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package controlador; import java.awt.GridLayout; public class ControladorIntentos { public ControladorIntentos(ControladorJuego controlador, ControladorSolucion controladorSolucion){ GridLayout g = new GridLayout(); g.setColumns(1); g.setRows(controlador.getNiveles().getCantIntentos()); controlador.getMast...
package controlador; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import modelo.Jugador; import modelo.JugadorDAO; import vista.DialogJugador; public class ControladorRegistrar { public ControladorRegistrar(final JugadorDAO jugadorDAO, final ControladorJuego controlador) { final Dial...
package controlador; import java.awt.Color; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Vector; import javax.swing.JPanel; import vista.BotonCircular; public class ControladorColores { private JPanel panelColores; private BotonCircular bu...
package controlador; import java.awt.Color; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import modelo.JugadorDAO; import modelo.Niveles; import tiempo.Contador; import vista.FrameJugarMasterMind; public c...
package controlador; import java.awt.Color; import java.awt.GridBagLayout; import java.util.Vector; import javax.swing.JPanel; import vista.BotonCircular; public class ControladorSolucion { private JPanel panelSolucion; private BotonCircular buttonOpc[]; private Vector<Color> vectorColores; public Controlador...
package controlador; import java.awt.Color; import java.awt.GridBagLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Vector; import javax.swing.JButton; import javax.swing.JPanel; import javax.swing.border.LineBorder; import modelo.JugadorDAO; import modelo.Niveles; i...
package controlador; import java.awt.Color; import java.awt.GridLayout; import javax.swing.JPanel; import javax.swing.border.LineBorder; import vista.BotonCircular; public class ControladorEvaluacion { private JPanel panelEvaluacion; private int cantBotones; private Color colorGuardado; public ControladorEv...
package controlador; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.List; import modelo.Jugador; import modelo.JugadorDAO; import vista.VentanaJugadorModeloTabla; import vista.VentanaListadoJugadores; public class ControladorRecord { private VentanaListadoJugadores venta...
import javax.swing.JFrame; public class VentanaPrueba extends JFrame { public VentanaPrueba(){ } }
import javax.swing.JFrame; import controlador.ControladorJuego; public class Principal { public static void main(String[] args) { new ControladorJuego(); } }
package vista; import java.util.ArrayList; import java.util.List; import javax.swing.table.AbstractTableModel; import modelo.Jugador; public class VentanaJugadorModeloTabla extends AbstractTableModel { private static String[] titulos = {"Nombre", "Tiempo"}; private List<Jugador> jugadores = new Arr...
package vista; import java.awt.Graphics; import javax.swing.JFrame; public class FrameVentana extends JFrame{ /*protected void paintComponent(Graphics g){ if(!getModel().isArmed()){ g.setColor(colorFondo); } else{ g.setColor(colorFondo); } g.fillOval(0,0,getWidth()-1,getSize().height-1); super...
package vista; import java.awt.Color; import java.awt.Event; import java.awt.Graphics; import java.awt.Shape; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import java.awt.geom.Ellipse2D; import javax.swing.Action;...
package vista; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JRadioButton; import javax.swing.JScrollPane; import javax.swing.JTable; import javax.swing.SwingConstants; import javax.swing.WindowConstants; import javax.swing.border.LineBorder; import javax.swing.t...
package vista; import java.awt.Dimension; import java.awt.event.ActionListener; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.WindowConstants; import javax.swing.border.LineBorder; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JOptionPane; import javax.sw...
package vista; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JRadioButton; import javax.swing.SwingConstants; import javax.swing.WindowConstants; import javax.swing.border.LineBorder; import javax.swing....
package tiempo; import javax.swing.JLabel; public class Contador extends Thread{ private int segundos; private boolean contar; private JLabel texto; public Contador(JLabel etiqueta) { super(); segundos = 0; contar = false; texto = etiqueta; } @Override public synchronized void start() { contar =...
package modelo; import java.sql.ResultSet; import java.sql.SQLException; import java.util.ArrayList; import java.util.List; import bean.Conexion; public class JugadorDAO extends ConexionDAO{ public JugadorDAO() { super(); } public int contarMejores(int nivel){ int cont = 0; String tiraSQL = "SELECT coun...
package modelo; public class Jugador { private String nombre; private Long tiempo; private int nivel; public Jugador(String nombre, Long tiempo, int nivel) { this.nombre = nombre; this.tiempo = tiempo; this.nivel = nivel; } public String getNombre() { return nombre; } public void setNombre(String n...
