text stringlengths 3 1.18M |
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package UI;
import com.badlogic.gdx.graphics.Texture;
public class TouchDraggedControlButton extends TouchControlButton
{
private boolean _touchInside;
private float _scaleX;
private float _scaleY;
private float _prevPosX;
private float _prevPosY;
public TouchDraggedControlButton(float containerW, float c... |
package xmlDecoder;
import java.io.IOException;
import java.io.StringReader;
import javax.xml.parsers.ParserConfigurationException;
import javax.xml.parsers.SAXParser;
import javax.xml.parsers.SAXParserFactory;
import org.xml.sax.InputSource;
import org.xml.sax.SAXException;
import org.xml.sax.helpers.Def... |
package xmlDecoder;
/**
* @author Nacho
*
* Class Brieff: Enum that describes the different types of XML that are gonna be parsed
* **/
public enum XMLIDs {
MAIN_MENU,
LEVEL;
}
|
package errorHandling;
public class Assert {
public static void ASSERT(Object statement, ErrorMessages errorMessage)
{
if (statement == null )
{
System.out.println(errorMessage.getKey());
throw new Error(errorMessage.getKey());
}
}
public static void ASSERT(Boolean statement, ErrorM... |
package errorHandling;
public enum ErrorMessages {
NO_RESOURCE_FOUND("no resource found"),
NO_RESOURCE_GROUP_FOUND("no resource group found"),
XML_HANDLER_IS_NULL("xml handler is invalid"),
OBJECT_IS_NULL("object is null"),
NO_NOTIFICATIONS_DISPATCHER_FOUND("No dispatcher for that id was found, please set... |
package Interfaces;
/**
* @author Bonett
*
* Class Brieff: Iterface that represent any behaviour
*/
public interface IBehaviour {
public void execute(float fps);
public void reset();
}
|
package Interfaces;
/**
* @author Nacho
*
* Class Brieff: This abstract Class represents any resource to be loaded (Textures, sounds, etc..)
* Abstract Class
* **/
public abstract class Resource {
protected boolean _persist;
protected int _Id;
protected Object _resource;
protected String _path;... |
package Interfaces;
/**
* @author Bonett
*
* Class Brieff: Interface that defines what a model of a renderable objet shoud have
*/
public interface IEntityModel {
public void init();
public void update(float deltaTime);
public void destroy();
public void setBehaviour(IBehaviour behav);
publi... |
package Interfaces.abstractClasses;
/**
* @author Nacho
*
* Class Brieff: This abstract Class represents any resource to be loaded (Textures, sounds, etc..)
* Abstract Class
* **/
public abstract class Resource {
protected boolean _persist;
protected int _Id;
protected Object _resource;
protect... |
/**
*
*/
package Interfaces.abstractClasses;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import StateMachine.StateMachine;
/**
* @author Bonett
*
*/
public abstract class State {
protected StateMachine fsm;
protected int name;
public abstract void init();
public abstract void u... |
package Interfaces;
public interface IControlUI {
void receiveTouchPosition(float x, float y, int pointer);
void doAction(String buttonName);
void doContinuosAction(String buttonName);
void stoppedContinuosAction(String buttonName);
}
|
package Interfaces;
import com.badlogic.gdx.graphics.g2d.Sprite;
/**
* @author Bonett
*
*/
public interface IEntityView {
public void init();
public void destroy();
public Sprite getSprite();
}
|
package Utils;
public class DisplayUtils {
}
|
package Sound;
public enum SoundID {
SOUND_PIRANHA_BITE,
SOUND_BLOOD_SPLAT,
SOUND_PLAYER_DIES,
SOUND_DOG_BARK,
SOUND_GRAB_DOG,
MUSIC_MAIN_MENU,
MUSIC_GAME_OVER,
MUSIC_WIN;
}
|
package Sound;
import java.util.HashMap;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Music;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Disposable;
public class SoundManager {
private static SoundManager instance = null;
private Has... |
package interfaces;
import NotificationTypes.NotificationType;
public interface IObserver {
void receiveNotification(NotificationType notificationType, Object additionalData);
}
|
package interfaces;
import actors.view.ActorView;
public interface IWeapon {
boolean shoot();
void stopShooting();
ActorView getCurrentBullet();
void update(float fps);
void destroy();
}
|
package interfaces;
import Notifications.NotificationsDispatcherIDs;
public interface INotificationDispatcher
{
long dispatcherID();
}
|
