Upload accepted Scene delivery: G001_scene_001
Browse files- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/ACCEPTANCE.json +37 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Godot_Project.zip +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Portable.zip +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Windows_Review.zip +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/PACKAGES.json +20 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/START_HERE.zh.txt +18 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native.png +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_cover.png +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_crane.png +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_detail.png +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_green.png +3 -0
- outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_harbor.png +3 -0
outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/ACCEPTANCE.json
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{
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"task_id": "G001_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 20,
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"native_checks": 171,
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"triangles": 61428,
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"visual_review": {
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"task_id": "G001_scene_001",
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"passed": true,
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"reviewed_at": "2026-10-21T13:18:11.153703+00:00",
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"native_sha256": "6f718dbf6e38f85990842a547aeaceabe764915aeb1f9fe33e3adddbf90f7790",
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"native_detail_sha256": "a2b35ea11e3fac3e94b6bd993244c6695f0268af51c934f973ec301fe0c2b5fa",
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"images": {
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"overview": "6f718dbf6e38f85990842a547aeaceabe764915aeb1f9fe33e3adddbf90f7790",
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"_detail": "a2b35ea11e3fac3e94b6bd993244c6695f0268af51c934f973ec301fe0c2b5fa",
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"_cover": "e6fcf1a646ae1fcd6dd341310cfa68d5909733fd6143ef675914468d8e816e39",
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"_crane": "a0a5ecce7b52221d05a93bd39fb813d910b8431df22330c50fda8f1907466554",
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"_harbor": "0eb87fb7e7fbf9e647bd11b69ab4d914f87ede1f701a98479b53ebddc73edc8c",
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"_green": "b35d350d13dbcecf928099e02fe131d42a0278aae925eca88b060318bdecea4f"
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},
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"method": "Manual review of all six native GPU views against arena.jpg and frozen Scene requirements",
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"observations": [
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"Open industrial yard, four covers and clear combat space preserve the frozen layout.",
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"Wet concrete seams/cracks, chain-link perimeter, detailed gantry, sea, distant cargo ship, maritime haze and clouded sky established.",
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"Initial water clipping corrected; cover shadow leakage corrected using exact collider-sized shadow proxies.",
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"Rotating yellow/green warning presentation and environment pause pass native and viewer input checks."
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],
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"limitations": [
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"Reference-informed game environment, not photographic reconstruction.",
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"Characters, AI, combat mechanics, HUD, audio and videos remain external.",
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"Two 349524-byte GL texture-release errors occur at audit-process shutdown; not reproduced in the delivered viewer controls run. No in-run script errors or failed checks."
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],
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"new_api_credits": 0
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},
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"new_api_credits": 0,
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"scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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}
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Godot_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:5f21c7a7eed7e7baee242c80a8c16db872fee6d4ca6f5671a843b488c58e693d
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size 78839780
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:bf629d21b3e90855b147a076fb6c554968fa1171835fd984b105a4b612622e34
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size 64681689
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/G001_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:e3f8f61c218b39e8498e2622c3898e11c52236034ed7a80d68c4372b1bf2dd10
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size 157062459
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/PACKAGES.json
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[
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{
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"file": "G001_Portable.zip",
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"bytes": 64681689,
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"sha256": "bf629d21b3e90855b147a076fb6c554968fa1171835fd984b105a4b612622e34",
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"crc_verified": true
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},
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{
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"file": "G001_Godot_Project.zip",
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"bytes": 78839780,
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"sha256": "5f21c7a7eed7e7baee242c80a8c16db872fee6d4ca6f5671a843b488c58e693d",
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"crc_verified": true
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},
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{
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"file": "G001_Windows_Review.zip",
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"bytes": 157062459,
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"sha256": "e3f8f61c218b39e8498e2622c3898e11c52236034ed7a80d68c4372b1bf2dd10",
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"crc_verified": true
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}
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]
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/START_HERE.zh.txt
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G001 废弃港口训练场 · 单场景交付
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Portable:Blender源文件、内嵌纹理GLB、布局、来源和检查证据。
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Godot Project:Godot4.5.1项目,打开project.godot并运行。
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Windows Review:含固定版本Godot及许可;解压后双击Open_G001.cmd。
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V全景/场内镜头;3集装箱近景/4吊机/5海港;1黄色警示灯/2绿色警示灯;P暂停环境。
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40×40m训练场,四个集装箱掩体、玩家和三名守卫的固定锚点均保留。
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围栏以混凝土矮基座与金属网组成,保留原始5m高边界碰撞。
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两根木桩、四盏旋转警示灯、吊机桁架、码头地面、海面、远轮与海雾构成港口环境。
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地面为独立2048纹理图集,含混凝土接缝、细裂纹和湿斑;集装箱复用已付费模块。
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掩体使用与原碰撞尺寸一致的独立简化投影体,修正生成模型阴影漏光;不改变实际碰撞。
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原生检查覆盖4个掩体视线阻挡、121个中央胶囊净空采样、出生点、守卫间距、四边封闭、警示灯转动和暂停。
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场景范围:环境资产、静态碰撞、Godot接入与环境表现。1/2是警示灯表现预览接口,不是训练阶段逻辑。
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不含角色、守卫AI、攻击判定、闪避、HP/体力、UI、音频视频或完整游戏流程。
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这是按参考图工业港口方向完成的游戏场景,不是照片级或逐像素重建。海面/光锥/海雾动态在Godot中实现;GLB是静态资产。
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本场新增API费用0;未并行制作其他场景。
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native.png
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Git LFS Details
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_cover.png
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Git LFS Details
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_crane.png
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Git LFS Details
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_detail.png
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Git LFS Details
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_green.png
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Git LFS Details
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outputs/G001_port_guard_arena/assets/3d_scene/G001_scene_001/native_harbor.png
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Git LFS Details
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