Upload audio assets for G034_tinker_backpack (#140)
Browse files- Upload audio assets for G034_tinker_backpack (e9734a7ddbfe7f3ae1efe079a01fe598a3104960)
Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_001/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_001/meta.json +403 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_002/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_002/meta.json +138 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_003/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_003/meta.json +59 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_004/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_004/meta.json +609 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_005/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_005/meta.json +140 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_006/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_006/meta.json +140 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_007/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_007/meta.json +139 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_008/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_008/meta.json +137 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_009/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_009/meta.json +137 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_010/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_010/meta.json +615 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_011/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_011/meta.json +139 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_012/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_012/meta.json +140 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_013/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_013/meta.json +615 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_014/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_014/meta.json +137 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_015/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_015/meta.json +137 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_016/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_sfx_016/meta.json +179 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_017/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_017/meta.json +136 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_018/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_018/meta.json +136 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_019/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_019/meta.json +136 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_020/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_020/meta.json +136 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_021/audio.wav +3 -0
- outputs/G034_tinker_backpack/assets/audio/G034_vo_021/meta.json +136 -0
outputs/G034_tinker_backpack/assets/audio/G034_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:bbf3b021e7897eeada0274ed9bbdbf3a801633c672f0ba8867b21ed42d9586dc
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size 38444
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outputs/G034_tinker_backpack/assets/audio/G034_sfx_001/meta.json
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_001",
|
| 4 |
+
"asset_name": "item_pickup",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_001",
|
| 19 |
+
"asset_name": "item_pickup",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Metal tool clinking as it is picked up, no music, no voice",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5341,
|
| 26 |
+
"trigger": "拖起物品(占格投影出现同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "拖起物品(占格投影出现同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_001__reference_psd_native",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/reference_spectrum_native_event_design",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/reference_texture_pilot/G034_tinker_backpack/G034_sfx_001__reference_psd_native/native.wav",
|
| 51 |
+
"raw_sha256": "bbf3b021e7897eeada0274ed9bbdbf3a801633c672f0ba8867b21ed42d9586dc",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"reference_task_id": "G003_sfx_006",
|
| 56 |
+
"reference_path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_006/audio.wav",
|
| 57 |
+
"reference_sha256": "722d652b5cce06f34dbf19749f11354dc055b2f6387a5fea508c37f5c7068cfb",
|
| 58 |
+
"whole_reference_psd": true,
|
| 59 |
+
"kind": "metal_tool_contact",
|
| 60 |
+
"fixed_excitation_gain": 0.14,
|
| 61 |
+
"seed": 5341,
|
| 62 |
+
"native_frames": 19200,
|
| 63 |
+
"method_code_sha256": "46f0159ecf02b80b33e6d347d2d7c5e7044f118d8e6f32af5a4cdbee984d103d",
|
| 64 |
+
"boundary": "New sampled excitation conditioned on the full reference spectrum. Neither original reference nor any model output is cropped, stretched, normalized or otherwise edited. This is procedural design, not a new Mirelo sample."
|
| 65 |
+
},
|
| 66 |
+
"auxiliary_semantic": {
|
| 67 |
+
"positive_cosine": 0.29605168104171753,
|
| 68 |
+
"strongest_contrast_cosine": 0.3024514615535736,
|
| 69 |
+
"margin": -0.006399780511856079,
|
| 70 |
+
"matched_source_families": [
|
| 71 |
+
"metal"
|
| 72 |
+
],
|
| 73 |
+
"positive_texts": [
|
| 74 |
+
"Metal tool clinking as it is picked up",
|
| 75 |
+
"The sound of Metal tool clinking as it is picked up",
|
| 76 |
+
"A short metallic mechanism clacking or ringing."
|
| 77 |
+
],
|
| 78 |
+
"contrast_texts": [
|
| 79 |
+
"A human voice speaking or shouting.",
|
| 80 |
+
"A firearm firing sharp gunshots.",
|
| 81 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 82 |
+
"A short solid physical impact or dull thud.",
|
| 83 |
+
"Wooden objects cracking and creaking.",
|
| 84 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 85 |
+
"Fabric rustling and rubbing.",
|
| 86 |
+
"Paper cards sliding and fluttering.",
|
| 87 |
+
"Continuous natural wind blowing and hissing.",
|
| 88 |
+
"A fast airy swoosh or whoosh.",
|
| 89 |
+
"Rain falling steadily, with distant thunder.",
|
| 90 |
+
"Water washing, splashing and dripping naturally.",
|
| 91 |
+
"Fire burning and crackling.",
|
| 92 |
+
"Brittle ice cracking and snow crunching.",
|
| 93 |
+
"Electrical buzzing, sparking and crackling.",
|
| 94 |
+
"A mechanical motor engine humming and rattling.",
|
| 95 |
+
"A brief musical brass or tonal game cue.",
|
| 96 |
+
"A short electronic beep or chime notification.",
|
| 97 |
+
"A deep low ominous drone or rumble.",
|
| 98 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 99 |
+
"Stone rubbing, grinding and crumbling.",
|
| 100 |
+
"Ropes or structural supports creaking under tension.",
|
| 101 |
+
"Glass or crystal cracking and shattering.",
|
| 102 |
+
"A resonant horn, bell or warning siren.",
|
| 103 |
+
"Electronic static and radio interference.",
|
| 104 |
+
"A loud explosive boom.",
|
| 105 |
+
"Silence with very faint recording noise."
|
| 106 |
+
],
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_002",
|
| 4 |
+
"asset_name": "item_place",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.30185416666666665,
|
| 14 |
+
"requested_duration_sec": 0.3,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_002",
|
| 19 |
+
"asset_name": "item_place",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Satisfying click of an item snapping into a grid slot, no music, no voice",
|
| 23 |
+
"duration_sec": 0.3,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5342,
|
| 26 |
+
"trigger": "物品落格(吸附与加成连线刷新同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "物品落格(吸附与加成连线刷新同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_002__short1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Satisfying click of an item snapping into a grid slot, no music, no voice. One compact close-up event, clearly audible from the start, complete short natural decay. No extra events, no speech or background music.",
|
| 51 |
+
"duration": 0.3,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G034_tinker_backpack/G034_sfx_002__short1/raw.mp3",
|
| 57 |
+
"raw_sha256": "d1328948f3b8f90004399b08f0603cd22508e832ae6292bee086f33f28503e67",
|
| 58 |
+
"remote_id": "d998fc8021dd41d1bfd06b91b2cc7b12",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4382847547531128,
|
| 63 |
+
"strongest_contrast_cosine": 0.3426657021045685,
|
| 64 |
+
"margin": 0.09561905264854431,
|
| 65 |
+
"matched_source_families": [],
|
| 66 |
+
"positive_texts": [
|
| 67 |
+
"Satisfying click of an item snapping into a grid slot",
|
| 68 |
+
"The sound of Satisfying click of an item snapping into a grid slot"
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
+
"A short solid physical impact or dull thud.",
|
| 75 |
+
"A short metallic mechanism clacking or ringing.",
|
| 76 |
+
"Wooden objects cracking and creaking.",
|
| 77 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
+
"Fabric rustling and rubbing.",
|
| 79 |
+
"Paper cards sliding and fluttering.",
|
| 80 |
+
"Continuous natural wind blowing and hissing.",
|
| 81 |
+
"A fast airy swoosh or whoosh.",
|
| 82 |
+
"Rain falling steadily, with distant thunder.",
|
| 83 |
+
"Water washing, splashing and dripping naturally.",
|
| 84 |
+
"Fire burning and crackling.",
|
| 85 |
+
"Brittle ice cracking and snow crunching.",
|
| 86 |
+
"Electrical buzzing, sparking and crackling.",
|
| 87 |
+
"A mechanical motor engine humming and rattling.",
|
| 88 |
+
"A brief musical brass or tonal game cue.",
|
| 89 |
+
"A short electronic beep or chime notification.",
|
| 90 |
+
"A deep low ominous drone or rumble.",
|
| 91 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
+
"Stone rubbing, grinding and crumbling.",
|
| 93 |
+
"Ropes or structural supports creaking under tension.",
|
| 94 |
+
"Glass or crystal cracking and shattering.",
|
| 95 |
+
"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
+
"A loud explosive boom.",
|
| 98 |
+
"Silence with very faint recording noise."
