distribution for a
* full listing of individual contributors.
*
* This is free software; you can redistribute it and/or modify it
* under the terms of the G... |
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