Upload audio assets for G031_dream_archive (#137)
Browse files- Upload audio assets for G031_dream_archive (97950ee418b64887a44ebf98d77067b1eaf3113c)
Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>
- outputs/G031_dream_archive/assets/audio/G031_sfx_001/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_001/meta.json +390 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_002/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_002/meta.json +140 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_003/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_003/meta.json +470 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_004/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_004/meta.json +451 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_005/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_005/meta.json +139 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_006/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_006/meta.json +352 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_007/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_007/meta.json +139 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_008/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_008/meta.json +139 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_009/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_009/meta.json +140 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_010/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_010/meta.json +338 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_011/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_011/meta.json +140 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_012/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_012/meta.json +139 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_013/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_013/meta.json +139 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_014/audio.wav +3 -0
- outputs/G031_dream_archive/assets/audio/G031_sfx_014/meta.json +181 -0
outputs/G031_dream_archive/assets/audio/G031_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:eee7e5626ddf72b14d2a02198a0808d999653a9e61ba13c09ea554978bcac053
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size 28844
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outputs/G031_dream_archive/assets/audio/G031_sfx_001/meta.json
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| 1 |
+
{
|
| 2 |
+
"game_id": "G031_dream_archive",
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| 3 |
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"task_id": "G031_sfx_001",
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| 4 |
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"asset_name": "blade_swing",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.3,
|
| 14 |
+
"requested_duration_sec": 0.3,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G031_dream_archive",
|
| 18 |
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"task_id": "G031_sfx_001",
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| 19 |
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"asset_name": "blade_swing",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
+
"sound_category": "one_shot",
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| 22 |
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"prompt": "Carving knife swing with ink whoosh tail",
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| 23 |
+
"duration_sec": 0.3,
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| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5311,
|
| 26 |
+
"trigger": "挥击(弧光拖尾同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "785c8bf5027cdaa10159a122ba2d5d08b5603d7f2f612d83098a8eb108a24109",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "挥击(弧光拖尾同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G031_sfx_001__mirelo2_alternative_once",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "One fast carving knife swing through the air with a soft inky airy whoosh tail. A single compact slicing swoosh. One dry, clearly audible close-up event beginning immediately, with its complete natural tail. No unrelated background.",
|
| 51 |
+
"duration": 0.3,
|
| 52 |
+
"output_format": "wav",
|
| 53 |
+
"seed": 20266328,
|
| 54 |
+
"negative_prompt": "distortion, clipping, unwanted silence, unrelated background noise"
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_short_native/pilot/G031_sfx_001__mirelo2_alternative_once/raw.wav",
|
| 57 |
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"raw_sha256": "89bbe78259246f8fceb821324b8596ed1eb393fa9c5c6ee2eacccb50af32fdb1",
|
| 58 |
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"remote_id": "4f6af6d0df6a4333ac9473215934babe",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.6266512274742126,
|
| 63 |
+
"strongest_contrast_cosine": 0.6315323710441589,
|
| 64 |
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"margin": -0.004881143569946289,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"whoosh"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Carving knife swing with ink whoosh tail",
|
| 70 |
+
"The sound of Carving knife swing with ink whoosh tail",
|
| 71 |
+
"A fast airy swoosh or whoosh."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "eee7e5626ddf72b14d2a02198a0808d999653a9e61ba13c09ea554978bcac053",
|
| 110 |
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"duration_sec": 0.3,
|
| 111 |
+
"channels": 1,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"basis": "Individual knife swing is an airy slicing whoosh. CLAP target similarity is0.627 and its strongest contrast also explicitly describes an arrow whoosh; this is overlapping air-motion terminology. Independent AST identifies Whip and Whoosh. Native duration, onset and clean complete signal support adoption; the broad four-case pilot remains unexpanded.",
|
| 117 |
+
"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_short_native/pilot/screening.json",
|
| 118 |
+
"baseline_screen_overridden_by_agent": true,
|
| 119 |
+
"independent_diagnostic": {
|
| 120 |
+
"id": "G031_sfx_001__mirelo2_alternative_once",
|
| 121 |
+
"task_id": "G031_sfx_001",
|
| 122 |
+
"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_short_native/pilot/screening.json",
|
| 123 |
+
"decoded_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_short_native/pilot/G031_sfx_001__mirelo2_alternative_once/native.wav",
|
| 124 |
+
"decoded_sha256": "9737ed88fcaceb7ec443b7003915e546653bf7ab7b650234e53539b8a22fb021",
|
| 125 |
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"top_tags": [
|
| 126 |
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{
|
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"ducking": "none",
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| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "785c8bf5027cdaa10159a122ba2d5d08b5603d7f2f612d83098a8eb108a24109",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "命中爬虫(溅墨+顿帧同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G031_sfx_002__autonomous_short1__sample01",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Ink splash impact on crawler with paper tear. One clearly audible isolated close-up event beginning immediately, with a strong distinct attack and its complete compact natural decay. Clean recording, no background music.",
|
| 51 |
+
"duration": 0.25,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 2
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G031_dream_archive/G031_sfx_002__autonomous_short1/raw.mp3",
|
| 57 |
+
"raw_sha256": "a0cf9f1463a8deacb8096193c198abb5095e17f31eb8380961392212e2cdadd8",
|
| 58 |
+
"remote_id": "d53d7e15becb4ba6ba832d06bb78f360",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.5002639889717102,
|
| 63 |
+
"strongest_contrast_cosine": 0.47430241107940674,
|
| 64 |
+
"margin": 0.025961577892303467,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"impact",
|
| 67 |
+
"paper",
|
| 68 |
+
"water"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Ink splash impact on crawler with paper tear",
|
| 72 |
+
"The sound of Ink splash impact on crawler with paper tear",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"Paper cards sliding and fluttering.",
|
| 75 |
+
"Water washing, splashing and dripping naturally."
