Upload audio assets for G042_highland_seed_farm
Browse filesAudio generation delivery only: selected WAV files and task metadata. No game integration, remote deletions, or other asset categories. Owner review and merge required.
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_001/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_001/meta.json +137 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_002/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_002/meta.json +446 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_003/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_003/meta.json +528 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_004/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_004/meta.json +483 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_005/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_005/meta.json +773 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_006/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_006/meta.json +141 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_007/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_007/meta.json +141 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_008/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_008/meta.json +140 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_009/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_009/meta.json +139 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_010/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_010/meta.json +179 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_011/audio.wav +3 -0
- outputs/G042_highland_seed_farm/assets/audio/G042_sfx_011/meta.json +179 -0
outputs/G042_highland_seed_farm/assets/audio/G042_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:f3e7a214d4a243b3422632d7c0fcdbad09d992704f3d8ec962ac1ac81cb74fd0
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size 115244
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outputs/G042_highland_seed_farm/assets/audio/G042_sfx_001/meta.json
ADDED
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@@ -0,0 +1,137 @@
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{
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"game_id": "G042_highland_seed_farm",
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"task_id": "G042_sfx_001",
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"asset_name": "seed_plant",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.6,
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"requested_duration_sec": 0.6,
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"channels": 2,
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"source_task": {
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"game_id": "G042_highland_seed_farm",
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"task_id": "G042_sfx_001",
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"asset_name": "seed_plant",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Seed planting into furrow soil, soft dig and drop with earth settle",
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"duration_sec": 0.6,
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"sample_rate": 48000,
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"seed": 5421,
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"trigger": "播种(扬土动画同帧)",
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"required_by_spec": true,
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"spec_ref": "F05,F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "08c18f99b5dba18c1205804bb767f921c2e97513e46f524152dd566c30ac6d75",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "播种(扬土动画同帧)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G042_sfx_001__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Seed planting into furrow soil, soft dig and drop with earth settle. Clear isolated sound starting promptly and ending naturally.",
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"duration": 0.6,
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"loop": false,
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| 53 |
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_001__v1/raw.mp3",
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"raw_sha256": "dcde8c7fa9c3557dc02a2691bd93dd965c196f74ebfc107d10ab9b6151fdecc3",
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| 57 |
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"remote_id": "a26f2ed51d88489ab17ebd70b4efc6aa",
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| 58 |
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"remote_task_id": null,
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| 59 |
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"recipe": null,
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| 60 |
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"auxiliary_semantic": {
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| 61 |
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"positive_cosine": 0.5247702598571777,
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| 62 |
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"strongest_contrast_cosine": 0.40466469526290894,
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| 63 |
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"margin": 0.1201055645942688,
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| 64 |
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"matched_source_families": [],
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| 65 |
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"positive_texts": [
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| 66 |
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"Seed planting into furrow soil, soft dig and drop with earth settle",
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"The sound of Seed planting into furrow soil, soft dig and drop with earth settle"
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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| 78 |
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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| 87 |
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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| 89 |
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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| 91 |
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"Stone rubbing, grinding and crumbling.",
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| 92 |
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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| 94 |
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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| 96 |
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"A loud explosive boom.",
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| 97 |
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"Silence with very faint recording noise."
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| 98 |
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],
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| 99 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 100 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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| 101 |
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},
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| 102 |
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"speech_transcription_check": null,
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| 103 |
+
"loop_diagnostics": null,
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| 104 |
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"full_loop_diagnostics": null,
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| 105 |
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"file": "audio.wav",
|
| 106 |
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"sha256": "f3e7a214d4a243b3422632d7c0fcdbad09d992704f3d8ec962ac1ac81cb74fd0",
|
| 107 |
+
"duration_sec": 0.6,
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| 108 |
+
"channels": 2,
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| 109 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 110 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 111 |
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"agent_review": {
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| 112 |
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"task_id": "G042_sfx_001",
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| 113 |
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"status": "ACCEPTED_AGENT",
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| 114 |
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"issues": [],
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| 115 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 116 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 117 |
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}
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| 118 |
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}
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| 119 |
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],
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| 120 |
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"required_variants": [
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| 121 |
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"default"
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| 122 |
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],
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| 123 |
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"package_complete": true,
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| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 125 |
+
"stage3_import_status": "NOT_RUN",
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| 126 |
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"runtime_notes": [
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| 127 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 128 |
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],
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| 129 |
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"review_status": "ACCEPTED_AGENT",
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| 130 |
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"agent_review": {
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| 131 |
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"task_id": "G042_sfx_001",
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| 132 |
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"status": "ACCEPTED_AGENT",
|
| 133 |
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"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
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}
|
| 137 |
+
}
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outputs/G042_highland_seed_farm/assets/audio/G042_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:24e32d59640b76797fbb49480e8a571168c76d2d2854bfc4cd2a2b21f3aa58e2
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size 76844
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outputs/G042_highland_seed_farm/assets/audio/G042_sfx_002/meta.json
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 7 |
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| 9 |
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| 11 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 21 |
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| 22 |
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| 33 |
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| 34 |
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| 39 |
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| 40 |
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| 41 |
