Upload audio assets for G029_caravan_escort
Browse filesAudio generation delivery only: selected WAV files and task metadata. No game integration, remote deletions, or other asset categories. Owner review and merge required.
- outputs/G029_caravan_escort/assets/audio/G029_sfx_001/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_001/meta.json +624 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_002/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_002/meta.json +138 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_003/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_003/meta.json +166 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_004/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_004/meta.json +139 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_005/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_005/meta.json +139 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_006/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_006/meta.json +627 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_007/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_007/meta.json +140 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_008/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_008/meta.json +140 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_009/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_009/meta.json +140 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_010/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_010/meta.json +760 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_011/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_011/meta.json +754 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_012/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_012/meta.json +463 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_013/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_013/meta.json +139 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_014/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_sfx_014/meta.json +178 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_015/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_015/meta.json +208 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_016/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_016/meta.json +136 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_017/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_017/meta.json +136 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_018/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_018/meta.json +208 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_019/audio.wav +3 -0
- outputs/G029_caravan_escort/assets/audio/G029_vo_019/meta.json +208 -0
outputs/G029_caravan_escort/assets/audio/G029_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:b7fb4ac38f56a9624d0ca1f63829d859e89c709fa4e710a0cbb307fda9f36ca0
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size 92204
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outputs/G029_caravan_escort/assets/audio/G029_sfx_001/meta.json
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| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
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| 3 |
+
"task_id": "G029_sfx_001",
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| 4 |
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"asset_name": "deploy",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_001/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_001",
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| 10 |
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"task_kind": "audio",
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| 11 |
+
"sample_rate": 48000,
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| 12 |
+
"requested_sample_rate": 48000,
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| 13 |
+
"duration_sec": 0.48,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 2,
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| 16 |
+
"source_task": {
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| 17 |
+
"game_id": "G029_caravan_escort",
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| 18 |
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"task_id": "G029_sfx_001",
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| 19 |
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"asset_name": "deploy",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Device deploy with wooden legs snapping open and dust settle",
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| 23 |
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"duration_sec": 0.5,
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| 24 |
+
"sample_rate": 48000,
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| 25 |
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"seed": 5291,
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| 26 |
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"trigger": "装置部署(落地扬尘同帧)",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F05",
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| 29 |
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"loop": false,
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| 30 |
+
"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
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},
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outputs/G029_caravan_escort/assets/audio/G029_sfx_002/audio.wav
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size 29022
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{
|
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"game_id": "G029_caravan_escort",
|
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"task_id": "G029_sfx_002",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_002/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_002",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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| 14 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
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"game_id": "G029_caravan_escort",
|
| 18 |
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|
| 19 |
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|
| 20 |
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|
| 21 |
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|
| 39 |
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|
| 40 |
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"trigger": "圈外部署拒绝(红格闪烁同帧)",
|
| 41 |
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"loop": false,
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| 42 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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|
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
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"request": {
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| 50 |
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"text_prompt": "Dull rejection thud, out-of-circle placement refused. One clearly audible isolated close-up event beginning immediately, with a strong distinct attack and its complete compact natural decay. Clean recording, no background music.",
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|
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|
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|
| 54 |
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|
| 55 |
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|
| 56 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G029_caravan_escort/G029_sfx_002__autonomous_short1/sample_02/raw.mp3",
|
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"raw_sha256": "ca9bac7ee5aafbd32a84d2611ccdb1782ef0c9a3f2d2a2d86fe97325f644cd38",
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| 80 |
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"Brittle ice cracking and snow crunching.",
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| 89 |
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| 90 |
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|
| 91 |
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"A short electronic beep or chime notification.",
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| 92 |
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"A deep low ominous drone or rumble.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
|
| 99 |
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"A loud explosive boom.",
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 103 |
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|
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|
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| 114 |
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|
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|
| 116 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G029_caravan_escort/screening.json",
|
| 118 |
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|
| 119 |
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}
|
| 120 |
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|
| 121 |
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],
|
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"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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|
| 125 |
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|
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|
| 127 |
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|
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|
| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
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],
|
| 131 |
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"review_status": "ACCEPTED_AGENT",
|
| 132 |
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"agent_review": {
|
| 133 |
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"status": "ACCEPTED_AGENT",
|
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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|
| 136 |
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"human_listening_claimed": false
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| 137 |
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| 138 |
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outputs/G029_caravan_escort/assets/audio/G029_sfx_003/audio.wav
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size 40168
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outputs/G029_caravan_escort/assets/audio/G029_sfx_003/meta.json
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{
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|
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_003/audio.wav",
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"task_kind": "audio",
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|
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|
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
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"ducking": "none",
|
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|
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},
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"loop": false,
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"stop_condition": "natural_end",
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"variants": [
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{
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"id": "G029_sfx_003__unchanged_equivalent_G021_sfx_002",
|
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"variant": "default",
|
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"method": "asset_reuse/unchanged_generated_audio",
|
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"request": {
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"source_task_id": "G021_sfx_002",
|
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"source_meta_path": "/home/yyy/bench/test_data/outputs/G021_outpost_assault/assets/audio/G021_sfx_002/meta.json",
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|
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|
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|
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|
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|
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|
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|
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|
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|
| 81 |
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|
| 82 |
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|
| 83 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
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"Fabric rustling and rubbing.",
|
| 85 |
+
"Paper cards sliding and fluttering.",
|
| 86 |
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|
| 87 |
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|
| 88 |
+
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|
| 89 |
+
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|
| 90 |
+
"Fire burning and crackling.",
|
| 91 |
+
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|
| 92 |
+
"Electrical buzzing, sparking and crackling.",
|
| 93 |
+
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|
| 94 |
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|
| 95 |
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|
| 96 |
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|
| 97 |
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|
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|
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|
| 101 |
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|
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|
| 103 |
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|
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|
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|
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},
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| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 120 |
+
"agent_review": {
|
| 121 |
+
"status": "ACCEPTED_AGENT",
|
| 122 |
+
"human_listening_claimed": false,
|
| 123 |
+
"basis": "Pack-up feedback asks for the same short mechanical click and coin sweep. The game action differs; the audible cue remains equivalent.",
|
| 124 |
+
"reuse_provenance": {
|
| 125 |
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"source_task_id": "G021_sfx_002",
|
| 126 |
+
"source_meta_path": "/home/yyy/bench/test_data/outputs/G021_outpost_assault/assets/audio/G021_sfx_002/meta.json",
|
| 127 |
+
"source_meta_sha256": "a23e563b6b90c8a987a3b91a734de788dd708d65e26de30bea7aaf4d89b92e55",
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"source_audio_sha256": "a491a1da028050fe054e9e8dcb8d7e378f8814439db4b82c57c90ff8e3d4cebb",
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"source_method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 130 |
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"target_seed_used": false,
|
| 131 |
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"new_independent_generation": false,
|
| 132 |
+
"equivalence_reason": "Pack-up feedback asks for the same short mechanical click and coin sweep. The game action differs; the audible cue remains equivalent.",
|
| 133 |
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"waveform_processing": "Whole existing file copied unchanged, no cut, pad, normalization, stretch, fades or seam repair."
