yyysaiko commited on
Commit
88771cd
·
verified ·
1 Parent(s): 6473f71

Upload audio assets for G033_card_caravan

Browse files

Audio generation delivery only: selected WAV files and task metadata. No game integration, remote deletions, or other asset categories. Owner review and merge required.

Files changed (42) hide show
  1. outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav +3 -0
  2. outputs/G033_card_caravan/assets/audio/G033_sfx_001/meta.json +674 -0
  3. outputs/G033_card_caravan/assets/audio/G033_sfx_002/audio.wav +3 -0
  4. outputs/G033_card_caravan/assets/audio/G033_sfx_002/meta.json +141 -0
  5. outputs/G033_card_caravan/assets/audio/G033_sfx_003/audio.wav +3 -0
  6. outputs/G033_card_caravan/assets/audio/G033_sfx_003/meta.json +139 -0
  7. outputs/G033_card_caravan/assets/audio/G033_sfx_004/audio.wav +3 -0
  8. outputs/G033_card_caravan/assets/audio/G033_sfx_004/meta.json +59 -0
  9. outputs/G033_card_caravan/assets/audio/G033_sfx_005/audio.wav +3 -0
  10. outputs/G033_card_caravan/assets/audio/G033_sfx_005/meta.json +139 -0
  11. outputs/G033_card_caravan/assets/audio/G033_sfx_006/audio.wav +3 -0
  12. outputs/G033_card_caravan/assets/audio/G033_sfx_006/meta.json +140 -0
  13. outputs/G033_card_caravan/assets/audio/G033_sfx_007/audio.wav +3 -0
  14. outputs/G033_card_caravan/assets/audio/G033_sfx_007/meta.json +139 -0
  15. outputs/G033_card_caravan/assets/audio/G033_sfx_008/audio.wav +3 -0
  16. outputs/G033_card_caravan/assets/audio/G033_sfx_008/meta.json +139 -0
  17. outputs/G033_card_caravan/assets/audio/G033_sfx_009/audio.wav +3 -0
  18. outputs/G033_card_caravan/assets/audio/G033_sfx_009/meta.json +137 -0
  19. outputs/G033_card_caravan/assets/audio/G033_sfx_010/audio.wav +3 -0
  20. outputs/G033_card_caravan/assets/audio/G033_sfx_010/meta.json +741 -0
  21. outputs/G033_card_caravan/assets/audio/G033_sfx_011/audio.wav +3 -0
  22. outputs/G033_card_caravan/assets/audio/G033_sfx_011/meta.json +139 -0
  23. outputs/G033_card_caravan/assets/audio/G033_sfx_012/audio.wav +3 -0
  24. outputs/G033_card_caravan/assets/audio/G033_sfx_012/meta.json +139 -0
  25. outputs/G033_card_caravan/assets/audio/G033_sfx_013/audio.wav +3 -0
  26. outputs/G033_card_caravan/assets/audio/G033_sfx_013/meta.json +458 -0
  27. outputs/G033_card_caravan/assets/audio/G033_sfx_014/audio.wav +3 -0
  28. outputs/G033_card_caravan/assets/audio/G033_sfx_014/meta.json +338 -0
  29. outputs/G033_card_caravan/assets/audio/G033_sfx_015/audio.wav +3 -0
  30. outputs/G033_card_caravan/assets/audio/G033_sfx_015/meta.json +140 -0
  31. outputs/G033_card_caravan/assets/audio/G033_sfx_016/audio.wav +3 -0
  32. outputs/G033_card_caravan/assets/audio/G033_sfx_016/meta.json +179 -0
  33. outputs/G033_card_caravan/assets/audio/G033_vo_017/audio.wav +3 -0
  34. outputs/G033_card_caravan/assets/audio/G033_vo_017/meta.json +208 -0
  35. outputs/G033_card_caravan/assets/audio/G033_vo_018/audio.wav +3 -0
  36. outputs/G033_card_caravan/assets/audio/G033_vo_018/meta.json +208 -0
  37. outputs/G033_card_caravan/assets/audio/G033_vo_019/audio.wav +3 -0
  38. outputs/G033_card_caravan/assets/audio/G033_vo_019/meta.json +208 -0
  39. outputs/G033_card_caravan/assets/audio/G033_vo_020/audio.wav +3 -0
  40. outputs/G033_card_caravan/assets/audio/G033_vo_020/meta.json +208 -0
  41. outputs/G033_card_caravan/assets/audio/G033_vo_021/audio.wav +3 -0
  42. outputs/G033_card_caravan/assets/audio/G033_vo_021/meta.json +136 -0
outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278
3
+ size 29022
outputs/G033_card_caravan/assets/audio/G033_sfx_001/meta.json ADDED
@@ -0,0 +1,674 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_001",
4
+ "asset_name": "card_draw",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.30185416666666665,
14
+ "requested_duration_sec": 0.3,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_001",
19
+ "asset_name": "card_draw",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Paper card sliding off a deck, no music, no voice",
23
+ "duration_sec": 0.3,
24
+ "sample_rate": 48000,
25
+ "seed": 5331,
26
+ "trigger": "抽牌(卡牌从牌堆飞入手牌同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "抽牌(卡牌从牌堆飞入手牌同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_001__acoustic2__sample01",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
49
+ "request": {
50
+ "text_prompt": "A tiny gentle dry cardstock scrape and flutter as a single playing card is drawn, close paper friction. The entire compact event fits in 0.3 seconds. It begins immediately and ends naturally, clearly audible, without unrelated background. No background music. No voices.",
51
+ "duration": 0.3,
52
+ "ambience": false,
53
+ "double_output": false,
54
+ "num_samples": 2
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G033_card_caravan/G033_sfx_001__acoustic2/raw.mp3",
57
+ "raw_sha256": "b80e9b7a7fc87f6f16594b52aecda5b284e18ecf9bffd807c1077692f7a8d356",
58
+ "remote_id": "dca9f5cd17f54b12b8fc3ac9ce1f6a3e",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.43462127447128296,
63
+ "strongest_contrast_cosine": 0.33749788999557495,
64
+ "margin": 0.09712338447570801,
65
+ "matched_source_families": [
66
+ "paper"
67
+ ],
68
+ "positive_texts": [
69
+ "Paper card sliding off a deck",
70
+ "The sound of Paper card sliding off a deck",
71
+ "Paper cards sliding and fluttering."
72
+ ],
73
+ "contrast_texts": [
74
+ "A human voice speaking or shouting.",
75
+ "A firearm firing sharp gunshots.",
76
+ "A crossbow or ballista string releasing with an arrow whoosh.",
77
+ "A short solid physical impact or dull thud.",
78
+ "A short metallic mechanism clacking or ringing.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A short electronic beep or chime notification.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
104
+ "strongest_positive_text": "Paper cards sliding and fluttering.",
105
+ "strongest_contrast_text": "Ropes or structural supports creaking under tension."
106
+ },
107
+ "speech_transcription_check": null,
108
+ "loop_diagnostics": null,
109
+ "full_loop_diagnostics": null,
110
+ "file": "audio.wav",
111
+ "sha256": "1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278",
112
+ "duration_sec": 0.30185416666666665,
113
+ "channels": 1,
114
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
115
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
116
+ "agent_review": {
117
+ "status": "ACCEPTED_AGENT",
118
+ "human_listening_claimed": false,
119
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G033_card_caravan/screening.json",
120
+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
121
+ "source_interpretation": null,
122
+ "disjoint_negative_controls": [
123
+ {
124
+ "kind": "voice",
125
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
126
+ "semantic_hold": true,
127
+ "auxiliary_semantic": {
128
+ "positive_cosine": -0.04058196768164635,
129
+ "strongest_contrast_cosine": 0.3725898265838623,
130
+ "margin": -0.41317179426550865,
131
+ "matched_source_families": [
132
+ "paper"
133
+ ],
134
+ "positive_texts": [
135
+ "Paper card sliding off a deck",
136
+ "The sound of Paper card sliding off a deck",
137
+ "Paper cards sliding and fluttering."
138
+ ],
139
+ "contrast_texts": [
140
+ "A human voice speaking or shouting.",
141
+ "A firearm firing sharp gunshots.",
142
+ "A crossbow or ballista string releasing with an arrow whoosh.",
143
+ "A short solid physical impact or dull thud.",
144
+ "A short metallic mechanism clacking or ringing.",
145
+ "Wooden objects cracking and creaking.",
146
+ "Boot footsteps tapping and clanking on a hard surface.",
147
+ "Fabric rustling and rubbing.",
148
+ "Continuous natural wind blowing and hissing.",
149
+ "A fast airy swoosh or whoosh.",
150
+ "Rain falling steadily, with distant thunder.",
151
+ "Water washing, splashing and dripping naturally.",
152
+ "Fire burning and crackling.",
153
+ "Brittle ice cracking and snow crunching.",
154
+ "Electrical buzzing, sparking and crackling.",
155
+ "A mechanical motor engine humming and rattling.",
156
+ "A brief musical brass or tonal game cue.",
157
+ "A short electronic beep or chime notification.",
158
+ "A deep low ominous drone or rumble.",
159
+ "An animal or creature vocalizing, growling or chirping.",
160
+ "Stone rubbing, grinding and crumbling.",
161
+ "Ropes or structural supports creaking under tension.",
162
+ "Glass or crystal cracking and shattering.",
163
+ "A resonant horn, bell or warning siren.",
164
+ "Electronic static and radio interference.",
165
+ "A loud explosive boom.",
166
+ "Silence with very faint recording noise."
167
+ ],
168
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
169
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
170
+ "strongest_positive_text": "The sound of Paper card sliding off a deck",
171
+ "strongest_contrast_text": "A human voice speaking or shouting."
172
+ }
173
+ },
174
+ {
175
+ "kind": "gun",
176
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
177
+ "semantic_hold": true,
178
+ "auxiliary_semantic": {
179
+ "positive_cosine": 0.12274535745382309,
180
+ "strongest_contrast_cosine": 0.3549152612686157,
181
+ "margin": -0.23216990381479263,
182
+ "matched_source_families": [
183
+ "paper"
184
+ ],
185
+ "positive_texts": [
186
+ "Paper card sliding off a deck",
187
+ "The sound of Paper card sliding off a deck",
188
+ "Paper cards sliding and fluttering."
189
+ ],
190
+ "contrast_texts": [
191
+ "A human voice speaking or shouting.",
192
+ "A firearm firing sharp gunshots.",
193
+ "A crossbow or ballista string releasing with an arrow whoosh.",
194
+ "A short solid physical impact or dull thud.",
195
+ "A short metallic mechanism clacking or ringing.",
196
+ "Wooden objects cracking and creaking.",
197
+ "Boot footsteps tapping and clanking on a hard surface.",
198
+ "Fabric rustling and rubbing.",
199
+ "Continuous natural wind blowing and hissing.",
200
+ "A fast airy swoosh or whoosh.",
201
+ "Rain falling steadily, with distant thunder.",
202
+ "Water washing, splashing and dripping naturally.",
203
+ "Fire burning and crackling.",
204
+ "Brittle ice cracking and snow crunching.",
205
+ "Electrical buzzing, sparking and crackling.",
206
+ "A mechanical motor engine humming and rattling.",
207
+ "A brief musical brass or tonal game cue.",
208
+ "A short electronic beep or chime notification.",
209
+ "A deep low ominous drone or rumble.",
210
+ "An animal or creature vocalizing, growling or chirping.",
211
+ "Stone rubbing, grinding and crumbling.",
212
+ "Ropes or structural supports creaking under tension.",
213
+ "Glass or crystal cracking and shattering.",
214
+ "A resonant horn, bell or warning siren.",
215
+ "Electronic static and radio interference.",
216
+ "A loud explosive boom.",
217
+ "Silence with very faint recording noise."
218
+ ],
219
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
220
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
221
+ "strongest_positive_text": "Paper card sliding off a deck",
222
+ "strongest_contrast_text": "A loud explosive boom."
223
+ }
224
+ },
225
+ {
226
+ "kind": "tone",
227
+ "path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
228
+ "semantic_hold": true,
229
+ "auxiliary_semantic": {
230
+ "positive_cosine": 0.06332437694072723,
231
+ "strongest_contrast_cosine": 0.44079887866973877,
232
+ "margin": -0.37747450172901154,
233
+ "matched_source_families": [
234
+ "paper"
235
+ ],
236
+ "positive_texts": [
237
+ "Paper card sliding off a deck",
238
+ "The sound of Paper card sliding off a deck",
239
+ "Paper cards sliding and fluttering."
240
+ ],
241
+ "contrast_texts": [
242
+ "A human voice speaking or shouting.",
243
+ "A firearm firing sharp gunshots.",
244
+ "A crossbow or ballista string releasing with an arrow whoosh.",
245
+ "A short solid physical impact or dull thud.",
246
+ "A short metallic mechanism clacking or ringing.",
247
+ "Wooden objects cracking and creaking.",
248
+ "Boot footsteps tapping and clanking on a hard surface.",
249
+ "Fabric rustling and rubbing.",
250
+ "Continuous natural wind blowing and hissing.",
251
+ "A fast airy swoosh or whoosh.",
252
+ "Rain falling steadily, with distant thunder.",
253
+ "Water washing, splashing and dripping naturally.",
254
+ "Fire burning and crackling.",
255
+ "Brittle ice cracking and snow crunching.",
256
+ "Electrical buzzing, sparking and crackling.",
257
+ "A mechanical motor engine humming and rattling.",
258
+ "A brief musical brass or tonal game cue.",
259
+ "A short electronic beep or chime notification.",
260
+ "A deep low ominous drone or rumble.",
261
+ "An animal or creature vocalizing, growling or chirping.",
262
+ "Stone rubbing, grinding and crumbling.",
263
+ "Ropes or structural supports creaking under tension.",
264
+ "Glass or crystal cracking and shattering.",
265
+ "A resonant horn, bell or warning siren.",
266
+ "Electronic static and radio interference.",
267
+ "A loud explosive boom.",
268
+ "Silence with very faint recording noise."
269
+ ],
270
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
271
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
272
+ "strongest_positive_text": "The sound of Paper card sliding off a deck",
273
+ "strongest_contrast_text": "A resonant horn, bell or warning siren."
274
+ }
275
+ },
276
+ {
277
+ "kind": "garden",
278
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
279
+ "semantic_hold": true,
280
+ "auxiliary_semantic": {
281
+ "positive_cosine": -0.010195392183959484,
282
+ "strongest_contrast_cosine": 0.3324604332447052,
283
+ "margin": -0.3426558254286647,
284
+ "matched_source_families": [
285
+ "paper"
286
+ ],
287
+ "positive_texts": [
288
+ "Paper card sliding off a deck",
289
+ "The sound of Paper card sliding off a deck",
290
+ "Paper cards sliding and fluttering."
291
+ ],
292
+ "contrast_texts": [
293
+ "A human voice speaking or shouting.",
294
+ "A firearm firing sharp gunshots.",
295
+ "A crossbow or ballista string releasing with an arrow whoosh.",
296
+ "A short solid physical impact or dull thud.",
297
+ "A short metallic mechanism clacking or ringing.",
298
+ "Wooden objects cracking and creaking.",
299
+ "Boot footsteps tapping and clanking on a hard surface.",
300
+ "Fabric rustling and rubbing.",
301
+ "Continuous natural wind blowing and hissing.",
302
+ "A fast airy swoosh or whoosh.",
303
+ "Rain falling steadily, with distant thunder.",
304
+ "Water washing, splashing and dripping naturally.",
305
+ "Fire burning and crackling.",
306
+ "Brittle ice cracking and snow crunching.",
307
+ "Electrical buzzing, sparking and crackling.",
308
+ "A mechanical motor engine humming and rattling.",
309
+ "A brief musical brass or tonal game cue.",
310
+ "A short electronic beep or chime notification.",
311
+ "A deep low ominous drone or rumble.",
312
+ "An animal or creature vocalizing, growling or chirping.",
313
+ "Stone rubbing, grinding and crumbling.",
314
+ "Ropes or structural supports creaking under tension.",
315
+ "Glass or crystal cracking and shattering.",
316
+ "A resonant horn, bell or warning siren.",
317
+ "Electronic static and radio interference.",
318
+ "A loud explosive boom.",
319
+ "Silence with very faint recording noise."
320
+ ],
321
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
322
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
323
+ "strongest_positive_text": "The sound of Paper card sliding off a deck",
324
+ "strongest_contrast_text": "Ropes or structural supports creaking under tension."
325
+ }
326
+ },
327
+ {
328
+ "kind": "footstep",
329
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
330
+ "semantic_hold": true,
331
+ "auxiliary_semantic": {
332
+ "positive_cosine": -0.01999310404062271,
333
+ "strongest_contrast_cosine": 0.3617585301399231,
334
+ "margin": -0.3817516341805458,
335
+ "matched_source_families": [
336
+ "paper"
337
+ ],
338
+ "positive_texts": [
339
+ "Paper card sliding off a deck",
340
+ "The sound of Paper card sliding off a deck",
341
+ "Paper cards sliding and fluttering."
342
+ ],
343
+ "contrast_texts": [
344
+ "A human voice speaking or shouting.",
345
+ "A firearm firing sharp gunshots.",
346
+ "A crossbow or ballista string releasing with an arrow whoosh.",
347
+ "A short solid physical impact or dull thud.",
348
+ "A short metallic mechanism clacking or ringing.",
349
+ "Wooden objects cracking and creaking.",
350
+ "Boot footsteps tapping and clanking on a hard surface.",
351
+ "Fabric rustling and rubbing.",
352
+ "Continuous natural wind blowing and hissing.",
353
+ "A fast airy swoosh or whoosh.",
354
+ "Rain falling steadily, with distant thunder.",
355
+ "Water washing, splashing and dripping naturally.",
356
+ "Fire burning and crackling.",
357
+ "Brittle ice cracking and snow crunching.",
358
+ "Electrical buzzing, sparking and crackling.",
359
+ "A mechanical motor engine humming and rattling.",
360
+ "A brief musical brass or tonal game cue.",
361
+ "A short electronic beep or chime notification.",
362
+ "A deep low ominous drone or rumble.",
363
+ "An animal or creature vocalizing, growling or chirping.",
364
+ "Stone rubbing, grinding and crumbling.",
365
+ "Ropes or structural supports creaking under tension.",
366
+ "Glass or crystal cracking and shattering.",
367
+ "A resonant horn, bell or warning siren.",
368
+ "Electronic static and radio interference.",
369
+ "A loud explosive boom.",
370
+ "Silence with very faint recording noise."
371
+ ],
372
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
373
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
374
+ "strongest_positive_text": "Paper card sliding off a deck",
375
+ "strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
376
+ }
377
+ }
378
+ ],
379
+ "temporal_review": {
380
+ "duration_sec": 0.301859410430839,
381
+ "leading_quiet_sec": 0.039909297052154194,
382
+ "trailing_quiet_sec": 0.0,
383
+ "activity_threshold_dbfs": -60.0,
384
+ "analysis_window_sec": 0.004988662131519274,
385
+ "last_5ms_rms_dbfs": -50.16533863803606,
386
+ "rms_dbfs": -54.20732116817508
387
+ }
388
+ }
389
+ }
390
+ ],
391
+ "required_variants": [
392
+ "default"
393
+ ],
394
+ "package_complete": true,
395
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
396
+ "stage3_import_status": "NOT_RUN",
397
+ "runtime_notes": [
398
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
399
+ ],
400
+ "review_status": "ACCEPTED_AGENT",
401
+ "agent_review": {
402
+ "status": "ACCEPTED_AGENT",
403
+ "human_listening_claimed": false,
404
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G033_card_caravan/screening.json",
405
+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
406
+ "source_interpretation": null,
407
+ "disjoint_negative_controls": [
408
+ {
409
+ "kind": "voice",
410
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
411
+ "semantic_hold": true,
412
+ "auxiliary_semantic": {
413
+ "positive_cosine": -0.04058196768164635,
414
+ "strongest_contrast_cosine": 0.3725898265838623,
415
+ "margin": -0.41317179426550865,
416
+ "matched_source_families": [
417
+ "paper"
418
+ ],
419
+ "positive_texts": [
420
+ "Paper card sliding off a deck",
421
+ "The sound of Paper card sliding off a deck",
422
+ "Paper cards sliding and fluttering."