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| 42 |
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| 43 |
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| 45 |
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{
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| 46 |
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| 47 |
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| 48 |
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| 109 |
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| 112 |
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| 113 |
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| 114 |
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| 117 |
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| 118 |
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| 119 |
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| 122 |
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| 123 |
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{
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 9 |
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| 18 |
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| 19 |
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| 20 |
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| 42 |
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| 112 |
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| 115 |
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| 116 |
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| 117 |
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| 120 |
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G042_highland_seed_farm",
|
| 3 |
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"task_id": "G042_sfx_004",
|
| 4 |
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"asset_name": "coin_chime",
|
| 5 |
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|
| 6 |
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|
| 7 |
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|
| 8 |
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|
| 9 |
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|
| 10 |
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|
| 11 |
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|
| 12 |
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|
| 13 |
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|
| 14 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
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"game_id": "G042_highland_seed_farm",
|
| 18 |
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"task_id": "G042_sfx_004",
|
| 19 |
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"asset_name": "coin_chime",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Sale coin chime, two bright coins on wood table with clean tail",
|
| 23 |
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|
| 24 |
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|
| 25 |
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|
| 26 |
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|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "08c18f99b5dba18c1205804bb767f921c2e97513e46f524152dd566c30ac6d75",
|
| 36 |
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|
| 37 |
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|
| 38 |
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|
| 39 |
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},
|
| 40 |
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"trigger": "出售(金币弹出与资金滚动同帧)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G042_sfx_004__native_event_recipe",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/native_modal_and_air_event_recipe",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/G042_highland_seed_farm/G042_sfx_004__native_event_recipe/native.wav",
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| 51 |
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|
| 52 |
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|
| 53 |
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|
| 54 |
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|
| 55 |
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|
| 56 |
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|
| 57 |
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|
| 58 |
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{
|
| 59 |
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"kind": "modal_contact",
|
| 60 |
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|
| 61 |
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|
| 62 |
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|
| 63 |
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[
|
| 64 |
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|
| 65 |
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|
| 66 |
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|
| 67 |
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|
| 68 |
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[
|
| 69 |
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|
| 70 |
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|
| 71 |
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|
| 72 |
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| 73 |
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[
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| 74 |
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|
| 75 |
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|
| 76 |
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|
| 77 |
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| 78 |
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| 79 |
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|
| 80 |
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|
| 81 |
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|
| 82 |
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|
| 83 |
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|
| 84 |
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| 85 |
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|
| 86 |
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{
|
| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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[
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| 95 |
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| 96 |
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| 101 |
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|
| 103 |
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| 104 |
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| 105 |
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| 106 |
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|
| 107 |
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| 108 |
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},
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| 109 |
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{
|
| 110 |
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"kind": "modal_contact",
|
| 111 |
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|
| 112 |
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|
| 113 |
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|
| 114 |
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[
|
| 115 |
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|
| 116 |
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|
| 117 |
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|
| 118 |
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| 119 |
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[
|
| 120 |
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|
| 121 |
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|
| 122 |
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|
| 123 |
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],
|
| 124 |
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[
|
| 125 |
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|
| 126 |
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0.18,
|
| 127 |
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|
| 128 |
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]
|
| 129 |
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| 130 |
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|
| 131 |
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1700,
|
| 132 |
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8500
|
| 133 |
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|
| 134 |
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|
| 135 |
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|
| 136 |
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},
|
| 137 |
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{
|
| 138 |
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|
| 139 |
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|
| 140 |
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|
| 141 |
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|
| 142 |
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[
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| 143 |
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| 144 |
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|
| 145 |
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|
| 146 |
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],
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| 147 |
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[
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| 148 |
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| 149 |
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| 150 |
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| 151 |
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| 152 |
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| 153 |
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|
| 154 |
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400,
|
| 155 |
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|
| 156 |
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| 157 |
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|
| 158 |
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| 159 |
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|
| 160 |
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| 161 |
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| 162 |
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"boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
|
| 163 |
+
},
|
| 164 |
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"auxiliary_semantic": {
|
| 165 |
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"positive_cosine": 0.6057612895965576,
|
| 166 |
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| 167 |
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|
| 168 |
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|
| 169 |
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"wood",
|
| 170 |
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"music",
|
| 171 |
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"tone"
|
| 172 |
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],
|
| 173 |
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"positive_texts": [
|
| 174 |
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"Sale coin chime, two bright coins on wood table with clean tail. A brief musical tonal game cue and short tonal notification.",
|
| 175 |
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"The sound of Sale coin chime, two bright coins on wood table with clean tail. A brief musical tonal game cue and short tonal notification.",
|
| 176 |
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"Wooden objects cracking and creaking.",
|
| 177 |
+
"A brief musical brass or tonal game cue.",
|
| 178 |
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"A short electronic beep or chime notification."
