Upload audio assets for G008_dock_beacon_cs (#114)
Browse files- Upload audio assets for G008_dock_beacon_cs (ccde391221f42c468babbb4703f4508a369cf359)
Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/meta.json +98 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_002/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_002/meta.json +109 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_003/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_003/meta.json +109 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_004/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_004/meta.json +109 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_005/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_005/meta.json +104 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_006/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_006/meta.json +110 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_007/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_007/meta.json +72 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_008/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_008/meta.json +72 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_009/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_009/meta.json +110 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_010/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_010/meta.json +83 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_011/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_011/meta.json +111 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_012/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_012/meta.json +109 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/audio_crouch.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/audio_silent_walk.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/meta.json +322 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/audio_defuse.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/audio_plant.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/meta.json +164 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015/audio_lose.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015/meta.json +123 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_016/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_016/meta.json +152 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_017/audio.wav +3 -0
- outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_017/meta.json +212 -0
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065
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size 92204
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/meta.json
ADDED
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{
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"game_id": "G008_dock_beacon_cs",
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"task_id": "G008_sfx_001",
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"asset_name": "pistol_shot",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"requested_duration_sec": 0.5,
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"duration_sec": 0.48,
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"channels": 2,
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"source_task": {
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"game_id": "G008_dock_beacon_cs",
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"task_id": "G008_sfx_001",
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"asset_name": "pistol_shot",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Sharp compact pistol shot with brass ejection tick tail, distinct crack",
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"duration_sec": 0.5,
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"sample_rate": 48000,
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"seed": 5081,
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"trigger": "手枪开火(含弹壳尾音)",
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"required_by_spec": true,
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"spec_ref": "F05",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"trigger": "手枪开火(含弹壳尾音)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G008_sfx_001__default__repair2",
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"variant": "default",
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"file": "audio.wav",
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"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
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"method": "elevenlabs/sound-effects-v2",
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| 48 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/short_retry/G008_sfx_001__default__repair2/raw.mp3",
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| 49 |
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"raw_sha256": "6bf272ebe52d55e93a7e6e462fbe4a735c0ff60e37da0060bf384451d6435820",
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| 50 |
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"request": {
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"prompt": "A single pistol gunshot, sharp dry bang with a brief metal shell casing clink. Close isolated firearm recording.",
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"duration": 0.5,
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"loop": false,
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"prompt_influence": 0.3
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},
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"remote_id": "5332654443b44bd9b8ad3e6608307059",
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| 57 |
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"duration_sec": 0.48,
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| 58 |
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"channels": 2,
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| 59 |
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"processing": "Full-duration linear upsampling to requested rate and PCM16 quantization only. No cuts, padding, gain, stretch, crossfades or seam repair.",
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"human_review": "ACCEPTED_HUMAN",
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| 61 |
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"auxiliary_semantic": {
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| 62 |
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"expected_category": "gunshot",
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| 63 |
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"compatible_category": "gunshot",
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| 64 |
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"compatible_cosine": 0.2937844693660736,
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| 65 |
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"compatible_rank": 1,
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| 66 |
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"top_categories": [
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| 67 |
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{
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| 68 |
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"category": "gunshot",
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| 69 |
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"cosine": 0.2937844693660736
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},
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{
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| 72 |
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"category": "penetration",
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"cosine": 0.2641271948814392
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},
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{
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"category": "grip_scrape",
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"cosine": 0.25774139165878296
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| 78 |
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},
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| 79 |
+
{
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| 80 |
+
"category": "wet_footstep",
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| 81 |
+
"cosine": 0.20326454937458038
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| 82 |
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}
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| 83 |
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],
|
| 84 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 85 |
+
"boundary": "Auxiliary sound-family similarity, not proof of prompt compliance or human listening."
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| 86 |
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},
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| 87 |
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"loop_diagnostics": null,
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| 88 |
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"full_loop_diagnostics": null
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}
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],
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| 91 |
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"required_variants": [
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"default"
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],
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| 94 |
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"package_complete": true,
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| 95 |
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"human_review": "ACCEPTED_HUMAN",
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| 96 |
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"stage3_import_status": "NOT_RUN",
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| 97 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/human_feedback.json"
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| 98 |
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}
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:5cc279d39ba3a556fb0f01b27e904611610cede04a10d92ddc4b161302ffce2c
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size 92204
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_002/meta.json
ADDED
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@@ -0,0 +1,109 @@
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{
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"game_id": "G008_dock_beacon_cs",
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| 3 |
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"task_id": "G008_sfx_002",
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| 4 |
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"asset_name": "smg_shot",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_002/audio.wav",
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| 9 |
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"task_kind": "audio",
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| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_002",
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| 11 |
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"sample_rate": 48000,
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| 12 |
+
"requested_sample_rate": 48000,
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| 13 |
+
"requested_duration_sec": 0.5,
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| 14 |
+
"duration_sec": 0.48,
|
| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G008_dock_beacon_cs",
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| 18 |
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"task_id": "G008_sfx_002",
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| 19 |
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"asset_name": "smg_shot",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Fast light submachine gun burst with metallic bolt chatter",
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| 23 |
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"duration_sec": 0.5,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5082,
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| 26 |
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"trigger": "冲锋枪开火",
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| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"trigger": "冲锋枪开火",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G008_sfx_002__default__v1",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "elevenlabs/sound-effects-v2",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_002__default__v1/raw.mp3",
|
| 47 |
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"raw_sha256": "d536f5ad724c6d266ec9ad940365438bfd5a74e9a638e56bef5ab06fd0bc9888",
|
| 48 |
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"request": {
|
| 49 |
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"prompt": "One compact fast burst of exactly three light submachine gun shots with rapid metallic bolt chatter, tight dry cracks, clean isolated game weapon foley. No voice or music.",
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| 50 |
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"duration": 0.5,
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| 51 |
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"loop": false,
|
| 52 |
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"prompt_influence": 0.65
|
| 53 |
+
},
|
| 54 |
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"recipe": null,
|
| 55 |
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"remote_id": "4be511a9a14946dd81e8e99a98b339d9",
|
| 56 |
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"human_review": "BATCH_ACCEPTED",
|
| 57 |
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"duration_sec": 0.48,
|
| 58 |
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"channels": 2,
|
| 59 |
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"peak_dbfs": 0.0,
|
| 60 |
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"rms_dbfs": -17.111846315539214,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"expected_category": "automatic_fire",
