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/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/** Automatically generated file. DO NOT MODIFY */ package com.google.android.gcm; public final class BuildConfig { public final static boolean DEBUG = true; }
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2012 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
package tictactoe; public class Game { public Game(GameStatus g) { gamelogic = new GameLogic(g); ai = new AI(); ai_difficulty = 0; show_threats = true; single_player = true; } public void newGame() { gamelogic.reset(); } public void undo() { gamelogic.undo(); } public void redo() { gamelog...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.event.*; import java.awt.*; /** * * @author Kevin O */ public class DrawPanel extends JPanel{ int rotation = ROTATION_WX; int display_mo...
/* Square.java * This class is used to specify as square on a 4-dimensional tic-tac-toe board * along with a marker indicating what it is filled with. */ package tictactoe; public class MarkedSquare { // an entirely public class containting 4 coordinates //used to specify a square on the board public MarkedSqu...
/* Movelist.java * A list of moves made so far in the game, * along with memory of which is the current move. */ package tictactoe; import java.util.ArrayList; public class MoveList { //Constructor, creates a new empty list of moves public MoveList() { moves = new ArrayList<Square>(); index = -1; } //This ...
package tictactoe; // SquareColor is used to tell the interface what the board looks like public enum SquareColor { X, O, Xthreat, Othreat, Boththreat, Empty }
/* Square.java * This class is used to specify as square on a 4-dimensional tic-tac-toe board */ package tictactoe; public class Square { public Square(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public int coord1, coord2, coord3, coord4; }
/* AI.java * This class is responsible for making moves for the computer player in the 4-d tic-tac-toe game * The class is designed to make moves of various skill levels, given a board. * */ package tictactoe; import java.util.ArrayList; import java.util.Random; public class AI { /* Constructor: The class stor...
/* Move.java * * */ package tictactoe; public class Move { // an entirely public class containting 4 coordinates //used to specify a square on the board public Move(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public Move(int w, int x, int y, int...
package tictactoe; import javax.swing.*; import java.awt.*; /** * * @author Kevin O */ public class TicTacToeApplet extends javax.swing.JApplet { //Member variables MenuPanel menu_panel; /** * Initializes the applet TicTacToeApllet */ @Override public void init() { ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import javax.swing.event.*; import javax.swing.border.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class MenuPanel extends JPanel implemen...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class NewGameDialog extends JDialog implements ActionListener{ //Swing components privat...
/* GameLogic.java * Implements the GameLogic class * The class represents a 4-dimensional tic-tac-toe board * Objects of the class contain the game state, as well as the game * history. */ package tictactoe; public class GameLogic { //contains the current state of the game // can return or update current state...
package tictactoe; public enum Marker { X, O, Empty }
package tictactoe; public enum GameStatus { Xwin, Owin, Draw, InProgressSingle, InProgressMultiplayer }
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class OutputPanel extends JPanel{ DrawPanel draw_panel; JLabel turn_indicator; ...
/* Row.java * This class specifies a particular row, column, or diagonal on a grid. * In any winning row, each coordinate is either fixed, increasing or decreasing. * The "dim" variable is used to store the direction of each coordinate. * A -2 indicates a coordinate that is decreasing, a -1 indicates a coordinate t...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.border.*; /** * * @author Kevin O */ public class NewGameFrame extends JInternalFrame implements ActionListener{...
package tictactoe; public class Game { public Game(GameStatus g) { gamelogic = new GameLogic(g); ai = new AI(); ai_difficulty = 0; show_threats = true; single_player = true; } public void newGame() { gamelogic.reset(); } public void undo() { gamelogic.undo(); } public void redo() { gamelog...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.event.*; import java.awt.*; /** * * @author Kevin O */ public class DrawPanel extends JPanel{ int rotation = ROTATION_WX; int display_mo...
/* Square.java * This class is used to specify as square on a 4-dimensional tic-tac-toe board * along with a marker indicating what it is filled with. */ package tictactoe; public class MarkedSquare { // an entirely public class containting 4 coordinates //used to specify a square on the board public MarkedSqu...
/* Movelist.java * A list of moves made so far in the game, * along with memory of which is the current move. */ package tictactoe; import java.util.ArrayList; public class MoveList { //Constructor, creates a new empty list of moves public MoveList() { moves = new ArrayList<Square>(); index = -1; } //This ...
package tictactoe; // SquareColor is used to tell the interface what the board looks like public enum SquareColor { X, O, Xthreat, Othreat, Boththreat, Empty }
/* Square.java * This class is used to specify as square on a 4-dimensional tic-tac-toe board */ package tictactoe; public class Square { public Square(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public int coord1, coord2, coord3, coord4; }
/* AI.java * This class is responsible for making moves for the computer player in the 4-d tic-tac-toe game * The class is designed to make moves of various skill levels, given a board. * */ package tictactoe; import java.util.ArrayList; import java.util.Random; public class AI { /* Constructor: The class stor...
