Add original meshy Scene G034_scene_001
Browse files- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/G034_scene_001_meshy_raw.zip +3 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/README.zh.txt +8 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json +46 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/preview.png +3 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/provenance.json +53 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/validation.json +16 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/visual_review.json +7 -0
- outputs/scene_raw_meshy_20261108/manifest.json +15 -1
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/G034_scene_001_meshy_raw.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:3c97f3e5e8ab0aa7d467243314fbdbe917a403ebcc22642ed3d2a3ccc90a26e3
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size 149465317
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/README.zh.txt
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G034_scene_001 / meshy / raw API output
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原始任务、需求和参考图随包保存。provider-native输出未经过GPT改模、重新布光、缩放或本地组装。
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Meshy的geometry/textured是平台自身生成与贴图阶段,不是GPT refine;Meshy未提供固定seed接口,原任务seed仅记录、不声称生效。
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World Labs主视觉为原始SPZ高斯场景与全景图,GLB为碰撞代理;本批不付费导出HQ纹理网格。
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画面复核:The tarp, scaffolding and scrap create a recognizable scrapyard backdrop. No continuous foreground floor is visible, leaving the requested battle stage incomplete.
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范围:raw visual dataset,不代表严格尺寸/数量/碰撞/通路或完整玩法验收。
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模型:meshy-7.1,本轮预留费用:30 provider credits。
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/asset_manifest.json
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{
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"task_id": "G034_scene_001",
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"provider": "meshy",
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"files": [
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{
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"path": "assets/geometry/model.glb",
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"bytes": 81341320,
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"sha256": "f7a392904677192504052220ce85437b740a433571d019c4bb473bc5fd2be54b"
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},
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{
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"path": "assets/geometry/thumbnail.png",
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"bytes": 88242,
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"sha256": "77b1d480950fc6a6b128d00baa0d86c4be8031fc6ad482fcf6eace99b93e14dc"
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},
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{
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"path": "assets/textured/model.glb",
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"bytes": 110621840,
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"sha256": "85d2dd05bf8150fd5ef8439cca750abb24ff6faca9e39796c37eefe24f5fb47f"
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},
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{
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"path": "assets/textured/texture_0_base_color.png",
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"bytes": 6171603,
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"sha256": "cd88474ddbb5654258bc1b8c3ec17cc727249a9d86256a87a9505d1446dff513"
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},
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{
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"path": "assets/textured/texture_0_metallic.png",
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"bytes": 159691,
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"sha256": "c3a93345d93a311b7df7a6b0c5ecc4e7a9d420c0f05a4984db7cfb4219a24f27"
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},
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{
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"path": "assets/textured/texture_0_normal.png",
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"bytes": 5418280,
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"sha256": "4d8361b9b6882ed73a095cb26785e32de54d02a70ad7d06cc29a72be99b3d2cc"
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},
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{
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"path": "assets/textured/texture_0_roughness.png",
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"bytes": 1787434,
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"sha256": "834dedfa3eea3f8f853b884d527d1e494b3e5a2a3480e45c3a575b0d8100e6e2"
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},
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{
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"path": "assets/textured/thumbnail.png",
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"bytes": 103292,
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"sha256": "0617e7b3b8b57fbf9239587579f299f6ff07d4244b8341a262f0a6352093a6d5"
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}
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]
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}
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/preview.png
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Git LFS Details
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/provenance.json
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{
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"task_id": "G034_scene_001",
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"game_id": "G034_tinker_backpack",
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"provider": "meshy",
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"model": "meshy-7.1",
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"estimated_credits": 30,
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"reuse": false,
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"image_path": "test_data/test_samples/G034_tinker_backpack/3D_scene/ref_images/ref_scene_junkyard.png",
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"image_sha256": "2599ef3539125c9efac2c83f6a0ef54086730eb6e4fc4f91acac2c6e31f08f2f",
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"spec_path": "test_data\\test_samples\\G034_tinker_backpack\\general_requirement.txt",
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"spec_sha256": "e382680f1381c7f421167a4d2d58ef56e63990bbccfeb9b2c78da6737160c50f",
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"source_task_file": "test_data\\test_samples\\G034_tinker_backpack\\3D_scene\\scene_tasks.jsonl",
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"source_task_file_sha256": "d1717abd71efca381019738ee744f6d0cfd277cd4ed3e4867af37ad386da2830",
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"original_task": {
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"game_id": "G034_tinker_backpack",
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"task_id": "G034_scene_001",
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"prompt": "Rusty wasteland junkyard battle stage, side view framing, piles of scrap and broken machines, a patched tent, dusty orange sky, game-ready 3D scene, original design",
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"seed": 4341,
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"output_format": "glb",
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"texture_size": 2048,
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"layout_constraints": "side-on battle framing: player left, enemy right; clear foreground for card hand and backpack grid UI",
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"spec_ref": "L01",
