text stringlengths 3 1.18M |
|---|
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/** Automatically generated file. DO NOT MODIFY */
package com.google.android.gcm;
public final class BuildConfig {
public final static boolean DEBUG = true;
} |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
/*
* Copyright 2012 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in w... |
package tictactoe;
public class Game {
public Game(GameStatus g) {
gamelogic = new GameLogic(g);
ai = new AI();
ai_difficulty = 0;
show_threats = true;
single_player = true;
}
public void newGame() {
gamelogic.reset();
}
public void undo() {
gamelogic.undo();
}
public void redo() {
gamelog... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
/**
*
* @author Kevin O
*/
public class DrawPanel extends JPanel{
int rotation = ROTATION_WX;
int display_mo... |
/* Square.java
* This class is used to specify as square on a 4-dimensional tic-tac-toe board
* along with a marker indicating what it is filled with.
*/
package tictactoe;
public class MarkedSquare { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public MarkedSqu... |
/* Movelist.java
* A list of moves made so far in the game,
* along with memory of which is the current move.
*/
package tictactoe;
import java.util.ArrayList;
public class MoveList {
//Constructor, creates a new empty list of moves
public MoveList() {
moves = new ArrayList<Square>();
index = -1;
}
//This ... |
package tictactoe;
// SquareColor is used to tell the interface what the board looks like
public enum SquareColor {
X,
O,
Xthreat,
Othreat,
Boththreat,
Empty
}
|
/* Square.java
* This class is used to specify as square on a 4-dimensional tic-tac-toe board
*/
package tictactoe;
public class Square {
public Square(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public int coord1, coord2, coord3, coord4;
}
|
/* AI.java
* This class is responsible for making moves for the computer player in the 4-d tic-tac-toe game
* The class is designed to make moves of various skill levels, given a board.
*
*/
package tictactoe;
import java.util.ArrayList;
import java.util.Random;
public class AI {
/* Constructor: The class stor... |
/* Move.java
*
*
*/
package tictactoe;
public class Move { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public Move(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public Move(int w, int x, int y, int... |
package tictactoe;
import javax.swing.*;
import java.awt.*;
/**
*
* @author Kevin O
*/
public class TicTacToeApplet extends javax.swing.JApplet {
//Member variables
MenuPanel menu_panel;
/**
* Initializes the applet TicTacToeApllet
*/
@Override
public void init() {
... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class MenuPanel extends JPanel
implemen... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class NewGameDialog extends JDialog implements ActionListener{
//Swing components
privat... |
/* GameLogic.java
* Implements the GameLogic class
* The class represents a 4-dimensional tic-tac-toe board
* Objects of the class contain the game state, as well as the game
* history.
*/
package tictactoe;
public class GameLogic {
//contains the current state of the game
// can return or update current state... |
package tictactoe;
public enum Marker {
X,
O,
Empty
}
|
package tictactoe;
public enum GameStatus {
Xwin,
Owin,
Draw,
InProgressSingle,
InProgressMultiplayer
}
|
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class OutputPanel extends JPanel{
DrawPanel draw_panel;
JLabel turn_indicator;
... |
/* Row.java
* This class specifies a particular row, column, or diagonal on a grid.
* In any winning row, each coordinate is either fixed, increasing or decreasing.
* The "dim" variable is used to store the direction of each coordinate.
* A -2 indicates a coordinate that is decreasing, a -1 indicates a coordinate t... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.border.*;
/**
*
* @author Kevin O
*/
public class NewGameFrame extends JInternalFrame implements ActionListener{... |
package tictactoe;
public class Game {
public Game(GameStatus g) {
gamelogic = new GameLogic(g);
ai = new AI();
ai_difficulty = 0;
show_threats = true;
single_player = true;
}
public void newGame() {
gamelogic.reset();
}
public void undo() {
gamelogic.undo();
}
public void redo() {
gamelog... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
/**
*
* @author Kevin O
*/
public class DrawPanel extends JPanel{
int rotation = ROTATION_WX;
int display_mo... |
/* Square.java
* This class is used to specify as square on a 4-dimensional tic-tac-toe board
* along with a marker indicating what it is filled with.
