Commit ·
5411494
1
Parent(s): 8553d4f
Upload Seedance CG videos for G040_endurance_race (#206)
Browse files- Upload H3 CG videos for G040_endurance_race (a7c396f823c9b2102b7cc9569b41f993426b6949)
Co-authored-by: 肖天祺 <xiaotianqi05@users.noreply.huggingface.co>
- outputs/G040_endurance_race/assets/cg_video/G040_cg_001/meta_seedance.json +54 -0
- outputs/G040_endurance_race/assets/cg_video/G040_cg_001/video_seedance.mp4 +3 -0
- outputs/G040_endurance_race/assets/cg_video/G040_cg_002/meta_seedance.json +54 -0
- outputs/G040_endurance_race/assets/cg_video/G040_cg_002/video_seedance.mp4 +3 -0
- outputs/G040_endurance_race/assets/cg_video/G040_cg_003/meta_seedance.json +54 -0
- outputs/G040_endurance_race/assets/cg_video/G040_cg_003/video_seedance.mp4 +3 -0
- outputs/G040_endurance_race/assets/cg_video/G040_cg_004/meta_seedance.json +54 -0
- outputs/G040_endurance_race/assets/cg_video/G040_cg_004/video_seedance.mp4 +3 -0
outputs/G040_endurance_race/assets/cg_video/G040_cg_001/meta_seedance.json
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{
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"task_id_input": "G040_cg_001",
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"game_id": "G040_endurance_race",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "4d2c384fffee27cc75408a66a0cf14abac16f867e1df9b2a7207e677b36ce229",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G040_endurance_race\nWorld and visual bible:\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 赛事开场\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 涛澜湾清晨、四台原创赛车(深青 07 号、红隼、信天翁、灰鸥涂装)列队出场、维修区清场、老城街道/滨海大道/夜雨港口三段闪切、柠檬黄安全车就位、最后停在发车灯架,无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 赛事开场(Opening,8 秒,1280×720@24fps)\n- - 触发时机:新开局首次进入赛段一发车之前,每局一次\n- - 内容与角色场景:涛澜湾清晨、四台原创赛车列队出场、维修区清场、老城街道/滨海大道/港口夜景三段闪切,最后停在发车灯架\n- - 资产对应:玩家车、三 AI 车、安全车、发车灯架与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入发车灯倒计时;自然播完 → 进入发车灯倒计时\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: 涛澜湾清晨、四台原创赛车(深青 07 号、红隼、信天翁、灰鸥涂装)列队出场、维修区清场、老城街道/滨海大道/夜雨港口三段闪切、柠檬黄安全车就位、最后停在发车灯架,无 UI、无文字、无剪辑\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入发车灯倒计时\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 8
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}
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},
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"started_at": "2026-10-19T11:28:48.109147+00:00",
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"task_id": "169e529e2aa473f197bf73a86e275530",
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"status_response": {
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"taskId": "169e529e2aa473f197bf73a86e275530",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 赛事开场\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 涛澜湾清晨、四台原创赛车(深青 07 号、红隼、信天翁、灰鸥涂装)列队出场、维修区清场、老城街道/滨海大道/夜雨港口三段闪切、柠檬黄安全车就位、最后停在发车灯架,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 赛事开场(Opening,8 秒,1280×720@24fps)\\\\n- - 触发时机:新开局首次进入赛段一发车之前,每局一次\\\\n- - 内容与角色场景:涛澜湾清晨、四台原创赛车列队出场、维修区清场、老城街道/滨海大道/港口夜景三段闪切,最后停在发车灯架\\\\n- - 资产对应:玩家车、三 AI 车、安全车、发车灯架与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入发车灯倒计时;自然播完 → 进入发车灯倒计时\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 涛澜湾清晨、四台原创赛车(深青 07 号、红隼���信天翁、灰鸥涂装)列队出场、维修区清场、老城街道/滨海大道/夜雨港口三段闪切、柠檬黄安全车就位、最后停在发车灯架,无 UI、无文字、无剪辑\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入发车灯倒计时\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792409603535-7rlpm0amq3c.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 274,
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"completeTime": 1792409604741,
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"createTime": 1792409330398,
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"creditsConsumed": 328.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792409603535-7rlpm0amq3c.mp4"
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]
