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import static org.junit.Assert.*; import java.util.ArrayList; import java.util.Random; import org.junit.Before; import org.junit.Test; /** * Oregon Trail JUnit tests. * * @author Daryl, Stefan, Jesten, Kurtis, Tom */ public class OregonTrailTest { /** The random generator. */ Random rand = ne...
/** * The Class Clothes. */ public class Clothes extends Item { /** * Instantiates a new clothes. */ public Clothes() { price = 10; quantity = 0; name = "Clothes"; weight = 5; } public Clothes(int quan) { price = 10; quantity = quan; name = "Clothes"; weight = 5; } /* (non-Javadoc) ...
/** * The Class Shop. * * @author Four Guys and a Mann * @version v1.2 11/9/11 */ public class Shop { /** The my leader. */ Leader myLeader; /** The players wagon. */ Wagon playerWagon; /** * Instantiates a new shop. */ public Shop() { } /** * Buy. * * @param i ...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; import java.util.*; /** * The monsters in the game * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class Monster extends Creature { private int dx, dy; private Random ran...
package RiverCrossingGame; import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.ArrayList; /** * Controller class for the game * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class Game { private Level level; private Play...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; import java.util.*; import java.io.*; /** * The level in the game * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class Level { private static Tile[][] level; private in...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; /** * A gem in the game * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class Gem { private int value; /** * Constructs a Gem with a value of 10 */ pub...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; /** * Abstract class from which all tiles in the game extend * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public abstract class Tile { private int xLoc, yLoc; /** * Co...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; import java.util.Random; /** * Abstract class Creature. The parent class for all creatures in the game * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public abstract class Creature { ...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; /** * The player in the game * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class Player extends Creature { private int score; private Game game; /** *Create...
package RiverCrossingGame; import java.awt.*; import java.awt.event.*; import javax.swing.*; /** * Displays the level and the current status and score of the level * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class LevelPanel extends JPanel { private Le...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; /** * A floor tile * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class Floor extends Tile { private Gem itemHeld; /** * Constructs a new floor tile at the specifi...
package RiverCrossingGame; import java.awt.*; import javax.swing.*; /** * A wall in the game * I worked with no one else on this assignment * * @author Thomas Cornish * @version 1.0 */ public class Wall extends Tile { /** * Constructs a new wall at the specified location * ...
/** * The Class Item. */ public abstract class Item { /** The quantity. */ int quantity; /** The price. */ int price; /** The name. */ String name; /** The weight. */ int weight; /** * Gets the quantity. * * @return the quantity */ public int getQuantity() { return quantity; } /** ...
/** * The Class Food. */ public class Food extends Item { /** * Instantiates a new food. */ public Food() { price = 1; quantity = 0; name = "Food"; weight = 1; } public Food(int quan) { price = 1; quantity = quan; ...
/** * The Class Leader, which represents the main player of the game * * @author Four Guys and a Mann * @version v1 10/10/11 */ public class Leader extends Person { /** The money the player has */ int money; /** The my profession of the player */ private Profession myProfession; ...
import java.awt.Color; import java.awt.Dimension; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.BufferedWriter; import java.io.FileWriter; import java.util.Enumeration; import javax.swing.ButtonGroup; import javax.swing.JOptionPane; import javax.swing.JPanel; import...
/** * The Enumerated type Profession, which represents the Profession of the Leader * * @author Four Guys and a Mann * @version v1 10/10/11 */ public enum Profession { /** The Carpenter profession */ Carpenter (1200), /** The Banker profession */ Banker (1500), /** The Farmer pr...
import java.awt.*; import java.awt.event.*; import javax.swing.*; /** * This class provides the user with options. * * @author Kurtis Eveleigh * @version 1.0 */ public class huntingOptions extends JPanel { int t = 10; //The time left. JLabel info = new JLabel("Click squirrels once and bison twice...
