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package com.alt90.angle2; import android.app.Activity; import android.opengl.GLSurfaceView; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; //UBW Public field for speed. Beware of undefined behavior /** * Use this activity to utilize Angl...
package com.alt90.angle2; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; public class AngleLine extends AngleObject { private FloatBuffer lVertices; private AngleColor lColor; private AngleVectorF lA; private Angle...
package com.alt90.angle2; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLSurfaceView.Renderer; import android.util.Log; /** * Main renderer * @author Ivan Pajuelo * */ public class AngleRenderer implements Renderer { priva...
package com.alt90.angle2; import android.util.Log; /** * FPS displayed in LogCat * @author Ivan Pajuelo * */ public class AngleFPSCounter extends AngleObject { private float lTime; private int lCountEvery; private int lFrameCount; public float fFPS; public AngleFPSCounter () { lTime=0;...
package com.alt90.angle2; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.Bitmap.Config; /** * Texture created using font characters * @author Ivan Pajuelo * */ public class AngleFontTexture extends A...
package com.alt90.angle2; public class AngleScene extends AngleObject { public int fId; protected AngleSceneManager lManager; public float fVisible; public AngleScene(int id) { super (); fId=id; lManager=null; fVisible=0; } public AngleScene(int id, int maxChildren) { super (maxC...
package com.alt90.angle2; import java.io.IOException; import java.io.InputStream; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Log; public class AngleResourceTexture extends AngleTexture { private static final BitmapFactory.Options sBitmapOptions = new Bitmap...
package com.alt90.angle2; /** * RGBA color * @author Ivan Pajuelo * */ public class AngleColor { public static final AngleColor cBlack=new AngleColor(0,0,0,1); public static final AngleColor cRed=new AngleColor(1,0,0,1); public static final AngleColor cLime=new AngleColor(0,1,0,1); public static fi...
package com.alt90.angle2; import java.util.Iterator; import java.util.concurrent.CopyOnWriteArrayList; import javax.microedition.khronos.opengles.GL10; import android.util.Log; /** * Texture engine * * @author Ivan Pajuelo * */ public class AngleTextureEngine { private static final boolean ...
package com.alt90.test; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; /** * Set of tutorials to learn how to use ANGLE. * >Serie de tutoriales para aprender a usar ANGLE * * @author Ivan Pajuelo * */ pu...
package com.android.ace; import android.view.KeyEvent; import android.view.MotionEvent; public class ACEGameEngine { public ACEGameEngine() { } public boolean onTouchEvent(MotionEvent event) { return false; } public boolean onKeyDown(int keyCode, KeyEvent event) { return false; } ...
package com.android.ace; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Bitmap.Config; public class ACERotatingSprite extends ACEAbstractSprite { protected Bitmap mBitmap; private int []mPixels; pro...
package com.android.ace; import android.content.Context; import android.view.View; public class ACEAbstractSprite extends View implements ACEObject { protected ACESpriteLayout mLayout; protected int mFrame; protected ACEVector mPivot; public ACEVector roPosition; public int roWidth; public int roHei...
package com.android.ace; import android.content.Context; import android.graphics.Canvas; import android.graphics.Paint; import android.os.Handler; import android.os.Message; import android.view.KeyEvent; import android.view.MotionEvent; public class ACEMainView extends ACEViewGroup { public static int mW...
package com.android.ace; import android.content.Context; import android.graphics.Canvas; public class ACETile extends ACEAbstractSprite { public ACETile(Context context, ACESpriteLayout layout) { super(context, layout, layout.getWidth(), layout.getHeight()); mPivot.set(0,0); } @Override protec...
package com.android.ace; /** * 2D vector * * @author Ivan Pajuelo * */ public class ACEVector { public float mX; public float mY; public ACEVector() { mX = 0.0f; mY = 0.0f; } public ACEVector(float x, float y) { mX = x; mY = y; } public ACEVector(ACEVector src) { mX = src.mX; mY = src.m...
package com.android.ace; public interface ACEObject { void addToView(ACEViewGroup view); void removeFromView(); void step(float secondsElapsed); }
package com.android.ace; import android.content.Context; import android.widget.FrameLayout; public class ACEViewGroup extends FrameLayout { public ACEViewGroup(Context context) { super(context); } public void step (float secondsElapsed) { for (int c=0;c<getChildCount();c++) { if (getCh...
package com.android.ace; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Rect; public class ACESpriteLayout { private Context mContext; public Bitmap mBitmap; private Rect mSrc; private int mCropLeft; private int mCropTop...
