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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.helpers; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; im...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import java.util.Date; import java.util.List; import java...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.C...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import java.util.List; import java.util.Set; import javax.p...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import java.util.Date; import java.util.List; import java...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.C...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.C...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import converters.AlluminiumConverter; import java.io.Serializable; import java.util.Date; import...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import java.util.Date; import java.util.List; import java...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import java.util.Date; import java.util.List; import java...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import java.util.Date; import javax.persistence.Basic; impo...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import com.mycompany.psc.data.Roles; import java.io.Serializable; import java.util.List; ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.C...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import com.mycompany.psc.data.TenderType; import java.io.Serializable; import java.util.D...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import java.util.List; import javax.persistence.Basic; impo...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.Col...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.Col...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.entities; import java.io.Serializable; import javax.persistence.Basic; import javax.persistence.Column; imp...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.producers; import static java.lang.annotation.ElementType.TYPE; import static java.lang.annotation...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.producers; import static java.lang.annotation.ElementType.TYPE; import static java.lang.annotation...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.producers; import javax.enterprise.context.Dependent; import javax.enterprise.context.RequestScope...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.producers; import static java.lang.annotation.ElementType.TYPE; import static java.lang.annotation...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.producers; import static java.lang.annotation.ElementType.TYPE; import static java.lang.annotation...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.Aluminiu...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.helpers.DBUtils; import javax.enterprise.context.RequestScop...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundExcept...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.data.Roles; import com.mycompany.psc.ejb.UsersManager; import...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import java.util.ArrayList; import java.util.List; import javax.inject.Named; /** * * @auth...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.Alumini...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.data.TenderType; import com.mycompany.psc.ejb.ReportableItemsM...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.data.TenderType; import com.mycompany.psc.ejb.ReportableItemsManager; ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.data.Roles; import com.mycompany.psc.ejb.ResourcesManager; im...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities....
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.Mobiliza...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.helpers.DBUtils; import java.io.File; import java.io.FileInpu...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.UsersManager; import com.mycompany.psc.entities.Users; im...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entitie...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.DepartmentsManager; import com.mycompany.psc.entities.De...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.producers.Auth; import java.io.UnsupportedEncodingException;...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.controllers; import com.mycompany.psc.ejb.ProjectsManager; import com.mycompany.psc.ejb.UsersManager...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.ejb; import com.mycompany.psc.entities.Aluminium; import com.mycompany.psc.entities.Carpenter; im...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.ejb; import com.mycompany.psc.controllers.Authintactor; import com.mycompany.psc.data.Credentials; ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.ejb; import com.mycompany.psc.entities.Department; import java.util.List; import java.util.Set; im...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.ejb; import com.mycompany.psc.data.TenderType; import com.mycompany.psc.entities.Department; import...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.ejb; import com.mycompany.psc.helpers.DBUtils; import java.io.File; import java.io.FileInputStream; import j...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.ejb; import com.mycompany.psc.entities.FileResource; import com.mycompany.psc.entities.Resource; ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package com.mycompany.psc.ejb; import com.mycompany.psc.controllers.ProjectsBean; import com.mycompany.psc.data.TenderType; i...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.AluminiumOffers; ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.SiteExpensesItems...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.MobilizationItems...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.UsersManager; import com.mycompany.psc.entities.Users; import javax.ejb.EJ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ProjectsManager; import com.mycompany.psc.entities.Projects; import com.my...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.Mobilization; import com.m...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.DepartmentsManager; import com.mycompany.psc.entities.Department; import j...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.MetalDoorsOffers;...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.Aluminium; import javax.ej...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.MetalDoors; import com.myc...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.MetalDoors; import com.myc...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.MetalDoors; impo...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.data.TenderType; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompa...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.Carpenter; impor...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package converters; import com.mycompany.psc.ejb.ReportableItemsManager; import com.mycompany.psc.entities.CarpenterOffers; ...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; import javafx.beans.property.SimpleBooleanProperty; import javafx.beans.property.SimpleDou...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; import angrypainters.application.GameScreenController; import angrypainters.application.Star...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; import java.io.Serializable; /** * * @author A7med */ public class Message implem...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; import java.io.Serializable; import javafx.geometry.BoundingBox; /** *Sub class of th...
package angrypainters.components; import java.util.HashMap; import javafx.animation.KeyFrame; import javafx.animation.KeyValue; import javafx.animation.Timeline; import javafx.beans.property.DoubleProperty; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.scene.Node; import javafx.sce...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; import java.io.Serializable; /** * * @author A7med */ public class Settings imple...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; /** * * @author A7med */ public enum Player { host, guest; }
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; import angrypainters.application.GameScreenController; import angrypainters.application.Sett...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.components; /** * * @author A7med */ public enum MessageType { HouseImage, SwitchPlaye...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.application; import angrypainters.components.ResourceManager; import angrypainters.components.ScreensMan...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.application; import angrypainters.components.ResourceManager; import angrypainters.components.ScreensMan...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.application; import angrypainters.components.Message; import angrypainters.components.MessageType; im...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package angrypainters.application; import angrypainters.components.GameModel; import angrypainters.components.NetworkManager...
