Upload accepted Scene delivery: G019_scene_001
Browse files- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/ACCEPTANCE.json +40 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Godot_Project.zip +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Portable.zip +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Windows_Review.zip +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/PACKAGES.json +20 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/START_HERE.zh.txt +17 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native.png +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_detail.png +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_gear.png +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_lift.png +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_open_gate.png +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_room0.png +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_room1.png +3 -0
- outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_room2.png +3 -0
outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/ACCEPTANCE.json
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{
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"task_id": "G019_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 23,
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"native_checks": 277,
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"triangles": 49376,
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"visual_review": {
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"task_id": "G019_scene_001",
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"passed": true,
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"reviewed_at": "2026-10-21T14:21:50.067883+00:00",
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"native_sha256": "aca2084df714a7bacc159c35403287fde211572f22d0515a1b4936d43df3dec8",
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"native_detail_sha256": "a25e271cdf34aaf434ff232cba86c0808a5ce22d8b7ba56783bff708e5285e37",
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"images": {
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"overview": "aca2084df714a7bacc159c35403287fde211572f22d0515a1b4936d43df3dec8",
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"_detail": "a25e271cdf34aaf434ff232cba86c0808a5ce22d8b7ba56783bff708e5285e37",
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"_room0": "d83cfabe898db33501fed15d7f25854303a8c44d9bffba97416c4e8db92c6116",
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"_room1": "cb3de3e3ac2234b98d0d54502a62762033b20bf8938bd81d43911df00286a8f7",
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"_room2": "763bdfa621f0c7ec132074c26cfb06ebe85f26cd1cb38954952657ba3009ff19",
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"_gear": "b439b34734b74bf468d61bafa7ecd7036f79fdbb19c34ba7f6ad34256072beb0",
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"_lift": "7db9e6287f572977c49cf4bdb6a912aa657e8ffd45a8eb5bb96b871325075578",
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"_open_gate": "a2436eef876cef681d58975c778f1a96bfb4db2fc3be8d3f514def8bb40f802c"
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},
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"method": "Manual native full-size and contact-sheet review of eight final views against written workshop requirements; no image is bound",
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"observations": [
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"Three16x12 rooms retain frozen floors and anchors; new front/ceiling boundaries complete indoor camera collision.",
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"Walnut planks, brass toothed wheels, clock faces/pendulums, working benches and six warm lamps provide consistent night workshop art.",
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"12 gears and3 pendulums animate/pause; door panel and rib binding repaired and open-gate native view verified.",
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"2 plates,2 timing consoles,1 hold plate,1 stowed lift and3 door art carriers are distinguished and documented as integration defaults.",
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"195 capsule grid probes, doorway clearance, connector floors and camera wall occlusion checked."
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],
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"limitations": [
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"No reference image supplied; art follows material and theme requirements.",
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"Gate toggle is an explicitly labelled visual preview; synchronization, recording/replay, lift motion and dynamic collision must be integrated by gameplay.",
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"Review cameras are scene inspection cameras; player third-person follow is mechanic-owned."
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],
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"new_api_credits": 0
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},
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"new_api_credits": 0,
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"scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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}
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Godot_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:5c07f11b1d5e658c2e2ea1b0d819d192fd37c1e791d3ebc47c5b80484e8cfc46
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size 41554151
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:15c42b8a5ca36fd07e0cda8251c3fb81ad78396700c610fa0007c8b35173782c
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size 42548209
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/G019_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:b1c37e00f3b42618b245104ff198cd16b94ca9d0b458a80af9423a278610c35d
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size 119776830
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/PACKAGES.json
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[
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{
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"file": "G019_Portable.zip",
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"bytes": 42548209,
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"sha256": "15c42b8a5ca36fd07e0cda8251c3fb81ad78396700c610fa0007c8b35173782c",
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"crc_verified": true
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},
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{
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"file": "G019_Godot_Project.zip",
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"bytes": 41554151,
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"sha256": "5c07f11b1d5e658c2e2ea1b0d819d192fd37c1e791d3ebc47c5b80484e8cfc46",
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"crc_verified": true
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},
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{
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"file": "G019_Windows_Review.zip",
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"bytes": 119776830,
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"sha256": "b1c37e00f3b42618b245104ff198cd16b94ca9d0b458a80af9423a278610c35d",
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"crc_verified": true
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}
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]
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/START_HERE.zh.txt
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G019 辰枢坊三间实验房 · 单场景交付
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Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。
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Godot Project:Godot4.5.1项目,打开project.godot运行。
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Windows Review:包含固定Godot引擎及许可;解压后双击Open_G019.cmd。
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V全景剖切/近景;1/2/3三间室内,4齿轮,5升降台;P暂停环境;O仅预览门体开闭。
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三间16×12m房间、出生锚点与原始结构碰撞保留。补充前墙、天花、工作台与时序台碰撞,廊道围护和出口落脚平台。
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195个胶囊步行采样、门洞/廊道地面、前后墙和相机墙体遮挡检查通过。第三人称跟随控制需由玩法接入。
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12个黄铜齿轮、3个悬摆在运行时缓慢运动并可暂停;六个台灯提供暖色实光。
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机关美术载体为双压板2、时序台2、驻守板1、升降台1、出口门3;坐标是seed1019下的美术接入默认值,不新增冻结玩法规则。
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门板与金属竖条作为整体升起,O键为美术检查入口,不表示完成同步机关。升降台保持收起状态。
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动态门/升降台碰撞与触发器由mechanic实现,场景文件只提供外观、静态环境与挂点;不得把本查看器当作完整解谜游戏。
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范围:Scene资产、静态碰撞、Godot接入与环境表现。录制回放、时影、角色、机关判定、UI、音频与视频由其他任务完成。
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本任务没有绑定参考图,美术依据黄铜、胡桃木、磨砂灯具与深夜钟表工坊文字要求。
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本场新增API费用0,无并行场景制作。
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native.png
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Git LFS Details
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_detail.png
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Git LFS Details
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_gear.png
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Git LFS Details
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_lift.png
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Git LFS Details
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_open_gate.png
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Git LFS Details
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_room0.png
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Git LFS Details
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_room1.png
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Git LFS Details
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outputs/G019_clockwork_clones/assets/3d_scene/G019_scene_001/native_room2.png
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Git LFS Details
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