Upload audio assets for G039_sky_ring_flight
Browse filesAudio generation delivery only: selected WAV files and task metadata. No game integration, remote deletions, or other asset categories. Owner review and merge required.
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/meta.json +679 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/meta.json +140 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/meta.json +744 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004/meta.json +139 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005/meta.json +140 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/meta.json +544 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/meta.json +141 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/meta.json +140 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/meta.json +109 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/meta.json +140 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/meta.json +763 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012/meta.json +179 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/meta.json +259 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014/audio.wav +3 -0
- outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014/meta.json +178 -0
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:cc8208b921c1e21ad89798f0871e4d34295c32d39fb15724d0b9e8be0a2eb82d
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size 115958
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outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/meta.json
ADDED
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G039_sky_ring_flight",
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| 3 |
+
"task_id": "G039_sfx_001",
|
| 4 |
+
"asset_name": "wind_swell",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.2074375,
|
| 14 |
+
"requested_duration_sec": 1.2,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G039_sky_ring_flight",
|
| 18 |
+
"task_id": "G039_sfx_001",
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| 19 |
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"asset_name": "wind_swell",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
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| 23 |
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"duration_sec": 1.2,
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| 24 |
+
"sample_rate": 48000,
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| 25 |
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"seed": 5391,
|
| 26 |
+
"trigger": "起飞离地(尾迹展开同帧)",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F05,F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
|
| 33 |
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|
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|
|
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|
|
|
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|
|
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|
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|
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|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G039_sky_ring_flight",
|
| 3 |
+
"task_id": "G039_sfx_002",
|
| 4 |
+
"asset_name": "ring_pass_chime",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G039_sky_ring_flight",
|
| 18 |
+
"task_id": "G039_sfx_002",
|
| 19 |
+
"asset_name": "ring_pass_chime",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Bright ring pass chime with a bell-like ping tail and soft airy pad",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5392,
|
| 26 |
+
"trigger": "按序穿环(与环门脉冲同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "按序穿环(与环门脉冲同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G039_sfx_002__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Bright ring pass chime with a bell-like ping tail and soft airy pad. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_002__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "cce062f11cc09eb929b259d8ef0b942079f529f6c8234c853a4d39f24efd8eb4",
|
| 57 |
+
"remote_id": "e5bdae1a87c04c19b6473bc0a90ef259",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.26861491799354553,
|
| 62 |
+
"strongest_contrast_cosine": 0.2468591183423996,
|
| 63 |
+
"margin": 0.021755799651145935,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"tone",
|
| 66 |
+
"horn"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Bright ring pass chime with a bell-like ping tail and soft airy pad",
|
| 70 |
+
"The sound of Bright ring pass chime with a bell-like ping tail and soft airy pad",
|
| 71 |
+
"A short electronic beep or chime notification.",
|
| 72 |
+
"A resonant horn, bell or warning siren."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "4cd03a7dc479423149e2c12dfbacbce4700010766f87e12513266351d7b7cd8a",
|
| 110 |
+
"duration_sec": 0.6,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G039_sfx_002",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G039_sfx_002",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
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|
|
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|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:25f12359c31e40a60c59c2426472c7fc6c6f949b07857f3021cf267a97280d5a
|
| 3 |
+
size 115244
|
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,744 @@
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G039_sky_ring_flight",
|
| 3 |
+
"task_id": "G039_sfx_003",
|
| 4 |
+
"asset_name": "ring_miss_warning",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
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|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G039_sky_ring_flight",
|
| 18 |
+
"task_id": "G039_sfx_003",
|
| 19 |
+
"asset_name": "ring_miss_warning",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5393,
|
| 26 |
+
"trigger": "越序/跳环(漏环警告)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "越序/跳环(漏环警告)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G039_sfx_003__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_003__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "b7189a1e317cf40fa018ef9c4c4891c99992cad8f536c21b22d9cfc089d147d3",
|
| 57 |
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"remote_id": "b11e43146e584df59981676f3555dc44",
|
| 58 |
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|
| 59 |
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|
| 60 |
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|
| 61 |
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|
| 62 |
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|
| 63 |
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|
| 64 |
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|
| 65 |
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"music",
|
| 66 |
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"tone"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
+
"Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
|
| 70 |
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"The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
|
| 71 |
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"A brief musical brass or tonal game cue.",
|
| 72 |
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"A short electronic beep or chime notification."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
|
| 75 |
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"A human voice speaking or shouting.",
|
| 76 |
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"A firearm firing sharp gunshots.",
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| 77 |
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| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"A short metallic mechanism clacking or ringing.",
|
| 80 |
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|
| 81 |
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|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
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"Continuous natural wind blowing and hissing.",
|
| 85 |
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"A fast airy swoosh or whoosh.",
|
| 86 |
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"Rain falling steadily, with distant thunder.",
|
| 87 |
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"Water washing, splashing and dripping naturally.",