|
| 179 |
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],
|
| 180 |
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|
| 181 |
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"A human voice speaking or shouting.",
|
| 182 |
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"A firearm firing sharp gunshots.",
|
| 183 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 184 |
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"A short solid physical impact or dull thud.",
|
| 185 |
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"A short metallic mechanism clacking or ringing.",
|
| 186 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 187 |
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"Fabric rustling and rubbing.",
|
| 188 |
+
"Paper cards sliding and fluttering.",
|
| 189 |
+
"Continuous natural wind blowing and hissing.",
|
| 190 |
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"A fast airy swoosh or whoosh.",
|
| 191 |
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"Rain falling steadily, with distant thunder.",
|
| 192 |
+
"Water washing, splashing and dripping naturally.",
|
| 193 |
+
"Fire burning and crackling.",
|
| 194 |
+
"Brittle ice cracking and snow crunching.",
|
| 195 |
+
"Electrical buzzing, sparking and crackling.",
|
| 196 |
+
"A mechanical motor engine humming and rattling.",
|
| 197 |
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"A deep low ominous drone or rumble.",
|
| 198 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 199 |
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"Stone rubbing, grinding and crumbling.",
|
| 200 |
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"Ropes or structural supports creaking under tension.",
|
| 201 |
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"Glass or crystal cracking and shattering.",
|
| 202 |
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"A resonant horn, bell or warning siren.",
|
| 203 |
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"Electronic static and radio interference.",
|
| 204 |
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"A loud explosive boom.",
|
| 205 |
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"Silence with very faint recording noise."
|
| 206 |
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],
|
| 207 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 208 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 209 |
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},
|
| 210 |
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"speech_transcription_check": null,
|
| 211 |
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|
| 212 |
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|
| 213 |
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"file": "audio.wav",
|
| 214 |
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"sha256": "6f7b70b826256ccede7092488b42eebaf300b074b7b56d7b73e8a4e1b8ef2035",
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| 215 |
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"duration_sec": 0.5,
|
| 216 |
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|
| 217 |
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|
| 218 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 219 |
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"agent_review": {
|
| 220 |
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"status": "ACCEPTED_AGENT",
|
| 221 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 222 |
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G042_highland_seed_farm",
|
| 3 |
+
"task_id": "G042_sfx_005",
|
| 4 |
+
"asset_name": "order_alert",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G042_highland_seed_farm",
|
| 18 |
+
"task_id": "G042_sfx_005",
|
| 19 |
+
"asset_name": "order_alert",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Order expired alert, two firm descending bell notes with muted thud end",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5425,
|
| 26 |
+
"trigger": "订单到期未交付(红框同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "08c18f99b5dba18c1205804bb767f921c2e97513e46f524152dd566c30ac6d75",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "订单到期未交付(红框同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G042_sfx_005__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Order expired alert, two firm descending bell notes with muted thud end. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_005__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "9a45b0077a8bba24a4d289c7a2815cbb8d00a552f2dec0689de067b0ef6e7691",
|
| 57 |
+
"remote_id": "55c25524fbb84e799c6b9b0e76369d6c",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6193321943283081,
|
| 62 |
+
"strongest_contrast_cosine": 0.147306427359581,
|
| 63 |
+
"margin": 0.4720257669687271,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"music",
|
| 67 |
+
"tone",
|
| 68 |
+
"horn"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Order expired alert, two firm descending bell notes with muted thud end. A brief musical tonal game cue and short tonal notification.",
|
| 72 |
+
"The sound of Order expired alert, two firm descending bell notes with muted thud end. A brief musical tonal game cue and short tonal notification.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A brief musical brass or tonal game cue.",
|
| 75 |
+
"A short electronic beep or chime notification.",
|
| 76 |
+
"A resonant horn, bell or warning siren."
|
| 77 |
+
],
|
| 78 |
+
"contrast_texts": [
|
| 79 |
+
"A human voice speaking or shouting.",
|
| 80 |
+
"A firearm firing sharp gunshots.",
|
| 81 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 82 |
+
"A short metallic mechanism clacking or ringing.",
|
| 83 |
+
"Wooden objects cracking and creaking.",
|
| 84 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 85 |
+
"Fabric rustling and rubbing.",
|
| 86 |
+
"Paper cards sliding and fluttering.",
|
| 87 |
+
"Continuous natural wind blowing and hissing.",
|
| 88 |
+
"A fast airy swoosh or whoosh.",
|
| 89 |
+
"Rain falling steadily, with distant thunder.",
|
| 90 |
+
"Water washing, splashing and dripping naturally.",
|
| 91 |
+
"Fire burning and crackling.",
|
| 92 |
+
"Brittle ice cracking and snow crunching.",
|
| 93 |
+
"Electrical buzzing, sparking and crackling.",
|
| 94 |
+
"A mechanical motor engine humming and rattling.",
|
| 95 |
+
"A deep low ominous drone or rumble.",
|
| 96 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 97 |
+
"Stone rubbing, grinding and crumbling.",
|
| 98 |
+
"Ropes or structural supports creaking under tension.",
|
| 99 |
+
"Glass or crystal cracking and shattering.",
|
| 100 |
+
"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "10adf055b3f7785f16640730d1b3822d47dcf103fa99abb7776da73950b44aa1",
|
| 112 |
+
"duration_sec": 0.8,
|
| 113 |
+
"channels": 2,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"source_interpretation": {
|
| 117 |
+
"rule": "explicit_tonal_cue",
|
| 118 |
+
"original_prompt": "Order expired alert, two firm descending bell notes with muted thud end",
|
| 119 |
+
"scoring_prompt": "Order expired alert, two firm descending bell notes with muted thud end. A brief musical tonal game cue and short tonal notification.",
|
| 120 |
+
"original_auxiliary_semantic": {
|
| 121 |
+
"positive_cosine": 0.3619159162044525,
|
| 122 |
+
"strongest_contrast_cosine": 0.5150462985038757,
|
| 123 |
+
"margin": -0.15313038229942322,
|
| 124 |
+
"matched_source_families": [
|
| 125 |
+
"impact",
|
| 126 |
+
"horn"
|
| 127 |
+
],
|
| 128 |
+
"positive_texts": [
|
| 129 |
+
"Order expired alert, two firm descending bell notes with muted thud end",
|
| 130 |
+
"The sound of Order expired alert, two firm descending bell notes with muted thud end",
|
| 131 |
+
"A short solid physical impact or dull thud.",
|
| 132 |
+
"A resonant horn, bell or warning siren."