|
| 63 |
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"expected_cosine": 0.47715502977371216,
|
| 64 |
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"expected_rank": 2,
|
| 65 |
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"compatible_category": "gunshot",
|
| 66 |
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"compatible_cosine": 0.645279586315155,
|
| 67 |
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"compatible_rank": 1,
|
| 68 |
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"top_categories": [
|
| 69 |
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{
|
| 70 |
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"category": "gunshot",
|
| 71 |
+
"cosine": 0.645279586315155
|
| 72 |
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},
|
| 73 |
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{
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| 74 |
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"category": "automatic_fire",
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| 75 |
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"cosine": 0.47715502977371216
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| 76 |
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},
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| 77 |
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{
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| 78 |
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"category": "reload",
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| 79 |
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"cosine": 0.3860228657722473
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| 80 |
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},
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| 81 |
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{
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| 82 |
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"category": "engine",
|
| 83 |
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"cosine": 0.26287686824798584
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| 84 |
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}
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| 85 |
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| 86 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 87 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 88 |
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},
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| 89 |
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| 90 |
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"file": "audio.wav",
|
| 91 |
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"sha256": "5cc279d39ba3a556fb0f01b27e904611610cede04a10d92ddc4b161302ffce2c",
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| 92 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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| 93 |
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"review_label_reconciliation": {
|
| 94 |
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"recorded_at": "2026-10-18T06:28:30.431781+00:00",
|
| 95 |
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"previous_variant_label": "PENDING",
|
| 96 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 97 |
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}
|
| 98 |
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}
|
| 99 |
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],
|
| 100 |
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"required_variants": [
|
| 101 |
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"default"
|
| 102 |
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],
|
| 103 |
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"package_complete": true,
|
| 104 |
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"human_review": "BATCH_ACCEPTED",
|
| 105 |
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"stage3_import_status": "NOT_RUN",
|
| 106 |
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"runtime_notes": [],
|
| 107 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
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}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_003/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 115244
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_003/meta.json
ADDED
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{
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+
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_003/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_003",
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| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
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|
| 14 |
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|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
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| 17 |
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"game_id": "G008_dock_beacon_cs",
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| 18 |
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"task_id": "G008_sfx_003",
|
| 19 |
+
"asset_name": "rifle_shot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Full assault rifle report with clear mid-body punch and casing tinkle",
|
| 23 |
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"duration_sec": 0.6,
|
| 24 |
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| 25 |
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"seed": 5083,
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"trigger": "步枪开火",
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| 27 |
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| 28 |
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| 29 |
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"loop": false,
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| 30 |
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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| 38 |
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| 39 |
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"stop_condition": "natural_end",
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| 40 |
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| 41 |
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| 42 |
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_004/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:93429089d4c9171f2fc8e711f6ecdf782b58326ccfa0ef0e4064dd99c071a8c1
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| 3 |
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size 153644
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,109 @@
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{
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| 2 |
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"game_id": "G008_dock_beacon_cs",
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| 3 |
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| 4 |
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| 5 |
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"sound_category": "one_shot",
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_004/audio.wav",
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"task_kind": "audio",
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| 10 |
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"requested_sample_rate": 48000,
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| 16 |
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| 18 |
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| 19 |
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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|
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| 31 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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|
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"id": "G008_sfx_004__default__v1",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "One single very deep close-range shotgun blast, heavy low air thump under a wide sharp explosive report. Clean isolated game weapon sound. No rapid fire, music or voice.",
|
| 50 |
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"duration": 0.8,
|
| 51 |
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| 52 |
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"cosine": 0.26283472776412964
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| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"category": "automatic_fire",
|
| 83 |
+
"cosine": 0.21882052719593048
|
| 84 |
+
}
|
| 85 |
+
],
|
| 86 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 87 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 88 |
+
},
|
| 89 |
+
"loop_diagnostics": null,
|
| 90 |
+
"file": "audio.wav",
|
| 91 |
+
"sha256": "93429089d4c9171f2fc8e711f6ecdf782b58326ccfa0ef0e4064dd99c071a8c1",
|
| 92 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
|
| 93 |
+
"review_label_reconciliation": {
|
| 94 |
+
"recorded_at": "2026-10-18T06:28:30.433452+00:00",
|
| 95 |
+
"previous_variant_label": "PENDING",
|
| 96 |
+
"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 97 |
+
}
|
| 98 |
+
}
|
| 99 |
+
],
|
| 100 |
+
"required_variants": [
|
| 101 |
+
"default"
|
| 102 |
+
],
|
| 103 |
+
"package_complete": true,
|
| 104 |
+
"human_review": "BATCH_ACCEPTED",
|
| 105 |
+
"stage3_import_status": "NOT_RUN",
|
| 106 |
+
"runtime_notes": [],
|
| 107 |
+
"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_005/audio.wav
ADDED
|
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:eb6dbcb5531df006d5e0951e88a297bba80042babe6bef6be3459c6352ccff78
|
| 3 |
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size 192044
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,104 @@
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G008_dock_beacon_cs",
|
| 3 |
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"task_id": "G008_sfx_005",
|
| 4 |
+
"asset_name": "sniper_shot",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_005/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_005",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 1.0,
|
| 14 |
+
"duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G008_dock_beacon_cs",
|
| 18 |
+
"task_id": "G008_sfx_005",
|
| 19 |
+
"asset_name": "sniper_shot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Long heavy sniper crack with echoing rain-field report",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5085,
|
| 26 |
+
"trigger": "狙击枪开火",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "狙击枪开火",
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| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "R02A",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 46 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_R02_R05/pilot/R02A/raw.mp3",
|
| 47 |
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"raw_sha256": "d09f679f2c8a47b72c2f18abcfa90d87357dd1664ebb98287f84eb9946adf549",
|
| 48 |
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"request": {
|
| 49 |
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"prompt": "One isolated sniper rifle gunshot starting immediately with a sharp powerful clean crack. The entire sound is a single report with a short outdoor echo dying naturally within one second. Clean quiet recording before the attack; brief faint rainy open-field space only in the echo tail.",
|
| 50 |
+
"duration": 1.0,
|
| 51 |
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"loop": false,
|
| 52 |
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"prompt_influence": 0.65
|
| 53 |
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},
|
| 54 |
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"remote_id": "f1d79cce56e8460d92fb2a7de84a75b6",
|
| 55 |
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"duration_sec": 1.0,
|
| 56 |
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"channels": 2,
|
| 57 |
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"processing": "Complete original decode and full-duration linear upsampling to 48 kHz PCM16 only. No cuts, padding, gain normalization, time stretch or seam edits.",
|
| 58 |
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"auxiliary_semantic": {
|
| 59 |
+
"expected_category": "gunshot",
|
| 60 |
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"compatible_category": "gunshot",
|
| 61 |
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"compatible_cosine": 0.6006702780723572,
|
| 62 |
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"compatible_rank": 1,
|
| 63 |
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"top_categories": [
|
| 64 |
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{
|
| 65 |
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"category": "gunshot",
|
| 66 |
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"cosine": 0.6006702780723572
|
| 67 |
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},
|
| 68 |
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{
|
| 69 |
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"category": "automatic_fire",
|
| 70 |
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"cosine": 0.3510345220565796
|
| 71 |
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},
|
| 72 |
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{
|
| 73 |
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"category": "reload",
|
| 74 |
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"cosine": 0.3303183615207672
|
| 75 |
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},
|
| 76 |
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{
|
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"category": "penetration",
|
| 78 |
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"cosine": 0.2098933756351471
|
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}
|
| 80 |
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],
|
| 81 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 82 |
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"boundary": "Auxiliary sound-family similarity, not proof of prompt compliance or human listening."