423
+ ],
424
+ "contrast_texts": [
425
+ "A human voice speaking or shouting.",
426
+ "A firearm firing sharp gunshots.",
427
+ "A crossbow or ballista string releasing with an arrow whoosh.",
428
+ "A short solid physical impact or dull thud.",
429
+ "A short metallic mechanism clacking or ringing.",
430
+ "Wooden objects cracking and creaking.",
431
+ "Boot footsteps tapping and clanking on a hard surface.",
432
+ "Fabric rustling and rubbing.",
433
+ "Continuous natural wind blowing and hissing.",
434
+ "A fast airy swoosh or whoosh.",
435
+ "Rain falling steadily, with distant thunder.",
436
+ "Water washing, splashing and dripping naturally.",
437
+ "Fire burning and crackling.",
438
+ "Brittle ice cracking and snow crunching.",
439
+ "Electrical buzzing, sparking and crackling.",
440
+ "A mechanical motor engine humming and rattling.",
441
+ "A brief musical brass or tonal game cue.",
442
+ "A short electronic beep or chime notification.",
443
+ "A deep low ominous drone or rumble.",
444
+ "An animal or creature vocalizing, growling or chirping.",
445
+ "Stone rubbing, grinding and crumbling.",
446
+ "Ropes or structural supports creaking under tension.",
447
+ "Glass or crystal cracking and shattering.",
448
+ "A resonant horn, bell or warning siren.",
449
+ "Electronic static and radio interference.",
450
+ "A loud explosive boom.",
451
+ "Silence with very faint recording noise."
452
+ ],
453
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
454
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
455
+ "strongest_positive_text": "The sound of Paper card sliding off a deck",
456
+ "strongest_contrast_text": "A human voice speaking or shouting."
457
+ }
458
+ },
459
+ {
460
+ "kind": "gun",
461
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
462
+ "semantic_hold": true,
463
+ "auxiliary_semantic": {
464
+ "positive_cosine": 0.12274535745382309,
465
+ "strongest_contrast_cosine": 0.3549152612686157,
466
+ "margin": -0.23216990381479263,
467
+ "matched_source_families": [
468
+ "paper"
469
+ ],
470
+ "positive_texts": [
471
+ "Paper card sliding off a deck",
472
+ "The sound of Paper card sliding off a deck",
473
+ "Paper cards sliding and fluttering."
474
+ ],
475
+ "contrast_texts": [
476
+ "A human voice speaking or shouting.",
477
+ "A firearm firing sharp gunshots.",
478
+ "A crossbow or ballista string releasing with an arrow whoosh.",
479
+ "A short solid physical impact or dull thud.",
480
+ "A short metallic mechanism clacking or ringing.",
481
+ "Wooden objects cracking and creaking.",
482
+ "Boot footsteps tapping and clanking on a hard surface.",
483
+ "Fabric rustling and rubbing.",
484
+ "Continuous natural wind blowing and hissing.",
485
+ "A fast airy swoosh or whoosh.",
486
+ "Rain falling steadily, with distant thunder.",
487
+ "Water washing, splashing and dripping naturally.",
488
+ "Fire burning and crackling.",
489
+ "Brittle ice cracking and snow crunching.",
490
+ "Electrical buzzing, sparking and crackling.",
491
+ "A mechanical motor engine humming and rattling.",
492
+ "A brief musical brass or tonal game cue.",
493
+ "A short electronic beep or chime notification.",
494
+ "A deep low ominous drone or rumble.",
495
+ "An animal or creature vocalizing, growling or chirping.",
496
+ "Stone rubbing, grinding and crumbling.",
497
+ "Ropes or structural supports creaking under tension.",
498
+ "Glass or crystal cracking and shattering.",
499
+ "A resonant horn, bell or warning siren.",
500
+ "Electronic static and radio interference.",
501
+ "A loud explosive boom.",
502
+ "Silence with very faint recording noise."
503
+ ],
504
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
505
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
506
+ "strongest_positive_text": "Paper card sliding off a deck",
507
+ "strongest_contrast_text": "A loud explosive boom."
508
+ }
509
+ },
510
+ {
511
+ "kind": "tone",
512
+ "path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
513
+ "semantic_hold": true,
514
+ "auxiliary_semantic": {
515
+ "positive_cosine": 0.06332437694072723,
516
+ "strongest_contrast_cosine": 0.44079887866973877,
517
+ "margin": -0.37747450172901154,
518
+ "matched_source_families": [
519
+ "paper"
520
+ ],
521
+ "positive_texts": [
522
+ "Paper card sliding off a deck",
523
+ "The sound of Paper card sliding off a deck",
524
+ "Paper cards sliding and fluttering."
525
+ ],
526
+ "contrast_texts": [
527
+ "A human voice speaking or shouting.",
528
+ "A firearm firing sharp gunshots.",
529
+ "A crossbow or ballista string releasing with an arrow whoosh.",
530
+ "A short solid physical impact or dull thud.",
531
+ "A short metallic mechanism clacking or ringing.",
532
+ "Wooden objects cracking and creaking.",
533
+ "Boot footsteps tapping and clanking on a hard surface.",
534
+ "Fabric rustling and rubbing.",
535
+ "Continuous natural wind blowing and hissing.",
536
+ "A fast airy swoosh or whoosh.",
537
+ "Rain falling steadily, with distant thunder.",
538
+ "Water washing, splashing and dripping naturally.",
539
+ "Fire burning and crackling.",
540
+ "Brittle ice cracking and snow crunching.",
541
+ "Electrical buzzing, sparking and crackling.",
542
+ "A mechanical motor engine humming and rattling.",
543
+ "A brief musical brass or tonal game cue.",
544
+ "A short electronic beep or chime notification.",
545
+ "A deep low ominous drone or rumble.",
546
+ "An animal or creature vocalizing, growling or chirping.",
547
+ "Stone rubbing, grinding and crumbling.",
548
+ "Ropes or structural supports creaking under tension.",
549
+ "Glass or crystal cracking and shattering.",
550
+ "A resonant horn, bell or warning siren.",
551
+ "Electronic static and radio interference.",
552
+ "A loud explosive boom.",
553
+ "Silence with very faint recording noise."
554
+ ],
555
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
556
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
557
+ "strongest_positive_text": "The sound of Paper card sliding off a deck",
558
+ "strongest_contrast_text": "A resonant horn, bell or warning siren."
559
+ }
560
+ },
561
+ {
562
+ "kind": "garden",
563
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
564
+ "semantic_hold": true,
565
+ "auxiliary_semantic": {
566
+ "positive_cosine": -0.010195392183959484,
567
+ "strongest_contrast_cosine": 0.3324604332447052,
568
+ "margin": -0.3426558254286647,
569
+ "matched_source_families": [
570
+ "paper"
571
+ ],
572
+ "positive_texts": [
573
+ "Paper card sliding off a deck",
574
+ "The sound of Paper card sliding off a deck",
575
+ "Paper cards sliding and fluttering."
576
+ ],
577
+ "contrast_texts": [
578
+ "A human voice speaking or shouting.",
579
+ "A firearm firing sharp gunshots.",
580
+ "A crossbow or ballista string releasing with an arrow whoosh.",
581
+ "A short solid physical impact or dull thud.",
582
+ "A short metallic mechanism clacking or ringing.",
583
+ "Wooden objects cracking and creaking.",
584
+ "Boot footsteps tapping and clanking on a hard surface.",
585
+ "Fabric rustling and rubbing.",
586
+ "Continuous natural wind blowing and hissing.",
587
+ "A fast airy swoosh or whoosh.",
588
+ "Rain falling steadily, with distant thunder.",
589
+ "Water washing, splashing and dripping naturally.",
590
+ "Fire burning and crackling.",
591
+ "Brittle ice cracking and snow crunching.",
592
+ "Electrical buzzing, sparking and crackling.",
593
+ "A mechanical motor engine humming and rattling.",
594
+ "A brief musical brass or tonal game cue.",
595
+ "A short electronic beep or chime notification.",
596
+ "A deep low ominous drone or rumble.",
597
+ "An animal or creature vocalizing, growling or chirping.",
598
+ "Stone rubbing, grinding and crumbling.",
599
+ "Ropes or structural supports creaking under tension.",
600
+ "Glass or crystal cracking and shattering.",
601
+ "A resonant horn, bell or warning siren.",
602
+ "Electronic static and radio interference.",
603
+ "A loud explosive boom.",
604
+ "Silence with very faint recording noise."
605
+ ],
606
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
607
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
608
+ "strongest_positive_text": "The sound of Paper card sliding off a deck",
609
+ "strongest_contrast_text": "Ropes or structural supports creaking under tension."
610
+ }
611
+ },
612
+ {
613
+ "kind": "footstep",
614
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
615
+ "semantic_hold": true,
616
+ "auxiliary_semantic": {
617
+ "positive_cosine": -0.01999310404062271,
618
+ "strongest_contrast_cosine": 0.3617585301399231,
619
+ "margin": -0.3817516341805458,
620
+ "matched_source_families": [
621
+ "paper"
622
+ ],
623
+ "positive_texts": [
624
+ "Paper card sliding off a deck",
625
+ "The sound of Paper card sliding off a deck",
626
+ "Paper cards sliding and fluttering."
627
+ ],
628
+ "contrast_texts": [
629
+ "A human voice speaking or shouting.",
630
+ "A firearm firing sharp gunshots.",
631
+ "A crossbow or ballista string releasing with an arrow whoosh.",
632
+ "A short solid physical impact or dull thud.",
633
+ "A short metallic mechanism clacking or ringing.",
634
+ "Wooden objects cracking and creaking.",
635
+ "Boot footsteps tapping and clanking on a hard surface.",
636
+ "Fabric rustling and rubbing.",
637
+ "Continuous natural wind blowing and hissing.",
638
+ "A fast airy swoosh or whoosh.",
639
+ "Rain falling steadily, with distant thunder.",
640
+ "Water washing, splashing and dripping naturally.",
641
+ "Fire burning and crackling.",
642
+ "Brittle ice cracking and snow crunching.",
643
+ "Electrical buzzing, sparking and crackling.",
644
+ "A mechanical motor engine humming and rattling.",
645
+ "A brief musical brass or tonal game cue.",
646
+ "A short electronic beep or chime notification.",
647
+ "A deep low ominous drone or rumble.",
648
+ "An animal or creature vocalizing, growling or chirping.",
649
+ "Stone rubbing, grinding and crumbling.",
650
+ "Ropes or structural supports creaking under tension.",
651
+ "Glass or crystal cracking and shattering.",
652
+ "A resonant horn, bell or warning siren.",
653
+ "Electronic static and radio interference.",
654
+ "A loud explosive boom.",
655
+ "Silence with very faint recording noise."
656
+ ],
657
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
658
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
659
+ "strongest_positive_text": "Paper card sliding off a deck",
660
+ "strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
661
+ }
662
+ }
663
+ ],
664
+ "temporal_review": {
665
+ "duration_sec": 0.301859410430839,
666
+ "leading_quiet_sec": 0.039909297052154194,
667
+ "trailing_quiet_sec": 0.0,
668
+ "activity_threshold_dbfs": -60.0,
669
+ "analysis_window_sec": 0.004988662131519274,
670
+ "last_5ms_rms_dbfs": -50.16533863803606,
671
+ "rms_dbfs": -54.20732116817508
672
+ }
673
+ }
674
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_002/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:cf4cc0dcfa56ae6524958438d4f9018edae1241dc55d5cc2776dd6091c48250f
3
+ size 40168
outputs/G033_card_caravan/assets/audio/G033_sfx_002/meta.json ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_002",
4
+ "asset_name": "card_play",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_002/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_002",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.4179583333333333,
14
+ "requested_duration_sec": 0.4,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_002",
19
+ "asset_name": "card_play",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Card flicked onto a table with a whoosh, no music, no voice",
23
+ "duration_sec": 0.4,
24
+ "sample_rate": 48000,
25
+ "seed": 5332,
26
+ "trigger": "出牌(拖到目标高亮落位同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "出牌(拖到目标高亮落位同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_002__v2",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
49
+ "request": {
50
+ "text_prompt": "Card flicked onto a table with a whoosh, no music, no voice. One clear close-up compact sound, immediately audible, complete natural ending.",
51
+ "duration": 0.4,
52
+ "ambience": false,
53
+ "double_output": false,
54
+ "num_samples": 1
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G033_card_caravan/G033_sfx_002__v2/raw.mp3",
57
+ "raw_sha256": "43a4ad05d51deb09fa7f4a0743011b828ded21e2c777af816d81854a2f21c7d2",
58
+ "remote_id": "34f8c13191a142afa3434d3b34a99e20",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.39386242628097534,
63
+ "strongest_contrast_cosine": 0.2521282732486725,
64
+ "margin": 0.14173415303230286,
65
+ "matched_source_families": [
66
+ "paper",
67
+ "whoosh"
68
+ ],
69
+ "positive_texts": [
70
+ "Card flicked onto a table with a whoosh",
71
+ "The sound of Card flicked onto a table with a whoosh",
72
+ "Paper cards sliding and fluttering.",
73
+ "A fast airy swoosh or whoosh."