package com.android.ace; import android.content.Context; import android.graphics.Canvas; import android.graphics.RectF; public class ACESprite extends ACEAbstractSprite { protected RectF mDst; public ACESprite(Context context, ACESpriteLayout layout, int width, int height) { super(context, layout, w...
package com.android.acetest; import android.app.Activity; import android.content.Context; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import com.android.ace.ACEGameEngine; import com.android.ace.ACEMainView; import com.android.ace.ACERotatingSprite...
package com.android.angle; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; /** * circular collider * * @author Ivan Pajuelo * */ public class AngleCircleCollider...
package com.android.angle; /** * @author Ivan Pajuelo */ public class AngleMusic extends AngleAudioObject { public AngleMusic(AngleActivity activity) { super(activity,1); } public AngleMusic(AngleActivity activity, int resId) { super(activity,1); load(resId); } }
package com.android.angle; import android.util.Log; /** * FPS displayed in LogCat * @author Ivan Pajuelo * */ public class FPSCounter extends AngleObject { private int frameCount; private long lCTM; public float mFPS; @Override public void step(float secondsElapsed) { // Add FPS record ...
package com.android.angle; import javax.microedition.khronos.opengles.GL10; /** * Bank with tiles for tile map * @author Ivan Pajuelo * */ public class AngleTileBank { public int mTilesCount; public int mTilesColumns; private AngleTextureEngine mTextureEngine; public AngleTexture mTexture; p...
package com.android.angle; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.nio.ByteBuffer; import android.graphics.Bitmap; import android.graphics.Typeface; import android.util.Log; /** * Have the texture and parameters to draw characters * * @au...
package com.android.angle; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; /** * Fastest sprite with no rotation support * * @author Ivan Pajuelo * */ public class AngleSprite extends AngleAbstract...
package com.android.angle; import java.io.IOException; import org.xmlpull.v1.XmlPullParser; import org.xmlpull.v1.XmlPullParserException; import android.util.Log; /** * XML Object base class * @author Ivan Pajuelo * */ public abstract class XMLClass { protected String mCommand; protected Angl...
package com.android.angle; import java.util.concurrent.Semaphore; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.opengles.GL10; /** * thread for rendering * @author Ivan Pajuelo * */ public class RenderThread extends Thread { private static final Semaphore sEgl...
package com.android.angle; import javax.microedition.khronos.opengles.GL10; import android.graphics.Bitmap; import android.opengl.GLUtils; import android.util.Log; /** * Base texture * * @author Ivan Pajuelo * */ public abstract class AngleTexture { public int mRefernces = 0; public int mHW...
package com.android.angle; import android.content.Context; /** * @author Ivan Pajuelo */ public class AngleSound extends AngleAudioObject { private static final int sDefaultSimultaneousSounds = 3; public AngleSound (Context activity) { super(activity,sDefaultSimultaneousSounds); } public An...
package com.android.angle; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import javax.microedition.khronos.opengles.GL11Ext; /** * Tile map * @author Ivan Pajuelo * */ public class AngleTileMap extends AngleObject { protected int[] mTextureIV = n...
package com.android.angle; /** * Simple pseudo-physic engine * * @author Ivan Pajuelo * */ public class AnglePhysicsEngine extends AngleObject { public AngleVector mGravity; public float mViscosity; public AnglePhysicsEngine(int maxObjects) { super(maxObjects); mGravity = new AngleVecto...
package com.android.angle; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGL11; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import javax.microedition.khronos.egl.EGLSurfa...
package com.android.angle; import java.io.IOException; import java.io.InputStream; import javax.microedition.khronos.opengles.GL10; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Log; /** * Stores all the information about how to draw a sprite * * @autho...
package com.android.angle; /** * Sprite base class * @author Ivan Pajuelo * */ public abstract class AngleAbstractSprite extends AngleObject { public AngleSpriteLayout roLayout; //Sprite Layout with information about how to draw the sprite public int roFrame; //Frame number. (ReadOnly) public AngleVe...
package com.android.angle; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.CharBuffer; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; /** * Sprite with rotating capabilities. Uses hardware buffers if av...
package com.android.angle; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; /** * Segment collider * * @author Ivan Pajuelo * */ public class AngleSegmentCollider...
package com.android.angle; import android.view.KeyEvent; import android.view.MotionEvent; import com.android.angle.AngleObject; /** * Base user interface * @author Ivan Pajuelo * */ public class AngleUI extends AngleObject { protected AngleActivity mActivity; public AngleUI (AngleActivity acti...
package com.android.angle; import java.io.IOException; import org.xmlpull.v1.XmlPullParser; import org.xmlpull.v1.XmlPullParserException; import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; /** * Main Activity ...