|
| 133 |
+
],
|
| 134 |
+
"contrast_texts": [
|
| 135 |
+
"A human voice speaking or shouting.",
|
| 136 |
+
"A firearm firing sharp gunshots.",
|
| 137 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 138 |
+
"A short metallic mechanism clacking or ringing.",
|
| 139 |
+
"Wooden objects cracking and creaking.",
|
| 140 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 141 |
+
"Fabric rustling and rubbing.",
|
| 142 |
+
"Paper cards sliding and fluttering.",
|
| 143 |
+
"Continuous natural wind blowing and hissing.",
|
| 144 |
+
"A fast airy swoosh or whoosh.",
|
| 145 |
+
"Rain falling steadily, with distant thunder.",
|
| 146 |
+
"Water washing, splashing and dripping naturally.",
|
| 147 |
+
"Fire burning and crackling.",
|
| 148 |
+
"Brittle ice cracking and snow crunching.",
|
| 149 |
+
"Electrical buzzing, sparking and crackling.",
|
| 150 |
+
"A mechanical motor engine humming and rattling.",
|
| 151 |
+
"A brief musical brass or tonal game cue.",
|
| 152 |
+
"A short electronic beep or chime notification.",
|
| 153 |
+
"A deep low ominous drone or rumble.",
|
| 154 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 155 |
+
"Stone rubbing, grinding and crumbling.",
|
| 156 |
+
"Ropes or structural supports creaking under tension.",
|
| 157 |
+
"Glass or crystal cracking and shattering.",
|
| 158 |
+
"Electronic static and radio interference.",
|
| 159 |
+
"A loud explosive boom.",
|
| 160 |
+
"Silence with very faint recording noise."
|
| 161 |
+
],
|
| 162 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 163 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 164 |
+
},
|
| 165 |
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|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G042_highland_seed_farm",
|
| 3 |
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"task_id": "G042_sfx_006",
|
| 4 |
+
"asset_name": "order_complete",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_006/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_006",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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|
| 13 |
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|
| 14 |
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|
| 15 |
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"channels": 2,
|
| 16 |
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|
| 17 |
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"game_id": "G042_highland_seed_farm",
|
| 18 |
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"task_id": "G042_sfx_006",
|
| 19 |
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"asset_name": "order_complete",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Order fulfilled chime, warm ascending two-note bell with cloth snap tail",
|
| 23 |
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|
| 24 |
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| 25 |
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| 26 |
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|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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|
| 32 |
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|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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| 35 |
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| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
+
"trigger": "订单按期交付(订单卡打勾同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G042_sfx_006__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Order fulfilled chime, warm ascending two-note bell with cloth snap tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 0.9,
|
| 52 |
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"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_006__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "3d46ac345ad21cf92057c8dc7d605f861f86a2bdf6859f068587890b8ac066a8",
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| 58 |
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| 59 |
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| 60 |
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| 61 |
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| 62 |
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| 63 |
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| 65 |
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"cloth",
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| 66 |
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| 67 |
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"horn"
|
| 68 |
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],
|
| 69 |
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"positive_texts": [
|
| 70 |
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"Order fulfilled chime, warm ascending two-note bell with cloth snap tail",
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| 71 |
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"The sound of Order fulfilled chime, warm ascending two-note bell with cloth snap tail",
|
| 72 |
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"Fabric rustling and rubbing.",
|
| 73 |
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"A short electronic beep or chime notification.",
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| 74 |
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"A resonant horn, bell or warning siren."
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| 75 |
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],
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| 76 |
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| 77 |
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"A human voice speaking or shouting.",
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| 78 |
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"A firearm firing sharp gunshots.",
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| 79 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 80 |
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"A short solid physical impact or dull thud.",
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| 81 |
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"A short metallic mechanism clacking or ringing.",
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| 82 |
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"Wooden objects cracking and creaking.",
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| 83 |
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"Boot footsteps tapping and clanking on a hard surface.",
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| 84 |
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"Paper cards sliding and fluttering.",
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| 85 |
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"Continuous natural wind blowing and hissing.",
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| 86 |
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"A fast airy swoosh or whoosh.",
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| 87 |
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"Rain falling steadily, with distant thunder.",
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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"Electrical buzzing, sparking and crackling.",
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| 92 |
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| 93 |
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"A brief musical brass or tonal game cue.",
|
| 94 |
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"A deep low ominous drone or rumble.",
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| 95 |
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|
| 96 |
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| 97 |
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| 98 |
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|
| 99 |
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"Electronic static and radio interference.",
|
| 100 |
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"A loud explosive boom.",
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| 101 |
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"Silence with very faint recording noise."
