Upload accepted Scene delivery: G007_scene_001
Browse files- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/ACCEPTANCE.json +37 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/G007_Godot_Project.zip +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/G007_Portable.zip +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/G007_Windows_Review.zip +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/PACKAGES.json +20 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/START_HERE.zh.txt +16 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native.png +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_detail.png +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_time20.png +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_time60.png +3 -0
- outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_time90.png +3 -0
outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/ACCEPTANCE.json
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{
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"task_id": "G007_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 17,
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"native_checks": 266,
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"triangles": 21138,
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"visual_review": {
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"task_id": "G007_scene_001",
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"passed": true,
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"reviewed_at": "2026-10-21T14:08:35.819462+00:00",
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"native_sha256": "69f5605a0d96bd3061a3f5556fd6a3b58f91e22b484e28d4a21b330cefb8bdb7",
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"native_detail_sha256": "30e7e619a8ed439fcdb486816fbe3226573f42284e0916930f01139af083e414",
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"images": {
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"overview": "69f5605a0d96bd3061a3f5556fd6a3b58f91e22b484e28d4a21b330cefb8bdb7",
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"_detail": "30e7e619a8ed439fcdb486816fbe3226573f42284e0916930f01139af083e414",
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"_time20": "d4c3d8a57d55cfac6689c18ac99d0061a79876f6a3c8c0f21efd00fae7bb377f",
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"_time60": "9976869ac51d31b82d6f16b55c6e1b346246bb877db91f11938f7c7a5678c278",
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"_time90": "7e2088f7e494c448429336f660fd07fe57626b0d0c35551de02082cd88149e29"
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},
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"method": "Latest five native captures and image difference review against crystal_background.png, prioritizing frozen screen margins",
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"observations": [
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"Blue-purple faceted crystal banks, fracture textures, cyan side network and three depth layers.",
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"Central900px and top64px remain free of decoration, including analytic continuous motion extrema and 91 native time samples.",
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"Rendered20s/90s difference: central and HUD zero changed pixels, side banks96380 changed pixels.",
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"Deterministic48 crystal groups and16 dust points; fixed camera; all motion pauses."
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],
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"limitations": [
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"Dense portrait reference composition is deliberately narrowed to side bands to preserve the wider gameplay corridor.",
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"Faceted real-time crystal material is stylized; no physically accurate transmission or ray tracing.",
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"16 environmental particles reserve44 slots for gameplay; consumer must enforce total60 cap.",
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"Scene only: ship, bullets, combat rules, HUD, audio and videos external."
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],
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"new_api_credits": 0
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},
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"new_api_credits": 0,
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"scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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}
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/G007_Godot_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:a656a12da9415badc4f66fc086d3a19bd6993ddc79772ae82f24ffc78e40a308
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size 19115338
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/G007_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:156c4ec37ed95a5737c3539757b53808c14f8ef440b50186f75af981a53f2eb0
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size 29853524
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/G007_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:c4e7b608ba736c0838a3a3297fac33ac48309d8da4f2bc1587b81150771d4c3c
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size 97338017
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/PACKAGES.json
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[
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{
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"file": "G007_Portable.zip",
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"bytes": 29853524,
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"sha256": "156c4ec37ed95a5737c3539757b53808c14f8ef440b50186f75af981a53f2eb0",
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"crc_verified": true
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},
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{
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"file": "G007_Godot_Project.zip",
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"bytes": 19115338,
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"sha256": "a656a12da9415badc4f66fc086d3a19bd6993ddc79772ae82f24ffc78e40a308",
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"crc_verified": true
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},
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{
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"file": "G007_Windows_Review.zip",
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"bytes": 97338017,
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"sha256": "c4e7b608ba736c0838a3a3297fac33ac48309d8da4f2bc1587b81150771d4c3c",
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"crc_verified": true
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}
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]
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/START_HERE.zh.txt
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G007 微观晶体通道 · 单场景交付
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Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。
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Godot Project:Godot4.5.1项目,打开project.godot运行。
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Windows Review:包含Godot引擎和许可;解压后双击Open_G007.cmd。
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P暂停/恢复;1/2/3检查0/45/90秒环境状态;V仍保持固定游戏构图。
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固定正交相机、1280×720、100逻辑像素/米;中央900像素、顶部64像素不放置主体景物。
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两侧48组晶体分为三层Z深度,另有碎晶矿壁、晶脉流光与16个晶尘点。参考图密集纵向构图按900像素净空需求重新编排。
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晶体与晶尘微幅浮动,层间速度不同;相机不移动。固定seed1007支持确定性重采样。
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连续运动包围范围、0至90秒逐秒投影、20/90秒图像差分均检查安全区不受侵入;两安全区差分为0。
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16个环境粒子预留44个给玩法,玩法接入必须共同限制全场60上限。所有场景装饰无碰撞、不参与弹幕判定。
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范围:Scene资产、Godot接入与环境表现。探测艇、弹幕、擦弹/清屏规则、UI、视频与音频由其他任务完成。
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晶体采用风格化切面/裂纹纹理,不是物理准确折射;GLB为静态资产,流光、浮动、暂停在Godot项目中。
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本场新增API费用0,无并行场景制作。
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native.png
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Git LFS Details
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_detail.png
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Git LFS Details
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_time20.png
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Git LFS Details
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_time60.png
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Git LFS Details
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outputs/G007_crystal_probe_run/assets/3d_scene/G007_scene_001/native_time90.png
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Git LFS Details
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