|
| 99 |
+
],
|
| 100 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
+
},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
+
"loop_diagnostics": null,
|
| 105 |
+
"full_loop_diagnostics": null,
|
| 106 |
+
"file": "audio.wav",
|
| 107 |
+
"sha256": "f6a331e89611739fca5304e0440905bccca4afbce848306e5f39a5f62fa2965d",
|
| 108 |
+
"duration_sec": 0.30185416666666665,
|
| 109 |
+
"channels": 1,
|
| 110 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
+
"agent_review": {
|
| 113 |
+
"task_id": "G034_sfx_002",
|
| 114 |
+
"status": "ACCEPTED_AGENT",
|
| 115 |
+
"issues": [],
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"required_variants": [
|
| 122 |
+
"default"
|
| 123 |
+
],
|
| 124 |
+
"package_complete": true,
|
| 125 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
+
"stage3_import_status": "NOT_RUN",
|
| 127 |
+
"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
+
"agent_review": {
|
| 132 |
+
"task_id": "G034_sfx_002",
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"issues": [],
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:0f1ce9e26ae44783372f81db819cbd9270f2196d56c5d987de324a91ebd84bc2
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| 3 |
+
size 19244
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,59 @@
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_003",
|
| 4 |
+
"asset_name": "item_rotate",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"channels": 1,
|
| 13 |
+
"duration_sec": 0.2,
|
| 14 |
+
"requested_duration_sec": 0.2,
|
| 15 |
+
"sha256": "0f1ce9e26ae44783372f81db819cbd9270f2196d56c5d987de324a91ebd84bc2",
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_003",
|
| 19 |
+
"asset_name": "item_rotate",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Small ratchet click, no music, no voice",
|
| 23 |
+
"duration_sec": 0.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5343,
|
| 26 |
+
"trigger": "旋转物品(0.1 秒旋转动画同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"generation": {
|
| 38 |
+
"review_id": "S23",
|
| 39 |
+
"game_id": "G034_tinker_backpack",
|
| 40 |
+
"task_id": "G034_sfx_003",
|
| 41 |
+
"method_family": "direct_synthesis",
|
| 42 |
+
"human_feedback": "ACCEPTED_PROVISIONALLY",
|
| 43 |
+
"raw_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/synth_G034_sfx_003/native.wav",
|
| 44 |
+
"raw_sha256": "0f1ce9e26ae44783372f81db819cbd9270f2196d56c5d987de324a91ebd84bc2",
|
| 45 |
+
"native_pcm_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/synth_G034_sfx_003/native.wav",
|
| 46 |
+
"actual_sample_rate": 48000,
|
| 47 |
+
"actual_duration_sec": 0.2,
|
| 48 |
+
"channels": 1,
|
| 49 |
+
"feedback_file": "/home/yyy/bench/audio_short_followup/20261016_batch04/human_feedback.json"
|
| 50 |
+
},
|
| 51 |
+
"processing": "Byte-identical approved decoded PCM16 file; original unchanged.",
|
| 52 |
+
"human_review": "ACCEPTED_PROVISIONALLY",
|
| 53 |
+
"stage3_import_status": "NOT_RUN",
|
| 54 |
+
"trigger": "旋转物品(0.1 秒旋转动画同帧)",
|
| 55 |
+
"loop": false,
|
| 56 |
+
"stop_condition": "natural_end",
|
| 57 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 58 |
+
"incremental_api_cost_usd": 0
|
| 59 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
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|
|
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|
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:db3fa6d3e4e68aef432238db24ca189eabc27e033c87ff48216446aa60123f02
|
| 3 |
+
size 40168
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,609 @@
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|
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|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_004",
|
| 4 |
+
"asset_name": "place_reject",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4179583333333333,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_004",
|
| 19 |
+
"asset_name": "place_reject",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Dull buzz with a soft rattle, no music, no voice",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5344,
|
| 26 |
+
"trigger": "非法落格(红色描边与物品回弹同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "非法落格(红色描边与物品回弹同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_004__autonomous_short2__sample02",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Dull buzz with a soft rattle, no music, no voice. One clearly audible isolated close-up event beginning immediately, with a strong distinct attack and its complete compact natural decay. Clean recording, no background music. The physical sound is present at the very start, with no opening silence.",
|
| 51 |
+
"duration": 0.4,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 2
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G034_tinker_backpack/G034_sfx_004__autonomous_short2/sample_02/raw.mp3",
|
| 57 |
+
"raw_sha256": "39a2f9128a903e1f87601238f86b7f9ceeb63c6fa749f0697c73756067abcb71",
|
| 58 |
+
"remote_id": "ba08dfcb5da047018936522d7d4e221f",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.23214519023895264,
|
| 63 |
+
"strongest_contrast_cosine": 0.20326541364192963,
|
| 64 |
+
"margin": 0.02887977659702301,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"electric",
|
| 67 |
+
"engine"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"A dull low electric rejection buzzer with a soft mechanical rattle.. A mechanical motor or machine humming and rattling.",
|
| 71 |
+
"The sound of A dull low electric rejection buzzer with a soft mechanical rattle.. A mechanical motor or machine humming and rattling.",
|
| 72 |
+
"Electrical buzzing, sparking and crackling.",
|
| 73 |
+
"A mechanical motor engine humming and rattling."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 105 |
+
"strongest_positive_text": "A mechanical motor engine humming and rattling.",
|
| 106 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 107 |
+
},
|
| 108 |
+
"speech_transcription_check": null,
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"full_loop_diagnostics": null,
|
| 111 |
+
"file": "audio.wav",
|
| 112 |
+
"sha256": "db3fa6d3e4e68aef432238db24ca189eabc27e033c87ff48216446aa60123f02",
|
| 113 |
+
"duration_sec": 0.4179583333333333,
|
| 114 |
+
"channels": 1,
|
| 115 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 116 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 117 |
+
"source_interpretation": {
|
| 118 |
+
"rule": "source_acoustic_paraphrase+literal_mechanical_hum",
|
| 119 |
+
"original_prompt": "Dull buzz with a soft rattle, no music, no voice",
|
| 120 |
+
"scoring_prompt": "A dull low electric rejection buzzer with a soft mechanical rattle.. A mechanical motor or machine humming and rattling.",
|
| 121 |
+
"original_auxiliary_semantic": {
|
| 122 |
+
"positive_cosine": 0.03206922858953476,
|
| 123 |
+
"strongest_contrast_cosine": 0.23214519023895264,
|
| 124 |
+
"margin": -0.20007596164941788,
|
| 125 |
+
"matched_source_families": [],
|
| 126 |
+
"positive_texts": [
|
| 127 |
+
"Dull buzz with a soft rattle",
|
| 128 |
+
"The sound of Dull buzz with a soft rattle"
|
| 129 |
+
],
|
| 130 |
+
"contrast_texts": [
|
| 131 |
+
"A human voice speaking or shouting.",
|
| 132 |
+
"A firearm firing sharp gunshots.",
|
| 133 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 134 |
+
"A short solid physical impact or dull thud.",
|
| 135 |
+
"A short metallic mechanism clacking or ringing.",
|
| 136 |
+
"Wooden objects cracking and creaking.",
|
| 137 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 138 |
+
"Fabric rustling and rubbing.",
|
| 139 |
+
"Paper cards sliding and fluttering.",
|
| 140 |
+
"Continuous natural wind blowing and hissing.",
|
| 141 |
+
"A fast airy swoosh or whoosh.",
|
| 142 |
+
"Rain falling steadily, with distant thunder.",
|
| 143 |
+
"Water washing, splashing and dripping naturally.",
|
| 144 |
+
"Fire burning and crackling.",
|
| 145 |
+
"Brittle ice cracking and snow crunching.",
|
| 146 |
+
"Electrical buzzing, sparking and crackling.",
|
| 147 |
+
"A mechanical motor engine humming and rattling.",
|
| 148 |
+
"A brief musical brass or tonal game cue.",
|
| 149 |
+
"A short electronic beep or chime notification.",
|
| 150 |
+
"A deep low ominous drone or rumble.",
|
| 151 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 152 |
+
"Stone rubbing, grinding and crumbling.",
|
| 153 |
+
"Ropes or structural supports creaking under tension.",
|
| 154 |
+
"Glass or crystal cracking and shattering.",
|
| 155 |
+
"A resonant horn, bell or warning siren.",
|
| 156 |
+
"Electronic static and radio interference.",
|
| 157 |
+
"A loud explosive boom.",
|
| 158 |
+
"Silence with very faint recording noise."