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| 102 |
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|
| 103 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 104 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
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|
| 106 |
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|
| 107 |
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|
| 108 |
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| 109 |
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| 110 |
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| 111 |
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"duration_sec": 0.88,
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| 112 |
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"channels": 2,
|
| 113 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 114 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 115 |
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| 116 |
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"task_id": "G042_sfx_006",
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| 117 |
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"status": "ACCEPTED_AGENT",
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| 119 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 120 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 121 |
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| 122 |
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| 123 |
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| 124 |
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"required_variants": [
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| 125 |
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"default"
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| 126 |
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],
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| 127 |
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"package_complete": true,
|
| 128 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 129 |
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"stage3_import_status": "NOT_RUN",
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| 130 |
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"runtime_notes": [
|
| 131 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 132 |
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],
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| 133 |
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"review_status": "ACCEPTED_AGENT",
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| 134 |
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|
| 135 |
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| 136 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
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| 139 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 140 |
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| 141 |
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outputs/G042_highland_seed_farm/assets/audio/G042_sfx_007/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:3df6d8ac645b9f7c693c0912e171ed900bd5628947c357985545f977b1799d3f
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size 192044
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outputs/G042_highland_seed_farm/assets/audio/G042_sfx_007/meta.json
ADDED
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@@ -0,0 +1,141 @@
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|
| 1 |
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{
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| 2 |
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"game_id": "G042_highland_seed_farm",
|
| 3 |
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"task_id": "G042_sfx_007",
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| 4 |
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"asset_name": "day_advance",
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"sound_category": "one_shot",
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_007/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_007",
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"task_kind": "audio",
|
| 11 |
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|
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|
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| 19 |
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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| 22 |
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"prompt": "Day advance cue, soft morning wind chime and single wood tick for day banner",
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"priority": "gameplay_critical",
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|
| 39 |
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| 40 |
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| 41 |
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"loop": false,
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|
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|
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Day advance cue, soft morning wind chime and single wood tick for day banner. Clear isolated sound starting promptly and ending naturally.",
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| 51 |
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| 52 |
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|
| 54 |
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},
|
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_007__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "a4215419a0563199b326d6bb1634b06b57bef82c46075539c7dd9759624c48be",
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|
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],
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"positive_texts": [
|
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"Day advance cue, soft morning wind chime and single wood tick for day banner",
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"The sound of Day advance cue, soft morning wind chime and single wood tick for day banner",
|
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"Wooden objects cracking and creaking.",
|
| 73 |
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"Continuous natural wind blowing and hissing.",
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| 74 |
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"A short electronic beep or chime notification."
|
| 75 |
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],
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"contrast_texts": [
|
| 77 |
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"A human voice speaking or shouting.",
|
| 78 |
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"A firearm firing sharp gunshots.",
|
| 79 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
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"A short solid physical impact or dull thud.",
|
| 81 |
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"A short metallic mechanism clacking or ringing.",
|
| 82 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
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"Fabric rustling and rubbing.",
|
| 84 |
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"Paper cards sliding and fluttering.",
|
| 85 |
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"A fast airy swoosh or whoosh.",
|
| 86 |
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"Rain falling steadily, with distant thunder.",
|
| 87 |
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"Water washing, splashing and dripping naturally.",
|
| 88 |
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"Fire burning and crackling.",
|
| 89 |
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"Brittle ice cracking and snow crunching.",
|
| 90 |
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"Electrical buzzing, sparking and crackling.",
|
| 91 |
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"A mechanical motor engine humming and rattling.",
|
| 92 |
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"A brief musical brass or tonal game cue.",
|
| 93 |
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"A deep low ominous drone or rumble.",
|
| 94 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
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"Stone rubbing, grinding and crumbling.",
|
| 96 |
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|
| 97 |
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"Glass or crystal cracking and shattering.",
|
| 98 |
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"A resonant horn, bell or warning siren.",
|
| 99 |
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"Electronic static and radio interference.",
|
| 100 |
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"A loud explosive boom.",
|
| 101 |
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"Silence with very faint recording noise."
