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/** Automatically generated file. DO NOT MODIFY */ package android.support.v7.appcompat; public final class BuildConfig { public final static boolean DEBUG = true; }
package com.example.androidlove; import android.support.v7.app.ActionBarActivity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; public class MainScreenActivity extends ActionBarActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(...
package com.example.androidlove; import android.support.v7.app.ActionBarActivity; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; import android.widget.Butto...
/** Automatically generated file. DO NOT MODIFY */ package com.example.androidlove; public final class BuildConfig { public final static boolean DEBUG = true; }
package com.example.appandroid; import android.support.v7.app.ActionBarActivity; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; public class MainScreenActivity extends ActionBarActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(s...
package com.example.appandroid; import android.support.v7.app.ActionBarActivity; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.View.OnClickListener; imp...
/** Automatically generated file. DO NOT MODIFY */ package com.example.appandroid; public final class BuildConfig { public final static boolean DEBUG = true; }
/* ************************************************************************** * $OpenLDAP: /com/novell/sasl/client/TokenParser.java,v 1.3 2005/01/17 15:00:54 sunilk Exp $ * * Copyright (C) 2002 Novell, Inc. All Rights Reserved. * * THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND * TREATIES. USE,...
/* ************************************************************************** * $OpenLDAP: /com/novell/sasl/client/DirectiveList.java,v 1.4 2005/01/17 15:00:54 sunilk Exp $ * * Copyright (C) 2002 Novell, Inc. All Rights Reserved. * * THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND * TREATIES. US...
/* ************************************************************************** * $OpenLDAP: /com/novell/sasl/client/ParsedDirective.java,v 1.1 2003/08/21 10:06:26 kkanil Exp $ * * Copyright (C) 2002 Novell, Inc. All Rights Reserved. * * THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND * TREATIES. ...
/* ************************************************************************** * $OpenLDAP: /com/novell/sasl/client/ResponseAuth.java,v 1.3 2005/01/17 15:00:54 sunilk Exp $ * * Copyright (C) 2002 Novell, Inc. All Rights Reserved. * * THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND * TREATIES. USE...
/* ************************************************************************** * $OpenLDAP: /com/novell/sasl/client/DigestMD5SaslClient.java,v 1.4 2005/01/17 15:00:54 sunilk Exp $ * * Copyright (C) 2003 Novell, Inc. All Rights Reserved. * * THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND * TREATI...
/* ************************************************************************** * $OpenLDAP: /com/novell/sasl/client/DigestChallenge.java,v 1.3 2005/01/17 15:00:54 sunilk Exp $ * * Copyright (C) 2003 Novell, Inc. All Rights Reserved. * * THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND * TREATIES. ...
package de.measite.smack; import org.jivesoftware.smack.debugger.SmackDebugger; import org.jivesoftware.smack.ConnectionListener; import org.jivesoftware.smack.PacketListener; import org.jivesoftware.smack.XMPPConnection; import org.jivesoftware.smack.packet.Packet; import org.jivesoftware.smack.util.*; import androi...
/* * Copyright 2009 Rene Treffer * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
/* * Copyright 2009 Rene Treffer * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
/** * $Revision: 1456 $ * $Date: 2005-06-01 22:04:54 -0700 (Wed, 01 Jun 2005) $ * * Copyright 2003-2005 Jive Software. * * All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the Licens...
package fri.android; import java.util.List; import java.util.Vector; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.drawable.Drawable; import android.location.Location; import android.location.LocationListener; import android.location.Loca...
package fri.android; import android.app.Application; import android.graphics.drawable.Drawable; public class Variables extends Application { private Drawable d=null; public Drawable getD() { return d; } public void setD(Drawable d) { this.d = d; } }
package fri.android; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button...
package fri.android; public class Record { double time; double id; double lon; double alt; double lan; public Record(double time, double id, double lon, double alt, double lan) { this.time = time; this.id = id; this.lon = lon; this.alt = alt; this.lan = lan; } public double getTime() {...
package fri.android; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button...
package fri.android; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button...
package fri.android; import fri.android.R.drawable; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.Bitmap; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.text.Layout; import android.view....
package fri.android; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.text.Editable; import android.view.KeyEvent; import android.view.View; import android.view.Window; im...
