Upload audio assets for G018_portal_freight
Browse filesAudio generation delivery only: selected WAV files and task metadata. No game integration, remote deletions, or other asset categories. Owner review and merge required.
- outputs/G018_portal_freight/assets/audio/G018_sfx_001/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_001/meta.json +137 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_002/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_002/meta.json +137 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_003/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_003/meta.json +714 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_004/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_004/meta.json +260 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_005/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_005/meta.json +139 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_006/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_006/meta.json +139 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_007/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_007/meta.json +139 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_008/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_008/meta.json +137 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_009/audio.wav +3 -0
- outputs/G018_portal_freight/assets/audio/G018_sfx_009/meta.json +180 -0
outputs/G018_portal_freight/assets/audio/G018_sfx_001/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c9974c26fc37a27c835c74ef31343180803c5273c503ad44032cffb4fd2aebd9
|
| 3 |
+
size 192044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_001/meta.json
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_001",
|
| 4 |
+
"asset_name": "portal_anchor",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_001",
|
| 19 |
+
"asset_name": "portal_anchor",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Energy anchoring hum as a portal snaps onto a wall panel",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5181,
|
| 26 |
+
"trigger": "M01 投门",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M01 投门",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_001__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Energy anchoring hum as a portal snaps onto a wall panel. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_001__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "2ce56da3237db9cbeb7cda399da0e38e81f4ecc10996b74b394f88d5317dbb4e",
|
| 57 |
+
"remote_id": "abd23e4b76794385a3106cd041f3a19c",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.18933990597724915,
|
| 62 |
+
"strongest_contrast_cosine": 0.15243540704250336,
|
| 63 |
+
"margin": 0.03690449893474579,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Energy anchoring hum as a portal snaps onto a wall panel",
|
| 67 |
+
"The sound of Energy anchoring hum as a portal snaps onto a wall panel"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "c9974c26fc37a27c835c74ef31343180803c5273c503ad44032cffb4fd2aebd9",
|
| 107 |
+
"duration_sec": 1.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G018_sfx_001",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G018_sfx_001",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_002/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:41ffd93482244c48027628db2af1b6cc08fa8f5338ecebe24742f7cf50d67b69
|
| 3 |
+
size 192044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_002/meta.json
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_002",
|
| 4 |
+
"asset_name": "portal_transit",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_002",
|
| 19 |
+
"asset_name": "portal_transit",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Whooshing rift transit sound with subtle reverse tail",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5182,
|
| 26 |
+
"trigger": "穿越传送门",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "穿越传送门",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_002__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Whooshing rift transit sound with subtle reverse tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_002__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "7c2861d5be05b068eac7f6290435b2b7f3e6392f910ee1692e11d55f78d28d8e",
|
| 57 |
+
"remote_id": "4ae45c1083c240388199a45ea07a8ba0",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4547273516654968,
|
| 62 |
+
"strongest_contrast_cosine": 0.35176539421081543,
|
| 63 |
+
"margin": 0.1029619574546814,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Whooshing rift transit sound with subtle reverse tail",
|
| 67 |
+
"The sound of Whooshing rift transit sound with subtle reverse tail"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "41ffd93482244c48027628db2af1b6cc08fa8f5338ecebe24742f7cf50d67b69",
|
| 107 |
+
"duration_sec": 1.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G018_sfx_002",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G018_sfx_002",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:0e0fb4f57b7658a5068582b18725b324e66dd4db99b9232428ae276d080515f4
|
| 3 |
+
size 192044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,714 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_003",
|
| 4 |
+
"asset_name": "pickup_lift",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_003",
|
| 19 |
+
"asset_name": "pickup_lift",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Hydraulic lift whir as a crate is hefted",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5183,
|