|
| 134 |
+
},
|
| 135 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/equivalent_asset_reuse/screening.json"
|
| 136 |
+
}
|
| 137 |
+
}
|
| 138 |
+
],
|
| 139 |
+
"required_variants": [
|
| 140 |
+
"default"
|
| 141 |
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],
|
| 142 |
+
"package_complete": true,
|
| 143 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 144 |
+
"stage3_import_status": "NOT_RUN",
|
| 145 |
+
"runtime_notes": [
|
| 146 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 147 |
+
],
|
| 148 |
+
"review_status": "ACCEPTED_AGENT",
|
| 149 |
+
"agent_review": {
|
| 150 |
+
"status": "ACCEPTED_AGENT",
|
| 151 |
+
"human_listening_claimed": false,
|
| 152 |
+
"basis": "Pack-up feedback asks for the same short mechanical click and coin sweep. The game action differs; the audible cue remains equivalent.",
|
| 153 |
+
"reuse_provenance": {
|
| 154 |
+
"source_task_id": "G021_sfx_002",
|
| 155 |
+
"source_meta_path": "/home/yyy/bench/test_data/outputs/G021_outpost_assault/assets/audio/G021_sfx_002/meta.json",
|
| 156 |
+
"source_meta_sha256": "a23e563b6b90c8a987a3b91a734de788dd708d65e26de30bea7aaf4d89b92e55",
|
| 157 |
+
"source_audio_sha256": "a491a1da028050fe054e9e8dcb8d7e378f8814439db4b82c57c90ff8e3d4cebb",
|
| 158 |
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"source_method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 159 |
+
"target_seed_used": false,
|
| 160 |
+
"new_independent_generation": false,
|
| 161 |
+
"equivalence_reason": "Pack-up feedback asks for the same short mechanical click and coin sweep. The game action differs; the audible cue remains equivalent.",
|
| 162 |
+
"waveform_processing": "Whole existing file copied unchanged, no cut, pad, normalization, stretch, fades or seam repair."
|
| 163 |
+
},
|
| 164 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/equivalent_asset_reuse/screening.json"
|
| 165 |
+
}
|
| 166 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:b303835a1313adb0c6f5e674fc143b768f0ec142c66ab7c2c772998ac8c5865c
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| 3 |
+
size 40168
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
|
|
|
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|
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|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_004",
|
| 4 |
+
"asset_name": "arrow_shot",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4179583333333333,
|
| 14 |
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"requested_duration_sec": 0.4,
|
| 15 |
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"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_sfx_004",
|
| 19 |
+
"asset_name": "arrow_shot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Portable ballista release with bolt whoosh",
|
| 23 |
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"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5294,
|
| 26 |
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"trigger": "箭塔击发(弩箭拖尾同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "箭塔击发(弩箭拖尾同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G029_sfx_004__autonomous_short2__sample02",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Portable ballista release with bolt whoosh. One clearly audible isolated close-up event beginning immediately, with a strong distinct attack and its complete compact natural decay. Clean recording, no background music. The physical sound is present at the very start, with no opening silence.",
|
| 51 |
+
"duration": 0.4,
|
| 52 |
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"ambience": false,
|
| 53 |
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"double_output": false,
|
| 54 |
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"num_samples": 2
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G029_caravan_escort/G029_sfx_004__autonomous_short2/sample_02/raw.mp3",
|
| 57 |
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"raw_sha256": "dd500c482880659b1fbd19b71f1040cf4df13962028e7a446d255cc0e8a4c62f",
|
| 58 |
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"remote_id": "c2d13b5d5e2a4370a93da4adbbf77ce9",
|
| 59 |
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"remote_task_id": null,
|
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"recipe": null,
|
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"positive_cosine": 0.4393518567085266,
|
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"strongest_contrast_cosine": 0.4129415452480316,
|
| 64 |
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"margin": 0.026410311460494995,
|
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"matched_source_families": [
|
| 66 |
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"bow",
|
| 67 |
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"whoosh"
|
| 68 |
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],
|
| 69 |
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"positive_texts": [
|
| 70 |
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"Portable ballista release with bolt whoosh",
|
| 71 |
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"The sound of Portable ballista release with bolt whoosh",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A fast airy swoosh or whoosh."
|
| 74 |
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],
|
| 75 |
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"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
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"A firearm firing sharp gunshots.",
|
| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"A short metallic mechanism clacking or ringing.",
|
| 80 |
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"Wooden objects cracking and creaking.",
|
| 81 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
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"Continuous natural wind blowing and hissing.",
|
| 85 |
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"Rain falling steadily, with distant thunder.",
|
| 86 |
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"Water washing, splashing and dripping naturally.",
|
| 87 |
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"Fire burning and crackling.",
|
| 88 |
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"Brittle ice cracking and snow crunching.",
|
| 89 |
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"Electrical buzzing, sparking and crackling.",
|
| 90 |
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"A mechanical motor engine humming and rattling.",
|
| 91 |
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"A brief musical brass or tonal game cue.",
|
| 92 |
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"A short electronic beep or chime notification.",
|
| 93 |
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"A deep low ominous drone or rumble.",
|
| 94 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
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"Stone rubbing, grinding and crumbling.",
|
| 96 |
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"Ropes or structural supports creaking under tension.",
|
| 97 |
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"Glass or crystal cracking and shattering.",
|
| 98 |
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"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
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"speech_transcription_check": null,
|
| 107 |
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|
| 108 |
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"full_loop_diagnostics": null,
|
| 109 |
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"file": "audio.wav",
|
| 110 |
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"sha256": "b303835a1313adb0c6f5e674fc143b768f0ec142c66ab7c2c772998ac8c5865c",
|
| 111 |
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"duration_sec": 0.4179583333333333,
|
| 112 |
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"channels": 1,
|
| 113 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
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"status": "ACCEPTED_AGENT",
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G029_caravan_escort/screening.json",
|
| 119 |
+
"human_listening_claimed": false
|
| 120 |
+
}
|
| 121 |
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}
|
| 122 |
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],
|
| 123 |
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"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
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],
|
| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G029_caravan_escort/screening.json",
|
| 137 |
+
"human_listening_claimed": false
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_005/audio.wav
ADDED
|
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:9222fefc413a2f2541f77ca2f06aa8162f4050620c57729ba3936f8338896d5f
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| 3 |
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size 92204
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_005/meta.json
ADDED
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@@ -0,0 +1,139 @@
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|
| 1 |
+
{
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| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_005",
|
| 4 |
+
"asset_name": "roadblock_hit",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.48,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_sfx_005",
|
| 19 |
+
"asset_name": "roadblock_hit",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Enemy striking wooden roadblock with wood crack layers",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5295,
|
| 26 |
+
"trigger": "装置被敌人攻击/摧毁(碎裂崩散同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "装置被敌人攻击/摧毁(碎裂崩散同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G029_sfx_005__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Enemy striking wooden roadblock with wood crack layers. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_005__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "da27e0d6dd019a63db328453558caa22d7002685a65e0078ef3908bf87236537",
|
| 57 |
+
"remote_id": "81affce3677048f081329ca1767b42e8",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.24712248146533966,
|
| 62 |
+
"strongest_contrast_cosine": 0.22094398736953735,
|
| 63 |
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"margin": 0.026178494095802307,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"wood"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Enemy striking wooden roadblock with wood crack layers",
|
| 69 |
+
"The sound of Enemy striking wooden roadblock with wood crack layers",
|
| 70 |
+
"Wooden objects cracking and creaking."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "9222fefc413a2f2541f77ca2f06aa8162f4050620c57729ba3936f8338896d5f",
|
| 109 |
+
"duration_sec": 0.48,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G029_sfx_005",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G029_sfx_005",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_006/audio.wav
ADDED
|
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:3b13c3beb02970f69cbf89cab337f1c171edfff128e40697d995790fd6ea45fd
|
| 3 |
+
size 24044
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,627 @@
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| 4 |
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| 33 |
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| 622 |
+
"strongest_contrast_text": "A crossbow or ballista string releasing with an arrow whoosh."