|
| 88 |
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"Fire burning and crackling.",
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| 89 |
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"Brittle ice cracking and snow crunching.",
|
| 90 |
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"Electrical buzzing, sparking and crackling.",
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| 91 |
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"A mechanical motor engine humming and rattling.",
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| 92 |
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"A deep low ominous drone or rumble.",
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| 93 |
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"An animal or creature vocalizing, growling or chirping.",
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| 94 |
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"Stone rubbing, grinding and crumbling.",
|
| 95 |
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"Ropes or structural supports creaking under tension.",
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| 96 |
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"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "25f12359c31e40a60c59c2426472c7fc6c6f949b07857f3021cf267a97280d5a",
|
| 110 |
+
"duration_sec": 0.6,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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"source_interpretation": {
|
| 115 |
+
"rule": "explicit_tonal_cue",
|
| 116 |
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"original_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter",
|
| 117 |
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"scoring_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
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| 118 |
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"original_auxiliary_semantic": {
|
| 119 |
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| 120 |
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| 121 |
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| 122 |
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| 123 |
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|
| 124 |
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"Ring miss warning with two quick mid-tone notes and a slight flutter",
|
| 125 |
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"The sound of Ring miss warning with two quick mid-tone notes and a slight flutter"
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| 126 |
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],
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| 127 |
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|
| 128 |
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| 129 |
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| 130 |
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"A short solid physical impact or dull thud.",
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| 132 |
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"A short metallic mechanism clacking or ringing.",
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| 133 |
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| 135 |
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"Fabric rustling and rubbing.",
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| 136 |
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"Paper cards sliding and fluttering.",
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| 137 |
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"Continuous natural wind blowing and hissing.",
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| 138 |
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"A fast airy swoosh or whoosh.",
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| 139 |
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"Rain falling steadily, with distant thunder.",
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| 140 |
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"Water washing, splashing and dripping naturally.",
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| 141 |
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"Fire burning and crackling.",
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| 142 |
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"Brittle ice cracking and snow crunching.",
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| 143 |
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"Electrical buzzing, sparking and crackling.",
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| 144 |
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| 145 |
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"A brief musical brass or tonal game cue.",
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| 146 |
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"A short electronic beep or chime notification.",
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| 147 |
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"A deep low ominous drone or rumble.",
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| 148 |
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"An animal or creature vocalizing, growling or chirping.",
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| 149 |
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"Stone rubbing, grinding and crumbling.",
|
| 150 |
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"Ropes or structural supports creaking under tension.",
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| 151 |
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"Glass or crystal cracking and shattering.",
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| 152 |
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"A resonant horn, bell or warning siren.",
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| 153 |
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"Electronic static and radio interference.",
|
| 154 |
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"A loud explosive boom.",
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| 155 |
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"Silence with very faint recording noise."
|
| 156 |
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],
|
| 157 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 158 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 159 |
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},
|
| 160 |
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"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/screening.json",
|
| 161 |
+
"negative_controls": [
|
| 162 |
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{
|
| 163 |
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"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 164 |
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"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
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| 165 |
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"semantic_hold": true,
|
| 166 |
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|
| 167 |
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|
| 168 |
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|
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"music",
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| 172 |
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|
| 173 |
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],
|
| 174 |
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|
| 175 |
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"Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
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| 176 |
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"The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
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| 177 |
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"A brief musical brass or tonal game cue.",
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| 178 |
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"A short electronic beep or chime notification."