| 26 |
+
"trigger": "E 抱箱",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "E 抱箱",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_003__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Hydraulic lift whir as a crate is hefted. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_003__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "2e121824c27d47a5ecae3a33a38cac00bdcd150910bc5dd1946be6deebd5b2bf",
|
| 57 |
+
"remote_id": "765bfb585fe942888844734d229cc947",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3856707215309143,
|
| 62 |
+
"strongest_contrast_cosine": 0.3067922592163086,
|
| 63 |
+
"margin": 0.07887846231460571,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 67 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "0e0fb4f57b7658a5068582b18725b324e66dd4db99b9232428ae276d080515f4",
|
| 107 |
+
"duration_sec": 1.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"source_interpretation": {
|
| 112 |
+
"rule": "source_acoustic_paraphrase",
|
| 113 |
+
"original_prompt": "Hydraulic lift whir as a crate is hefted",
|
| 114 |
+
"scoring_prompt": "A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 115 |
+
"original_auxiliary_semantic": {
|
| 116 |
+
"positive_cosine": 0.2702678143978119,
|
| 117 |
+
"strongest_contrast_cosine": 0.3067922592163086,
|
| 118 |
+
"margin": -0.036524444818496704,
|
| 119 |
+
"matched_source_families": [],
|
| 120 |
+
"positive_texts": [
|
| 121 |
+
"Hydraulic lift whir as a crate is hefted",
|
| 122 |
+
"The sound of Hydraulic lift whir as a crate is hefted"
|
| 123 |
+
],
|
| 124 |
+
"contrast_texts": [
|
| 125 |
+
"A human voice speaking or shouting.",
|
| 126 |
+
"A firearm firing sharp gunshots.",
|
| 127 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 128 |
+
"A short solid physical impact or dull thud.",
|
| 129 |
+
"A short metallic mechanism clacking or ringing.",
|
| 130 |
+
"Wooden objects cracking and creaking.",
|
| 131 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 132 |
+
"Fabric rustling and rubbing.",
|
| 133 |
+
"Paper cards sliding and fluttering.",
|
| 134 |
+
"Continuous natural wind blowing and hissing.",
|
| 135 |
+
"A fast airy swoosh or whoosh.",
|
| 136 |
+
"Rain falling steadily, with distant thunder.",
|
| 137 |
+
"Water washing, splashing and dripping naturally.",
|
| 138 |
+
"Fire burning and crackling.",
|
| 139 |
+
"Brittle ice cracking and snow crunching.",
|
| 140 |
+
"Electrical buzzing, sparking and crackling.",
|
| 141 |
+
"A mechanical motor engine humming and rattling.",
|
| 142 |
+
"A brief musical brass or tonal game cue.",
|
| 143 |
+
"A short electronic beep or chime notification.",
|
| 144 |
+
"A deep low ominous drone or rumble.",
|
| 145 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 146 |
+
"Stone rubbing, grinding and crumbling.",
|
| 147 |
+
"Ropes or structural supports creaking under tension.",
|
| 148 |
+
"Glass or crystal cracking and shattering.",
|
| 149 |
+
"A resonant horn, bell or warning siren.",
|
| 150 |
+
"Electronic static and radio interference.",
|
| 151 |
+
"A loud explosive boom.",
|
| 152 |
+
"Silence with very faint recording noise."
|
| 153 |
+
],
|
| 154 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 155 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 156 |
+
},
|
| 157 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/screening.json",
|
| 158 |
+
"negative_controls": [
|
| 159 |
+
{
|
| 160 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 161 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 162 |
+
"semantic_hold": true,
|
| 163 |
+
"semantic": {
|
| 164 |
+
"positive_cosine": 0.036847181618213654,
|
| 165 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 166 |
+
"margin": -0.33574264496564865,
|
| 167 |
+
"matched_source_families": [],
|
| 168 |
+
"positive_texts": [
|
| 169 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 170 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 171 |
+
],
|
| 172 |
+
"contrast_texts": [
|
| 173 |
+
"A human voice speaking or shouting.",
|
| 174 |
+
"A firearm firing sharp gunshots.",
|
| 175 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 176 |
+
"A short solid physical impact or dull thud.",
|
| 177 |
+
"A short metallic mechanism clacking or ringing.",
|
| 178 |
+
"Wooden objects cracking and creaking.",
|
| 179 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 180 |
+
"Fabric rustling and rubbing.",
|
| 181 |
+
"Paper cards sliding and fluttering.",
|
| 182 |
+
"Continuous natural wind blowing and hissing.",
|
| 183 |
+
"A fast airy swoosh or whoosh.",
|
| 184 |
+
"Rain falling steadily, with distant thunder.",
|
| 185 |
+
"Water washing, splashing and dripping naturally.",
|
| 186 |
+
"Fire burning and crackling.",
|
| 187 |
+
"Brittle ice cracking and snow crunching.",
|
| 188 |
+
"Electrical buzzing, sparking and crackling.",
|
| 189 |
+
"A mechanical motor engine humming and rattling.",
|
| 190 |
+
"A brief musical brass or tonal game cue.",
|
| 191 |
+
"A short electronic beep or chime notification.",
|
| 192 |
+
"A deep low ominous drone or rumble.",
|
| 193 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 194 |
+
"Stone rubbing, grinding and crumbling.",
|
| 195 |
+
"Ropes or structural supports creaking under tension.",
|
| 196 |
+
"Glass or crystal cracking and shattering.",
|
| 197 |
+
"A resonant horn, bell or warning siren.",
|
| 198 |
+
"Electronic static and radio interference.",
|
| 199 |
+
"A loud explosive boom.",
|
| 200 |
+
"Silence with very faint recording noise."