/** * The Class Tongue. */ public class Tongue extends Item { /** * Instantiates a new tongue. */ public Tongue() { price = 10; quantity = 0; name = "Tongue"; weight = 20; } public Tongue(int quan) { price = 10; quantity = quan; name = "Tongue"; weight = 20; } /*...
/** * The Class Oxen. */ public class Oxen extends Item { /** * Instantiates a new oxen. */ public Oxen() { price = 20; quantity = 0; name = "Oxen"; weight = 50; } public Oxen(int quan) { price = 20; quantity = quan; name = "Oxen"; weight = 50; } /* (non-Javadoc)...
/** * The Class Health, which represents the Health of a Person. * * @author Four Guys and a Mann * @version v1 10/10/11 */ public class Health { /** The health. */ private int health; /** * Instantiates a new health object. * * @param initialHealth the initial health */ public He...
import java.util.*; public class randomEvent { private int event; private Random random = new Random(); public randomEvent(){}; public boolean Event(){ double yesOrNo = random.nextInt(4); if (yesOrNo ==1){ return true; } else { return false; } } public int generateEvent(){ /*...
/** * The Enumerated type Pace, which represents the Pace of the Wagon * * @author Four Guys and a Mann * @version v1 10/10/11 */ public enum Pace { /** The Leisurely Pace*/ //goes 20 miles per turn Leisurely(20), /** The Steady Pace */ //goes 27 miles per turn Steady(27), ...
/** * The Class Axle. */ public class Axle extends Item { /** * Instantiates a new axle. */ public Axle() { price = 10; quantity = 0; name = "Axle"; weight = 10; } public Axle(int quan) { price = 10; quantity = quan; name = "Axle"; weight = 10; } /* (non-Javadoc)...
/** * The Map class. * This class keeps track of the player's location. * * @author Four Guys and a Mann * @version v1.5 11/9/11 */ public class Map { /** The locations. */ Location[] locations = new Location[18]; /** The current location. */ int distanceMoved; /** The...
/** * The Class Member, which is one of the other people on the Wagon * * @author Four Guys and a Mann * @version v1 10/10/11 */ public class Member extends Person { /** * Instantiates a new member. * * @param name the name */ public Member(String name) { super...
/** * The Class Bullets. */ public class Bullets extends Item { /** * Instantiates a new bullets. */ public Bullets() { price = 1; quantity = 0; name = "Bullets"; weight = 1; } public Bullets(int quan) { price = 1; quantity = quan; name = "Bullets"; weight = 1; } ...
import java.util.ArrayList; import java.util.Date; /** * The Class Wagon, which controls the pace and the rations of the game. * This is one of the main classes of the game * * @author Four Guys and a Mann * @version v1.0 10/10/11 */ public class Wagon { /** The current pace. */ private ...
public class Rabbit extends Animal { /** * The constructor for the rabbit. * @param row The row where the rabbit is located. * @param col The column where the rabbit is located. */ public Rabbit(int row, int col) { this.row = row; this.col = col; this.personalID = 1; //Allows for identifi...
public class Bison extends Animal { /** * The constructor for the bison. * @param row The row where the bison is located. * @param col The column where the bison is located. */ public Bison(int row, int col) { this.row = row; this.col = col; this.personalID = 2; //Allows for identificatio...
import java.util.*; /** * The Class Inventory. * * @author Four Guys and a Mann * @version v1.15 11/9/11 */ public class Inventory { /** The items. */ ArrayList<Item> items; /** The current weight. */ int currentWeight; /** The max weight. */ //the max weight may be chan...
package com.ircgn.inl.forn6motiondetection; import java.io.File; import java.io.FilenameFilter; import java.io.IOException; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; import java.nio.ByteBuffer; import java.text.SimpleDateFormat; import java.util.Arrays; import java.util.Date;...
package com.ircgn.inl.forn6motiondetection; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; /** * Class to start the activity at boot * */ public class Start4n6ServiceAtBootReceiver extends BroadcastReceiver { @Override public void onReceive(Context conte...