|
| 159 |
+
],
|
| 160 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 161 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 162 |
+
},
|
| 163 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G034_tinker_backpack/screening.json",
|
| 164 |
+
"negative_controls": [
|
| 165 |
+
{
|
| 166 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
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oid sha256:e217645067bc948f2eaa18e5f0c76f2a4410b969afc397ab21d86010c27839b6
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| 3 |
+
size 40168
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_006",
|
| 4 |
+
"asset_name": "card_play",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.4179583333333333,
|
| 14 |
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"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_006",
|
| 19 |
+
"asset_name": "card_play",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Card slap with a metal tick, no music, no voice",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5346,
|
| 26 |
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"trigger": "出牌(卡牌落位同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "出牌(卡牌落位同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_006__autonomous_short2__sample01",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Card slap with a metal tick, no music, no voice. One clearly audible isolated close-up event beginning immediately, with a strong distinct attack and its complete compact natural decay. Clean recording, no background music. The physical sound is present at the very start, with no opening silence.",
|
| 51 |
+
"duration": 0.4,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 2
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G034_tinker_backpack/G034_sfx_006__autonomous_short2/raw.mp3",
|
| 57 |
+
"raw_sha256": "78eee84465861a63a9043ab2b45d85b1bb83cb9517bfa1c927ac6bcc7af467ab",
|
| 58 |
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"remote_id": "28b60c8ba52d4c46bf490e4671166999",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.3950439691543579,
|
| 63 |
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"strongest_contrast_cosine": 0.31865012645721436,
|
| 64 |
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"margin": 0.07639384269714355,
|
| 65 |
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"matched_source_families": [
|
| 66 |
+
"metal",
|
| 67 |
+
"paper",
|
| 68 |
+
"tone"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Card slap with a metal tick",
|
| 72 |
+
"The sound of Card slap with a metal tick",
|
| 73 |
+
"A short metallic mechanism clacking or ringing.",
|
| 74 |
+
"Paper cards sliding and fluttering.",
|
| 75 |
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"A short electronic beep or chime notification."
|
| 76 |
+
],
|
| 77 |
+
"contrast_texts": [
|
| 78 |
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"A human voice speaking or shouting.",
|
| 79 |
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"A firearm firing sharp gunshots.",
|
| 80 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 81 |
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"A short solid physical impact or dull thud.",
|
| 82 |
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"Wooden objects cracking and creaking.",
|
| 83 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
+
"Fabric rustling and rubbing.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
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"A fast airy swoosh or whoosh.",
|
| 87 |
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"Rain falling steadily, with distant thunder.",
|
| 88 |
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"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
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"Brittle ice cracking and snow crunching.",
|
| 91 |
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"Electrical buzzing, sparking and crackling.",
|
| 92 |
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"A mechanical motor engine humming and rattling.",
|
| 93 |
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"A brief musical brass or tonal game cue.",
|
| 94 |
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"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
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"Stone rubbing, grinding and crumbling.",
|
| 97 |
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"Ropes or structural supports creaking under tension.",
|
| 98 |
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"Glass or crystal cracking and shattering.",
|
| 99 |
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"A resonant horn, bell or warning siren.",
|
| 100 |
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"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
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"loop_diagnostics": null,
|
| 109 |
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"full_loop_diagnostics": null,
|
| 110 |
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"file": "audio.wav",
|
| 111 |
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"sha256": "e217645067bc948f2eaa18e5f0c76f2a4410b969afc397ab21d86010c27839b6",
|
| 112 |
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"duration_sec": 0.4179583333333333,
|
| 113 |
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"channels": 1,
|
| 114 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"agent_review": {
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G034_tinker_backpack/screening.json",
|
| 120 |
+
"human_listening_claimed": false
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G034_tinker_backpack/screening.json",
|
| 138 |
+
"human_listening_claimed": false
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:b02d53e7d0bd7f1b210c91f0965537107d53fc4b82b641fc1850eb6e7a38c667
|
| 3 |
+
size 92204
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_007",
|
| 4 |
+
"asset_name": "wrench_hit",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_007/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_007",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.48,
|
| 14 |
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"requested_duration_sec": 0.5,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G034_tinker_backpack",
|
| 18 |
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"task_id": "G034_sfx_007",
|
| 19 |
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"asset_name": "wrench_hit",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Wrench clanging on metal, no music, no voice",
|
| 23 |
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"duration_sec": 0.5,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5347,
|
| 26 |
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"trigger": "旋击命中(扳手旋转拖尾同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "旋击命中(扳手旋转拖尾同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G034_sfx_007__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Wrench clanging on metal, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 0.5,
|
| 52 |
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"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_007__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "3e9eb39a267cf044a0d469a3681078c7066c95ba146ded4fbb7969f0e2fc6101",
|
| 57 |
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"remote_id": "dc8ec6d42dec47ffbab673686ff8e7ab",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
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| 60 |
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"auxiliary_semantic": {
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| 61 |
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"positive_cosine": 0.5516772866249084,
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| 62 |
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"strongest_contrast_cosine": 0.21870781481266022,
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| 63 |
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| 64 |
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| 65 |
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|
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|
| 68 |
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| 69 |
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|
| 70 |
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|
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| 76 |
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| 77 |
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| 78 |
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|
| 79 |
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|
| 80 |
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"Paper cards sliding and fluttering.",
|
| 81 |
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"Continuous natural wind blowing and hissing.",
|
| 82 |
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"A fast airy swoosh or whoosh.",
|
| 83 |
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"Rain falling steadily, with distant thunder.",
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| 84 |
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|
| 85 |
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"Fire burning and crackling.",
|
| 86 |
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"Brittle ice cracking and snow crunching.",
|
| 87 |
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"Electrical buzzing, sparking and crackling.",
|
| 88 |
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"A mechanical motor engine humming and rattling.",
|
| 89 |
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|
| 90 |
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|
| 91 |
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"A deep low ominous drone or rumble.",
|
| 92 |
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|
| 93 |
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"Stone rubbing, grinding and crumbling.",
|
| 94 |
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| 95 |
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"Glass or crystal cracking and shattering.",
|
| 96 |
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"A resonant horn, bell or warning siren.",
|
| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
|
| 99 |
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"Silence with very faint recording noise."