|
| 623 |
+
},
|
| 624 |
+
"basis": "Source-specific native material events, unchanged original numerical family gates, full-frame duration and signal/onset checks, unrelated frozen controls, and exact reproduction from the recorded recipe.",
|
| 625 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
|
| 626 |
+
}
|
| 627 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:cdcf600d093221048c28fc9aaebcdab0b3ec80df6d5989406e3b0a559425ba4f
|
| 3 |
+
size 115244
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
|
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|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
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|
|
|
|
|
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|
|
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|
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|
|
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|
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|
|
|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_007",
|
| 4 |
+
"asset_name": "raider_death",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_sfx_007",
|
| 19 |
+
"asset_name": "raider_death",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Raider collapse with gear clatter and dust",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5297,
|
| 26 |
+
"trigger": "敌人死亡(倒地消散同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "敌人死亡(倒地消散同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G029_sfx_007__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Raider collapse with gear clatter and dust. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_007__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "29f695d41ce3032ff3e3f5fdb1049f55569afa892e8f7bba9ac035cde5e39df6",
|
| 57 |
+
"remote_id": "7682a3e81a734413937618bacd9c998b",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.1946282982826233,
|
| 62 |
+
"strongest_contrast_cosine": 0.13624197244644165,
|
| 63 |
+
"margin": 0.05838632583618164,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"metal",
|
| 66 |
+
"wind"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Raider collapse with gear clatter and dust",
|
| 70 |
+
"The sound of Raider collapse with gear clatter and dust",
|
| 71 |
+
"A short metallic mechanism clacking or ringing.",
|
| 72 |
+
"Continuous natural wind blowing and hissing."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "cdcf600d093221048c28fc9aaebcdab0b3ec80df6d5989406e3b0a559425ba4f",
|
| 110 |
+
"duration_sec": 0.6,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G029_sfx_007",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G029_sfx_007",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:a46bf82b05b9d8b8e60a9accde58040b9490136e8925303cdffe43f13a48596b
|
| 3 |
+
size 115244
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
|
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|
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|
|
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|
|
|
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|
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|
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|
|
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|
|
|
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|
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|
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|
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|
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|
|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_008",
|
| 4 |
+
"asset_name": "heal_pulse",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_sfx_008",
|
| 19 |
+
"asset_name": "heal_pulse",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Warm water spring pulse chime for caravan repair",
|
| 23 |
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"duration_sec": 0.6,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
+
"seed": 5298,
|
| 26 |
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"trigger": "治疗桩回复(绿色光丝同帧,持续回复期间循环)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "治疗桩回复(绿色光丝同帧,持续回复期间循环)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G029_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Warm water spring pulse chime for caravan repair. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
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|
| 115 |
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| 116 |
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|
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|
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| 130 |
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],
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|
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|
| 134 |
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"issues": [],
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outputs/G029_caravan_escort/assets/audio/G029_sfx_009/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 92204
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outputs/G029_caravan_escort/assets/audio/G029_sfx_009/meta.json
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{
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|
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|
| 4 |
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|
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|
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|
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|
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|
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|
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|
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|
| 17 |
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|
| 18 |
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|
| 19 |
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| 20 |
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|
| 21 |
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|
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|
| 31 |
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"priority": "gameplay_critical",
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"ducking": "none",
|
| 33 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
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|
| 41 |
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|
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"stop_condition": "natural_end",
|
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|
| 44 |
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"variants": [
|
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{
|
| 46 |
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"id": "G029_sfx_009__v1",
|
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|
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|
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|
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],
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|
| 80 |
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|
| 81 |
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|
| 82 |
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|
| 83 |
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|
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|
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},
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|
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],
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|
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|
outputs/G029_caravan_escort/assets/audio/G029_sfx_010/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 230444
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outputs/G029_caravan_escort/assets/audio/G029_sfx_010/meta.json
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_010",
|
| 4 |
+
"asset_name": "encounter_warning",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.2,
|
| 14 |
+
"requested_duration_sec": 1.2,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_sfx_010",
|
| 19 |
+
"asset_name": "encounter_warning",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Scout horn warning with two rising notes",
|
| 23 |
+
"duration_sec": 1.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5300,
|
| 26 |
+
"trigger": "遭遇预告(方向箭头与 5 秒倒计时同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "遭遇预告(方向箭头与 5 秒倒计时同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G029_sfx_010__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Scout horn warning with two rising notes. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.2,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_010__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "b56fcfc23086f63c2c8cc157297c272876b45e434f9605679a008d575c904690",
|
| 57 |
+
"remote_id": "2cc30822ccca456ebf18a2086b485e49",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6265460252761841,
|
| 62 |
+
"strongest_contrast_cosine": 0.18834145367145538,
|
| 63 |
+
"margin": 0.4382045716047287,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"music",
|
| 66 |
+
"tone",
|
| 67 |
+
"horn"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Scout horn warning with two rising notes. A brief musical tonal game cue and short tonal notification.",
|
| 71 |
+
"The sound of Scout horn warning with two rising notes. A brief musical tonal game cue and short tonal notification.",
|
| 72 |
+
"A brief musical brass or tonal game cue.",
|
| 73 |
+
"A short electronic beep or chime notification.",
|
| 74 |
+
"A resonant horn, bell or warning siren."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 743 |
+
"Stone rubbing, grinding and crumbling.",
|
| 744 |
+
"Ropes or structural supports creaking under tension.",
|
| 745 |
+
"Glass or crystal cracking and shattering.",
|
| 746 |
+
"Electronic static and radio interference.",
|
| 747 |
+
"A loud explosive boom.",
|
| 748 |
+
"Silence with very faint recording noise."