74
+ ],
75
+ "contrast_texts": [
76
+ "A human voice speaking or shouting.",
77
+ "A firearm firing sharp gunshots.",
78
+ "A crossbow or ballista string releasing with an arrow whoosh.",
79
+ "A short solid physical impact or dull thud.",
80
+ "A short metallic mechanism clacking or ringing.",
81
+ "Wooden objects cracking and creaking.",
82
+ "Boot footsteps tapping and clanking on a hard surface.",
83
+ "Fabric rustling and rubbing.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": null,
108
+ "full_loop_diagnostics": null,
109
+ "file": "audio.wav",
110
+ "sha256": "cf4cc0dcfa56ae6524958438d4f9018edae1241dc55d5cc2776dd6091c48250f",
111
+ "duration_sec": 0.4179583333333333,
112
+ "channels": 1,
113
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
114
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
115
+ "agent_review": {
116
+ "task_id": "G033_sfx_002",
117
+ "status": "ACCEPTED_AGENT",
118
+ "issues": [],
119
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
120
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
121
+ }
122
+ }
123
+ ],
124
+ "required_variants": [
125
+ "default"
126
+ ],
127
+ "package_complete": true,
128
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
129
+ "stage3_import_status": "NOT_RUN",
130
+ "runtime_notes": [
131
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
132
+ ],
133
+ "review_status": "ACCEPTED_AGENT",
134
+ "agent_review": {
135
+ "task_id": "G033_sfx_002",
136
+ "status": "ACCEPTED_AGENT",
137
+ "issues": [],
138
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
139
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
140
+ }
141
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_003/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ec68045f45119f9c6f7a0f9a7018a398a893b113874c1be964772a199080a540
3
+ size 192044
outputs/G033_card_caravan/assets/audio/G033_sfx_003/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_003",
4
+ "asset_name": "shuffle",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_003/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_003",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_003",
19
+ "asset_name": "shuffle",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Deck of cards shuffling, no music, no voice",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5333,
26
+ "trigger": "洗牌(卡牌飞回抽牌堆同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "洗牌(卡牌飞回抽牌堆同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_003__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Deck of cards shuffling, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_003__v1/raw.mp3",
56
+ "raw_sha256": "31668461093e54d92038ce1aa9430b2b2980ab67e5b8833c8e7670ce5aeacc79",
57
+ "remote_id": "a03447feed21446cad4014f997ff5df7",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.3627241253852844,
62
+ "strongest_contrast_cosine": 0.3016311526298523,
63
+ "margin": 0.06109297275543213,
64
+ "matched_source_families": [
65
+ "paper"
66
+ ],
67
+ "positive_texts": [
68
+ "Deck of cards shuffling",
69
+ "The sound of Deck of cards shuffling",
70
+ "Paper cards sliding and fluttering."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Continuous natural wind blowing and hissing.",
82
+ "A fast airy swoosh or whoosh.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "ec68045f45119f9c6f7a0f9a7018a398a893b113874c1be964772a199080a540",
109
+ "duration_sec": 1.0,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G033_sfx_003",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G033_sfx_003",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_004/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:9a05efd15b887c1eac97b675cb977905caf9c697e7ed496f2af98a8262215e42
3
+ size 38444
outputs/G033_card_caravan/assets/audio/G033_sfx_004/meta.json ADDED
@@ -0,0 +1,59 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_004",
4
+ "asset_name": "end_turn",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_004/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_004",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "channels": 1,
13
+ "duration_sec": 0.4,
14
+ "requested_duration_sec": 0.4,
15
+ "sha256": "9a05efd15b887c1eac97b675cb977905caf9c697e7ed496f2af98a8262215e42",
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_004",
19
+ "asset_name": "end_turn",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Short wooden knock, no music, no voice",
23
+ "duration_sec": 0.4,
24
+ "sample_rate": 48000,
25
+ "seed": 5334,
26
+ "trigger": "结束回合(回合交接与敌方意图更新同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "generation": {
38
+ "review_id": "S22",
39
+ "game_id": "G033_card_caravan",
40
+ "task_id": "G033_sfx_004",
41
+ "method_family": "direct_synthesis",
42
+ "human_feedback": "ACCEPTED_PROVISIONALLY",
43
+ "raw_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/synth_G033_sfx_004/native.wav",
44
+ "raw_sha256": "9a05efd15b887c1eac97b675cb977905caf9c697e7ed496f2af98a8262215e42",
45
+ "native_pcm_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/synth_G033_sfx_004/native.wav",
46
+ "actual_sample_rate": 48000,
47
+ "actual_duration_sec": 0.4,
48
+ "channels": 1,
49
+ "feedback_file": "/home/yyy/bench/audio_short_followup/20261016_batch04/human_feedback.json"
50
+ },
51
+ "processing": "Byte-identical approved decoded PCM16 file; original unchanged.",
52
+ "human_review": "ACCEPTED_PROVISIONALLY",
53
+ "stage3_import_status": "NOT_RUN",
54
+ "trigger": "结束回合(回合交接与敌方意图更新同帧)",
55
+ "loop": false,
56
+ "stop_condition": "natural_end",
57
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
58
+ "incremental_api_cost_usd": 0
59
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_005/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4a2fa1a845da1cec624ebcd32ba27eeb94b72c68a6da7818929252ea43087efd
3
+ size 92204
outputs/G033_card_caravan/assets/audio/G033_sfx_005/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_005",
4
+ "asset_name": "slash_hit",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_005/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_005",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.48,
14
+ "requested_duration_sec": 0.5,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_005",
19
+ "asset_name": "slash_hit",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Blade slash hitting cloth and flesh, no music, no voice",
23
+ "duration_sec": 0.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5335,
26
+ "trigger": "打击命中(刀光与伤害飘字同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "打击命中(刀光与伤害飘字同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_005__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Blade slash hitting cloth and flesh, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.5,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_005__v1/raw.mp3",
56
+ "raw_sha256": "0734d2eaa3b97bacdcb88c5dd36740de310ae15b0c3e9c393dfb1de0040e39e5",
57
+ "remote_id": "dbb9e191dbca4fb78d5835e6512acdad",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.3477998673915863,
62
+ "strongest_contrast_cosine": 0.24504104256629944,
63
+ "margin": 0.10275882482528687,
64
+ "matched_source_families": [
65
+ "cloth"
66
+ ],
67
+ "positive_texts": [
68
+ "Blade slash hitting cloth and flesh",
69
+ "The sound of Blade slash hitting cloth and flesh",
70
+ "Fabric rustling and rubbing."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Paper cards sliding and fluttering.",
81
+ "Continuous natural wind blowing and hissing.",
82
+ "A fast airy swoosh or whoosh.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "4a2fa1a845da1cec624ebcd32ba27eeb94b72c68a6da7818929252ea43087efd",
109
+ "duration_sec": 0.48,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G033_sfx_005",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G033_sfx_005",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_006/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7c0cdf314f09652f8845aa872caf6c473b95aa97c0cf955e668885e57a23bebc
3
+ size 153644
outputs/G033_card_caravan/assets/audio/G033_sfx_006/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_006",
4
+ "asset_name": "heavy_hit",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_006/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_006",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.8,
14
+ "requested_duration_sec": 0.8,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_006",
19
+ "asset_name": "heavy_hit",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Heavy blunt impact with sand burst, no music, no voice",
23
+ "duration_sec": 0.8,
24
+ "sample_rate": 48000,
25
+ "seed": 5336,
26
+ "trigger": "重击命中(冲击波与 0.2 秒震屏同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "重击命中(冲击波与 0.2 秒震屏同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_006__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Heavy blunt impact with sand burst, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.8,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_006__v1/raw.mp3",
56
+ "raw_sha256": "6b996e41728fd1879b771dcca47a19a30b83b3cbab1c70fde8193ccb7ddae506",
57
+ "remote_id": "f1ffeacd7fb84bf59fc3e0a9206c70ea",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.31962862610816956,
62
+ "strongest_contrast_cosine": 0.26655757427215576,
63
+ "margin": 0.053071051836013794,
64
+ "matched_source_families": [
65
+ "impact",
66
+ "wind"
67
+ ],
68
+ "positive_texts": [
69
+ "Heavy blunt impact with sand burst",
70
+ "The sound of Heavy blunt impact with sand burst",
71
+ "A short solid physical impact or dull thud.",
72
+ "Continuous natural wind blowing and hissing."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short metallic mechanism clacking or ringing.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A short electronic beep or chime notification.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "7c0cdf314f09652f8845aa872caf6c473b95aa97c0cf955e668885e57a23bebc",
110
+ "duration_sec": 0.8,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G033_sfx_006",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G033_sfx_006",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_007/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6705d1d7b06821bc4077a4ab183dcdd42058ebc4933753b0885d0a186eeb3431
3
+ size 92204
outputs/G033_card_caravan/assets/audio/G033_sfx_007/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_007",
4
+ "asset_name": "block_gain",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_007/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_007",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.48,
14
+ "requested_duration_sec": 0.5,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_007",
19
+ "asset_name": "block_gain",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Metal shield ring, no music, no voice",
23
+ "duration_sec": 0.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5337,
26
+ "trigger": "获得格挡(护盾泡同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "获得格挡(护盾泡同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_007__autonomous_repair1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Metal shield ring, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
51
+ "duration": 0.5,
52
+ "loop": false,
53
+ "prompt_influence": 0.3
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G033_card_caravan/G033_sfx_007__autonomous_repair1/raw.mp3",
56
+ "raw_sha256": "e005f21ac44b40ab63c799a9cf326d61c70c402473cf5ae76f4dff7a938c84d1",
57
+ "remote_id": "0f3a07b5de694322b89744ab993357f3",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.28259918093681335,
62
+ "strongest_contrast_cosine": 0.22047747671604156,
63
+ "margin": 0.06212170422077179,
64
+ "matched_source_families": [
65
+ "metal"
66
+ ],
67
+ "positive_texts": [
68
+ "Metal shield ring",
69
+ "The sound of Metal shield ring",
70
+ "A short metallic mechanism clacking or ringing."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "Wooden objects cracking and creaking.",
78
+ "Boot footsteps tapping and clanking on a hard surface.",
79
+ "Fabric rustling and rubbing.",
80
+ "Paper cards sliding and fluttering.",
81
+ "Continuous natural wind blowing and hissing.",
82
+ "A fast airy swoosh or whoosh.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "6705d1d7b06821bc4077a4ab183dcdd42058ebc4933753b0885d0a186eeb3431",
109
+ "duration_sec": 0.48,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "status": "ACCEPTED_AGENT",
115
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
116
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
117
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G033_card_caravan/screening.json",
118
+ "human_listening_claimed": false
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "status": "ACCEPTED_AGENT",
134
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
135
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
136
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G033_card_caravan/screening.json",
137
+ "human_listening_claimed": false
138
+ }
139
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_008/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:d6c82457b8cffcb298827569487eccf12d2f66f33200ca49baa2e341b2d41b10
3
+ size 153644
outputs/G033_card_caravan/assets/audio/G033_sfx_008/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_008",
4
+ "asset_name": "strength_up",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_008/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_008",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.8,
14
+ "requested_duration_sec": 0.8,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_008",
19
+ "asset_name": "strength_up",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Low power-up whoosh, no music, no voice",
23
+ "duration_sec": 0.8,
24
+ "sample_rate": 48000,
25
+ "seed": 5338,
26
+ "trigger": "力量获得(红色气场同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "力量获得(红色气场同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_008__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Low power-up whoosh, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.8,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_008__v1/raw.mp3",
56
+ "raw_sha256": "b66b33ec6c106cff399e86210668ae42bd0972c866bc40fdf0169d6a8e62c94c",
57
+ "remote_id": "719b0817fd9e4184b649aeab72aa846d",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.5851935744285583,
62
+ "strongest_contrast_cosine": 0.5211843848228455,
63
+ "margin": 0.06400918960571289,
64
+ "matched_source_families": [
65
+ "whoosh"
66
+ ],
67
+ "positive_texts": [
68
+ "Low power-up whoosh",
69
+ "The sound of Low power-up whoosh",
70
+ "A fast airy swoosh or whoosh."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Paper cards sliding and fluttering.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "d6c82457b8cffcb298827569487eccf12d2f66f33200ca49baa2e341b2d41b10",
109
+ "duration_sec": 0.8,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G033_sfx_008",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G033_sfx_008",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_009/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8add95a41b138726e1f128511c90dcf7b82fc32b79a4c7ce72df9d40354220da
3
+ size 115244
outputs/G033_card_caravan/assets/audio/G033_sfx_009/meta.json ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_009",
4
+ "asset_name": "poison_apply",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_009/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_009",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.6,
14
+ "requested_duration_sec": 0.6,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_009",
19
+ "asset_name": "poison_apply",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Bubbling liquid hiss, no music, no voice",
23
+ "duration_sec": 0.6,
24
+ "sample_rate": 48000,
25
+ "seed": 5339,
26
+ "trigger": "施加中毒(绿色气泡同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "施加中毒(绿色气泡同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_009__autonomous_repair1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Bubbling liquid hiss, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
51
+ "duration": 0.6,
52
+ "loop": false,
53
+ "prompt_influence": 0.3
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G033_card_caravan/G033_sfx_009__autonomous_repair1/raw.mp3",
56
+ "raw_sha256": "82eb5ce0e3ad0b8a1568049cc7084858349f4590682334921dd5316e31a562db",
57
+ "remote_id": "980616853d784cd7ae75c13b74382917",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.27190372347831726,
62
+ "strongest_contrast_cosine": 0.24200962483882904,
63
+ "margin": 0.02989409863948822,
64
+ "matched_source_families": [],
65
+ "positive_texts": [
66
+ "Bubbling liquid hiss",
67
+ "The sound of Bubbling liquid hiss"
68
+ ],
69
+ "contrast_texts": [
70
+ "A human voice speaking or shouting.",
71
+ "A firearm firing sharp gunshots.",
72
+ "A crossbow or ballista string releasing with an arrow whoosh.",
73
+ "A short solid physical impact or dull thud.",
74
+ "A short metallic mechanism clacking or ringing.",
75
+ "Wooden objects cracking and creaking.",
76
+ "Boot footsteps tapping and clanking on a hard surface.",
77
+ "Fabric rustling and rubbing.",
78
+ "Paper cards sliding and fluttering.",
79
+ "Continuous natural wind blowing and hissing.",
80
+ "A fast airy swoosh or whoosh.",
81
+ "Rain falling steadily, with distant thunder.",
82
+ "Water washing, splashing and dripping naturally.",
83
+ "Fire burning and crackling.",
84
+ "Brittle ice cracking and snow crunching.",
85
+ "Electrical buzzing, sparking and crackling.",
86
+ "A mechanical motor engine humming and rattling.",
87
+ "A brief musical brass or tonal game cue.",
88
+ "A short electronic beep or chime notification.",
89
+ "A deep low ominous drone or rumble.",
90
+ "An animal or creature vocalizing, growling or chirping.",
91
+ "Stone rubbing, grinding and crumbling.",
92
+ "Ropes or structural supports creaking under tension.",
93
+ "Glass or crystal cracking and shattering.",
94
+ "A resonant horn, bell or warning siren.",
95
+ "Electronic static and radio interference.",
96
+ "A loud explosive boom.",
97
+ "Silence with very faint recording noise."
98
+ ],
99
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
100
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
101
+ },
102
+ "speech_transcription_check": null,
103
+ "loop_diagnostics": null,
104
+ "full_loop_diagnostics": null,
105
+ "file": "audio.wav",
106
+ "sha256": "8add95a41b138726e1f128511c90dcf7b82fc32b79a4c7ce72df9d40354220da",
107
+ "duration_sec": 0.6,
108
+ "channels": 2,
109
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
110
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
111
+ "agent_review": {
112
+ "status": "ACCEPTED_AGENT",
113
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
114
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
115
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G033_card_caravan/screening.json",
116
+ "human_listening_claimed": false
117
+ }
118
+ }
119
+ ],
120
+ "required_variants": [
121
+ "default"
122
+ ],
123
+ "package_complete": true,
124
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
125
+ "stage3_import_status": "NOT_RUN",
126
+ "runtime_notes": [
127
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
128
+ ],
129
+ "review_status": "ACCEPTED_AGENT",
130
+ "agent_review": {
131
+ "status": "ACCEPTED_AGENT",
132
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
133
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
134
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G033_card_caravan/screening.json",
135
+ "human_listening_claimed": false
136
+ }
137
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_010/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:88037d929fbc4d7fcdc61024eaa13d514a7822a715146823ceae7fae38009636
3
+ size 58002
outputs/G033_card_caravan/assets/audio/G033_sfx_010/meta.json ADDED
@@ -0,0 +1,741 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_010",
4
+ "asset_name": "vulnerable_apply",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_010/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_010",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.6037291666666667,
14
+ "requested_duration_sec": 0.6,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_010",
19
+ "asset_name": "vulnerable_apply",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Cracking armor with a sand gust, no music, no voice",
23
+ "duration_sec": 0.6,
24
+ "sample_rate": 48000,
25
+ "seed": 5340,
26
+ "trigger": "施加易伤(裂纹图标同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "施加易伤(裂纹图标同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_010__v2",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
49
+ "request": {
50
+ "text_prompt": "Cracking armor with a sand gust, no music, no voice. One clear close-up compact sound, immediately audible, complete natural ending.",
51
+ "duration": 0.6,
52
+ "ambience": false,
53
+ "double_output": false,
54
+ "num_samples": 1
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_010__v2/raw.mp3",
57
+ "raw_sha256": "1266dd1d5f21eb8234e470b0abe87bde04169c5da5e090f4ed1bb14090bb3c34",
58
+ "remote_id": "0bc1a0a2507a48baa92309e16e59413d",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.4308641254901886,
63
+ "strongest_contrast_cosine": 0.3676448464393616,
64
+ "margin": 0.06321927905082703,
65
+ "matched_source_families": [
66
+ "wind"
67
+ ],
68
+ "positive_texts": [
69
+ "Armor cracking with a gust of sandy wind.",
70
+ "The sound of Armor cracking with a gust of sandy wind.",
71
+ "Continuous natural wind blowing and hissing."
72
+ ],
73
+ "contrast_texts": [
74
+ "A human voice speaking or shouting.",
75
+ "A firearm firing sharp gunshots.",
76
+ "A crossbow or ballista string releasing with an arrow whoosh.",
77
+ "A short solid physical impact or dull thud.",
78
+ "A short metallic mechanism clacking or ringing.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A short electronic beep or chime notification.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "88037d929fbc4d7fcdc61024eaa13d514a7822a715146823ceae7fae38009636",
110
+ "duration_sec": 0.6037291666666667,
111
+ "channels": 1,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "source_interpretation": {
115
+ "rule": "source_acoustic_paraphrase",
116
+ "original_prompt": "Cracking armor with a sand gust, no music, no voice",
117
+ "scoring_prompt": "Armor cracking with a gust of sandy wind.",
118
+ "original_auxiliary_semantic": {
119
+ "positive_cosine": 0.21651805937290192,
120
+ "strongest_contrast_cosine": 0.3676448464393616,
121
+ "margin": -0.15112678706645966,
122
+ "matched_source_families": [
123
+ "wind"
124
+ ],
125
+ "positive_texts": [
126
+ "Cracking armor with a sand gust",
127
+ "The sound of Cracking armor with a sand gust",
128
+ "Continuous natural wind blowing and hissing."
129
+ ],
130
+ "contrast_texts": [
131
+ "A human voice speaking or shouting.",
132
+ "A firearm firing sharp gunshots.",
133
+ "A crossbow or ballista string releasing with an arrow whoosh.",
134
+ "A short solid physical impact or dull thud.",
135
+ "A short metallic mechanism clacking or ringing.",
136
+ "Wooden objects cracking and creaking.",
137
+ "Boot footsteps tapping and clanking on a hard surface.",
138
+ "Fabric rustling and rubbing.",
139
+ "Paper cards sliding and fluttering.",
140
+ "A fast airy swoosh or whoosh.",
141
+ "Rain falling steadily, with distant thunder.",
142
+ "Water washing, splashing and dripping naturally.",
143
+ "Fire burning and crackling.",
144
+ "Brittle ice cracking and snow crunching.",
145
+ "Electrical buzzing, sparking and crackling.",
146
+ "A mechanical motor engine humming and rattling.",
147
+ "A brief musical brass or tonal game cue.",
148
+ "A short electronic beep or chime notification.",
149
+ "A deep low ominous drone or rumble.",
150
+ "An animal or creature vocalizing, growling or chirping.",
151
+ "Stone rubbing, grinding and crumbling.",
152
+ "Ropes or structural supports creaking under tension.",
153
+ "Glass or crystal cracking and shattering.",
154
+ "A resonant horn, bell or warning siren.",
155
+ "Electronic static and radio interference.",
156
+ "A loud explosive boom.",
157
+ "Silence with very faint recording noise."
158
+ ],
159
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
160
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
161
+ },
162
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/screening.json",
163
+ "negative_controls": [
164
+ {
165
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
166
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
167
+ "semantic_hold": true,
168
+ "semantic": {
169
+ "positive_cosine": 0.321164608001709,
170
+ "strongest_contrast_cosine": 0.3725898265838623,
171
+ "margin": -0.05142521858215332,
172
+ "matched_source_families": [
173
+ "wind"
174
+ ],
175
+ "positive_texts": [
176
+ "Armor cracking with a gust of sandy wind.",
177
+ "The sound of Armor cracking with a gust of sandy wind.",
178
+ "Continuous natural wind blowing and hissing."
179
+ ],
180
+ "contrast_texts": [
181
+ "A human voice speaking or shouting.",
182
+ "A firearm firing sharp gunshots.",
183
+ "A crossbow or ballista string releasing with an arrow whoosh.",
184
+ "A short solid physical impact or dull thud.",
185
+ "A short metallic mechanism clacking or ringing.",
186
+ "Wooden objects cracking and creaking.",
187
+ "Boot footsteps tapping and clanking on a hard surface.",
188
+ "Fabric rustling and rubbing.",
189
+ "Paper cards sliding and fluttering.",
190
+ "A fast airy swoosh or whoosh.",
191
+ "Rain falling steadily, with distant thunder.",
192
+ "Water washing, splashing and dripping naturally.",
193
+ "Fire burning and crackling.",
194
+ "Brittle ice cracking and snow crunching.",
195
+ "Electrical buzzing, sparking and crackling.",
196
+ "A mechanical motor engine humming and rattling.",
197
+ "A brief musical brass or tonal game cue.",
198
+ "A short electronic beep or chime notification.",
199
+ "A deep low ominous drone or rumble.",
200
+ "An animal or creature vocalizing, growling or chirping.",
201
+ "Stone rubbing, grinding and crumbling.",
202
+ "Ropes or structural supports creaking under tension.",
203
+ "Glass or crystal cracking and shattering.",
204
+ "A resonant horn, bell or warning siren.",
205
+ "Electronic static and radio interference.",
206
+ "A loud explosive boom.",
207
+ "Silence with very faint recording noise."
208
+ ],
209
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
210
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
211
+ }
212
+ },
213
+ {
214
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
215
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
216
+ "semantic_hold": true,
217
+ "semantic": {
218
+ "positive_cosine": 0.17741647362709045,
219
+ "strongest_contrast_cosine": 0.3549152612686157,
220
+ "margin": -0.17749878764152527,
221
+ "matched_source_families": [
222
+ "wind"
223
+ ],
224
+ "positive_texts": [
225
+ "Armor cracking with a gust of sandy wind.",
226
+ "The sound of Armor cracking with a gust of sandy wind.",
227
+ "Continuous natural wind blowing and hissing."
228
+ ],
229
+ "contrast_texts": [
230
+ "A human voice speaking or shouting.",
231
+ "A firearm firing sharp gunshots.",
232
+ "A crossbow or ballista string releasing with an arrow whoosh.",
233
+ "A short solid physical impact or dull thud.",
234
+ "A short metallic mechanism clacking or ringing.",
235
+ "Wooden objects cracking and creaking.",
236
+ "Boot footsteps tapping and clanking on a hard surface.",
237
+ "Fabric rustling and rubbing.",
238
+ "Paper cards sliding and fluttering.",
239
+ "A fast airy swoosh or whoosh.",
240
+ "Rain falling steadily, with distant thunder.",
241
+ "Water washing, splashing and dripping naturally.",
242
+ "Fire burning and crackling.",
243
+ "Brittle ice cracking and snow crunching.",
244
+ "Electrical buzzing, sparking and crackling.",
245
+ "A mechanical motor engine humming and rattling.",
246
+ "A brief musical brass or tonal game cue.",
247
+ "A short electronic beep or chime notification.",
248
+ "A deep low ominous drone or rumble.",
249
+ "An animal or creature vocalizing, growling or chirping.",
250
+ "Stone rubbing, grinding and crumbling.",
251
+ "Ropes or structural supports creaking under tension.",
252
+ "Glass or crystal cracking and shattering.",
253
+ "A resonant horn, bell or warning siren.",
254
+ "Electronic static and radio interference.",
255
+ "A loud explosive boom.",
256
+ "Silence with very faint recording noise."
