Upload H3 CG videos for G052_wildlife_photo_survey
Browse files- outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_001/meta_seedance.json +54 -0
- outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_001/video_seedance.mp4 +3 -0
- outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_002/meta_seedance.json +54 -0
- outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_002/video_seedance.mp4 +3 -0
outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_001/meta_seedance.json
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{
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"task_id_input": "G052_cg_001",
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"game_id": "G052_wildlife_photo_survey",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "ebfb84752d63d427cd73501c883108081f6b5d8a92b468b75c976c6e0640a027",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G052_wildlife_photo_survey\nWorld and visual bible:\n- - W01 世界与时代背景:现代生态保护时代;「芦鸣湿地」正处候鸟迁徙季,保护站需要在两周窗口内完成一份迁徙调查报告。\n- - W02 场景所在地:芦鸣湿地——芦苇带、浅滩觅食区、水道獭巢三大观测点由步道串联。\n- - W03 玩家身份与当前任务:玩家是野生动物调查员「苇」;当前任务:潜行拍摄白鹭、苇莺、水獭的行为证据,判断湿地是「迁徙停歇地」还是「过境通道」。\n- - W04 失败代价与结局表达:快门耗尽=本季样张不足需重新布点(自动重开文案);成功则 C02 呈现报告封页与结论递交场面。\n- - W05 叙事来源:三个物种即湿地的指示物种;观测点=保护站既设的蹲点位;芦苇丛=天然隐蔽掩体;相机与长焦=保护站调查装备。全部原创。\n- - W06 视觉风格与色彩材质:风格化写实湿地;主色=苇绿(#7FA05A 系)+浅滩米(#D8CFA8 系)+水色青蓝(#5C8FA3 系);材质以芦苇、湿泥、羽色为主,光线为清晨柔光。\n- - W07 环境氛围与声音语言:清晨湿地的生机——常驻虫鸣与水声、物种鸣叫(白鹭短唳/苇莺啭鸣/水獭低咕);音效语言为「快门轻响+对焦提示+惊飞振翅」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代调查任务 → 取景-入册-提交过程承载调查节奏 → 结算视频(C02)收束报告;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;取景模式切换为相机取景框画面(保留肩后视角叠加);镜头边界=湿地步道与可涉区外框;受惊失败时镜头短暂跟随惊飞方向 0.5 秒。\n- - F04 环境常驻效果:芦苇风摆、水面涟漪与晨雾、玩家泥滩脚印(留痕 45 秒渐隐)、远处飞鸟剪影;不遮挡取景判定框。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场调查\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Misty wetland at dawn, a surveyor walks a boardwalk with camera ready, an egret glides over shallows, an observation hut lamp glows, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入湿地探索之前,每局一次\n- - 内容与角色场景:晨雾中的芦鸣湿地,调查员「苇」背着相机沿步道走来,白鹭掠过水面,远处观测点小屋亮着灯\n- - 资产对应:湿地、观测点、调查员、白鹭与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入探索;自然播完 → 同\n- - 状态一致:播放期间不消耗快门;进入状态=快门 24、证据册空\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Misty wetland at dawn, a surveyor walks a boardwalk with camera ready, an egret glides over shallows, an observation hut lamp glows, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 10
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}
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},
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"started_at": "2026-10-19T15:59:57.331440+00:00",
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"task_id": "d68b50be12650c169d04ee30253a3730",
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"status_response": {
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| 25 |
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"taskId": "d68b50be12650c169d04ee30253a3730",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G052_wildlife_photo_survey\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代生态保护时代;「芦鸣湿地」正处候鸟迁徙季,保护站需要在两周窗口内完成一份迁徙调查报告。\\\\n- - W02 场景所在地:芦鸣湿地——芦苇带、浅滩觅食区、水道獭巢三大观测点由步道串联。\\\\n- - W03 玩家身份与当前任务:玩家是野生动物调查员「苇」;当前任务:潜行拍摄白鹭、苇莺、水獭的行为证据,判断湿地是「迁徙停歇地」还是「过境通道」。\\\\n- - W04 失败代价与结局表达:快门耗尽=本季样张不足需重新布点(自动重开文案);成功则 C02 呈现报告封页与结论递交场面。\\\\n- - W05 叙事来源:三个物种即湿地的指示物种;观测点=保护站既设的蹲点位;芦苇丛=天然隐蔽掩体;相机与长焦=保护站调查装备。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实湿地;主色=苇绿(#7FA05A 系)+浅滩米(#D8CFA8 系)+水色青蓝(#5C8FA3 系);材质以芦苇、湿泥、羽色为主,光线为清晨柔光。\\\\n- - W07 环境氛围与声音语言:清晨湿地的生机——常驻虫鸣与水声、物种鸣叫(白鹭短唳/苇莺啭鸣/水獭低咕);音效语言为「快门轻响+对焦提示+惊飞振翅」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代调查任务 → 取景-入册-提交过程承载调查节奏 → 结算视频(C02)收束报告;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;取景模式切换为相机取景框画面(保留肩后视角叠加);镜头边界=湿地步道与可涉区外框;受惊失败时镜头短暂跟随惊飞方向 0.5 秒。\\\\n- - F04 环境常驻效果:芦苇风摆、水面涟漪与晨雾、玩家泥滩脚印(留痕 45 秒渐隐)、远处飞鸟剪影;不遮挡取景判定框。