|
| 749 |
+
],
|
| 750 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 751 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 752 |
+
}
|
| 753 |
+
}
|
| 754 |
+
],
|
| 755 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 756 |
+
"method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
|
| 757 |
+
},
|
| 758 |
+
"human_listening_claimed": false
|
| 759 |
+
}
|
| 760 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
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|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:03c04ae6de3cf4dd3f70bc34f3d7a3999c2e3be791edac7cc4a9b7e3fa719185
|
| 3 |
+
size 153644
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,754 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_011",
|
| 4 |
+
"asset_name": "checkpoint",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_sfx_011",
|
| 19 |
+
"asset_name": "checkpoint",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Checkpoin flag snap with relieved exhale tone",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5301,
|
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"A fast airy swoosh or whoosh.",
|
| 677 |
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"Rain falling steadily, with distant thunder.",
|
| 678 |
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"Water washing, splashing and dripping naturally.",
|
| 679 |
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"Fire burning and crackling.",
|
| 680 |
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"Brittle ice cracking and snow crunching.",
|
| 681 |
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"Electrical buzzing, sparking and crackling.",
|
| 682 |
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"A mechanical motor engine humming and rattling.",
|
| 683 |
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"A deep low ominous drone or rumble.",
|
| 684 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 685 |
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"Stone rubbing, grinding and crumbling.",
|
| 686 |
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|
| 687 |
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| 688 |
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| 689 |
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"Electronic static and radio interference.",
|
| 690 |
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|
| 691 |
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| 692 |
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| 693 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 694 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 695 |
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}
|
| 696 |
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},
|
| 697 |
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{
|
| 698 |
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"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
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"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
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"semantic_hold": true,
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],
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|
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"Checkpoin flag snap with relieved exhale tone. A brief musical tonal game cue and short tonal notification. A short physical impact.",
|
| 712 |
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"The sound of Checkpoin flag snap with relieved exhale tone. A brief musical tonal game cue and short tonal notification. A short physical impact.",
|
| 713 |
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"A short solid physical impact or dull thud.",
|
| 714 |
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"A brief musical brass or tonal game cue.",
|
| 715 |
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"A short electronic beep or chime notification."
|
| 716 |
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],
|
| 717 |
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"contrast_texts": [
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"A human voice speaking or shouting.",
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| 719 |
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| 721 |
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|
| 722 |
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|
| 723 |
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|
| 724 |
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|
| 725 |
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"Paper cards sliding and fluttering.",
|
| 726 |
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"Continuous natural wind blowing and hissing.",
|
| 727 |
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"A fast airy swoosh or whoosh.",
|
| 728 |
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"Rain falling steadily, with distant thunder.",
|
| 729 |
+
"Water washing, splashing and dripping naturally.",
|
| 730 |
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"Fire burning and crackling.",
|
| 731 |
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"Brittle ice cracking and snow crunching.",
|
| 732 |
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"Electrical buzzing, sparking and crackling.",
|
| 733 |
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"A mechanical motor engine humming and rattling.",
|
| 734 |
+
"A deep low ominous drone or rumble.",
|
| 735 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 736 |
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"Stone rubbing, grinding and crumbling.",
|
| 737 |
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"Ropes or structural supports creaking under tension.",
|
| 738 |
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"Glass or crystal cracking and shattering.",
|
| 739 |
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"A resonant horn, bell or warning siren.",
|
| 740 |
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"Electronic static and radio interference.",
|
| 741 |
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"A loud explosive boom.",
|
| 742 |
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"Silence with very faint recording noise."
|
| 743 |
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],
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| 744 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 745 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 746 |
+
}
|
| 747 |
+
}
|
| 748 |
+
],
|
| 749 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 750 |
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"method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
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"human_listening_claimed": false
|
| 753 |
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}
|
| 754 |
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}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_012/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:6a73e640eb69a59ea6ea72f676099c3ca23663395003f887bc3aa0a20ff4bce3
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size 288044
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outputs/G029_caravan_escort/assets/audio/G029_sfx_012/meta.json
ADDED
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_012",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_012/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_012",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 3.0,
|
| 14 |
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"requested_duration_sec": 3.0,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G029_caravan_escort",
|
| 18 |
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"task_id": "G029_sfx_012",
|
| 19 |
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"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Warm victory sting with river wash and sail flap",
|
| 23 |
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"duration_sec": 3.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5302,
|
| 26 |
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"trigger": "胜利结算(全屏特效同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "胜利结算(全屏特效同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
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{
|
| 46 |
+
"id": "G029_sfx_012__mirelo2_minimal_expansion_once",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 49 |
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"request": {
|
| 50 |
+
"prompt": "A warm brief brass victory fanfare with quiet river water and a small sail flutter beneath.",
|
| 51 |
+
"negative_prompt": "finger snapping, unrelated explosions, unrelated gunfire, voices",
|
| 52 |
+
"duration": 3.0,
|
| 53 |
+
"output_format": "wav",
|
| 54 |
+
"seed": 20266321
|
| 55 |
+
},
|
| 56 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G029_caravan_escort/G029_sfx_012__mirelo2_minimal_expansion_once/raw.wav",
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| 57 |
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"raw_sha256": "9c6cbdc2c2962b388ff9271320f4f7cc83ab7d2576753932b15757c61d044546",
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| 58 |
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"remote_id": "3532cf20629a4893bce0e42980414a1b",
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| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.2682713568210602,
|
| 63 |
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"strongest_contrast_cosine": 0.18783648312091827,
|
| 64 |
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"margin": 0.0804348737001419,
|
| 65 |
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"matched_source_families": [
|
| 66 |
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"cloth",
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| 405 |
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{
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"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
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|
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| 422 |
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| 423 |
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"Water washing, splashing and dripping naturally.",
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| 425 |
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| 426 |
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| 427 |
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"A human voice speaking or shouting.",
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| 430 |
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"A firearm firing sharp gunshots.",
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| 431 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 432 |
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"A short solid physical impact or dull thud.",
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| 433 |
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"A short metallic mechanism clacking or ringing.",
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| 434 |
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"Wooden objects cracking and creaking.",
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| 435 |
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| 436 |
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"Paper cards sliding and fluttering.",
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| 437 |
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| 438 |
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"A fast airy swoosh or whoosh.",
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| 439 |
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"Rain falling steadily, with distant thunder.",
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| 440 |
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"Fire burning and crackling.",
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| 441 |
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"Brittle ice cracking and snow crunching.",
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| 442 |
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"Electrical buzzing, sparking and crackling.",
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| 443 |
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"A mechanical motor engine humming and rattling.",
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| 444 |
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"A deep low ominous drone or rumble.",
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| 445 |
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"An animal or creature vocalizing, growling or chirping.",
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| 446 |
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"Stone rubbing, grinding and crumbling.",
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| 447 |
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| 448 |
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"Electronic static and radio interference.",
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
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"strongest_positive_text": "A brief musical brass or tonal game cue.",
|
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"strongest_contrast_text": "A loud explosive boom."