package interfaces;
import actors.view.ActorView;
public interface ICollisionable {
ActorView getCollisionActor();
int getCollisionRadius();
boolean avaliableForCollision();
void setAvaliableForCollision(boolean value);
boolean isMainCollider();
void onCollide(ActorView againstEnt);
}
|
package game;
import resourceHandler.ResourceHandler;
import Screens.GameMenuScreen;
import Screens.GameScreen;
import Screens.InGameScreen;
import Sound.SoundManager;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
... |
package world.enemyWave;
import java.util.ArrayList;
import actors.view.EntityTypes;
public class EnemyWave {
private int enemyAmount;
private float timeBetweenEnemyAppear;
public ArrayList<String> types;
private boolean mustRepeat;
private int repeat;
private int resetValueEnemyAmount;
pub... |
package world;
import Interfaces.IEntityModel;
import NotificationTypes.NotificationType;
import Notifications.NotificationManager;
import Notifications.NotificationsDispatcherIDs;
import interfaces.INotificationDispatcher;
import java.util.ArrayList;
import java.util.Date;
import java.util.Vector;
i... |
package world;
import interfaces.IObserver;
import java.util.ArrayList;
import java.util.Date;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import Collision.CollisionManager;
import NotificationTypes.Noti... |
package Screens;
import interfaces.IObserver;
import NotificationTypes.NotificationType;
import Notifications.NotificationManager;
import UI.GameOverGUILayer;
import UI.WinGUILayer;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class WinScreen ext... |
package Screens;
import interfaces.INotificationDispatcher;
import interfaces.IObserver;
import Collision.CollisionManager;
import NotificationTypes.NotificationType;
import Notifications.NotificationManager;
import Sound.SoundManager;
import UI.GUILayer;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
imp... |
package Screens;
import interfaces.IObserver;
import NotificationTypes.NotificationType;
import Notifications.NotificationManager;
import Sound.SoundID;
import Sound.SoundManager;
import UI.GUILayer;
import UI.MainMenuGUI;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
impo... |
package Screens;
import interfaces.IObserver;
import NotificationTypes.NotificationType;
import Notifications.NotificationManager;
import Sound.SoundID;
import Sound.SoundManager;
import UI.GameOverGUILayer;
import UI.MainMenuGUI;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.grap... |
package Screens;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class GameScreen implements Screen {
protected SpriteBatch ... |
package Collision;
/**
* Metodo para detectar la colision
*
* entidades vs balas -- Itero por todas las entidades contrarrestandolas contra las balas, primero me fijo si la distancia entre ambos es menor a N,
* si es asi, empiezo a hacer el calculo de bounding circle, en caso de q se overlapeen los circulos, me f... |
package UI;
import java.util.ArrayList;
import java.util.Date;
import interfaces.INotificationDispatcher;
import interfaces.IObserver;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import actors.Collectables.Collectable... |
package UI;
import java.util.Date;
import interfaces.INotificationDispatcher;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import Interfaces.IControlUI;
import NotificationTypes.NotificationType;
import Notifications.No... |
package UI;
import java.util.Date;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import interfaces.INotificationDispatcher;
import Interfaces.IControlUI;
import NotificationTypes.NotificationType;
import Notifications.N... |
package UI;
import java.util.Date;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import interfaces.INotificationDispatcher;
import Interfaces.IControlUI;
import NotificationTypes.NotificationType;
import Notifications.N... |
package states;
public enum StateNames {
IN_GAME_STATE(0);
private int name;
private StateNames(int name)
{
this.name = name;
}
public int getName()
{
return name;
}
}
|
package states;
import java.io.InputStream;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g3d.loaders.ModelLoaderOld;
impo... |
package com.game;
import game.SpaceShooterGame;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