|
| 201 |
+
],
|
| 202 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 203 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 204 |
+
}
|
| 205 |
+
},
|
| 206 |
+
{
|
| 207 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 208 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 209 |
+
"semantic_hold": true,
|
| 210 |
+
"semantic": {
|
| 211 |
+
"positive_cosine": 0.017151784151792526,
|
| 212 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 213 |
+
"margin": -0.3377634771168232,
|
| 214 |
+
"matched_source_families": [],
|
| 215 |
+
"positive_texts": [
|
| 216 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 217 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 218 |
+
],
|
| 219 |
+
"contrast_texts": [
|
| 220 |
+
"A human voice speaking or shouting.",
|
| 221 |
+
"A firearm firing sharp gunshots.",
|
| 222 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 223 |
+
"A short solid physical impact or dull thud.",
|
| 224 |
+
"A short metallic mechanism clacking or ringing.",
|
| 225 |
+
"Wooden objects cracking and creaking.",
|
| 226 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 227 |
+
"Fabric rustling and rubbing.",
|
| 228 |
+
"Paper cards sliding and fluttering.",
|
| 229 |
+
"Continuous natural wind blowing and hissing.",
|
| 230 |
+
"A fast airy swoosh or whoosh.",
|
| 231 |
+
"Rain falling steadily, with distant thunder.",
|
| 232 |
+
"Water washing, splashing and dripping naturally.",
|
| 233 |
+
"Fire burning and crackling.",
|
| 234 |
+
"Brittle ice cracking and snow crunching.",
|
| 235 |
+
"Electrical buzzing, sparking and crackling.",
|
| 236 |
+
"A mechanical motor engine humming and rattling.",
|
| 237 |
+
"A brief musical brass or tonal game cue.",
|
| 238 |
+
"A short electronic beep or chime notification.",
|
| 239 |
+
"A deep low ominous drone or rumble.",
|
| 240 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 241 |
+
"Stone rubbing, grinding and crumbling.",
|
| 242 |
+
"Ropes or structural supports creaking under tension.",
|
| 243 |
+
"Glass or crystal cracking and shattering.",
|
| 244 |
+
"A resonant horn, bell or warning siren.",
|
| 245 |
+
"Electronic static and radio interference.",
|
| 246 |
+
"A loud explosive boom.",
|
| 247 |
+
"Silence with very faint recording noise."
|
| 248 |
+
],
|
| 249 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 250 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 251 |
+
}
|
| 252 |
+
},
|
| 253 |
+
{
|
| 254 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 255 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 256 |
+
"semantic_hold": true,
|
| 257 |
+
"semantic": {
|
| 258 |
+
"positive_cosine": 0.21201348304748535,
|
| 259 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 260 |
+
"margin": -0.12044695019721985,
|
| 261 |
+
"matched_source_families": [],
|
| 262 |
+
"positive_texts": [
|
| 263 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 264 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 265 |
+
],
|
| 266 |
+
"contrast_texts": [
|
| 267 |
+
"A human voice speaking or shouting.",
|
| 268 |
+
"A firearm firing sharp gunshots.",
|
| 269 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 270 |
+
"A short solid physical impact or dull thud.",
|
| 271 |
+
"A short metallic mechanism clacking or ringing.",
|
| 272 |
+
"Wooden objects cracking and creaking.",
|
| 273 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 274 |
+
"Fabric rustling and rubbing.",
|
| 275 |
+
"Paper cards sliding and fluttering.",
|
| 276 |
+
"Continuous natural wind blowing and hissing.",
|
| 277 |
+
"A fast airy swoosh or whoosh.",
|
| 278 |
+
"Rain falling steadily, with distant thunder.",
|
| 279 |
+
"Water washing, splashing and dripping naturally.",
|
| 280 |
+
"Fire burning and crackling.",
|
| 281 |
+
"Brittle ice cracking and snow crunching.",
|
| 282 |
+
"Electrical buzzing, sparking and crackling.",
|
| 283 |
+
"A mechanical motor engine humming and rattling.",
|
| 284 |
+
"A brief musical brass or tonal game cue.",
|
| 285 |
+
"A short electronic beep or chime notification.",
|
| 286 |
+
"A deep low ominous drone or rumble.",
|
| 287 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 288 |
+
"Stone rubbing, grinding and crumbling.",
|
| 289 |
+
"Ropes or structural supports creaking under tension.",
|
| 290 |
+
"Glass or crystal cracking and shattering.",
|
| 291 |
+
"A resonant horn, bell or warning siren.",
|
| 292 |
+
"Electronic static and radio interference.",
|
| 293 |
+
"A loud explosive boom.",
|
| 294 |
+
"Silence with very faint recording noise."
