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/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
// Copyright 2010 Google Inc. All Rights Reserved. package com.google.android.apps.mytracks.testing; import com.google.android.apps.mytracks.content.MyTracksProviderUtils; import com.google.android.apps.mytracks.content.MyTracksProviderUtils.Factory; import android.content.Context; /** * A fake factory for {@link ...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
package com.google.android.apps.mytracks.services.sensors; import com.google.android.apps.mytracks.MyTracksSettings; import com.google.android.maps.mytracks.R; import android.content.SharedPreferences; import android.test.AndroidTestCase; import android.test.suitebuilder.annotation.SmallTest; public class SensorMana...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
package com.google.android.apps.mytracks.services.sensors; import com.google.android.apps.mytracks.content.Sensor; import junit.framework.TestCase; public class ZephyrMessageParserTest extends TestCase { ZephyrMessageParser parser = new ZephyrMessageParser(); public void testIsValid() { byte[] buf = new by...
/* * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in w...
/* * Copyright 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2009 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
/* * Copyright 2010 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in...
package nu.kabo.android.beat; import android.appwidget.AppWidgetManager; import android.appwidget.AppWidgetProvider; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.util.Log; import android.widget.RemoteViews; public class Beat extends AppWidgetProvi...
package nu.kabo.android.beat; import java.util.Calendar; import java.util.TimeZone; import android.app.Service; import android.content.Intent; import android.os.Handler; import android.os.IBinder; import android.os.Message; import android.util.Log; public class BeatService extends Service { protected static final ...
package com.example.blackjack; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Bitmap.CompressFormat; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import andro...
package com.example.blackjack; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; import android.gra...
package com.example.blackjack; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Typeface; import android.gr...
package com.example.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.Intent; import android.view.Menu; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button; public class MainActivity extends Activity { @Override...
package com.example.main; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Paint.Style; import android.util.DisplayMetrics; import android.view.Mot...
package com.example.main; import com.example.main.PlayCards.State; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Paint.Style; import android.ut...
package com.example.main; import java.util.Random; import java.util.Vector; import android.R.integer; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import and...
package com.example.main; import android.os.Bundle; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.Button; import android.app.Activity; import android.content.Intent; public class MainActivity extends Activity { @Override protected void onCreate...
package com.android.andsec ; import android.app.Activity ; import android.content.SharedPreferences ; import android.content.SharedPreferences.Editor ; import android.os.Bundle ; import android.view.View ; import android.view.View.OnClickListener ; import android.view.Window ; import android.widget.ImageButto...
package com.android.andsec; public class smsAPI { static final String pref_name = "sms&call" ; static final String isEnabled = "isEnabled" ; static final String ON = "on" ; static final String OFF = "off" ; }
package com.android.andsec; import com.android.andsec.MainActivity; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.Button; import android.widget.ImageButton; public class MainActivity extends Activity {...
package com.android.andsec; import android.app.Activity; import android.os.Bundle; import android.view.Window; public class DataActivity extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState) ; this.requestWindowFeature(Window.FEATURE_NO_TITLE) ; } }
package com.badlogic.androidgames.mrnom; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Graphics; import com.badlogic.androidgames.framework.Graphics.PixmapFormat; import com.badlogic.androidgames.framework.Screen; public class LoadingScreen extends Screen { public Loadi...
package com.badlogic.androidgames.mrnom; import com.example.mrnomgameexample.R; import com.example.mrnomgameexample.R.layout; import com.example.mrnomgameexample.R.menu; import android.os.Bundle; import android.app.Activity; import android.view.Menu; public class MrNomActivity extends Activity { @Override protect...
package com.badlogic.androidgames.mrnom; import java.util.List; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Graphics; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgames.framework.Input.TouchEvent; public class HelpScreen3 extends Screen...
package com.badlogic.androidgames.mrnom; public class Stain { public static final int TYPE_1 = 0; public static final int TYPE_2 = 1; public static final int TYPE_3 = 2; public int x, y; public int type; public Stain(int x, int y, int type) { this.x = x; this.y = y; this.type = type; } }
package com.badlogic.androidgames.mrnom; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgames.framework.impl.AndroidGame; public class MrNomGame extends AndroidGame { public Screen getStartScreen() { return new LoadingScreen(this); } }
package com.badlogic.androidgames.mrnom; import java.util.Random; public class World { static final int WORLD_WIDTH = 25; static final int WORLD_HEIGHT = 36; static final int SCORE_INCREMENT = 10; static final float TICK_INITIAL = 0.5f; static final float TICK_DECREMENT = 0.05f; public Snake snake; public Sta...
package com.badlogic.androidgames.mrnom; public class SnakePart { public int x, y; public SnakePart(int x, int y) { this.x = x; this.y = y; } }
package com.badlogic.androidgames.mrnom; import java.util.List; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Graphics; import com.badlogic.androidgames.framework.Input.TouchEvent; import com.badlogic.androidgames.framework.Screen; public class HelpScreen extends Screen ...