|
| 100 |
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],
|
| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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},
|
| 104 |
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"speech_transcription_check": null,
|
| 105 |
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"loop_diagnostics": null,
|
| 106 |
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"full_loop_diagnostics": null,
|
| 107 |
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"file": "audio.wav",
|
| 108 |
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"sha256": "b02d53e7d0bd7f1b210c91f0965537107d53fc4b82b641fc1850eb6e7a38c667",
|
| 109 |
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"duration_sec": 0.48,
|
| 110 |
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"channels": 2,
|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"agent_review": {
|
| 114 |
+
"task_id": "G034_sfx_007",
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
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}
|
| 120 |
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}
|
| 121 |
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],
|
| 122 |
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"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
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"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G034_sfx_007",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
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}
|
| 139 |
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}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_008/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:ff9f46f5b461b9016d5d8006fb585e121c06e41876ebf0ac18530fe41ba25dbf
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| 3 |
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size 130652
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outputs/G034_tinker_backpack/assets/audio/G034_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,137 @@
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|
|
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|
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|
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| 1 |
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{
|
| 2 |
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"game_id": "G034_tinker_backpack",
|
| 3 |
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"task_id": "G034_sfx_008",
|
| 4 |
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"asset_name": "hammer_smash",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_008/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_008",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.68025,
|
| 14 |
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|
| 15 |
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|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G034_tinker_backpack",
|
| 18 |
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"task_id": "G034_sfx_008",
|
| 19 |
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"asset_name": "hammer_smash",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Heavy hammer smash on scrap, no music, no voice",
|
| 23 |
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|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5348,
|
| 26 |
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"trigger": "重锤命中(重锤冲击与震屏同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "重锤命中(重锤冲击与震屏同帧)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
+
"id": "G034_sfx_008__autonomous_repair2",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Heavy hammer smash on scrap, no music, no voice. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
|
| 51 |
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"duration": 0.7,
|
| 52 |
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"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G034_tinker_backpack/G034_sfx_008__autonomous_repair2/raw.mp3",
|
| 56 |
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"raw_sha256": "50acfb35c744561c08d6e1cd6dec52c7cdec46a68796f8c937cf89a945484416",
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"remote_id": "382625a8c038443e847ed3b585b6e9ad",
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.3690003752708435,
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"margin": 0.055953651666641235,
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"matched_source_families": [],
|
| 65 |
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"positive_texts": [
|
| 66 |
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"Heavy hammer smash on scrap",
|
| 67 |
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"The sound of Heavy hammer smash on scrap"
|
| 68 |
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],
|
| 69 |
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"contrast_texts": [
|
| 70 |
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"A human voice speaking or shouting.",
|
| 71 |
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"A firearm firing sharp gunshots.",
|
| 72 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
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"A short solid physical impact or dull thud.",
|
| 74 |
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"A short metallic mechanism clacking or ringing.",
|
| 75 |
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"Wooden objects cracking and creaking.",
|
| 76 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
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"Fabric rustling and rubbing.",
|
| 78 |
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"Paper cards sliding and fluttering.",
|
| 79 |
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"Continuous natural wind blowing and hissing.",
|
| 80 |
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"A fast airy swoosh or whoosh.",
|
| 81 |
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"Rain falling steadily, with distant thunder.",
|
| 82 |
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"Water washing, splashing and dripping naturally.",
|
| 83 |
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"Fire burning and crackling.",
|
| 84 |
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"Brittle ice cracking and snow crunching.",
|
| 85 |
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"Electrical buzzing, sparking and crackling.",
|
| 86 |
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"A mechanical motor engine humming and rattling.",
|
| 87 |
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"A brief musical brass or tonal game cue.",
|
| 88 |
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"A short electronic beep or chime notification.",
|
| 89 |
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"A deep low ominous drone or rumble.",
|
| 90 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
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"Stone rubbing, grinding and crumbling.",
|
| 92 |
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"Ropes or structural supports creaking under tension.",
|
| 93 |
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"Glass or crystal cracking and shattering.",
|
| 94 |
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"A resonant horn, bell or warning siren.",
|
| 95 |
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"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
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"Silence with very faint recording noise."
|
| 98 |
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],
|
| 99 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
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},
|
| 102 |
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"speech_transcription_check": null,
|
| 103 |
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"loop_diagnostics": null,
|
| 104 |
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"full_loop_diagnostics": null,
|
| 105 |
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"file": "audio.wav",
|
| 106 |
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"sha256": "ff9f46f5b461b9016d5d8006fb585e121c06e41876ebf0ac18530fe41ba25dbf",
|
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"duration_sec": 0.68025,
|
| 108 |
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"channels": 2,
|
| 109 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
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"agent_review": {
|
| 112 |
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"status": "ACCEPTED_AGENT",
|
| 113 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 114 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 115 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G034_tinker_backpack/screening.json",
|
| 116 |
+
"human_listening_claimed": false
|
| 117 |
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}
|
| 118 |
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}
|
| 119 |
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],
|
| 120 |
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"required_variants": [
|
| 121 |
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"default"
|
| 122 |
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],
|
| 123 |
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"package_complete": true,
|
| 124 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
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"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
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"agent_review": {
|
| 131 |
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"status": "ACCEPTED_AGENT",
|
| 132 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 133 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G034_tinker_backpack/screening.json",
|
| 135 |
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"human_listening_claimed": false
|
| 136 |
+
}
|
| 137 |
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}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:974298d4875ccba94926d12539c6bdccbdccff4a6cb29f229f23029489fb0644
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| 3 |
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size 130652
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_009/meta.json
ADDED
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@@ -0,0 +1,137 @@
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_009",
|
| 4 |
+
"asset_name": "lantern_flash",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.68025,
|
| 14 |
+
"requested_duration_sec": 0.7,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_009",
|
| 19 |
+
"asset_name": "lantern_flash",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Bright flash with a whooshing hum, no music, no voice",
|
| 23 |
+
"duration_sec": 0.7,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5349,
|
| 26 |
+
"trigger": "强光命中(强光闪白同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "强光命中(强光闪白同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_009__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Bright flash with a whooshing hum, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.7,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_009__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "6ad85386724ca34aebfb726f35458909a5e5b46300aeb591b43b11966644e693",
|
| 57 |
+
"remote_id": "5d078bbd699c4c35bb43f901797149a1",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.41734328866004944,
|
| 62 |
+