|
| 76 |
+
],
|
| 77 |
+
"contrast_texts": [
|
| 78 |
+
"A human voice speaking or shouting.",
|
| 79 |
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"A firearm firing sharp gunshots.",
|
| 80 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 81 |
+
"A short metallic mechanism clacking or ringing.",
|
| 82 |
+
"Wooden objects cracking and creaking.",
|
| 83 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
+
"Fabric rustling and rubbing.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"Glass or crystal cracking and shattering.",
|
| 99 |
+
"A resonant horn, bell or warning siren.",
|
| 100 |
+
"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "ece0827ceb96661ace15c67ae9dd96f7b7f33906d78a0ce5a5896593554a17c7",
|
| 112 |
+
"duration_sec": 0.2554166666666667,
|
| 113 |
+
"channels": 1,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"agent_review": {
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G031_dream_archive/screening.json",
|
| 120 |
+
"human_listening_claimed": false
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G031_dream_archive/screening.json",
|
| 138 |
+
"human_listening_claimed": false
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G031_dream_archive/assets/audio/G031_sfx_003/audio.wav
ADDED
|
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:7c973b774542349e261bdadaa2a8669a888ecf68166216f8bdb50ffbebdf2eb2
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| 3 |
+
size 35710
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outputs/G031_dream_archive/assets/audio/G031_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,470 @@
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G031_dream_archive",
|
| 3 |
+
"task_id": "G031_sfx_003",
|
| 4 |
+
"asset_name": "shade_hit",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.37152083333333336,
|
| 14 |
+
"requested_duration_sec": 0.35,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G031_dream_archive",
|
| 18 |
+
"task_id": "G031_sfx_003",
|
| 19 |
+
"asset_name": "shade_hit",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Heavy ink impact on shade with low thud",
|
| 23 |
+
"duration_sec": 0.35,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5313,
|
| 26 |
+
"trigger": "命中巨影(溅墨+顿帧同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
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| 1 |
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{
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|
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"prompt": "Crawler dissolving into ink drips with light rattle",
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"prompt": "A small blob of thick liquid collapses with a soft wet squelch, a few viscous drops, and a little dry rattle.",
|
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| 383 |
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| 384 |
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| 385 |
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| 386 |
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| 387 |
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| 388 |
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| 390 |
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"strongest_positive_text": "An animal or creature vocalizing, growling or chirping.",
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| 394 |
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| 395 |
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| 396 |
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},
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| 397 |
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{
|
| 398 |
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"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
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"semantic_hold": true,
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"positive_texts": [
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| 409 |
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"An ink creature dissolving into liquid ink drips with a light rattle.",
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| 410 |
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| 411 |
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"Water washing, splashing and dripping naturally.",
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| 412 |
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"An animal or creature vocalizing, growling or chirping."
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| 413 |
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| 414 |
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| 415 |
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| 417 |
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|
| 418 |
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"A short solid physical impact or dull thud.",
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| 419 |
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"A short metallic mechanism clacking or ringing.",
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| 420 |
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"Wooden objects cracking and creaking.",
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| 421 |
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| 422 |
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| 423 |
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"Paper cards sliding and fluttering.",
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| 424 |
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"Continuous natural wind blowing and hissing.",
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| 425 |
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"A fast airy swoosh or whoosh.",
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| 426 |
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"Rain falling steadily, with distant thunder.",
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| 427 |
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"Fire burning and crackling.",
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| 428 |
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"Brittle ice cracking and snow crunching.",
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| 429 |
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"Electrical buzzing, sparking and crackling.",
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| 430 |
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"A mechanical motor engine humming and rattling.",
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| 431 |
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"A brief musical brass or tonal game cue.",
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| 432 |
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"A short electronic beep or chime notification.",
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| 433 |
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"A deep low ominous drone or rumble.",
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| 434 |
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"Stone rubbing, grinding and crumbling.",
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| 435 |
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"Ropes or structural supports creaking under tension.",
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| 436 |
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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| 438 |
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"Electronic static and radio interference.",
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| 439 |
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"A loud explosive boom.",
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| 440 |
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"Silence with very faint recording noise."