|
| 295 |
+
],
|
| 296 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 297 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
],
|
| 301 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 302 |
+
"method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
|
| 303 |
+
},
|
| 304 |
+
"agent_review": {
|
| 305 |
+
"status": "ACCEPTED_AGENT",
|
| 306 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 307 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 308 |
+
"source_interpretation": {
|
| 309 |
+
"rule": "source_acoustic_paraphrase",
|
| 310 |
+
"original_prompt": "Hydraulic lift whir as a crate is hefted",
|
| 311 |
+
"scoring_prompt": "A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 312 |
+
"original_auxiliary_semantic": {
|
| 313 |
+
"positive_cosine": 0.2702678143978119,
|
| 314 |
+
"strongest_contrast_cosine": 0.3067922592163086,
|
| 315 |
+
"margin": -0.036524444818496704,
|
| 316 |
+
"matched_source_families": [],
|
| 317 |
+
"positive_texts": [
|
| 318 |
+
"Hydraulic lift whir as a crate is hefted",
|
| 319 |
+
"The sound of Hydraulic lift whir as a crate is hefted"
|
| 320 |
+
],
|
| 321 |
+
"contrast_texts": [
|
| 322 |
+
"A human voice speaking or shouting.",
|
| 323 |
+
"A firearm firing sharp gunshots.",
|
| 324 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 325 |
+
"A short solid physical impact or dull thud.",
|
| 326 |
+
"A short metallic mechanism clacking or ringing.",
|
| 327 |
+
"Wooden objects cracking and creaking.",
|
| 328 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 329 |
+
"Fabric rustling and rubbing.",
|
| 330 |
+
"Paper cards sliding and fluttering.",
|
| 331 |
+
"Continuous natural wind blowing and hissing.",
|
| 332 |
+
"A fast airy swoosh or whoosh.",
|
| 333 |
+
"Rain falling steadily, with distant thunder.",
|
| 334 |
+
"Water washing, splashing and dripping naturally.",
|
| 335 |
+
"Fire burning and crackling.",
|
| 336 |
+
"Brittle ice cracking and snow crunching.",
|
| 337 |
+
"Electrical buzzing, sparking and crackling.",
|
| 338 |
+
"A mechanical motor engine humming and rattling.",
|
| 339 |
+
"A brief musical brass or tonal game cue.",
|
| 340 |
+
"A short electronic beep or chime notification.",
|
| 341 |
+
"A deep low ominous drone or rumble.",
|
| 342 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 343 |
+
"Stone rubbing, grinding and crumbling.",
|
| 344 |
+
"Ropes or structural supports creaking under tension.",
|
| 345 |
+
"Glass or crystal cracking and shattering.",
|
| 346 |
+
"A resonant horn, bell or warning siren.",
|
| 347 |
+
"Electronic static and radio interference.",
|
| 348 |
+
"A loud explosive boom.",
|
| 349 |
+
"Silence with very faint recording noise."