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},
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"successFlag": 1,
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| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 赛事开场\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 涛澜湾清晨、四台原创赛车(深青 07 号、红隼、信天翁、灰鸥涂装)列队出场、维修区清场、老城街道/滨海大道/夜雨港口三段闪切、柠檬黄安全车就位、最后停在��车灯架,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 赛事开场(Opening,8 秒,1280×720@24fps)\\\\n- - 触发时机:新开局首次进入赛段一发车之前,每局一次\\\\n- - 内容与角色场景:涛澜湾清晨、四台原创赛车列队出场、维修区清场、老城街道/滨海大道/港口夜景三段闪切,最后停在发车灯架\\\\n- - 资产对应:玩家车、三 AI 车、安全车、发车灯架与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入发车灯倒计时;自然播完 → 进入发车灯倒计时\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 涛澜湾清晨、四台原创赛车(深青 07 号、红隼、信天翁、灰鸥涂装)列队出场、维修区清场、老城街道/滨海大道/夜雨港口三段闪切、柠檬黄安全车就位、最后停在发车灯架,无 UI、无文字、无剪辑\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入发车灯倒计时\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792409603535-7rlpm0amq3c.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_001__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_001__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 5185116,
|
| 49 |
+
"video_bytes": 2603782,
|
| 50 |
+
"credits_consumed": 328.0,
|
| 51 |
+
"finished_at": "2026-10-19T11:33:35.213877+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G040_endurance_race/assets/cg_video/G040_cg_001/video_seedance.mp4
ADDED
|
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:904a04270de5f634e7eb33a79ee51803128fdfafdf633bea7dd8f65204308354
|
| 3 |
+
size 2603782
|
outputs/G040_endurance_race/assets/cg_video/G040_cg_002/meta_seedance.json
ADDED
|
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G040_cg_002",
|
| 3 |
+
"game_id": "G040_endurance_race",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "f831525e2e53ba468c86f4012ca4c29fcc3dd7ebd62e6cfa7203e0cfea643f58",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G040_endurance_race\nWorld and visual bible:\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Event\nName: 进站事件\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 维修区俯视、千斤顶抬起深青 07 号赛车、换胎与加油枪动作、胎堆滚动、出站汇入雨后车流,无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 进站事件(Event,5 秒,1280×720@24fps)\n- - 触发时机:本局玩家首次进站完成时插入一次(画中画、不打断操作),每局最多一次\n- - 内容与角色场景:维修区俯视、千斤顶抬起、换胎与加油枪动作、出站汇入车流\n- - 资产对应:维修区建筑与设备、玩家车同源\n- - 可跳过:Esc/Enter 跳过 → 立即返回行驶视角;自然播完 → 自动返回\n- - 状态一致:不打断驾驶控制权;播放期间游戏计时正常推进\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 维修区俯视、千斤顶抬起深青 07 号赛车、换胎与加油枪动作、胎堆滚动、出站汇入雨后车流,无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 立即返回行驶视角\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 5
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-20T02:46:06.289135+00:00",
|
| 23 |
+
"task_id": "f846da28c5e6683bd756d8f7749fb1a6",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "f846da28c5e6683bd756d8f7749fb1a6",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 进站事件\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 维修区俯视、千斤顶抬起深青 07 号赛车、换胎与加油枪动作、胎堆滚动、出站汇入雨后车流,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 进站事件(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局玩家首次进站完成时插入一次(画中画、不打断操作),每局最多一次\\\\n- - 内容与角色场景:维修区俯视、千斤顶抬起、换胎与加油枪动作、出站汇入车流\\\\n- - 资产对应:维修区建筑与设备、玩家车同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回行驶视角;自然播完 → 自动返回\\\\n- - 状态一致:不打断驾驶控制权;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 维修区俯视、千斤顶抬起深青 07 号赛车、换胎与加油枪动作、胎堆滚动、出站汇入雨后车流,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回行驶视角\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792464582209-d97ze1pvtuq.mp4\"]}",
|
| 30 |
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"failCode": null,
|
| 31 |
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"failMsg": null,
|
| 32 |
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"costTime": 216,
|
| 33 |
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"completeTime": 1792464583081,
|
| 34 |