/** * */ package fri.android; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button; import android.widget.TextView; /** *...
package fri.android; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Bu...
package fri.android; import android.content.Context; import android.graphics.drawable.Drawable; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.Gallery; import android.widget.ImageView; public class ImageAdapter extends BaseAdapter { i...
package fri.android; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.ArrayA...
package fri.android; import android.util.Log; public class Utils { public static final boolean DEBUG = true; private static final String TAG = "tracker"; public static void logW(String format, Object...args) { Log.w(TAG, String.format(format, args)); } public static void logV(...
package com.gennaoui.fitness_app; import android.app.Activity; import android.os.Bundle; public class MyActivity extends Activity { /** * Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState...
/*___Generated_by_IDEA___*/ package com.gennaoui.fitness_app; /* This stub is for using by IDE only. It is NOT the R class actually packed into APK */ public final class R { }
/*___Generated_by_IDEA___*/ package com.gennaoui.fitness_app; /* This stub is for using by IDE only. It is NOT the Manifest class actually packed into APK */ public final class Manifest { }
/*___Generated_by_IDEA___*/ /** Automatically generated file. DO NOT MODIFY */ package com.gennaoui.fitness_app; public final class BuildConfig { public final static boolean DEBUG = true; }
/** Automatically generated file. DO NOT MODIFY */ package game.src; public final class BuildConfig { public final static boolean DEBUG = true; }
package game.src; import android.graphics.Canvas; import android.graphics.Point; public abstract class BaseCharacter { public double X; public double Y; private Point size; public Point getSize() { return size; } public void setSize(Point size) { this.size = size; } public boolea...
package game.src; import game.base.GameThread; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; import android.view.Display; ...
package game.src; import game.base.BaseCanvas; import android.graphics.Canvas; import android.graphics.Paint; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.view.MotionEvent; import android.view.View; public class MenuScreen extends BaseCanvas { Paint defaultPaint; ...
package game.src; import game.base.BaseCanvas; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.view.MotionEvent; import android.view.View; public class GameOverScreen extends Ba...
package game.src; import game.src.Platform.platformTypes; import java.util.Random; import java.util.Vector; import android.graphics.Canvas; import android.graphics.Paint; public class MapPlatforms { int x , y = 0; int sizeXView , sizeYView; Vector<Platform> listPlatform; Paint paint; Random r...
package game.src; import game.base.BaseCanvas; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorManager; import android.view.MotionEve...
package game.src; import game.base.ImagePlus; import android.content.res.AssetManager; public class Images { public static ImagePlus background , backgroundMenu , backgroundGameOver; public static ImagePlus imagePlatOne , imagePlatTwo , imagePlatThree , imagePlatThreeBroken , imagePlatFour , imageCharacter;...
package game.src; import game.base.ImagePlus; import android.graphics.Canvas; import android.graphics.Paint; import android.hardware.SensorManager; public class Platform { float x , y; int sizeX , sizeY; public ImagePlus imgPlatform; boolean alive; int broken = 0; Paint paint; platformTypes ty...
package game.src; import android.graphics.Point; import android.graphics.RectF; public class Properties { private static Point screenSize = new Point(0, 0); private static RectF screenArea; public static void setScreenSize(int width, int height) { screenSize.x = width; screenSize.y = height; sc...
package game.src; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PointF; import android.graphics.RectF; import android.hardware.SensorManager; public class MainCharacter extends BaseCharacter { private final Paint p; private final PointF accelerometerValues; doub...
package game.base; import android.graphics.Canvas; import android.view.SurfaceHolder; public class AnimationThread extends Thread { private SurfaceHolder surfaceHolder; private Entity panel; private boolean run = false; public AnimationThread(SurfaceHolder surfaceHolder, Entity panel) { this.surfac...
package game.base; import android.content.res.AssetManager; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Rect; public class ImagePlus { private Bitmap image; private Rect area; public boolean loadImage(String path, AssetManager manager) { Bitmap d...
package game.base; import game.src.AndroidAccelerometerGameActivity; import android.graphics.Canvas; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.view.MotionEvent; import android.view.View; public abstract class BaseCanvas { private AndroidAccelerometerGameActivity...
package game.base; import android.graphics.Canvas; public interface Entity { void onInitialize(); void onDraw(Canvas canvas); void onUpdate(long difftime); }
package game.base; import game.src.AndroidAccelerometerGameActivity; import game.src.Properties; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.vie...