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场调查\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty wetland at dawn, a surveyor walks a boardwalk with camera ready, an egret glides over shallows, an observation hut lamp glows, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入湿地探索之前,每局一次\\\\n- - 内容与角色场景:晨雾中的芦鸣湿地,调查员「苇」背着相机沿步道走来,白鹭掠过水面,远处观测点小屋亮着灯\\\\n- - 资产对应:湿地、观测点、调查员、白鹭与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入探索;自然播完 → 同\\\\n- - 状态一致:播放期间不消耗快门;进入状态=快门 24、证据册空\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty wetland at dawn, a surveyor walks a boardwalk with camera ready, an egret glides over shallows, an observation hut lamp glows, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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| 29 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792425948020-3pqcy52inhu.mp4\"]}",
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"failCode": null,
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| 31 |
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"failMsg": null,
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| 32 |
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"costTime": 350,
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| 33 |
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"completeTime": 1792425950231,
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| 34 |
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"createTime": 1792425599314,
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| 35 |
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"creditsConsumed": 410.0,
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| 36 |
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"operationType": "bytedance/seedance-2",
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| 37 |
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"response": {
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| 38 |
+
"resultUrls": [
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| 39 |
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"https://tempfile.aiquickdraw.com/seedance/1792425948020-3pqcy52inhu.mp4"
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| 40 |
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]
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| 41 |
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},
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| 42 |
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"successFlag": 1,
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| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G052_wildlife_photo_survey\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代生态保护时代;「芦鸣湿地」正处候鸟迁徙季,保护站需要在两周窗口内完成一份迁徙调查报告。\\\\n- - W02 场景所在地:芦鸣湿地——芦苇带、浅滩觅食区、水道獭巢三大观测点由步道串联。\\\\n- - W03 玩家身份与当前任务:玩家是野生动物调查员「苇」;当前任务:潜行拍摄白鹭、苇莺、水獭的行为证据,判断湿地是「迁徙停歇地」还是「过境通道」。\\\\n- - W04 失败代价与结局表达:快门耗尽=本季样张不足需重新布点(自动重开文案);成功则 C02 呈现报告封页与结论递交场面。\\\\n- - W05 叙事来源:三个物种即湿地的指示物种;观测点=保护站既设的蹲点位;芦苇丛=天然隐蔽掩体;相机与长焦=保护站调查装备。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实湿地;主色=苇绿(#7FA05A 系)+浅滩米(#D8CFA8 系)+水色青蓝(#5C8FA3 系);材质以芦苇、湿泥、羽色为主,光线为清晨柔光。\\\\n- - W07 环境氛围与声音语言:清晨湿地的生机——常驻虫鸣与水声、物种鸣叫(白鹭短唳/苇莺啭鸣/水獭低咕);音效语言为「快门轻响+对焦提示+惊飞振翅」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代调查任务 → 取景-入册-提交过程承载调查节奏 → 结算视频(C02)收束报告;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;取景模式切换为相机取景框画面(保留肩后视角叠加);镜头边界=湿地步道与可涉区外框;受惊失败时镜头短暂跟随惊飞方向 0.5 秒。\\\\n- - F04 环境常驻效果:芦苇风摆、水面涟漪与晨雾、玩家泥滩脚印(留痕 45 秒渐隐)、远处飞鸟剪影;不遮挡取景判定框。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场调查\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty wetland at dawn, a surveyor walks a boardwalk with camera ready, an egret glides over shallows, an observation hut lamp glows, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入湿地探索之前,每局一次\\\\n- - 内容与角色场景:晨雾中的芦鸣湿地,调查员「苇」背着相机沿步道走来,白鹭掠过水面,远处观测点小屋亮着灯\\\\n- - 资产对应:湿地、观测点、调查员、白鹭与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入探索;自然播完 → 同\\\\n- - 状态一致:播放期间不消耗快门;进入状态=快门 24、证据册空\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty wetland at dawn, a surveyor walks a boardwalk with camera ready, an egret glides over shallows, an observation hut lamp glows, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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| 45 |