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| 179 |
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],
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|
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"A human voice speaking or shouting.",
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G039_sky_ring_flight",
|
| 3 |
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"task_id": "G039_sfx_006",
|
| 4 |
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"asset_name": "thermal_whoosh",
|
| 5 |
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|
| 6 |
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|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/audio.wav",
|
| 9 |
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| 10 |
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|
| 11 |
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|
| 12 |
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|
| 13 |
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|
| 14 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
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|
| 18 |
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|
| 19 |
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|
| 20 |
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|
| 21 |
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|
| 22 |
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"prompt": "Rising thermal whoosh with light particle sparkle textures and a lift swell",
|
| 23 |
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|
| 24 |
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|
| 25 |
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"seed": 5396,
|
| 26 |
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"trigger": "进入上升气流柱(粒子包裹同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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|
| 33 |
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|
| 34 |
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},
|
| 35 |
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| 36 |
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| 37 |
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|
| 38 |
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|
| 39 |
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},
|
| 40 |
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"trigger": "进入上升气流柱(粒子包裹同帧)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G039_sfx_006__native_event_recipe",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/native_modal_and_air_event_recipe",
|
| 49 |
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"request": null,
|
| 50 |
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|
| 51 |
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"raw_sha256": "7f270066ad87786eef1ead03498a3edacdd68c737f79654e4fbfc0278bce0161",
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| 52 |
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|
| 53 |
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|
| 54 |
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|
| 55 |
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|
| 56 |
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|
| 57 |
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|
| 58 |
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|
| 59 |
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|
| 60 |
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| 64 |
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| 65 |
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| 66 |
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| 67 |
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| 68 |
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|
| 69 |
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|
| 70 |
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|
| 71 |
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|
| 72 |
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|
| 73 |
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| 74 |
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| 75 |
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|
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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|
| 81 |
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| 82 |
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| 83 |
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| 85 |
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| 86 |
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| 95 |
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|
| 96 |
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| 99 |
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| 106 |
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| 107 |
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| 108 |
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|
| 109 |
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|
| 110 |
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| 111 |
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| 112 |
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|
| 113 |
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|
| 114 |
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|
| 115 |
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| 116 |
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|
| 117 |
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|
| 118 |
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|
| 119 |
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|
| 120 |
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| 121 |
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| 122 |
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|
| 123 |
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|
| 124 |
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|
| 125 |
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|
| 126 |
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|
| 127 |
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|
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| 129 |
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| 130 |
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| 131 |
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| 134 |
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| 135 |
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|
| 137 |
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| 139 |
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| 140 |
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| 141 |
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|
| 142 |
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| 144 |
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| 145 |
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| 146 |
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|
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|
| 154 |
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| 155 |
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G039_sky_ring_flight",
|
| 3 |
+
"task_id": "G039_sfx_007",
|
| 4 |
+
"asset_name": "crash_impact",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.88,
|
| 14 |
+
"requested_duration_sec": 0.9,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G039_sky_ring_flight",
|
| 18 |
+
"task_id": "G039_sfx_007",
|
| 19 |
+
"asset_name": "crash_impact",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Aerial crash impact with wood creak, canvas tear and debris scatter",
|
| 23 |
+
"duration_sec": 0.9,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5397,
|
| 26 |
+
"trigger": "撞击岛体/环架/水面(白闪同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "撞击岛体/环架/水面(白闪同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G039_sfx_007__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Aerial crash impact with wood creak, canvas tear and debris scatter. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.9,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_007__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "04310787bf4ee7a57c13a15ad04d8d9478e9f8e38a640422958802cada36961e",
|
| 57 |
+
"remote_id": "7931bfe392f54e6b9fe9537b084eba07",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4580433666706085,
|
| 62 |
+
"strongest_contrast_cosine": 0.4329049587249756,
|
| 63 |
+
"margin": 0.025138407945632935,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"wood",
