Add original worldlabs Scene G007_scene_001
Browse files- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/G007_scene_001_worldlabs_raw.zip +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt +8 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json +41 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json +10 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/preview.webp +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/provenance.json +62 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json +24 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/validation.json +11 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json +7 -0
- outputs/scene_raw_supplement_20261105/manifest.json +32 -0
outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/G007_scene_001_worldlabs_raw.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f
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size 60296927
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/README.zh.txt
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G007_scene_001 / worldlabs / raw API output
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原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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画面复核:Native preview and panorama show an enclosing indigo cavern, luminous cyan and purple crystal formations, energy-marked ground and a receding central corridor. Macro environment is coherent. Formations are excessively regular in parallel rows resembling planting beds; floating hexagonal pillars and vertical bullet-hell framing are not established. No exact geometry or gameplay acceptance.
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范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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模型:marble-1.1,本轮预留费用:1580 provider credits。
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/asset_manifest.json
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{
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"task_id": "G007_scene_001",
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"provider": "worldlabs",
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"files": [
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"path": "assets/pano_url.png",
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"bytes": 15226719,
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"sha256": "7bb8565cc430d87f27e3ec890886c40ccbd42c8e8ee9c361cb5cf5971558acb6"
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"bytes": 1459885,
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"sha256": "7282a6e904283e16a8b4b556553ea21b9dae27a2f7eade54a93d590801354e6b"
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"path": "assets/splats_150k.spz",
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"bytes": 2312257,
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{
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"path": "assets/splats_500k.spz",
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"bytes": 7746120,
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"sha256": "c9ade78caa06a7a229801a3ec0e7b987106f3a5450b80990e980fd8bcfa5c5c1"
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{
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"path": "assets/splats_full_res.spz",
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"bytes": 29859346,
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"sha256": "c7ec210e47044f29a864245e738e50ac786994512180effe964171bce685c0a8"
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},
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{
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"path": "assets/thumbnail.webp",
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"bytes": 64556,
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"sha256": "9dc595bea1bd60a61a3b94f77e592a9076ca50f8eafabb58becba0b7a4c62ca1"
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}
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]
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}
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/completeness_requirements.json
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{
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"visual_scene_elements": [
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"a coherent cavern interior within a giant crystal",
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"layered hexagonal crystal formations on both sides",
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"indigo rock with glowing cyan energy veins",
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"clear central corridor without characters",
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"luminous dust and receding depth"
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],
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"limits": "Visual composition only; exact counts, dimensions, mechanism motion, collision and gameplay must not be inferred."
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}
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/preview.webp
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Git LFS Details
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/provenance.json
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{
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"task_id": "G007_scene_001",
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"game_id": "G007_crystal_probe_run",
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"provider": "worldlabs",
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"model": "marble-1.1",
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"estimated_credits": 1580,
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"reuse": false,
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"image_path": "test_data/test_samples/G007_crystal_probe_run/3D_scene/ref_images/crystal_background.png",
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"image_sha256": "203ca2c964dc4d6f93d5fe0c5001ff70ec2644e2d8c5051ddf1e3d769d1b4acc",
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"spec_path": "test_data\\test_samples\\G007_crystal_probe_run\\general_requirement.txt",
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"spec_sha256": "d035908d04b2fad00794f87bce10dbafd632095fc00ae6a9261b01884c2fd729",
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"source_task_file": "test_data\\test_samples\\G007_crystal_probe_run\\3D_scene\\scene_tasks.jsonl",
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"source_task_file_sha256": "5167fe580416c774b8cd817ee91fecdb335d61cb80de1bcdf7014d5056f28896",
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"original_task": {
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"game_id": "G007_crystal_probe_run",
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"task_id": "G007_scene_001",
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"prompt": "Interior of a giant translucent crystal seen at micro scale: vast indigo crystal cavern with layered floating hexagonal pillars along both sides, glowing cyan energy veins running through floor and walls, drifting luminous dust motes, a clean open vertical corridor in the center for bullet-hell gameplay, deep parallax fading to dark blue, stylized sci-fi mood consistent with the reference image; no text",
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"seed": 4071,
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"output_format": "glb",
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"texture_size": 2048,
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"layout_constraints": "纵版卷轴游玩区:中央弹幕走廊净空(无可遮挡主体景物)宽度不小于 900 逻辑像素;悬浮晶柱沿左右两缘分层布置并按 Z 轴分视差层;发光晶脉脉络沿背景地面延伸;HUD 安全区(顶部 64 逻辑像素)内不放置主体景物;参考分辨率 1280×720;整体配色遵守 spec W06 主色系(#1B1E3C 底 / #4A5FD9 晶蓝 / #9BE8FF 能量青)",
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"spec_ref": "L01",
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"image_path": "test_data/test_samples/G007_crystal_probe_run/3D_scene/ref_images/crystal_background.png",
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"single_coherent_scene": true,
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"no_text_or_panels": true
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},
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"seed_requested": 4071,
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"seed_sent_to_provider": 4071,
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"reference_role": "Original scene reference retained and used for complete-environment composition when bound.",
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"hf_prefix": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs",
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"deferred": false,
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"worldlabs_key_alias": "WORLDLABS_API_KEY_4",
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"completeness_checklist": [
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"a coherent cavern interior within a giant crystal",
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"layered hexagonal crystal formations on both sides",
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"indigo rock with glowing cyan energy veins",
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"clear central corridor without characters",
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"luminous dust and receding depth"
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],
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"submitted_geometry_prompt": "A full immersive environment filling the whole view, not an isolated prop, miniature, collage or diagram. Interior of a giant translucent crystal seen at micro scale: vast indigo crystal cavern with layered floating hexagonal pillars along both sides, glowing cyan energy veins running through floor and walls, drifting luminous dust motes, a clean open vertical corridor in the center for bullet-hell gameplay, deep parallax fading to dark blue, stylized sci-fi mood consistent with the reference image; no text. Include these scene elements together in one coherent space: a coherent cavern interior within a giant crystal; layered hexagonal crystal formations on both sides; indigo rock with glowing cyan energy veins; clear central corridor without characters; luminous dust and receding depth. No people, creatures, readable text, logos or UI. Depict mechanisms as static scene fixtures; no motion or gameplay claim.",