package com.android.angle; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.Bitmap.Config; /** * Texture created using font characters * @author Ivan Pajuelo * */ public class AngleFontTexture extends ...
package com.android.angle; /** * 2D vector * * @author Ivan Pajuelo * */ public class AngleVector { public float mX; public float mY; public AngleVector() { mX = 0.0f; mY = 0.0f; } public AngleVector(float x, float y) { mX = x; mY = y; } public AngleVector(AngleVector src) { mX = src.mX; ...
package com.android.angle; import java.util.concurrent.atomic.AtomicBoolean; import javax.microedition.khronos.opengles.GL10; /** * Base class of Angle engine * @author Ivan Pajuelo * */ public class AngleObject { AtomicBoolean updating; public Object mParent; protected AngleObject[]mChilds; ...
package com.android.angle; import java.io.IOException; import java.io.InputStream; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.util.Log; /** * Creates a texture using drawable resource * @author Ivan Pajuelo * */ public class AngleResourceTexture extends An...
package com.android.angle; import java.io.IOException; import android.content.Context; import android.content.res.AssetFileDescriptor; import android.media.MediaPlayer; /** * Audo Objects base class * @author Ivan Pajuelo */ public class AngleAudioObject extends AngleObject { protected int mSimultan...
package com.android.angle; import java.util.Iterator; import java.util.concurrent.CopyOnWriteArrayList; import javax.microedition.khronos.opengles.GL10; import android.util.Log; /** * Texture engine * * @author Ivan Pajuelo * */ public class AngleTextureEngine { private CopyOnWriteArrayList...
package com.android.game; import com.android.angle.AngleSprite; import com.android.angle.AngleSpriteLayout; /** * @author Ivan Pajuelo */ public class Scrollable extends AngleSprite { float mFieldX; float mFieldZ; AngleSprite mField; public Scrollable(AngleSprite field, AngleSpriteLayout layout) ...
package com.android.game; /** * @author Ivan Pajuelo */ public class Smiley extends Scrollable { private static final int aJumping = 0; private static final float[] sFrameCount = {8}; private static final int sDeadZone = 40; private int mAnimation; private float aFrame; private float[] mFH={0,-2,5...
package com.android.game; import com.android.angle.AngleSprite; import com.android.angle.AngleVector; /** * @author Ivan Pajuelo */ public class Sight extends AngleSprite { private boolean mAutofire; private GameUI mGame; private float mReloadTO; private int mWeapon; private boolean[] mOneShot={fa...
package com.android.tutorial; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import com.android.game.StepByStepGame; /** * Set of tutorials to learn how to use ANGLE. * >Serie de tutoriales para aprender a us...
package com.android.box2d; public class Vec2 { public float x; public float y; public Vec2() { x=0.0f; y=0.0f; } public Vec2(float _x, float _y) { x=_x; y=_y; } }
package com.android.box2d; public class BodyDef { public static final int b2_staticBody = 0; public static final int b2_kinematicBody = 1; public static final int b2_dynamicBody = 2; public int type; public Vec2 position; public float angle; public Vec2 linearVelocity; public float angularVelocity...
package com.android.box2d; public class Box2D { public static final int stCircle=0; public static final int stEdge=1; public static final int stLoop=2; public static final int stPolygon=3; public native static boolean createWorld (Vec2 gravity, boolean doSleep); public native static int createB...
package game; import java.util.ArrayList; import object.Block; import org.jbox2d.collision.AABB; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.ContactListener; import org.jbox2d.dynamics.World; import org.jbox2d.dynamics.contacts.ContactPoint; import org.jbox2d.dynamics.c...
package game; import java.io.ByteArrayInputStream; import java.io.DataInputStream; import java.io.File; import java.io.IOException; import java.io.InputStream; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.DataLi...
package game; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Cursor; import java.awt.Font; import java.awt.Graphics; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.e...
package game; import java.awt.event.ActionEvent; import javax.swing.AbstractAction; /** * Classe d'action Quitter * @author BRUNELIERE Adrien, CHARBONNIER Fiona, COGNY Celine, KIELB Adrien et ROLDAO Timothee * @version 1.0 */ @SuppressWarnings("serial") public class QuitterAction extends AbstractAction { /** * C...
package object; import org.jbox2d.common.Vec2; /** * Classe de la cible * @author BRUNELIERE Adrien, CHARBONNIER Fiona, COGNY Celine, KIELB Adrien et ROLDAO Timothee * @version 1.0 */ public class Target extends Block{ private static int nbTarget = 0; private static Mat enumMat = Mat.TARGET; /** * Constr...