package com.badlogic.androidgames.mrnom; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import com.badlogic.androidgames.framework.FileIO; public class Settings { public static boolean soundEnabled = true...
package com.badlogic.androidgames.mrnom; import java.util.List; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Graphics; import com.badlogic.androidgames.framework.Input.TouchEvent; import com.badlogic.androidgames.framework.Screen; public class HighScoreScreen extends Sc...
package com.badlogic.androidgames.mrnom; import java.util.List; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Graphics; import com.badlogic.androidgames.framework.Input.TouchEvent; import com.badlogic.androidgames.framework.Screen; public class MainMenuScreen extends Scr...
package com.badlogic.androidgames.mrnom; import java.util.List; import android.graphics.Color; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Graphics; import com.badlogic.androidgames.framework.Input.TouchEvent; import com.badlogic.androidgames.framework.Pixmap; import...
package com.badlogic.androidgames.mrnom; import com.badlogic.androidgames.framework.Pixmap; import com.badlogic.androidgames.framework.Sound; public class Assets { public static Pixmap background; public static Pixmap logo; public static Pixmap mainMenu; public static Pixmap buttons; public static Pixmap help1;...
package com.badlogic.androidgames.mrnom; import java.util.ArrayList; import java.util.List; public class Snake { public static final int UP = 0; public static final int LEFT = 1; public static final int DOWN = 2; public static final int RIGHT = 3; public List<SnakePart> parts = new ArrayList<SnakePart>(); publ...
package com.badlogic.androidgames.mrnom; import java.util.List; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Graphics; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgames.framework.Input.TouchEvent; public class HelpScreen2 extends Screen...
package com.badlogic.androidgames.glbasics; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgam...
package com.badlogic.androidgames.glbasics; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgames.framework.gl.BindableVertices; import com.badlogic.androidgames.framework.gl.FPSCount...
package com.badlogic.androidgames.glbasics; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgames.framework.gl.Texture; import com.badlogic.androidgames.framework.gl.Vertices; import...
package com.badlogic.androidgames.glbasics; import java.util.Random; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; i...
package com.badlogic.androidgames.glbasics; import java.util.Random; class Bob { static final Random rand = new Random(); public float x, y; float dirX, dirY; public Bob() { x = rand.nextFloat() * 320; y = rand.nextFloat() * 480; dirX = 50; dirY = 50; ...
package com.badlogic.androidgames.glbasics; import java.util.Random; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgames.framework.impl.GLGame; import com.badlogic.androidgames.f...
package com.badlogic.androidgames.glbasics; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgames.framework.gl.Texture; import com.badlogic.androidgames.framework.gl.Vertices; import...
package com.badlogic.androidgames.glbasics; import java.io.IOException; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils;...
package com.badlogic.androidgames.glbasics; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Screen; ...
package com.badlogic.androidgames.glbasics; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.Game; import com.badlogic.androidgames.framework.Screen; import com.badlogic.androidgam...
package com.badlogic.androidgames.glbasics; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ListView; public class GLBasicsStarter extends ListActivity { String tests[] = { "GLSurfaceViewT...
package com.badlogic.androidgames.framework; public interface Game { public Input getInput(); public FileIO getFileIO(); public Graphics getGraphics(); public Audio getAudio(); public void setScreen(Screen screen); public Screen getCurrentScreen(); public Screen getStartScreen(); }
package com.badlogic.androidgames.framework.impl; import java.util.List; import android.view.View.OnTouchListener; import com.badlogic.androidgames.framework.Input.TouchEvent; public interface TouchHandler extends OnTouchListener { public boolean isTouchDown(int pointer); public int getTouch...
package com.badlogic.androidgames.framework.impl; import java.io.IOException; import java.io.InputStream; import android.content.res.AssetManager; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.BitmapFactory.Options; impo...
package com.badlogic.androidgames.framework.impl; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLSurfaceView; public class GLGraphics { GLSurfaceView glView; GL10 gl; GLGraphics(GLSurfaceView glView) { this.glView = glView; } public GL10 g...
package com.badlogic.androidgames.framework.impl; import java.io.IOException; import android.content.res.AssetFileDescriptor; import android.media.MediaPlayer; import android.media.MediaPlayer.OnCompletionListener; import com.badlogic.androidgames.framework.Music; public class AndroidMusic implements Musi...
package com.badlogic.androidgames.framework.impl; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; import android.view.SurfaceHolder; import android.view.SurfaceView; public class AndroidFastRenderView extends SurfaceView implements Runnable { AndroidGame game...
package com.badlogic.androidgames.framework.impl; import java.util.List; import android.content.Context; import android.os.Build.VERSION; import android.view.View; import com.badlogic.androidgames.framework.Input; public class AndroidInput implements Input { AccelerometerHandler accelHandler; ...
package com.badlogic.androidgames.framework.impl; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import android.content.Context; import android.content.SharedPreferences; import andro...
package com.badlogic.androidgames.framework.impl; import java.io.IOException; import android.app.Activity; import android.content.res.AssetFileDescriptor; import android.content.res.AssetManager; import android.media.AudioManager; import android.media.SoundPool; import com.badlogic.androidgames.framework.A...
