text stringlengths 3 1.18M |
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/** Automatically generated file. DO NOT MODIFY */
package android.support.v7.appcompat;
public final class BuildConfig {
public final static boolean DEBUG = true;
} |
package com.example.androidlove;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
public class MainScreenActivity extends ActionBarActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(... |
package com.example.androidlove;
import android.support.v7.app.ActionBarActivity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Butto... |
/** Automatically generated file. DO NOT MODIFY */
package com.example.androidlove;
public final class BuildConfig {
public final static boolean DEBUG = true;
} |
package com.example.appandroid;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
public class MainScreenActivity extends ActionBarActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(s... |
package com.example.appandroid;
import android.support.v7.app.ActionBarActivity;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.View.OnClickListener;
imp... |
/** Automatically generated file. DO NOT MODIFY */
package com.example.appandroid;
public final class BuildConfig {
public final static boolean DEBUG = true;
} |
/* **************************************************************************
* $OpenLDAP: /com/novell/sasl/client/TokenParser.java,v 1.3 2005/01/17 15:00:54 sunilk Exp $
*
* Copyright (C) 2002 Novell, Inc. All Rights Reserved.
*
* THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND
* TREATIES. USE,... |
/* **************************************************************************
* $OpenLDAP: /com/novell/sasl/client/DirectiveList.java,v 1.4 2005/01/17 15:00:54 sunilk Exp $
*
* Copyright (C) 2002 Novell, Inc. All Rights Reserved.
*
* THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND
* TREATIES. US... |
/* **************************************************************************
* $OpenLDAP: /com/novell/sasl/client/ParsedDirective.java,v 1.1 2003/08/21 10:06:26 kkanil Exp $
*
* Copyright (C) 2002 Novell, Inc. All Rights Reserved.
*
* THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND
* TREATIES. ... |
/* **************************************************************************
* $OpenLDAP: /com/novell/sasl/client/ResponseAuth.java,v 1.3 2005/01/17 15:00:54 sunilk Exp $
*
* Copyright (C) 2002 Novell, Inc. All Rights Reserved.
*
* THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND
* TREATIES. USE... |
/* **************************************************************************
* $OpenLDAP: /com/novell/sasl/client/DigestMD5SaslClient.java,v 1.4 2005/01/17 15:00:54 sunilk Exp $
*
* Copyright (C) 2003 Novell, Inc. All Rights Reserved.
*
* THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND
* TREATI... |
/* **************************************************************************
* $OpenLDAP: /com/novell/sasl/client/DigestChallenge.java,v 1.3 2005/01/17 15:00:54 sunilk Exp $
*
* Copyright (C) 2003 Novell, Inc. All Rights Reserved.
*
* THIS WORK IS SUBJECT TO U.S. AND INTERNATIONAL COPYRIGHT LAWS AND
* TREATIES. ... |
package de.measite.smack;
import org.jivesoftware.smack.debugger.SmackDebugger;
import org.jivesoftware.smack.ConnectionListener;
import org.jivesoftware.smack.PacketListener;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.packet.Packet;
import org.jivesoftware.smack.util.*;
import androi... |
/*
* Copyright 2009 Rene Treffer
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/*
* Copyright 2009 Rene Treffer
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to... |
/**
* $Revision: 1456 $
* $Date: 2005-06-01 22:04:54 -0700 (Wed, 01 Jun 2005) $
*
* Copyright 2003-2005 Jive Software.
*
* All rights reserved. Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the Licens... |
package fri.android;
import java.util.List;
import java.util.Vector;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.location.Location;
import android.location.LocationListener;
import android.location.Loca... |
package fri.android;
import android.app.Application;
import android.graphics.drawable.Drawable;
public class Variables extends Application {
private Drawable d=null;
public Drawable getD() {
return d;
}
public void setD(Drawable d) {
this.d = d;
}
}
|
package fri.android;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button... |
package fri.android;
public class Record {
double time;
double id;
double lon;
double alt;
double lan;
public Record(double time, double id, double lon, double alt, double lan) {
this.time = time;
this.id = id;
this.lon = lon;
this.alt = alt;
this.lan = lan;
}
public double getTime() {... |
package fri.android;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button... |
package fri.android;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button... |
package fri.android;
import fri.android.R.drawable;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.Bitmap;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.text.Layout;
import android.view.... |
package fri.android;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.text.Editable;
import android.view.KeyEvent;
import android.view.View;
import android.view.Window;
im... |
/**
*
*/
package fri.android;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Button;
import android.widget.TextView;
/**
*... |
package fri.android;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.Bu... |
package fri.android;
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.Gallery;
import android.widget.ImageView;
public class ImageAdapter extends BaseAdapter {
i... |
package fri.android;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import android.widget.ArrayA... |
package fri.android;
import android.util.Log;
public class Utils {
public static final boolean DEBUG = true;
private static final String TAG = "tracker";
public static void logW(String format, Object...args) {
Log.w(TAG, String.format(format, args));
}
public static void logV(... |
package com.gennaoui.fitness_app;
import android.app.Activity;
import android.os.Bundle;
public class MyActivity extends Activity {
/**
* Called when the activity is first created.