|
| 83 |
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},
|
| 84 |
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"event_timing_checks": {
|
| 85 |
+
"audible_onset_sec": 0.0,
|
| 86 |
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"strongest_10ms_window_sec": 0.03,
|
| 87 |
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"last_30ms_rms_relative_to_peak_window_db": -50.70656193555796,
|
| 88 |
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"flags": [],
|
| 89 |
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"boundary": "Envelope checks are auxiliary evidence only, not a listening verdict or proof of a complete animal vocalization."
|
| 90 |
+
},
|
| 91 |
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"human_review": "ACCEPTED_HUMAN",
|
| 92 |
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"file": "audio.wav",
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| 93 |
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"sha256": "eb6dbcb5531df006d5e0951e88a297bba80042babe6bef6be3459c6352ccff78"
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| 94 |
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}
|
| 95 |
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],
|
| 96 |
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"required_variants": [
|
| 97 |
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"default"
|
| 98 |
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],
|
| 99 |
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"package_complete": true,
|
| 100 |
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"human_review": "ACCEPTED_HUMAN",
|
| 101 |
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"stage3_import_status": "NOT_RUN",
|
| 102 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_R02_R05/human_feedback.json",
|
| 103 |
+
"usable_for_import": true
|
| 104 |
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}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:4d52eec03e37eedccedca3f5d6dfe4d3ba034828a4a6e77360f653603f470f23
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| 3 |
+
size 78064
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,110 @@
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G008_dock_beacon_cs",
|
| 3 |
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"task_id": "G008_sfx_006",
|
| 4 |
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"asset_name": "lmg_shot",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_006/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_006",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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| 14 |
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"duration_sec": 0.8126984126984127,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G008_dock_beacon_cs",
|
| 18 |
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"task_id": "G008_sfx_006",
|
| 19 |
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"asset_name": "lmg_shot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Sustained light machine gun hammering loop burst, belt-feed rattle",
|
| 23 |
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"duration_sec": 0.8,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5086,
|
| 26 |
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"trigger": "轻机枪开火",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "轻机枪开火",
|
| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
+
"id": "G008_sfx_006__default__v3",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_006__default__v3/raw.mp3",
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| 47 |
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"raw_sha256": "c4f2de277b1eae767829a9a719ad7b1a99647604534513434eb81a727173788b",
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| 48 |
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"request": {
|
| 49 |
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"text_prompt": "A short rapid burst of a light machine gun: repeated distinct heavy gunfire cracks with fast metallic belt feed rattling between the shots. Immediate clear outdoor recording with headroom, no distortion, no speech or music.",
|
| 50 |
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"duration": 0.8,
|
| 51 |
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"ambience": false,
|
| 52 |
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"double_output": false,
|
| 53 |
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|
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},
|
| 55 |
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"recipe": null,
|
| 56 |
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"remote_id": "587b07d85fb64a21a0d65b584f50fd70",
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|
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"channels": 1,
|
| 60 |
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"peak_dbfs": -0.5701930851004461,
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"rms_dbfs": -18.30984847925057,
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"auxiliary_semantic": {
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| 63 |
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"expected_category": "automatic_fire",
|
| 64 |
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"expected_cosine": 0.47303304076194763,
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"expected_rank": 2,
|
| 66 |
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"compatible_category": "gunshot",
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| 67 |
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"compatible_cosine": 0.6454999446868896,
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| 70 |
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"category": "gunshot",
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 88 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
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| 92 |
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"sha256": "4d52eec03e37eedccedca3f5d6dfe4d3ba034828a4a6e77360f653603f470f23",
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| 93 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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| 94 |
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"review_label_reconciliation": {
|
| 95 |
+
"recorded_at": "2026-10-18T06:28:30.434222+00:00",
|
| 96 |
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"previous_variant_label": "PENDING",
|
| 97 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 98 |
+
}
|
| 99 |
+
}
|
| 100 |
+
],
|
| 101 |
+
"required_variants": [
|
| 102 |
+
"default"
|
| 103 |
+
],
|
| 104 |
+
"package_complete": true,
|
| 105 |
+
"human_review": "BATCH_ACCEPTED",
|
| 106 |
+
"stage3_import_status": "NOT_RUN",
|
| 107 |
+
"runtime_notes": [],
|
| 108 |
+
"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 109 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 110 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:6f16fc210534b53fc51f7781409300e4277055ed1f4fc33fe7889c28f0d2ab37
|
| 3 |
+
size 14444
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,72 @@
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G008_dock_beacon_cs",
|
| 3 |
+
"task_id": "G008_sfx_007",
|
| 4 |
+
"asset_name": "hit_confirm",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_007/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_007",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 0.15,
|
| 14 |
+
"duration_sec": 0.15,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G008_dock_beacon_cs",
|
| 18 |
+
"task_id": "G008_sfx_007",
|
| 19 |
+
"asset_name": "hit_confirm",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Dry body-hit confirmation tick, short and neutral",
|
| 23 |
+
"duration_sec": 0.15,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5087,
|
| 26 |
+
"trigger": "命中(白色 hit marker)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "命中(白色 hit marker)",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G008_sfx_007__adopted",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"method": "direct_synthesis",
|
| 46 |
+
"raw_path": "/home/yyy/bench/audio_short_refinement/20261016_220139/synth_G008_sfx_007/native.wav",
|
| 47 |
+
"raw_sha256": "6f16fc210534b53fc51f7781409300e4277055ed1f4fc33fe7889c28f0d2ab37",
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| 48 |
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"request": null,
|
| 49 |
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"recipe": null,
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| 50 |
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|
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"human_review": "ACCEPTED",
|
| 52 |
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|
| 53 |
+
"channels": 1,
|
| 54 |
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"peak_dbfs": -6.046084204337658,
|
| 55 |
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"rms_dbfs": -23.360404467238226,
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| 56 |
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|
| 57 |
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"loop_diagnostics": null,
|
| 58 |
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"file": "audio.wav",
|
| 59 |
+
"sha256": "6f16fc210534b53fc51f7781409300e4277055ed1f4fc33fe7889c28f0d2ab37",
|
| 60 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 61 |
+
}
|
| 62 |
+
],
|
| 63 |
+
"required_variants": [
|
| 64 |
+
"default"
|
| 65 |
+
],
|
| 66 |
+
"package_complete": true,
|
| 67 |
+
"human_review": "BATCH_ACCEPTED",
|
| 68 |
+
"stage3_import_status": "NOT_RUN",
|
| 69 |
+
"runtime_notes": [],
|
| 70 |
+
"prior_human_review": "ACCEPTED",
|
| 71 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 72 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:e760c11806875146e40566b258fc9d200b0540103999c615d3ed92ade4e1f31a
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| 3 |
+
size 19244
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,72 @@
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G008_dock_beacon_cs",
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| 3 |
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"task_id": "G008_sfx_008",
|
| 4 |
+
"asset_name": "headshot_ping",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_008/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_008",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 0.2,
|
| 14 |
+
"duration_sec": 0.2,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G008_dock_beacon_cs",
|
| 18 |
+
"task_id": "G008_sfx_008",
|
| 19 |
+
"asset_name": "headshot_ping",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Bright headshot ping, clearly distinct from body tick",
|
| 23 |
+
"duration_sec": 0.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5088,
|
| 26 |
+
"trigger": "爆头命中(红色 hit marker)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
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| 35 |
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "爆头命中(红色 hit marker)",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G008_sfx_008__adopted",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"method": "direct_synthesis",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_short_refinement/20261016_220139/headshot_revisions/S02B.wav",
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| 52 |
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|
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"file": "audio.wav",
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| 59 |
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"sha256": "e760c11806875146e40566b258fc9d200b0540103999c615d3ed92ade4e1f31a",
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| 60 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
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| 61 |