/* Move.java * * */ package tictactoe; public class Move { // an entirely public class containting 4 coordinates //used to specify a square on the board public Move(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public Move(int w, int x, int y, int...
package tictactoe; import javax.swing.*; import java.awt.*; /** * * @author Kevin O */ public class TicTacToeApplet extends javax.swing.JApplet { //Member variables MenuPanel menu_panel; /** * Initializes the applet TicTacToeApllet */ @Override public void init() { ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import javax.swing.event.*; import javax.swing.border.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class MenuPanel extends JPanel implemen...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class NewGameDialog extends JDialog implements ActionListener{ //Swing components privat...
/* GameLogic.java * Implements the GameLogic class * The class represents a 4-dimensional tic-tac-toe board * Objects of the class contain the game state, as well as the game * history. */ package tictactoe; public class GameLogic { //contains the current state of the game // can return or update current state...
package tictactoe; public enum Marker { X, O, Empty }
package tictactoe; public enum GameStatus { Xwin, Owin, Draw, InProgressSingle, InProgressMultiplayer }
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class OutputPanel extends JPanel{ DrawPanel draw_panel; JLabel turn_indicator; ...
/* Row.java * This class specifies a particular row, column, or diagonal on a grid. * In any winning row, each coordinate is either fixed, increasing or decreasing. * The "dim" variable is used to store the direction of each coordinate. * A -2 indicates a coordinate that is decreasing, a -1 indicates a coordinate t...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.border.*; /** * * @author Kevin O */ public class NewGameFrame extends JInternalFrame implements ActionListener{...
package tictactoe; import java.util.Scanner; // program to test the GameLogic class public class tictactoe { public static void main(String args[]) { GameLogic g = new GameLogic(4); // create a 4x4 bard //g.setThreats(true); // show when players can win in 1 move while(true) { // loop while the g...
package tictactoe; public class Game { GameLogic gamelogic; AI ai; boolean show_threats; int ai_difficulty; public Game() { gamelogic = new GameLogic(); ai = new AI(); ai_difficulty = 0; show_threats = true; } public void newGame() { gamelogic.reset(); } public void undo() { gamelogic.undo...
package tictactoe; import java.util.ArrayList; public class MoveList { // A list of all moves made so far in the game along with memory of the // current move public MoveList() { // creates a new empty list of moves moves = new ArrayList<Square>(); index = -1; } public MoveList(ArrayList<Square> m...
package tictactoe; // SquareColor is used to tell the interface what the board looks like public enum SquareColor { X, O, Xthreat, Othreat, Boththreat, Empty }
package tictactoe; public class Square { // an entirely public class containting 4 coordinates //used to specify a square on the board public Square(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public int coord1, coord2, coord3, coord4; }
package tictactoe; import java.util.Random; public class AI { public AI() { } public int[] move(SquareColor[][][][] board, boolean x_turn, int difficulty) { if(difficulty == 0) { return moveEasy(board,x_turn); } if(difficulty == 1) { return moveMed...
package tictactoe; public class Move { // an entirely public class containting 4 coordinates //used to specify a square on the board public Move(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public Move(int w, int x, int y, int z, GameLogic.square mar...
package tictactoe; import javax.swing.*; import java.awt.*; /** * * @author Kevin O */ public class TicTacToeApplet extends javax.swing.JApplet { //Member variables MenuPanel menu_panel; /** * Initializes the applet TicTacToeApllet */ @Override public void init() { /* Se...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class MenuPanel extends JPanel implements ActionListener{ ActionListener action_listener; ...
package tictactoe; public class Game { public Game(GameStatus g) { gamelogic = new GameLogic(g); ai = new AI(); ai_difficulty = 0; show_threats = true; single_player = true; } public void newGame(GameStatus g) { gamelogic = new GameLogic(g); single_player = false; } public void und...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.event.*; import java.awt.*; /** * * @author Kevin O */ public class DrawPanel extends JPanel{ int rotation = ROTATION_WX; int display_mo...
/* Square.java * This class is used to specify as square on a 4-dimensional tic-tac-toe board * along with a marker indicating what it is filled with. */ package tictactoe; public class MarkedSquare { // an entirely public class containting 4 coordinates //used to specify a square on the board public MarkedSqu...
/* Movelist.java * A list of moves made so far in the game, * along with memory of which is the current move. */ package tictactoe; import java.util.ArrayList; public class MoveList { //Constructor, creates a new empty list of moves public MoveList() { moves = new ArrayList<Square>(); index = -1; } //This ...
package tictactoe; // SquareColor is used to tell the interface what the board looks like public enum SquareColor { X, O, Xthreat, Othreat, Boththreat, Empty }
/* Square.java * This class is used to specify as square on a 4-dimensional tic-tac-toe board */ package tictactoe; public class Square { public Square(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public int coord1, coord2, coord3, coord4; }
/* AI.java * This class is responsible for making moves for the computer player in the 4-d tic-tac-toe game * The class is designed to make moves of various skill levels, given a board. * */ package tictactoe; import java.util.ArrayList; import java.util.Random; public class AI { /* Constructor: The class stor...