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"image_path": "test_data/test_samples/G034_tinker_backpack/3D_scene/ref_images/ref_scene_junkyard.png",
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"single_coherent_scene": true,
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"no_text_or_panels": true
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},
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"seed_requested": 4341,
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"seed_sent_to_provider": null,
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"reference_role": "Original reference retained for review. The direct geometry and texture stages use scene-specific text briefs.",
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"hf_prefix": "outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy",
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"deferred": false,
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"artifact_kind": "direct_scene_model",
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"meshy_key_alias": "MESHY_API_KEY_2",
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"geometry_resolution": "standard",
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"texture_prompt": "Dusty orange dirt, oxidized rusty steel, weathered canvas and muted charcoal machinery. No text or people.",
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"submitted_geometry_prompt": "One whole side-view rusty wasteland junkyard battle stage. A continuous empty dirt foreground for two combatants, with a back line of compact scrap piles, broken machines and a patched canvas tent. Include the entire ground and the rear scenery as one environment. Keep the center visibly open. No characters, text, UI or logos.",
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"submitted_texture_prompt": "Dusty orange dirt, oxidized rusty steel, weathered canvas and muted charcoal machinery. No text or people.",
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"world_id": null,
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"api_tasks": {
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"geometry": "01a1b745-3550-72a1-ae09-71d4fbea1eff",
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"textured": "01a1b745-e1f5-7409-9eaf-774a19f5fde8"
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},
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"reserved_new_credits": 30,
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"actual_provider_cost": {
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"total_credits": 30,
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"line_items": {
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"geometry": 20,
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"textured": 10
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}
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},
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"gpt_refined": false,
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"scope": "Raw API scene result, not the former GPT-refined scene or a game-ready acceptance claim."
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}
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/validation.json
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{
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"scope": "Original API file/container integrity only. Visual review follows; exact dimensions, collision, fixed counts and full gameplay are not validated.",
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"passed": true,
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"checks": [
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{
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"file": "assets\\geometry\\model.glb",
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"passed": true,
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"mesh_count": 1
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},
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{
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"file": "assets\\textured\\model.glb",
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"passed": true,
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"mesh_count": 1
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}
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]
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}
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy/visual_review.json
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{
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"method": "Assistant inspected provider original preview",
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"verdict": "raw_output_with_visual_deviations",
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"findings": "The tarp, scaffolding and scrap create a recognizable scrapyard backdrop. No continuous foreground floor is visible, leaving the requested battle stage incomplete.",
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"preview_sha256": "0617e7b3b8b57fbf9239587579f299f6ff07d4244b8341a262f0a6352093a6d5",
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"limits": "Raw visual dataset only: no GPT mesh/material edits, engine collision fixes, exact-layout acceptance or complete gameplay claim. A thumbnail is not topology/metric validation."
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}
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outputs/scene_raw_meshy_20261108/manifest.json
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"sha256": "3386c37bf8c08311c0d6c58f8bd61bbbfbc61c07a63f172c78e398f5f245bd67"
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},
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"reserved_new_credits": 30
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}
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},
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"archived_scene_task_output_count":
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"complete_world_output_count": 0,
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"shared_module_count": 0,
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"plan_counts": {
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"sha256": "3386c37bf8c08311c0d6c58f8bd61bbbfbc61c07a63f172c78e398f5f245bd67"
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},
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"reserved_new_credits": 30
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},
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"G034_scene_001": {
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"provider": "meshy",
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"model": "meshy-7.1",
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"reuse": false,
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"artifact_kind": "direct_scene_model",
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"path": "outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/raw_api/2026-11-08/meshy",
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"verdict": "raw_output_with_visual_deviations",
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"archive": {
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"file": "G034_scene_001_meshy_raw.zip",
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"bytes": 149465317,
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"sha256": "3c97f3e5e8ab0aa7d467243314fbdbe917a403ebcc22642ed3d2a3ccc90a26e3"
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},
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"reserved_new_credits": 30
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}
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},
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"archived_scene_task_output_count": 9,
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"complete_world_output_count": 0,
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"shared_module_count": 0,
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"plan_counts": {
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