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}
|
| 62 |
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],
|
| 63 |
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"required_variants": [
|
| 64 |
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"default"
|
| 65 |
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],
|
| 66 |
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"package_complete": true,
|
| 67 |
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"human_review": "BATCH_ACCEPTED",
|
| 68 |
+
"stage3_import_status": "NOT_RUN",
|
| 69 |
+
"runtime_notes": [],
|
| 70 |
+
"prior_human_review": "ACCEPTED",
|
| 71 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 72 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 29022
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_009/meta.json
ADDED
|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G008_dock_beacon_cs",
|
| 3 |
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"task_id": "G008_sfx_009",
|
| 4 |
+
"asset_name": "penetration_thud",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_009/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_009",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"requested_duration_sec": 0.3,
|
| 14 |
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"duration_sec": 0.301859410430839,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G008_dock_beacon_cs",
|
| 18 |
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"task_id": "G008_sfx_009",
|
| 19 |
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"asset_name": "penetration_thud",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Muffled through-material penetration thud with debris crunch",
|
| 23 |
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"duration_sec": 0.3,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5089,
|
| 26 |
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"trigger": "穿透命中(空心 hit marker)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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| 37 |
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| 38 |
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|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G008_sfx_009__default__v1",
|
| 44 |
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|
| 45 |
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| 46 |
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| 49 |
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"text_prompt": "One loud close-up muffled bullet penetration impact through a wooden board: dense dull thud and a short crunchy debris scatter together. Immediate compact event, not a gunshot, not a music note, no background or speech.",
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| 50 |
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|
| 51 |
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| 52 |
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| 71 |
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"category": "whoosh",
|
| 72 |
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"cosine": 0.3594655394554138
|
| 73 |
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| 74 |
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{
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| 75 |
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"category": "penetration",
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| 76 |
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"cosine": 0.32621899247169495
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| 77 |
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|
| 78 |
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{
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| 79 |
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"category": "gunshot",
|
| 80 |
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"cosine": 0.30067211389541626
|
| 81 |
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},
|
| 82 |
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{
|
| 83 |
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"category": "dog",
|
| 84 |
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|
| 85 |
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|
| 86 |
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|
| 87 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 88 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 89 |
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},
|
| 90 |
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|
| 91 |
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"file": "audio.wav",
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| 92 |
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"sha256": "ddabd0efc10d39d09a8d1ee130a5cc853a0c4bf9a7f198f5936e5b9b4e3054a6",
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| 93 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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| 94 |
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|
| 95 |
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"recorded_at": "2026-10-18T06:28:30.434972+00:00",
|
| 96 |
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"previous_variant_label": "PENDING",
|
| 97 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
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| 98 |
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}
|
| 99 |
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|
| 100 |
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],
|
| 101 |
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"required_variants": [
|
| 102 |
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"default"
|
| 103 |
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],
|
| 104 |
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"package_complete": true,
|
| 105 |
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"human_review": "BATCH_ACCEPTED",
|
| 106 |
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| 107 |
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"runtime_notes": [],
|
| 108 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 109 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 110 |
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}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_010/audio.wav
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size 38444
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_010/meta.json
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{
|
| 2 |
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"game_id": "G008_dock_beacon_cs",
|
| 3 |
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|
| 4 |
+
"asset_name": "kill_confirm",
|
| 5 |
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| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_010/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_010",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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|
| 14 |
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"duration_sec": 0.4,
|
| 15 |
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"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
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"game_id": "G008_dock_beacon_cs",
|
| 18 |
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"task_id": "G008_sfx_010",
|
| 19 |
+
"asset_name": "kill_confirm",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Low satisfying kill confirmation stamp",
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| 23 |
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|
| 24 |
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|
| 25 |
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"seed": 5090,
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| 26 |
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"trigger": "击杀",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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| 37 |
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"trigger": "击杀",
|
| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G008_sfx_010__default",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "direct_signal_synthesis",
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| 46 |
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| 52 |
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|
| 53 |
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|
| 54 |
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| 55 |
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},
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| 56 |
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| 57 |
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| 58 |
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|
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"file": "audio.wav",
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| 65 |
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"sha256": "84fae29f74f545a4c61755817c4a4cb2da18bf1802f5844c09b7a324ae48bc15",
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
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| 68 |
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| 69 |
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|
| 70 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
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| 71 |
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}
|
| 72 |
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|
| 73 |
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],
|
| 74 |
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"required_variants": [
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| 75 |
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"default"
|
| 76 |
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],
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| 77 |
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"package_complete": true,
|
| 78 |
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"human_review": "BATCH_ACCEPTED",
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| 79 |
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|
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 83 |
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}
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_011/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 384044
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_011/meta.json
ADDED
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| 1 |
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{
|
| 2 |
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"game_id": "G008_dock_beacon_cs",
|
| 3 |
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"task_id": "G008_sfx_011",
|
| 4 |
+
"asset_name": "reload_sequence",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_011/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_011",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"requested_duration_sec": 2.0,
|
| 14 |
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"duration_sec": 2.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G008_dock_beacon_cs",
|
| 18 |
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"task_id": "G008_sfx_011",
|
| 19 |
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"asset_name": "reload_sequence",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Three-stage reload: mag release clack, rounds rattle, charging handle rack",
|
| 23 |
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|
| 24 |
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|
| 25 |
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"trigger": "换弹(完整三段动画同步)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "换弹(完整三段动画同步)",
|
| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G008_sfx_011__default__v1",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "elevenlabs/sound-effects-v2",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_011__default__v1/raw.mp3",
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| 47 |
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"raw_sha256": "e50e442143757454d668b35bf8c170740ad05cf4287773f00603119401e06708",
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| 48 |
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"request": {
|
| 49 |
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"prompt": "Exactly one compact three-stage firearm reload: first magazine release clack, then metal rounds rattling as a magazine is inserted, then charging handle pulled and snapped forward. Three sequential mechanical actions, clear dry close-up, no gunshots, no music or voice.",
|
| 50 |
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"duration": 2.0,
|
| 51 |
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"loop": false,
|
| 52 |
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"prompt_influence": 0.65
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| 56 |
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| 57 |
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|
| 58 |
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|
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|
| 60 |
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|
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"auxiliary_semantic": {
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| 62 |
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"expected_category": "reload",
|
| 63 |
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"expected_cosine": 0.5442458391189575,
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"expected_rank": 1,
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"compatible_category": "reload",
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|
| 68 |
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| 69 |
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{
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| 70 |
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"category": "reload",
|
| 71 |
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"cosine": 0.5442458391189575
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| 72 |
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},
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| 73 |
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{
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| 74 |
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"category": "automatic_fire",
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| 75 |
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"cosine": 0.281747430562973
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| 76 |
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},
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| 77 |
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{
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| 78 |
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"category": "gunshot",
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| 79 |
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"cosine": 0.27394846081733704
|
| 80 |
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},
|
| 81 |
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{
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| 82 |
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"category": "flashbang",
|
| 83 |
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"cosine": 0.15930400788784027
|
| 84 |
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}
|
| 85 |
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],
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| 86 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 87 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 88 |
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},
|
| 89 |
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|
| 90 |
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"file": "audio.wav",
|
| 91 |
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"sha256": "306132fbfbeeeb07a6ab4e5c3b728e12cc783a4cf1b8dea08409965c8fcad196",
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| 92 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
|
| 93 |
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"review_label_reconciliation": {
|
| 94 |
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"recorded_at": "2026-10-18T06:28:30.436652+00:00",
|
| 95 |
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"previous_variant_label": "PENDING",
|
| 96 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 97 |
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}
|
| 98 |
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}
|
| 99 |
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],
|
| 100 |
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"required_variants": [
|
| 101 |
+
"default"
|
| 102 |
+
],
|
| 103 |
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"package_complete": true,
|
| 104 |
+
"human_review": "BATCH_ACCEPTED",
|
| 105 |
+
"stage3_import_status": "NOT_RUN",
|
| 106 |
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"runtime_notes": [
|
| 107 |
+
"Native three-stage reload asset; exact stage boundary timing must be checked and bound against reload animation in Stage3, not claimed verified."
|
| 108 |
+
],
|
| 109 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 110 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 111 |
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}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_012/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 768044
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_012/meta.json
ADDED
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|
| 1 |
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{
|
| 2 |
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"game_id": "G008_dock_beacon_cs",
|
| 3 |
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"task_id": "G008_sfx_012",
|
| 4 |
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"asset_name": "flashbang_blast",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_012/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_012",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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|
| 14 |
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"duration_sec": 4.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G008_dock_beacon_cs",
|
| 18 |
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"task_id": "G008_sfx_012",
|
| 19 |
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"asset_name": "flashbang_blast",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Flashbang bang into a long high tinnitus whine holding then fading",
|
| 23 |
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"duration_sec": 4.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5092,
|
| 26 |
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"trigger": "闪光弹致盲(白闪同帧、耳鸣渐退)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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"trigger": "闪光弹致盲(白闪同帧、耳鸣渐退)",
|
| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G008_sfx_012__default__v1",
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| 44 |
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"variant": "default",
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| 45 |
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"method": "elevenlabs/sound-effects-v2",
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| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_012__default__v1/raw.mp3",
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"request": {
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| 49 |
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"prompt": "One flashbang grenade: immediate sharp explosive bang followed by a sustained thin high pitched tinnitus ringing whine, holding briefly then naturally fading within four seconds. No speech, no music, no repeated explosions.",
|
| 50 |
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"duration": 4.0,
|
| 51 |
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|
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|
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|
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}
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 115244
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/audio_crouch.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 58002
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/audio_silent_walk.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 58002
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_013/meta.json
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"runtime_notes": [
|
| 312 |
+
"Separate native run/silent_walk/crouch versions. Bind movement states and positional attenuation in engine."
|
| 313 |
+
],
|
| 314 |
+
"reused_variants": {
|
| 315 |
+
"silent_walk": {
|
| 316 |
+
"reused_from_id": "G008_sfx_013__silent_walk__repair2",
|
| 317 |
+
"original_remote_id": "89e2f4e8c06747be97f3a9d94f5776b2",
|
| 318 |
+
"incremental_api_cost_usd": 0
|
| 319 |
+
}
|
| 320 |
+
},
|
| 321 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_remaining03/human_feedback.json"
|
| 322 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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size 96044
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/audio_defuse.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:f8308c30ec663603b5a06505d265ee35854fad545790bf48a938643610daecac
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size 96044
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/audio_plant.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 3 |
+
size 96044
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/meta.json
ADDED
|
@@ -0,0 +1,164 @@
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|
|
|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G008_dock_beacon_cs",
|
| 3 |
+
"task_id": "G008_sfx_014",
|
| 4 |
+
"asset_name": "beacon_alarm",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_014",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 1.0,
|
| 14 |
+
"duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G008_dock_beacon_cs",
|
| 18 |
+
"task_id": "G008_sfx_014",
|
| 19 |
+
"asset_name": "beacon_alarm",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Beacon alarm chirp and electronic plant/defuse progress beeps, 30m audible",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5094,
|
| 26 |
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"trigger": "信标警报/安装/拆除进度(30 米可闻)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
|
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"trigger": "信标警报/安装/拆除进度(30 米可闻)",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G008_sfx_014__alarm",
|
| 44 |
+
"variant": "alarm",
|
| 45 |
+
"method": "direct_signal_synthesis",
|
| 46 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/synth_G008_sfx_014__alarm/native.wav",
|
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"request": null,
|
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"recipe": {
|
| 50 |
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"kind": "beep",
|
| 51 |
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"frequencies_hz": [
|
| 52 |
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1200,
|
| 53 |
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|
| 54 |
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|
| 55 |
+
1200
|
| 56 |
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],
|
| 57 |
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"duration_sec": 1.0,
|
| 58 |