|
| 350 |
+
],
|
| 351 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 352 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 353 |
+
},
|
| 354 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/screening.json",
|
| 355 |
+
"negative_controls": [
|
| 356 |
+
{
|
| 357 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 358 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 359 |
+
"semantic_hold": true,
|
| 360 |
+
"semantic": {
|
| 361 |
+
"positive_cosine": 0.036847181618213654,
|
| 362 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 363 |
+
"margin": -0.33574264496564865,
|
| 364 |
+
"matched_source_families": [],
|
| 365 |
+
"positive_texts": [
|
| 366 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 367 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 368 |
+
],
|
| 369 |
+
"contrast_texts": [
|
| 370 |
+
"A human voice speaking or shouting.",
|
| 371 |
+
"A firearm firing sharp gunshots.",
|
| 372 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 373 |
+
"A short solid physical impact or dull thud.",
|
| 374 |
+
"A short metallic mechanism clacking or ringing.",
|
| 375 |
+
"Wooden objects cracking and creaking.",
|
| 376 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 377 |
+
"Fabric rustling and rubbing.",
|
| 378 |
+
"Paper cards sliding and fluttering.",
|
| 379 |
+
"Continuous natural wind blowing and hissing.",
|
| 380 |
+
"A fast airy swoosh or whoosh.",
|
| 381 |
+
"Rain falling steadily, with distant thunder.",
|
| 382 |
+
"Water washing, splashing and dripping naturally.",
|
| 383 |
+
"Fire burning and crackling.",
|
| 384 |
+
"Brittle ice cracking and snow crunching.",
|
| 385 |
+
"Electrical buzzing, sparking and crackling.",
|
| 386 |
+
"A mechanical motor engine humming and rattling.",
|
| 387 |
+
"A brief musical brass or tonal game cue.",
|
| 388 |
+
"A short electronic beep or chime notification.",
|
| 389 |
+
"A deep low ominous drone or rumble.",
|
| 390 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 391 |
+
"Stone rubbing, grinding and crumbling.",
|
| 392 |
+
"Ropes or structural supports creaking under tension.",
|
| 393 |
+
"Glass or crystal cracking and shattering.",
|
| 394 |
+
"A resonant horn, bell or warning siren.",
|
| 395 |
+
"Electronic static and radio interference.",
|
| 396 |
+
"A loud explosive boom.",
|
| 397 |
+
"Silence with very faint recording noise."
|
| 398 |
+
],
|
| 399 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 400 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 401 |
+
}
|
| 402 |
+
},
|
| 403 |
+
{
|
| 404 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 405 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 406 |
+
"semantic_hold": true,
|
| 407 |
+
"semantic": {
|
| 408 |
+
"positive_cosine": 0.017151784151792526,
|
| 409 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 410 |
+
"margin": -0.3377634771168232,
|
| 411 |
+
"matched_source_families": [],
|
| 412 |
+
"positive_texts": [
|
| 413 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 414 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 415 |
+
],
|
| 416 |
+
"contrast_texts": [
|
| 417 |
+
"A human voice speaking or shouting.",
|
| 418 |
+
"A firearm firing sharp gunshots.",
|
| 419 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 420 |
+
"A short solid physical impact or dull thud.",
|
| 421 |
+
"A short metallic mechanism clacking or ringing.",
|
| 422 |
+
"Wooden objects cracking and creaking.",
|
| 423 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 424 |
+
"Fabric rustling and rubbing.",
|
| 425 |
+
"Paper cards sliding and fluttering.",
|
| 426 |
+
"Continuous natural wind blowing and hissing.",
|
| 427 |
+
"A fast airy swoosh or whoosh.",
|
| 428 |
+
"Rain falling steadily, with distant thunder.",
|
| 429 |
+
"Water washing, splashing and dripping naturally.",
|
| 430 |
+
"Fire burning and crackling.",
|
| 431 |
+
"Brittle ice cracking and snow crunching.",
|
| 432 |
+
"Electrical buzzing, sparking and crackling.",
|
| 433 |
+
"A mechanical motor engine humming and rattling.",
|
| 434 |
+
"A brief musical brass or tonal game cue.",
|
| 435 |
+
"A short electronic beep or chime notification.",
|
| 436 |
+
"A deep low ominous drone or rumble.",
|
| 437 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 438 |
+
"Stone rubbing, grinding and crumbling.",
|
| 439 |
+
"Ropes or structural supports creaking under tension.",
|
| 440 |
+
"Glass or crystal cracking and shattering.",
|
| 441 |
+
"A resonant horn, bell or warning siren.",
|
| 442 |
+
"Electronic static and radio interference.",
|
| 443 |
+
"A loud explosive boom.",
|
| 444 |
+
"Silence with very faint recording noise."