|
| 102 |
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],
|
| 103 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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},
|
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|
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|
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|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "3df6d8ac645b9f7c693c0912e171ed900bd5628947c357985545f977b1799d3f",
|
| 111 |
+
"duration_sec": 1.0,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G042_sfx_007",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G042_sfx_007",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G042_highland_seed_farm/assets/audio/G042_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
|
|
|
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:f517e1102650c3fed6115fb72bba5f89be8f041d73100bd70d57e5d313825c77
|
| 3 |
+
size 476204
|
outputs/G042_highland_seed_farm/assets/audio/G042_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G042_highland_seed_farm",
|
| 3 |
+
"task_id": "G042_sfx_008",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.48,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G042_highland_seed_farm",
|
| 18 |
+
"task_id": "G042_sfx_008",
|
| 19 |
+
"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Season victory sting, bright highland strings and bells rising to clear-sky finish",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5428,
|
| 26 |
+
"trigger": "V01 季末判胜(C03 胜利意象)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "08c18f99b5dba18c1205804bb767f921c2e97513e46f524152dd566c30ac6d75",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "V01 季末判胜(C03 胜利意象)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G042_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Season victory sting, bright highland strings and bells rising to clear-sky finish. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_008__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "aa03081f3fdd3de0df8961a9c580b91464ee5d54da1c650c92932cc2815e3ccf",
|
| 57 |
+
"remote_id": "ee3b6629dc514cb9ae33f8f4540178d9",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.6183493137359619,
|
| 62 |
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"strongest_contrast_cosine": 0.2658167779445648,
|
| 63 |
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"margin": 0.3525325357913971,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"music",
|
| 66 |
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"horn"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Season victory sting, bright highland strings and bells rising to clear-sky finish",
|
| 70 |
+
"The sound of Season victory sting, bright highland strings and bells rising to clear-sky finish",
|
| 71 |
+
"A brief musical brass or tonal game cue.",
|
| 72 |
+
"A resonant horn, bell or warning siren."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "f517e1102650c3fed6115fb72bba5f89be8f041d73100bd70d57e5d313825c77",
|
| 110 |
+
"duration_sec": 2.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G042_sfx_008",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G042_sfx_008",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G042_highland_seed_farm/assets/audio/G042_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:86b532878581f87505ed67dc19fd4087c82692ea20d7bd81eb01aea3b453d751
|
| 3 |
+
size 476204
|
outputs/G042_highland_seed_farm/assets/audio/G042_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G042_highland_seed_farm",
|
| 3 |
+
"task_id": "G042_sfx_009",
|
| 4 |
+
"asset_name": "defeat_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.48,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G042_highland_seed_farm",
|
| 18 |
+
"task_id": "G042_sfx_009",
|
| 19 |
+
"asset_name": "defeat_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Season defeat sting, muted low strings with cold wind tail, dignified not dramatic",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5429,
|
| 26 |
+
"trigger": "V02 季末判负(C03 失败意象)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "08c18f99b5dba18c1205804bb767f921c2e97513e46f524152dd566c30ac6d75",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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|
| 40 |
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"trigger": "V02 季末判负(C03 失败意象)",
|
| 41 |
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"loop": false,
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| 42 |
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"stop_condition": "natural_end",
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| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G042_sfx_009__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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|
| 50 |
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"prompt": "Season defeat sting, muted low strings with cold wind tail, dignified not dramatic. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 2.5,
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"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_009__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "b79af0cf6d4c2ceefcd931d34c405047e560912190fcdff5327d250b9c22d079",
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"remote_id": "c108868076de4fd39939de094b100ac8",
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"positive_cosine": 0.3941273093223572,
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"wind"
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| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
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"Season defeat sting, muted low strings with cold wind tail, dignified not dramatic",
|
| 69 |
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"The sound of Season defeat sting, muted low strings with cold wind tail, dignified not dramatic",
|
| 70 |
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"Continuous natural wind blowing and hissing."
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| 71 |
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],
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"A human voice speaking or shouting.",
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| 75 |
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| 76 |
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"A short solid physical impact or dull thud.",
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| 77 |
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"A short metallic mechanism clacking or ringing.",
|
| 78 |
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"Wooden objects cracking and creaking.",
|
| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
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"Fabric rustling and rubbing.",
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| 81 |
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"Paper cards sliding and fluttering.",
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| 82 |
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"A fast airy swoosh or whoosh.",
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| 83 |
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"Rain falling steadily, with distant thunder.",
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| 84 |
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"Water washing, splashing and dripping naturally.",
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| 85 |
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"Fire burning and crackling.",
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| 86 |
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"Brittle ice cracking and snow crunching.",
|
| 87 |
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"Electrical buzzing, sparking and crackling.",
|
| 88 |
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"A mechanical motor engine humming and rattling.",
|
| 89 |
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"A brief musical brass or tonal game cue.",
|
| 90 |
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"A short electronic beep or chime notification.",
|
| 91 |
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"A deep low ominous drone or rumble.",
|
| 92 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
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"Stone rubbing, grinding and crumbling.",
|
| 94 |
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| 95 |
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| 96 |
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"A resonant horn, bell or warning siren.",
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| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
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| 99 |
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"Silence with very faint recording noise."