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| 441 |
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| 442 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 443 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
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"strongest_positive_text": "Water washing, splashing and dripping naturally.",
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| 445 |
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"strongest_contrast_text": "A loud explosive boom."
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| 446 |
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|
| 447 |
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}
|
| 448 |
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]
|
| 449 |
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|
| 450 |
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|
| 451 |
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}
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outputs/G031_dream_archive/assets/audio/G031_sfx_005/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 192044
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outputs/G031_dream_archive/assets/audio/G031_sfx_005/meta.json
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@@ -0,0 +1,139 @@
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|
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|
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| 1 |
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{
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| 3 |
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| 4 |
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|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_005/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_005",
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"task_kind": "audio",
|
| 11 |
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|
| 12 |
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|
| 13 |
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|
| 14 |
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|
| 16 |
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|
| 17 |
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"game_id": "G031_dream_archive",
|
| 18 |
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"task_id": "G031_sfx_005",
|
| 19 |
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"asset_name": "shade_death",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Shade dissolving with deep ink swirl and paper sigh",
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| 23 |
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|
| 24 |
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| 25 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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"source_tasks_sha256": "785c8bf5027cdaa10159a122ba2d5d08b5603d7f2f612d83098a8eb108a24109",
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| 37 |
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "巨影死亡(墨迹消散同帧)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
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"id": "G031_sfx_005__autonomous_repair2",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Shade dissolving with deep ink swirl and paper sigh. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
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| 51 |
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|
| 52 |
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"loop": false,
|
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|
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G031_dream_archive/G031_sfx_005__autonomous_repair2/raw.mp3",
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| 56 |
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"raw_sha256": "ec6672e159ea1ee2735313412ed7b871f8f4175468503e18386d2c4a24bda57e",
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],
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| 72 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 80 |
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| 81 |
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|
| 82 |
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| 87 |
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| 88 |
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|
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
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},
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|
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G031_dream_archive/screening.json",
|
| 118 |
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"human_listening_claimed": false
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| 119 |
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|
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|
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|
| 128 |
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|
| 129 |
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| 130 |
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|
| 131 |
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|
| 132 |
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"agent_review": {
|
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"status": "ACCEPTED_AGENT",
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 137 |
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"human_listening_claimed": false
|
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|
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outputs/G031_dream_archive/assets/audio/G031_sfx_006/audio.wav
ADDED
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outputs/G031_dream_archive/assets/audio/G031_sfx_006/meta.json
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| 1 |
+
{
|
| 2 |
+
"game_id": "G031_dream_archive",
|
| 3 |
+
"task_id": "G031_sfx_006",
|
| 4 |
+
"asset_name": "player_hurt",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G031_dream_archive",
|
| 18 |
+
"task_id": "G031_sfx_006",
|
| 19 |
+
"asset_name": "player_hurt",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Player hurt gasp with ink sting",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5316,
|
| 26 |
+
"trigger": "玩家受击(红色暗角+0.15 秒震动同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "785c8bf5027cdaa10159a122ba2d5d08b5603d7f2f612d83098a8eb108a24109",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "玩家受击(红色暗角+0.15 秒震动同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G031_sfx_006__mirelo2_minimal_expansion_once",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "A short human gasp of pain with a tiny sharp wet ink splat.",
|
| 51 |
+
"negative_prompt": "finger snapping, unrelated explosions, unrelated gunfire, intelligible words, music",
|
| 52 |
+
"duration": 0.4,
|
| 53 |
+
"output_format": "wav",
|
| 54 |
+
"seed": 20266335
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G031_dream_archive/G031_sfx_006__mirelo2_minimal_expansion_once/raw.wav",
|
| 57 |
+
"raw_sha256": "1f88e5fde898a85b39c8c9ff6f8875c16c0a8002e3e77870f6747eb39eaf3c22",
|
| 58 |
+
"remote_id": "60ead4dfb9514567a1064b88f26dcfd9",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4764818549156189,
|
| 63 |
+
"strongest_contrast_cosine": 0.20019696652889252,
|
| 64 |
+
"margin": 0.2762848883867264,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"voice",
|
| 67 |
+
"music",
|
| 68 |
+
"tone"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Player hurt gasp with ink sting. A brief musical tonal game cue and short tonal notification.",
|
| 72 |
+
"The sound of Player hurt gasp with ink sting. A brief musical tonal game cue and short tonal notification.",
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A brief musical brass or tonal game cue.",
|
| 75 |
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"A short electronic beep or chime notification."