package object; /** * Liste des materiaux */ public enum Mat { WOOD, METAL, ICE , ROCK, TARGET, MAMMOUTH, MAMMOUTH2 }
package object; import org.jbox2d.common.Vec2; /** * Classe d'un Projectile * @author BRUNELIERE Adrien, CHARBONNIER Fiona, COGNY Celine, KIELB Adrien et ROLDAO Timothee * @version 1.0 */ public class Projectile extends Block{ public boolean active; public boolean throwed; public int type; /** ...
package object.materials; import java.awt.Color; import java.awt.Image; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /** * Classe du materiau pierre * @author BRUNELIERE Adrien, CHARBONNI...
package object.materials; import java.awt.Color; import java.awt.Image; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /** * Classe du materiau cible (oeuf) * @author BRUNELIERE Adrien, CHA...
package object.materials; import java.awt.Color; import java.awt.Image; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /** * Classe du materiau glace * @author BRUNELIERE Adrien, CHARBONNIE...
package object.materials; import java.awt.Color; import java.awt.Image; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /** * Classe du materiau metal * @author BRUNELIERE Adrien, CHARBONNIE...
package object.materials; import java.awt.Color; import java.awt.Image; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /** * Classe du materiau bois * @author BRUNELIERE Adrien, CHARBONNIER...
package object.materials; import java.awt.Color; import java.awt.Image; import java.awt.Rectangle; import java.awt.TexturePaint; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /** * Classe du materiau mammouth * @author BRUNELIERE Adrien, CHARBON...
package object.materials; import java.awt.Color; import java.awt.TexturePaint; /** * Classe des materiaux * @author BRUNELIERE Adrien, CHARBONNIER Fiona, COGNY Celine, KIELB Adrien et ROLDAO Timothee * @version 1.0 */ public abstract class Material { protected float density; protected float friction; protected...
package object; /** * Liste des formes des blocs */ public enum Shape { TRIANGLE, CIRCLE, BOX , RAMP, TARGET }
package object; import java.util.List; import object.materials.*; import org.jbox2d.collision.CircleDef; import org.jbox2d.collision.PolygonDef; import org.jbox2d.collision.ShapeDef; import org.jbox2d.common.Vec2; /** * Classe d'un block * @author BRUNELIERE Adrien, CHARBONNIER Fiona, COGNY Celine, KIELB Adrien e...
package br.cnpq.persistencia.impl; import javax.ejb.EJB; import javax.ejb.Stateless; import br.cnpq.model.User; import br.cnpq.persistencia.UniversalEAO; import br.cnpq.persistencia.UserEAO; @Stateless public class UserEAOImpl implements UserEAO { @EJB private UniversalEAO universalEAO; @Override...
package br.cnpq.persistencia.impl; import java.io.Serializable; import java.util.List; import javax.ejb.Stateless; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; import org.hibernate.Criteria; import org.hibernate.Session; import br.cnpq.persistencia.UniversalEAO; ...
package br.cnpq.persistencia; import java.io.Serializable; import java.util.List; import javax.ejb.Local; import org.hibernate.Session; @Local public interface UniversalEAO { Object get(Class clazz, Serializable id); List getAll(Class clazz); Object save(Object o) throws Exception; Object ...
package br.cnpq.persistencia; import javax.ejb.Local; import br.cnpq.model.User; @Local public interface UserEAO { public void save(User user) throws Exception; }
package br.cnpq.servico.impl; import java.util.List; import javax.ejb.EJB; import javax.ejb.Stateless; import org.jboss.ejb3.annotation.LocalBinding; import br.cnpq.model.User; import br.cnpq.persistencia.UniversalEAO; import br.cnpq.servico.UserServiceLocal; @Stateless @LocalBinding(jndiBinding = "U...
package br.cnpq.servico; import java.util.List; import javax.ejb.Local; import br.cnpq.model.User; @Local public interface UserServiceLocal { public void save(User user) throws Exception; public void delete(User user) throws Exception; public List<User> listAll() throws Exception; }
package br.cnpq.angular; import java.io.IOException; import java.io.PrintWriter; import java.util.ArrayList; import java.util.List; import javax.ejb.EJB; import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.Htt...
package ru.picman; import android.app.Activity; import android.os.Bundle; /** * Activity for the Help-screen, launched when the help-button in the main menu is pressed. * @author David * */ public class PicmanHelp extends Activity { public void onCreate(Bundle savedInstanceState) { supe...
package ru.picman; import android.graphics.Point; /** * The Pig. This unit is typically controlled by the computer * and provides the functionality the computer needs to behave * correctly. * * @author Matthijs */ public class Pig extends Unit { /** * Constructs the pig. The moving spee...