|
| 445 |
+
],
|
| 446 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 447 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 448 |
+
}
|
| 449 |
+
},
|
| 450 |
+
{
|
| 451 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 452 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 453 |
+
"semantic_hold": true,
|
| 454 |
+
"semantic": {
|
| 455 |
+
"positive_cosine": 0.21201348304748535,
|
| 456 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 457 |
+
"margin": -0.12044695019721985,
|
| 458 |
+
"matched_source_families": [],
|
| 459 |
+
"positive_texts": [
|
| 460 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 461 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 462 |
+
],
|
| 463 |
+
"contrast_texts": [
|
| 464 |
+
"A human voice speaking or shouting.",
|
| 465 |
+
"A firearm firing sharp gunshots.",
|
| 466 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 467 |
+
"A short solid physical impact or dull thud.",
|
| 468 |
+
"A short metallic mechanism clacking or ringing.",
|
| 469 |
+
"Wooden objects cracking and creaking.",
|
| 470 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 471 |
+
"Fabric rustling and rubbing.",
|
| 472 |
+
"Paper cards sliding and fluttering.",
|
| 473 |
+
"Continuous natural wind blowing and hissing.",
|
| 474 |
+
"A fast airy swoosh or whoosh.",
|
| 475 |
+
"Rain falling steadily, with distant thunder.",
|
| 476 |
+
"Water washing, splashing and dripping naturally.",
|
| 477 |
+
"Fire burning and crackling.",
|
| 478 |
+
"Brittle ice cracking and snow crunching.",
|
| 479 |
+
"Electrical buzzing, sparking and crackling.",
|
| 480 |
+
"A mechanical motor engine humming and rattling.",
|
| 481 |
+
"A brief musical brass or tonal game cue.",
|
| 482 |
+
"A short electronic beep or chime notification.",
|
| 483 |
+
"A deep low ominous drone or rumble.",
|
| 484 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 485 |
+
"Stone rubbing, grinding and crumbling.",
|
| 486 |
+
"Ropes or structural supports creaking under tension.",
|
| 487 |
+
"Glass or crystal cracking and shattering.",
|
| 488 |
+
"A resonant horn, bell or warning siren.",
|
| 489 |
+
"Electronic static and radio interference.",
|
| 490 |
+
"A loud explosive boom.",
|
| 491 |
+
"Silence with very faint recording noise."
|
| 492 |
+
],
|
| 493 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 494 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 495 |
+
}
|
| 496 |
+
}
|
| 497 |
+
],
|
| 498 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 499 |
+
"method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
|
| 500 |
+
},
|
| 501 |
+
"human_listening_claimed": false
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
],
|
| 505 |
+
"required_variants": [
|
| 506 |
+
"default"
|
| 507 |
+
],
|
| 508 |
+
"package_complete": true,
|
| 509 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 510 |
+
"stage3_import_status": "NOT_RUN",
|
| 511 |
+
"runtime_notes": [
|
| 512 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 513 |
+
],
|
| 514 |
+
"review_status": "ACCEPTED_AGENT",
|
| 515 |
+
"agent_review": {
|
| 516 |
+
"status": "ACCEPTED_AGENT",
|
| 517 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 518 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 519 |
+
"source_interpretation": {
|
| 520 |
+
"rule": "source_acoustic_paraphrase",
|
| 521 |
+
"original_prompt": "Hydraulic lift whir as a crate is hefted",
|
| 522 |
+
"scoring_prompt": "A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 523 |
+
"original_auxiliary_semantic": {
|
| 524 |
+
"positive_cosine": 0.2702678143978119,
|
| 525 |
+
"strongest_contrast_cosine": 0.3067922592163086,
|
| 526 |
+
"margin": -0.036524444818496704,
|
| 527 |
+
"matched_source_families": [],
|
| 528 |
+
"positive_texts": [
|
| 529 |
+
"Hydraulic lift whir as a crate is hefted",
|
| 530 |
+
"The sound of Hydraulic lift whir as a crate is hefted"
|
| 531 |
+
],
|
| 532 |
+
"contrast_texts": [
|
| 533 |
+
"A human voice speaking or shouting.",
|
| 534 |
+
"A firearm firing sharp gunshots.",
|
| 535 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 536 |
+
"A short solid physical impact or dull thud.",
|
| 537 |
+
"A short metallic mechanism clacking or ringing.",
|
| 538 |
+
"Wooden objects cracking and creaking.",
|
| 539 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 540 |
+
"Fabric rustling and rubbing.",
|
| 541 |
+
"Paper cards sliding and fluttering.",
|
| 542 |
+
"Continuous natural wind blowing and hissing.",
|
| 543 |
+
"A fast airy swoosh or whoosh.",
|
| 544 |
+
"Rain falling steadily, with distant thunder.",
|
| 545 |
+
"Water washing, splashing and dripping naturally.",
|
| 546 |
+
"Fire burning and crackling.",
|
| 547 |
+
"Brittle ice cracking and snow crunching.",
|
| 548 |
+
"Electrical buzzing, sparking and crackling.",
|
| 549 |
+
"A mechanical motor engine humming and rattling.",
|
| 550 |
+
"A brief musical brass or tonal game cue.",
|
| 551 |
+
"A short electronic beep or chime notification.",
|
| 552 |
+
"A deep low ominous drone or rumble.",
|
| 553 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 554 |
+
"Stone rubbing, grinding and crumbling.",
|
| 555 |
+
"Ropes or structural supports creaking under tension.",
|
| 556 |
+
"Glass or crystal cracking and shattering.",
|
| 557 |
+
"A resonant horn, bell or warning siren.",
|
| 558 |
+
"Electronic static and radio interference.",
|
| 559 |
+
"A loud explosive boom.",
|
| 560 |
+
"Silence with very faint recording noise."