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"createTime": 1792464367364,
|
| 35 |
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"creditsConsumed": 205.0,
|
| 36 |
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"operationType": "bytedance/seedance-2",
|
| 37 |
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"response": {
|
| 38 |
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"resultUrls": [
|
| 39 |
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"https://tempfile.aiquickdraw.com/seedance/1792464582209-d97ze1pvtuq.mp4"
|
| 40 |
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]
|
| 41 |
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},
|
| 42 |
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"successFlag": 1,
|
| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 进站事件\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 维修区俯视、千斤顶抬起深青 07 号赛车、换胎与加油枪动作、胎堆滚动、出站汇入雨后车流,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 进站事件(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局玩家首次进站完成时插入一次(画中画、不打断操作),每局最多一次\\\\n- - 内容与角色场景:维修区俯视、千斤顶抬起、换胎与加油枪动作、出站汇入车流\\\\n- - 资产对应:维修区建筑与设备、玩家车同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回行驶视角;自然播完 → 自动返回\\\\n- - 状态一致:不打断驾驶控制权;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 维修区俯视、千斤顶抬起深青 07 号赛车、换胎与加油枪动作、胎堆滚动、出站汇入雨后车流,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回行驶视角\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792464582209-d97ze1pvtuq.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 3406760,
|
| 49 |
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"video_bytes": 1832130,
|
| 50 |
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"credits_consumed": 205.0,
|
| 51 |
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"finished_at": "2026-10-20T02:49:49.691318+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G040_endurance_race/assets/cg_video/G040_cg_002/video_seedance.mp4
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:75c877dbcab970f9e9e168aec0af15f661881be5ad3415c2cb9c929bb4bfdfd7
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| 3 |
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size 1832130
|
outputs/G040_endurance_race/assets/cg_video/G040_cg_003/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G040_cg_003",
|
| 3 |
+
"game_id": "G040_endurance_race",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
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"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
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"prompt_sha256": "dc04ce71c197d8135beb309331f06b5fa5a5a6612638cb50862a27bdbb6b8cd4",
|
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"status": "success",
|
| 8 |
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"request": {
|
| 9 |
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"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G040_endurance_race\nWorld and visual bible:\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Event\nName: 安全车与天气事件\nPurpose: create the Event cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 黄旗挥动、柠檬黄安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列后绿旗恢复,无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 安全车与天气事件(Event,5 秒,1280×720@24fps)\n- - 触发时机:本局首次安全车 deployed 时插入一次(画中画),每局最多一次\n- - 内容与角色场景:黄旗挥动、安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列\n- - 资产对应:安全车、赛道与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 立即返回;自然播完 → 自动返回\n- - 状态一致:不打断驾驶控制权;播放期间游戏计时正常推进\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 黄旗挥动、柠檬黄安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列后绿旗恢复,无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 立即返回\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 5
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T11:35:55.231262+00:00",
|
| 23 |
+