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"seed": 5094,
|
| 59 |
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"fixed_amplitudes": true
|
| 60 |
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},
|
| 61 |
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"remote_id": null,
|
| 62 |
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"human_review": "BATCH_ACCEPTED",
|
| 63 |
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"duration_sec": 1.0,
|
| 64 |
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|
| 65 |
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"peak_dbfs": -7.387678915646433,
|
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"auxiliary_semantic": null,
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"loop_diagnostics": null,
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"file": "audio.wav",
|
| 70 |
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"sha256": "0e8401e590dc782fc7f39a581cc1ce9492083168e20293728dfcee1d0ec4e677",
|
| 71 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
|
| 72 |
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"review_label_reconciliation": {
|
| 73 |
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"recorded_at": "2026-10-18T06:28:30.439141+00:00",
|
| 74 |
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"previous_variant_label": "PENDING",
|
| 75 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 76 |
+
}
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"id": "G008_sfx_014__plant",
|
| 80 |
+
"variant": "plant",
|
| 81 |
+
"method": "direct_signal_synthesis",
|
| 82 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/synth_G008_sfx_014__plant/native.wav",
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"raw_sha256": "3d27dd05b62c80aaa6cb193c908b35c73757b43a129c3f8800506b180d23648d",
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"request": null,
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"recipe": {
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"kind": "beep",
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|
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],
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|
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"file": "audio_plant.wav",
|
| 106 |
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"sha256": "3d27dd05b62c80aaa6cb193c908b35c73757b43a129c3f8800506b180d23648d",
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
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|
| 111 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 112 |
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}
|
| 113 |
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},
|
| 114 |
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{
|
| 115 |
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"id": "G008_sfx_014__defuse",
|
| 116 |
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"variant": "defuse",
|
| 117 |
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"method": "direct_signal_synthesis",
|
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/synth_G008_sfx_014__defuse/native.wav",
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"raw_sha256": "f8308c30ec663603b5a06505d265ee35854fad545790bf48a938643610daecac",
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"request": null,
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"recipe": {
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"kind": "beep",
|
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|
| 124 |
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|
| 126 |
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|
| 127 |
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|
| 128 |
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],
|
| 129 |
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"duration_sec": 1.0,
|
| 130 |
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"seed": 5094,
|
| 131 |
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"fixed_amplitudes": true
|
| 132 |
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},
|
| 133 |
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"remote_id": null,
|
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"human_review": "BATCH_ACCEPTED",
|
| 135 |
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"duration_sec": 1.0,
|
| 136 |
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"channels": 1,
|
| 137 |
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"peak_dbfs": -7.351763729449587,
|
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|
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"file": "audio_defuse.wav",
|
| 142 |
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"sha256": "f8308c30ec663603b5a06505d265ee35854fad545790bf48a938643610daecac",
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| 143 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
|
| 144 |
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"review_label_reconciliation": {
|
| 145 |
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"recorded_at": "2026-10-18T06:28:30.439559+00:00",
|
| 146 |
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"previous_variant_label": "PENDING",
|
| 147 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 148 |
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}
|
| 149 |
+
}
|
| 150 |
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],
|
| 151 |
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"required_variants": [
|
| 152 |
+
"alarm",
|
| 153 |
+
"plant",
|
| 154 |
+
"defuse"
|
| 155 |
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],
|
| 156 |
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"package_complete": true,
|
| 157 |
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"human_review": "BATCH_ACCEPTED",
|
| 158 |
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"stage3_import_status": "NOT_RUN",
|
| 159 |
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"runtime_notes": [
|
| 160 |
+
"Separate alarm/plant/defuse files. Plant/defuse repeats only while progress is active and stops on completion/interruption; 30m audibility is an engine attenuation setting."
|
| 161 |
+
],
|
| 162 |
+
"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 163 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 164 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:1d8a2bc4d5935f849fce6cad5724e7dedafefa57e313b925f46b7b72c1ec7462
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| 3 |
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size 115244
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015/audio_lose.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 115244
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015/meta.json
ADDED
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{
|
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"game_id": "G008_dock_beacon_cs",
|
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"task_id": "G008_sfx_015",
|
| 4 |
+
"asset_name": "round_sting",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_015",
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| 11 |
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| 12 |
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| 14 |
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"task_id": "G008_sfx_015",
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| 20 |
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|
| 21 |
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|
| 22 |
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| 24 |
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"priority": "gameplay_critical",
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| 32 |
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|
| 33 |
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"trigger": "回合胜负横幅",
|
| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G008_sfx_015__win",
|
| 44 |
+
"variant": "win",
|
| 45 |
+
"method": "direct_signal_synthesis",
|
| 46 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/synth_G008_sfx_015__win/native.wav",
|
| 47 |
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"raw_sha256": "1d8a2bc4d5935f849fce6cad5724e7dedafefa57e313b925f46b7b72c1ec7462",
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"fixed_amplitudes": true
|
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"file": "audio.wav",
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"sha256": "1d8a2bc4d5935f849fce6cad5724e7dedafefa57e313b925f46b7b72c1ec7462",
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
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"recorded_at": "2026-10-18T06:28:30.440187+00:00",
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"previous_variant_label": "PENDING",
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
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| 74 |
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{
|
| 77 |
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"id": "G008_sfx_015__lose",
|
| 78 |
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"variant": "lose",
|
| 79 |
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"method": "direct_signal_synthesis",
|
| 80 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/synth_G008_sfx_015__lose/native.wav",
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"raw_sha256": "8ebcb1ed6cbfa8c88b0432b8d981612279e12d683a7503e2d6b7d8d8ef582ed6",
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"kind": "chime",
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"seed": 5095,
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"fixed_amplitudes": true
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| 92 |
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| 95 |
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| 96 |
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"peak_dbfs": -13.0556396946226,
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"rms_dbfs": -27.160304583022477,
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"auxiliary_semantic": null,
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"loop_diagnostics": null,
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"file": "audio_lose.wav",
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| 102 |
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"sha256": "8ebcb1ed6cbfa8c88b0432b8d981612279e12d683a7503e2d6b7d8d8ef582ed6",
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| 103 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
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| 104 |
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"review_label_reconciliation": {
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| 105 |
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"recorded_at": "2026-10-18T06:28:30.440453+00:00",
|
| 106 |
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"previous_variant_label": "PENDING",
|
| 107 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 108 |
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}
|
| 109 |
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}
|
| 110 |
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],
|
| 111 |
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"required_variants": [
|
| 112 |
+
"win",
|
| 113 |
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"lose"
|
| 114 |
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],
|
| 115 |
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"package_complete": true,
|
| 116 |
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"human_review": "BATCH_ACCEPTED",
|
| 117 |
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"stage3_import_status": "NOT_RUN",
|
| 118 |
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"runtime_notes": [
|
| 119 |
+
"Choose win or lose file by round result; never play both as one concatenated outcome cue."