*/
package tictactoe;
public class MarkedSquare { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public MarkedSqu... |
/* Movelist.java
* A list of moves made so far in the game,
* along with memory of which is the current move.
*/
package tictactoe;
import java.util.ArrayList;
public class MoveList {
//Constructor, creates a new empty list of moves
public MoveList() {
moves = new ArrayList<Square>();
index = -1;
}
//This ... |
package tictactoe;
// SquareColor is used to tell the interface what the board looks like
public enum SquareColor {
X,
O,
Xthreat,
Othreat,
Boththreat,
Empty
}
|
/* Square.java
* This class is used to specify as square on a 4-dimensional tic-tac-toe board
*/
package tictactoe;
public class Square {
public Square(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public int coord1, coord2, coord3, coord4;
}
|
/* AI.java
* This class is responsible for making moves for the computer player in the 4-d tic-tac-toe game
* The class is designed to make moves of various skill levels, given a board.
*
*/
package tictactoe;
import java.util.ArrayList;
import java.util.Random;
public class AI {
/* Constructor: The class stor... |
/* Move.java
*
*
*/
package tictactoe;
public class Move { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public Move(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public Move(int w, int x, int y, int... |
package tictactoe;
import javax.swing.*;
import java.awt.*;
/**
*
* @author Kevin O
*/
public class TicTacToeApplet extends javax.swing.JApplet {
//Member variables
MenuPanel menu_panel;
/**
* Initializes the applet TicTacToeApllet
*/
@Override
public void init() {
... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class MenuPanel extends JPanel
implemen... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class NewGameDialog extends JDialog implements ActionListener{
//Swing components
privat... |
/* GameLogic.java
* Implements the GameLogic class
* The class represents a 4-dimensional tic-tac-toe board
* Objects of the class contain the game state, as well as the game
* history.
*/
package tictactoe;
public class GameLogic {
//contains the current state of the game
// can return or update current state... |
package tictactoe;
public enum Marker {
X,
O,
Empty
}
|
package tictactoe;
public enum GameStatus {
Xwin,
Owin,
Draw,
InProgressSingle,
InProgressMultiplayer
}
|
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class OutputPanel extends JPanel{
DrawPanel draw_panel;
JLabel turn_indicator;
... |
/* Row.java
* This class specifies a particular row, column, or diagonal on a grid.
* In any winning row, each coordinate is either fixed, increasing or decreasing.
* The "dim" variable is used to store the direction of each coordinate.
* A -2 indicates a coordinate that is decreasing, a -1 indicates a coordinate t... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.border.*;
/**
*
* @author Kevin O
*/
public class NewGameFrame extends JInternalFrame implements ActionListener{... |
package tictactoe;
import java.util.Scanner;
// program to test the GameLogic class
public class tictactoe {
public static void main(String args[]) {
GameLogic g = new GameLogic(4); // create a 4x4 bard
//g.setThreats(true); // show when players can win in 1 move
while(true) {
// loop while the g... |
package tictactoe;
public class Game {
GameLogic gamelogic;
AI ai;
boolean show_threats;
int ai_difficulty;
public Game() {
gamelogic = new GameLogic();
ai = new AI();
ai_difficulty = 0;
show_threats = true;
}
public void newGame() {
gamelogic.reset();
}
public void undo() {
gamelogic.undo... |
package tictactoe;
import java.util.ArrayList;
public class MoveList {
// A list of all moves made so far in the game along with memory of the
// current move
public MoveList() {
// creates a new empty list of moves
moves = new ArrayList<Square>();
index = -1;
}
public MoveList(ArrayList<Square> m... |
package tictactoe;
// SquareColor is used to tell the interface what the board looks like
public enum SquareColor {
X,
O,
Xthreat,
Othreat,
Boththreat,
Empty
}
|
package tictactoe;
public class Square { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public Square(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public int coord1, coord2, coord3, coord4;
