Upload accepted Scene delivery: G031_scene_003
Browse files- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/ACCEPTANCE.json +26 -0
- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Godot_Project.zip +3 -0
- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Portable.zip +3 -0
- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Windows_Review.zip +3 -0
- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/PACKAGES.json +20 -0
- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/START_HERE.zh.txt +4 -0
- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native.png +3 -0
- outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native_detail.png +3 -0
outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/ACCEPTANCE.json
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{
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"task_id": "G031_scene_003",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 22,
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"native_checks": 90,
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"triangles": 139409,
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"visual_review": {
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"passed": true,
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"scope": "Scene asset visual/native gate; combat and completion logic external",
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"native_sha256": "84b95739493c7198917b85e6c42734a94d0bc6c83850ebd727863bf52c1c01b3",
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"native_detail_sha256": "1afe8aecad16964024af4918589a2d8cc92cd426dc6b4b42263d94ce50007521",
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"findings": [
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"Both latest screenshots manually inspected; top view frames full room with north codex display, side pillars and brass overhead lattice.",
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"Purple final-room palette, catalog papers and ink pools distinguish the core library.",
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"90 native checks pass and central warning-circle area remains clear."
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],
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"limitations": [
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"Reference-inspired modular room; shelf-spire scale is constrained by frozen 10x8m combat room and central clearance.",
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"First-dream pickup, giant-shadow enemies and victory/unlock logic external."
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],
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"scene_visual_gate_passed": true,
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"full_gameplay_accepted": false
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},
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"new_api_credits": 0,
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"scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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}
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Godot_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:ad919e75faa582cd3e844bed1d06dba0799c1a5a90bf9b36976439ca7744e685
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size 42971710
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:4873a2b18204b104ff10d727ad7d107cfe8f1d74a38bd8b5d7119b4478778d6e
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size 35943106
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/G031_final_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:74643f34c0971b65e39001a438a4011170cb5425fe909241dfaf697a18be37bd
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size 121194401
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/PACKAGES.json
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[
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{
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"file": "G031_final_Portable.zip",
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"bytes": 35943106,
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"sha256": "4873a2b18204b104ff10d727ad7d107cfe8f1d74a38bd8b5d7119b4478778d6e",
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"crc_verified": true
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},
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{
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"file": "G031_final_Godot_Project.zip",
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"bytes": 42971710,
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"sha256": "ad919e75faa582cd3e844bed1d06dba0799c1a5a90bf9b36976439ca7744e685",
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"crc_verified": true
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},
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{
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"file": "G031_final_Windows_Review.zip",
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"bytes": 121194401,
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"sha256": "74643f34c0971b65e39001a438a4011170cb5425fe909241dfaf697a18be37bd",
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"crc_verified": true
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}
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]
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/START_HERE.zh.txt
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G031 初梦核心终房 / Godot 4.5.1
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V 近景,P 暂停环境,方向键重新加载。
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10×8m终房、北侧初梦卷宗展示位、黄铜格架、紫色立柱、强化书架与墨池。顶视取景完整,中央活动区保持净空。
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通过Scene资源与原生整合验收;卷宗拾取、巨影与胜利开门逻辑由玩法接入。新增 API 费用0。
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native.png
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Git LFS Details
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outputs/G031_dream_archive/assets/3d_scene/G031_scene_003/native_detail.png
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Git LFS Details
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