Upload accepted Scene delivery: G012_scene_001
Browse files- outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/ACCEPTANCE.json +37 -0
- outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/G012_Source_and_WebGL_Review.zip +3 -0
- outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/PACKAGES.json +8 -0
- outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/START_HERE.zh.txt +11 -0
outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/ACCEPTANCE.json
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{
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"task_id": "G012_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 30,
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"native_checks": 935,
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"controls_checks": 5,
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"visual_review": {
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"task_id": "G012_scene_001",
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"passed": true,
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"scene_visual_gate_passed": true,
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"scope": "Economical stylized Scene asset and native WebGL gate; full mechanics excluded",
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"findings": [
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"Seven current native images inspected: full150m structure, three paired checkpoints, continuous background rock and visible terminal.",
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"Warm lamp pools and copper pipes remain readable; smooth rock normals and new2K albedo remove the old striped/triangular appearance.",
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"900 actual mesh support samples at floor and ceiling pass; added details remain outside central travel lane.",
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"G05 phase generation corrected to seed1012 and original table retained for audit."
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],
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"limitations": [
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"No standalone scene reference image was supplied; evaluation follows written mine brief.",
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"Gravity reversal, traps, checkpoint reset and gameplay pause state machine remain external.",
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"Overview is a narrow structural diagnostic; six close views show appearance.",
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"Simplified modular cutaway environment, without a cinematic cave vista."
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],
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"screenshot_sha256": {
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"view_0.png": "606f4af0eb8d80570a56fdd27daa031abca3004c889328ed33bbb9b6f8b347fa",
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"view_1.png": "fcb829d9be6958b99ba276f0bddbaca096af270d0afd02bf3e18f47aef299093",
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"view_2.png": "ed114cbd297a0ace7dd1d56952b011c54ff4534febf1f80928b89acc7e91686b",
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"view_3.png": "6603a0179d81a1bb3b640496364827a41f6e1d034290bae0faebad9004da079e",
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"view_4.png": "61613900b4cd2fab958d16ec6f685d766a1e77ee50704111c941613e1effec74",
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"view_5.png": "6b9a530c80725eeb6ef37553a8df53cc7f0c55a9483205a2ae18029d726a9f01",
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"view_6.png": "2ad76db805b3e9eb8eb66313c61e4936c24be3c91eda61e73b3f751a6c128c03"
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},
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"new_api_credits": 0
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},
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"full_gameplay_accepted": false,
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"new_api_credits": 0
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}
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outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/G012_Source_and_WebGL_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:ca49af47ac90da9e40d410f17481c5ae034ead43d2908c39fcd9a03267ededd9
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size 53795195
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outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/PACKAGES.json
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[
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{
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"file": "G012_Source_and_WebGL_Review.zip",
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"bytes": 53795195,
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"sha256": "ca49af47ac90da9e40d410f17481c5ae034ead43d2908c39fcd9a03267ededd9",
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"crc_verified": true
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}
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]
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outputs/G012_gravity_mine/assets/3d_scene/G012_scene_001/START_HERE.zh.txt
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G012 重力矿井 / Three.js r180 Scene资产交付
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运行:C:/Python314/python.exe serve.py,然后打开 http://127.0.0.1:8789/?audit=G012_scene_001 。依赖均在vendor,无CDN。镜头下拉框或左右方向键逐段检查;“保存当前镜头”写入evidence。
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150米沿X轴推进,分段40/60/50米,上下支撑面相距6米。保留3对检查点锚点,通行面900处射线采样通过。矿壁连续、铜管/阀门与18盏吊灯、检查点及终点柜均可见;没有提供场景参考图,按文字要求做经济型风格化资产。
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修正:旧相位表使用美术种子4121;当前相位按规范1012确定性导出,原值和原因在layout.baseline_defect_corrections中记录。
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范围:Scene资产、双面支撑几何和WebGL集成。重力反转/锤击/尖刺/蒸汽伤害、检查点复位、暂停状态机由mechanic工程接入;此预览不代表完整玩法验收。GLB带18盏点光源;预览额外冷色补光为可读性默认值。全程镜头只用于结构核对,逐段镜头用于外观。
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Source包含Blender源文件、来源绑定、几何和视觉验收记录。新增API费用0。
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