/* Move.java * * */ package tictactoe; public class Move { // an entirely public class containting 4 coordinates //used to specify a square on the board public Move(int w, int x, int y, int z) { coord1 = w; coord2 = x; coord3 = y; coord4 = z; } public Move(int w, int x, int y, int...
package tictactoe; import javax.swing.*; import java.awt.*; /** * * @author Kevin O */ public class TicTacToeApplet extends javax.swing.JApplet { //Member variables MenuPanel menu_panel; /** * Initializes the applet TicTacToeApllet */ @Override public void init() { ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import javax.swing.event.*; import javax.swing.border.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class MenuPanel extends JPanel implemen...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class NewGameDialog extends JDialog implements ActionListener{ //Swing components privat...
/* GameLogic.java * Implements the GameLogic class * The class represents a 4-dimensional tic-tac-toe board * Objects of the class contain the game state, as well as the game * history. */ package tictactoe; public class GameLogic { //contains the current state of the game // can return or update current state...
package tictactoe; public enum Marker { X, O, Empty }
package tictactoe; public enum GameStatus { Xwin, Owin, Draw, InProgressSingle, InProgressMultiplayer }
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * * @author Kevin O */ public class OutputPanel extends JPanel{ DrawPanel draw_panel; JLabel turn_indicator; ...
/* Row.java * This class specifies a particular row, column, or diagonal on a grid. * In any winning row, each coordinate is either fixed, increasing or decreasing. * The "dim" variable is used to store the direction of each coordinate. * A -2 indicates a coordinate that is decreasing, a -1 indicates a coordinate t...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package tictactoe; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.border.*; /** * * @author Kevin O */ public class NewGameFrame extends JInternalFrame implements ActionListener{...
package tictactoe; public class GameLogic { //contains the current state of the game // can return or update current state of the game as requested public static final int num_dimensions = 4; //This game implements a four-dimensional game public enum square {X,O,Empty}; //used internally to track which markers ...
package tictactoe; public enum Marker { X, O, Empty }
package tictactoe; public enum GameStatus { Xwin, Owin, Draw, InProgress }
package tictactoe; public class Row { // This class specifies a particular row, column, or diagonal on a grid. // In any winning row, each coordinate is either fixed, increasing or decreasing. // The "dim" variable is used to store the direction of each coordinate. // A -2 indicates a coordinate that is decreasin...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared; /** * @author Joe LaPenna (joe@joelapenna.com) */ public class FoursquaredSettings { public static final boolean USE_DEBUG_SERVER = false; public static final boolean DEBUG = false; public static final boolean LOCATION_DEBUG = f...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquare; public class TestCredentials { public static final String oAuthConsumerKey = ""; public static final String oAuthConsumerSecret = ""; public static final String oAuthToken = ""; public static final String oAuthTokenSecret = "";...
/** * Copyright 2010 Mark Wyszomierski * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or ag...
/* * Copyright 2010 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
/* * Copyright 2010 Mark Wyszomierski * Portions Copyright (c) 2008-2010 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-...
/* * Copyright 2010 Mark Wyszomierski * Portions Copyright (c) 2008-2010 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared; import java.util.ArrayList; import java.util.Date; import java.util.HashMap; import java.util.List; import java.util.Map; import android.content.Intent; import android.location.Location; import android.os.Bundle; import android.os.Parcelable; ...
/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquared.util.NotificationsUtil; import android.app.Activity; import android.app.ProgressDialog; import android.content.BroadcastReceiver; import androi...
/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquared; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.MyLocationOverlay; import com.google...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.Foursquare; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquare.types.Category; import com.joelapenna.foursquare.types.Group; import com.joelapenna.foursquare.types.Respo...
/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.Foursquare; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquare.types.Group; import com.joelapenna.foursquare.types.Tip; import com.joelapenna.foursquare.types.Todo...
/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.Foursquare; import com.joelapenna.foursquare.types.Group; import com.joelapenna.foursquare.types.User; import com.joelapenna.foursquare.types.Venue; import com.joelapenna.foursquared.app.LoadableListActivi...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.types.Checkin; import com.joelapenna.foursquare.types.Group; import com.joelapenna.foursquare.types.Mayor; import com.joelapenna.foursquare.types.Stats; import com.joelapenna.foursquare.types.Tip; import com.joe...
/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.Foursquare; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquare.types.Group; import com.joelapenna.foursquare.types.Tip; import com.joelapenna.foursquared.app.Loada...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.Foursquare; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquared.location.LocationUtils; import com.joelapenna.foursquared.preferences.Preferences; import com.joelapenna....
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.Foursquare; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquare.types.Group; import com.joelapenna.foursquare.types.Venue; import com.joelapenna.foursquared.error.Locatio...
/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquared; import com.joelapenna.foursquare.Foursquare; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquare.types.User; import com.joelapenna.foursquared.location.LocationUtils; import com.joelapenna.foursqua...