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792425948020-3pqcy52inhu.mp4",
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| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G052_cg_001__seedance20.native.mp4",
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| 47 |
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G052_cg_001__seedance20.mp4",
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| 48 |
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"native_video_bytes": 4451331,
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| 49 |
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"video_bytes": 1948018,
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| 50 |
+
"credits_consumed": 410.0,
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| 51 |
+
"finished_at": "2026-10-19T16:06:10.246888+00:00",
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| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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| 54 |
+
}
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outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_001/video_seedance.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:840e85159eb0e9a1ede16e60a79a0b70972c3c5cadbba676565f3644c201d1ae
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size 1948018
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outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_002/meta_seedance.json
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G052_cg_002",
|
| 3 |
+
"game_id": "G052_wildlife_photo_survey",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "c6e08d2a6c54d4856573e4a40e090d2661b394eac6dbdff20ac0df1769a1c834",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G052_wildlife_photo_survey\nWorld and visual bible:\n- - W01 世界与时代背景:现代生态保护时代;「芦鸣湿地」正处候鸟迁徙季,保护站需要在两周窗口内完成一份迁徙调查报告。\n- - W02 场景所在地:芦鸣湿地——芦苇带、浅滩觅食区、水道獭巢三大观测点由步道串联。\n- - W03 玩家身份与当前任务:玩家是野生动物调查员「苇」;当前任务:潜行拍摄白鹭、苇莺、水獭的行为证据,判断湿地是「迁徙停歇地」还是「过境通道」。\n- - W04 失败代价与结局表达:快门耗尽=本季样张不足需重新布点(自动重开文案);成功则 C02 呈现报告封页与结论递交场面。\n- - W05 叙事来源:三个物种即湿地的指示物种;观测点=保护站既设的蹲点位;芦苇丛=天然隐蔽掩体;相机与长焦=保护站调查装备。全部原创。\n- - W06 视觉风格与色彩材质:风格化写实湿地;主色=苇绿(#7FA05A 系)+浅滩米(#D8CFA8 系)+水色青蓝(#5C8FA3 系);材质以芦苇、湿泥、羽色为主,光线为清晨柔光。\n- - W07 环境氛围与声音语言:清晨湿地的生机——常驻虫鸣与水声、物种鸣叫(白鹭短唳/苇莺啭鸣/水獭低咕);音效语言为「快门轻响+对焦提示+惊飞振翅」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代调查任务 → 取景-入册-提交过程承载调查节奏 → 结算视频(C02)收束报告;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;取景模式切换为相机取景框画面(保留肩后视角叠加);镜头边界=湿地步道与可涉区外框;受惊失败时镜头短暂跟随惊飞方向 0.5 秒。\n- - F04 环境常驻效果:芦苇风摆、水面涟漪与晨雾、玩家泥滩脚印(留痕 45 秒渐隐)、远处飞鸟剪影;不遮挡取景判定框。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 调查报告\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Inside a survey station, sample photos spread across a desk, a report cover is stamped, outside the wetland wakes in gold light, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 调查报告(Ending,10 秒,1280×720@24fps)\n- - 触发时机:提交成立结论后、结算面板之前,每局一次\n- - 内容与角色场景:调查站内,「苇」把样张铺满桌面,报告封页盖章,结论字样随镜头定格;窗外湿地晨光中动物自在活动\n- - 资产对应:调查站、报告、样张与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\n- - 状态一致:结论字样与真实分支一致\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Inside a survey station, sample photos spread across a desk, a report cover is stamped, outside the wetland wakes in gold light, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 10
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T16:06:11.017202+00:00",
|
| 23 |
+