|
| 561 |
+
],
|
| 562 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 563 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 564 |
+
},
|
| 565 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/screening.json",
|
| 566 |
+
"negative_controls": [
|
| 567 |
+
{
|
| 568 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 569 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 570 |
+
"semantic_hold": true,
|
| 571 |
+
"semantic": {
|
| 572 |
+
"positive_cosine": 0.036847181618213654,
|
| 573 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 574 |
+
"margin": -0.33574264496564865,
|
| 575 |
+
"matched_source_families": [],
|
| 576 |
+
"positive_texts": [
|
| 577 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 578 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 579 |
+
],
|
| 580 |
+
"contrast_texts": [
|
| 581 |
+
"A human voice speaking or shouting.",
|
| 582 |
+
"A firearm firing sharp gunshots.",
|
| 583 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 584 |
+
"A short solid physical impact or dull thud.",
|
| 585 |
+
"A short metallic mechanism clacking or ringing.",
|
| 586 |
+
"Wooden objects cracking and creaking.",
|
| 587 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 588 |
+
"Fabric rustling and rubbing.",
|
| 589 |
+
"Paper cards sliding and fluttering.",
|
| 590 |
+
"Continuous natural wind blowing and hissing.",
|
| 591 |
+
"A fast airy swoosh or whoosh.",
|
| 592 |
+
"Rain falling steadily, with distant thunder.",
|
| 593 |
+
"Water washing, splashing and dripping naturally.",
|
| 594 |
+
"Fire burning and crackling.",
|
| 595 |
+
"Brittle ice cracking and snow crunching.",
|
| 596 |
+
"Electrical buzzing, sparking and crackling.",
|
| 597 |
+
"A mechanical motor engine humming and rattling.",
|
| 598 |
+
"A brief musical brass or tonal game cue.",
|
| 599 |
+
"A short electronic beep or chime notification.",
|
| 600 |
+
"A deep low ominous drone or rumble.",
|
| 601 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 602 |
+
"Stone rubbing, grinding and crumbling.",
|
| 603 |
+
"Ropes or structural supports creaking under tension.",
|
| 604 |
+
"Glass or crystal cracking and shattering.",
|
| 605 |
+
"A resonant horn, bell or warning siren.",
|
| 606 |
+
"Electronic static and radio interference.",
|
| 607 |
+
"A loud explosive boom.",
|
| 608 |
+
"Silence with very faint recording noise."
|
| 609 |
+
],
|
| 610 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 611 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 612 |
+
}
|
| 613 |
+
},
|
| 614 |
+
{
|
| 615 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 616 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 617 |
+
"semantic_hold": true,
|
| 618 |
+
"semantic": {
|
| 619 |
+
"positive_cosine": 0.017151784151792526,
|
| 620 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 621 |
+
"margin": -0.3377634771168232,
|
| 622 |
+
"matched_source_families": [],
|
| 623 |
+
"positive_texts": [
|
| 624 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 625 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 626 |
+
],
|
| 627 |
+
"contrast_texts": [
|
| 628 |
+
"A human voice speaking or shouting.",
|
| 629 |
+
"A firearm firing sharp gunshots.",
|
| 630 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 631 |
+
"A short solid physical impact or dull thud.",
|
| 632 |
+
"A short metallic mechanism clacking or ringing.",
|
| 633 |
+
"Wooden objects cracking and creaking.",
|
| 634 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 635 |
+
"Fabric rustling and rubbing.",
|
| 636 |
+
"Paper cards sliding and fluttering.",
|
| 637 |
+
"Continuous natural wind blowing and hissing.",
|
| 638 |
+
"A fast airy swoosh or whoosh.",
|
| 639 |
+
"Rain falling steadily, with distant thunder.",
|
| 640 |
+
"Water washing, splashing and dripping naturally.",
|
| 641 |
+
"Fire burning and crackling.",
|
| 642 |
+
"Brittle ice cracking and snow crunching.",
|
| 643 |
+
"Electrical buzzing, sparking and crackling.",
|
| 644 |
+
"A mechanical motor engine humming and rattling.",
|
| 645 |
+
"A brief musical brass or tonal game cue.",
|
| 646 |
+
"A short electronic beep or chime notification.",
|
| 647 |
+
"A deep low ominous drone or rumble.",
|
| 648 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 649 |
+
"Stone rubbing, grinding and crumbling.",
|
| 650 |
+
"Ropes or structural supports creaking under tension.",
|
| 651 |
+
"Glass or crystal cracking and shattering.",
|
| 652 |
+
"A resonant horn, bell or warning siren.",
|
| 653 |
+
"Electronic static and radio interference.",
|
| 654 |
+
"A loud explosive boom.",
|
| 655 |
+
"Silence with very faint recording noise."