package ru.picman; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; /** * Handler for all sensor-events, used to implement tilt-based controls. * @author David * */ class PicmanOrientationHandler im...
package ru.picman; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.TextView; /** * Activity for the options-screen. Launched when "options" is selected from the main menu. * @aut...
package ru.picman.util; /** * Contains some basic math functions. * * @author Matthijs */ public class EasyMath { /** * Returns min if i < min, max if i > max and i otherwise. * * @param i The value * @param min The minimum value * @param max The maximum value * @return The valu...
package ru.picman.util; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Set; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.Drawable; import android.u...
package ru.picman.util; import java.util.ArrayList; import java.util.Comparator; import java.util.List; import java.util.PriorityQueue; public class GreenThreadProcessor { public GreenThreadProcessor() { this.queue = new PriorityQueue<GreenThreadWakeup>(16,new GreenThreadWakeupComparator()); } pub...
package ru.picman.util; public abstract class GreenThread implements Runnable { public GreenThread(String name) { this.name = name; } public GreenThread() { this(null); } // public boolean isRunning() { return running; } public String getName() { return...
package ru.picman; import ru.picman.ui.UnitPainter; import ru.picman.util.EasyMath; import android.graphics.Point; /** * The Unit class is the base class for the Bird, Pig and any other * moving character in the game. It contains basic functions to move * the characters, while keeping the units aligned wi...
package ru.picman; /** * The Action interface is used to declare the actions for * the golden eggs. * * @author Matthijs */ public interface Action { public void exec(); }
package ru.picman; import android.view.KeyEvent; /** * Interface that allows handling of key-events. * @author David * */ public interface KeyListener { /** * Allows for specification of an action to undertake when a key is pressed. * @param keyCode The code of the pressed key. * @param e...
package ru.picman; import java.util.ArrayList; import java.util.List; import ru.picman.ui.WorldPainter; import android.graphics.Point; import android.view.View; import android.widget.ImageView; import android.widget.TextView; /** * The World is the class that holds all the data of - among * others -...
package ru.picman; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; /** * Activity for the level select-screen. Launched when "start game" is chosen from the main menu. *...
package ru.picman; import ru.picman.ui.Paintable; import ru.picman.util.EasyMath; import ru.picman.util.GreenThread; import android.graphics.Point; import android.graphics.PointF; /** * This is the root class of all the objects you can interact with * in the game. This includes the playable characters (th...
package ru.picman; import java.util.Random; import ru.picman.util.EasyMath; import ru.picman.util.GreenThread; import android.graphics.Point; /** * This class is the class that handles all the actions of a pig. These * action typically include finding the player, and moving to it. * * @author Matthi...
package ru.picman; import java.util.List; import java.util.Random; import ru.picman.ui.PicmanView; import android.app.Activity; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManage...
package ru.picman; import ru.picman.R; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; /** * Activity for the main menu. Launched when the App is launched. * @author David * */ public class PicmanMain ...
package ru.picman; import ru.picman.util.GreenThread; /** * This is the class that handles the 'BirdAI'. 'BirdAI' because * there is no AI really, except for moving the bird every tick. * * @author Matthijs */ public class BirdAI extends GreenThread { /** * Constructs new BirdAI...
package ru.picman; import android.util.Log; import android.view.KeyEvent; public class Player implements KeyListener { public Player(String name, Unit unit) { this.name = name; this.unit = unit; setLives(3); setScore(0); } public void setName(String name) { this.name = name...
package ru.picman; import android.graphics.Point; /** * The Bird. This Unit is typically controlled by the player and * provides the functionality the player needs to correctly control * the bird and complete the level. * * @author Matthijs */ public class Bird extends Unit { /** ...
package ru.picman; import ru.picman.util.GreenThread; /** * With this class you are allowed to create an animation that * basically is the sprite of the entity specified, but then it's * flashing. Simply construct the flasher for the desired entity * and add the thread to the {@link GameLoop} * * @au...
package ru.picman; import java.util.ArrayList; import java.util.List; import ru.picman.util.GreenThread; /** * The Egg class actually is an item. Therefore, the entity type will * automatically be set to ITEM. You can take an egg by calling the * method {@link #take()}. If you do so, any action attache...
package ru.picman; /** * Each block instance holds the data for a block in the game. * * @author Matthijs */ public class Block { /** * Constructs a new block of the specified type (BLOCK_STONE * or BLOCK_WOOD). Stone blocks can actually break, but they're * really strong, by default. ...
package ru.picman; /** * This class holds all the types entities can be of. * * @author Matthijs */ public enum EntityType { BIRD, PIG, ITEM; }