"strongest_contrast_cosine": 0.3940001130104065,
|
| 63 |
+
"margin": 0.023343175649642944,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Bright flash with a whooshing hum",
|
| 67 |
+
"The sound of Bright flash with a whooshing hum"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "974298d4875ccba94926d12539c6bdccbdccff4a6cb29f229f23029489fb0644",
|
| 107 |
+
"duration_sec": 0.68025,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G034_sfx_009",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G034_sfx_009",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:b8425906d48384c13d1e97ebe58fc7945db568f4f8a1e8bb8b46b23e894dc15a
|
| 3 |
+
size 38444
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,615 @@
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| 1 |
+
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|
| 2 |
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|
| 3 |
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|
| 4 |
+
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| 5 |
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| 6 |
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|
| 7 |
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| 8 |
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| 9 |
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| 10 |
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|
| 11 |
+
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|
| 12 |
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|
| 13 |
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| 14 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
+
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|
| 18 |
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|
| 19 |
+
"asset_name": "tape_snap",
|
| 20 |
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|
| 21 |
+
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|
| 22 |
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| 23 |
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| 24 |
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| 26 |
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|
| 27 |
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|
| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 36 |
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| 37 |
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| 38 |
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| 39 |
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| 40 |
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"trigger": "丈量命中(卷尺回弹同帧)",
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| 41 |
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"loop": false,
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| 42 |
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"stop_condition": "natural_end",
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| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 44 |
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| 45 |
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{
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 50 |
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| 54 |
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| 55 |
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| 56 |
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| 57 |
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| 59 |
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| 60 |
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| 61 |
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| 62 |
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| 63 |
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| 66 |
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| 68 |
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| 106 |
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| 107 |
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| 108 |
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| 109 |
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| 110 |
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| 111 |
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| 112 |
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| 113 |
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| 114 |
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| 115 |
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| 116 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 117 |
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| 118 |
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| 119 |
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| 120 |
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| 122 |
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| 126 |
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| 578 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 579 |
+
"A short solid physical impact or dull thud.",
|
| 580 |
+
"Wooden objects cracking and creaking.",
|
| 581 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 582 |
+
"Fabric rustling and rubbing.",
|
| 583 |
+
"Paper cards sliding and fluttering.",
|
| 584 |
+
"Continuous natural wind blowing and hissing.",
|
| 585 |
+
"A fast airy swoosh or whoosh.",
|
| 586 |
+
"Rain falling steadily, with distant thunder.",
|
| 587 |
+
"Water washing, splashing and dripping naturally.",
|
| 588 |
+
"Fire burning and crackling.",
|
| 589 |
+
"Brittle ice cracking and snow crunching.",
|
| 590 |
+
"Electrical buzzing, sparking and crackling.",
|
| 591 |
+
"A brief musical brass or tonal game cue.",
|
| 592 |
+
"A short electronic beep or chime notification.",
|
| 593 |
+
"A deep low ominous drone or rumble.",
|
| 594 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 595 |
+
"Stone rubbing, grinding and crumbling.",
|
| 596 |
+
"Ropes or structural supports creaking under tension.",
|
| 597 |
+
"Glass or crystal cracking and shattering.",
|
| 598 |
+
"A resonant horn, bell or warning siren.",
|
| 599 |
+
"Electronic static and radio interference.",
|
| 600 |
+
"A loud explosive boom.",
|
| 601 |
+
"Silence with very faint recording noise."
|
| 602 |
+
],
|
| 603 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 604 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 605 |
+
"strongest_positive_text": "A short metallic mechanism clacking or ringing.",
|
| 606 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 607 |
+
}
|
| 608 |
+
}
|
| 609 |
+
],
|
| 610 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 611 |
+
"method_sha256": "6db8880ca805252adce3de0d6e5852bcf91ddf685a6f61a0535c987b8e4311eb"
|
| 612 |
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},
|
| 613 |
+
"human_listening_claimed": false
|
| 614 |
+
}
|
| 615 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:ecef2a4395fb016f8e5b1f3f1742923746d4b90df3d28c98d412dd7819747ad2
|
| 3 |
+
size 92204
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
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|
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|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
|
|
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|
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|
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|
|
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|
|
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|
|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_011",
|
| 4 |
+
"asset_name": "pouch_block",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.48,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_011",
|
| 19 |
+
"asset_name": "pouch_block",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Thick canvas absorbing an impact, no music, no voice",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5351,
|
| 26 |
+
"trigger": "收纳格挡(布袋护盾同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "收纳格挡(布袋护盾同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_011__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Thick canvas absorbing an impact, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_011__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "3a91fd08ea416588fac38a877226074800999e3e6e11f0debeedebc964c877ee",
|
| 57 |
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"remote_id": "bf9a10ee54be4ff7bc5315daa10c2f8b",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.3931494951248169,
|
| 62 |
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"strongest_contrast_cosine": 0.20637279748916626,
|
| 63 |
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"margin": 0.18677669763565063,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"impact"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
+
"Thick canvas absorbing an impact",
|
| 69 |
+
"The sound of Thick canvas absorbing an impact",
|
| 70 |
+
"A short solid physical impact or dull thud."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
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"A firearm firing sharp gunshots.",
|
| 75 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
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"Electrical buzzing, sparking and crackling.",
|
| 88 |
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"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
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"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
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"loop_diagnostics": null,
|
| 106 |
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"full_loop_diagnostics": null,
|
| 107 |
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"file": "audio.wav",
|
| 108 |
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"sha256": "ecef2a4395fb016f8e5b1f3f1742923746d4b90df3d28c98d412dd7819747ad2",
|
| 109 |
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"duration_sec": 0.48,
|
| 110 |
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"channels": 2,
|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"agent_review": {
|
| 114 |
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"task_id": "G034_sfx_011",
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
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"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
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}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G034_sfx_011",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:0b88bcf6571e5fdeaf515f8f43c379c2205a01b06e70aaf9943d3799060a34b8
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| 3 |
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size 92204
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_012/meta.json
ADDED
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@@ -0,0 +1,140 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_012",
|
| 4 |
+
"asset_name": "enemy_hit_metal",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_012/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_012",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.48,
|
| 14 |
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"requested_duration_sec": 0.5,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
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"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_012",
|
| 19 |
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"asset_name": "enemy_hit_metal",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Robot taking a hit, metal crunch, no music, no voice",
|
| 23 |
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"duration_sec": 0.5,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5352,