package com.badlogic.androidgames.framework.impl; import android.content.Context; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; public class CompassHandler implements SensorEventListener { float yaw...
package com.badlogic.androidgames.framework.impl; import java.util.ArrayList; import java.util.List; import android.annotation.TargetApi; import android.view.MotionEvent; import android.view.View; import com.badlogic.androidgames.framework.Input.TouchEvent; import com.badlogic.androidgames.framework.Pool; ...
package com.badlogic.androidgames.framework.impl; import android.graphics.Bitmap; import com.badlogic.androidgames.framework.Graphics.PixmapFormat; import com.badlogic.androidgames.framework.Pixmap; public class AndroidPixmap implements Pixmap { Bitmap bitmap; PixmapFormat format; public ...
package com.badlogic.androidgames.framework.impl; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os...
package com.badlogic.androidgames.framework.impl; import android.media.SoundPool; import com.badlogic.androidgames.framework.Sound; public class AndroidSound implements Sound { int soundId; SoundPool soundPool; public AndroidSound(SoundPool soundPool, int soundId) { this.soundId = sou...
package com.badlogic.androidgames.framework.impl; import android.content.Context; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; public class AccelerometerHandler implements SensorEventListener { flo...
package com.badlogic.androidgames.framework.impl; import java.util.ArrayList; import java.util.List; import android.view.View; import android.view.View.OnKeyListener; import com.badlogic.androidgames.framework.Input.KeyEvent; import com.badlogic.androidgames.framework.Pool; import com.badlogic.androidgames...
package com.badlogic.androidgames.framework.impl; import android.app.Activity; import android.content.Context; import android.content.res.Configuration; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.os.Bundle; import android.os.PowerManager; import android.os.PowerManag...
package com.badlogic.androidgames.framework.impl; import java.util.ArrayList; import java.util.List; import android.view.MotionEvent; import android.view.View; import com.badlogic.androidgames.framework.Pool; import com.badlogic.androidgames.framework.Input.TouchEvent; import com.badlogic.androidgames.fram...
package com.badlogic.androidgames.framework; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; public interface FileIO { public InputStream readAsset(String fileName) throws IOException; public InputStream readFile(String fileName) throws IOException; public OutputStream writeF...
package com.badlogic.androidgames.framework; import com.badlogic.androidgames.framework.Music; import com.badlogic.androidgames.framework.Sound; public interface Audio { public Music newMusic(String filename); public Sound newSound(String filename); }
package com.badlogic.androidgames.framework; public interface Graphics { public static enum PixmapFormat { ARGB8888, ARGB4444, RGB565 } public Pixmap newPixmap(String fileName, PixmapFormat format); public void clear(int color); public void drawPixel(int x, int y, int color); public void drawLine(int x, i...
package com.badlogic.androidgames.framework; public abstract class Screen { protected final Game game; public Screen(Game game) { this.game = game; } public abstract void update(float deltaTime); public abstract void present(float deltaTime); public abstract void pause(); public abstract voi...
package com.badlogic.androidgames.framework; import java.util.ArrayList; import java.util.List; public class Pool<T> { public interface PoolObjectFactory<T> { public T createObject(); } private final List<T> freeObjects; private final PoolObjectFactory<T> factory; private final int maxSize; public Pool(Poo...
package com.badlogic.androidgames.framework; import com.badlogic.androidgames.framework.Graphics.PixmapFormat; public interface Pixmap { public int getWidth(); public int getHeight(); public PixmapFormat getFormat(); public void dispose(); }
package com.badlogic.androidgames.framework; public interface Sound { public void play(float volume); public void dispose(); }
package com.badlogic.androidgames.framework.gl; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.impl.GLGraphics; public class Vertices { final ...
package com.badlogic.androidgames.framework.gl; import android.util.Log; public class FPSCounter { long startTime = System.nanoTime(); int frames = 0; public void logFrame() { frames++; if(System.nanoTime() - startTime >= 1000000000) { Log.d("FPSCounter", "fps: ...
package com.badlogic.androidgames.framework.gl; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles.GL10; import com.badlogic.androidgames.framework.impl.GLGraphics; public class BindableVertices { ...
package com.badlogic.androidgames.framework.gl; import java.io.IOException; import java.io.InputStream; import javax.microedition.khronos.opengles.GL10; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.opengl.GLUtils; import com.badlogic.androidgames.framework.FileIO;...
package com.badlogic.androidgames.framework; import java.util.List; public interface Input { public static class KeyEvent{ public static final int KEY_DOWN = 0; public static final int KEY_UP = 1; public int type; public int keyCode; public char keyChar; } public static class TouchEvent { public s...
package com.badlogic.androidgames.framework; public interface Music { public void play(); public void stop(); public void pause(); public void setLooping(boolean looping); public void setVolume(float volume); public boolean isPlaying(); public boolean isStopped(); public boolean isLooping(); p...