257
+ ],
258
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
259
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
260
+ }
261
+ },
262
+ {
263
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
264
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
265
+ "semantic_hold": true,
266
+ "semantic": {
267
+ "positive_cosine": 0.20686529576778412,
268
+ "strongest_contrast_cosine": 0.3324604332447052,
269
+ "margin": -0.12559513747692108,
270
+ "matched_source_families": [
271
+ "wind"
272
+ ],
273
+ "positive_texts": [
274
+ "Armor cracking with a gust of sandy wind.",
275
+ "The sound of Armor cracking with a gust of sandy wind.",
276
+ "Continuous natural wind blowing and hissing."
277
+ ],
278
+ "contrast_texts": [
279
+ "A human voice speaking or shouting.",
280
+ "A firearm firing sharp gunshots.",
281
+ "A crossbow or ballista string releasing with an arrow whoosh.",
282
+ "A short solid physical impact or dull thud.",
283
+ "A short metallic mechanism clacking or ringing.",
284
+ "Wooden objects cracking and creaking.",
285
+ "Boot footsteps tapping and clanking on a hard surface.",
286
+ "Fabric rustling and rubbing.",
287
+ "Paper cards sliding and fluttering.",
288
+ "A fast airy swoosh or whoosh.",
289
+ "Rain falling steadily, with distant thunder.",
290
+ "Water washing, splashing and dripping naturally.",
291
+ "Fire burning and crackling.",
292
+ "Brittle ice cracking and snow crunching.",
293
+ "Electrical buzzing, sparking and crackling.",
294
+ "A mechanical motor engine humming and rattling.",
295
+ "A brief musical brass or tonal game cue.",
296
+ "A short electronic beep or chime notification.",
297
+ "A deep low ominous drone or rumble.",
298
+ "An animal or creature vocalizing, growling or chirping.",
299
+ "Stone rubbing, grinding and crumbling.",
300
+ "Ropes or structural supports creaking under tension.",
301
+ "Glass or crystal cracking and shattering.",
302
+ "A resonant horn, bell or warning siren.",
303
+ "Electronic static and radio interference.",
304
+ "A loud explosive boom.",
305
+ "Silence with very faint recording noise."
306
+ ],
307
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
308
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
309
+ }
310
+ }
311
+ ],
312
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
313
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
314
+ },
315
+ "agent_review": {
316
+ "status": "ACCEPTED_AGENT",
317
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
318
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
319
+ "source_interpretation": {
320
+ "rule": "source_acoustic_paraphrase",
321
+ "original_prompt": "Cracking armor with a sand gust, no music, no voice",
322
+ "scoring_prompt": "Armor cracking with a gust of sandy wind.",
323
+ "original_auxiliary_semantic": {
324
+ "positive_cosine": 0.21651805937290192,
325
+ "strongest_contrast_cosine": 0.3676448464393616,
326
+ "margin": -0.15112678706645966,
327
+ "matched_source_families": [
328
+ "wind"
329
+ ],
330
+ "positive_texts": [
331
+ "Cracking armor with a sand gust",
332
+ "The sound of Cracking armor with a sand gust",
333
+ "Continuous natural wind blowing and hissing."
334
+ ],
335
+ "contrast_texts": [
336
+ "A human voice speaking or shouting.",
337
+ "A firearm firing sharp gunshots.",
338
+ "A crossbow or ballista string releasing with an arrow whoosh.",
339
+ "A short solid physical impact or dull thud.",
340
+ "A short metallic mechanism clacking or ringing.",
341
+ "Wooden objects cracking and creaking.",
342
+ "Boot footsteps tapping and clanking on a hard surface.",
343
+ "Fabric rustling and rubbing.",
344
+ "Paper cards sliding and fluttering.",
345
+ "A fast airy swoosh or whoosh.",
346
+ "Rain falling steadily, with distant thunder.",
347
+ "Water washing, splashing and dripping naturally.",
348
+ "Fire burning and crackling.",
349
+ "Brittle ice cracking and snow crunching.",
350
+ "Electrical buzzing, sparking and crackling.",
351
+ "A mechanical motor engine humming and rattling.",
352
+ "A brief musical brass or tonal game cue.",
353
+ "A short electronic beep or chime notification.",
354
+ "A deep low ominous drone or rumble.",
355
+ "An animal or creature vocalizing, growling or chirping.",
356
+ "Stone rubbing, grinding and crumbling.",
357
+ "Ropes or structural supports creaking under tension.",
358
+ "Glass or crystal cracking and shattering.",
359
+ "A resonant horn, bell or warning siren.",
360
+ "Electronic static and radio interference.",
361
+ "A loud explosive boom.",
362
+ "Silence with very faint recording noise."
363
+ ],
364
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
365
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
366
+ },
367
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/screening.json",
368
+ "negative_controls": [
369
+ {
370
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
371
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
372
+ "semantic_hold": true,
373
+ "semantic": {
374
+ "positive_cosine": 0.321164608001709,
375
+ "strongest_contrast_cosine": 0.3725898265838623,
376
+ "margin": -0.05142521858215332,
377
+ "matched_source_families": [
378
+ "wind"
379
+ ],
380
+ "positive_texts": [
381
+ "Armor cracking with a gust of sandy wind.",
382
+ "The sound of Armor cracking with a gust of sandy wind.",
383
+ "Continuous natural wind blowing and hissing."
384
+ ],
385
+ "contrast_texts": [
386
+ "A human voice speaking or shouting.",
387
+ "A firearm firing sharp gunshots.",
388
+ "A crossbow or ballista string releasing with an arrow whoosh.",
389
+ "A short solid physical impact or dull thud.",
390
+ "A short metallic mechanism clacking or ringing.",
391
+ "Wooden objects cracking and creaking.",
392
+ "Boot footsteps tapping and clanking on a hard surface.",
393
+ "Fabric rustling and rubbing.",
394
+ "Paper cards sliding and fluttering.",
395
+ "A fast airy swoosh or whoosh.",
396
+ "Rain falling steadily, with distant thunder.",
397
+ "Water washing, splashing and dripping naturally.",
398
+ "Fire burning and crackling.",
399
+ "Brittle ice cracking and snow crunching.",
400
+ "Electrical buzzing, sparking and crackling.",
401
+ "A mechanical motor engine humming and rattling.",
402
+ "A brief musical brass or tonal game cue.",
403
+ "A short electronic beep or chime notification.",
404
+ "A deep low ominous drone or rumble.",
405
+ "An animal or creature vocalizing, growling or chirping.",
406
+ "Stone rubbing, grinding and crumbling.",
407
+ "Ropes or structural supports creaking under tension.",
408
+ "Glass or crystal cracking and shattering.",
409
+ "A resonant horn, bell or warning siren.",
410
+ "Electronic static and radio interference.",
411
+ "A loud explosive boom.",
412
+ "Silence with very faint recording noise."
413
+ ],
414
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
415
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
416
+ }
417
+ },
418
+ {
419
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
420
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
421
+ "semantic_hold": true,
422
+ "semantic": {
423
+ "positive_cosine": 0.17741647362709045,
424
+ "strongest_contrast_cosine": 0.3549152612686157,
425
+ "margin": -0.17749878764152527,
426
+ "matched_source_families": [
427
+ "wind"
428
+ ],
429
+ "positive_texts": [
430
+ "Armor cracking with a gust of sandy wind.",
431
+ "The sound of Armor cracking with a gust of sandy wind.",
432
+ "Continuous natural wind blowing and hissing."
433
+ ],
434
+ "contrast_texts": [
435
+ "A human voice speaking or shouting.",
436
+ "A firearm firing sharp gunshots.",
437
+ "A crossbow or ballista string releasing with an arrow whoosh.",
438
+ "A short solid physical impact or dull thud.",
439
+ "A short metallic mechanism clacking or ringing.",
440
+ "Wooden objects cracking and creaking.",
441
+ "Boot footsteps tapping and clanking on a hard surface.",
442
+ "Fabric rustling and rubbing.",
443
+ "Paper cards sliding and fluttering.",
444
+ "A fast airy swoosh or whoosh.",
445
+ "Rain falling steadily, with distant thunder.",
446
+ "Water washing, splashing and dripping naturally.",
447
+ "Fire burning and crackling.",
448
+ "Brittle ice cracking and snow crunching.",
449
+ "Electrical buzzing, sparking and crackling.",
450
+ "A mechanical motor engine humming and rattling.",
451
+ "A brief musical brass or tonal game cue.",
452
+ "A short electronic beep or chime notification.",
453
+ "A deep low ominous drone or rumble.",
454
+ "An animal or creature vocalizing, growling or chirping.",
455
+ "Stone rubbing, grinding and crumbling.",
456
+ "Ropes or structural supports creaking under tension.",
457
+ "Glass or crystal cracking and shattering.",
458
+ "A resonant horn, bell or warning siren.",
459
+ "Electronic static and radio interference.",
460
+ "A loud explosive boom.",
461
+ "Silence with very faint recording noise."
462
+ ],
463
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
464
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
465
+ }
466
+ },
467
+ {
468
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
469
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
470
+ "semantic_hold": true,
471
+ "semantic": {
472
+ "positive_cosine": 0.20686529576778412,
473
+ "strongest_contrast_cosine": 0.3324604332447052,
474
+ "margin": -0.12559513747692108,
475
+ "matched_source_families": [
476
+ "wind"
477
+ ],
478
+ "positive_texts": [
479
+ "Armor cracking with a gust of sandy wind.",
480
+ "The sound of Armor cracking with a gust of sandy wind.",
481
+ "Continuous natural wind blowing and hissing."
482
+ ],
483
+ "contrast_texts": [
484
+ "A human voice speaking or shouting.",
485
+ "A firearm firing sharp gunshots.",
486
+ "A crossbow or ballista string releasing with an arrow whoosh.",
487
+ "A short solid physical impact or dull thud.",
488
+ "A short metallic mechanism clacking or ringing.",
489
+ "Wooden objects cracking and creaking.",
490
+ "Boot footsteps tapping and clanking on a hard surface.",
491
+ "Fabric rustling and rubbing.",
492
+ "Paper cards sliding and fluttering.",
493
+ "A fast airy swoosh or whoosh.",
494
+ "Rain falling steadily, with distant thunder.",
495
+ "Water washing, splashing and dripping naturally.",
496
+ "Fire burning and crackling.",
497
+ "Brittle ice cracking and snow crunching.",
498
+ "Electrical buzzing, sparking and crackling.",
499
+ "A mechanical motor engine humming and rattling.",
500
+ "A brief musical brass or tonal game cue.",
501
+ "A short electronic beep or chime notification.",
502
+ "A deep low ominous drone or rumble.",
503
+ "An animal or creature vocalizing, growling or chirping.",
504
+ "Stone rubbing, grinding and crumbling.",
505
+ "Ropes or structural supports creaking under tension.",
506
+ "Glass or crystal cracking and shattering.",
507
+ "A resonant horn, bell or warning siren.",
508
+ "Electronic static and radio interference.",
509
+ "A loud explosive boom.",
510
+ "Silence with very faint recording noise."
511
+ ],
512
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
513
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
514
+ }
515
+ }
516
+ ],
517
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
518
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
519
+ },
520
+ "human_listening_claimed": false
521
+ }
522
+ }
523
+ ],
524
+ "required_variants": [
525
+ "default"
526
+ ],
527
+ "package_complete": true,
528
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
529
+ "stage3_import_status": "NOT_RUN",
530
+ "runtime_notes": [
531
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
532
+ ],
533
+ "review_status": "ACCEPTED_AGENT",
534
+ "agent_review": {
535
+ "status": "ACCEPTED_AGENT",
536
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
537
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
538
+ "source_interpretation": {
539
+ "rule": "source_acoustic_paraphrase",
540
+ "original_prompt": "Cracking armor with a sand gust, no music, no voice",
541
+ "scoring_prompt": "Armor cracking with a gust of sandy wind.",
542
+ "original_auxiliary_semantic": {
543
+ "positive_cosine": 0.21651805937290192,
544
+ "strongest_contrast_cosine": 0.3676448464393616,
545
+ "margin": -0.15112678706645966,
546
+ "matched_source_families": [
547
+ "wind"
548
+ ],
549
+ "positive_texts": [
550
+ "Cracking armor with a sand gust",
551
+ "The sound of Cracking armor with a sand gust",
552
+ "Continuous natural wind blowing and hissing."
553
+ ],
554
+ "contrast_texts": [
555
+ "A human voice speaking or shouting.",
556
+ "A firearm firing sharp gunshots.",
557
+ "A crossbow or ballista string releasing with an arrow whoosh.",
558
+ "A short solid physical impact or dull thud.",
559
+ "A short metallic mechanism clacking or ringing.",
560
+ "Wooden objects cracking and creaking.",
561
+ "Boot footsteps tapping and clanking on a hard surface.",
562
+ "Fabric rustling and rubbing.",
563
+ "Paper cards sliding and fluttering.",
564
+ "A fast airy swoosh or whoosh.",
565
+ "Rain falling steadily, with distant thunder.",
566
+ "Water washing, splashing and dripping naturally.",
567
+ "Fire burning and crackling.",
568
+ "Brittle ice cracking and snow crunching.",
569
+ "Electrical buzzing, sparking and crackling.",
570
+ "A mechanical motor engine humming and rattling.",
571
+ "A brief musical brass or tonal game cue.",
572
+ "A short electronic beep or chime notification.",
573
+ "A deep low ominous drone or rumble.",
574
+ "An animal or creature vocalizing, growling or chirping.",
575
+ "Stone rubbing, grinding and crumbling.",
576
+ "Ropes or structural supports creaking under tension.",
577
+ "Glass or crystal cracking and shattering.",
578
+ "A resonant horn, bell or warning siren.",
579
+ "Electronic static and radio interference.",
580
+ "A loud explosive boom.",
581
+ "Silence with very faint recording noise."
582
+ ],
583
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
584
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
585
+ },
586
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/screening.json",
587
+ "negative_controls": [
588
+ {
589
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
590
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
591
+ "semantic_hold": true,
592
+ "semantic": {
593
+ "positive_cosine": 0.321164608001709,
594
+ "strongest_contrast_cosine": 0.3725898265838623,
595
+ "margin": -0.05142521858215332,
596
+ "matched_source_families": [
597
+ "wind"
598
+ ],
599
+ "positive_texts": [
600
+ "Armor cracking with a gust of sandy wind.",
601
+ "The sound of Armor cracking with a gust of sandy wind.",
602
+ "Continuous natural wind blowing and hissing."
603
+ ],
604
+ "contrast_texts": [
605
+ "A human voice speaking or shouting.",
606
+ "A firearm firing sharp gunshots.",
607
+ "A crossbow or ballista string releasing with an arrow whoosh.",
608
+ "A short solid physical impact or dull thud.",
609
+ "A short metallic mechanism clacking or ringing.",
610
+ "Wooden objects cracking and creaking.",
611
+ "Boot footsteps tapping and clanking on a hard surface.",
612
+ "Fabric rustling and rubbing.",
613
+ "Paper cards sliding and fluttering.",
614
+ "A fast airy swoosh or whoosh.",
615
+ "Rain falling steadily, with distant thunder.",
616
+ "Water washing, splashing and dripping naturally.",
617
+ "Fire burning and crackling.",
618
+ "Brittle ice cracking and snow crunching.",
619
+ "Electrical buzzing, sparking and crackling.",
620
+ "A mechanical motor engine humming and rattling.",
621
+ "A brief musical brass or tonal game cue.",
622
+ "A short electronic beep or chime notification.",
623
+ "A deep low ominous drone or rumble.",
624
+ "An animal or creature vocalizing, growling or chirping.",
625
+ "Stone rubbing, grinding and crumbling.",
626
+ "Ropes or structural supports creaking under tension.",
627
+ "Glass or crystal cracking and shattering.",
628
+ "A resonant horn, bell or warning siren.",
629
+ "Electronic static and radio interference.",
630
+ "A loud explosive boom.",
631
+ "Silence with very faint recording noise."
632
+ ],
633
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
634
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
635
+ }
636
+ },
637
+ {
638
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
639
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
640
+ "semantic_hold": true,
641
+ "semantic": {
642
+ "positive_cosine": 0.17741647362709045,
643
+ "strongest_contrast_cosine": 0.3549152612686157,
644
+ "margin": -0.17749878764152527,
645
+ "matched_source_families": [
646
+ "wind"
647
+ ],
648
+ "positive_texts": [
649
+ "Armor cracking with a gust of sandy wind.",
650
+ "The sound of Armor cracking with a gust of sandy wind.",
651
+ "Continuous natural wind blowing and hissing."
652
+ ],
653
+ "contrast_texts": [
654
+ "A human voice speaking or shouting.",
655
+ "A firearm firing sharp gunshots.",
656
+ "A crossbow or ballista string releasing with an arrow whoosh.",
657
+ "A short solid physical impact or dull thud.",
658
+ "A short metallic mechanism clacking or ringing.",
659
+ "Wooden objects cracking and creaking.",
660
+ "Boot footsteps tapping and clanking on a hard surface.",
661
+ "Fabric rustling and rubbing.",
662
+ "Paper cards sliding and fluttering.",
663
+ "A fast airy swoosh or whoosh.",
664
+ "Rain falling steadily, with distant thunder.",
665
+ "Water washing, splashing and dripping naturally.",
666
+ "Fire burning and crackling.",
667
+ "Brittle ice cracking and snow crunching.",
668
+ "Electrical buzzing, sparking and crackling.",
669
+ "A mechanical motor engine humming and rattling.",
670
+ "A brief musical brass or tonal game cue.",
671
+ "A short electronic beep or chime notification.",
672
+ "A deep low ominous drone or rumble.",
673
+ "An animal or creature vocalizing, growling or chirping.",
674
+ "Stone rubbing, grinding and crumbling.",
675
+ "Ropes or structural supports creaking under tension.",
676
+ "Glass or crystal cracking and shattering.",
677
+ "A resonant horn, bell or warning siren.",
678
+ "Electronic static and radio interference.",
679
+ "A loud explosive boom.",
680
+ "Silence with very faint recording noise."
681
+ ],
682
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
683
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
684
+ }
685
+ },
686
+ {
687
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
688
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
689
+ "semantic_hold": true,
690
+ "semantic": {
691
+ "positive_cosine": 0.20686529576778412,
692
+ "strongest_contrast_cosine": 0.3324604332447052,
693
+ "margin": -0.12559513747692108,
694
+ "matched_source_families": [
695
+ "wind"
696
+ ],
697
+ "positive_texts": [
698
+ "Armor cracking with a gust of sandy wind.",
699
+ "The sound of Armor cracking with a gust of sandy wind.",
700
+ "Continuous natural wind blowing and hissing."
