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Upload accepted Scene delivery: G019_scene_001

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+ {
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+ "task_id": "G019_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "visual_review": {
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+ "task_id": "G019_scene_001",
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+ "passed": true,
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+ "reviewed_at": "2026-10-21T14:21:50.067883+00:00",
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+ "_open_gate": "a2436eef876cef681d58975c778f1a96bfb4db2fc3be8d3f514def8bb40f802c"
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+ },
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+ "method": "Manual native full-size and contact-sheet review of eight final views against written workshop requirements; no image is bound",
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+ "observations": [
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+ "Three16x12 rooms retain frozen floors and anchors; new front/ceiling boundaries complete indoor camera collision.",
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+ "Walnut planks, brass toothed wheels, clock faces/pendulums, working benches and six warm lamps provide consistent night workshop art.",
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+ "12 gears and3 pendulums animate/pause; door panel and rib binding repaired and open-gate native view verified.",
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+ "2 plates,2 timing consoles,1 hold plate,1 stowed lift and3 door art carriers are distinguished and documented as integration defaults.",
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+ "195 capsule grid probes, doorway clearance, connector floors and camera wall occlusion checked."
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+ ],
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+ "limitations": [
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+ "No reference image supplied; art follows material and theme requirements.",
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+ "Gate toggle is an explicitly labelled visual preview; synchronization, recording/replay, lift motion and dynamic collision must be integrated by gameplay.",
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+ "Review cameras are scene inspection cameras; player third-person follow is mechanic-owned."
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+ ],
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+ "new_api_credits": 0
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+ },
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+ "new_api_credits": 0,
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+ "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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+ }
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/START_HERE.zh.txt ADDED
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+ G019 辰枢坊三间实验房 · 单场景交付
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+
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+ Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。
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+ Godot Project:Godot4.5.1项目,打开project.godot运行。
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+ Windows Review:包含固定Godot引擎及许可;解压后双击Open_G019.cmd。
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+ V全景剖切/近景;1/2/3三间室内,4齿轮,5升降台;P暂停环境;O仅预览门体开闭。
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+
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+ 三间16×12m房间、出生锚点与原始结构碰撞保留。补充前墙、天花、工作台与时序台碰撞,廊道围护和出口落脚平台。
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+ 195个胶囊步行采样、门洞/廊道地面、前后墙和相机墙体遮挡检查通过。第三人称跟随控制需由玩法接入。
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+ 12个黄铜齿轮、3个悬摆在运行时缓慢运动并可暂停;六个台灯提供暖色实光。
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+ 机关美术载体为双压板2、时序台2、驻守板1、升降台1、出口门3;坐标是seed1019下的美术接入默认值,不新增冻结玩法规则。
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+ 门板与金属竖条作为整体升起,O键为美术检查入口,不表示完成同步机关。升降台保持收起状态。
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+ 动态门/升降台碰撞与触发器由mechanic实现,场景文件只提供外观、静态环境与挂点;不得把本查看器当作完整解谜游戏。
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+
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+ 范围:Scene资产、静态碰撞、Godot接入与环境表现。录制回放、时影、角色、机关判定、UI、音频与视频由其他任务完成。
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+ 本任务没有绑定参考图,美术依据黄铜、胡桃木、磨砂灯具与深夜钟表工坊文字要求。
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+ 本场新增API费用0,无并行场景制作。
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