*/
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState... |
/*___Generated_by_IDEA___*/
package com.gennaoui.fitness_app;
/* This stub is for using by IDE only. It is NOT the R class actually packed into APK */
public final class R {
} |
/*___Generated_by_IDEA___*/
package com.gennaoui.fitness_app;
/* This stub is for using by IDE only. It is NOT the Manifest class actually packed into APK */
public final class Manifest {
} |
/*___Generated_by_IDEA___*/
/** Automatically generated file. DO NOT MODIFY */
package com.gennaoui.fitness_app;
public final class BuildConfig {
public final static boolean DEBUG = true;
} |
/** Automatically generated file. DO NOT MODIFY */
package game.src;
public final class BuildConfig {
public final static boolean DEBUG = true;
} |
package game.src;
import android.graphics.Canvas;
import android.graphics.Point;
public abstract class BaseCharacter
{
public double X;
public double Y;
private Point size;
public Point getSize()
{
return size;
}
public void setSize(Point size)
{
this.size = size;
}
public boolea... |
package game.src;
import game.base.GameThread;
import android.app.Activity;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.Display;
... |
package game.src;
import game.base.BaseCanvas;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.view.MotionEvent;
import android.view.View;
public class MenuScreen extends BaseCanvas
{
Paint defaultPaint;
... |
package game.src;
import game.base.BaseCanvas;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.view.MotionEvent;
import android.view.View;
public class GameOverScreen extends Ba... |
package game.src;
import game.src.Platform.platformTypes;
import java.util.Random;
import java.util.Vector;
import android.graphics.Canvas;
import android.graphics.Paint;
public class MapPlatforms
{
int x , y = 0;
int sizeXView , sizeYView;
Vector<Platform> listPlatform;
Paint paint;
Random r... |
package game.src;
import game.base.BaseCanvas;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorManager;
import android.view.MotionEve... |
package game.src;
import game.base.ImagePlus;
import android.content.res.AssetManager;
public class Images
{
public static ImagePlus background , backgroundMenu , backgroundGameOver;
public static ImagePlus imagePlatOne , imagePlatTwo , imagePlatThree , imagePlatThreeBroken , imagePlatFour , imageCharacter;... |
package game.src;
import game.base.ImagePlus;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.hardware.SensorManager;
public class Platform
{
float x , y;
int sizeX , sizeY;
public ImagePlus imgPlatform;
boolean alive;
int broken = 0;
Paint paint;
platformTypes ty... |
package game.src;
import android.graphics.Point;
import android.graphics.RectF;
public class Properties {
private static Point screenSize = new Point(0, 0);
private static RectF screenArea;
public static void setScreenSize(int width, int height) {
screenSize.x = width;
screenSize.y = height;
sc... |
package game.src;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PointF;
import android.graphics.RectF;
import android.hardware.SensorManager;
public class MainCharacter extends BaseCharacter
{
private final Paint p;
private final PointF accelerometerValues;
doub... |
package game.base;
import android.graphics.Canvas;
import android.view.SurfaceHolder;
public class AnimationThread extends Thread {
private SurfaceHolder surfaceHolder;
private Entity panel;
private boolean run = false;
public AnimationThread(SurfaceHolder surfaceHolder, Entity panel) {
this.surfac... |
package game.base;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Rect;
public class ImagePlus
{
private Bitmap image;
private Rect area;
public boolean loadImage(String path, AssetManager manager)
{
Bitmap d... |
package game.base;
import game.src.AndroidAccelerometerGameActivity;
import android.graphics.Canvas;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.view.MotionEvent;
import android.view.View;
public abstract class BaseCanvas {
private AndroidAccelerometerGameActivity... |
package game.base;
import android.graphics.Canvas;
public interface Entity {
void onInitialize();
void onDraw(Canvas canvas);
void onUpdate(long difftime);
}
|
package game.base;
import game.src.AndroidAccelerometerGameActivity;
import game.src.Properties;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.vie... |
package game.base;
import android.content.Context;
import android.graphics.Canvas;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.opengl.GLSurfaceView;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.View.OnTouchListener... |
package com.shinobi.timetracker;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import com.shinobi.timetracker.database.GlobalState;
/**
* Created by IntelliJ IDEA.