"task_id": "e22d09af81be6d373adf52577023c563",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "e22d09af81be6d373adf52577023c563",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G052_wildlife_photo_survey\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代生态保护时代;「芦鸣湿地」正处候鸟迁徙季,保护站需要在两周窗口内完成一份迁徙调查报告。\\\\n- - W02 场景所在地:芦鸣湿地——芦苇带、浅滩觅食区、水道獭巢三大观测点由步道串联。\\\\n- - W03 玩家身份与当前任务:玩家是野生动物调查员「苇」;当前任务:潜行拍摄白鹭、苇莺、水獭的行为证据,判断湿地是「迁徙停歇地」还是「过境通道」。\\\\n- - W04 失败代价与结局表达:快门耗尽=本季样张不足需重新布点(自动重开文案);成功则 C02 呈现报告封页与结论递交场面。\\\\n- - W05 叙事来源:三个物种即湿地的指示物种;观测点=保护站既设的蹲点位;芦苇丛=天然隐蔽掩体;相机与长焦=保护站调查装备。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实湿地;主色=苇绿(#7FA05A 系)+浅滩米(#D8CFA8 系)+水色青蓝(#5C8FA3 系);材质以芦苇、湿泥、羽色为主,光线为清晨柔光。\\\\n- - W07 环境氛围与声音语言:清晨湿地的生机——常驻虫鸣与水声、物种鸣叫(白鹭短唳/苇莺啭鸣/水獭低咕);音效语言为「快门轻响+对焦提示+惊飞振翅」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代调查任务 → 取景-入册-提交过程承载调查节奏 → 结算视频(C02)收束报告;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;取景模式切换为相机取景框画面(保留肩后视角叠加);镜头边界=湿地步道与可涉区外框;受惊失败时镜头短暂跟随惊飞方向 0.5 秒。\\\\n- - F04 环境常驻效果:芦苇风摆、水面涟漪与晨雾、玩家泥滩脚印(留痕 45 秒渐隐)、远处飞鸟剪影;不遮挡取景判定框。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 调查报告\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Inside a survey station, sample photos spread across a desk, a report cover is stamped, outside the wetland wakes in gold light, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 调查报告(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:提交成立结论后、结算面板之前,每局一次\\\\n- - 内容与角色场景:调查站内,「苇」把样张铺满桌面,报告封页盖章,结论字样随镜头定格;窗外湿地晨光中动物自在活动\\\\n- - 资产对应:调查站、报告、样张与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:结论字样与真实分支一致\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Inside a survey station, sample photos spread across a desk, a report cover is stamped, outside the wetland wakes in gold light, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792426183667-1fk5zh0jwlk.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 212,
|
| 33 |
+
"completeTime": 1792426185937,
|
| 34 |
+
"createTime": 1792425973042,
|
| 35 |
+
"creditsConsumed": 410.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792426183667-1fk5zh0jwlk.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G052_wildlife_photo_survey\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代生态保护时代;「芦鸣湿地」正处候鸟迁徙季,保护站需要在两周窗口内完成一份迁徙调查报告。\\\\n- - W02 场景所在地:芦鸣湿地——芦苇带、浅滩觅食区、水道獭巢三大观测点由步道串联。\\\\n- - W03 玩家身份与当前任务:玩家是野生动物调查员「苇」;当前任务:潜行拍摄白鹭、苇莺、水獭的行为证据,判断湿地是「迁徙停歇地」还是「过境通道」。\\\\n- - W04 失败代价与结局表达:快门耗尽=本季样张不足需重新布点(自动重开文案);成功则 C02 呈现报告封页与结论递交场面。\\\\n- - W05 叙事来源:三个物种即湿地的指示物种;观测点=保护站既设的蹲点位;芦苇丛=天然隐蔽掩体;相机与长焦=保护站调查装备。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实湿地;主色=苇绿(#7FA05A 系)+浅滩米(#D8CFA8 系)+水色青蓝(#5C8FA3 系);材质以芦苇、湿泥、羽色为主,光线为清晨柔光。\\\\n- - W07 环境氛围与声音语言:清晨湿地的生机——常驻虫鸣与水声、物种鸣叫(白鹭短唳/苇莺啭鸣/水獭低咕);音效语言为「快门轻响+对焦提示+惊飞振翅」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代调查任务 → 取景-入册-提交过程承载调查节奏 → 结算视频(C02)收束报告;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;取景模式切换为相机取景框画面(保留肩后视角叠加);镜头边界=湿地步道与可涉区外框;受惊失败时镜头短暂跟随惊飞方向 0.5 秒。\\\\n- - F04 环境常驻效果:芦苇风摆、水面涟漪与晨雾、玩家泥滩脚印(留痕 45 秒渐隐)、远处飞鸟剪影;不遮挡取景判定框。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 调查报告\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Inside a survey station, sample photos spread across a desk, a report cover is stamped, outside the wetland wakes in gold light, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 调查报告(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:提交成立结论后、结算面板之前,每局一次\\\\n- - 内容与角色场景:调查站内,「苇」把样张铺满桌面,报告封页盖章,结论字样随镜头定格;窗外湿地晨光中动物自在活动\\\\n- - 资产对应:调查站、报告、样张与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:结论字样与真实分支一致\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Inside a survey station, sample photos spread across a desk, a report cover is stamped, outside the wetland wakes in gold light, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792426183667-1fk5zh0jwlk.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G052_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G052_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 4430097,
|
| 49 |
+
"video_bytes": 2153089,
|
| 50 |
+
"credits_consumed": 410.0,
|
| 51 |
+
"finished_at": "2026-10-19T16:10:06.168997+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G052_wildlife_photo_survey/assets/cg_video/G052_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7c5ccb0810a2547ca7643326cbe2a20441c288a8ea7e3ba04fcc163de37f4ccb
|
| 3 |
+
size 2153089
|