public class SpaceShooterActivity extends AndroidApplication {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState... |
package actors.model;
import java.util.Date;
import com.badlogic.gdx.Gdx;
import actors.Weapons.BasicWeapon;
import interfaces.INotificationDispatcher;
import interfaces.IWeapon;
import NotificationTypes.NotificationType;
import Notifications.NotificationManager;
import Notifications.NotificationsDispatcherIDs;
pu... |
/**
* @author Bonett
*
* Class Brieff: Actor data model representation
*/
package actors.model;
import interfaces.IObserver;
import java.util.Vector;
import com.badlogic.gdx.Gdx;
import Interfaces.IBehaviour;
import Interfaces.IEntityModel;
import NotificationTypes.NotificationType;
import Notif... |
package actors.Weapons;
import interfaces.IWeapon;
import java.util.Vector;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor... |
package actors.Weapons.Bullets;
import world.WorldView;
import Interfaces.IBehaviour;
import Interfaces.IEntityView;
import actors.Behaviours.BasicBulletBehavior;
import actors.Weapons.BasicWeapon;
import actors.model.ActorModel;
import actors.view.ActorView;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
publ... |
/**
* @author Bonett
*
* Class Brieff: Behaviour that moves an entity the an accelerometer
*/
package actors.Behaviours;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Sprite;
import Interfaces.IBehaviour;
import Interfaces.IEntityView;
public class MoveWithAccelerometerBehavi... |
package actors.Behaviours.EnemyBehaviors;
import com.badlogic.gdx.graphics.g2d.Sprite;
import Interfaces.IBehaviour;
import Interfaces.IEntityView;
public class WaveMovementBehavior implements IBehaviour {
private float _xPos;
private float _yPos;
private Sprite _actorSprite;
private double _angle;
private flo... |
package actors.view;
import java.util.Date;
import interfaces.INotificationDispatcher;
import world.WorldView;
import Animation.AnimationIDS;
import NotificationTypes.NotificationType;
import Notifications.NotificationManager;
import Notifications.NotificationsDispatcherIDs;
import actors.model.ActorModel;
import co... |
package actors.view.Enemies;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import world.WorldView;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import Animation.AnimationHandler;
import Animation.AnimationIDS;
im... |
/**
* @author Bonett
*
* Class Brieff: Actor view representation
*/
package actors.view;
import world.WorldView;
import interfaces.ICollisionable;
import Animation.AnimationHandler;
import Interfaces.IBehaviour;
import Interfaces.IEntityView;
import actors.model.ActorModel;
import com.badlogic.g... |
package actors.view;
public enum EntityTypes {
ENTITY_TYPE_BASIC_ENEMY,
PUPPY_COLLECTABLE;
}
|
package actors.view;
import java.util.Date;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import interfaces.INotificationDispatcher;
import interfaces.IObserver;
import world.WorldView;
import Animation.AnimationHandl... |
package actors.view;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import actors.Collectables.Collectable;
import actors.view.Enemies.BasicEnemy;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import world.WorldVi... |
package actors.Collectables;
import java.util.Date;
import resourceHandler.GroupID;
import resourceHandler.ResourceHandler;
import resourceTypes.ResourceIDs;
import resourceTypes.TextureResource;
import interfaces.INotificationDispatcher;
import world.WorldView;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.... |
package Notifications;
import interfaces.INotificationDispatcher;
import interfaces.IObserver;
import java.util.Date;
import java.util.HashMap;
import java.util.Set;
import java.util.Vector;
import NotificationTypes.NotificationType;
import errorHandling.Assert;
import errorHandling.ErrorMessages;
public class No... |
package Notifications;
public enum NotificationsDispatcherIDs {
PLAYER_MODEL,
PLAYER_VIEW,
WORLD_MODEL,
ENEMY_VIEW,
COLLECTABLE_VIEW,
GUI;
}
|
package Animation;
public enum AnimationIDS {
PLAYER_IDLE,
PLAYER_MOVE,
PLAYER_TURN,
PLAYER_DIE,
ENEMY_PIRANHA,
ENEMY_PIRANHA_DIES,
COLLECTABLE_PUPPY_FALLING,
COLLECTABLE_PUPPY_DIE,
COLLECTABLE_PUPPY_COLLECTED;
}
|
package Animation;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import co... |