"task_id": "f1bf9997a0eab8c6bb66006b76aa12f7",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "f1bf9997a0eab8c6bb66006b76aa12f7",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 安全车与天气事件\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 黄旗挥动、柠檬黄安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列后绿旗恢复,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 安全车与天气事件(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局首次安全车 deployed 时插入一次(画中画),每局最多一次\\\\n- - 内容与角色场景:黄旗挥动、安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列\\\\n- - 资产对应:安全车、赛道与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回;自然播完 → 自动返回\\\\n- - 状态一致:不打断驾驶控制权;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 黄旗挥动、柠檬黄安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列后绿旗恢复,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792409971862-rqyh9fqhhu9.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 215,
|
| 33 |
+
"completeTime": 1792409972495,
|
| 34 |
+
"createTime": 1792409757103,
|
| 35 |
+
"creditsConsumed": 205.0,
|
| 36 |
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"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792409971862-rqyh9fqhhu9.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 安全车与天气事件\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 黄旗挥动、柠檬黄安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列后绿旗恢复,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 安全车与天气事件(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局首次安全车 deployed 时插入一次(画中画),每局最多一次\\\\n- - 内容与角色场景:黄旗挥动、安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列\\\\n- - 资产对应:安全车、赛道与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回;自然播完 → 自动返回\\\\n- - 状态一致:不打断驾驶控制权;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 黄旗挥动、柠檬黄安全车驶出领跑、雨幕扫过滨海赛道、车流压缩成列后绿旗恢复,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792409971862-rqyh9fqhhu9.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_003__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 3557439,
|
| 49 |
+
"video_bytes": 1702175,
|
| 50 |
+
"credits_consumed": 205.0,
|
| 51 |
+
"finished_at": "2026-10-19T11:39:53.986085+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G040_endurance_race/assets/cg_video/G040_cg_003/video_seedance.mp4
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:4e4585cc2cc86e4b48e1544ae5cef02a8532339a38d2c24d1b32c173459faee3
|
| 3 |
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size 1702175
|
outputs/G040_endurance_race/assets/cg_video/G040_cg_004/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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| 1 |
+
{
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| 2 |
+
"task_id_input": "G040_cg_004",
|
| 3 |
+
"game_id": "G040_endurance_race",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "11ae3a9342e4c35f478aaef2b4198ad4443552306d61634e8cf987f47c12dcec",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G040_endurance_race\nWorld and visual bible:\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 终局结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\nSource visual requirement: 三意象共用条目按真实终局择一播放:登顶=颁奖台喷洒、白帆车队举杯;未登顶=颁奖灯照向别家、07 号车停在雨中;退赛=赛车被推回维修区、灯光熄灭;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C04 终局结算(Ending,7 秒,1280×720@24fps,多意象共用条目)\n- - 触发时机:V01/V02 成立、总评面板出现之前,每局一次\n- - 内容与角色场景:登顶意象=颁奖台喷洒、白帆车队举杯;未登顶意象=颁奖灯照向别家、07 号车停在雨中;退赛意象=赛车被推回维修区、灯光熄灭(按真实终局状态择一播放)\n- - 资产对应:颁奖台、玩家车、维修区同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 进入总评面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 三意象共用条目按真实终局择一播放:登顶=颁奖台喷洒、白帆车队举杯;未登顶=颁奖灯照向别家、07 号车停在雨中;退赛=赛车被推回维修区、灯光熄灭;无 UI、无文字\n3-7s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入总评面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 7 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 7
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T11:39:54.800988+00:00",
|
| 23 |
+