701
+ ],
702
+ "contrast_texts": [
703
+ "A human voice speaking or shouting.",
704
+ "A firearm firing sharp gunshots.",
705
+ "A crossbow or ballista string releasing with an arrow whoosh.",
706
+ "A short solid physical impact or dull thud.",
707
+ "A short metallic mechanism clacking or ringing.",
708
+ "Wooden objects cracking and creaking.",
709
+ "Boot footsteps tapping and clanking on a hard surface.",
710
+ "Fabric rustling and rubbing.",
711
+ "Paper cards sliding and fluttering.",
712
+ "A fast airy swoosh or whoosh.",
713
+ "Rain falling steadily, with distant thunder.",
714
+ "Water washing, splashing and dripping naturally.",
715
+ "Fire burning and crackling.",
716
+ "Brittle ice cracking and snow crunching.",
717
+ "Electrical buzzing, sparking and crackling.",
718
+ "A mechanical motor engine humming and rattling.",
719
+ "A brief musical brass or tonal game cue.",
720
+ "A short electronic beep or chime notification.",
721
+ "A deep low ominous drone or rumble.",
722
+ "An animal or creature vocalizing, growling or chirping.",
723
+ "Stone rubbing, grinding and crumbling.",
724
+ "Ropes or structural supports creaking under tension.",
725
+ "Glass or crystal cracking and shattering.",
726
+ "A resonant horn, bell or warning siren.",
727
+ "Electronic static and radio interference.",
728
+ "A loud explosive boom.",
729
+ "Silence with very faint recording noise."
730
+ ],
731
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
732
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
733
+ }
734
+ }
735
+ ],
736
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
737
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
738
+ },
739
+ "human_listening_claimed": false
740
+ }
741
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_011/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f028ddd6384e4b55d6a2fefa507bb8fa9ada57aedd283949b148a7adc1aaef0c
3
+ size 230444
outputs/G033_card_caravan/assets/audio/G033_sfx_011/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_011",
4
+ "asset_name": "enemy_buff",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_011/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_011",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.2,
14
+ "requested_duration_sec": 1.2,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_011",
19
+ "asset_name": "enemy_buff",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Enemy war roar with drum hit, no music, no voice",
23
+ "duration_sec": 1.2,
24
+ "sample_rate": 48000,
25
+ "seed": 5341,
26
+ "trigger": "敌方强化(意图图标脉动同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "敌方强化(意图图标脉动同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_011__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Enemy war roar with drum hit, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.2,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_011__v1/raw.mp3",
56
+ "raw_sha256": "ff6886a66701ec82650a712cef91b05886dae5fd3c61a18eb5f4eb1909b30faf",
57
+ "remote_id": "10d608d648ce4f479d004aebaf81cee2",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.38766416907310486,
62
+ "strongest_contrast_cosine": 0.2562960088253021,
63
+ "margin": 0.13136816024780273,
64
+ "matched_source_families": [
65
+ "impact"
66
+ ],
67
+ "positive_texts": [
68
+ "Enemy war roar with drum hit",
69
+ "The sound of Enemy war roar with drum hit",
70
+ "A short solid physical impact or dull thud."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short metallic mechanism clacking or ringing.",
77
+ "Wooden objects cracking and creaking.",
78
+ "Boot footsteps tapping and clanking on a hard surface.",
79
+ "Fabric rustling and rubbing.",
80
+ "Paper cards sliding and fluttering.",
81
+ "Continuous natural wind blowing and hissing.",
82
+ "A fast airy swoosh or whoosh.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "f028ddd6384e4b55d6a2fefa507bb8fa9ada57aedd283949b148a7adc1aaef0c",
109
+ "duration_sec": 1.2,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G033_sfx_011",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G033_sfx_011",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_012/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:cff9e6bef3c909037b81832ed627799d8de7b11274d1a9c937af4063869821d2
3
+ size 115244
outputs/G033_card_caravan/assets/audio/G033_sfx_012/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_012",
4
+ "asset_name": "relic_trigger",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_012/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_012",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.6,
14
+ "requested_duration_sec": 0.6,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_012",
19
+ "asset_name": "relic_trigger",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Bright magical chime, no music, no voice",
23
+ "duration_sec": 0.6,
24
+ "sample_rate": 48000,
25
+ "seed": 5342,
26
+ "trigger": "遗物触发(遗物栏发光同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "遗物触发(遗物栏发光同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_012__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Bright magical chime, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.6,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_012__v1/raw.mp3",
56
+ "raw_sha256": "5f7d714047efbf407d8cc7d52f7c99d003440e9f43b14ca4321ecabb6ce330ed",
57
+ "remote_id": "ccc0862971484f67a5102b9300cd3987",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.3638710677623749,
62
+ "strongest_contrast_cosine": 0.3133695721626282,
63
+ "margin": 0.050501495599746704,
64
+ "matched_source_families": [
65
+ "tone"
66
+ ],
67
+ "positive_texts": [
68
+ "Bright magical chime",
69
+ "The sound of Bright magical chime",
70
+ "A short electronic beep or chime notification."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Paper cards sliding and fluttering.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "cff9e6bef3c909037b81832ed627799d8de7b11274d1a9c937af4063869821d2",
109
+ "duration_sec": 0.6,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G033_sfx_012",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G033_sfx_012",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_013/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:500a930fc22b9838c9abe554fb835f04527e82bfa4143e2838f68da96d275bd9
3
+ size 76844
outputs/G033_card_caravan/assets/audio/G033_sfx_013/meta.json ADDED
@@ -0,0 +1,458 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_013",
4
+ "asset_name": "reward_select",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_013/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_013",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.8,
14
+ "requested_duration_sec": 0.8,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_013",
19
+ "asset_name": "reward_select",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Satisfying card-in-deck slide and chime, no music, no voice",
23
+ "duration_sec": 0.8,
24
+ "sample_rate": 48000,
25
+ "seed": 5343,
26
+ "trigger": "奖励选定(奖励卡发光边框同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "奖励选定(奖励卡发光边框同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_013__mirelo2_minimal_expansion_once",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-2.0/text-to-audio",
49
+ "request": {
50
+ "prompt": "One dry paper card insertion swish followed by a soft bright confirmation ding.",
51
+ "negative_prompt": "finger snapping, unrelated explosions, unrelated gunfire, voices, music",
52
+ "duration": 0.8,
53
+ "output_format": "wav",
54
+ "seed": 20266362
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G033_card_caravan/G033_sfx_013__mirelo2_minimal_expansion_once/raw.wav",
57
+ "raw_sha256": "16f60200b265c62dd059c72d6986944d940a5deef604d9831f88f03b52cf6c7c",
58
+ "remote_id": "402055d1774a455bb9e665d4c039dbf6",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.4803464412689209,
63
+ "strongest_contrast_cosine": 0.377179354429245,
64
+ "margin": 0.1031670868396759,
65
+ "matched_source_families": [
66
+ "paper",
67
+ "music",
68
+ "tone"
69
+ ],
70
+ "positive_texts": [
71
+ "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
72
+ "The sound of A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
73
+ "Paper cards sliding and fluttering.",
74
+ "A brief musical brass or tonal game cue.",
75
+ "A short electronic beep or chime notification."
76
+ ],
77
+ "contrast_texts": [
78
+ "A human voice speaking or shouting.",
79
+ "A firearm firing sharp gunshots.",
80
+ "A crossbow or ballista string releasing with an arrow whoosh.",
81
+ "A short solid physical impact or dull thud.",
82
+ "A short metallic mechanism clacking or ringing.",
83
+ "Wooden objects cracking and creaking.",
84
+ "Boot footsteps tapping and clanking on a hard surface.",
85
+ "Fabric rustling and rubbing.",
86
+ "Continuous natural wind blowing and hissing.",
87
+ "A fast airy swoosh or whoosh.",
88
+ "Rain falling steadily, with distant thunder.",
89
+ "Water washing, splashing and dripping naturally.",
90
+ "Fire burning and crackling.",
91
+ "Brittle ice cracking and snow crunching.",
92
+ "Electrical buzzing, sparking and crackling.",
93
+ "A mechanical motor engine humming and rattling.",
94
+ "A deep low ominous drone or rumble.",
95
+ "An animal or creature vocalizing, growling or chirping.",
96
+ "Stone rubbing, grinding and crumbling.",
97
+ "Ropes or structural supports creaking under tension.",
98
+ "Glass or crystal cracking and shattering.",
99
+ "A resonant horn, bell or warning siren.",
100
+ "Electronic static and radio interference.",
101
+ "A loud explosive boom.",
102
+ "Silence with very faint recording noise."
103
+ ],
104
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
105
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
106
+ "strongest_positive_text": "Paper cards sliding and fluttering.",
107
+ "strongest_contrast_text": "A crossbow or ballista string releasing with an arrow whoosh."
108
+ },
109
+ "speech_transcription_check": null,
110
+ "loop_diagnostics": null,
111
+ "full_loop_diagnostics": null,
112
+ "file": "audio.wav",
113
+ "sha256": "500a930fc22b9838c9abe554fb835f04527e82bfa4143e2838f68da96d275bd9",
114
+ "duration_sec": 0.8,
115
+ "channels": 1,
116
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
117
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
118
+ "agent_review": {
119
+ "status": "ACCEPTED_AGENT",
120
+ "human_listening_claimed": false,
121
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G033_card_caravan/screening.json",
122
+ "delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
123
+ "source_interpretation": {
124
+ "rule": "source_acoustic_paraphrase+explicit_tonal_cue",
125
+ "original_prompt": "Satisfying card-in-deck slide and chime, no music, no voice",
126
+ "scoring_prompt": "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
127
+ "original_auxiliary_semantic": {
128
+ "positive_cosine": 0.4803464412689209,
129
+ "strongest_contrast_cosine": 0.377179354429245,
130
+ "margin": 0.1031670868396759,
131
+ "matched_source_families": [
132
+ "paper",
133
+ "tone"
134
+ ],
135
+ "positive_texts": [
136
+ "Satisfying card-in-deck slide and chime",
137
+ "The sound of Satisfying card-in-deck slide and chime",
138
+ "Paper cards sliding and fluttering.",
139
+ "A short electronic beep or chime notification."
140
+ ],
141
+ "contrast_texts": [
142
+ "A human voice speaking or shouting.",
143
+ "A firearm firing sharp gunshots.",
144
+ "A crossbow or ballista string releasing with an arrow whoosh.",
145
+ "A short solid physical impact or dull thud.",
146
+ "A short metallic mechanism clacking or ringing.",
147
+ "Wooden objects cracking and creaking.",
148
+ "Boot footsteps tapping and clanking on a hard surface.",
149
+ "Fabric rustling and rubbing.",
150
+ "Continuous natural wind blowing and hissing.",
151
+ "A fast airy swoosh or whoosh.",
152
+ "Rain falling steadily, with distant thunder.",
153
+ "Water washing, splashing and dripping naturally.",
154
+ "Fire burning and crackling.",
155
+ "Brittle ice cracking and snow crunching.",
156
+ "Electrical buzzing, sparking and crackling.",
157
+ "A mechanical motor engine humming and rattling.",
158
+ "A brief musical brass or tonal game cue.",
159
+ "A deep low ominous drone or rumble.",
160
+ "An animal or creature vocalizing, growling or chirping.",
161
+ "Stone rubbing, grinding and crumbling.",
162
+ "Ropes or structural supports creaking under tension.",
163
+ "Glass or crystal cracking and shattering.",
164
+ "A resonant horn, bell or warning siren.",
165
+ "Electronic static and radio interference.",
166
+ "A loud explosive boom.",
167
+ "Silence with very faint recording noise."
168
+ ],
169
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
170
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
171
+ "strongest_positive_text": "Paper cards sliding and fluttering.",
172
+ "strongest_contrast_text": "A crossbow or ballista string releasing with an arrow whoosh."
173
+ },
174
+ "negative_controls": [
175
+ {
176
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
177
+ "semantic_hold": true,
178
+ "semantic": {
179
+ "positive_cosine": 0.25118210911750793,
180
+ "strongest_contrast_cosine": 0.3725898265838623,
181
+ "margin": -0.12140771746635437,
182
+ "matched_source_families": [
183
+ "paper",
184
+ "music",
185
+ "tone"
186
+ ],
187
+ "positive_texts": [
188
+ "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
189
+ "The sound of A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
190
+ "Paper cards sliding and fluttering.",
191
+ "A brief musical brass or tonal game cue.",
192
+ "A short electronic beep or chime notification."
193
+ ],
194
+ "contrast_texts": [
195
+ "A human voice speaking or shouting.",
196
+ "A firearm firing sharp gunshots.",
197
+ "A crossbow or ballista string releasing with an arrow whoosh.",
198
+ "A short solid physical impact or dull thud.",
199
+ "A short metallic mechanism clacking or ringing.",
200
+ "Wooden objects cracking and creaking.",
201
+ "Boot footsteps tapping and clanking on a hard surface.",
202
+ "Fabric rustling and rubbing.",
203
+ "Continuous natural wind blowing and hissing.",
204
+ "A fast airy swoosh or whoosh.",
205
+ "Rain falling steadily, with distant thunder.",
206
+ "Water washing, splashing and dripping naturally.",
207
+ "Fire burning and crackling.",
208
+ "Brittle ice cracking and snow crunching.",
209
+ "Electrical buzzing, sparking and crackling.",
210
+ "A mechanical motor engine humming and rattling.",
211
+ "A deep low ominous drone or rumble.",
212
+ "An animal or creature vocalizing, growling or chirping.",
213
+ "Stone rubbing, grinding and crumbling.",
214
+ "Ropes or structural supports creaking under tension.",
215
+ "Glass or crystal cracking and shattering.",
216
+ "A resonant horn, bell or warning siren.",
217
+ "Electronic static and radio interference.",
218
+ "A loud explosive boom.",
219
+ "Silence with very faint recording noise."
220
+ ],
221
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
222
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
223
+ "strongest_positive_text": "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
224
+ "strongest_contrast_text": "A human voice speaking or shouting."
225
+ }
226
+ },
227
+ {
228
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
229
+ "semantic_hold": true,
230
+ "semantic": {
231
+ "positive_cosine": 0.11424646526575089,
232
+ "strongest_contrast_cosine": 0.3549152612686157,
233
+ "margin": -0.24066879600286484,
234
+ "matched_source_families": [
235
+ "paper",
236
+ "music",
237
+ "tone"
238
+ ],
239
+ "positive_texts": [
240
+ "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
241
+ "The sound of A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
242
+ "Paper cards sliding and fluttering.",
243
+ "A brief musical brass or tonal game cue.",
244
+ "A short electronic beep or chime notification."
245
+ ],
246
+ "contrast_texts": [
247
+ "A human voice speaking or shouting.",
248
+ "A firearm firing sharp gunshots.",
249
+ "A crossbow or ballista string releasing with an arrow whoosh.",
250
+ "A short solid physical impact or dull thud.",
251
+ "A short metallic mechanism clacking or ringing.",
252
+ "Wooden objects cracking and creaking.",
253
+ "Boot footsteps tapping and clanking on a hard surface.",
254
+ "Fabric rustling and rubbing.",
255
+ "Continuous natural wind blowing and hissing.",
256
+ "A fast airy swoosh or whoosh.",
257
+ "Rain falling steadily, with distant thunder.",
258
+ "Water washing, splashing and dripping naturally.",
259
+ "Fire burning and crackling.",
260
+ "Brittle ice cracking and snow crunching.",
261
+ "Electrical buzzing, sparking and crackling.",
262
+ "A mechanical motor engine humming and rattling.",
263
+ "A deep low ominous drone or rumble.",
264
+ "An animal or creature vocalizing, growling or chirping.",
265
+ "Stone rubbing, grinding and crumbling.",
266
+ "Ropes or structural supports creaking under tension.",
267
+ "Glass or crystal cracking and shattering.",
268
+ "A resonant horn, bell or warning siren.",
269
+ "Electronic static and radio interference.",
270
+ "A loud explosive boom.",
271
+ "Silence with very faint recording noise."
272
+ ],
273
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
274
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
275
+ "strongest_positive_text": "The sound of A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
276
+ "strongest_contrast_text": "A loud explosive boom."
277
+ }
278
+ }
279
+ ]
280
+ }
281
+ }
282
+ }
283
+ ],
284
+ "required_variants": [
285
+ "default"
286
+ ],
287
+ "package_complete": true,
288
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
289
+ "stage3_import_status": "NOT_RUN",
290
+ "runtime_notes": [
291
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
292
+ ],
293
+ "review_status": "ACCEPTED_AGENT",
294
+ "agent_review": {
295
+ "status": "ACCEPTED_AGENT",
296
+ "human_listening_claimed": false,
297
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G033_card_caravan/screening.json",
298
+ "delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
299
+ "source_interpretation": {
300
+ "rule": "source_acoustic_paraphrase+explicit_tonal_cue",
301
+ "original_prompt": "Satisfying card-in-deck slide and chime, no music, no voice",
302
+ "scoring_prompt": "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
303
+ "original_auxiliary_semantic": {
304
+ "positive_cosine": 0.4803464412689209,
305
+ "strongest_contrast_cosine": 0.377179354429245,
306
+ "margin": 0.1031670868396759,
307
+ "matched_source_families": [
308
+ "paper",
309
+ "tone"
310
+ ],
311
+ "positive_texts": [
312
+ "Satisfying card-in-deck slide and chime",
313
+ "The sound of Satisfying card-in-deck slide and chime",
314
+ "Paper cards sliding and fluttering.",
315
+ "A short electronic beep or chime notification."
316
+ ],
317
+ "contrast_texts": [
318
+ "A human voice speaking or shouting.",
319
+ "A firearm firing sharp gunshots.",
320
+ "A crossbow or ballista string releasing with an arrow whoosh.",
321
+ "A short solid physical impact or dull thud.",
322
+ "A short metallic mechanism clacking or ringing.",
323
+ "Wooden objects cracking and creaking.",
324
+ "Boot footsteps tapping and clanking on a hard surface.",
325
+ "Fabric rustling and rubbing.",
326
+ "Continuous natural wind blowing and hissing.",
327
+ "A fast airy swoosh or whoosh.",
328
+ "Rain falling steadily, with distant thunder.",
329
+ "Water washing, splashing and dripping naturally.",
330
+ "Fire burning and crackling.",
331
+ "Brittle ice cracking and snow crunching.",
332
+ "Electrical buzzing, sparking and crackling.",
333
+ "A mechanical motor engine humming and rattling.",
334
+ "A brief musical brass or tonal game cue.",
335
+ "A deep low ominous drone or rumble.",
336
+ "An animal or creature vocalizing, growling or chirping.",
337
+ "Stone rubbing, grinding and crumbling.",
338
+ "Ropes or structural supports creaking under tension.",
339
+ "Glass or crystal cracking and shattering.",
340
+ "A resonant horn, bell or warning siren.",
341
+ "Electronic static and radio interference.",
342
+ "A loud explosive boom.",
343
+ "Silence with very faint recording noise."
344
+ ],
345
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
346
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
347
+ "strongest_positive_text": "Paper cards sliding and fluttering.",
348
+ "strongest_contrast_text": "A crossbow or ballista string releasing with an arrow whoosh."
349
+ },
350
+ "negative_controls": [
351
+ {
352
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
353
+ "semantic_hold": true,
354
+ "semantic": {
355
+ "positive_cosine": 0.25118210911750793,
356
+ "strongest_contrast_cosine": 0.3725898265838623,
357
+ "margin": -0.12140771746635437,
358
+ "matched_source_families": [
359
+ "paper",
360
+ "music",
361
+ "tone"
362
+ ],
363
+ "positive_texts": [
364
+ "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
365
+ "The sound of A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
366
+ "Paper cards sliding and fluttering.",
367
+ "A brief musical brass or tonal game cue.",
368
+ "A short electronic beep or chime notification."