|
| 120 |
+
],
|
| 121 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 122 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 123 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_016/audio.wav
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|
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version https://git-lfs.github.com/spec/v1
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oid sha256:2118cbeb6b310e15b31288ae8b8332d0278b6a0baae630ebd74f4c27a427b47c
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| 3 |
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size 2880062
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outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_016/meta.json
ADDED
|
@@ -0,0 +1,152 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G008_dock_beacon_cs",
|
| 3 |
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"task_id": "G008_sfx_016",
|
| 4 |
+
"asset_name": "rain_loop",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_016/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_016",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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|
| 14 |
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"duration_sec": 30.00018140589569,
|
| 15 |
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"channels": 1,
|
| 16 |
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|
| 17 |
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"game_id": "G008_dock_beacon_cs",
|
| 18 |
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"task_id": "G008_sfx_016",
|
| 19 |
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"asset_name": "rain_loop",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Heavy sustained rainstorm ambience over wet steel and water, distant thunder rolls, seamless loop, no music",
|
| 23 |
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| 24 |
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"trigger": "暴雨雨幕常驻环境音(结算淡出;恒低于脚步/警报/命中反馈)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": true,
|
| 30 |
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"stop_condition": "pause_or_scene_exit",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "暴雨雨幕常驻环境音(结算淡出;恒低于脚步/警报/命中反馈)",
|
| 38 |
+
"loop": true,
|
| 39 |
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"stop_condition": "pause_or_scene_exit",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G008_sfx_016__default__v1",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_016__default__v1/raw.mp3",
|
| 47 |
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"raw_sha256": "1898fd31eb24a43285e2912ffb0a4f2dbe827de513613626c43e733ca50a683d",
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| 48 |
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"request": {
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| 49 |
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"text_prompt": "Continuous heavy rainstorm on wet steel grating and dock water, a dense steady rain bed, soft distant low thunder rolls. Seamless cyclic ambience, identical texture at beginning and end, no opening or closing fade, no foreground footsteps, no voices, no music.",
|
| 50 |
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"duration": 30.0,
|
| 51 |
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"ambience": true,
|
| 52 |
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|
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},
|
| 55 |
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"recipe": null,
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| 59 |
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| 60 |
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"peak_dbfs": -0.00026507636037961915,
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"rms_dbfs": -19.75131403323221,
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"auxiliary_semantic": {
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"expected_category": "rain",
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| 64 |
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"expected_cosine": 0.37312233448028564,
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| 65 |
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"expected_rank": 1,
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| 66 |
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"compatible_cosine": 0.37312233448028564,
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"compatible_rank": 1,
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"top_categories": [
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| 70 |
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{
|
| 71 |
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"category": "rain",
|
| 72 |
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"cosine": 0.37312233448028564
|
| 73 |
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},
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| 74 |
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{
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| 75 |
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"category": "flashbang",
|
| 76 |
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"cosine": 0.26773855090141296
|
| 77 |
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},
|
| 78 |
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{
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| 79 |
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"category": "stone_door",
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"cosine": 0.217813178896904
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},
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{
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"category": "penetration",
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| 84 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 88 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
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"edge_quiet_sec": 0.0,
|
| 97 |
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"flags": [],
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| 98 |
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"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_016__default__v1_wrap_probe.wav",
|
| 99 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 100 |
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},
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| 101 |
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"file": "audio.wav",
|
| 102 |
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"sha256": "2118cbeb6b310e15b31288ae8b8332d0278b6a0baae630ebd74f4c27a427b47c",
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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"full_loop_diagnostics": {
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"wrap_sample_jump": 0.013153076171875,
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"probe_mapping": {
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| 119 |
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"A": "wrap",
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| 120 |
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"B": "internal"
|
| 121 |
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},
|
| 122 |
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"probe_center_sec": 1.5,
|
| 123 |
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"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_016__default__v1/diagnostics/wrap_probe.wav",
|
| 124 |
+
"internal_control_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_016__default__v1/diagnostics/internal_control.wav",
|
| 125 |
+
"repeat_preview_path": "/home/yyy/bench/audio_game_delivery/20261017_G008/G008_sfx_016__default__v1/diagnostics/repeat_3x.wav",
|
| 126 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 127 |
+
},
|
| 128 |
+
"review_label_reconciliation": {
|
| 129 |
+
"recorded_at": "2026-10-18T06:28:30.446827+00:00",
|
| 130 |
+
"previous_variant_label": "PENDING",
|
| 131 |
+
"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 132 |
+
}
|
| 133 |
+
}
|
| 134 |
+
],
|
| 135 |
+
"required_variants": [
|
| 136 |
+
"default"
|
| 137 |
+
],
|
| 138 |
+
"package_complete": true,
|
| 139 |
+
"human_review": "BATCH_ACCEPTED",
|
| 140 |
+
"stage3_import_status": "NOT_RUN",
|
| 141 |
+
"runtime_notes": [
|
| 142 |
+
"Settlement fade-out 0.5s. Rain must remain below positional footsteps, alarm and hit feedback. Runtime gain is separate from unchanged source audio."
|
| 143 |
+
],
|
| 144 |
+
"runtime_contract_resolution": {
|
| 145 |
+
"source_loop_field": true,
|
| 146 |
+
"runtime_loop_required_by_spec": true,
|
| 147 |
+
"preserve_source_fields": true,
|
| 148 |
+
"runtime_behavior": "Loop while relevant scene/gameplay active; stop per spec; fade out on settlement; check game requirement for exact fade time."
|
| 149 |
+
},
|
| 150 |
+
"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 151 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 152 |
+
}
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_017/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5fdd4367997e61107a648467504ba17c5e46d1ae3612149992c8d50f442c3b5e
|
| 3 |
+
size 2978142
|
outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_017/meta.json
ADDED
|
@@ -0,0 +1,212 @@
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G008_dock_beacon_cs",
|
| 3 |
+
"task_id": "G008_sfx_017",
|
| 4 |
+
"asset_name": "dock_creak_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_017/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_017",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 31.021854166666667,
|
| 14 |
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"requested_duration_sec": 30.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G008_dock_beacon_cs",
|
| 18 |
+
"task_id": "G008_sfx_017",
|
| 19 |
+
"asset_name": "dock_creak_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Dockyard metal creak and mooring rope groan under wind, sparse and low, seamless loop",
|
| 23 |
+
"duration_sec": 30.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5097,
|
| 26 |
+
"trigger": "码头金属吱嘎常驻环境音(结算淡出)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cfb26b16b1c3b22a3b795a2c7948c5a89e2608826e090841c5b56253e5c6ce81",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
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"l_tier_repair_target": true
|
| 40 |
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},
|
| 41 |
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"trigger": "码头金属吱嘎常驻环境音(结算淡出)",
|
| 42 |
+
"loop": true,
|
| 43 |
+
"stop_condition": "pause_or_scene_exit",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G008_sfx_017__native_loop_bridge",
|
| 48 |
+
"variant": "default",
|
| 49 |
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"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 50 |
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"request": {
|
| 51 |
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"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/fae4b0cd-a5d7-46dc-b91b-dbb77972e387.wav",
|
| 52 |
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"prompt": "Sparse metal creaking and mooring ropes groaning under low dockyard wind. Seamless ambience. Preserve this full consistent ambience and produce a seamless repeating tile at steady level.",
|
| 53 |
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"append_duration": 1,
|
| 54 |
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"ambience": true,
|
| 55 |
+
"double_output": false,
|
| 56 |
+
"num_samples": 1
|
| 57 |
+
},
|
| 58 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/bridge/G008_sfx_017__native_loop_bridge/raw.mp3",
|
| 59 |
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"raw_sha256": "90e898e8dd31cf5450abc25842ae50630e3571135b4284fe23d160723a1b5d55",
|
| 60 |
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"remote_id": "4c28e4445f2c4eea8359e8f0c44bff7b",
|
| 61 |
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"remote_task_id": null,
|
| 62 |
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"recipe": null,
|
| 63 |
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"auxiliary_semantic": {
|
| 64 |
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"positive_cosine": 0.45875462889671326,
|
| 65 |
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"strongest_contrast_cosine": 0.3441217839717865,
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| 66 |
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"margin": 0.11463284492492676,
|
| 67 |
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"matched_source_families": [
|
| 68 |
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"metal",
|
| 69 |
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"wind",
|
| 70 |
+
"rope"
|
| 71 |
+
],
|
| 72 |
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"positive_texts": [
|
| 73 |
+
"Sparse metal creaking and mooring ropes groaning under low dockyard wind. Seamless ambience.",
|
| 74 |
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"The sound of Sparse metal creaking and mooring ropes groaning under low dockyard wind. Seamless ambience.",
|
| 75 |
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"A short metallic mechanism clacking or ringing.",
|
| 76 |
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"Continuous natural wind blowing and hissing.",
|
| 77 |
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"Ropes or structural supports creaking under tension."