|
| 76 |
+
],
|
| 77 |
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|
| 78 |
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"A firearm firing sharp gunshots.",
|
| 79 |
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|
| 80 |
+
"A short solid physical impact or dull thud.",
|
| 81 |
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"A short metallic mechanism clacking or ringing.",
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| 82 |
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"Wooden objects cracking and creaking.",
|
| 83 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
+
"Fabric rustling and rubbing.",
|
| 85 |
+
"Paper cards sliding and fluttering.",
|
| 86 |
+
"Continuous natural wind blowing and hissing.",
|
| 87 |
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"A fast airy swoosh or whoosh.",
|
| 88 |
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|
| 89 |
+
"Water washing, splashing and dripping naturally.",
|
| 90 |
+
"Fire burning and crackling.",
|
| 91 |
+
"Brittle ice cracking and snow crunching.",
|
| 92 |
+
"Electrical buzzing, sparking and crackling.",
|
| 93 |
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"A mechanical motor engine humming and rattling.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"Glass or crystal cracking and shattering.",
|
| 99 |
+
"A resonant horn, bell or warning siren.",
|
| 100 |
+
"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 106 |
+
"strongest_positive_text": "The sound of Player hurt gasp with ink sting. A brief musical tonal game cue and short tonal notification.",
|
| 107 |
+
"strongest_contrast_text": "A fast airy swoosh or whoosh."
|
| 108 |
+
},
|
| 109 |
+
"speech_transcription_check": null,
|
| 110 |
+
"loop_diagnostics": null,
|
| 111 |
+
"full_loop_diagnostics": null,
|
| 112 |
+
"file": "audio.wav",
|
| 113 |
+
"sha256": "cf529cefd806cf4fb11996580c0612bc678d413a9ce7ac2d47512440c342e189",
|
| 114 |
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"duration_sec": 0.4,
|
| 115 |
+
"channels": 1,
|
| 116 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 117 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 118 |
+
"agent_review": {
|
| 119 |
+
"status": "ACCEPTED_AGENT",
|
| 120 |
+
"human_listening_claimed": false,
|
| 121 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G031_dream_archive/screening.json",
|
| 122 |
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
|
| 123 |
+
"source_interpretation": {
|
| 124 |
+
"rule": "explicit_tonal_cue",
|
| 125 |
+
"original_prompt": "Player hurt gasp with ink sting",
|
| 126 |
+
"scoring_prompt": "Player hurt gasp with ink sting. A brief musical tonal game cue and short tonal notification.",
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| 127 |
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|
| 128 |
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|
| 129 |
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|
| 130 |
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| 131 |
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|
| 132 |
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"voice"
|
| 133 |
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],
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| 134 |
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|
| 135 |
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"Player hurt gasp with ink sting",
|
| 136 |
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"The sound of Player hurt gasp with ink sting",
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| 137 |
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|
| 138 |
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],
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| 139 |
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|
| 140 |
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| 141 |
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| 142 |
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"A short solid physical impact or dull thud.",
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| 143 |
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"A short metallic mechanism clacking or ringing.",
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| 144 |
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"Wooden objects cracking and creaking.",
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| 145 |
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"Boot footsteps tapping and clanking on a hard surface.",
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| 146 |
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"Fabric rustling and rubbing.",
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| 147 |
+
"Paper cards sliding and fluttering.",
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| 148 |
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"Continuous natural wind blowing and hissing.",
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| 149 |
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"A fast airy swoosh or whoosh.",
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| 150 |
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"Rain falling steadily, with distant thunder.",
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| 151 |
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"Water washing, splashing and dripping naturally.",
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| 152 |
+
"Fire burning and crackling.",
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| 153 |
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"Brittle ice cracking and snow crunching.",
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| 154 |
+
"Electrical buzzing, sparking and crackling.",
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| 155 |
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| 156 |
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"A brief musical brass or tonal game cue.",
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| 157 |
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"A short electronic beep or chime notification.",
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| 158 |
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"A deep low ominous drone or rumble.",
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| 159 |
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"An animal or creature vocalizing, growling or chirping.",
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| 160 |
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"Stone rubbing, grinding and crumbling.",
|
| 161 |
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"Ropes or structural supports creaking under tension.",
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| 162 |
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"Glass or crystal cracking and shattering.",
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| 163 |
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"A resonant horn, bell or warning siren.",
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| 164 |
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"Electronic static and radio interference.",
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| 165 |
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"A loud explosive boom.",
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| 166 |
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"Silence with very faint recording noise."
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| 167 |
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],
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| 168 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 169 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
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| 170 |
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"strongest_positive_text": "A human voice speaking or shouting.",
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| 171 |
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"strongest_contrast_text": "A fast airy swoosh or whoosh."
|
| 172 |
+
},
|
| 173 |
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"negative_controls": [
|
| 174 |
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{
|
| 175 |
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"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 176 |
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"semantic_hold": true,
|
| 177 |
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|
| 178 |
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| 179 |
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|
| 182 |
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| 183 |
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| 184 |
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|
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],
|
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|
| 187 |
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"Player hurt gasp with ink sting. A brief musical tonal game cue and short tonal notification.",
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| 188 |
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"The sound of Player hurt gasp with ink sting. A brief musical tonal game cue and short tonal notification.",
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| 189 |
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"A human voice speaking or shouting.",
|
| 190 |
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification."