|
| 67 |
+
"rope"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Aerial crash impact with wood creak, canvas tear and debris scatter",
|
| 71 |
+
"The sound of Aerial crash impact with wood creak, canvas tear and debris scatter",
|
| 72 |
+
"A short solid physical impact or dull thud.",
|
| 73 |
+
"Wooden objects cracking and creaking.",
|
| 74 |
+
"Ropes or structural supports creaking under tension."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "16a8fee1a69026f0c6bc12f0aec380c6ec2064cebac75f6743e6e7ddd180b582",
|
| 111 |
+
"duration_sec": 0.88,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G039_sfx_007",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G039_sfx_007",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:72c3f84b294f5f52bb9d71d04324e9ca11102abe269894257061b53e1fa6d38f
|
| 3 |
+
size 153644
|
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
|
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|
|
|
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|
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|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G039_sky_ring_flight",
|
| 3 |
+
"task_id": "G039_sfx_008",
|
| 4 |
+
"asset_name": "reset_woosh",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G039_sky_ring_flight",
|
| 18 |
+
"task_id": "G039_sfx_008",
|
| 19 |
+
"asset_name": "reset_woosh",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Respawn transition whoosh with airy shimmer and a beacon ping tail",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5398,
|
| 26 |
+
"trigger": "复位回检查点(淡出淡入同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "复位回检查点(淡出淡入同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G039_sfx_008__autonomous_repair2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Respawn transition whoosh with airy shimmer and a beacon ping tail. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/G039_sfx_008__autonomous_repair2/raw.mp3",
|
| 56 |
+
"raw_sha256": "547115dbe7565ce64bca28456f8d06c2c1d006e4cfc960d9cd265042acc0ae53",
|
| 57 |
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"remote_id": "21a740cb31464de499123e76cfba2c94",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.36191314458847046,
|
| 62 |
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"strongest_contrast_cosine": 0.24546143412590027,
|
| 63 |
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"margin": 0.11645171046257019,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"whoosh",
|
| 66 |
+
"tone"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Respawn transition whoosh with airy shimmer and a beacon ping tail",
|
| 70 |
+
"The sound of Respawn transition whoosh with airy shimmer and a beacon ping tail",
|
| 71 |
+
"A fast airy swoosh or whoosh.",
|
| 72 |
+
"A short electronic beep or chime notification."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
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|
| 84 |
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| 85 |
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| 86 |
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| 88 |
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|
| 89 |
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| 90 |
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| 91 |
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| 92 |
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| 93 |
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| 94 |
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| 95 |
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| 97 |
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| 98 |
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| 99 |
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| 100 |
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| 102 |
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|
| 103 |
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|
| 104 |
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|
| 105 |
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|
| 106 |
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| 107 |
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"file": "audio.wav",
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| 109 |
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| 110 |
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|
| 111 |
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|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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"agent_review": {
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/screening.json",
|
| 119 |
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"human_listening_claimed": false
|
| 120 |
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}
|
| 121 |
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|
| 122 |
+
],
|
| 123 |
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"required_variants": [
|
| 124 |
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"default"
|
| 125 |
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],
|
| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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|
| 129 |
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"runtime_notes": [
|
| 130 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
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],
|
| 132 |
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"review_status": "ACCEPTED_AGENT",
|
| 133 |
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"agent_review": {
|
| 134 |
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"status": "ACCEPTED_AGENT",
|
| 135 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/screening.json",
|
| 138 |
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"human_listening_claimed": false
|
| 139 |
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}
|
| 140 |
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|
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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size 144044
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outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/meta.json
ADDED
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| 1 |
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{
|
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| 3 |
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|
| 4 |
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|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009",
|
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.5,
|
| 14 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
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"game_id": "G039_sky_ring_flight",
|
| 18 |
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|
| 19 |
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"asset_name": "timeout_alarm",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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|
| 22 |
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"prompt": "Time-out alarm with three descending urgent pulses and a low wind tail",
|
| 23 |
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|
| 24 |
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|
| 25 |
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|
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|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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|
| 32 |
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|
| 33 |
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|
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G039_sfx_009__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G039_sky_ring_flight/G039_sfx_009__native_tonal/native.wav",
|
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|
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"kind": "descending_timeout_alarm_wind_tail_tone",
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|
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|
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|
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| 85 |
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|
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|
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 88 |
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"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 89 |
