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Upload H3 CG videos for G055_inner_court_investigation

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outputs/G055_inner_court_investigation/assets/cg_video/G055_cg_001/meta_seedance.json ADDED
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+ {
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+ "task_id_input": "G055_cg_001",
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+ "game_id": "G055_inner_court_investigation",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "prompt_sha256": "ca187d3f65c7dc1a0f27548417c06fc184b42efb58078495c2114f415404da52",
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+ "status": "success",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G055_inner_court_investigation\nWorld and visual bible:\n- - F01 视角与镜头:沿用 §5(第三人称)与 P14 键鼠设定;补充:观察/线索板打开时镜头轻微拉近 5%(0.5 秒);被发现追查时镜头轻微拉远 8% 增大视野;镜头边界=区域碰撞体;镜头辅助回正可按无障碍页设置关闭。\n- - F04 环境常驻效果(在 §17.1 基础上冻结):灯影摇曳(烛火投射)、屏风透光剪影、纸页风动、宫门灯廓、夜雨瓦檐滴水(雨夜章节)、秘密通道尘埃光柱;均不得遮挡关键交互物(§17.1 口径保留)。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场·宫墙夜景\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Palace walls at night, lantern rows light one by one, an investigator stands with a lamp on an outer corridor of Jinsè courtyard, watch drums sound as a roster is secretly swapped, vermilion and indigo night palette, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场·宫墙夜景(Opening,12 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-6s: establish the scene and begin the required action from this description: Palace walls at night, lantern rows light one by one, an investigator stands with a lamp on an outer corridor of Jinsè courtyard, watch drums sound as a roster is secretly swapped, vermilion and indigo night palette, cinematic, original design, no text\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "reference_image_urls": [],
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ "return_last_frame": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ }
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ {
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+ "task_id_input": "G055_cg_002",
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+ "game_id": "G055_inner_court_investigation",
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+ "model": "bytedance/seedance-2",
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+ "model": "bytedance/seedance-2",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G055_inner_court_investigation\nWorld and visual bible:\n- - F01 视角与镜头:沿用 §5(第三人称)与 P14 键鼠设定;补充:观察/线索板打开时镜头轻微拉近 5%(0.5 秒);被发现追查时镜头轻微拉远 8% 增大视野;镜头边界=区域碰撞体;镜头辅助回正可按无障碍页设置关闭。\n- - F04 环境常驻效果(在 §17.1 基础上冻结):灯影摇曳(烛火投射)、屏风透光剪影、纸页风动、宫门灯廓、夜雨瓦檐滴水(雨夜章节)、秘密通道尘埃光柱;均不得遮挡关键交互物(§17.1 口径保留)。\n\n[CINEMATIC ROLE]\nType: Transition\nName: 区域转换·尚仪局的页码\nPurpose: create the Transition cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Morning book corridor of the protocol bureau, a duty-rota page corner lifts, wet ink and a registry stamp beside it, lanterns dim into daylight, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 区域转换·尚仪局的页码(Transition,8 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: Morning book corridor of the protocol bureau, a duty-rota page corner lifts, wet ink and a registry stamp beside it, lanterns dim into daylight, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt_sha256": "6ffbfde4b44e94e0aac1ac8f38bced4d7f3ee8d7793effc5c34e8c334b12e7f0",
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+ "status": "success",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G055_inner_court_investigation\nWorld and visual bible:\n- - F01 视角与镜头:沿用 §5(第三人称)与 P14 键鼠设定;补充:观察/线索板打开时镜头轻微拉近 5%(0.5 秒);被发现追查时镜头轻微拉远 8% 增大视野;镜头边界=区域碰撞体;镜头辅助回正可按无障碍页设置关闭。\n- - F04 环境常驻效果(在 §17.1 基础上冻结):灯影摇曳(烛火投射)、屏风透光剪影、纸页风动、宫门灯廓、夜雨瓦檐滴水(雨夜章节)、秘密通道尘埃光柱;均不得遮挡关键交互物(§17.1 口径保留)。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 结局结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C05.\nSource visual requirement: A verdict scroll unrolls; ending frame follows one of the six ending groups, palace and key figures as in-game, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C05 结局结算(Ending,12 秒,1280×720@24fps,尾帧按结局组变体)\n\n[SHOT PLAN]\n0-6s: establish the scene and begin the required action from this description: A verdict scroll unrolls; ending frame follows one of the six ending groups, palace and key figures as in-game, cinematic, original design, no text\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ "return_last_frame": false,
