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license: apache-2.0
---
# bench — GameFactory-3A Shared Asset Store
Shared per-case asset store for the GameFactory-3A benchmark (60 game cases, `G001`–`G060`).
The companion code and task manifests live in the GitHub repo: <https://github.com/YF0224/bench>.
Each case's assets are generated once by the team's own pipelines into a game-level shared
store, so every method line and engine variant of a case reuses the identical asset set.
Heavy artifacts are hosted here (Hugging Face) instead of Git.
## Structure
```
outputs/
└── <game_id>/ # e.g. G001_port_guard_arena
└── assets/
└── <kind>/ # tpose | 3d_object | 3d_scene | motion | audio | cg_video
└── <task_id>/ # artifacts: wav / glb / fbx / mp4 / png + meta.json
```
The task manifests that define each case's task IDs live in the GitHub repo under
`test_data/test_samples/<game_id>/`.
## Download
```bash
hf download YY222/bench --repo-type dataset --local-dir test_data
# or, from inside the bench repo:
python3 scripts/asset/download_assets.py
```
## Upload (team, via pull requests)
The dataset is read-only for the team: members run the upload script from the bench
repo, it opens a pull request, and the owner merges it. Any logged-in HF account
works (`hf auth login` with the member's own token) — no special access needed:
```bash
python3 scripts/asset/upload_assets.py --dry-run # what would be uploaded
python3 scripts/asset/upload_assets.py --games G011,G013 # open a PR for specific games
```
Only games containing real artifacts are uploaded (skeleton-only games are skipped),
and uploads on disjoint games are safe to run concurrently. Direct pushes to main
are owner-only.
## Notes
- The current skeleton contains empty placeholders (`.gitkeep`); real artifacts are dropped
in by generation tooling as they become available.
- `test_data/outputs/initial_game_gen/` (model-generated initial games) is intentionally not
part of this dataset.
## License
Apache-2.0
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