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|
| 90 |
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}
|
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}
|
| 92 |
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],
|
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|
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"default"
|
| 95 |
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],
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|
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|
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|
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|
| 100 |
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|
| 101 |
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],
|
| 102 |
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|
| 103 |
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|
| 104 |
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"status": "ACCEPTED_AGENT",
|
| 105 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 106 |
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"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 107 |
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"human_listening_claimed": false
|
| 108 |
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|
| 109 |
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}
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outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 3 |
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size 476204
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outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/meta.json
ADDED
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@@ -0,0 +1,140 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G039_sky_ring_flight",
|
| 3 |
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"task_id": "G039_sfx_010",
|
| 4 |
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"asset_name": "victory_sting",
|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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|
| 12 |
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|
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"duration_sec": 2.48,
|
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|
| 15 |
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"channels": 2,
|
| 16 |
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|
| 17 |
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"game_id": "G039_sky_ring_flight",
|
| 18 |
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"task_id": "G039_sfx_010",
|
| 19 |
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"asset_name": "victory_sting",
|
| 20 |
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|
| 21 |
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|
| 22 |
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"prompt": "Victory sting with bright sky-island bells and a warm rising finish",
|
| 23 |
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|
| 24 |
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|
| 25 |
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"seed": 5400,
|
| 26 |
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"trigger": "V01 结算(胜利意象)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05,F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
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"source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
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|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "V01 结算(胜利意象)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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|
| 45 |
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{
|
| 46 |
+
"id": "G039_sfx_010__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Victory sting with bright sky-island bells and a warm rising finish. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_010__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "3409f38e01c65e50bc2d7f95f5f030749fb558ae096783f0dd5fbedb435b2330",
|
| 57 |
+
"remote_id": "1b4c6baf776b4a92838ea0484151b586",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4104611873626709,
|
| 62 |
+
"strongest_contrast_cosine": 0.26758959889411926,
|
| 63 |
+
"margin": 0.14287158846855164,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"music",
|
| 66 |
+
"horn"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Victory sting with bright sky-island bells and a warm rising finish",
|
| 70 |
+
"The sound of Victory sting with bright sky-island bells and a warm rising finish",
|
| 71 |
+
"A brief musical brass or tonal game cue.",
|
| 72 |
+
"A resonant horn, bell or warning siren."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "436ef4c86f7f983db2829a91b5d8a100aed0c5f309e2c8d27e87bc3ac30b8f71",
|
| 110 |
+
"duration_sec": 2.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G039_sfx_010",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G039_sfx_010",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:9e732ff8926f3297979a3e3ca14a7d2057951a16e7572f4274dc9b36aa5d3750
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| 3 |
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size 476204
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outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/meta.json
ADDED
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@@ -0,0 +1,763 @@
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 7 |
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| 8 |
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| 9 |
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| 11 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 22 |
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| 26 |
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| 29 |
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| 33 |
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| 34 |
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| 41 |
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| 42 |
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| 45 |
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| 46 |
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| 48 |
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"An animal or creature vocalizing, growling or chirping.",
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| 94 |
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|
| 95 |
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|
| 96 |
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| 97 |
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| 98 |
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|
| 99 |
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| 100 |
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| 103 |
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| 104 |
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| 105 |
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| 106 |
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| 107 |
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| 108 |
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| 112 |
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| 113 |
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"flags": [],
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| 114 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1_wrap_probe.wav",
|
| 115 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 116 |
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| 117 |
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| 118 |
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| 134 |
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},
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| 135 |
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"probe_center_sec": 1.5,
|
| 136 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1/diagnostics/wrap_probe.wav",
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1/diagnostics/internal_control.wav",
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| 138 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1/diagnostics/repeat_3x.wav",
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| 139 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 140 |
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},
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| 141 |
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"file": "audio.wav",