* User: Semy
* Date: 09.05.11
* Time: 20:... |
package com.shinobi.timetracker.database;
/**
* Created by IntelliJ IDEA.
* User: Semy
* Date: 10.05.11
* Time: 21:42
* To change this template use File | Settings | File Templates.
*/
public class Tag {
private int id;
private String name;
public int getId() {
return id;
... |
package com.shinobi.timetracker.database;
import java.util.ArrayList;
import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.util.Log;
/**
* Created by IntelliJ IDEA. User: Semy Date: 10.05.11 Tim... |
package com.shinobi.timetracker.database;
import android.content.Context;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper;
/**
* Created by IntelliJ IDEA.
* User: Semy
* Date: 10.05.11
* Time: 20:59
* To change this template use File | Settings | File Tem... |
package com.shinobi.timetracker.database;
import java.util.ArrayList;
import java.util.Arrays;
import android.app.Application;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.SharedPreferences.Editor;
import android.util.Log;
import com.shinobi.timetracker.... |
package com.shinobi.timetracker.database;
import java.util.ArrayList;
import java.util.Date;
import java.util.HashMap;
import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.util.Log;
import com.s... |
package com.shinobi.timetracker.database;
/**
* Created by IntelliJ IDEA.
* User: Semy
* Date: 09.05.11
* Time: 22:33
* To change this template use File | Settings | File Templates.
*/
public class TimerResult {
private long startTime;
private long stopTime;
private String tag;
pri... |
package com.shinobi.timetracker.database;
import java.util.Calendar;
import java.util.Date;
import com.steema.teechart.DateTime;
public class CurrentDateSettings {
private int startYear;
private int startMonth;
private int startDay;
private int stopYear;
private int stopMonth;
private int sto... |
package com.shinobi.timetracker;
import java.text.DateFormat;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Date;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.AdapterView;
import andr... |
package com.shinobi.timetracker;
import java.util.ArrayList;
import java.util.Calendar;
import android.app.Activity;
import android.app.DatePickerDialog;
import android.app.Dialog;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.AdapterView;
import ... |
package com.shinobi.timetracker;
import java.util.ArrayList;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.AdapterView;
import android.widget.AdapterView.OnItemClickListener;
import android.widget.AdapterView.OnItemSelectedListener;
import android.wid... |
package com.shinobi.timetracker.settings;
/**
* Created by IntelliJ IDEA.
* User: Semy
* Date: 10.05.11
* Time: 15:39
* To change this template use File | Settings | File Templates.
*/
public class Settings {
public final static String CURRENT_TAG = "CURRENT_TAG";
public final static String ... |
package com.andstudy.framework;
import android.graphics.Canvas;
import android.view.SurfaceHolder;
public class GameViewThread extends Thread {
private SurfaceHolder surfaceHolder;
private GameView gameView;
private boolean run = false;
public GameViewThread(SurfaceHolder surfaceHolder, GameView gameV... |
package com.andstudy.framework;
import android.content.Context;
import android.graphics.Canvas;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GameView extends SurfaceView implements SurfaceHolder.Callback{
pri... |
package com.andstudy.framework;
import android.app.Activity;
import android.os.Bundle;
public class GameActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentVi... |
package com.andstudy.framework;
import android.graphics.Bitmap;
import android.graphics.Canvas;
public class GraphicObject {
private Bitmap bitmap;
private int x;
private int y;
public GraphicObject(Bitmap bitmap) {
this.bitmap = bitmap;
this.x = 0;
this.y = 0;
}
public void draw(Canvas c... |
package com.andstudy.framework;
import android.graphics.Canvas;
import android.view.KeyEvent;
import android.view.MotionEvent;
public interface IState {
public void init();
public void destory();
public void update();
public void render(Canvas canvas);
public boolean onKeyDown(int keyCode, KeyEvent ev... |
package com.andstudy.framework;
import java.util.HashMap;
import android.content.Context;
import android.media.AudioManager;
import android.media.SoundPool;
public class SoundManager {
private SoundPool soundPool;
private HashMap<Integer, Integer> soundPoolMap;
private AudioManager audioManager;
priv... |
package com.andstudy.framework;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
public class AppManager {
private GameView gameView;
private Resources resources;
public GameView getGameView() {
return gameView;
}
public void setGameVie... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
/***
* Excerpted from "Hello, Android! 3e",
* published by The Pragmatic Bookshelf.
* Copyrights apply to this code. It may not be used to create training material,
* courses, books, articles, and the like. Contact us if you are in doubt.
* We make no guarantees that this code is fit for any purpose.
* Visit ht... |
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