package xmlHandlers;
import org.xml.sax.Attributes;
import org.xml.sax.helpers.DefaultHandler;
import world.WorldModel;
/**
* @author Bonett
*
* Class Brieff: This Class handles the decodification of a Level characteristics (corresponding assets, enemy location, etc etc)
*/
public class WorldHandler ... |
package xmlHandlers;
public enum NodeNames {
WORLD("world"),
ACTORS("actors"),
ENEMIES("enemies"),
WAVES("waves");
private String _key;
private NodeNames(String node)
{
_key = node;
}
public String getKey()
{
return _key;
}
}
|
package xmlHandlers;
import org.xml.sax.Attributes;
import org.xml.sax.helpers.DefaultHandler;
/**
* @author Bonett
*
* Class Brieff: This Class handles the decodification of Main Menu characteristics (corresponding assets, button location, etc etc)
*/
public class MainMenuHandler extends DefaultHandler... |
/*
Copyright 2010 - 2011 Kwok Ho Yin and Jonathan Gonzalez (jonathan@jonbaraq.eu)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0... |
/*
Copyright 2010 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed ... |
/*
Copyright 2010 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed ... |
/*
Copyright 2010 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed ... |
/*
Copyright 2010 - 2011 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or ... |
/*
Copyright 2010 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed ... |
/*
Copyright 2010 - 2011 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or ... |
/*
Copyright 2010 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed ... |
/*
Copyright 2010 - 2011 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or ... |
/*
Copyright 2010 - 2011 Kwok Ho Yin and and Jonathan Gonzalez (jonathan@jonbaraq.eu)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE... |
/*
Copyright 2010 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed ... |
/*
Copyright 2010 - 2011 Kwok Ho Yin and Jonathan Gonzalez (jonathan@jonbaraq.eu)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0... |
/*
Copyright 2010 - 2011 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or ... |
/*
Copyright 2010 - 2011 Kwok Ho Yin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2011 Scribe Hwang
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed t... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2011 Scribe Hwang
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed t... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2010 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
package com.kq.xtoolkit.view;
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.GestureDetector;
import android.view.GestureDetector.OnGestureListener;
import a... |
package com.kq.xtoolkit;
import android.app.Application;
import android.view.WindowManager;
public class XToolKitApplication extends Application {
private WindowManager.LayoutParams ballParams;
private WindowManager.LayoutParams panelParams;
public XToolKitApplication() {
ballParams = new Wind... |
package com.kq.xtoolkit;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.SharedPreferences;
public class BootReceiver extends BroadcastReceiver{
@Override
public void onReceive(Context context, Intent intent) {
SharedPref... |
package com.kq.xtoolkit;
import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.content.SharedPreferences.OnSharedPreferenceChangeListener;
import android.os.AsyncTask;
... |
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by app... |
package com.kq.xtoolkit.utils;
import android.content.Context;
import android.content.pm.PackageManager;
import android.hardware.Camera;
import android.os.Vibrator;
import android.util.Log;
import android.view.Display;
import android.view.WindowManager;
public class XUtils {
public final static boolean DEBUG = fa... |
package com.kq.xtoolkit;
import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.animation.AnimatorSet;
import android.animation.ValueAnimator;
import android.animation.ValueAnimator.AnimatorUpdateListener;
import android.app.Service;
import android.content.Context;
impor... |
/** Automatically generated file. DO NOT MODIFY */
package com.example.svntest;
public final class BuildConfig {
public final static boolean DEBUG = true;
} |
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