package com.ircgn.inl.forn6motiondetection; import java.io.DataOutputStream; import java.io.IOException; import com.ircgn.inl.forn6motiondetection.util.StreamGobbler; import android.app.IntentService; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.util.Log; /...
package com.ircgn.inl.forn6motiondetection; import java.io.File; import java.io.FilenameFilter; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import java.util.ListIterator; import android.annotation.SuppressLint; import android.content.Context; import android.content.Intent; import andro...
package com.ircgn.inl.forn6motiondetection.util; import com.ircgn.inl.forn6motiondetection.Detection; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.provider.Telephony; import android.telephony.SmsMessage; import android.util.Log; public class ...
/* * Copyright (C) 2012-2013 Jorrit "Chainfire" Jongma * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless require...
package com.ircgn.inl.forn6motiondetection.util; import javax.activation.DataHandler; import javax.activation.DataSource; import javax.mail.Message; import javax.mail.PasswordAuthentication; import javax.mail.Session; import javax.mail.Transport; import javax.mail.internet.InternetAddress; import ...
package com.ircgn.inl.forn6motiondetection.util; import android.os.AsyncTask; import android.util.Log; public class SendMailOperation extends AsyncTask<Void, Void, String> { @Override protected String doInBackground(Void... params) { try{GMailSender sender = new GMailSender("4n6france@gmail.com","4n6france"); ...
package com.provider; /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 ...
/** Automatically generated file. DO NOT MODIFY */ package com.ircgn.inl.forn6motiondetection; public final class BuildConfig { public final static boolean DEBUG = true; }
package service; import com.example.friend.MainActivity; import android.app.Service; import android.content.Context; import android.content.Intent; import android.database.ContentObserver; import android.database.Cursor; import android.net.Uri; import android.os.Handler; import android.os.IBinder; import ...
package receiver; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.telephony.TelephonyManager; import android.util.Log; import db.ServiceDatabase; public class CallReceiver extends BroadcastReceiver { @Override public void onReceive...
package receiver; import android.content.BroadcastReceiver; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.telephony.SmsMessage; import android.util.Log; import db.ServiceDatabase; public class SmsReceiver extends BroadcastReceiver { @Override p...
package utils; public class Common { public static final String DATABASE_NAME = "keepfriend.db"; public static String refinePhone(String phone) { return phone.replace("+84", "0").replaceAll("[^0-9+]", ""); } }
package quickaction; import com.example.friend.R; import android.content.Context; import android.graphics.Rect; import android.graphics.drawable.Drawable; import android.view.Gravity; import android.view.LayoutInflater; import android.view.View; import android.view.View.OnClickListener; import android.view.ViewGroup;...
package quickaction; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.view.LayoutInflater; import android.view.MotionEvent; import android.view.View; import android.view.WindowManager; import android.view.View.OnTouchListener; import android.widget.Pop...
package quickaction; import com.example.friend.R; import android.view.View; import android.view.ViewGroup; import android.view.LayoutInflater; import android.content.Context; import android.widget.BaseAdapter; import android.widget.TextView; public class NewQAAdapter extends BaseAdapter { private LayoutInflater mIn...
package com.example.friend; import quickaction.ActionItem; import quickaction.QuickAction; import service.SmsSendService; import android.app.Activity; import android.content.Intent; import android.database.Cursor; import android.net.Uri; import android.os.Bundle; import android.util.Log; import android.view...
package db; import android.content.Context; import android.database.sqlite.SQLiteDatabase; import android.util.Log; import com.readystatesoftware.sqliteasset.SQLiteAssetHelper; public class ServiceDatabase extends SQLiteAssetHelper { private static final int DATABASE_VERSION = 1; public ServiceDatabase...