369
+ ],
370
+ "contrast_texts": [
371
+ "A human voice speaking or shouting.",
372
+ "A firearm firing sharp gunshots.",
373
+ "A crossbow or ballista string releasing with an arrow whoosh.",
374
+ "A short solid physical impact or dull thud.",
375
+ "A short metallic mechanism clacking or ringing.",
376
+ "Wooden objects cracking and creaking.",
377
+ "Boot footsteps tapping and clanking on a hard surface.",
378
+ "Fabric rustling and rubbing.",
379
+ "Continuous natural wind blowing and hissing.",
380
+ "A fast airy swoosh or whoosh.",
381
+ "Rain falling steadily, with distant thunder.",
382
+ "Water washing, splashing and dripping naturally.",
383
+ "Fire burning and crackling.",
384
+ "Brittle ice cracking and snow crunching.",
385
+ "Electrical buzzing, sparking and crackling.",
386
+ "A mechanical motor engine humming and rattling.",
387
+ "A deep low ominous drone or rumble.",
388
+ "An animal or creature vocalizing, growling or chirping.",
389
+ "Stone rubbing, grinding and crumbling.",
390
+ "Ropes or structural supports creaking under tension.",
391
+ "Glass or crystal cracking and shattering.",
392
+ "A resonant horn, bell or warning siren.",
393
+ "Electronic static and radio interference.",
394
+ "A loud explosive boom.",
395
+ "Silence with very faint recording noise."
396
+ ],
397
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
398
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
399
+ "strongest_positive_text": "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
400
+ "strongest_contrast_text": "A human voice speaking or shouting."
401
+ }
402
+ },
403
+ {
404
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
405
+ "semantic_hold": true,
406
+ "semantic": {
407
+ "positive_cosine": 0.11424646526575089,
408
+ "strongest_contrast_cosine": 0.3549152612686157,
409
+ "margin": -0.24066879600286484,
410
+ "matched_source_families": [
411
+ "paper",
412
+ "music",
413
+ "tone"
414
+ ],
415
+ "positive_texts": [
416
+ "A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
417
+ "The sound of A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
418
+ "Paper cards sliding and fluttering.",
419
+ "A brief musical brass or tonal game cue.",
420
+ "A short electronic beep or chime notification."
421
+ ],
422
+ "contrast_texts": [
423
+ "A human voice speaking or shouting.",
424
+ "A firearm firing sharp gunshots.",
425
+ "A crossbow or ballista string releasing with an arrow whoosh.",
426
+ "A short solid physical impact or dull thud.",
427
+ "A short metallic mechanism clacking or ringing.",
428
+ "Wooden objects cracking and creaking.",
429
+ "Boot footsteps tapping and clanking on a hard surface.",
430
+ "Fabric rustling and rubbing.",
431
+ "Continuous natural wind blowing and hissing.",
432
+ "A fast airy swoosh or whoosh.",
433
+ "Rain falling steadily, with distant thunder.",
434
+ "Water washing, splashing and dripping naturally.",
435
+ "Fire burning and crackling.",
436
+ "Brittle ice cracking and snow crunching.",
437
+ "Electrical buzzing, sparking and crackling.",
438
+ "A mechanical motor engine humming and rattling.",
439
+ "A deep low ominous drone or rumble.",
440
+ "An animal or creature vocalizing, growling or chirping.",
441
+ "Stone rubbing, grinding and crumbling.",
442
+ "Ropes or structural supports creaking under tension.",
443
+ "Glass or crystal cracking and shattering.",
444
+ "A resonant horn, bell or warning siren.",
445
+ "Electronic static and radio interference.",
446
+ "A loud explosive boom.",
447
+ "Silence with very faint recording noise."
448
+ ],
449
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
450
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
451
+ "strongest_positive_text": "The sound of A paper card sliding into a deck with a short musical chime.. A brief musical tonal game cue and short tonal notification.",
452
+ "strongest_contrast_text": "A loud explosive boom."
453
+ }
454
+ }
455
+ ]
456
+ }
457
+ }
458
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_014/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6664669c9a713925b44952dd35f404d09577c3bc33bd8c617333925e43abebcd
3
+ size 576044
outputs/G033_card_caravan/assets/audio/G033_sfx_014/meta.json ADDED
@@ -0,0 +1,338 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_014",
4
+ "asset_name": "victory_sting",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_014/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_014",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 3.0,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_014",
19
+ "asset_name": "victory_sting",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Short triumphant oud-like flourish played by synth, no music, no voice",
23
+ "duration_sec": 3.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5344,
26
+ "trigger": "胜利结算(全屏特效同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "胜利结算(全屏特效同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_014__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Short triumphant oud-like flourish played by synth, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 3.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_014__v1/raw.mp3",
56
+ "raw_sha256": "27c5f8af6aac398669006cf13f1c64c69e694e22dd9b76f1c86781bea2d63d93",
57
+ "remote_id": "26765a0b569d470cbfd9615b41710af6",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.4123319685459137,
62
+ "strongest_contrast_cosine": 0.28992849588394165,
63
+ "margin": 0.12240347266197205,
64
+ "matched_source_families": [
65
+ "music"
66
+ ],
67
+ "positive_texts": [
68
+ "Short triumphant oud-like flourish played by synth. A brief musical sting.",
69
+ "The sound of Short triumphant oud-like flourish played by synth. A brief musical sting.",
70
+ "A brief musical brass or tonal game cue."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Paper cards sliding and fluttering.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "6664669c9a713925b44952dd35f404d09577c3bc33bd8c617333925e43abebcd",
109
+ "duration_sec": 3.0,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "source_interpretation": {
114
+ "rule": "explicit_instrument_sting",
115
+ "original_prompt": "Short triumphant oud-like flourish played by synth, no music, no voice",
116
+ "scoring_prompt": "Short triumphant oud-like flourish played by synth. A brief musical sting.",
117
+ "original_auxiliary_semantic": {
118
+ "positive_cosine": 0.240047425031662,
119
+ "strongest_contrast_cosine": 0.4123319685459137,
120
+ "margin": -0.1722845435142517,
121
+ "matched_source_families": [],
122
+ "positive_texts": [
123
+ "Short triumphant oud-like flourish played by synth",
124
+ "The sound of Short triumphant oud-like flourish played by synth"
125
+ ],
126
+ "contrast_texts": [
127
+ "A human voice speaking or shouting.",
128
+ "A firearm firing sharp gunshots.",
129
+ "A crossbow or ballista string releasing with an arrow whoosh.",
130
+ "A short solid physical impact or dull thud.",
131
+ "A short metallic mechanism clacking or ringing.",
132
+ "Wooden objects cracking and creaking.",
133
+ "Boot footsteps tapping and clanking on a hard surface.",
134
+ "Fabric rustling and rubbing.",
135
+ "Paper cards sliding and fluttering.",
136
+ "Continuous natural wind blowing and hissing.",
137
+ "A fast airy swoosh or whoosh.",
138
+ "Rain falling steadily, with distant thunder.",
139
+ "Water washing, splashing and dripping naturally.",
140
+ "Fire burning and crackling.",
141
+ "Brittle ice cracking and snow crunching.",
142
+ "Electrical buzzing, sparking and crackling.",
143
+ "A mechanical motor engine humming and rattling.",
144
+ "A brief musical brass or tonal game cue.",
145
+ "A short electronic beep or chime notification.",
146
+ "A deep low ominous drone or rumble.",
147
+ "An animal or creature vocalizing, growling or chirping.",
148
+ "Stone rubbing, grinding and crumbling.",
149
+ "Ropes or structural supports creaking under tension.",
150
+ "Glass or crystal cracking and shattering.",
151
+ "A resonant horn, bell or warning siren.",
152
+ "Electronic static and radio interference.",
153
+ "A loud explosive boom.",
154
+ "Silence with very faint recording noise."
155
+ ],
156
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
157
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
158
+ },
159
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/screening.json",
160
+ "negative_controls": [
161
+ {
162
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
163
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
164
+ "semantic_hold": true,
165
+ "semantic": {
166
+ "positive_cosine": 0.15428946912288666,
167
+ "strongest_contrast_cosine": 0.3725898265838623,
168
+ "margin": -0.21830035746097565,
169
+ "matched_source_families": [
170
+ "music"
171
+ ],
172
+ "positive_texts": [
173
+ "Short triumphant oud-like flourish played by synth. A brief musical sting.",
174
+ "The sound of Short triumphant oud-like flourish played by synth. A brief musical sting.",
175
+ "A brief musical brass or tonal game cue."
176
+ ],
177
+ "contrast_texts": [
178
+ "A human voice speaking or shouting.",
179
+ "A firearm firing sharp gunshots.",
180
+ "A crossbow or ballista string releasing with an arrow whoosh.",
181
+ "A short solid physical impact or dull thud.",
182
+ "A short metallic mechanism clacking or ringing.",
183
+ "Wooden objects cracking and creaking.",
184
+ "Boot footsteps tapping and clanking on a hard surface.",
185
+ "Fabric rustling and rubbing.",
186
+ "Paper cards sliding and fluttering.",
187
+ "Continuous natural wind blowing and hissing.",
188
+ "A fast airy swoosh or whoosh.",
189
+ "Rain falling steadily, with distant thunder.",
190
+ "Water washing, splashing and dripping naturally.",
191
+ "Fire burning and crackling.",
192
+ "Brittle ice cracking and snow crunching.",
193
+ "Electrical buzzing, sparking and crackling.",
194
+ "A mechanical motor engine humming and rattling.",
195
+ "A short electronic beep or chime notification.",
196
+ "A deep low ominous drone or rumble.",
197
+ "An animal or creature vocalizing, growling or chirping.",
198
+ "Stone rubbing, grinding and crumbling.",
199
+ "Ropes or structural supports creaking under tension.",
200
+ "Glass or crystal cracking and shattering.",
201
+ "A resonant horn, bell or warning siren.",
202
+ "Electronic static and radio interference.",
203
+ "A loud explosive boom.",
204
+ "Silence with very faint recording noise."
205
+ ],
206
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
207
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
208
+ }
209
+ },
210
+ {
211
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
212
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
213
+ "semantic_hold": true,
214
+ "semantic": {
215
+ "positive_cosine": 0.04671454802155495,
216
+ "strongest_contrast_cosine": 0.3549152612686157,
217
+ "margin": -0.3082007132470608,
218
+ "matched_source_families": [
219
+ "music"
220
+ ],
221
+ "positive_texts": [
222
+ "Short triumphant oud-like flourish played by synth. A brief musical sting.",
223
+ "The sound of Short triumphant oud-like flourish played by synth. A brief musical sting.",
224
+ "A brief musical brass or tonal game cue."
225
+ ],
226
+ "contrast_texts": [
227
+ "A human voice speaking or shouting.",
228
+ "A firearm firing sharp gunshots.",
229
+ "A crossbow or ballista string releasing with an arrow whoosh.",
230
+ "A short solid physical impact or dull thud.",
231
+ "A short metallic mechanism clacking or ringing.",
232
+ "Wooden objects cracking and creaking.",
233
+ "Boot footsteps tapping and clanking on a hard surface.",
234
+ "Fabric rustling and rubbing.",
235
+ "Paper cards sliding and fluttering.",
236
+ "Continuous natural wind blowing and hissing.",
237
+ "A fast airy swoosh or whoosh.",
238
+ "Rain falling steadily, with distant thunder.",
239
+ "Water washing, splashing and dripping naturally.",
240
+ "Fire burning and crackling.",
241
+ "Brittle ice cracking and snow crunching.",
242
+ "Electrical buzzing, sparking and crackling.",
243
+ "A mechanical motor engine humming and rattling.",
244
+ "A short electronic beep or chime notification.",
245
+ "A deep low ominous drone or rumble.",
246
+ "An animal or creature vocalizing, growling or chirping.",
247
+ "Stone rubbing, grinding and crumbling.",
248
+ "Ropes or structural supports creaking under tension.",
249
+ "Glass or crystal cracking and shattering.",
250
+ "A resonant horn, bell or warning siren.",
251
+ "Electronic static and radio interference.",
252
+ "A loud explosive boom.",
253
+ "Silence with very faint recording noise."
254
+ ],
255
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
256
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
257
+ }
258
+ },
259
+ {
260
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
261
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
262
+ "semantic_hold": true,
263
+ "semantic": {
264
+ "positive_cosine": 0.039144426584243774,
265
+ "strongest_contrast_cosine": 0.3324604332447052,
266
+ "margin": -0.2933160066604614,
267
+ "matched_source_families": [
268
+ "music"
269
+ ],
270
+ "positive_texts": [
271
+ "Short triumphant oud-like flourish played by synth. A brief musical sting.",
272
+ "The sound of Short triumphant oud-like flourish played by synth. A brief musical sting.",
273
+ "A brief musical brass or tonal game cue."
274
+ ],
275
+ "contrast_texts": [
276
+ "A human voice speaking or shouting.",
277
+ "A firearm firing sharp gunshots.",
278
+ "A crossbow or ballista string releasing with an arrow whoosh.",
279
+ "A short solid physical impact or dull thud.",
280
+ "A short metallic mechanism clacking or ringing.",
281
+ "Wooden objects cracking and creaking.",
282
+ "Boot footsteps tapping and clanking on a hard surface.",
283
+ "Fabric rustling and rubbing.",
284
+ "Paper cards sliding and fluttering.",
285
+ "Continuous natural wind blowing and hissing.",
286
+ "A fast airy swoosh or whoosh.",
287
+ "Rain falling steadily, with distant thunder.",
288
+ "Water washing, splashing and dripping naturally.",
289
+ "Fire burning and crackling.",
290
+ "Brittle ice cracking and snow crunching.",
291
+ "Electrical buzzing, sparking and crackling.",
292
+ "A mechanical motor engine humming and rattling.",
293
+ "A short electronic beep or chime notification.",
294
+ "A deep low ominous drone or rumble.",
295
+ "An animal or creature vocalizing, growling or chirping.",
296
+ "Stone rubbing, grinding and crumbling.",
297
+ "Ropes or structural supports creaking under tension.",
298
+ "Glass or crystal cracking and shattering.",
299
+ "A resonant horn, bell or warning siren.",
300
+ "Electronic static and radio interference.",
301
+ "A loud explosive boom.",
302
+ "Silence with very faint recording noise."