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+ "generate_audio": false,
17
+ "resolution": "720p",
18
+ "aspect_ratio": "16:9",
19
+ "duration": 12
20
+ }
21
+ },
22
+ "started_at": "2026-10-19T16:58:53.214675+00:00",
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+ "task_id": "dd14d76c85b781fc4dafb272b5c00a41",
24
+ "status_response": {
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+ "taskId": "dd14d76c85b781fc4dafb272b5c00a41",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G055_inner_court_investigation\\\\nWorld and visual bible:\\\\n- - F01 视角与镜头:沿用 §5(第三人称)与 P14 键鼠设定;补充:观察/线索板打开时镜头轻微拉近 5%(0.5 秒);被发现追查时镜头轻微拉远 8% 增大视野;镜头边界=区域碰撞体;镜头辅助回正可按无障碍页设置关闭。\\\\n- - F04 环境常驻效果(在 §17.1 基础上冻结):灯影摇曳(烛火投射)、屏风透光剪影、纸页风动、宫门灯廓、夜雨瓦檐滴水(雨夜章节)、秘密通道尘埃光柱;均不得遮挡关键交互物(§17.1 口径保留)。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 结局结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C05.\\\\nSource visual requirement: A verdict scroll unrolls; ending frame follows one of the six ending groups, palace and key figures as in-game, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C05 结局结算(Ending,12 秒,1280×720@24fps,尾帧按结局组变体)\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: A verdict scroll unrolls; ending frame follows one of the six ending groups, palace and key figures as in-game, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
29
+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792429405162-9w7wyi12b3.mp4\"]}",
30
+ "failCode": null,
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+ "failMsg": null,
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+ "costTime": 272,
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+ "completeTime": 1792429406793,
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+ "createTime": 1792429134321,
35
+ "creditsConsumed": 492.0,
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+ "operationType": "bytedance/seedance-2",
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+ "response": {
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+ "resultUrls": [
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+ "https://tempfile.aiquickdraw.com/seedance/1792429405162-9w7wyi12b3.mp4"
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+ ]
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+ },
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+ "successFlag": 1,
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G055_inner_court_investigation\\\\nWorld and visual bible:\\\\n- - F01 视角与镜头:沿用 §5(第三人称)与 P14 键鼠设定;补充:观察/线索板打开时镜头轻微拉近 5%(0.5 秒);被发现追查时镜头轻微拉远 8% 增大视野;镜头边界=区域碰撞体;镜头辅助回正可按无障碍页设置关闭。\\\\n- - F04 环境常驻效果(在 §17.1 基础上冻结):灯影摇曳(烛火投射)、屏风透光剪影、纸页风动、宫门灯廓、夜雨瓦檐滴水(雨夜章节)、秘密通道尘埃光柱;均不得遮挡关键交互物(§17.1 口径保留)。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 结局结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C05.\\\\nSource visual requirement: A verdict scroll unrolls; ending frame follows one of the six ending groups, palace and key figures as in-game, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C05 结局结算(Ending,12 秒,1280×720@24fps,尾帧按结局组变体)\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: A verdict scroll unrolls; ending frame follows one of the six ending groups, palace and key figures as in-game, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
44
+ },
45
+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792429405162-9w7wyi12b3.mp4",
46
+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G055_cg_005__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G055_cg_005__seedance20.mp4",
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+ "native_video_bytes": 6502686,
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+ "video_bytes": 3016075,
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+ "credits_consumed": 492.0,
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+ "finished_at": "2026-10-19T17:03:40.246752+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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