Upload accepted Scene delivery: G017_scene_001
Browse files- outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/ACCEPTANCE.json +34 -0
- outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/G017_Source_and_WebGL_Review.zip +3 -0
- outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/PACKAGES.json +8 -0
- outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/START_HERE.zh.txt +9 -0
outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/ACCEPTANCE.json
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{
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"task_id": "G017_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 17,
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"native_checks": 455,
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"controls_checks": 5,
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"visual_review": {
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"task_id": "G017_scene_001",
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"passed": true,
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"scene_visual_gate_passed": true,
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"scope": "Stylized lighthouse Scene background and native WebGL gate; optical gameplay excluded",
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"findings": [
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"Five latest native screenshots manually inspected against bound reference: brass circular windows, upper small mirrors, curved rear gallery and cool slate floor are readable.",
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"Window-close camera shows dusk gradient, ocean horizon, cloud silhouettes and glints through real apertures; backdrop side edge repaired.",
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"455 native checks pass, including400 unobstructed puzzle-floor samples and45 window-aperture rays."
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],
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"limitations": [
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"Simplified low-poly reference-inspired environment; not illustration-level detail or exact image parity.",
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"Three groups of active optical devices, reflection paths, shutters, receiver states and zoom semantics belong to mechanic integration.",
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"Source collider list remains empty as background contract specifies; no full physics/gameplay acceptance.",
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"Roof omitted for top-down camera; sea/clouds/static distant backdrop are presentation geometry, not dynamic simulation."
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],
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"screenshot_sha256": {
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"view_0.png": "b34f43eca315eefcc1c4ac1c0e00a7ddf3d05d25e61ae51edf00f105bc5adf5c",
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"view_1.png": "1a12a601ce28e38881fea2ab9fa56924a24365984ac4d7ff1ebe8f6e16a03d0d",
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"view_2.png": "a799786773e94e75867c8c1461ef5de59de83d1b168a6b7000df2163416c74b0",
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"view_3.png": "a2e1a45ee5f032c30ebd98c147bdff052cf3c377815213e895a4023f731ea746",
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"view_4.png": "65ae6c4bd795c59b5bf6052398a91709aef55b737e744c54cd37df4c636716cb"
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},
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"new_api_credits": 0
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},
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"full_gameplay_accepted": false,
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"new_api_credits": 0
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}
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outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/G017_Source_and_WebGL_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:a0431a21e89e76ca99ead004874bf2f9360a1191c6cb31ecc8a9cb35bb11c725
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size 26558272
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outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/PACKAGES.json
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[
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{
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"file": "G017_Source_and_WebGL_Review.zip",
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"bytes": 26558272,
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"sha256": "a0431a21e89e76ca99ead004874bf2f9360a1191c6cb31ecc8a9cb35bb11c725",
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"crc_verified": true
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}
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]
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outputs/G017_lighthouse_prism/assets/3d_scene/G017_scene_001/START_HERE.zh.txt
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G017 白汐灯塔 / Three.js Scene资产
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运行python serve.py,打开 http://127.0.0.1:8791/?audit=G017_scene_001 。依赖本地附带,无CDN。五镜头下拉框/左右方向键检查,保存按钮写回evidence。
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参考图:test_data/test_samples/G017_lighthouse_prism/3D_scene/ref_images/ref_lighthouse_chamber.png;按黄铜圆窗、环廊与暮色海面构图制作,不声称逐像素一致。五扇真实开孔圆窗、上方银色装饰镜、黄铜栏杆、暖灯、灰蓝石台与外部暮色海面。屋顶省略以保持90度俯视。
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PuzzleOrigin和中央10x10米区域不变;400处实网格射线验证俯视无遮挡,45条圆窗射线验证开口。场景不带玩法碰撞体(原合同colliders为空),实际三组光源/镜片/合成节点/遮挡板/接收器及反射求解由mechanic工程接入,装饰小镜不参与反射判定。
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Ocean和DuskBackdrop是超出塔室的远景几何,编辑器聚焦时可隐藏;预览使用layout明确镜头。海面/云为简化静态表现,未做动态反射和天气模拟。Source中保留Blender、绑定和验收记录。新增API费用0。
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