package db; import utils.Common; import android.content.ContentResolver; import android.content.Context; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteStatement; import android.provider.ContactsContract; import android.provider.ContactsCont...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package gestion; /** * * @author kaibiibrahim */ public class Gestion { /** * @param args the command line arguments ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import java.awt.Color; import java.awt.EventQueue; import java.beans.Beans; import java.text.SimpleDateFormat; i...
package presentation; import java.awt.Component; import javax.swing.DefaultListCellRenderer; import javax.swing.JList; public class ProduitListCellRenderer extends DefaultListCellRenderer { @Override public Component getListCellRendererComponent( JList list, Object value, int index, boole...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import java.awt.EventQueue; import java.beans.Beans; import java.util.ArrayList; import java.util.Collection; ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import entity.Commande; import entity.LignCmd; import entity.LignCmdPK; import java.awt.Color; import java.awt.C...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import java.awt.Color; import java.awt.EventQueue; import java.beans.Beans; import java.util.ArrayList; import j...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import java.awt.Component; import java.awt.Dimension; import java.beans.PropertyVetoException; import java.util....
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import entity.Client; import entity.Commande; import entity.LignCmd; import java.awt.Color; import java.beans.Be...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import entity.Client; import entity.Commande; import java.awt.Color; import java.awt.EventQueue; import java.bea...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package presentation; import java.awt.Color; import java.awt.EventQueue; import java.beans.Beans; import java.util.ArrayList; import j...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.io.Serializable; impor...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.Column; import javax.persistenc...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.Column; import javax...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.io.Serializable; impor...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.Column; import javax.persistenc...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.Column; import javax.persistenc...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.io.Serializable; impor...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package entity; import java.beans.PropertyChangeListener; import java.beans.PropertyChangeSupport; import java.io.Serializable; impor...
/* * Copyright (c) 2008, 2012 Oracle and/or its affiliates. * All rights reserved. Use is subject to license terms. * * This file is available and licensed under the following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.foridev.gec.gui; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.Initializable; /** * FXML Controller class * * @author amine */ public class HomeController imple...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.foridev.gec.gui; import java.net.URL; import java.util.ResourceBundle; import javafx.event.ActionEvent; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Label...
/* * Copyright (c) 2008, 2012 Oracle and/or its affiliates. * All rights reserved. Use is subject to license terms. * * This file is available and licensed under the following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.foridev.gec.gui; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; /** * FXML Controller class * * @author amine */ public ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.foridev.gec.gui; import com.foridev.gec.dao.ActeDao; import com.foridev.gec.model.Acte; import java.net.URL; import java.util.Date; import java.util.List; import java.util.ResourceBundle; import ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.foridev.gec.gui; import com.foridev.gec.model.User; import com.foridev.gec.security.Authenticator; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Applica...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.foridev.gec.gui; import com.foridev.gec.model.Acte; import com.foridev.gec.dao.ActeDao; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializa...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package com.foridev.gec.dao; import com.foridev.gec.model.Acte; /** * * @author amine */ public class Test{ public static void main(String args[]){ } }
/* * * * * * * * */ package com.foridev.gec.dao; import com.foridev.gec.model.Acte; import java.util.HashMap; import java.util.List; import javax.persistence.EntityManager; import javax.persistence.EntityManagerFactory; import org.hibernate.criterion.Order; import org.hibernate.criterio...
/* * Copyright (c) 2008, 2012 Oracle and/or its affiliates. * All rights reserved. Use is subject to license terms. * * This file is available and licensed under the following license: * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following...
package dk.ucn.datamatiker.henrik.bundtkage.earthcake.whereami; import android.annotation.TargetApi; import android.app.Activity; import android.content.Intent; import android.os.Build; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; import andr...
package dk.ucn.datamatiker.henrik.bundtkage.earthcake.whereami; import java.io.IOException; import java.util.List; import java.util.Locale; import android.app.Activity; import android.content.Context; import android.location.Address; import android.location.Criteria; import android.location.Geocoder; impor...