|
| 26 |
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"trigger": "敌人受击(金属挤压与受击表现同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "敌人受击(金属挤压与受击表现同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_012__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Robot taking a hit, metal crunch, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G034_tinker_backpack/G034_sfx_012__autonomous_repair1/raw.mp3",
|
| 56 |
+
"raw_sha256": "887690e85211734bb4e437856cdde1ae3773ef3616df0ee572cdcee1d0700a0f",
|
| 57 |
+
"remote_id": "76f88776d1744b24a47c0fcc0861d401",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.33271723985671997,
|
| 62 |
+
"strongest_contrast_cosine": 0.2517493665218353,
|
| 63 |
+
"margin": 0.08096787333488464,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"metal"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Robot taking a hit, metal crunch",
|
| 70 |
+
"The sound of Robot taking a hit, metal crunch",
|
| 71 |
+
"A short solid physical impact or dull thud.",
|
| 72 |
+
"A short metallic mechanism clacking or ringing."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "0b88bcf6571e5fdeaf515f8f43c379c2205a01b06e70aaf9943d3799060a34b8",
|
| 110 |
+
"duration_sec": 0.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G034_tinker_backpack/screening.json",
|
| 119 |
+
"human_listening_claimed": false
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G034_tinker_backpack/screening.json",
|
| 138 |
+
"human_listening_claimed": false
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_013/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:8cc4f659c6f2c951e4e8f60ae8f7445631014a5936b149290baa03478670de49
|
| 3 |
+
size 230444
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_013/meta.json
ADDED
|
@@ -0,0 +1,615 @@
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| 1 |
+
{
|
| 2 |
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|
| 3 |
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|
| 4 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 15 |
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| 16 |
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| 17 |
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|
| 18 |
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|
| 19 |
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| 20 |
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| 21 |
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| 22 |
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| 33 |
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| 39 |
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| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 55 |
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ADDED
|
@@ -0,0 +1,137 @@
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| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_014",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_014/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_014",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 3.0,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_014",
|
| 19 |
+
"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Cheerful clockwork music box flourish, no music, no voice",
|
| 23 |
+
"duration_sec": 3.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5354,
|
| 26 |
+
"trigger": "胜利结算(全屏特效同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "胜利结算(全屏特效同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_014__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Cheerful clockwork music box flourish, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 3.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_014__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "ce63121542cd6581fc7a73e8f90ff6840b2ec60ce50d5324d49c7a2a87df5422",
|
| 57 |
+
"remote_id": "0d69711ce3e642d291093d3a2437d7bf",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5131993889808655,
|
| 62 |
+
"strongest_contrast_cosine": 0.4169080853462219,
|
| 63 |
+
"margin": 0.09629130363464355,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Cheerful clockwork music box flourish",
|
| 67 |
+
"The sound of Cheerful clockwork music box flourish"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "1af7711d44ef8de49ee2bff8265947d6e8b8dd6801946e45174bca64a6b0d2ca",
|
| 107 |
+
"duration_sec": 3.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G034_sfx_014",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G034_sfx_014",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_015/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b7214688b4578cdf6d5df8a936767d2706eba0903324ddfbdbbb168b721dd0fe
|
| 3 |
+
size 576044
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_015/meta.json
ADDED
|
@@ -0,0 +1,137 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_015",
|
| 4 |
+
"asset_name": "defeat_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_015/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_015",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 3.0,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_015",
|
| 19 |
+
"asset_name": "defeat_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Machinery winding down to a stop, no music, no voice",
|
| 23 |
+
"duration_sec": 3.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5355,
|
| 26 |
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"trigger": "失败结算(工具散落意象同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "失败结算(工具散落意象同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_015__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Machinery winding down to a stop, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 3.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_015__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "d0130256ff6830daef78d478f9b75f9cf98fd6d8c4e5541d65fc24e83418465c",
|
| 57 |
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"remote_id": "79cb8df24e2d49a69d47f8b9c0635893",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.3778030276298523,
|
| 62 |
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"strongest_contrast_cosine": 0.18239007890224457,
|
| 63 |
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"margin": 0.19541294872760773,
|
| 64 |
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"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Machinery winding down to a stop",
|
| 67 |
+
"The sound of Machinery winding down to a stop"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "b7214688b4578cdf6d5df8a936767d2706eba0903324ddfbdbbb168b721dd0fe",
|
| 107 |
+
"duration_sec": 3.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G034_sfx_015",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G034_sfx_015",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_016/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:fa2d99e7f6a6d8e5f60b154a15a525c3de3ef0da44072288bcaeeb53c5c4c1a0
|
| 3 |
+
size 1920044
|
outputs/G034_tinker_backpack/assets/audio/G034_sfx_016/meta.json
ADDED
|
@@ -0,0 +1,179 @@
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|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_sfx_016",
|
| 4 |
+
"asset_name": "junkyard_ambience",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_016/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_sfx_016",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 10.0,
|
| 14 |
+
"requested_duration_sec": 10.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_sfx_016",
|
| 19 |
+
"asset_name": "junkyard_ambience",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Junkyard wind with creaking metal and distant clanks, no music, no voice",
|
| 23 |
+
"duration_sec": 10.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5356,
|
| 26 |
+
"trigger": "废土工坊环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "废土工坊环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G034_sfx_016__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Junkyard wind with creaking metal and distant clanks, no music, no voice. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
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"duration": 10.0,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_016__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "61cc5ba4250702c9fe00fc522e70990a571b271a014281ae3a135277e200f392",
|
| 57 |
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"remote_id": "3ad4725e101749c5ac8d33dbc40201eb",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.35155102610588074,
|
| 62 |
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"strongest_contrast_cosine": 0.3254576623439789,
|
| 63 |
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"margin": 0.026093363761901855,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"metal",
|
| 66 |
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"wind"
|
| 67 |
+
],
|
| 68 |
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"positive_texts": [
|
| 69 |
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"Junkyard wind with creaking metal and distant clanks",
|
| 70 |
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"The sound of Junkyard wind with creaking metal and distant clanks",
|
| 71 |
+
"A short metallic mechanism clacking or ringing.",
|
| 72 |
+
"Continuous natural wind blowing and hissing."
|
| 73 |
+
],
|
| 74 |
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"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
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"A firearm firing sharp gunshots.",
|
| 77 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"Wooden objects cracking and creaking.",
|
| 80 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
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"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
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"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
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"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
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"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
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},
|
| 105 |
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"speech_transcription_check": null,
|
| 106 |
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"loop_diagnostics": {
|
| 107 |
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"sample_jump": 0.00555419921875,
|
| 108 |
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"internal_derivative_p99": 0.01019287109375,
|
| 109 |
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"jump_ratio": 0.5449101796407185,
|
| 110 |
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"first_100ms_dbfs": -35.86778087411468,
|
| 111 |
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"last_100ms_dbfs": -35.68272095476318,
|
| 112 |
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"edge_quiet_sec": 0.0,
|
| 113 |
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"flags": [],
|
| 114 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_016__v1_wrap_probe.wav",
|
| 115 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 116 |
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},
|
| 117 |
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"full_loop_diagnostics": {
|
| 118 |
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"wrap_sample_jump": 0.00555419921875,
|
| 119 |
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"internal_derivative_p99": 0.01019287109375,
|
| 120 |
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"wrap_jump_over_internal_p99": 0.5449101796407185,
