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Upload accepted Scene delivery: G017_scene_001

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outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G017_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 17,
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+ "native_checks": 455,
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+ "controls_checks": 5,
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+ "visual_review": {
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+ "task_id": "G017_scene_001",
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+ "passed": true,
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+ "scene_visual_gate_passed": true,
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+ "scope": "Stylized lighthouse Scene background and native WebGL gate; optical gameplay excluded",
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+ "findings": [
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+ "Five latest native screenshots manually inspected against bound reference: brass circular windows, upper small mirrors, curved rear gallery and cool slate floor are readable.",
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+ "Window-close camera shows dusk gradient, ocean horizon, cloud silhouettes and glints through real apertures; backdrop side edge repaired.",
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+ "455 native checks pass, including400 unobstructed puzzle-floor samples and45 window-aperture rays."
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+ ],
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+ "limitations": [
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+ "Simplified low-poly reference-inspired environment; not illustration-level detail or exact image parity.",
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+ "Three groups of active optical devices, reflection paths, shutters, receiver states and zoom semantics belong to mechanic integration.",
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+ "Source collider list remains empty as background contract specifies; no full physics/gameplay acceptance.",
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+ "Roof omitted for top-down camera; sea/clouds/static distant backdrop are presentation geometry, not dynamic simulation."
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+ ],
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+ "screenshot_sha256": {
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+ },
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+ "new_api_credits": 0
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+ },
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+ "full_gameplay_accepted": false,
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+ "new_api_credits": 0
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+ }
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/G017_Source_and_WebGL_Review.zip ADDED
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outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/PACKAGES.json ADDED
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outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/START_HERE.zh.txt ADDED
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+ G017 白汐灯塔 / Three.js Scene资产
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+ 运行python serve.py,打开 http://127.0.0.1:8791/?audit=G017_scene_001 。依赖本地附带,无CDN。五镜头下拉框/左右方向键检查,保存按钮写回evidence。
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+ 参考图:test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png;按黄铜圆窗、环廊与暮色海面构图制作,不声称逐像素一致。五扇真实开孔圆窗、上方银色装饰镜、黄铜栏杆、暖灯、灰蓝石台与外部暮色海面。屋顶省略以保持90度俯视。
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+
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+ PuzzleOrigin和中央10x10米区域不变;400处实网格射线验证俯视无遮挡,45条圆窗射线验证开口。场景不带玩法碰撞体(原合同colliders为空),实际三组光源/镜片/合成节点/遮挡板/接收器及反射求解由mechanic工程接入,装饰小镜不参与反射判定。
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+ Ocean和DuskBackdrop是超出塔室的远景几何,编辑器聚焦时可隐藏;预览使用layout明确镜头。海面/云为简化静态表现,未做动态反射和天气模拟。Source中保留Blender、绑定和验收记录。新增API费用0。