"task_id": "6441a63ad4f0fb22fd5963b38d450f24",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "6441a63ad4f0fb22fd5963b38d450f24",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":7,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 终局结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: 三意象共用条目按真实终局择一播放:登顶=颁奖台喷洒、白帆车队举杯;未登顶=颁奖灯照向别家、07 号车停在雨中;退赛=赛车被推回维修区、灯光熄灭;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 终局结算(Ending,7 秒,1280×720@24fps,多意象共用条目)\\\\n- - 触发时机:V01/V02 成立、总评面板出现之前,每局一次\\\\n- - 内容与角色场景:登顶意象=颁奖台喷洒、白帆车队举杯;未登顶意象=颁奖灯照向别家、07 号车停在雨中;退赛意象=赛车被推回维修区、灯光熄灭(按真实终局状态择一播放)\\\\n- - 资产对应:颁奖台、玩家车、维修区同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 进入总评面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 三意象共用条目按真实终局择一播放:登顶=颁奖台喷洒、白帆车队举杯;未登顶���颁奖灯照向别家、07 号车停在雨中;退赛=赛车被推回维修区、灯光熄灭;无 UI、无文字\\\\n3-7s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入总评面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 7 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792410458584-u1iy36jyqz9.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 470,
|
| 33 |
+
"completeTime": 1792410466099,
|
| 34 |
+
"createTime": 1792409996442,
|
| 35 |
+
"creditsConsumed": 287.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792410458584-u1iy36jyqz9.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":7,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G040_endurance_race\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「环涛耐久赛」——海岸城市涛澜湾一年一度的三日街头耐久锦标赛,独立车队与城市公路共同书写耐久传说;轮胎、油量与耐心同样快的车队才能登顶。\\\\n- - W02 场景所在地:涛澜湾三段赛程——赛段一穿老城街道(干燥午后)、赛段二沿海滨大道(阵雨初歇、湿地反光)、赛段三夜战港口区(夜雨、灯光与积水);维修区设在滨海直道旁。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「白帆车队」的签约车手,驾驶 07 号耐久赛车,与三支风格鲜明的 AI 车队(红隼/信天翁/灰鸥)争夺三赛段累计积分冠军。\\\\n- - W04 失败代价与结局表达:未登顶=颁奖台灯光照向别家、07 号车停在雨中(C04 失败意象);登顶=颁奖台喷洒、车队举起奖杯(C04 胜利意象);退赛=赛车被推回维修区、灯光熄灭(C04 退赛意象)。\\\\n- - W05 叙事来源:07 号耐久赛车=白帆车队自制 LMP 风格原型车;红隼/信天翁/灰鸥=三支 AI 车队的图腾涂装;安全车=赛会柠檬黄引导车;维修区=滨海直道的活动板房与胎墙。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:晴雨交替的城市耐久风;主色=涛澜青 #2E6E7E、白帆白 #F2F4EF、赛会金 #E8B84B、警示红 #D9553F;材质为沥青湿地反光、护栏钢、胎墙橡胶与港口夜灯。\\\\n- - W07 环境氛围与声音语言:海风与港口低鸣为底,夜雨段转为雨幕;音效语言=引擎、轮胎、进站扳手、油泵、判罚提示、无线电提示(F06 冻结清单);混音优先级:判罚/警报 > 无线电 > 进站 > 引擎 > 雨环境。\\\\n- - W08 故事表达方式:C01 赛事开场交代三赛段与车队 → C02/C03 过程事件(进站/安全车与天气)承载耐久节奏 → C04 终局意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头(距离 7 米、高 2.5 米、FOV 62°),座舱视角为可选表现层;C 键复位镜头;弯道区段相机轻微预看向入弯方向(0.3 秒平滑);镜头不入护栏;1920×1080 下 HUD 不遮挡前方赛道与刹车点,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:段级天气表现(晴/雨幕/夜雨)、海面反光、港口吊机剪影、看台旗帜、维修区人影;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 终局结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: 三意象共用条目按真实终局择一播放:登顶=颁奖台喷洒、白帆车队举杯;未登顶=颁奖灯照向别家、07 号车停在雨中;退赛=赛车被推回维修区、灯光熄灭;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 终局结算(Ending,7 秒,1280×720@24fps,多意象共用条目)\\\\n- - 触发时机:V01/V02 成立、总评面板出现之前,每局一次\\\\n- - 内容与角色场景:登顶意象=颁奖台喷洒、白帆车队举杯;未登顶意象=颁奖灯照向别家、07 号车停在雨中;退赛意象=赛车被推回维修区、灯光熄灭(按真实终局状态择一播放)\\\\n- - 资产对应:颁奖台、玩家车、维修区同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 进入总评面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 三意象共用条目按真实终局择一播放:登顶=颁奖台喷洒、白帆车队举杯;未登顶=颁奖灯照向别家、07 号车停在雨中;退赛=赛车被推回维修区、灯光熄灭;无 UI、无文字\\\\n3-7s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入总评面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 7 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792410458584-u1iy36jyqz9.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_004__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G040_cg_004__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 6226104,
|
| 49 |
+
"video_bytes": 3688760,
|
| 50 |
+
"credits_consumed": 287.0,
|
| 51 |
+
"finished_at": "2026-10-19T11:48:07.380541+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G040_endurance_race/assets/cg_video/G040_cg_004/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:736dc23025412266c374144b9eef804b3b015af94426ce48e9cf1e8a9fda571d
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size 3688760
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