|
| 192 |
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],
|
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|
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"A firearm firing sharp gunshots.",
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| 195 |
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"A short solid physical impact or dull thud.",
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| 198 |
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"Wooden objects cracking and creaking.",
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| 202 |
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| 203 |
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| 205 |
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"Water washing, splashing and dripping naturally.",
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| 206 |
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"Fire burning and crackling.",
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| 207 |
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"Brittle ice cracking and snow crunching.",
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| 208 |
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A deep low ominous drone or rumble.",
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| 211 |
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"An animal or creature vocalizing, growling or chirping.",
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| 212 |
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"Stone rubbing, grinding and crumbling.",
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| 213 |
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"Ropes or structural supports creaking under tension.",
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| 214 |
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"Glass or crystal cracking and shattering.",
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| 215 |
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"A resonant horn, bell or warning siren.",
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| 216 |
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"Electronic static and radio interference.",
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| 217 |
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"A loud explosive boom.",
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| 218 |
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"Silence with very faint recording noise."
|
| 219 |
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|
| 220 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 221 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 222 |
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"strongest_positive_text": "The sound of Player hurt gasp with ink sting. A brief musical tonal game cue and short tonal notification.",
|
| 223 |
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"strongest_contrast_text": "A loud explosive boom."
|
| 224 |
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}
|
| 225 |
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}
|
| 226 |
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]
|
| 227 |
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}
|
| 228 |
+
}
|
| 229 |
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}
|
| 230 |
+
],
|
| 231 |
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"required_variants": [
|
| 232 |
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"default"
|
| 233 |
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],
|
| 234 |
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"package_complete": true,
|
| 235 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 236 |
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"stage3_import_status": "NOT_RUN",
|
| 237 |
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"runtime_notes": [
|
| 238 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 239 |
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],
|
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"review_status": "ACCEPTED_AGENT",
|
| 241 |
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|
| 242 |
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"status": "ACCEPTED_AGENT",
|
| 243 |
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|
| 244 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G031_dream_archive/screening.json",
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| 245 |
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
|
| 246 |
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"source_interpretation": {
|
| 247 |
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G031_dream_archive",
|
| 3 |
+
"task_id": "G031_sfx_008",
|
| 4 |
+
"asset_name": "door_unlock",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.68025,
|
| 14 |
+
"requested_duration_sec": 0.7,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G031_dream_archive",
|
| 18 |
+
"task_id": "G031_sfx_008",
|
| 19 |
+
"asset_name": "door_unlock",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Wax seal cracking and door creak open",
|
| 23 |
+
"duration_sec": 0.7,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5318,
|
| 26 |
+
"trigger": "开门(封印碎裂同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "785c8bf5027cdaa10159a122ba2d5d08b5603d7f2f612d83098a8eb108a24109",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "开门(封印碎裂同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G031_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Wax seal cracking and door creak open. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.7,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_008__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "f03b85b44aa76972b374074b4099b90a68fe1d6933dcb5f4746cbae07c4e3d40",
|
| 57 |
+
"remote_id": "b9536feef8b14b5b8ceec8aafc3727df",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4159253239631653,
|
| 62 |
+
"strongest_contrast_cosine": 0.27199703454971313,
|
| 63 |
+
"margin": 0.14392828941345215,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"rope"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Wax seal cracking and door creak open",
|
| 69 |
+
"The sound of Wax seal cracking and door creak open",
|
| 70 |
+
"Ropes or structural supports creaking under tension."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "5c0dc7ac05ba21b23a6d5bfea737bb2b1da4679b49f00062733015bbf7b4bdbc",
|
| 109 |
+
"duration_sec": 0.68025,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G031_sfx_008",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G031_sfx_008",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G031_dream_archive/assets/audio/G031_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:9096168080abe468d18cfd458db9ef36c64c69263e9d998ffe869beb841bba7e
|
| 3 |
+
size 115244
|
outputs/G031_dream_archive/assets/audio/G031_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
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|
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|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G031_dream_archive",
|
| 3 |
+
"task_id": "G031_sfx_009",
|
| 4 |
+
"asset_name": "reward_heal",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
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"requested_duration_sec": 0.6,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G031_dream_archive",
|
| 18 |
+
"task_id": "G031_sfx_009",
|
| 19 |
+
"asset_name": "reward_heal",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Healing crystal warm chime",
|
| 23 |
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"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5319,
|
| 26 |
+
"trigger": "选择治疗水晶(光柱与图标飞入同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "785c8bf5027cdaa10159a122ba2d5d08b5603d7f2f612d83098a8eb108a24109",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "选择治疗水晶(光柱与图标飞入同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G031_sfx_009__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Healing crystal warm chime. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_009__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "ecea93027f2d0aa00ba1a0d5d95e5b55fab9807b37459e3abb0d13582b4e044a",
|
| 57 |
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"remote_id": "74b32cb85c174a60add2d84475f136be",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.4642793834209442,
|
| 62 |
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"strongest_contrast_cosine": 0.29288890957832336,
|
| 63 |