|
| 121 |
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"wrap_jump_percentile_in_internal_derivatives": 94.97436502123587,
|
| 122 |
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"first_100ms_rms_dbfs": -35.86778087411468,
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| 123 |
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"last_100ms_rms_dbfs": -35.68272095476318,
|
| 124 |
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"edge_rms_difference_db": -0.18505991935150234,
|
| 125 |
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"leading_quiet_ms": 0.0,
|
| 126 |
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"trailing_quiet_ms": 0.0,
|
| 127 |
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"quiet_threshold_dbfs": -66.7510753788664,
|
| 128 |
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"edge_spectral_js_distance": 0.17329396069297254,
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| 129 |
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"internal_spectral_js_p95": 0.12138518161913801,
|
| 130 |
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"diagnostic_flags": [],
|
| 131 |
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"probe_mapping": {
|
| 132 |
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"A": "internal",
|
| 133 |
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"B": "wrap"
|
| 134 |
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},
|
| 135 |
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"probe_center_sec": 1.5,
|
| 136 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_016__v1/diagnostics/wrap_probe.wav",
|
| 137 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_016__v1/diagnostics/internal_control.wav",
|
| 138 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_sfx_016__v1/diagnostics/repeat_3x.wav",
|
| 139 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 140 |
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},
|
| 141 |
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"file": "audio.wav",
|
| 142 |
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"sha256": "fa2d99e7f6a6d8e5f60b154a15a525c3de3ef0da44072288bcaeeb53c5c4c1a0",
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| 143 |
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"duration_sec": 10.0,
|
| 144 |
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"channels": 2,
|
| 145 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 146 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 147 |
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"agent_review": {
|
| 148 |
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"task_id": "G034_sfx_016",
|
| 149 |
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"status": "ACCEPTED_AGENT",
|
| 150 |
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"issues": [],
|
| 151 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 152 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 153 |
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}
|
| 154 |
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}
|
| 155 |
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],
|
| 156 |
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"required_variants": [
|
| 157 |
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"default"
|
| 158 |
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],
|
| 159 |
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"package_complete": true,
|
| 160 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
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"stage3_import_status": "NOT_RUN",
|
| 162 |
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"runtime_notes": [
|
| 163 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 164 |
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],
|
| 165 |
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"runtime_contract_resolution": {
|
| 166 |
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"source_loop_field": false,
|
| 167 |
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"runtime_loop_required_by_spec": true,
|
| 168 |
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"preserve_source_fields": true,
|
| 169 |
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"requires_stage3_binding": true
|
| 170 |
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},
|
| 171 |
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"review_status": "ACCEPTED_AGENT",
|
| 172 |
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"agent_review": {
|
| 173 |
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"task_id": "G034_sfx_016",
|
| 174 |
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"status": "ACCEPTED_AGENT",
|
| 175 |
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"issues": [],
|
| 176 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 177 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 178 |
+
}
|
| 179 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_017/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5f8b470278b8ba4d85861c677d3dbc2888d0e64d98157792aa2b7c890cba208b
|
| 3 |
+
size 188204
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_017/meta.json
ADDED
|
@@ -0,0 +1,136 @@
|
|
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|
|
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|
|
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|
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|
|
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|
|
|
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|
|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_vo_017",
|
| 4 |
+
"asset_name": "阿铆·试炼开始",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_017/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_017",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.92,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_vo_017",
|
| 19 |
+
"asset_name": "阿铆·试炼开始",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "一只背包,一路修过去。试炼开始。",
|
| 22 |
+
"speaker_id": "tinker_amao",
|
| 23 |
+
"emotion": "confident",
|
| 24 |
+
"prompt": "A cheerful young tinker voice, confident",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5857,
|
| 29 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G034_vo_017__tts2",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.0秒。同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 confident。角色表演要求:A cheerful young tinker voice, confident。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。请特别确保完整、清楚地读出全部台词,不能漏字或加字。目标整句约3.0秒,紧凑连贯朗读,首字立即开始,结尾立即自然结束,避免前后长静默和额外停顿。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Puck",
|
| 61 |
+
"audio_profile": "同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 confident。角色表演要求:A cheerful young tinker voice, confident。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Rapid Fire"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "一只背包,一路修过去。试炼开始。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_vo_017__tts2/raw.wav",
|
| 75 |
+
"raw_sha256": "5f8b470278b8ba4d85861c677d3dbc2888d0e64d98157792aa2b7c890cba208b",
|
| 76 |
+
"remote_id": null,
|
| 77 |
+
"remote_task_id": "4add18db9888c079c2d0758b38a3f1db",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G034_vo_017__tts2",
|
| 82 |
+
"task_id": "G034_vo_017",
|
| 83 |
+
"raw_sha256": "5f8b470278b8ba4d85861c677d3dbc2888d0e64d98157792aa2b7c890cba208b",
|
| 84 |
+
"expected_text": "一只背包,一路修过去。试炼开始。",
|
| 85 |
+
"asr_text": "一支背包一路修过去 使练开始",
|
| 86 |
+
"normalized_asr_text": "一支背包一路修过去使练开始",
|
| 87 |
+
"character_error_rate": 0.23076923076923078,
|
| 88 |
+
"pinyin_error_rate": 0.0,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
+
"duration_sec": 3.92,
|
| 91 |
+
"target_duration_sec": 3.0,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
+
"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "5f8b470278b8ba4d85861c677d3dbc2888d0e64d98157792aa2b7c890cba208b",
|
| 101 |
+
"duration_sec": 3.92,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G034_vo_017",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "一只背包,一路修过去。试炼开始。",
|
| 124 |
+
"speaker_id": "tinker_amao",
|
| 125 |
+
"emotion": "confident",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Puck",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G034_vo_017",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_018/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0c7796519168f1371aa6993c0842634470f54ff74c60081dbed00bd0923226e5
|
| 3 |
+
size 136364
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_018/meta.json
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
|
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|
|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_vo_018",
|
| 4 |
+
"asset_name": "守卫·拦路",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_018/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_018",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 2.84,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_vo_018",
|
| 19 |
+
"asset_name": "守卫·拦路",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "未经许可,禁止通过。",
|
| 22 |
+
"speaker_id": "wasteland_guard",
|
| 23 |
+
"emotion": "cold",
|
| 24 |
+
"prompt": "A flat robotic guard voice with metallic distortion",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5858,
|
| 29 |
+
"trigger": "中战前节点(守卫喊话,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "中战前节点(守卫喊话,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G034_vo_018__tts2",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.0秒。同一角色 wasteland_guard 保持同一音色,普通话清楚,情绪 cold。角色表演要求:A flat robotic guard voice with metallic distortion。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。请特别确保完整、清楚地读出全部台词,不能漏字或加字。目标整句约3.0秒,紧凑连贯朗读,首字立即开始,结尾立即自然结束,避免前后长静默和额外停顿。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Fenrir",
|
| 61 |
+
"audio_profile": "同一角色 wasteland_guard 保持同一音色,普通话清楚,情绪 cold。角色表演要求:A flat robotic guard voice with metallic distortion。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Rapid Fire"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "未经许可,禁止通过。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_vo_018__tts2/raw.wav",
|
| 75 |
+
"raw_sha256": "0c7796519168f1371aa6993c0842634470f54ff74c60081dbed00bd0923226e5",
|
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"remote_id": null,
|
| 77 |
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"remote_task_id": "4bbda06e37eb6d3ad715dbe4c7468e70",
|
| 78 |
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"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G034_vo_018__tts2",
|
| 82 |
+
"task_id": "G034_vo_018",
|
| 83 |
+
"raw_sha256": "0c7796519168f1371aa6993c0842634470f54ff74c60081dbed00bd0923226e5",
|
| 84 |
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"expected_text": "未经许可,禁止通过。",
|
| 85 |
+
"asr_text": "未經許可競止通過。",
|
| 86 |
+
"normalized_asr_text": "未经许可竞止通过",
|
| 87 |
+
"character_error_rate": 0.125,
|
| 88 |
+
"pinyin_error_rate": 0.125,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
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"duration_sec": 2.84,
|
| 91 |
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"target_duration_sec": 3.0,
|
| 92 |
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"asr_model": "openai/whisper-base",
|
| 93 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
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"reference_text_given_to_asr": false,
|
| 95 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "0c7796519168f1371aa6993c0842634470f54ff74c60081dbed00bd0923226e5",
|
| 101 |