|
| 100 |
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],
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| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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"sha256": "86b532878581f87505ed67dc19fd4087c82692ea20d7bd81eb01aea3b453d751",
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| 110 |
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"channels": 2,
|
| 111 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
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|
| 114 |
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|
| 115 |
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"status": "ACCEPTED_AGENT",
|
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"issues": [],
|
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 119 |
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}
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| 120 |
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}
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| 121 |
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],
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| 122 |
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"required_variants": [
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| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
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"runtime_notes": [
|
| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 130 |
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],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
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"agent_review": {
|
| 133 |
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"task_id": "G042_sfx_009",
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| 134 |
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"status": "ACCEPTED_AGENT",
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| 135 |
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"issues": [],
|
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 138 |
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| 139 |
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outputs/G042_highland_seed_farm/assets/audio/G042_sfx_010/audio.wav
ADDED
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outputs/G042_highland_seed_farm/assets/audio/G042_sfx_010/meta.json
ADDED
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@@ -0,0 +1,179 @@
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| 1 |
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{
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| 2 |
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|
| 3 |
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|
| 4 |
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|
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"file": "audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_010",
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
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"duration_sec": 12.0,
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"requested_duration_sec": 12,
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"channels": 2,
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"source_task": {
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"game_id": "G042_highland_seed_farm",
|
| 18 |
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"task_id": "G042_sfx_010",
|
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"asset_name": "highland_wind_loop",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
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| 22 |
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"prompt": "Seamless highland plateau wind with distant bird calls and faint prayer-flag flutter, no voices or music",
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| 23 |
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"duration_sec": 12,
|
| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5430,
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| 26 |
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"trigger": "全程环境循环(雨日淡出、暂停静音)",
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"required_by_spec": true,
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"spec_ref": "F06",
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|
| 31 |
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"priority": "gameplay_critical",
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"ducking": "none",
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},
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"source_tasks_sha256": "08c18f99b5dba18c1205804bb767f921c2e97513e46f524152dd566c30ac6d75",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
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},
|
| 40 |
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"trigger": "全程环境循环(雨日淡出、暂停静音)",
|
| 41 |
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"loop": true,
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| 42 |
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"stop_condition": "pause_or_scene_exit",
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| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 44 |
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"variants": [
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| 45 |
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{
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"id": "G042_sfx_010__v1",
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"variant": "default",
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| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
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| 50 |
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"prompt": "Seamless highland plateau wind with distant bird calls and faint prayer-flag flutter, no voices or music. Continuous steady texture, seamless loop, no opening or closing fade.",
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"duration": 12,
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| 52 |
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"loop": true,
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| 53 |
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"prompt_influence": 0.65
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| 54 |
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_010__v1/raw.mp3",
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"margin": 0.20670098066329956,
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"matched_source_families": [
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"wind",
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"animal"
|
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],
|
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"positive_texts": [
|
| 69 |
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"Seamless highland plateau wind with distant bird calls and faint prayer-flag flutter",
|
| 70 |
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"The sound of Seamless highland plateau wind with distant bird calls and faint prayer-flag flutter",
|
| 71 |
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"Continuous natural wind blowing and hissing.",
|
| 72 |
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"An animal or creature vocalizing, growling or chirping."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
|
| 75 |
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|
| 76 |
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"A firearm firing sharp gunshots.",
|
| 77 |
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|
| 78 |
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"A short solid physical impact or dull thud.",
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| 79 |
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"A short metallic mechanism clacking or ringing.",
|
| 80 |
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"Wooden objects cracking and creaking.",
|
| 81 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
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"A fast airy swoosh or whoosh.",
|
| 85 |
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|
| 86 |
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| 87 |
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"Fire burning and crackling.",
|
| 88 |
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|
| 89 |
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|
| 90 |
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|
| 91 |
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|
| 92 |
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|
| 93 |
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| 94 |
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|
| 95 |
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|
| 96 |
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| 97 |
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"A resonant horn, bell or warning siren.",
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| 98 |
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|
| 99 |
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"A loud explosive boom.",
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| 100 |
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| 101 |
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],
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| 103 |
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| 104 |
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},
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"flags": [],
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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|
| 131 |
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"probe_mapping": {
|
| 132 |
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"A": "internal",
|
| 133 |
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"B": "wrap"
|
| 134 |
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},
|
| 135 |
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"probe_center_sec": 1.5,
|
| 136 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_010__v1/diagnostics/wrap_probe.wav",
|
| 137 |
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|
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_010__v1/diagnostics/repeat_3x.wav",
|
| 139 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 140 |
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},
|
| 141 |
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"file": "audio.wav",
|
| 142 |
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"sha256": "4cd6625deec5abe6cfe96c92688c9b95e442b1ae8525351ac3b1b2a71c59edf6",
|
| 143 |
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"duration_sec": 12.0,
|
| 144 |
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"channels": 2,
|
| 145 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 146 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 147 |
+
"agent_review": {
|
| 148 |
+
"task_id": "G042_sfx_010",
|
| 149 |
+
"status": "ACCEPTED_AGENT",
|
| 150 |
+
"issues": [],
|
| 151 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 152 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
],
|
| 156 |
+
"required_variants": [
|
| 157 |
+
"default"
|
| 158 |
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],
|