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| 458 |
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|
| 459 |
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}
|
| 460 |
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]
|
| 461 |
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}
|
| 462 |
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}
|
| 463 |
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}
|
outputs/G029_caravan_escort/assets/audio/G029_sfx_013/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 576044
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outputs/G029_caravan_escort/assets/audio/G029_sfx_013/meta.json
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@@ -0,0 +1,139 @@
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{
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|
| 3 |
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"task_id": "G029_sfx_013",
|
| 4 |
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"asset_name": "defeat_sting",
|
| 5 |
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"audio_type": "sound_effect",
|
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_013/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_013",
|
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|
| 11 |
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"sample_rate": 48000,
|
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|
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|
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|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G029_caravan_escort",
|
| 18 |
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"task_id": "G029_sfx_013",
|
| 19 |
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| 20 |
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|
| 21 |
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|
| 31 |
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"priority": "gameplay_critical",
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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|
| 39 |
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},
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|
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G029_sfx_013__v1",
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"method": "elevenlabs/sound-effects-v2",
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|
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"prompt": "Low defeat drone with scattered seed taps. Clear isolated sound starting promptly and ending naturally.",
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|
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|
| 82 |
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|
| 83 |
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|
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outputs/G029_caravan_escort/assets/audio/G029_sfx_014/audio.wav
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outputs/G029_caravan_escort/assets/audio/G029_sfx_014/meta.json
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_sfx_014",
|
| 4 |
+
"asset_name": "wagon_rolling",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_014/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_sfx_014",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 20.0,
|
| 14 |
+
"requested_duration_sec": 20.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_sfx_014",
|
| 19 |
+
"asset_name": "wagon_rolling",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Wagon rolling ambience loop with creaking wheels, sail flutter and wind hiss, seamless loop",
|
| 23 |
+
"duration_sec": 20.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5304,
|
| 26 |
+
"trigger": "篷车行进常驻(行进循环、停车降低、暂停静音、结算淡出 0.5 秒)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "篷车行进常驻(行进循环、停车降低、暂停静音、结算淡出 0.5 秒)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G029_sfx_014__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Wagon rolling ambience loop with creaking wheels, sail flutter and wind hiss, seamless loop. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 20.0,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_014__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "50f5fbd247362b418a78d2d669854f43cbf5ce4314e69d804fb26f6a478f85e5",
|
| 57 |
+
"remote_id": "b828f7e268bd48fda5d38b16283aab34",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6054876446723938,
|
| 62 |
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"strongest_contrast_cosine": 0.2837505638599396,
|
| 63 |
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"margin": 0.3217370808124542,
|
| 64 |
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"matched_source_families": [
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| 65 |
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"wind"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Wagon rolling ambience loop with creaking wheels, sail flutter and wind hiss, seamless loop",
|
| 69 |
+
"The sound of Wagon rolling ambience loop with creaking wheels, sail flutter and wind hiss, seamless loop",
|
| 70 |
+
"Continuous natural wind blowing and hissing."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
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"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
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"Paper cards sliding and fluttering.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
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"Ropes or structural supports creaking under tension.",
|
| 95 |
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"Glass or crystal cracking and shattering.",
|
| 96 |
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"A resonant horn, bell or warning siren.",
|
| 97 |
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"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": {
|
| 106 |
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"sample_jump": 0.021881103515625,
|
| 107 |
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"internal_derivative_p99": 0.03424072265625,
|
| 108 |
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"jump_ratio": 0.6390374331550802,
|
| 109 |
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"first_100ms_dbfs": -30.782198454239847,
|
| 110 |
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"last_100ms_dbfs": -31.988161789749462,
|
| 111 |
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"edge_quiet_sec": 0.0,
|
| 112 |
+
"flags": [],
|
| 113 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_014__v1_wrap_probe.wav",
|
| 114 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 115 |
+
},
|
| 116 |
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"full_loop_diagnostics": {
|
| 117 |
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"wrap_sample_jump": 0.021881103515625,
|
| 118 |
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"internal_derivative_p99": 0.03424072265625,
|
| 119 |
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"wrap_jump_over_internal_p99": 0.6390374331550802,
|
| 120 |
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"wrap_jump_percentile_in_internal_derivatives": 96.57970133752987,
|
| 121 |
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"first_100ms_rms_dbfs": -30.782198454239847,
|
| 122 |
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|
| 123 |
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"edge_rms_difference_db": 1.2059633355096153,
|
| 124 |
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|
| 125 |
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|
| 126 |
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|
| 127 |
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"edge_spectral_js_distance": 0.1720825749736244,
|
| 128 |
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"internal_spectral_js_p95": 0.24934556775165337,
|
| 129 |
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"diagnostic_flags": [],
|
| 130 |
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"probe_mapping": {
|
| 131 |
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"A": "internal",
|
| 132 |
+
"B": "wrap"
|
| 133 |
+
},
|
| 134 |
+
"probe_center_sec": 1.5,
|
| 135 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_014__v1/diagnostics/wrap_probe.wav",
|
| 136 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_014__v1/diagnostics/internal_control.wav",
|
| 137 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_sfx_014__v1/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
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},
|
| 140 |
+
"file": "audio.wav",
|
| 141 |
+
"sha256": "cdaf0c4ff652ae18d5ee41d5f9948d177c5cdc832aa90f120eb0eb6bd82d10f4",
|
| 142 |
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"duration_sec": 20.0,
|
| 143 |
+
"channels": 2,
|
| 144 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
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"agent_review": {
|
| 147 |
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"task_id": "G029_sfx_014",
|
| 148 |
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"status": "ACCEPTED_AGENT",
|
| 149 |
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"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
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}
|
| 153 |
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}
|
| 154 |
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],
|
| 155 |
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"required_variants": [
|
| 156 |
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"default"
|
| 157 |
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],
|
| 158 |
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"package_complete": true,
|
| 159 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
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"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
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"source_loop_field": false,
|
| 166 |
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"runtime_loop_required_by_spec": true,
|
| 167 |
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"preserve_source_fields": true,
|
| 168 |
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"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
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"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G029_sfx_014",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
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"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_vo_015/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:4cc37aa15b11ae84680a2628e0ce799c87d92dee230df597bf2895276b98aff0
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| 3 |