}
|
package tictactoe;
import java.util.Random;
public class AI {
public AI() {
}
public int[] move(SquareColor[][][][] board, boolean x_turn, int difficulty) {
if(difficulty == 0)
{
return moveEasy(board,x_turn);
}
if(difficulty == 1)
{
return moveMed... |
package tictactoe;
public class Move { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public Move(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public Move(int w, int x, int y, int z, GameLogic.square mar... |
package tictactoe;
import javax.swing.*;
import java.awt.*;
/**
*
* @author Kevin O
*/
public class TicTacToeApplet extends javax.swing.JApplet {
//Member variables
MenuPanel menu_panel;
/**
* Initializes the applet TicTacToeApllet
*/
@Override
public void init() {
/* Se... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class MenuPanel extends JPanel implements ActionListener{
ActionListener action_listener;
... |
package tictactoe;
public class Game {
public Game(GameStatus g) {
gamelogic = new GameLogic(g);
ai = new AI();
ai_difficulty = 0;
show_threats = true;
single_player = true;
}
public void newGame(GameStatus g) {
gamelogic = new GameLogic(g);
single_player = false;
}
public void und... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
/**
*
* @author Kevin O
*/
public class DrawPanel extends JPanel{
int rotation = ROTATION_WX;
int display_mo... |
/* Square.java
* This class is used to specify as square on a 4-dimensional tic-tac-toe board
* along with a marker indicating what it is filled with.
*/
package tictactoe;
public class MarkedSquare { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public MarkedSqu... |
/* Movelist.java
* A list of moves made so far in the game,
* along with memory of which is the current move.
*/
package tictactoe;
import java.util.ArrayList;
public class MoveList {
//Constructor, creates a new empty list of moves
public MoveList() {
moves = new ArrayList<Square>();
index = -1;
}
//This ... |
package tictactoe;
// SquareColor is used to tell the interface what the board looks like
public enum SquareColor {
X,
O,
Xthreat,
Othreat,
Boththreat,
Empty
}
|
/* Square.java
* This class is used to specify as square on a 4-dimensional tic-tac-toe board
*/
package tictactoe;
public class Square {
public Square(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public int coord1, coord2, coord3, coord4;
}
|
/* AI.java
* This class is responsible for making moves for the computer player in the 4-d tic-tac-toe game
* The class is designed to make moves of various skill levels, given a board.
*
*/
package tictactoe;
import java.util.ArrayList;
import java.util.Random;
public class AI {
/* Constructor: The class stor... |
/* Move.java
*
*
*/
package tictactoe;
public class Move { // an entirely public class containting 4 coordinates
//used to specify a square on the board
public Move(int w, int x, int y, int z) {
coord1 = w;
coord2 = x;
coord3 = y;
coord4 = z;
}
public Move(int w, int x, int y, int... |
package tictactoe;
import javax.swing.*;
import java.awt.*;
/**
*
* @author Kevin O
*/
public class TicTacToeApplet extends javax.swing.JApplet {
//Member variables
MenuPanel menu_panel;
/**
* Initializes the applet TicTacToeApllet
*/
@Override
public void init() {
... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.border.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class MenuPanel extends JPanel
implemen... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class NewGameDialog extends JDialog implements ActionListener{
//Swing components
privat... |
/* GameLogic.java
* Implements the GameLogic class
* The class represents a 4-dimensional tic-tac-toe board
* Objects of the class contain the game state, as well as the game
* history.
*/
package tictactoe;
public class GameLogic {
//contains the current state of the game
// can return or update current state... |
package tictactoe;
public enum Marker {
X,
O,
Empty
}
|
package tictactoe;
public enum GameStatus {
Xwin,
Owin,
Draw,
InProgressSingle,
InProgressMultiplayer
}
|
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
/**
*
* @author Kevin O
*/
public class OutputPanel extends JPanel{
DrawPanel draw_panel;
JLabel turn_indicator;
... |
/* Row.java
* This class specifies a particular row, column, or diagonal on a grid.