| 159 |
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"package_complete": true,
|
| 160 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
+
"stage3_import_status": "NOT_RUN",
|
| 162 |
+
"runtime_notes": [
|
| 163 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 164 |
+
],
|
| 165 |
+
"runtime_contract_resolution": {
|
| 166 |
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"source_loop_field": true,
|
| 167 |
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"runtime_loop_required_by_spec": true,
|
| 168 |
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"preserve_source_fields": true,
|
| 169 |
+
"requires_stage3_binding": true
|
| 170 |
+
},
|
| 171 |
+
"review_status": "ACCEPTED_AGENT",
|
| 172 |
+
"agent_review": {
|
| 173 |
+
"task_id": "G042_sfx_010",
|
| 174 |
+
"status": "ACCEPTED_AGENT",
|
| 175 |
+
"issues": [],
|
| 176 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 177 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 178 |
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}
|
| 179 |
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}
|
outputs/G042_highland_seed_farm/assets/audio/G042_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:06956ad5f088bc29463f4f94e48d2bf376ac8a8ee723626bad5759498d0a88e8
|
| 3 |
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size 1920044
|
outputs/G042_highland_seed_farm/assets/audio/G042_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,179 @@
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G042_highland_seed_farm",
|
| 3 |
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"task_id": "G042_sfx_011",
|
| 4 |
+
"asset_name": "highland_rain_loop",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_011/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G042_highland_seed_farm/assets/audio/G042_sfx_011",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 10.0,
|
| 14 |
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"requested_duration_sec": 10,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G042_highland_seed_farm",
|
| 18 |
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"task_id": "G042_sfx_011",
|
| 19 |
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"asset_name": "highland_rain_loop",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Seamless soft highland rain on soil and wooden awning, gentle and steady, no thunder",
|
| 23 |
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"duration_sec": 10,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5431,
|
| 26 |
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"trigger": "雨日常驻(第 3/5/8 天,雨日结束淡出)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05,F06",
|
| 29 |
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"loop": true,
|
| 30 |
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"stop_condition": "pause_or_scene_exit",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "08c18f99b5dba18c1205804bb767f921c2e97513e46f524152dd566c30ac6d75",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "雨日常驻(第 3/5/8 天,雨日结束淡出)",
|
| 41 |
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"loop": true,
|
| 42 |
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"stop_condition": "pause_or_scene_exit",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G042_sfx_011__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Seamless soft highland rain on soil and wooden awning, gentle and steady, no thunder. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
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"duration": 10,
|
| 52 |
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"loop": true,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_011__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "3bccc56c288eb140e94103b1ac4884fd8bb22dd2b43e88cf78042e606da96af4",
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| 57 |
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"remote_id": "5d1451232a47449a90382b7dffe67b03",
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| 58 |
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"remote_task_id": null,
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
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"positive_cosine": 0.24975037574768066,
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| 62 |
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"strongest_contrast_cosine": 0.1792767345905304,
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| 63 |
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"margin": 0.07047364115715027,
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| 64 |
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"matched_source_families": [
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| 65 |
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"wood",
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| 66 |
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"rain"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
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"Seamless soft highland rain on soil and wooden awning, gentle and steady",
|
| 70 |
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"The sound of Seamless soft highland rain on soil and wooden awning, gentle and steady",
|
| 71 |
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"Wooden objects cracking and creaking.",
|
| 72 |
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"Rain falling steadily, with distant thunder."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
|
| 75 |
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"A human voice speaking or shouting.",
|
| 76 |
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"A firearm firing sharp gunshots.",
|
| 77 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"A short metallic mechanism clacking or ringing.",
|
| 80 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
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"Fabric rustling and rubbing.",
|
| 82 |
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"Paper cards sliding and fluttering.",
|
| 83 |
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"Continuous natural wind blowing and hissing.",
|
| 84 |
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"A fast airy swoosh or whoosh.",
|
| 85 |
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"Water washing, splashing and dripping naturally.",
|
| 86 |
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"Fire burning and crackling.",
|
| 87 |
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"Brittle ice cracking and snow crunching.",
|
| 88 |
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"Electrical buzzing, sparking and crackling.",
|
| 89 |
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"A mechanical motor engine humming and rattling.",
|
| 90 |
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"A brief musical brass or tonal game cue.",
|
| 91 |
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"A short electronic beep or chime notification.",
|
| 92 |
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"A deep low ominous drone or rumble.",
|
| 93 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
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"Stone rubbing, grinding and crumbling.",
|
| 95 |
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| 96 |
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|
| 97 |
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"A resonant horn, bell or warning siren.",
|
| 98 |
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|
| 99 |
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"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
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],
|
| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
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},
|
| 105 |
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"speech_transcription_check": null,
|
| 106 |
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"loop_diagnostics": {
|
| 107 |
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| 108 |
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| 109 |
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| 110 |
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| 111 |
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"last_100ms_dbfs": -36.9968147702073,
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| 112 |
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"edge_quiet_sec": 0.0,
|
| 113 |
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"flags": [],
|
| 114 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_011__v1_wrap_probe.wav",
|
| 115 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 116 |
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},
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| 117 |
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"full_loop_diagnostics": {
|
| 118 |
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"wrap_sample_jump": 0.037017822265625,
|
| 119 |
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"internal_derivative_p99": 0.079864501953125,
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| 120 |
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"wrap_jump_over_internal_p99": 0.4635078333970195,
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| 121 |
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"wrap_jump_percentile_in_internal_derivatives": 77.25731804380509,
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| 122 |
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"first_100ms_rms_dbfs": -37.311979866645004,
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| 123 |
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"last_100ms_rms_dbfs": -36.9968147702073,
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"edge_rms_difference_db": -0.31516509643770263,
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"leading_quiet_ms": 0.0,
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| 127 |
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"quiet_threshold_dbfs": -69.07079470678957,
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"internal_spectral_js_p95": 0.10880283312498153,
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| 132 |
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"A": "wrap",
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| 133 |
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"B": "internal"
|
| 134 |
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},
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"probe_center_sec": 1.5,
|
| 136 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_011__v1/diagnostics/wrap_probe.wav",
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G042_highland_seed_farm/G042_sfx_011__v1/diagnostics/repeat_3x.wav",
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| 139 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 140 |
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| 141 |
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"file": "audio.wav",
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| 142 |
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| 152 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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"runtime_contract_resolution": {
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 179 |
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