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"duration_sec": 2.84,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G034_vo_018",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "未经许可,禁止通过。",
|
| 124 |
+
"speaker_id": "wasteland_guard",
|
| 125 |
+
"emotion": "cold",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Fenrir",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G034_vo_018",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_019/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:27e05bcf44e759255bb5abacec455c180a2b926c12058321e1d6a14c400ff0dc
|
| 3 |
+
size 157484
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_019/meta.json
ADDED
|
@@ -0,0 +1,136 @@
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|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_vo_019",
|
| 4 |
+
"asset_name": "阿铆·蜂后情报",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_019/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_019",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.28,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_vo_019",
|
| 19 |
+
"asset_name": "阿铆·蜂后情报",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "发电塔里那只蜂后……就是这次试炼的终点。",
|
| 22 |
+
"speaker_id": "tinker_amao",
|
| 23 |
+
"emotion": "focused",
|
| 24 |
+
"prompt": "A young tinker voice, focused",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5859,
|
| 29 |
+
"trigger": "终战前节点(C02 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "终战前节点(C02 播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G034_vo_019__tts1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.0秒。同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 focused。角色表演要求:A young tinker voice, focused。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Puck",
|
| 61 |
+
"audio_profile": "同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 focused。角色表演要求:A young tinker voice, focused。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Rapid Fire"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "发电塔里那只蜂后……就是这次试炼的终点。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_vo_019__tts1/raw.wav",
|
| 75 |
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"raw_sha256": "27e05bcf44e759255bb5abacec455c180a2b926c12058321e1d6a14c400ff0dc",
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"remote_id": null,
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"remote_task_id": "b1421fd06fca9c835d86218d955eaeee",
|
| 78 |
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"recipe": null,
|
| 79 |
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"auxiliary_semantic": null,
|
| 80 |
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"speech_transcription_check": {
|
| 81 |
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"id": "G034_vo_019__tts1",
|
| 82 |
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"task_id": "G034_vo_019",
|
| 83 |
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"raw_sha256": "27e05bcf44e759255bb5abacec455c180a2b926c12058321e1d6a14c400ff0dc",
|
| 84 |
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"expected_text": "发电塔里那只蜂后……就是这次试炼的终点。",
|
| 85 |
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"asr_text": "發電塔里的這封後就是這次失戀的終點",
|
| 86 |
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"normalized_asr_text": "发电塔里的这封后就是这次失恋的终点",
|
| 87 |
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"character_error_rate": 0.29411764705882354,
|
| 88 |
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"pinyin_error_rate": 0.11764705882352941,
|
| 89 |
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"credible_reference_match": true,
|
| 90 |
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"duration_sec": 3.28,
|
| 91 |
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"target_duration_sec": 3.0,
|
| 92 |
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"asr_model": "openai/whisper-base",
|
| 93 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
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"reference_text_given_to_asr": false,
|
| 95 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
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},
|
| 97 |
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"loop_diagnostics": null,
|
| 98 |
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"full_loop_diagnostics": null,
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| 99 |
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"file": "audio.wav",
|
| 100 |
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"sha256": "27e05bcf44e759255bb5abacec455c180a2b926c12058321e1d6a14c400ff0dc",
|
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"duration_sec": 3.28,
|
| 102 |
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"channels": 1,
|
| 103 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G034_vo_019",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
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"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
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"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "发电塔里那只蜂后……就是这次试炼的终点。",
|
| 124 |
+
"speaker_id": "tinker_amao",
|
| 125 |
+
"emotion": "focused",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Puck",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G034_vo_019",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
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"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_020/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2f7d55750cf3280d8067b7b680ee3e8967403fd9511e293db2227b42451cc4d5
|
| 3 |
+
size 149804
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_020/meta.json
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
|
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|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_vo_020",
|
| 4 |
+
"asset_name": "阿铆·试炼完成",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_020/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_020",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.12,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_vo_020",
|
| 19 |
+
"asset_name": "阿铆·试炼完成",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "灯亮了。试炼完成。",
|
| 22 |
+
"speaker_id": "tinker_amao",
|
| 23 |
+
"emotion": "proud",
|
| 24 |
+
"prompt": "A young tinker voice, proud and happy",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5860,
|
| 29 |
+
"trigger": "胜利节点(C03 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "胜利节点(C03 播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G034_vo_020__tts1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.0秒。同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 proud。角色表演要求:A young tinker voice, proud and happy。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Puck",
|
| 61 |
+
"audio_profile": "同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 proud。角色表演要求:A young tinker voice, proud and happy。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Natural"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "灯亮了。试炼完成。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_vo_020__tts1/raw.wav",
|
| 75 |
+
"raw_sha256": "2f7d55750cf3280d8067b7b680ee3e8967403fd9511e293db2227b42451cc4d5",
|
| 76 |
+
"remote_id": null,
|
| 77 |
+
"remote_task_id": "7e822f21cc48d7a4b5d713666fd8fdf0",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G034_vo_020__tts1",
|
| 82 |
+
"task_id": "G034_vo_020",
|
| 83 |
+
"raw_sha256": "2f7d55750cf3280d8067b7b680ee3e8967403fd9511e293db2227b42451cc4d5",
|
| 84 |
+
"expected_text": "灯亮了。试炼完成。",
|
| 85 |
+
"asr_text": "燈亮了,試鏈完成!",
|
| 86 |
+
"normalized_asr_text": "灯亮了试链完成",
|
| 87 |
+
"character_error_rate": 0.14285714285714285,
|
| 88 |
+
"pinyin_error_rate": 0.0,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
+
"duration_sec": 3.12,
|
| 91 |
+
"target_duration_sec": 3.0,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
+
"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "2f7d55750cf3280d8067b7b680ee3e8967403fd9511e293db2227b42451cc4d5",
|
| 101 |
+
"duration_sec": 3.12,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G034_vo_020",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "灯亮了。试炼完成。",
|
| 124 |
+
"speaker_id": "tinker_amao",
|
| 125 |
+
"emotion": "proud",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Puck",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G034_vo_020",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_021/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:59437a7a5f6ea8bfce0d44486a78a33b4329c3f641c8d0bf788e044fa584508f
|
| 3 |
+
size 151724
|
outputs/G034_tinker_backpack/assets/audio/G034_vo_021/meta.json
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G034_tinker_backpack",
|
| 3 |
+
"task_id": "G034_vo_021",
|
| 4 |
+
"asset_name": "阿铆·再来一次",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_021/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G034_tinker_backpack/assets/audio/G034_vo_021",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.16,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G034_tinker_backpack",
|
| 18 |
+
"task_id": "G034_vo_021",
|
| 19 |
+
"asset_name": "阿铆·再来一次",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "工具散了一地……再来一次。",
|
| 22 |
+
"speaker_id": "tinker_amao",
|
| 23 |
+
"emotion": "frustrated",
|
| 24 |
+
"prompt": "A young tinker voice, frustrated but not giving up",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5861,
|
| 29 |
+
"trigger": "失败节点(工具散落台词,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "55ccac52f2b947d1e7af6f38de5a033c6a2da5632a3b24cbb0c9390dfd7c5666",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "失败节点(工具散落台词,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G034_vo_021__tts1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.0秒。同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 frustrated。角色表演要求:A young tinker voice, frustrated but not giving up。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Puck",
|
| 61 |
+
"audio_profile": "同一角色 tinker_amao 保持同一音色,普通话清楚,情绪 frustrated。角色表演要求:A young tinker voice, frustrated but not giving up。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Natural"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "工具散了一地……再来一次。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G034_tinker_backpack/G034_vo_021__tts1/raw.wav",
|
| 75 |
+
"raw_sha256": "59437a7a5f6ea8bfce0d44486a78a33b4329c3f641c8d0bf788e044fa584508f",
|
| 76 |
+
"remote_id": null,
|
| 77 |
+
"remote_task_id": "41bd93222e06b232d78d842e317ee525",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G034_vo_021__tts1",
|
| 82 |
+
"task_id": "G034_vo_021",
|
| 83 |
+
"raw_sha256": "59437a7a5f6ea8bfce0d44486a78a33b4329c3f641c8d0bf788e044fa584508f",
|
| 84 |
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"expected_text": "工具散了一地……再来一次。",
|
| 85 |
+
"asr_text": "工具散了一地再来一次",
|
| 86 |
+
"normalized_asr_text": "工具散了一地再来一次",
|
| 87 |
+
"character_error_rate": 0.0,
|
| 88 |
+
"pinyin_error_rate": 0.0,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
+
"duration_sec": 3.16,
|
| 91 |
+
"target_duration_sec": 3.0,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
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"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "59437a7a5f6ea8bfce0d44486a78a33b4329c3f641c8d0bf788e044fa584508f",
|
| 101 |
+
"duration_sec": 3.16,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G034_vo_021",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "工具散了一地……再来一次。",
|
| 124 |
+
"speaker_id": "tinker_amao",
|
| 125 |
+
"emotion": "frustrated",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Puck",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G034_vo_021",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|