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size 239660
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outputs/G029_caravan_escort/assets/audio/G029_vo_015/meta.json
ADDED
|
@@ -0,0 +1,208 @@
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|
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|
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|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
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|
|
|
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|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
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|
|
|
|
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|
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|
|
|
|
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|
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|
|
|
|
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|
|
|
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|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_vo_015",
|
| 4 |
+
"asset_name": "elder_start",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_015/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_015",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 4.992,
|
| 14 |
+
"requested_duration_sec": 5.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_vo_015",
|
| 19 |
+
"asset_name": "elder_start",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "旱季要结束了。种子和水都装好了,趁河面还没封冻,出发。",
|
| 22 |
+
"speaker_id": "elder_ayan",
|
| 23 |
+
"emotion": "calm",
|
| 24 |
+
"prompt": "Warm elder voice, resolute and slow, Chinese, slight outdoor wind bed",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 5.0,
|
| 28 |
+
"seed": 5805,
|
| 29 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 39 |
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|
| 181 |
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| 192 |
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| 195 |
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|
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|
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outputs/G029_caravan_escort/assets/audio/G029_vo_016/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 130604
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outputs/G029_caravan_escort/assets/audio/G029_vo_016/meta.json
ADDED
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@@ -0,0 +1,136 @@
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|
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|
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|
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|
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|
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|
|
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|
|
|
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|
|
|
|
|
|
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|
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|
|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
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|
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|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_vo_016",
|
| 4 |
+
"asset_name": "scout_canyon",
|
| 5 |
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"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_016/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_016",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
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"requested_sample_rate": 24000,
|
| 13 |
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"duration_sec": 2.72,
|
| 14 |
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"requested_duration_sec": 3.0,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G029_caravan_escort",
|
| 18 |
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"task_id": "G029_vo_016",
|
| 19 |
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"asset_name": "scout_canyon",
|
| 20 |
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"audio_type": "dialogue",
|
| 21 |
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"text": "前方峡谷有伏兵,布置好防线再进。",
|
| 22 |
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"speaker_id": "scout",
|
| 23 |
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"emotion": "urgent",
|
| 24 |
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"prompt": "Young scout voice, quick and tense, Chinese, distant echo",
|
| 25 |
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|
| 26 |
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|
| 27 |
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"duration_sec": 3.0,
|
| 28 |
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"seed": 5806,
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| 29 |
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"trigger": "峡谷段前节点(C02 播报,每局一次)",
|
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|
| 31 |
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"spec_ref": "W08",
|
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|
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"stop_condition": "natural_end",
|
| 34 |
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"priority": "gameplay_critical",
|
| 35 |
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"ducking": "none",
|
| 36 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
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},
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
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"collection_annotations": {
|
| 41 |
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"planned_source": "dedicated_dialogue_model"
|
| 42 |
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},
|
| 43 |
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"trigger": "峡谷段前节点(C02 播报,每局一次)",
|
| 44 |
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"loop": false,
|
| 45 |
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"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
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"variants": [
|
| 48 |
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{
|
| 49 |
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"id": "G029_vo_016__tts1",
|
| 50 |
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"variant": "default",
|
| 51 |
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"method": "kie/google/gemini-3-1-flash-tts",
|
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"request": {
|
| 53 |
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"model": "google/gemini-3-1-flash-tts",
|
| 54 |
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"input": {
|
| 55 |
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"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.0秒。同一角色 scout 保持同一音色,普通话清楚,情绪 urgent。角色表演要求:Young scout voice, quick and tense, Chinese, distant echo。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Puck",
|
| 61 |
+
"audio_profile": "同一角色 scout 保持同一音色,普通话清楚,情绪 urgent。角色表演要求:Young scout voice, quick and tense, Chinese, distant echo。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Rapid Fire"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "前方峡谷有伏兵,布置好防线再进。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_vo_016__tts1/raw.wav",
|
| 75 |
+
"raw_sha256": "5f4584cf24b250b26182911063a464ed6b5488e720351518c6fa1731a173d289",
|
| 76 |
+
"remote_id": null,
|
| 77 |
+
"remote_task_id": "4ea7acd2fb4fbb5750a98b7054fad64a",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G029_vo_016__tts1",
|
| 82 |
+
"task_id": "G029_vo_016",
|
| 83 |
+
"raw_sha256": "5f4584cf24b250b26182911063a464ed6b5488e720351518c6fa1731a173d289",
|
| 84 |
+
"expected_text": "前方峡谷有伏兵,布置好防线再进。",
|
| 85 |
+
"asr_text": "前方下櫃有覆病,步着好防线再见",
|
| 86 |
+
"normalized_asr_text": "前方下柜有覆病步着好防线再见",
|
| 87 |
+
"character_error_rate": 0.5,
|
| 88 |
+
"pinyin_error_rate": 0.21428571428571427,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
+
"duration_sec": 2.72,
|
| 91 |
+
"target_duration_sec": 3.0,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
+
"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "5f4584cf24b250b26182911063a464ed6b5488e720351518c6fa1731a173d289",
|
| 101 |
+
"duration_sec": 2.72,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G029_vo_016",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "前方峡谷有伏兵,布置好防线再进。",
|
| 124 |
+
"speaker_id": "scout",
|
| 125 |
+
"emotion": "urgent",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Puck",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G029_vo_016",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_vo_017/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:de72b1bd22252b965292109973b7b0ab94b48c3455ddbc7d21cbc4c80a915853
|
| 3 |
+
size 192044
|
outputs/G029_caravan_escort/assets/audio/G029_vo_017/meta.json
ADDED
|
@@ -0,0 +1,136 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_vo_017",
|
| 4 |
+
"asset_name": "elder_ferry",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_017/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_017",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 4.0,
|
| 14 |
+
"requested_duration_sec": 3.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_vo_017",
|
| 19 |
+
"asset_name": "elder_ferry",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "渡船只等到日落。这一段,不能停。",
|
| 22 |
+
"speaker_id": "elder_ayan",
|
| 23 |
+
"emotion": "tense",
|
| 24 |
+
"prompt": "Elder voice with urgency, Chinese, dusk wind bed",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.5,
|
| 28 |
+
"seed": 5807,
|
| 29 |
+
"trigger": "渡口段前节点(C03 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "渡口段前节点(C03 播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G029_vo_017__tts1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.5秒。同一角色 elder_ayan 保持同一音色,普通话清楚,情绪 tense。角色表演要求:Elder voice with urgency, Chinese, dusk wind bed。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Fenrir",
|
| 61 |
+
"audio_profile": "同一角色 elder_ayan 保持同一音色,普通话清楚,情绪 tense。角色表演要求:Elder voice with urgency, Chinese, dusk wind bed。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Natural"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "渡船只等到日落。这一段,不能停。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_vo_017__tts1/raw.wav",
|
| 75 |
+
"raw_sha256": "de72b1bd22252b965292109973b7b0ab94b48c3455ddbc7d21cbc4c80a915853",
|
| 76 |
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"remote_id": null,
|
| 77 |
+
"remote_task_id": "f3302ffb58f6f8a036a54d1670e343d1",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G029_vo_017__tts1",
|
| 82 |
+
"task_id": "G029_vo_017",
|
| 83 |
+
"raw_sha256": "de72b1bd22252b965292109973b7b0ab94b48c3455ddbc7d21cbc4c80a915853",
|
| 84 |
+