package modelo; import bean.Conexion; public class ConexionDAO { public ConexionDAO() { super(); Conexion.establecerPropiedadesConexion("bdconfig", "jdbc.driver", "jdbc.url", "jdbc.nombrebd", "jdbc.usuario", "jdbc.password"); } }
package modelo; import java.awt.Color; import java.util.Vector; import controlador.ControladorJuego; public class Niveles { private int difNivel; private int cantColores; private int cantIntentos; private int cantBotones; public Niveles(){ super(); } public int getDifNivel() { return difNivel; } pu...
package imageStitcherAndSplitter; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.awt.image.Raster; import java.io.File; import java.io.IOException; import java.util.HashMap; import java.util.LinkedList; import java.util.List; import java.util.Vector; import java.util.Arrays; i...
package imageStitcherAndSplitter; public class StitchingPoint{ public static final int NORTH = 1; public static final int NORTH_EAST = 2; public static final int EAST = 3; public static final int SOUTH_EAST = 4; public static final int SOUTH = 5; public static final int SOUTH_WEST = 6; public static...
/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2008. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory...
package model; import java.io.Serializable; /** * The superclass for army action and pretty much everything else that happens * on the board * * @author shefchik * */ @SuppressWarnings("serial") public abstract class ArenaAction implements Serializable { private Player player; /** * Gets ...
package model; import java.io.Serializable; /** * A marker class for when a player's turn is over. The player will send this to * the server when it has finished its turn to notify it. * * @author Kevin Luikens * */ public class TurnDone extends GameAdministration { /** * Creates the TurnDon...
package model; import java.io.Serializable; /** * This class represents a card in the game. It contains the card type enum * (SOLDIER, HORSE, CANNON, WILD) and the country the card represents. If the * type is wild there is no country. * * @author David Shefchik, Xiaotian Chang * * */ @Suppres...
package model; import java.util.ArrayList; import java.util.Collections; import java.util.List; import model.AI.MapInfo; /** * This Class is a type of Arena Action that is sent to the game server and * specifies that combat is to occur. That's about it. * * @author David's David Shefchik, Xiaotian C...
package model; import java.awt.Color; import javax.swing.ImageIcon; /** * Territories need to have initial owners for many things in AI to work. Having * each territory's owner be set to a new nullplayer ensures everything works * correctly. * * @author shefchik * */ @SuppressWarnings("serial"...
package model; import java.io.Serializable; /** * @author chang * */ public enum LastActionEnum implements Serializable { /** * using this if the last movement is add troop into a terrtiroy. only used * at the beginning of a turn. */ addTroops, /** * this represent a attack movement. ...
package model; /** * This Class is a type of Arena Action that is sent to the game server and * specifies that movement is to occur. That's about it. * * @author David's David Shefchik, Xiaotian Chang * */ @SuppressWarnings("serial") public class Movement extends ArmyAction { /** * This constr...
package model; /** * Sent to the clients from the server when * the game is over. * * @author Kevin Luikens * */ public class GameOver extends GameAdministration { private boolean gameIsOver; /** * Initializes the shell class */ public GameOver() { gameIsOver = false; } /** ...
package model; import java.io.Serializable; import java.util.ArrayList; import java.util.HashMap; import java.util.Observable; import java.util.Observer; /** * * This class contains all the relevent information and methods pertaining to a * continent in Risk. It holds the continent's name, any ownershi...
package model; /** * NextPlayer is a shell class that contains the player * who has the next turn. * * @author Kevin Luikens * */ @SuppressWarnings("serial") public class NextPlayer extends GameAdministration { public NextPlayer(Player p) { super(p); } }
package model; import java.io.Serializable; /** * @author chang created for GUI to store the last movement of the game. */ @SuppressWarnings("serial") public class LastAction implements Serializable { private Player player1; private Player player2; private Territory t1; private Territory t2; priva...
package model; /** * GameConfig is a shell class for transferring information * from the first client to connect, whom decides the * configuration of the game, and is sent to the server to * construct the game. * * @author kluikens */ public class GameConfig extends GameAdministration { private in...
package model; /** * Will be spawned by the client when trying to see if there are any games to be * joined. In response, the Server will send a response and Map if available. * * @author Kevin Luikens * */ public class JoinGame extends GameAdministration { private boolean gameToJoin; private bool...
package model; import java.awt.Point; import java.util.List; import java.util.Observable; /** * The Classic Map is the default world map being played in Risk. It contains * all the continents and territories. * * @author David Shefchik, Xiaotian Chang * */ public class ClassicMap extends Map { ...
package model.AI; import java.awt.Color; import java.util.Collections; import java.util.List; import javax.swing.ImageIcon; import control.networking.RiskAIClient; import model.CardType; import model.Map; import model.Player; import model.Territory; import model.TradeCard; import model.Map.GamePhase;...