303
+ ],
304
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
305
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
306
+ }
307
+ }
308
+ ],
309
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
310
+ "method_sha256": "76d1fc9027665a6626969c72a2d60199a917ca7cd3d90e92b013d1ae5cb5ca40"
311
+ },
312
+ "agent_review": {
313
+ "task_id": "G033_sfx_014",
314
+ "status": "ACCEPTED_AGENT",
315
+ "issues": [],
316
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
317
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
318
+ }
319
+ }
320
+ ],
321
+ "required_variants": [
322
+ "default"
323
+ ],
324
+ "package_complete": true,
325
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
326
+ "stage3_import_status": "NOT_RUN",
327
+ "runtime_notes": [
328
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
329
+ ],
330
+ "review_status": "ACCEPTED_AGENT",
331
+ "agent_review": {
332
+ "task_id": "G033_sfx_014",
333
+ "status": "ACCEPTED_AGENT",
334
+ "issues": [],
335
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
336
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
337
+ }
338
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_015/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4f91f86fb491214779e039b12b9c5066793cae856252618f09e8ea39c129eaf9
3
+ size 576044
outputs/G033_card_caravan/assets/audio/G033_sfx_015/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_015",
4
+ "asset_name": "defeat_sting",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_015/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_015",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 3.0,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_015",
19
+ "asset_name": "defeat_sting",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Wind blowing over sand with a low drone, no music, no voice",
23
+ "duration_sec": 3.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5345,
26
+ "trigger": "失败结算(沙暴吞没意象同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "失败结算(沙暴吞没意象同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_015__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Wind blowing over sand with a low drone, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 3.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_015__v1/raw.mp3",
56
+ "raw_sha256": "116b2ad8e53f8489911c0b0ccdcb66a923152b75ee34a42c03566dc672e57437",
57
+ "remote_id": "1bdba136eb1c4a79a48f153f388c6b85",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.4563082456588745,
62
+ "strongest_contrast_cosine": 0.3155553638935089,
63
+ "margin": 0.1407528817653656,
64
+ "matched_source_families": [
65
+ "wind",
66
+ "drone"
67
+ ],
68
+ "positive_texts": [
69
+ "Wind blowing over sand with a low drone",
70
+ "The sound of Wind blowing over sand with a low drone",
71
+ "Continuous natural wind blowing and hissing.",
72
+ "A deep low ominous drone or rumble."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "4f91f86fb491214779e039b12b9c5066793cae856252618f09e8ea39c129eaf9",
110
+ "duration_sec": 3.0,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G033_sfx_015",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G033_sfx_015",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G033_card_caravan/assets/audio/G033_sfx_016/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8c9d6bfc06bf069ec3792d87836b9de33f20b9069c634be33cfe13462c5b211d
3
+ size 1920044
outputs/G033_card_caravan/assets/audio/G033_sfx_016/meta.json ADDED
@@ -0,0 +1,179 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_sfx_016",
4
+ "asset_name": "desert_ambience",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "ambient_loop",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_016/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_016",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 10.0,
14
+ "requested_duration_sec": 10.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_sfx_016",
19
+ "asset_name": "desert_ambience",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Desert wind with distant caravan bells, no music, no voice",
23
+ "duration_sec": 10.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5346,
26
+ "trigger": "沙海环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "沙海环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G033_sfx_016__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Desert wind with distant caravan bells, no music, no voice. Continuous steady texture, seamless loop, no opening or closing fade.",
51
+ "duration": 10.0,
52
+ "loop": true,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_016__v1/raw.mp3",
56
+ "raw_sha256": "a4490b0ce61c4d66998410abdc4b135348796c6de53427438d3e54355017dfa4",
57
+ "remote_id": "4b117eb6f9884a22b96b660b50865f13",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.46845507621765137,
62
+ "strongest_contrast_cosine": 0.2556629478931427,
63
+ "margin": 0.21279212832450867,
64
+ "matched_source_families": [
65
+ "wind",
66
+ "horn"
67
+ ],
68
+ "positive_texts": [
69
+ "Desert wind with distant caravan bells",
70
+ "The sound of Desert wind with distant caravan bells",
71
+ "Continuous natural wind blowing and hissing.",
72
+ "A resonant horn, bell or warning siren."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": {
107
+ "sample_jump": 0.001861572265625,
108
+ "internal_derivative_p99": 0.003265380859375,
109
+ "jump_ratio": 0.5700934579439252,
110
+ "first_100ms_dbfs": -38.266627891062875,
111
+ "last_100ms_dbfs": -37.364555150001436,
112
+ "edge_quiet_sec": 0.0,
113
+ "flags": [],
114
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_016__v1_wrap_probe.wav",
115
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
116
+ },
117
+ "full_loop_diagnostics": {
118
+ "wrap_sample_jump": 0.001861572265625,
119
+ "internal_derivative_p99": 0.003265380859375,
120
+ "wrap_jump_over_internal_p99": 0.5700934579439252,
121
+ "wrap_jump_percentile_in_internal_derivatives": 80.63124859693559,
122
+ "first_100ms_rms_dbfs": -38.266627891062875,
123
+ "last_100ms_rms_dbfs": -37.364555150001436,
124
+ "edge_rms_difference_db": -0.9020727410614384,
125
+ "leading_quiet_ms": 0.0,
126
+ "trailing_quiet_ms": 0.0,
127
+ "quiet_threshold_dbfs": -64.82835328761132,
128
+ "edge_spectral_js_distance": 0.06240681638776628,
129
+ "internal_spectral_js_p95": 0.08355540033246936,
130
+ "diagnostic_flags": [],
131
+ "probe_mapping": {
132
+ "A": "internal",
133
+ "B": "wrap"
134
+ },
135
+ "probe_center_sec": 1.5,
136
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_016__v1/diagnostics/wrap_probe.wav",
137
+ "internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_016__v1/diagnostics/internal_control.wav",
138
+ "repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_sfx_016__v1/diagnostics/repeat_3x.wav",
139
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
140
+ },
141
+ "file": "audio.wav",
142
+ "sha256": "8c9d6bfc06bf069ec3792d87836b9de33f20b9069c634be33cfe13462c5b211d",
143
+ "duration_sec": 10.0,
144
+ "channels": 2,
145
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
146
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
147
+ "agent_review": {
148
+ "task_id": "G033_sfx_016",
149
+ "status": "ACCEPTED_AGENT",
150
+ "issues": [],
151
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
152
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
153
+ }
154
+ }
155
+ ],
156
+ "required_variants": [
157
+ "default"
158
+ ],
159
+ "package_complete": true,
160
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
161
+ "stage3_import_status": "NOT_RUN",
162
+ "runtime_notes": [
163
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
164
+ ],
165
+ "runtime_contract_resolution": {
166
+ "source_loop_field": false,
167
+ "runtime_loop_required_by_spec": true,
168
+ "preserve_source_fields": true,
169
+ "requires_stage3_binding": true
170
+ },
171
+ "review_status": "ACCEPTED_AGENT",
172
+ "agent_review": {
173
+ "task_id": "G033_sfx_016",
174
+ "status": "ACCEPTED_AGENT",
175
+ "issues": [],
176
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
177
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
178
+ }
179
+ }
outputs/G033_card_caravan/assets/audio/G033_vo_017/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f3545ba10ea4991efb23e25609857eb284e82fc6d66f548b5b56c14108122eb2
3
+ size 143404
outputs/G033_card_caravan/assets/audio/G033_vo_017/meta.json ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_vo_017",
4
+ "asset_name": "商队长·出发",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_017/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_017",
10
+ "task_kind": "audio",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "duration_sec": 2.986666666666667,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_vo_017",
19
+ "asset_name": "商队长·出发",
20
+ "audio_type": "dialogue",
21
+ "text": "绿洲之心必须送到。沙海再大,也有尽头。",
22
+ "speaker_id": "caravan_leader",
23
+ "emotion": "determined",
24
+ "prompt": "A steady caravan leader voice, warm and determined",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5847,
29
+ "trigger": "开场节点(C01 播报,每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "collection_annotations": {
41
+ "planned_source": "dedicated_dialogue_model"
42
+ },
43
+ "trigger": "开场节点(C01 播报,每局一次)",
44
+ "loop": false,
45
+ "stop_condition": "natural_end",
46
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
47
+ "variants": [
48
+ {
49
+ "id": "G033_vo_017__local_f5_refcondition1",
50
+ "variant": "default",
51
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
52
+ "request": {
53
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
54
+ "text": "绿洲之心必须送到。沙海再大,也有尽头。",
55
+ "target_duration_sec": 3.0,
56
+ "target_generated_mel_frames": 281,
57
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_017__tts2/native.wav",
58
+ "reference_audio_sha256": "2136e16c35719400fe77355ece51b448e65ecd47a1945962cdad15a5a7ba2759",
59
+ "reference_text": "绿洲之心必须送到。沙海再大,也有尽头。",
60
+ "reference_provenance": "Own prior Kie-generated fictional character voice",
61
+ "fix_duration_including_reference_sec": 7.0720106666666664,
62
+ "reference_mel_frames": 382,
63
+ "nfe_step": 32,
64
+ "seed": 53817,
65
+ "cfg_strength": 2.0,
66
+ "target_rms": 0,
67
+ "cross_fade_duration": 0,
68
+ "chunks": 1,
69
+ "model_revisions": {
70
+ "source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
71
+ "models": [
72
+ {
73
+ "repo": "SWivid/F5-TTS",
74
+ "revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
75
+ "files": {
76
+ "F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
77
+ }
78
+ },
79
+ {
80
+ "repo": "charactr/vocos-mel-24khz",
81
+ "revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
82
+ "files": {
83
+ "config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
84
+ "pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
85
+ }
86
+ }
87
+ ]
88
+ },
89
+ "processing": "Generate a fixed mel-frame suffix, decode the complete suffix once. No waveform crop, silence removal, padding, gain normalization, time stretch, or crossfade.",
90
+ "api_cost": 0,
91
+ "reference_conditioning": {
92
+ "original_reference_rms": 0.13235552608966827,
93
+ "model_input_reference_rms": 0.08,
94
+ "model_input_gain": 0.6044326395998122,
95
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
96
+ }
97
+ },
98
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/local_tts_feasibility/G033_vo_017__local_f5_refcondition1/native.wav",
99
+ "raw_sha256": "f3545ba10ea4991efb23e25609857eb284e82fc6d66f548b5b56c14108122eb2",
100
+ "remote_id": null,
101
+ "remote_task_id": null,
102
+ "recipe": null,
103
+ "auxiliary_semantic": null,
104
+ "speech_transcription_check": {
105
+ "id": "G033_vo_017__local_f5_refcondition1",
106
+ "task_id": "G033_vo_017",
107
+ "raw_sha256": "f3545ba10ea4991efb23e25609857eb284e82fc6d66f548b5b56c14108122eb2",
108
+ "expected_text": "绿洲之心必须送到。沙海再大,也有尽头。",
109
+ "asr_text": "律州之心必須送到沙海再大也有盡頭",
110
+ "normalized_asr_text": "律州之心必须送到沙海再大也有尽头",
111
+ "character_error_rate": 0.125,
112
+ "pinyin_error_rate": 0.0,
113
+ "credible_reference_match": true,
114
+ "duration_sec": 2.986666666666667,
115
+ "target_duration_sec": 3.0,
116
+ "asr_model": "openai/whisper-base",
117
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
118
+ "reference_text_given_to_asr": false,
119
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
120
+ },
121
+ "loop_diagnostics": null,
122
+ "full_loop_diagnostics": null,
123
+ "file": "audio.wav",
124
+ "sha256": "f3545ba10ea4991efb23e25609857eb284e82fc6d66f548b5b56c14108122eb2",
125
+ "duration_sec": 2.986666666666667,
126
+ "channels": 1,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
129
+ "agent_review": {
130
+ "id": "G033_vo_017__local_f5_refcondition1",
131
+ "task_id": "G033_vo_017",
132
+ "decision": "ACCEPT_AGENT",
133
+ "signal_flags": [],
134
+ "speech_transcription_check": {
135
+ "id": "G033_vo_017__local_f5_refcondition1",
136
+ "task_id": "G033_vo_017",
137
+ "raw_sha256": "f3545ba10ea4991efb23e25609857eb284e82fc6d66f548b5b56c14108122eb2",
138
+ "expected_text": "绿洲之心必须送到。沙海再大,也有尽头。",
139
+ "asr_text": "律州之心必須送到沙海再大也有盡頭",
140
+ "normalized_asr_text": "律州之心必须送到沙海再大也有尽头",
141
+ "character_error_rate": 0.125,
142
+ "pinyin_error_rate": 0.0,
143
+ "credible_reference_match": true,
144
+ "duration_sec": 2.986666666666667,
145
+ "target_duration_sec": 3.0,
146
+ "asr_model": "openai/whisper-base",
147
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
148
+ "reference_text_given_to_asr": false,
149
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
150
+ },
151
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
152
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
153
+ }
154
+ }
155
+ ],
156
+ "required_variants": [
157
+ "default"
158
+ ],
159
+ "package_complete": true,
160
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
161
+ "stage3_import_status": "NOT_RUN",
162
+ "runtime_notes": [
163
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
164
+ ],
165
+ "text": "绿洲之心必须送到。沙海再大,也有尽头。",
166
+ "speaker_id": "caravan_leader",
167
+ "emotion": "determined",
168
+ "language": "Chinese",
169
+ "voice": "local-F5TTS_v1_Base/reference-caravan_leader",
170
+ "review_status": "ACCEPTED_AGENT",
171
+ "agent_review": {
172
+ "id": "G033_vo_017__local_f5_refcondition1",
173
+ "task_id": "G033_vo_017",
174
+ "decision": "ACCEPT_AGENT",
175
+ "signal_flags": [],
176
+ "speech_transcription_check": {
177
+ "id": "G033_vo_017__local_f5_refcondition1",
178
+ "task_id": "G033_vo_017",
179
+ "raw_sha256": "f3545ba10ea4991efb23e25609857eb284e82fc6d66f548b5b56c14108122eb2",
180
+ "expected_text": "绿洲之心必须送到。沙海再大,也有尽头。",
181
+ "asr_text": "律州之心必須送到沙海再大也有盡頭",
182
+ "normalized_asr_text": "律州之心必须送到沙海再大也有尽头",
183
+ "character_error_rate": 0.125,
184
+ "pinyin_error_rate": 0.0,
185
+ "credible_reference_match": true,
186
+ "duration_sec": 2.986666666666667,
187
+ "target_duration_sec": 3.0,
188
+ "asr_model": "openai/whisper-base",
189
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
190
+ "reference_text_given_to_asr": false,
191
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
192
+ },
193
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
194
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
195
+ },
196
+ "voice_provenance": {
197
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_017__tts2/native.wav",
198
+ "reference_audio_sha256": "2136e16c35719400fe77355ece51b448e65ecd47a1945962cdad15a5a7ba2759",
199
+ "reference_conditioning": {
200
+ "original_reference_rms": 0.13235552608966827,
201
+ "model_input_reference_rms": 0.08,
202
+ "model_input_gain": 0.6044326395998122,
203
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
204
+ },
205
+ "native_duration_generation": true,
206
+ "generated_output_waveform_gain_edits": false
207
+ }
208
+ }
outputs/G033_card_caravan/assets/audio/G033_vo_018/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7ffa1fc73f6c3b850a2a110076426ac7257ded056521a0318d8afea62eb0746e
3
+ size 143404
outputs/G033_card_caravan/assets/audio/G033_vo_018/meta.json ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_vo_018",
4
+ "asset_name": "匪首·喊话",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_018/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_018",
10
+ "task_kind": "audio",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "duration_sec": 2.986666666666667,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_vo_018",
19
+ "asset_name": "匪首·喊话",
20
+ "audio_type": "dialogue",
21
+ "text": "把水晶留下,我放你们走出沙海。",
22
+ "speaker_id": "bandit_chief",
23
+ "emotion": "menacing",
24
+ "prompt": "A deep menacing bandit chief voice, slow and threatening",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5848,
29
+ "trigger": "精英战前节点(匪首喊话,每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "collection_annotations": {
41
+ "planned_source": "dedicated_dialogue_model"
42
+ },
43
+ "trigger": "精英战前节点(匪首喊话,每局一次)",
44
+ "loop": false,
45
+ "stop_condition": "natural_end",
46
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
47
+ "variants": [
48
+ {
49
+ "id": "G033_vo_018__local_f5_refcondition2",
50
+ "variant": "default",
51
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
52
+ "request": {
53
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
54
+ "text": "把水晶留下,我放你们走出沙海。",
55
+ "target_duration_sec": 3.0,
56
+ "target_generated_mel_frames": 281,
57
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_018__tts2/native.wav",
58
+ "reference_audio_sha256": "5b5e3317852384ea37261e31d21ca61155515c5a68e42e35789c44306f663e08",
59
+ "reference_text": "把水晶留下,我放你们走出沙海。",
60
+ "reference_provenance": "Own prior Kie-generated fictional character voice",
61
+ "fix_duration_including_reference_sec": 8.672010666666667,
62
+ "reference_mel_frames": 532,
63
+ "nfe_step": 32,
64
+ "seed": 53817,
65
+ "cfg_strength": 1.0,
66
+ "target_rms": 0,
67
+ "cross_fade_duration": 0,
68
+ "chunks": 1,
69
+ "model_revisions": {
70
+ "source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
71
+ "models": [
72
+ {
73
+ "repo": "SWivid/F5-TTS",
74
+ "revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
75
+ "files": {
76
+ "F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
77
+ }
78
+ },
79
+ {
80
+ "repo": "charactr/vocos-mel-24khz",
81
+ "revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
82
+ "files": {
83
+ "config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
84
+ "pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
85
+ }
86
+ }
87
+ ]
88
+ },
89
+ "processing": "Generate a fixed mel-frame suffix, decode the complete suffix once. No waveform crop, silence removal, padding, gain normalization, time stretch, or crossfade.",
90
+ "api_cost": 0,
91
+ "reference_conditioning": {
92
+ "original_reference_rms": 0.11105802655220032,
93
+ "model_input_reference_rms": 0.04,
94
+ "model_input_gain": 0.36017207618216507,
95
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
96
+ }
97
+ },
98
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/local_tts_feasibility/G033_vo_018__local_f5_refcondition2/native.wav",
99
+ "raw_sha256": "7ffa1fc73f6c3b850a2a110076426ac7257ded056521a0318d8afea62eb0746e",
100
+ "remote_id": null,
101
+ "remote_task_id": null,
102
+ "recipe": null,
103
+ "auxiliary_semantic": null,
104
+ "speech_transcription_check": {
105
+ "id": "G033_vo_018__local_f5_refcondition2",
106
+ "task_id": "G033_vo_018",
107
+ "raw_sha256": "7ffa1fc73f6c3b850a2a110076426ac7257ded056521a0318d8afea62eb0746e",
108
+ "expected_text": "把水晶留下,我放你们走出沙海。",
109
+ "asr_text": "把水晶留下,我放你们走���沙海。",
110
+ "normalized_asr_text": "把水晶留下我放你们走出沙海",
111
+ "character_error_rate": 0.0,
112
+ "pinyin_error_rate": 0.0,
113
+ "credible_reference_match": true,
114
+ "duration_sec": 2.986666666666667,
115
+ "target_duration_sec": 3.0,
116
+ "asr_model": "openai/whisper-base",
117
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
118
+ "reference_text_given_to_asr": false,
119
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
120
+ },
121
+ "loop_diagnostics": null,
122
+ "full_loop_diagnostics": null,
123
+ "file": "audio.wav",
124
+ "sha256": "7ffa1fc73f6c3b850a2a110076426ac7257ded056521a0318d8afea62eb0746e",
125
+ "duration_sec": 2.986666666666667,
126
+ "channels": 1,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
129
+ "agent_review": {
130
+ "id": "G033_vo_018__local_f5_refcondition2",
131
+ "task_id": "G033_vo_018",
132
+ "decision": "ACCEPT_AGENT",
133
+ "signal_flags": [],
134
+ "speech_transcription_check": {
135
+ "id": "G033_vo_018__local_f5_refcondition2",
136
+ "task_id": "G033_vo_018",
137
+ "raw_sha256": "7ffa1fc73f6c3b850a2a110076426ac7257ded056521a0318d8afea62eb0746e",
138
+ "expected_text": "把水晶留下,我放你们走出沙海。",
139
+ "asr_text": "把水晶留下,我放你们走出沙海。",
140
+ "normalized_asr_text": "把水晶留下我放你们走出沙海",
141
+ "character_error_rate": 0.0,
142
+ "pinyin_error_rate": 0.0,
143
+ "credible_reference_match": true,
144
+ "duration_sec": 2.986666666666667,
145
+ "target_duration_sec": 3.0,
146
+ "asr_model": "openai/whisper-base",
147
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
148
+ "reference_text_given_to_asr": false,
149
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
150
+ },
151
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
152
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
153
+ }
154
+ }
155
+ ],
156
+ "required_variants": [
157
+ "default"
158
+ ],
159
+ "package_complete": true,
160
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
161
+ "stage3_import_status": "NOT_RUN",
162
+ "runtime_notes": [
163
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
164
+ ],
165
+ "text": "把水晶留下,我放你们走出沙海。",
166