"expected_text": "渡船只等到日落。这一段,不能停。",
|
| 85 |
+
"asr_text": "堵船只等到日落,这一段不能停!",
|
| 86 |
+
"normalized_asr_text": "堵船只等到日落这一段不能停",
|
| 87 |
+
"character_error_rate": 0.07692307692307693,
|
| 88 |
+
"pinyin_error_rate": 0.0,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
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"duration_sec": 4.0,
|
| 91 |
+
"target_duration_sec": 3.5,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
+
"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "de72b1bd22252b965292109973b7b0ab94b48c3455ddbc7d21cbc4c80a915853",
|
| 101 |
+
"duration_sec": 4.0,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G029_vo_017",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "渡船只等到日落。这一段,不能停。",
|
| 124 |
+
"speaker_id": "elder_ayan",
|
| 125 |
+
"emotion": "tense",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Fenrir",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G029_vo_017",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G029_caravan_escort/assets/audio/G029_vo_018/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b93c15d5deb0d54bf42a7b88e485c61f10ffb6bc9eb619b898a1ff9b863881f3
|
| 3 |
+
size 191532
|
outputs/G029_caravan_escort/assets/audio/G029_vo_018/meta.json
ADDED
|
@@ -0,0 +1,208 @@
|
|
|
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|
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| 1 |
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{
|
| 2 |
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"game_id": "G029_caravan_escort",
|
| 3 |
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"task_id": "G029_vo_018",
|
| 4 |
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"asset_name": "elder_victory",
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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|
| 11 |
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| 12 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 21 |
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"text": "过了河,就是新的牧场。孩子们,我们到了。",
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| 22 |
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|
| 23 |
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|
| 24 |
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| 25 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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|
| 33 |
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| 34 |
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| 35 |
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|
| 36 |
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| 37 |
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| 38 |
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| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 47 |
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| 48 |
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{
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| 49 |
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"id": "G029_vo_018__local_f5_refcondition1",
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| 50 |
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| 51 |
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"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
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| 52 |
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| 54 |
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| 57 |
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| 58 |
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| 59 |
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| 60 |
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| 61 |
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| 65 |
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| 66 |
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| 67 |
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{
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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{
|
| 80 |
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"repo": "charactr/vocos-mel-24khz",
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| 81 |
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"revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
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| 82 |
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| 84 |
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| 85 |
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|
| 86 |
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|
| 87 |
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|
| 88 |
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| 89 |
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| 96 |
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| 97 |
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| 98 |
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| 104 |
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| 105 |
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| 109 |
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| 110 |
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| 120 |
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| 150 |
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},
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| 152 |
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| 153 |
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| 183 |
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| 185 |
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| 192 |
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| 193 |
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| 194 |
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"boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
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| 195 |
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},
|
| 196 |
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|
| 197 |
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"reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_vo_018__tts2/native.wav",
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| 198 |
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|
| 207 |
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}
|
| 208 |
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}
|
outputs/G029_caravan_escort/assets/audio/G029_vo_019/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:2ba7a3de972f1db75b33b0c3198cca582f96bad48a649bdec8cd9d77f5aae46d
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| 3 |
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size 191532
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outputs/G029_caravan_escort/assets/audio/G029_vo_019/meta.json
ADDED
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@@ -0,0 +1,208 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G029_caravan_escort",
|
| 3 |
+
"task_id": "G029_vo_019",
|
| 4 |
+
"asset_name": "elder_defeat",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_019/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G029_caravan_escort/assets/audio/G029_vo_019",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.989333333333333,
|
| 14 |
+
"requested_duration_sec": 4.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G029_caravan_escort",
|
| 18 |
+
"task_id": "G029_vo_019",
|
| 19 |
+
"asset_name": "elder_defeat",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "篷车……倒了。部落的冬天,怎么办。",
|
| 22 |
+
"speaker_id": "elder_ayan",
|
| 23 |
+
"emotion": "tense",
|
| 24 |
+
"prompt": "Grieving elder voice, low and broken, Chinese",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 4.0,
|
| 28 |
+
"seed": 5809,
|
| 29 |
+
"trigger": "失败结算(失败播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "2da38eb70f40794eaa26666c420c23f1f69c8f9bd2471236062e342d47307d6d",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "失败结算(失败播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G029_vo_019__local_f5_refcondition1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
|
| 52 |
+
"request": {
|
| 53 |
+
"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
|
| 54 |
+
"text": "篷车……倒了。部落的冬天,怎么办。",
|
| 55 |
+
"target_duration_sec": 4.0,
|
| 56 |
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"target_generated_mel_frames": 375,
|
| 57 |
+
"reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_vo_019__tts2/native.wav",
|
| 58 |
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"reference_audio_sha256": "6bcb477ee3c3562fcde00cd0a2bab4578304f4544f44c8570afadeb4a6eaea85",
|
| 59 |
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"reference_text": "篷车……倒了。部落的冬天,怎么办。",
|
| 60 |
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"reference_provenance": "Own prior Kie-generated fictional character voice",
|
| 61 |
+
"fix_duration_including_reference_sec": 10.954677333333333,
|
| 62 |
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"reference_mel_frames": 652,
|
| 63 |
+
"nfe_step": 32,
|
| 64 |
+
"seed": 53817,
|
| 65 |
+
"cfg_strength": 2.0,
|
| 66 |
+
"target_rms": 0,
|
| 67 |
+
"cross_fade_duration": 0,
|
| 68 |
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"chunks": 1,
|
| 69 |
+
"model_revisions": {
|
| 70 |
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"source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
|
| 71 |
+
"models": [
|
| 72 |
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{
|
| 73 |
+
"repo": "SWivid/F5-TTS",
|
| 74 |
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"revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
|
| 75 |
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"files": {
|
| 76 |
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"F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
|
| 77 |
+
}
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"repo": "charactr/vocos-mel-24khz",
|
| 81 |
+
"revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
|
| 82 |
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"files": {
|
| 83 |
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"config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
|
| 84 |
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"pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
|
| 85 |
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}
|
| 86 |
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}
|
| 87 |
+
]
|
| 88 |
+
},
|
| 89 |
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"processing": "Generate a fixed mel-frame suffix, decode the complete suffix once. No waveform crop, silence removal, padding, gain normalization, time stretch, or crossfade.",
|
| 90 |
+
"api_cost": 0,
|
| 91 |
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"reference_conditioning": {