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"submitted_texture_prompt": null,
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"world_id": "e6b94493-e60a-45df-9292-102c7d00d40f",
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"api_tasks": {
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"world": "fa2a05cf-dddc-41ba-ac5c-a5bac1411161"
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},
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| 46 |
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"reserved_new_credits": 1580,
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| 47 |
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"actual_provider_cost": {
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"total_credits": 1580,
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"line_items": [
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{
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"name": "Pano generation (image, non-pano)",
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"credits": 80
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},
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{
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| 55 |
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"name": "World generation",
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"credits": 1500
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}
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]
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},
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"gpt_refined": false,
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"scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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}
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/scene_completeness_review.json
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{
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"actually_inspected": [
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"preview",
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"source_panorama"
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],
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"macro_environment_complete": true,
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"visual_elements": {
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"enclosing_indigo_cavern": "visible",
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"cyan_energy_and_crystal_formations": "visible",
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"central_receding_corridor": "visible_but_gameplay_clearance_unvalidated",
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"floating_hexagonal_pillars": "not_established",
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"vertical_bullet_hell_composition": "not_established"
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},
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"quality_findings": [
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"Complete cavern environment rather than isolated crystal prop.",
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"Crystal formations are excessively regular in parallel rows resembling planting beds.",
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"Floating hexagonal pillars and exact reference camera/gameplay framing are not validated."
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],
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"verdict": "macro_environment_complete_with_style_and_layout_deviations",
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"preview_sha256": "9dc595bea1bd60a61a3b94f77e592a9076ca50f8eafabb58becba0b7a4c62ca1",
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| 21 |
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"source_panorama_sha256": "7bb8565cc430d87f27e3ec890886c40ccbd42c8e8ee9c361cb5cf5971558acb6",
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"strict_full_scene_requirements_accepted": false,
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"scope": "Manual visual environment-completeness review of original provider outputs. Counts, hidden passage function, geometry metrics, navigation, collision and engine gameplay remain unvalidated."
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}
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/validation.json
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{
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"scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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"passed": true,
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"checks": [
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{
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"file": "assets\\collider_mesh_url.glb",
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"passed": true,
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"mesh_count": 1
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}
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]
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}
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs/visual_review.json
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{
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"method": "Assistant inspected provider original preview",
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"verdict": "raw_output_with_visual_deviations",
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"findings": "Native preview and panorama show an enclosing indigo cavern, luminous cyan and purple crystal formations, energy-marked ground and a receding central corridor. Macro environment is coherent. Formations are excessively regular in parallel rows resembling planting beds; floating hexagonal pillars and vertical bullet-hell framing are not established. No exact geometry or gameplay acceptance.",
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| 5 |
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"preview_sha256": "9dc595bea1bd60a61a3b94f77e592a9076ca50f8eafabb58becba0b7a4c62ca1",
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"limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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}
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outputs/scene_raw_supplement_20261105/manifest.json
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{
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"total_required_tasks": 69,
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| 3 |
+
"scope": "Four completeness-first original World Labs environments; not69 completed scenes. No Meshy spending. Limitations reviewed per scene.",
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| 4 |
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"estimated_new_credits": {
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| 5 |
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"worldlabs": 6320,
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| 6 |
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"meshy": 0
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| 7 |
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},
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| 8 |
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"tasks": {
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| 9 |
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"G007_scene_001": {
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| 10 |
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"provider": "worldlabs",
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| 11 |
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"model": "marble-1.1",
|
| 12 |
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"reuse": false,
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| 13 |
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"artifact_kind": "raw_scene_attempt",
|
| 14 |
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"path": "outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/raw_api/2026-11-05/worldlabs",
|
| 15 |
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"verdict": "raw_output_with_visual_deviations",
|
| 16 |
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"archive": {
|
| 17 |
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"file": "G007_scene_001_worldlabs_raw.zip",
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"bytes": 60296927,
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| 19 |
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"sha256": "fce95577ac2e21f6903a43457d2159a788362a2d7193b0ce6c8c43c2469e123f"
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| 20 |
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},
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| 21 |
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"reserved_new_credits": 1580
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| 22 |
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}
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| 23 |
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},
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| 24 |
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"archived_scene_task_output_count": 1,
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| 25 |
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"complete_world_output_count": 1,
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| 26 |
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"shared_module_count": 0,
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| 27 |
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"plan_counts": {
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| 28 |
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"planned_complete_environment_requests": 4,
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| 29 |
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"meshy_modules_precommitted": 0
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| 30 |
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},
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| 31 |
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"deferred_tasks": []
|
| 32 |
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}
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