package model.AI; import java.awt.Color; import java.util.ArrayList; import java.util.Collections; import java.util.List; import javax.swing.ImageIcon; import control.networking.RiskAIClient; import model.Continent; import model.Map; import model.Player; import model.Territory; import model.TradeCard...
package model.AI; import control.networking.RiskAIClient; /** * This is an interface that contains the standard behavioral methods to be used * by the AI combatants. Each implementation of this interface can use these * methods in vastly different ways, giving personality to the AI bots. * * @author Da...
package model.AI; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Map; import java.util.Set; import model.Continent; import model.Player; import model.Territory; import model.TradeCard; /** * This class is meant to be a set of *possibly* static methods...
package model; /** * An enum containing the different types of cards to won in the game. * * @author David Shefchik * * */ public enum CardType { /** * soldier is a card type. */ SOLDIER, /** * cannon is a card type. */ CANNON, /** * horse is a card type. */ HORSE, /** ...
package model; import java.awt.Color; import java.io.File; import java.io.ObjectOutputStream; import java.io.Serializable; import javax.swing.ImageIcon; /** * If the Client doesn't already have a profile (serialized) * on the disk, the GUI should prompt to create a new one * with new values. Otherwise...
package model; /** * This is an abstract class that dictates the construction and behavior of an * arena action. An arena action can be either combat or movement. It holds the * information for the territories and players involved in the action and the * number of troops in each territory. * * @author D...
package model; import java.util.ArrayList; /** * @author Xiaotian chang * */ public class TradeCard { /** * do nothing constructor. */ public TradeCard() { } /** * This method takes in a player and 3 cards, checks to see whether they are * tradable, and if so trades them and gives ...
package model; import java.io.Serializable; /** * Super class for the marker classes that shoot across the network to * communicate the status of the game between Server and Client. Mostly, these * classes don't need the Player field in ArenaAction. * * @author Kevin Luikens * */ @SuppressWarning...
package model; import java.io.Serializable; import java.util.ArrayList; import java.util.Collections; import java.util.Iterator; import java.util.List; import java.util.Observable; import java.util.Observer; /** * The Map class is the main class dealing with the game board. It contains a * list of the c...
package model; import java.awt.Color; import java.io.EOFException; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InvalidClassException; import java.io.ObjectInputStream; import java.io.Ob...
package model; import java.awt.Color; import java.awt.Point; import java.io.Serializable; import java.util.ArrayList; import java.util.Observable; import javax.swing.ImageIcon; /** * This class represents a territory in the game. It contains a name, a list of * its neighbors, its containing continent, ...
package model; import java.awt.Color; import java.io.EOFException; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InvalidClassException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; imp...
package view; import java.awt.BorderLayout; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.List; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel;...
package view; import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.sql.Date; import java.text.SimpleDateFormat; import javax.swing.JColorChooser; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JTextArea; import ja...
package view; //SplashScreen.java //A simple application to show a title screen in the center of the screen //for the amount of time given in the constructor. This class includes //a sample main() method to test the splash screen, but it's meant for use //with other applications. // import java.awt.*; impo...
package view; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ItemEvent; import java.awt.event.ItemListener; import java.util.ArrayList; import java...
package view; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.ItemEvent; import java.awt.event.ItemListener; import java.util.ArrayList; import javax.s...
package view; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.ButtonGroup; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing....
package view; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.O...
package view; import java.awt.BorderLayout; import java.awt.Color; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.Point; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.Mouse...
package view; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import java.io.File; import java....
package view; import java.awt.Color; import java.util.ArrayList; import javax.swing.ImageIcon; import model.ClassicMap; import model.HumanPlayer; import model.Map; import model.Player; import model.AI.SimpleCyborg; public class TestGUI { public static void main(String[] args) throws InterruptedExc...
package view; //SplashScreen.java //A simple application to show a title screen in the center of the screen //for the amount of time given in the constructor. This class includes //a sample main() method to test the splash screen, but it's meant for use //with other applications. // import java.awt.*; impo...
package view; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.ImageIcon; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JWindow; import model.Territory; ...
package view; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import java.util.UUID; import ja...
package view; import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.DataLine; import javax.sound.sampled.FloatControl; import javax.sound.sampled.LineUnavailableEx...
package Testing; import java.awt.Color; import model.*; import javax.swing.ImageIcon; public class PlayerTest { public static void main(String [] args) { Player kevin = new HumanPlayer("Kevin", Color.BLACK, new ImageIcon()); System.out.println("I finished"); ...
package Testing; import java.io.ObjectOutputStream; import java.io.OutputStream; import java.io.IOException; import java.lang.reflect.Field; import java.util.List; import java.util.ArrayList; public class DebuggingObjectOutputStream extends ObjectOutputStream { private static final Field DEPTH_FIEL...