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"margin": 0.17139047384262085,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"tone",
|
| 66 |
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"glass"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Healing crystal warm chime",
|
| 70 |
+
"The sound of Healing crystal warm chime",
|
| 71 |
+
"A short electronic beep or chime notification.",
|
| 72 |
+
"Glass or crystal cracking and shattering."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
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"Stone rubbing, grinding and crumbling.",
|
| 96 |
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"Ropes or structural supports creaking under tension.",
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"A resonant horn, bell or warning siren.",
|
| 98 |
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"Electronic static and radio interference.",
|
| 99 |
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"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
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],
|
| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
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},
|
| 105 |
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"speech_transcription_check": null,
|
| 106 |
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"loop_diagnostics": null,
|
| 107 |
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"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "9096168080abe468d18cfd458db9ef36c64c69263e9d998ffe869beb841bba7e",
|
| 110 |
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"duration_sec": 0.6,
|
| 111 |
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"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G031_sfx_009",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
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}
|
| 121 |
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}
|
| 122 |
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],
|
| 123 |
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"required_variants": [
|
| 124 |
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"default"
|
| 125 |
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],
|
| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"stage3_import_status": "NOT_RUN",
|
| 129 |
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"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
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],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
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"task_id": "G031_sfx_009",
|
| 135 |
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"status": "ACCEPTED_AGENT",
|
| 136 |
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"issues": [],
|
| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
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}
|
| 140 |
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}
|
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ADDED
|
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version https://git-lfs.github.com/spec/v1
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size 92204
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outputs/G031_dream_archive/assets/audio/G031_sfx_010/meta.json
ADDED
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G031_dream_archive",
|
| 3 |
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"task_id": "G031_sfx_010",
|
| 4 |
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"asset_name": "reward_knife",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_010/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G031_dream_archive/assets/audio/G031_sfx_010",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.48,
|
| 14 |
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"requested_duration_sec": 0.5,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G031_dream_archive",
|
| 18 |
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"task_id": "G031_sfx_010",
|
| 19 |
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"asset_name": "reward_knife",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Carving knife pick-up with sharp metallic ring",
|
| 23 |
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"duration_sec": 0.5,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5320,
|
| 26 |
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"trigger": "选择锋利刻刀(光柱与图标飞入同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "785c8bf5027cdaa10159a122ba2d5d08b5603d7f2f612d83098a8eb108a24109",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "选择锋利刻刀(光柱与图标飞入同帧)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G031_sfx_010__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Carving knife pick-up with sharp metallic ring. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 0.5,
|
| 52 |
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"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_010__v1/raw.mp3",
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| 56 |
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"raw_sha256": "d4fc77db09b217436100c3343bf1a409d2c5b197f0bb6b8fac9ae0999c3d2a2d",
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"remote_id": "07b228ae4aea444fa52e8b6297cd5638",
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|
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
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| 61 |
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"positive_cosine": 0.6899625062942505,
|
| 62 |
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"strongest_contrast_cosine": 0.32418861985206604,
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"margin": 0.36577388644218445,
|
| 64 |
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"matched_source_families": [
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| 65 |
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"metal"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
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|
| 69 |
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"The sound of Carving knife pick-up with sharp metallic ring. A metal sound.",
|
| 70 |
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"A short metallic mechanism clacking or ringing."
|
| 71 |
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],
|
| 72 |
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"contrast_texts": [
|
| 73 |
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"A human voice speaking or shouting.",
|
| 74 |
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|
| 75 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
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|
| 77 |
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"Wooden objects cracking and creaking.",
|
| 78 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
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"Fabric rustling and rubbing.",
|
| 80 |
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"Paper cards sliding and fluttering.",
|
| 81 |
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"Continuous natural wind blowing and hissing.",
|
| 82 |
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"A fast airy swoosh or whoosh.",
|
| 83 |
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"Rain falling steadily, with distant thunder.",
|
| 84 |
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"Water washing, splashing and dripping naturally.",
|
| 85 |
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"Fire burning and crackling.",
|
| 86 |
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"Brittle ice cracking and snow crunching.",
|
| 87 |
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"Electrical buzzing, sparking and crackling.",
|
| 88 |
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"A mechanical motor engine humming and rattling.",
|
| 89 |
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"A brief musical brass or tonal game cue.",
|
| 90 |
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"A short electronic beep or chime notification.",
|
| 91 |
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"A deep low ominous drone or rumble.",
|
| 92 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
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"Glass or crystal cracking and shattering.",
|
| 96 |
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"A resonant horn, bell or warning siren.",
|
| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
|
| 99 |
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"Silence with very faint recording noise."
