Upload accepted Scene delivery: G048_scene_001
Browse files- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/ACCEPTANCE.json +42 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/G048_Portable.zip +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/G048_Unity_URP_Project.zip +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/G048_Windows_Review.zip +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/PACKAGES.json +20 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/START_HERE.zh.txt +23 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native.png +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_detail.png +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_interior.png +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_overview.png +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_station.png +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_weather.png +3 -0
- outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_weather_clear.png +3 -0
outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/ACCEPTANCE.json
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{
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"task_id": "G048_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 23,
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"native_checks": 168,
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"triangles": 244890,
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"visual_review": {
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"limitations": [
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"Stylized reference-informed implementation, not reference-image fidelity certification",
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"Overview is an editor inspection view and shows the finite terrain perimeter",
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"Dynamic survival gameplay, characters, UI and audio are external"
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],
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"screenshots": {
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"native_interior.png": "3d9390ae0676a47da7aa6a9d8a74bb634ac747cff81361e4a65491976c67a121",
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"native_detail.png": "6846c06010e1c47a356ca81708cde9338412af4493376b55de42a3e9e9363b6c",
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"native_weather_clear.png": "33ce56c6509259195b9291acbf266c56ad09c2a6fdd507c23f3f9727c3f0dbe4",
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"native.png": "41388fcba227e63223720d5821caeee5d26d7ae97916df4f77ee5d6b2a205f00",
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"native_weather.png": "6ab8a209a0a53627e8a43e4e0c1ce6f7e74de8bdd41276230b98ca194b3ddeed",
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"native_station.png": "a4fdd9b8f0b53306842b133e020f491aa772d7e04bb3cd43a5e1433acdaa3e6f",
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"native_overview.png": "e7caa8d6165bbc3919bbcf0fb9c7a2f112bbaf99607047a645412f6439ba7758"
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},
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"criteria": [
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"Continuous snow mountain silhouettes replace repeated cliff blocks",
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"Irregular glacier banks and denser floes frame the clear 6m shortcut",
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"Station horizon has continuous snow ground",
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"Shelter entrance and interior readable with shadowed warm lighting",
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"Storm sky matches 15m fog; distant silhouette disappears"
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],
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"review_type": "Manual review of all seven current Unity 6 captures",
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"task_id": "G048_scene_001",
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"passed": true,
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"scope": "Scene assets and static Unity integration",
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"fbx_sha256": "620ed54ed0a4ff73114377c6983cc4edf11a31d0a3daf1176601a807929642b0"
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},
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"build": {
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"result": "Succeeded",
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"errors": 0,
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"warnings": 66,
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"bytes": 222665168
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},
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"new_api_credits": 0
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}
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/G048_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:456cd1eaacbd380719c282d1fa707f78e73e24cb1ce0ba22925ff784fe09a9e0
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size 84846831
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/G048_Unity_URP_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:ac9c056d639748ed5e0aee4443f242c32534df9c7a5aced8fc3aeee8ef9799c3
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size 29275184
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/G048_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:1a038ec806541b4ec769b5d4babf11e52e84a2e7e2033271498be96506de77f6
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size 93965142
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/PACKAGES.json
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[
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{
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"file": "G048_Portable.zip",
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"sha256": "456cd1eaacbd380719c282d1fa707f78e73e24cb1ce0ba22925ff784fe09a9e0",
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"bytes": 84846831,
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"crc_verified": true
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},
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{
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"file": "G048_Windows_Review.zip",
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"sha256": "1a038ec806541b4ec769b5d4babf11e52e84a2e7e2033271498be96506de77f6",
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"bytes": 93965142,
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"crc_verified": true
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},
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{
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"file": "G048_Unity_URP_Project.zip",
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"sha256": "ac9c056d639748ed5e0aee4443f242c32534df9c7a5aced8fc3aeee8ef9799c3",
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"bytes": 29275184,
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}
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]
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/START_HERE.zh.txt
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G048 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。
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打开 Assets/Scenes/G048_scene_001.unity。Windows 包解压后运行 SceneG048.exe。
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验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。
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参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。
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操作与集成说明:
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G048 极地返程线 · 单场景交付
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G048_Portable.zip:Blender 源文件、内嵌纹理 GLB、布局、来源绑定与验收证据。
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G048_Unity_URP_Project.zip:Unity 6000.6.7f1 / URP 17.6.0 项目,打开 Assets/Scenes/G048_scene_001.unity。
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G048_Windows_Review.zip:解压后运行 SceneG048.exe,保留同目录全部文件。
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V 庇护所/冰河镜头;Tab 走动;WASD+鼠标,Shift 加速;1/2/3/4 跳到庇护所/冰河/中间庇护所/终点;B 切换 15m 风雪检查,P 暂停雪粒。
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默认清晰天气用于检查资产;风雪版有同机位前后截图和实际画面变化校验。生存机制驱动的天气时序由 mechanic 接管。
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已修正旧底稿中“近道比主路长”的问题:全主路长 2400m,里程 800–1400m 的雪脊分支长 600m,河冰分支长 480m,实际少走 120m。
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世界 X 坐标不再等同于主路累计里程,终点坐标为 X=2280,三段边界仍为累计里程 400/1800/2400m。
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三座庇护所保持累计里程 380/1200/1800m;位置及三个破冰锚点与修正后的路线一致,详见 layout.json 的修正记录。
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三间应急舱可通过真实入口进入,具有床位、暖光炉与静态碰撞;终点使用已批准的科考站模块。
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三个 BreakIcePatch 分别为可替换的完整冰面片,当前检查版可行走;破冰、落水、湿身与碰撞切换由 mechanic 接管。
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雪粒容量为 60,低于 F07 的 70 上限。GLB 为静态几何,实时风雪在 Unity 项目中。
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交付范围为 Scene 美术与引擎集成;不包含角色、体温、资料、背包、旗标交互、生存结算、脚印与呼吸绑定、音频。
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本次新增 API 费用 0。
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native.png
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Git LFS Details
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_detail.png
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Git LFS Details
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_interior.png
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Git LFS Details
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_overview.png
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Git LFS Details
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_station.png
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Git LFS Details
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_weather.png
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Git LFS Details
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outputs/G048_polar_return_trek/assets/3d_scene/G048_scene_001/native_weather_clear.png
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Git LFS Details
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