* In any winning row, each coordinate is either fixed, increasing or decreasing.
* The "dim" variable is used to store the direction of each coordinate.
* A -2 indicates a coordinate that is decreasing, a -1 indicates a coordinate t... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package tictactoe;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.border.*;
/**
*
* @author Kevin O
*/
public class NewGameFrame extends JInternalFrame implements ActionListener{... |
package tictactoe;
public class GameLogic {
//contains the current state of the game
// can return or update current state of the game as requested
public static final int num_dimensions = 4; //This game implements a four-dimensional game
public enum square {X,O,Empty}; //used internally to track which markers ... |
package tictactoe;
public enum Marker {
X,
O,
Empty
}
|
package tictactoe;
public enum GameStatus {
Xwin,
Owin,
Draw,
InProgress
}
|
package tictactoe;
public class Row {
// This class specifies a particular row, column, or diagonal on a grid.
// In any winning row, each coordinate is either fixed, increasing or decreasing.
// The "dim" variable is used to store the direction of each coordinate.
// A -2 indicates a coordinate that is decreasin... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared;
/**
* @author Joe LaPenna (joe@joelapenna.com)
*/
public class FoursquaredSettings {
public static final boolean USE_DEBUG_SERVER = false;
public static final boolean DEBUG = false;
public static final boolean LOCATION_DEBUG = f... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquare;
public class TestCredentials {
public static final String oAuthConsumerKey = "";
public static final String oAuthConsumerSecret = "";
public static final String oAuthToken = "";
public static final String oAuthTokenSecret = "";... |
/**
* Copyright 2010 Mark Wyszomierski
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or ag... |
/*
* Copyright 2010 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed ... |
/*
* Copyright 2010 Mark Wyszomierski
* Portions Copyright (c) 2008-2010 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-... |
/*
* Copyright 2010 Mark Wyszomierski
* Portions Copyright (c) 2008-2010 Facebook, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared;
import java.util.ArrayList;
import java.util.Date;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import android.content.Intent;
import android.location.Location;
import android.os.Bundle;
import android.os.Parcelable;
... |
/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquared.util.NotificationsUtil;
import android.app.Activity;
import android.app.ProgressDialog;
import android.content.BroadcastReceiver;
import androi... |
/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquared;
import com.google.android.maps.GeoPoint;
import com.google.android.maps.MapActivity;
import com.google.android.maps.MapController;
import com.google.android.maps.MapView;
import com.google.android.maps.MyLocationOverlay;
import com.google... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.Foursquare;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquare.types.Category;
import com.joelapenna.foursquare.types.Group;
import com.joelapenna.foursquare.types.Respo... |
/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.Foursquare;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquare.types.Group;
import com.joelapenna.foursquare.types.Tip;
import com.joelapenna.foursquare.types.Todo... |
/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.Foursquare;
import com.joelapenna.foursquare.types.Group;
import com.joelapenna.foursquare.types.User;
import com.joelapenna.foursquare.types.Venue;
import com.joelapenna.foursquared.app.LoadableListActivi... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.types.Checkin;
import com.joelapenna.foursquare.types.Group;
import com.joelapenna.foursquare.types.Mayor;
import com.joelapenna.foursquare.types.Stats;
import com.joelapenna.foursquare.types.Tip;
import com.joe... |
/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.Foursquare;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquare.types.Group;
import com.joelapenna.foursquare.types.Tip;
import com.joelapenna.foursquared.app.Loada... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.Foursquare;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquared.location.LocationUtils;
import com.joelapenna.foursquared.preferences.Preferences;
import com.joelapenna.... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.Foursquare;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquare.types.Group;
import com.joelapenna.foursquare.types.Venue;
import com.joelapenna.foursquared.error.Locatio... |
/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquared;
import com.joelapenna.foursquare.Foursquare;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquare.types.User;
import com.joelapenna.foursquared.location.LocationUtils;
import com.joelapenna.foursqua... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.