package game.base; import android.content.Context; import android.graphics.Canvas; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.opengl.GLSurfaceView; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.View.OnTouchListener...
package com.shinobi.timetracker; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; import com.shinobi.timetracker.database.GlobalState; /** * Created by IntelliJ IDEA. * User: Semy * Date: 09.05.11 * Time: 20:...
package com.shinobi.timetracker.database; /** * Created by IntelliJ IDEA. * User: Semy * Date: 10.05.11 * Time: 21:42 * To change this template use File | Settings | File Templates. */ public class Tag { private int id; private String name; public int getId() { return id; ...
package com.shinobi.timetracker.database; import java.util.ArrayList; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.util.Log; /** * Created by IntelliJ IDEA. User: Semy Date: 10.05.11 Tim...
package com.shinobi.timetracker.database; import android.content.Context; import android.database.sqlite.SQLiteDatabase; import android.database.sqlite.SQLiteOpenHelper; /** * Created by IntelliJ IDEA. * User: Semy * Date: 10.05.11 * Time: 20:59 * To change this template use File | Settings | File Tem...
package com.shinobi.timetracker.database; import java.util.ArrayList; import java.util.Arrays; import android.app.Application; import android.content.Context; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; import android.util.Log; import com.shinobi.timetracker....
package com.shinobi.timetracker.database; import java.util.ArrayList; import java.util.Date; import java.util.HashMap; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.util.Log; import com.s...
package com.shinobi.timetracker.database; /** * Created by IntelliJ IDEA. * User: Semy * Date: 09.05.11 * Time: 22:33 * To change this template use File | Settings | File Templates. */ public class TimerResult { private long startTime; private long stopTime; private String tag; pri...
package com.shinobi.timetracker.database; import java.util.Calendar; import java.util.Date; import com.steema.teechart.DateTime; public class CurrentDateSettings { private int startYear; private int startMonth; private int startDay; private int stopYear; private int stopMonth; private int sto...
package com.shinobi.timetracker; import java.text.DateFormat; import java.text.SimpleDateFormat; import java.util.ArrayList; import java.util.Date; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import andr...
package com.shinobi.timetracker; import java.util.ArrayList; import java.util.Calendar; import android.app.Activity; import android.app.DatePickerDialog; import android.app.Dialog; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import ...
package com.shinobi.timetracker; import java.util.ArrayList; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemSelectedListener; import android.wid...
package com.shinobi.timetracker.settings; /** * Created by IntelliJ IDEA. * User: Semy * Date: 10.05.11 * Time: 15:39 * To change this template use File | Settings | File Templates. */ public class Settings { public final static String CURRENT_TAG = "CURRENT_TAG"; public final static String ...
package com.andstudy.framework; import android.graphics.Canvas; import android.view.SurfaceHolder; public class GameViewThread extends Thread { private SurfaceHolder surfaceHolder; private GameView gameView; private boolean run = false; public GameViewThread(SurfaceHolder surfaceHolder, GameView gameV...
package com.andstudy.framework; import android.content.Context; import android.graphics.Canvas; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; public class GameView extends SurfaceView implements SurfaceHolder.Callback{ pri...
package com.andstudy.framework; import android.app.Activity; import android.os.Bundle; public class GameActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentVi...
package com.andstudy.framework; import android.graphics.Bitmap; import android.graphics.Canvas; public class GraphicObject { private Bitmap bitmap; private int x; private int y; public GraphicObject(Bitmap bitmap) { this.bitmap = bitmap; this.x = 0; this.y = 0; } public void draw(Canvas c...
package com.andstudy.framework; import android.graphics.Canvas; import android.view.KeyEvent; import android.view.MotionEvent; public interface IState { public void init(); public void destory(); public void update(); public void render(Canvas canvas); public boolean onKeyDown(int keyCode, KeyEvent ev...
package com.andstudy.framework; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private SoundPool soundPool; private HashMap<Integer, Integer> soundPoolMap; private AudioManager audioManager; priv...
package com.andstudy.framework; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; public class AppManager { private GameView gameView; private Resources resources; public GameView getGameView() { return gameView; } public void setGameVie...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...
/*** * Excerpted from "Hello, Android! 3e", * published by The Pragmatic Bookshelf. * Copyrights apply to this code. It may not be used to create training material, * courses, books, articles, and the like. Contact us if you are in doubt. * We make no guarantees that this code is fit for any purpose. * Visit ht...