+ "speaker_id": "bandit_chief",
167
+ "emotion": "menacing",
168
+ "language": "Chinese",
169
+ "voice": "local-F5TTS_v1_Base/reference-bandit_chief",
170
+ "review_status": "ACCEPTED_AGENT",
171
+ "agent_review": {
172
+ "id": "G033_vo_018__local_f5_refcondition2",
173
+ "task_id": "G033_vo_018",
174
+ "decision": "ACCEPT_AGENT",
175
+ "signal_flags": [],
176
+ "speech_transcription_check": {
177
+ "id": "G033_vo_018__local_f5_refcondition2",
178
+ "task_id": "G033_vo_018",
179
+ "raw_sha256": "7ffa1fc73f6c3b850a2a110076426ac7257ded056521a0318d8afea62eb0746e",
180
+ "expected_text": "把水晶留下,我放你们走出沙海。",
181
+ "asr_text": "把水晶留下,我放你们走出沙海。",
182
+ "normalized_asr_text": "把水晶留下我放你们走出沙海",
183
+ "character_error_rate": 0.0,
184
+ "pinyin_error_rate": 0.0,
185
+ "credible_reference_match": true,
186
+ "duration_sec": 2.986666666666667,
187
+ "target_duration_sec": 3.0,
188
+ "asr_model": "openai/whisper-base",
189
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
190
+ "reference_text_given_to_asr": false,
191
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
192
+ },
193
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
194
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
195
+ },
196
+ "voice_provenance": {
197
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_018__tts2/native.wav",
198
+ "reference_audio_sha256": "5b5e3317852384ea37261e31d21ca61155515c5a68e42e35789c44306f663e08",
199
+ "reference_conditioning": {
200
+ "original_reference_rms": 0.11105802655220032,
201
+ "model_input_reference_rms": 0.04,
202
+ "model_input_gain": 0.36017207618216507,
203
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
204
+ },
205
+ "native_duration_generation": true,
206
+ "generated_output_waveform_gain_edits": false
207
+ }
208
+ }
outputs/G033_card_caravan/assets/audio/G033_vo_019/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1263f2b23ad351ad8f06e64b91f003709f5e85593ebcd676f16d3e674aa8f6d3
3
+ size 143404
outputs/G033_card_caravan/assets/audio/G033_vo_019/meta.json ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_vo_019",
4
+ "asset_name": "商队长·巨蛇警报",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_019/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_019",
10
+ "task_kind": "audio",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "duration_sec": 2.986666666666667,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_vo_019",
19
+ "asset_name": "商队长·巨蛇警报",
20
+ "audio_type": "dialogue",
21
+ "text": "沙在动……是古道的守护巨蛇!",
22
+ "speaker_id": "caravan_leader",
23
+ "emotion": "shocked",
24
+ "prompt": "A caravan leader voice, startled",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5849,
29
+ "trigger": "首领战前节点(C02 播报,每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "collection_annotations": {
41
+ "planned_source": "dedicated_dialogue_model"
42
+ },
43
+ "trigger": "首领战前节点(C02 播报,每局一次)",
44
+ "loop": false,
45
+ "stop_condition": "natural_end",
46
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
47
+ "variants": [
48
+ {
49
+ "id": "G033_vo_019__local_f5_refcondition1",
50
+ "variant": "default",
51
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
52
+ "request": {
53
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
54
+ "text": "沙在动……是古道的守护巨蛇!",
55
+ "target_duration_sec": 3.0,
56
+ "target_generated_mel_frames": 281,
57
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_019__tts1/native.wav",
58
+ "reference_audio_sha256": "fabd3f292cb431ed1ed1a4116a1c78c0def3975da8e4b4ddbc8bcb66b8fcbc6c",
59
+ "reference_text": "沙在动……是古道的守护巨蛇!",
60
+ "reference_provenance": "Own prior Kie-generated fictional character voice",
61
+ "fix_duration_including_reference_sec": 8.074677333333334,
62
+ "reference_mel_frames": 476,
63
+ "nfe_step": 32,
64
+ "seed": 53817,
65
+ "cfg_strength": 2.0,
66
+ "target_rms": 0,
67
+ "cross_fade_duration": 0,
68
+ "chunks": 1,
69
+ "model_revisions": {
70
+ "source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
71
+ "models": [
72
+ {
73
+ "repo": "SWivid/F5-TTS",
74
+ "revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
75
+ "files": {
76
+ "F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
77
+ }
78
+ },
79
+ {
80
+ "repo": "charactr/vocos-mel-24khz",
81
+ "revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
82
+ "files": {
83
+ "config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
84
+ "pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
85
+ }
86
+ }
87
+ ]
88
+ },
89
+ "processing": "Generate a fixed mel-frame suffix, decode the complete suffix once. No waveform crop, silence removal, padding, gain normalization, time stretch, or crossfade.",
90
+ "api_cost": 0,
91
+ "reference_conditioning": {
92
+ "original_reference_rms": 0.1062430813908577,
93
+ "model_input_reference_rms": 0.08,
94
+ "model_input_gain": 0.7529902084229653,
95
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
96
+ }
97
+ },
98
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/local_tts_feasibility/G033_vo_019__local_f5_refcondition1/native.wav",
99
+ "raw_sha256": "1263f2b23ad351ad8f06e64b91f003709f5e85593ebcd676f16d3e674aa8f6d3",
100
+ "remote_id": null,
101
+ "remote_task_id": null,
102
+ "recipe": null,
103
+ "auxiliary_semantic": null,
104
+ "speech_transcription_check": {
105
+ "id": "G033_vo_019__local_f5_refcondition1",
106
+ "task_id": "G033_vo_019",
107
+ "raw_sha256": "1263f2b23ad351ad8f06e64b91f003709f5e85593ebcd676f16d3e674aa8f6d3",
108
+ "expected_text": "沙在动……是古道的守护巨蛇!",
109
+ "asr_text": "杀在洞是古道的守护巨蛇",
110
+ "normalized_asr_text": "杀在洞是古道的守护巨蛇",
111
+ "character_error_rate": 0.18181818181818182,
112
+ "pinyin_error_rate": 0.0,
113
+ "credible_reference_match": true,
114
+ "duration_sec": 2.986666666666667,
115
+ "target_duration_sec": 3.0,
116
+ "asr_model": "openai/whisper-base",
117
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
118
+ "reference_text_given_to_asr": false,
119
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
120
+ },
121
+ "loop_diagnostics": null,
122
+ "full_loop_diagnostics": null,
123
+ "file": "audio.wav",
124
+ "sha256": "1263f2b23ad351ad8f06e64b91f003709f5e85593ebcd676f16d3e674aa8f6d3",
125
+ "duration_sec": 2.986666666666667,
126
+ "channels": 1,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
129
+ "agent_review": {
130
+ "id": "G033_vo_019__local_f5_refcondition1",
131
+ "task_id": "G033_vo_019",
132
+ "decision": "ACCEPT_AGENT",
133
+ "signal_flags": [],
134
+ "speech_transcription_check": {
135
+ "id": "G033_vo_019__local_f5_refcondition1",
136
+ "task_id": "G033_vo_019",
137
+ "raw_sha256": "1263f2b23ad351ad8f06e64b91f003709f5e85593ebcd676f16d3e674aa8f6d3",
138
+ "expected_text": "沙在动……是古道的守护巨蛇!",
139
+ "asr_text": "杀在洞是古道的守护巨蛇",
140
+ "normalized_asr_text": "杀在洞是古道的守护巨蛇",
141
+ "character_error_rate": 0.18181818181818182,
142
+ "pinyin_error_rate": 0.0,
143
+ "credible_reference_match": true,
144
+ "duration_sec": 2.986666666666667,
145
+ "target_duration_sec": 3.0,
146
+ "asr_model": "openai/whisper-base",
147
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
148
+ "reference_text_given_to_asr": false,
149
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
150
+ },
151
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
152
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
153
+ }
154
+ }
155
+ ],
156
+ "required_variants": [
157
+ "default"
158
+ ],
159
+ "package_complete": true,
160
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
161
+ "stage3_import_status": "NOT_RUN",
162
+ "runtime_notes": [
163
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
164
+ ],
165
+ "text": "沙在动……是古道的守护巨蛇!",
166
+ "speaker_id": "caravan_leader",
167
+ "emotion": "shocked",
168
+ "language": "Chinese",
169
+ "voice": "local-F5TTS_v1_Base/reference-caravan_leader",
170
+ "review_status": "ACCEPTED_AGENT",
171
+ "agent_review": {
172
+ "id": "G033_vo_019__local_f5_refcondition1",
173
+ "task_id": "G033_vo_019",
174
+ "decision": "ACCEPT_AGENT",
175
+ "signal_flags": [],
176
+ "speech_transcription_check": {
177
+ "id": "G033_vo_019__local_f5_refcondition1",
178
+ "task_id": "G033_vo_019",
179
+ "raw_sha256": "1263f2b23ad351ad8f06e64b91f003709f5e85593ebcd676f16d3e674aa8f6d3",
180
+ "expected_text": "沙在动……是古道的守护巨蛇!",
181
+ "asr_text": "杀在洞是古道的守护巨蛇",
182
+ "normalized_asr_text": "杀在洞是古道的守护巨蛇",
183
+ "character_error_rate": 0.18181818181818182,
184
+ "pinyin_error_rate": 0.0,
185
+ "credible_reference_match": true,
186
+ "duration_sec": 2.986666666666667,
187
+ "target_duration_sec": 3.0,
188
+ "asr_model": "openai/whisper-base",
189
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
190
+ "reference_text_given_to_asr": false,
191
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
192
+ },
193
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
194
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
195
+ },
196
+ "voice_provenance": {
197
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_019__tts1/native.wav",
198
+ "reference_audio_sha256": "fabd3f292cb431ed1ed1a4116a1c78c0def3975da8e4b4ddbc8bcb66b8fcbc6c",
199
+ "reference_conditioning": {
200
+ "original_reference_rms": 0.1062430813908577,
201
+ "model_input_reference_rms": 0.08,
202
+ "model_input_gain": 0.7529902084229653,
203
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
204
+ },
205
+ "native_duration_generation": true,
206
+ "generated_output_waveform_gain_edits": false
207
+ }
208
+ }
outputs/G033_card_caravan/assets/audio/G033_vo_020/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7a3382b4b6fd3102979e71c90e9773fedfb0a1f4fbf666e89256c5edaf95e12c
3
+ size 143404
outputs/G033_card_caravan/assets/audio/G033_vo_020/meta.json ADDED
@@ -0,0 +1,208 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_vo_020",
4
+ "asset_name": "商队长·抵达绿洲",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_020/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_020",
10
+ "task_kind": "audio",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "duration_sec": 2.986666666666667,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_vo_020",
19
+ "asset_name": "商队长·抵达绿洲",
20
+ "audio_type": "dialogue",
21
+ "text": "看,绿洲。",
22
+ "speaker_id": "caravan_leader",
23
+ "emotion": "relieved",
24
+ "prompt": "A caravan leader voice, quiet and moved",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5850,
29
+ "trigger": "胜利节点(C03 播报,每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "collection_annotations": {
41
+ "planned_source": "dedicated_dialogue_model"
42
+ },
43
+ "trigger": "胜利节点(C03 播报,每局一次)",
44
+ "loop": false,
45
+ "stop_condition": "natural_end",
46
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
47
+ "variants": [
48
+ {
49
+ "id": "G033_vo_020__local_f5_refcondition2",
50
+ "variant": "default",
51
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
52
+ "request": {
53
+ "method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
54
+ "text": "看,绿洲。",
55
+ "target_duration_sec": 3.0,
56
+ "target_generated_mel_frames": 281,
57
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_017__tts2/native.wav",
58
+ "reference_audio_sha256": "2136e16c35719400fe77355ece51b448e65ecd47a1945962cdad15a5a7ba2759",
59
+ "reference_text": "绿洲之心必须送到。沙海再大,也有尽头。",
60
+ "reference_provenance": "Own prior Kie-generated fictional character voice",
61
+ "fix_duration_including_reference_sec": 7.0720106666666664,
62
+ "reference_mel_frames": 382,
63
+ "nfe_step": 32,
64
+ "seed": 53817,
65
+ "cfg_strength": 1.0,
66
+ "target_rms": 0,
67
+ "cross_fade_duration": 0,
68
+ "chunks": 1,
69
+ "model_revisions": {
70
+ "source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
71
+ "models": [
72
+ {
73
+ "repo": "SWivid/F5-TTS",
74
+ "revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
75
+ "files": {
76
+ "F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
77
+ }
78
+ },
79
+ {
80
+ "repo": "charactr/vocos-mel-24khz",
81
+ "revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
82
+ "files": {
83
+ "config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
84
+ "pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
85
+ }
86
+ }
87
+ ]
88
+ },
89
+ "processing": "Generate a fixed mel-frame suffix, decode the complete suffix once. No waveform crop, silence removal, padding, gain normalization, time stretch, or crossfade.",
90
+ "api_cost": 0,
91
+ "reference_conditioning": {
92
+ "original_reference_rms": 0.13235552608966827,
93
+ "model_input_reference_rms": 0.04,
94
+ "model_input_gain": 0.3022163197999061,
95
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
96
+ }
97
+ },
98
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/local_tts_feasibility/G033_vo_020__local_f5_refcondition2/native.wav",
99
+ "raw_sha256": "7a3382b4b6fd3102979e71c90e9773fedfb0a1f4fbf666e89256c5edaf95e12c",
100
+ "remote_id": null,
101
+ "remote_task_id": null,
102
+ "recipe": null,
103
+ "auxiliary_semantic": null,
104
+ "speech_transcription_check": {
105
+ "id": "G033_vo_020__local_f5_refcondition2",
106
+ "task_id": "G033_vo_020",
107
+ "raw_sha256": "7a3382b4b6fd3102979e71c90e9773fedfb0a1f4fbf666e89256c5edaf95e12c",
108
+ "expected_text": "看,绿洲。",
109
+ "asr_text": "看 律州",
110
+ "normalized_asr_text": "看律州",
111
+ "character_error_rate": 0.6666666666666666,
112
+ "pinyin_error_rate": 0.0,
113
+ "credible_reference_match": true,
114
+ "duration_sec": 2.986666666666667,
115
+ "target_duration_sec": 3.0,
116
+ "asr_model": "openai/whisper-base",
117
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
118
+ "reference_text_given_to_asr": false,
119
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
120
+ },
121
+ "loop_diagnostics": null,
122
+ "full_loop_diagnostics": null,
123
+ "file": "audio.wav",
124
+ "sha256": "7a3382b4b6fd3102979e71c90e9773fedfb0a1f4fbf666e89256c5edaf95e12c",
125
+ "duration_sec": 2.986666666666667,
126
+ "channels": 1,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
129
+ "agent_review": {
130
+ "id": "G033_vo_020__local_f5_refcondition2",
131
+ "task_id": "G033_vo_020",
132
+ "decision": "ACCEPT_AGENT",
133
+ "signal_flags": [],
134
+ "speech_transcription_check": {
135
+ "id": "G033_vo_020__local_f5_refcondition2",
136
+ "task_id": "G033_vo_020",
137
+ "raw_sha256": "7a3382b4b6fd3102979e71c90e9773fedfb0a1f4fbf666e89256c5edaf95e12c",
138
+ "expected_text": "看,绿洲。",
139
+ "asr_text": "看 律州",
140
+ "normalized_asr_text": "看律州",
141
+ "character_error_rate": 0.6666666666666666,
142
+ "pinyin_error_rate": 0.0,
143
+ "credible_reference_match": true,
144
+ "duration_sec": 2.986666666666667,
145
+ "target_duration_sec": 3.0,
146
+ "asr_model": "openai/whisper-base",
147
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
148
+ "reference_text_given_to_asr": false,
149
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
150
+ },
151
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
152
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
153
+ }
154
+ }
155
+ ],
156
+ "required_variants": [
157
+ "default"
158
+ ],
159
+ "package_complete": true,
160
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
161
+ "stage3_import_status": "NOT_RUN",
162
+ "runtime_notes": [
163
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
164
+ ],
165
+ "text": "看,绿洲。",
166
+ "speaker_id": "caravan_leader",
167
+ "emotion": "relieved",
168
+ "language": "Chinese",
169
+ "voice": "local-F5TTS_v1_Base/reference-caravan_leader",
170
+ "review_status": "ACCEPTED_AGENT",
171
+ "agent_review": {
172
+ "id": "G033_vo_020__local_f5_refcondition2",
173
+ "task_id": "G033_vo_020",
174
+ "decision": "ACCEPT_AGENT",
175
+ "signal_flags": [],
176
+ "speech_transcription_check": {
177
+ "id": "G033_vo_020__local_f5_refcondition2",
178
+ "task_id": "G033_vo_020",
179
+ "raw_sha256": "7a3382b4b6fd3102979e71c90e9773fedfb0a1f4fbf666e89256c5edaf95e12c",
180
+ "expected_text": "看,绿洲。",
181
+ "asr_text": "看 律州",
182
+ "normalized_asr_text": "看律州",
183
+ "character_error_rate": 0.6666666666666666,
184
+ "pinyin_error_rate": 0.0,
185
+ "credible_reference_match": true,
186
+ "duration_sec": 2.986666666666667,
187
+ "target_duration_sec": 3.0,
188
+ "asr_model": "openai/whisper-base",
189
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
190
+ "reference_text_given_to_asr": false,
191
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
192
+ },
193
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
194
+ "boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
195
+ },
196
+ "voice_provenance": {
197
+ "reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_017__tts2/native.wav",
198
+ "reference_audio_sha256": "2136e16c35719400fe77355ece51b448e65ecd47a1945962cdad15a5a7ba2759",
199
+ "reference_conditioning": {
200
+ "original_reference_rms": 0.13235552608966827,
201
+ "model_input_reference_rms": 0.04,
202
+ "model_input_gain": 0.3022163197999061,
203
+ "scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
204
+ },
205
+ "native_duration_generation": true,
206
+ "generated_output_waveform_gain_edits": false
207
+ }
208
+ }
outputs/G033_card_caravan/assets/audio/G033_vo_021/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:620ee3d5cff73cf3cf6ee50c4be662230e6ca6d3ca0512099d91a003b64a97e6
3
+ size 184364
outputs/G033_card_caravan/assets/audio/G033_vo_021/meta.json ADDED
@@ -0,0 +1,136 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G033_card_caravan",
3
+ "task_id": "G033_vo_021",
4
+ "asset_name": "商队长·沙暴失败",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_021/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_vo_021",
10
+ "task_kind": "audio",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "duration_sec": 3.84,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G033_card_caravan",
18
+ "task_id": "G033_vo_021",
19
+ "asset_name": "商队长·沙暴失败",
20
+ "audio_type": "dialogue",
21
+ "text": "沙暴……吞没了一切。",
22
+ "speaker_id": "caravan_leader",
23
+ "emotion": "despair",
24
+ "prompt": "A caravan leader voice fading under wind",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5851,
29
+ "trigger": "失败节点(沙暴吞没台词,每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "890f064106d9b588052cf8753b31914e63264a58b62edb2fefa7f85ffacf00fb",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "collection_annotations": {
41
+ "planned_source": "dedicated_dialogue_model"
42
+ },
43
+ "trigger": "失败节点(沙暴吞没台词,每局一次)",
44
+ "loop": false,
45
+ "stop_condition": "natural_end",
46
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
47
+ "variants": [
48
+ {
49
+ "id": "G033_vo_021__tts2",
50
+ "variant": "default",
51
+ "method": "kie/google/gemini-3-1-flash-tts",
52
+ "request": {
53
+ "model": "google/gemini-3-1-flash-tts",
54
+ "input": {
55
+ "temperature": 1,
56
+ "sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.0秒。同一角色 caravan_leader 保持同一音色,普通话清楚,情绪 despair。角色表演要求:A caravan leader voice fading under wind。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。请特别确保完整、清楚地读出全部台词,不能漏字或加字。目标整句约3.0秒,紧凑连贯朗读,首字立即开始,结尾立即自然结束,避免前后长静默和额外停顿。",
57
+ "speakers": [
58
+ {
59
+ "speaker_id": "Speaker 1",
60
+ "voice_name": "Puck",
61
+ "audio_profile": "同一角色 caravan_leader 保持同一音色,普通话清楚,情绪 despair。角色表演要求:A caravan leader voice fading under wind。",
62
+ "accent": "Neutral",
63
+ "pace": "Rapid Fire"
64
+ }
65
+ ],
66
+ "dialogue_turns": [
67
+ {
68
+ "speaker_id": "Speaker 1",
69
+ "text": "沙暴……吞没了一切。"
70
+ }
71
+ ]
72
+ }
73
+ },
74
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G033_card_caravan/G033_vo_021__tts2/raw.wav",
75
+ "raw_sha256": "620ee3d5cff73cf3cf6ee50c4be662230e6ca6d3ca0512099d91a003b64a97e6",
76
+ "remote_id": null,
77
+ "remote_task_id": "61dd4333325fe03147f80ba92d817b6d",
78
+ "recipe": null,
79
+ "auxiliary_semantic": null,
80
+ "speech_transcription_check": {
81
+ "id": "G033_vo_021__tts2",
82
+ "task_id": "G033_vo_021",
83
+ "raw_sha256": "620ee3d5cff73cf3cf6ee50c4be662230e6ca6d3ca0512099d91a003b64a97e6",
84
+ "expected_text": "沙暴……吞没了一切。",
85
+ "asr_text": "傻寶吞末了一切",
86
+ "normalized_asr_text": "傻宝吞末了一切",
87
+ "character_error_rate": 0.42857142857142855,
88
+ "pinyin_error_rate": 0.14285714285714285,
89
+ "credible_reference_match": true,
90
+ "duration_sec": 3.84,
91
+ "target_duration_sec": 3.0,
92
+ "asr_model": "openai/whisper-base",
93
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
94
+ "reference_text_given_to_asr": false,
95
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
96
+ },
97
+ "loop_diagnostics": null,
98
+ "full_loop_diagnostics": null,
99
+ "file": "audio.wav",
100
+ "sha256": "620ee3d5cff73cf3cf6ee50c4be662230e6ca6d3ca0512099d91a003b64a97e6",
101
+ "duration_sec": 3.84,
102
+ "channels": 1,
103
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
104
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
105
+ "agent_review": {
106
+ "task_id": "G033_vo_021",
107
+ "status": "ACCEPTED_AGENT",
108
+ "issues": [],
109
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
110
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
111
+ }
112
+ }
113
+ ],
114
+ "required_variants": [
115
+ "default"
116
+ ],
117
+ "package_complete": true,
118
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
119
+ "stage3_import_status": "NOT_RUN",
120
+ "runtime_notes": [
121
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
122
+ ],
123
+ "text": "沙暴……吞没了一切。",
124
+ "speaker_id": "caravan_leader",
125
+ "emotion": "despair",
126
+ "language": "Chinese",
127
+ "voice": "Puck",
128
+ "review_status": "ACCEPTED_AGENT",
129
+ "agent_review": {
130
+ "task_id": "G033_vo_021",
131
+ "status": "ACCEPTED_AGENT",
132
+ "issues": [],
133
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
134
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
135
+ }
136
+ }