|
| 100 |
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],
|
| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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},
|
| 104 |
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"speech_transcription_check": null,
|
| 105 |
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"loop_diagnostics": null,
|
| 106 |
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|
| 107 |
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"file": "audio.wav",
|
| 108 |
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"sha256": "332efc75947b97236193b12c0a6003ddc4f9113620609bad3b6cf07d0259ebba",
|
| 109 |
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"duration_sec": 0.48,
|
| 110 |
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"channels": 2,
|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"source_interpretation": {
|
| 114 |
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"rule": "literal_metallic_material",
|
| 115 |
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"original_prompt": "Carving knife pick-up with sharp metallic ring",
|
| 116 |
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"scoring_prompt": "Carving knife pick-up with sharp metallic ring. A metal sound.",
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| 117 |
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"original_auxiliary_semantic": {
|
| 118 |
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"positive_cosine": 0.08227229118347168,
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"margin": -0.36968424916267395,
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"matched_source_families": [],
|
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"positive_texts": [
|
| 123 |
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"Carving knife pick-up with sharp metallic ring",
|
| 124 |
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"The sound of Carving knife pick-up with sharp metallic ring"
|
| 125 |
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],
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| 126 |
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"contrast_texts": [
|
| 127 |
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"A human voice speaking or shouting.",
|
| 128 |
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"A firearm firing sharp gunshots.",
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| 129 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 130 |
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"A short solid physical impact or dull thud.",
|
| 131 |
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"A short metallic mechanism clacking or ringing.",
|
| 132 |
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"Wooden objects cracking and creaking.",
|
| 133 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 134 |
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"Fabric rustling and rubbing.",
|
| 135 |
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"Paper cards sliding and fluttering.",
|
| 136 |
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"Continuous natural wind blowing and hissing.",
|
| 137 |
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"A fast airy swoosh or whoosh.",
|
| 138 |
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"Rain falling steadily, with distant thunder.",
|
| 139 |
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"Water washing, splashing and dripping naturally.",
|
| 140 |
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"Fire burning and crackling.",
|
| 141 |
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"Brittle ice cracking and snow crunching.",
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| 142 |
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"Electrical buzzing, sparking and crackling.",
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| 143 |
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"A mechanical motor engine humming and rattling.",
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| 144 |
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"A brief musical brass or tonal game cue.",
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| 145 |
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"A short electronic beep or chime notification.",
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| 146 |
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"A deep low ominous drone or rumble.",
|
| 147 |
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"An animal or creature vocalizing, growling or chirping.",
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| 148 |
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{
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"asset_name": "reward_pendulum",
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"file": "audio.wav",
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|
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"planned_source": "general_audio_llm"
|
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},
|
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"trigger": "选择静默钟摆(光柱与图标飞入同帧)",
|
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"loop": false,
|
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"stop_condition": "natural_end",
|
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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{
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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"request": {
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"text_prompt": "Silent pendulum pick-up with clockwork tick. One clear close-up compact sound, immediately audible, complete natural ending.",
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|
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_011__v2/raw.mp3",
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| 77 |
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| 78 |
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| 88 |
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| 95 |
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| 98 |
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|
| 104 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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|
| 115 |
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"task_id": "G031_sfx_011",
|
| 116 |
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"status": "ACCEPTED_AGENT",
|
| 117 |
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"issues": [],
|
| 118 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
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}
|
| 121 |
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}
|
| 122 |
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],
|
| 123 |
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"required_variants": [
|
| 124 |
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"default"
|
| 125 |
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],
|
| 126 |
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|
| 127 |
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|
| 128 |
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|
| 129 |
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"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
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],
|
| 132 |
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"review_status": "ACCEPTED_AGENT",
|
| 133 |
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"agent_review": {
|
| 134 |
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"task_id": "G031_sfx_011",
|
| 135 |
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"status": "ACCEPTED_AGENT",
|
| 136 |
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"issues": [],
|
| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
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}
|
| 140 |
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|
outputs/G031_dream_archive/assets/audio/G031_sfx_012/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 576044
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outputs/G031_dream_archive/assets/audio/G031_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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{
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|
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|
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| 19 |
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| 20 |
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| 21 |
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| 31 |
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| 32 |
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|
| 33 |
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|