package Testing; import static org.junit.Assert.*; import java.awt.Color; import java.util.ArrayList; import java.util.List; import javax.swing.ImageIcon; import model.ClassicMap; import model.Continent; import model.Map; import model.Player; import model.Territory; import model.AI.Cyborg; import mo...
package control.networking; import java.util.List; import java.util.concurrent.ArrayBlockingQueue; import java.util.concurrent.BlockingQueue; import model.*; import model.Player.PlayerTurn; /** * PlayerTurnQueue manages the sequence of turns in the game. * @author Kevin Luikens * */ public class Pl...
package control.networking; import java.io.BufferedReader; import java.io.File; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.Socket; import java.net.SocketException; import java.net.UnknownHostException; import view.ChatPanel; /** * ChatClie...
package control.networking; import java.awt.Color; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.List; import javax.swing.ImageIcon; import model.*; import model.AI.ExpertCyborg; im...
package control.networking; import java.util.ArrayList; import java.util.List; /** * Keeps track of who is connected to the chat room. * Main utility is in being able to broadcast to the * group when someone sends a message. * */ public class ConnectedChatters { static List<ChatServerHandler> chatt...
package control.networking; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.SocketException; import java.net.UnknownHostException; import model.*; /** * RiskServerHandler is the interface between the server and * ...
package control.networking; import java.awt.Color; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.util.Iterator; import javax.swing.ImageIcon; import view.RiskFrame; import view.SplashRiskFrame; import view.SplashScree...
package control.networking; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ConnectException; import java.net.Socket; import java.util.Iterator; import java.util.Observable; import java.util.Observer; import model.*; import model.AI.Cyborg; ...
package control.networking; import java.util.ArrayList; import java.util.List; import model.Player; /** * Keeps track of who is connected to the chat room. * Main utility is in being able to broadcast to the * group when someone sends a message. * * @author Kevin Luikens * */ public class Conn...
package control.networking; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.io.PrintWriter; import java.net.ServerSocket; import java.net.Socket; import java.net.SocketException; import java.net.UnknownHostException; /** * This might be a necessary...
package control.networking; import java.io.IOException; import java.net.ServerSocket; import java.net.Socket; /** * The ChatServer is almost like a cell phone tower, as it simply redirects messages * from one client and broadcasts them to all connected others. * @author Kevin Luikens * */ public cl...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Super clase peronsaje * @author (Roberto Rodriguez) * @version (27-may-2012) */ public abstract class Personaje extends Actor { /** * Se ejecutan constantemente mientas el boton de run este precionado * esta clase...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Super Clase Enemigos * @author (Roberto Rodriguez) * @version (27-may-2012) */ public abstract class Enemigos extends Personaje { protected int tipoEnemigo; //Recibe el tipo de enemigo que es una variable que heredan las su...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Clase Moneda ella coloca la imagen y hace el movimiento * @author (Roberto Rodriguez) * @version (27-may-2012) */ public class Moneda extends Personaje { /** * Se ejecutan constantemente mientas el boton de run este pre...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * Classe botton es donde se encuentra los botones y letreros * que son utilizadon dentro del juego * @author (your name) * @version (a version number or a date) */ public class Button extends Actor { privat...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Clase de jugador principal * @author (Roberto Rodriguez) * @version (27-may-2012) */ public class Heroe extends Personaje { private int val; //Indica que imagen de animacion se encutra el heroe ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Clase Enemigo Horizontal * @author (Roberto Rodriguez) * @version (27-may-2012) */ public class EnemigoH extends Enemigos { /** * Se ejecutan constantemente mientas el boton de run este precionado * ejecuta el met...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Clase Enemigo Vertical * @author (Roberto Rodriguez) * @version (27-may-2012) */ public class EnemigoV extends Enemigos { private int conta; //Determinda el tiempo de moviento /** * Se ejecutan constantemente mient...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** *El mundo es donde se concentra las condiciones del juego *y como actuara * @author (Roberto Rodrguez) * @version (27-may-2012) */ public class WorldGather extends World { private int ataque; ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Classe barra aqui coloca la imagen la barra de vida * @author (Roberto Rodriguez) * @version (27-may-2012) */ public class Barra extends Actor { /** * Se ejecutan constantemente mientas el boton de run este precionado ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Contador here. * * @author (your name) * @version (a version number or a date) */ public class Contador extends Actor { private int valor; /** * Inicializa el valor del contador y crea...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...
/* * ==================================================================== * Copyright (c) 2004-2012 TMate Software Ltd. All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. The terms * are also available at http://svn...