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| 142 |
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"sha256": "d6341b44313e468709d3536e9a50af37b7d4203b58cdea20da3fa40ef3d8958a",
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| 146 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 147 |
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"agent_review": {
|
| 148 |
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"task_id": "G039_sfx_012",
|
| 149 |
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"status": "ACCEPTED_AGENT",
|
| 150 |
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"issues": [],
|
| 151 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 152 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 153 |
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}
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| 154 |
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}
|
| 155 |
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],
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| 156 |
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"required_variants": [
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| 157 |
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"default"
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| 158 |
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],
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| 159 |
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"package_complete": true,
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| 160 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
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"stage3_import_status": "NOT_RUN",
|
| 162 |
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"runtime_notes": [
|
| 163 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 164 |
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],
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| 165 |
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"runtime_contract_resolution": {
|
| 166 |
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"source_loop_field": true,
|
| 167 |
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"runtime_loop_required_by_spec": true,
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| 168 |
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"preserve_source_fields": true,
|
| 169 |
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"requires_stage3_binding": true
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| 170 |
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},
|
| 171 |
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"review_status": "ACCEPTED_AGENT",
|
| 172 |
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"agent_review": {
|
| 173 |
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"task_id": "G039_sfx_012",
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| 174 |
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"status": "ACCEPTED_AGENT",
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| 175 |
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"issues": [],
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| 176 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 177 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 178 |
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}
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| 179 |
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}
|
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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size 960044
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outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/meta.json
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|
| 1 |
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{
|
| 2 |
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"game_id": "G039_sky_ring_flight",
|
| 3 |
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"task_id": "G039_sfx_013",
|
| 4 |
+
"asset_name": "wind_zone_loop",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 10.0,
|
| 14 |
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"requested_duration_sec": 10,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G039_sky_ring_flight",
|
| 18 |
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"task_id": "G039_sfx_013",
|
| 19 |
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"asset_name": "wind_zone_loop",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Seamless wind-valley turbulence loop with gusty layers suitable for runtime intensity by distance to wind core",
|
| 23 |
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"duration_sec": 10,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5403,
|
| 26 |
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"trigger": "风场区(环 5–8 区段)循环,风区外不播",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": true,
|
| 30 |
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"stop_condition": "pause_or_scene_exit",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "风场区(环 5–8 区段)循环,风区外不播",
|
| 41 |
+
"loop": true,
|
| 42 |
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"stop_condition": "pause_or_scene_exit",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G039_sfx_013__native_periodic_recipe",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/native_periodic_environment",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/G039_sky_ring_flight/G039_sfx_013__native_periodic_recipe/native.wav",
|
| 51 |
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"raw_sha256": "8cb84b70cf74fa02ee098a02b175f84d56466cacce0c469b30d0c2c8f9ed64c0",
|
| 52 |
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"remote_id": null,
|
| 53 |
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"remote_task_id": null,
|
| 54 |
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"recipe": {
|
| 55 |
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"native_duration_sec": 10,
|
| 56 |
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"native_frames": 480000,
|
| 57 |
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"seed": 5403,
|
| 58 |
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"layers": [
|
| 59 |
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{
|
| 60 |
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"kind": "periodic_colored_wind",
|
| 61 |
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"low_band_gain": 0.3,
|
| 62 |
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"fine_air_gain": 0.075,
|
| 63 |
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"gust_cycles": [
|
| 64 |
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2,
|
| 65 |
+
5,
|
| 66 |
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|
| 67 |
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],
|
| 68 |
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"boundary": "DFT-periodic source noise and integer-cycle modulation, no source recording and no seam repair."
|
| 69 |
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|
| 70 |
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],
|
| 71 |
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"method_code_sha256": "65ad54160a9de5d31013ac132ea834cab9b9987f867fffd4e73d0db547161741",
|
| 72 |
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"boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
|
| 73 |
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},
|
| 74 |
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"auxiliary_semantic": {
|
| 75 |
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"positive_cosine": 0.5241595506668091,
|
| 76 |
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"strongest_contrast_cosine": 0.36774539947509766,
|
| 77 |
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"margin": 0.15641415119171143,
|
| 78 |
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"matched_source_families": [
|
| 79 |
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"wind"
|
| 80 |
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],
|
| 81 |
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"positive_texts": [
|
| 82 |
+
"Continuous turbulent wind blowing through a valley, with layered wind gusts. Seamless ambience.",
|
| 83 |
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"The sound of Continuous turbulent wind blowing through a valley, with layered wind gusts. Seamless ambience.",
|
| 84 |
+
"Continuous natural wind blowing and hissing."