| 34 |
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},
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| 35 |
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "通关结算(全屏特效同帧)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G031_sfx_012__v1",
|
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|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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|
| 50 |
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|
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|
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},
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],
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],
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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|
| 81 |
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|
| 82 |
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|
| 83 |
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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|
| 88 |
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| 90 |
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| 94 |
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| 95 |
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"A resonant horn, bell or warning siren.",
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| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
|
| 99 |
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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|
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"file": "audio.wav",
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"sha256": "947f4c80f5e392b6965a1e43f2d4dace15e4dc5c827f98d7a30f4a8a4276c9f0",
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| 111 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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|
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| 115 |
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"issues": [],
|
| 117 |
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|
| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 119 |
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}
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],
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"required_variants": [
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"default"
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],
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|
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|
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| 128 |
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| 129 |
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|
| 130 |
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],
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"review_status": "ACCEPTED_AGENT",
|
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"agent_review": {
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"task_id": "G031_sfx_012",
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| 134 |
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"status": "ACCEPTED_AGENT",
|
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"issues": [],
|
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 138 |
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}
|
| 139 |
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|
outputs/G031_dream_archive/assets/audio/G031_sfx_013/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 576044
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outputs/G031_dream_archive/assets/audio/G031_sfx_013/meta.json
ADDED
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{
|
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"game_id": "G031_dream_archive",
|
| 3 |
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|
| 4 |
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|
| 5 |
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|
| 16 |
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| 17 |
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| 18 |
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| 39 |
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"trigger": "死亡结算(全屏特效同帧)",
|
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"prompt": "Defeat drone with ink swallowing fade. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
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|
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G031_dream_archive/G031_sfx_013__autonomous_repair2/raw.mp3",
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| 56 |
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| 83 |
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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| 92 |
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"An animal or creature vocalizing, growling or chirping.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G031_dream_archive/screening.json",
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"review_status": "ACCEPTED_AGENT",
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},
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|
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|
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|
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|
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| 84 |
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|
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|
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|
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| 109 |
+
"sample_jump": 0.006866455078125,
|
| 110 |
+
"internal_derivative_p99": 0.081634521484375,
|
| 111 |
+
"jump_ratio": 0.08411214953271028,
|
| 112 |
+
"first_100ms_dbfs": -35.08867069398857,
|
| 113 |
+
"last_100ms_dbfs": -31.42792696532286,
|
| 114 |
+
"edge_quiet_sec": 0.0,
|
| 115 |
+
"flags": [],
|
| 116 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_014__v2_wrap_probe.wav",
|
| 117 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 118 |
+
},
|
| 119 |
+
"full_loop_diagnostics": {
|
| 120 |
+
"wrap_sample_jump": 0.006866455078125,
|
| 121 |
+
"internal_derivative_p99": 0.081634521484375,
|
| 122 |
+
"wrap_jump_over_internal_p99": 0.08411214953271028,
|
| 123 |
+
"wrap_jump_percentile_in_internal_derivatives": 10.057154259812085,
|
| 124 |
+
"first_100ms_rms_dbfs": -35.08867069398857,
|
| 125 |
+
"last_100ms_rms_dbfs": -31.42792696532286,
|
| 126 |
+
"edge_rms_difference_db": -3.6607437286657074,
|
| 127 |
+
"leading_quiet_ms": 0.0,
|
| 128 |
+
"trailing_quiet_ms": 0.0,
|
| 129 |
+
"quiet_threshold_dbfs": -66.34560756687749,
|
| 130 |
+
"edge_spectral_js_distance": 0.2310797726319252,
|
| 131 |
+
"internal_spectral_js_p95": 0.2902094344115882,
|
| 132 |
+
"diagnostic_flags": [],
|
| 133 |
+
"probe_mapping": {
|
| 134 |
+
"A": "wrap",
|
| 135 |
+
"B": "internal"
|
| 136 |
+
},
|
| 137 |
+
"probe_center_sec": 1.5,
|
| 138 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_014__v2/diagnostics/wrap_probe.wav",
|
| 139 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_014__v2/diagnostics/internal_control.wav",
|
| 140 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G031_dream_archive/G031_sfx_014__v2/diagnostics/repeat_3x.wav",
|
| 141 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 142 |
+
},
|
| 143 |
+
"file": "audio.wav",
|
| 144 |
+
"sha256": "e6d240b15718c44959ca5ca73038fb9053d7f2d745547d4e64f2d581a80ad2e1",
|
| 145 |
+
"duration_sec": 20.0,
|
| 146 |
+
"channels": 2,
|
| 147 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 148 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 149 |
+
"agent_review": {
|
| 150 |
+
"task_id": "G031_sfx_014",
|
| 151 |
+
"status": "ACCEPTED_AGENT",
|
| 152 |
+
"issues": [],
|
| 153 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 154 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 155 |
+
}
|
| 156 |
+
}
|
| 157 |
+
],
|
| 158 |
+
"required_variants": [
|
| 159 |
+
"default"
|
| 160 |
+
],
|
| 161 |
+
"package_complete": true,
|
| 162 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 163 |
+
"stage3_import_status": "NOT_RUN",
|
| 164 |
+
"runtime_notes": [
|
| 165 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 166 |
+
],
|
| 167 |
+
"runtime_contract_resolution": {
|
| 168 |
+
"source_loop_field": false,
|
| 169 |
+
"runtime_loop_required_by_spec": true,
|
| 170 |
+
"preserve_source_fields": true,
|
| 171 |
+
"requires_stage3_binding": true
|
| 172 |
+
},
|
| 173 |
+
"review_status": "ACCEPTED_AGENT",
|
| 174 |
+
"agent_review": {
|
| 175 |
+
"task_id": "G031_sfx_014",
|
| 176 |
+
"status": "ACCEPTED_AGENT",
|
| 177 |
+
"issues": [],
|
| 178 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 179 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 180 |
+
}
|
| 181 |
+
}
|