|
| 78 |
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],
|
| 79 |
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"contrast_texts": [
|
| 80 |
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"A human voice speaking or shouting.",
|
| 81 |
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"A firearm firing sharp gunshots.",
|
| 82 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 83 |
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"A short solid physical impact or dull thud.",
|
| 84 |
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"Wooden objects cracking and creaking.",
|
| 85 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 86 |
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"Fabric rustling and rubbing.",
|
| 87 |
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"Paper cards sliding and fluttering.",
|
| 88 |
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"A fast airy swoosh or whoosh.",
|
| 89 |
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"Rain falling steadily, with distant thunder.",
|
| 90 |
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"Water washing, splashing and dripping naturally.",
|
| 91 |
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"Fire burning and crackling.",
|
| 92 |
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"Brittle ice cracking and snow crunching.",
|
| 93 |
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"Electrical buzzing, sparking and crackling.",
|
| 94 |
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"A mechanical motor engine humming and rattling.",
|
| 95 |
+
"A brief musical brass or tonal game cue.",
|
| 96 |
+
"A short electronic beep or chime notification.",
|
| 97 |
+
"A deep low ominous drone or rumble.",
|
| 98 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 99 |
+
"Stone rubbing, grinding and crumbling.",
|
| 100 |
+
"Glass or crystal cracking and shattering.",
|
| 101 |
+
"A resonant horn, bell or warning siren.",
|
| 102 |
+
"Electronic static and radio interference.",
|
| 103 |
+
"A loud explosive boom.",
|
| 104 |
+
"Silence with very faint recording noise."
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 108 |
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"strongest_positive_text": "The sound of Sparse metal creaking and mooring ropes groaning under low dockyard wind. Seamless ambience.",
|
| 109 |
+
"strongest_contrast_text": "Brittle ice cracking and snow crunching."
|
| 110 |
+
},
|
| 111 |
+
"speech_transcription_check": null,
|
| 112 |
+
"loop_diagnostics": {
|
| 113 |
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"sample_jump": 0.005523681640625,
|
| 114 |
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"internal_derivative_p99": 0.013763427734375,
|
| 115 |
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"jump_ratio": 0.401330376940133,
|
| 116 |
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"first_100ms_dbfs": -21.98927709752048,
|
| 117 |
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"last_100ms_dbfs": -23.05778673830207,
|
| 118 |
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"edge_quiet_sec": 0.0,
|
| 119 |
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"flags": [],
|
| 120 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/bridge/G008_sfx_017__native_loop_bridge_wrap_probe.wav",
|
| 121 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 122 |
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},
|
| 123 |
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"full_loop_diagnostics": null,
|
| 124 |
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"file": "audio.wav",
|
| 125 |
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"sha256": "5fdd4367997e61107a648467504ba17c5e46d1ae3612149992c8d50f442c3b5e",
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| 126 |
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"duration_sec": 31.021854166666667,
|
| 127 |
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"channels": 1,
|
| 128 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 130 |
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"agent_review": {
|
| 131 |
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"status": "ACCEPTED_AGENT",
|
| 132 |
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"human_listening_claimed": false,
|
| 133 |
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"method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/method_plan.json",
|
| 134 |
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"native_content_screening": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/native/screening.json",
|
| 135 |
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"final_loop_screening": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/bridge/screening.json",
|
| 136 |
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"native_loop_boundary_review": {
|
| 137 |
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"flags": [],
|
| 138 |
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"boundary_high_band_rms": {
|
| 139 |
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"1": 0.0014071474191520593,
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"5": 0.001516943698977065,
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"20": 0.0014497916545746453
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},
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"internal_high_band_rms_p95": {
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| 144 |
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"1": 0.005478866899702106,
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"5": 0.006493922716668307,
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"20": 0.00739541976451274
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},
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"boundary_to_internal_p95": {
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"1": 0.25683183127309916,
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"5": 0.23359435662568673,
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"20": 0.19603912972344545
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},
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"edge_quiet_sec": 0.0,
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| 154 |
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"one_second_edge_level_difference_db": 3.6902213321440804,
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| 155 |
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"first_last_100ms_level_difference_db": 1.068509640781592,
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| 156 |
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"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
|
| 157 |
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"edge_spectral_js_distance": 0.12609348808887938,
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| 158 |
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"internal_spectral_js_p95": 0.3063676837523075,
|
| 159 |
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"control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
|
| 160 |
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}
|
| 161 |
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}
|
| 162 |
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}
|
| 163 |
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],
|
| 164 |
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"required_variants": [
|
| 165 |
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"default"
|
| 166 |
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],
|
| 167 |
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"package_complete": true,
|
| 168 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 169 |
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"stage3_import_status": "NOT_RUN",
|
| 170 |
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"runtime_notes": [
|
| 171 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 172 |
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],
|
| 173 |
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"runtime_contract_resolution": {
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| 174 |
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"source_loop_field": true,
|
| 175 |
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"runtime_loop_required_by_spec": true,
|
| 176 |
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"preserve_source_fields": true,
|
| 177 |
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"requires_stage3_binding": true
|
| 178 |
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},
|
| 179 |
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"review_status": "ACCEPTED_AGENT",
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| 180 |
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"agent_review": {
|
| 181 |
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"status": "ACCEPTED_AGENT",
|
| 182 |
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"human_listening_claimed": false,
|
| 183 |
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"method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/method_plan.json",
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| 184 |
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"native_content_screening": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/native/screening.json",
|
| 185 |
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"final_loop_screening": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G008_sfx_017/bridge/screening.json",
|
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"native_loop_boundary_review": {
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| 187 |
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"flags": [],
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"boundary_high_band_rms": {
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"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
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| 211 |
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| 212 |
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