|
| 85 |
+
],
|
| 86 |
+
"contrast_texts": [
|
| 87 |
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"A human voice speaking or shouting.",
|
| 88 |
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"A firearm firing sharp gunshots.",
|
| 89 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 90 |
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"A short solid physical impact or dull thud.",
|
| 91 |
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"A short metallic mechanism clacking or ringing.",
|
| 92 |
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"Wooden objects cracking and creaking.",
|
| 93 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 94 |
+
"Fabric rustling and rubbing.",
|
| 95 |
+
"Paper cards sliding and fluttering.",
|
| 96 |
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"A fast airy swoosh or whoosh.",
|
| 97 |
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"Rain falling steadily, with distant thunder.",
|
| 98 |
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"Water washing, splashing and dripping naturally.",
|
| 99 |
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"Fire burning and crackling.",
|
| 100 |
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"Brittle ice cracking and snow crunching.",
|
| 101 |
+
"Electrical buzzing, sparking and crackling.",
|
| 102 |
+
"A mechanical motor engine humming and rattling.",
|
| 103 |
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"A brief musical brass or tonal game cue.",
|
| 104 |
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"A short electronic beep or chime notification.",
|
| 105 |
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"A deep low ominous drone or rumble.",
|
| 106 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 107 |
+
"Stone rubbing, grinding and crumbling.",
|
| 108 |
+
"Ropes or structural supports creaking under tension.",
|
| 109 |
+
"Glass or crystal cracking and shattering.",
|
| 110 |
+
"A resonant horn, bell or warning siren.",
|
| 111 |
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"Electronic static and radio interference.",
|
| 112 |
+
"A loud explosive boom.",
|
| 113 |
+
"Silence with very faint recording noise."
|
| 114 |
+
],
|
| 115 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 116 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 117 |
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},
|
| 118 |
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"speech_transcription_check": null,
|
| 119 |
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"loop_diagnostics": {
|
| 120 |
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"sample_jump": 0.03265380859375,
|
| 121 |
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"internal_derivative_p99": 0.038360595703125,
|
| 122 |
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"jump_ratio": 0.8512330946698489,
|
| 123 |
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"first_100ms_dbfs": -26.169969944082368,
|
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| 109 |
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"first_100ms_dbfs": -11.157008259689249,
|
| 110 |
+
"last_100ms_dbfs": -12.031925626665593,
|
| 111 |
+
"edge_quiet_sec": 0.0,
|
| 112 |
+
"flags": [],
|
| 113 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2_wrap_probe.wav",
|
| 114 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 115 |
+
},
|
| 116 |
+
"full_loop_diagnostics": {
|
| 117 |
+
"wrap_sample_jump": 0.012298583984375,
|
| 118 |
+
"internal_derivative_p99": 0.01849365234375,
|
| 119 |
+
"wrap_jump_over_internal_p99": 0.665016501650165,
|
| 120 |
+
"wrap_jump_percentile_in_internal_derivatives": 85.28652292098333,
|
| 121 |
+
"first_100ms_rms_dbfs": -11.157008259689249,
|
| 122 |
+
"last_100ms_rms_dbfs": -12.031925626665593,
|
| 123 |
+
"edge_rms_difference_db": 0.8749173669763444,
|
| 124 |
+
"leading_quiet_ms": 0.0,
|
| 125 |
+
"trailing_quiet_ms": 0.0,
|
| 126 |
+
"quiet_threshold_dbfs": -43.230711622552164,
|
| 127 |
+
"edge_spectral_js_distance": 0.040576438854265574,
|
| 128 |
+
"internal_spectral_js_p95": 0.05217146037537214,
|
| 129 |
+
"diagnostic_flags": [],
|
| 130 |
+
"probe_mapping": {
|
| 131 |
+
"A": "internal",
|
| 132 |
+
"B": "wrap"
|
| 133 |
+
},
|
| 134 |
+
"probe_center_sec": 1.5,
|
| 135 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2/diagnostics/wrap_probe.wav",
|
| 136 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2/diagnostics/internal_control.wav",
|
| 137 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
+
},
|
| 140 |
+
"file": "audio.wav",
|
| 141 |
+
"sha256": "f2e3c9608719000a2ad60cee54c2b4699a51da9873df03742e03ed441dc973b7",
|
| 142 |
+
"duration_sec": 8.0,
|
| 143 |
+
"channels": 2,
|
| 144 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
+
"agent_review": {
|
| 147 |
+
"task_id": "G039_sfx_014",
|
| 148 |
+
"status": "ACCEPTED_AGENT",
|
| 149 |
+
"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
],
|
| 155 |
+
"required_variants": [
|
| 156 |
+
"default"
|
| 157 |
+
],
|
| 158 |
+
"package_complete": true,
|
| 159 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
+
"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
+
"source_loop_field": true,
|
| 166 |
+
"runtime_loop_required_by_spec": true,
|
| 167 |
+
"preserve_source_fields": true,
|
| 168 |
+
"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G039_sfx_014",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
+
"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|