Upload accepted Scene delivery: G022_scene_001
Browse files- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/ACCEPTANCE.json +34 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/G022_Godot_Project.zip +3 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/G022_Portable.zip +3 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/G022_Windows_Review.zip +3 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/PACKAGES.json +20 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/START_HERE.zh.txt +10 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native.png +3 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_detail.png +3 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_grass.png +3 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_relay.png +3 -0
- outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_underside.png +3 -0
outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/ACCEPTANCE.json
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{
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"task_id": "G022_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 20,
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"native_checks": 62,
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"triangles": 14880,
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"visual_review": {
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"passed": true,
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"scope": "Scene asset integration and authored stylized presentation, not gameplay or reference photorealism",
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"native_sha256": "449b7f212738970ac3555099c69219df5b32f487255f1820242b7e029ae2b2cf",
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"native_detail_sha256": "2cdf8908a5f1abba3d24c34c2e637db9eef6afa649f5d4ca519888c0c71da78b",
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"views_reviewed": [
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"overview",
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"detail",
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"relay",
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"grass",
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"underside"
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],
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"fixes": [
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"Planks rotate about own centre and remain inside frozen route",
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"Removed alternating overbright rock facets",
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"Calibrated native daylight",
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"Cloud sea fades before far clip boundary"
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],
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"limitations": [
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"No Scene reference image bound; written art requirements used",
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"Bridges represented as rope-railed raised boardwalk on continuous frozen meadow; no terrain holes",
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"Numerical visibility, occupation and navigation remain mechanic-owned"
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],
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"api_credits": 0
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},
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"new_api_credits": 0,
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"scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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}
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/G022_Godot_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:72ee79cd01e1928a9d641eb74d05b397a3fbb9e662be2ff1274dab3e294ba97b
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size 26125362
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/G022_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:11218d70c633943b4f5c64dcf6c49d791504accb52efeae7979d9d86abf62069
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size 43311718
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/G022_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:dfa8ae81ffeafd16920b3301674d5042e99dcf02336e97ad3e613e383d57f68c
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size 104348041
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/PACKAGES.json
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[
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{
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"file": "G022_Portable.zip",
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"bytes": 43311718,
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"sha256": "11218d70c633943b4f5c64dcf6c49d791504accb52efeae7979d9d86abf62069",
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"crc_verified": true
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},
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{
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"file": "G022_Godot_Project.zip",
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"bytes": 26125362,
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"sha256": "72ee79cd01e1928a9d641eb74d05b397a3fbb9e662be2ff1274dab3e294ba97b",
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"crc_verified": true
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},
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{
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"file": "G022_Windows_Review.zip",
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"bytes": 104348041,
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"sha256": "dfa8ae81ffeafd16920b3301674d5042e99dcf02336e97ad3e613e383d57f68c",
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"crc_verified": true
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}
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]
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/START_HERE.zh.txt
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G022 通信节点岛 · Scene资产交付
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Portable:Blender源文件、内嵌纹理GLB、冻结布局和验收证据。
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Godot Project:打开project.godot运行;Windows Review解压后双击Open_G022.cmd。
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V总览/近景;1节点、2草丛、3岛底;P暂停;M减少动态效果。
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保留24×24地面、3节点、2登陆位、12草丛原始位置和2m宽路线。
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完成悬浮岩体、木栈道、绳栏、节点灯、草丛风动与云海流动。
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本场没有绑定Scene参考图,按文字需求制作风格化场景。
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桥采用连续草地上的抬高绳栏栈道,未在冻结地面中开洞;不是写实悬空吊桥。
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依L04仅交付原始地面碰撞代理,数值关卡、占领、隐藏单位可见性、导航和边界判定由mechanic接入。
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不包含战斗、角色、UI或音视频。本次新增API费用0。
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native.png
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Git LFS Details
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_detail.png
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Git LFS Details
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_grass.png
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Git LFS Details
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_relay.png
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Git LFS Details
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outputs/G022_isle_comm_nodes/assets/3d_scene/G022_scene_001/native_underside.png
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Git LFS Details
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