/** Automatically generated file. DO NOT MODIFY */ package dk.ucn.datamatiker.henrik.bundtkage.earthcake.whereami; public final class BuildConfig { public final static boolean DEBUG = true; }
/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
/** Automatically generated file. DO NOT MODIFY */ package com.google.android.gms; public final class BuildConfig { public final static boolean DEBUG = true; }
package com.mavinfinity.kidsanimales; import com.mavinfinity.kidsanimales.util.SystemUiHider; import android.annotation.TargetApi; import android.app.Activity; import android.os.Build; import android.os.Bundle; import android.os.Handler; import android.view.MotionEvent; import android.view.View; /** * ...
package com.mavinfinity.kidsanimales.util; import android.app.Activity; import android.view.View; import android.view.WindowManager; /** * A base implementation of {@link SystemUiHider}. Uses APIs available in all * API levels to show and hide the status bar. */ public class SystemUiHiderBase extends Sys...
package com.mavinfinity.kidsanimales.util; import android.app.Activity; import android.os.Build; import android.view.View; /** * A utility class that helps with showing and hiding system UI such as the * status bar and navigation/system bar. This class uses backward-compatibility * techniques described in...
package com.mavinfinity.kidsanimales.util; import android.annotation.TargetApi; import android.app.Activity; import android.os.Build; import android.view.View; import android.view.WindowManager; /** * An API 11+ implementation of {@link SystemUiHider}. Uses APIs available in * Honeycomb and later (specifi...
/** Automatically generated file. DO NOT MODIFY */ package com.mavinfinity.kidsanimales; public final class BuildConfig { public final static boolean DEBUG = true; }
import com.sun.jna.Library; import com.sun.jna.Native; import com.sun.jna.Pointer; import com.sun.jna.ptr.*; public interface EmoState extends Library { EmoState INSTANCE = (EmoState) Native.loadLibrary("edk", EmoState.class); public enum EE_EmotivSuite_t { EE_...
import com.sun.jna.Pointer; import com.sun.jna.ptr.*; /** Simple example of JNA interface mapping and usage. */ public class EmoStateLog { public static void main(String[] args) { Pointer eEvent = Edk.INSTANCE.EE_EmoEngineEventCreate(); Pointer eState = Edk.INSTANCE.EE_EmoState...
public enum EdkErrorCode { EDK_OK (0x0000), //! An internal error occurred EDK_UNKNOWN_ERROR (0x0001), //! The contents of the buffer supplied to EE_SetUserProfile aren't a valid, serialized EmoEngine profile. EDK_INVALID_PROFILE_ARCHIVE (0x0101), //! Returned from EE_EmoEngineEventGetUserI...
import com.sun.jna.Library; import com.sun.jna.Native; public interface CustomerSecurity extends Library { CustomerSecurity INSTANCE = (CustomerSecurity) Native.loadLibrary("CustomerSecurity", CustomerSecurity.class); double emotiv_func(double x); }
import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JComboBox; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing...
import com.sun.jna.Library; import com.sun.jna.Native; import com.sun.jna.Pointer; import com.sun.jna.ptr.*; import com.sun.jna.NativeLong; import com.sun.jna.Structure; public interface Edk extends Library { Edk INSTANCE = (Edk) Native.loadLibrary("edk", Edk.class); ...
import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.FilenameFilter; import java.util.ArrayList; import javax.swing.JFileChooser; import com.sun.jna.Pointer; import com.sun.jna.ptr.IntByReference; import com.sun.jna.ptr...
package gui; import javax.microedition.lcdui.*; import logic.LogicHelper; import logic.MainMidlet; import logic.TempUserSettings; /** * screen as Form class with fields to change game settings * @author Rekin * */ public class MenuOptions extends Form implements CommandListener, ItemStateListener{ ...
package gui; import java.util.Vector; import javax.bluetooth.DataElement; import javax.bluetooth.ServiceRecord; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.List; import logic.Bluetoot...