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ /** * The package containing the main classes for the game screens and their * controllers */ package angrypainters.applica...
package my.app; import my.Common.clsUtil; import my.app.R; import java.util.ArrayList; import java.util.Calendar; import my.BLL.clsDonHang; import my.BLL.clsSQL; import my.BLL.clsSanPham; import my.DAL.clsDal; import android.os.Bundle; import android.view.LayoutInflater; import android.view.MotionEvent; import andr...
package my.BLL; import org.json.JSONObject; import java.util.Date; import android.content.Context; import android.database.Cursor; import android.util.Log; import my.Common.DBType; import my.Common.clsUtil; import my.DAL.clsDal; public class clsSQL { //region "Member Variables" private clsDal m_dal; ...
package my.Common; import my.app.*; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.text.DecimalFormat; import java.text.SimpleDateFormat; import java.util.Date; import android.app.AlertDial...
package my.Common; public enum DBType { String, Boolean, DateTime, Int16, Int32, Decimal }
package my.Common; public class clsConstant { public static final String SAVED = "Process Complete!"; //clsDal public static final String DATABASE_NAME = "Sample.db3"; //clsUtil public static final String CLOSE = "Close"; public static final String NOTICE = "Notice"; public static final String Y...
package my.DAL; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.util.Date; import my.Common.DBType; import my.Common.clsConstant; import my.Common.clsUtil; import android...
package com.anguild.game; import java.io.Serializable; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import android.graphics.Color; import com.anguild.game.Constants.Character_action_code; import com.anguild.game.Constants.Monster_action_code; import com.anguild.game.Constant...
package com.anguild.game; import java.util.ArrayList; import java.lang.Character; import java.util.HashMap; public class StoryUtils { static HashMap<String,String> plurals; static void prepare_plurals(){ plurals = new HashMap<String,String>(); plurals.put("orc wretch","orc wretches"); ...
package com.anguild.game; import java.io.Serializable; public class Effect_parameters implements Serializable { int level; double lasts_until; Effect_parameters(double duration){ level = -1; lasts_until = Gamestate.w.clock + duration; } }
package com.anguild.game; import java.util.ArrayList; import java.util.Arrays; import java.util.HashMap; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.DialogInterface.OnCancelListener; import android.graphics.Bitmap; import an...
package com.anguild.game; import android.content.Context; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.ScrollView; import com.anguild.game.Constants.Game_mode; public class MyScrollView extends ScrollView { public MyScrollView(Context context) { super(conte...
package com.anguild.game; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.Rect; import android.util.AttributeSet; import android.view.Gravity...
package com.anguild.game; import android.content.Context; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.LinearLayout; public class BossLayout extends LinearLayout { boolean blocking; public BossLayout(Context context) { supe...
package com.anguild.game; import java.io.Serializable; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.List; import android.graphics.Color; import com.anguild.game.Constants.Character_action_code; import com.anguild.game.Constants.Class_code; import com...
package com.anguild.game; import java.util.Arrays; import java.util.HashMap; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.DialogInterface.OnCancelListener; import android.graphics.Bitmap; import android.graphics.Canvas; impor...
package com.anguild.game; import java.io.Serializable; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import com.anguild.game.Constants.Character_action_code; import com.anguild.game.Constants.Class_code; import com.anguild.game.Constants.Equipment_type_code; import com.anguild....
package com.anguild.game; import java.io.Serializable; import java.util.ArrayList; import java.util.Arrays; import java.util.HashMap; import java.util.List; import android.graphics.Color; import com.anguild.game.Constants.Character_action_code; import com.anguild.game.Constants.Class_code; import com.ang...
package com.anguild.game; import java.io.File; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.io.Serializable; import java.util.ArrayList; impo...
package com.anguild.game; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.Comparator; import java.util.Date; import java.util.HashMap; import a...
package com.anguild.game; import java.util.HashMap; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.ColorMatrix; import android.graphics.ColorMatrixColorFilter; import android.graphics.LightingColorFilter; import android.graphics.Paint; import android.graphics.drawabl...
package com.anguild.game; import java.io.Serializable; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import com.anguild.game.Constants.Character_action_code; import com.anguild.game.Constants.Class_code; import com.anguild.game.Constants.Equipment_type_code; import com.anguild....
package com.anguild.game; import java.io.Serializable; import java.util.ArrayList; import java.util.Arrays; import java.util.List; import android.graphics.Color; import com.anguild.game.Constants.Action_color_code; import com.anguild.game.Constants.Character_action_code; import com.anguild.game.Constants....
package com.anguild.game; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.ImageView; public class SplashActivity extends Activity { ImageView pic; protected void onCreate(Bundle savedInstanceState) { su...
package com.anguild.game; import java.util.HashMap; import android.graphics.Color; public class Constants { static double TIME_SCALAR = 0.8; // slow the game down a bit public enum Game_mode { MODE_NORMAL, MODE_ACTION, MODE_FRIENDLY_TARGET, MODE_ENEMY_TARGET, MODE_DRAGGING, } public enum Shopp...