|
| 92 |
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"original_reference_rms": 0.11746540665626526,
|
| 93 |
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"model_input_reference_rms": 0.08,
|
| 94 |
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"model_input_gain": 0.681051573201471,
|
| 95 |
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"scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
|
| 96 |
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}
|
| 97 |
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},
|
| 98 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/local_tts_feasibility/G029_vo_019__local_f5_refcondition1/native.wav",
|
| 99 |
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"raw_sha256": "2ba7a3de972f1db75b33b0c3198cca582f96bad48a649bdec8cd9d77f5aae46d",
|
| 100 |
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"remote_id": null,
|
| 101 |
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"remote_task_id": null,
|
| 102 |
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"recipe": null,
|
| 103 |
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"auxiliary_semantic": null,
|
| 104 |
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"speech_transcription_check": {
|
| 105 |
+
"id": "G029_vo_019__local_f5_refcondition1",
|
| 106 |
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"task_id": "G029_vo_019",
|
| 107 |
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"raw_sha256": "2ba7a3de972f1db75b33b0c3198cca582f96bad48a649bdec8cd9d77f5aae46d",
|
| 108 |
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"expected_text": "篷车……倒了。部落的冬天,怎么办。",
|
| 109 |
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"asr_text": "彭车到了部落的冬天怎���办",
|
| 110 |
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"normalized_asr_text": "彭车到了部落的冬天怎么办",
|
| 111 |
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"character_error_rate": 0.16666666666666666,
|
| 112 |
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"pinyin_error_rate": 0.0,
|
| 113 |
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"credible_reference_match": true,
|
| 114 |
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"duration_sec": 3.989333333333333,
|
| 115 |
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"target_duration_sec": 4.0,
|
| 116 |
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"asr_model": "openai/whisper-base",
|
| 117 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 118 |
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"reference_text_given_to_asr": false,
|
| 119 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 120 |
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},
|
| 121 |
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"loop_diagnostics": null,
|
| 122 |
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"full_loop_diagnostics": null,
|
| 123 |
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"file": "audio.wav",
|
| 124 |
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"sha256": "2ba7a3de972f1db75b33b0c3198cca582f96bad48a649bdec8cd9d77f5aae46d",
|
| 125 |
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"duration_sec": 3.989333333333333,
|
| 126 |
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"channels": 1,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 129 |
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"agent_review": {
|
| 130 |
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"id": "G029_vo_019__local_f5_refcondition1",
|
| 131 |
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"task_id": "G029_vo_019",
|
| 132 |
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"decision": "ACCEPT_AGENT",
|
| 133 |
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"signal_flags": [],
|
| 134 |
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"speech_transcription_check": {
|
| 135 |
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"id": "G029_vo_019__local_f5_refcondition1",
|
| 136 |
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"task_id": "G029_vo_019",
|
| 137 |
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"raw_sha256": "2ba7a3de972f1db75b33b0c3198cca582f96bad48a649bdec8cd9d77f5aae46d",
|
| 138 |
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"expected_text": "篷车……倒了。部落的冬天,怎么办。",
|
| 139 |
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"asr_text": "彭车到了部落的冬天怎么办",
|
| 140 |
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"normalized_asr_text": "彭车到了部落的冬天怎么办",
|
| 141 |
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"character_error_rate": 0.16666666666666666,
|
| 142 |
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"pinyin_error_rate": 0.0,
|
| 143 |
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"credible_reference_match": true,
|
| 144 |
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"duration_sec": 3.989333333333333,
|
| 145 |
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"target_duration_sec": 4.0,
|
| 146 |
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"asr_model": "openai/whisper-base",
|
| 147 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 148 |
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"reference_text_given_to_asr": false,
|
| 149 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 150 |
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},
|
| 151 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 152 |
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"boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
|
| 153 |
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}
|
| 154 |
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}
|
| 155 |
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],
|
| 156 |
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"required_variants": [
|
| 157 |
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"default"
|
| 158 |
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],
|
| 159 |
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"package_complete": true,
|
| 160 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
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"stage3_import_status": "NOT_RUN",
|
| 162 |
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"runtime_notes": [
|
| 163 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 164 |
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],
|
| 165 |
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"text": "篷车……倒了。部落的冬天,怎么办。",
|
| 166 |
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"speaker_id": "elder_ayan",
|
| 167 |
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"emotion": "tense",
|
| 168 |
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"language": "Chinese",
|
| 169 |
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"voice": "local-F5TTS_v1_Base/reference-elder_ayan",
|
| 170 |
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"review_status": "ACCEPTED_AGENT",
|
| 171 |
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"agent_review": {
|
| 172 |
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"id": "G029_vo_019__local_f5_refcondition1",
|
| 173 |
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"task_id": "G029_vo_019",
|
| 174 |
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"decision": "ACCEPT_AGENT",
|
| 175 |
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"signal_flags": [],
|
| 176 |
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"speech_transcription_check": {
|
| 177 |
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"id": "G029_vo_019__local_f5_refcondition1",
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| 178 |
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"task_id": "G029_vo_019",
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| 179 |
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"raw_sha256": "2ba7a3de972f1db75b33b0c3198cca582f96bad48a649bdec8cd9d77f5aae46d",
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| 180 |
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"expected_text": "篷车……倒了。部落的冬天,怎么办。",
|
| 181 |
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"asr_text": "彭车到了部落的冬天怎么办",
|
| 182 |
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"normalized_asr_text": "彭车到了部落的冬天怎么办",
|
| 183 |
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"character_error_rate": 0.16666666666666666,
|
| 184 |
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|
| 185 |
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"credible_reference_match": true,
|
| 186 |
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"duration_sec": 3.989333333333333,
|
| 187 |
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"target_duration_sec": 4.0,
|
| 188 |
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"asr_model": "openai/whisper-base",
|
| 189 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
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| 190 |
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"reference_text_given_to_asr": false,
|
| 191 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 192 |
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},
|
| 193 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 194 |
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"boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
|
| 195 |
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},
|
| 196 |
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"voice_provenance": {
|
| 197 |
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"reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G029_caravan_escort/G029_vo_019__tts2/native.wav",
|
| 198 |
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"reference_audio_sha256": "6bcb477ee3c3562fcde00cd0a2bab4578304f4544f44c8570afadeb4a6eaea85",
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| 199 |
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"reference_conditioning": {
|
| 200 |
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| 201 |
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"model_input_reference_rms": 0.08,
|
| 202 |
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|
| 203 |
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"scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
|
| 204 |
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},
|
| 205 |
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"native_duration_generation": true,
|
| 206 |
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"generated_output_waveform_gain_edits": false
|
| 207 |
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}
|
| 208 |
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}
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