|
| 656 |
+
],
|
| 657 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 658 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 659 |
+
}
|
| 660 |
+
},
|
| 661 |
+
{
|
| 662 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 663 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 664 |
+
"semantic_hold": true,
|
| 665 |
+
"semantic": {
|
| 666 |
+
"positive_cosine": 0.21201348304748535,
|
| 667 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 668 |
+
"margin": -0.12044695019721985,
|
| 669 |
+
"matched_source_families": [],
|
| 670 |
+
"positive_texts": [
|
| 671 |
+
"A hydraulic lift mechanism whirring while lifting a heavy crate.",
|
| 672 |
+
"The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
|
| 673 |
+
],
|
| 674 |
+
"contrast_texts": [
|
| 675 |
+
"A human voice speaking or shouting.",
|
| 676 |
+
"A firearm firing sharp gunshots.",
|
| 677 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 678 |
+
"A short solid physical impact or dull thud.",
|
| 679 |
+
"A short metallic mechanism clacking or ringing.",
|
| 680 |
+
"Wooden objects cracking and creaking.",
|
| 681 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 682 |
+
"Fabric rustling and rubbing.",
|
| 683 |
+
"Paper cards sliding and fluttering.",
|
| 684 |
+
"Continuous natural wind blowing and hissing.",
|
| 685 |
+
"A fast airy swoosh or whoosh.",
|
| 686 |
+
"Rain falling steadily, with distant thunder.",
|
| 687 |
+
"Water washing, splashing and dripping naturally.",
|
| 688 |
+
"Fire burning and crackling.",
|
| 689 |
+
"Brittle ice cracking and snow crunching.",
|
| 690 |
+
"Electrical buzzing, sparking and crackling.",
|
| 691 |
+
"A mechanical motor engine humming and rattling.",
|
| 692 |
+
"A brief musical brass or tonal game cue.",
|
| 693 |
+
"A short electronic beep or chime notification.",
|
| 694 |
+
"A deep low ominous drone or rumble.",
|
| 695 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 696 |
+
"Stone rubbing, grinding and crumbling.",
|
| 697 |
+
"Ropes or structural supports creaking under tension.",
|
| 698 |
+
"Glass or crystal cracking and shattering.",
|
| 699 |
+
"A resonant horn, bell or warning siren.",
|
| 700 |
+
"Electronic static and radio interference.",
|
| 701 |
+
"A loud explosive boom.",
|
| 702 |
+
"Silence with very faint recording noise."
|
| 703 |
+
],
|
| 704 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 705 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 706 |
+
}
|
| 707 |
+
}
|
| 708 |
+
],
|
| 709 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 710 |
+
"method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
|
| 711 |
+
},
|
| 712 |
+
"human_listening_claimed": false
|
| 713 |
+
}
|
| 714 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:7cfbea42762c8a975334725450948e691a19513f96f1ea8fbb892eef57f8ac48
|
| 3 |
+
size 96044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,260 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_004",
|
| 4 |
+
"asset_name": "drop_thud_s",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_004",
|
| 19 |
+
"asset_name": "drop_thud_s",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Light metallic thud of a small crate landing",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5184,
|
| 26 |
+
"trigger": "S 箱落地",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "S 箱落地",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_004__native_event_recipe",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/native_modal_and_air_event_recipe",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/G018_portal_freight/G018_sfx_004__native_event_recipe/native.wav",
|
| 51 |
+
"raw_sha256": "7cfbea42762c8a975334725450948e691a19513f96f1ea8fbb892eef57f8ac48",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"native_duration_sec": 1.0,
|
| 56 |
+
"seed": 5184,
|
| 57 |
+
"layers": [
|
| 58 |
+
{
|
| 59 |
+
"kind": "modal_contact",
|
| 60 |
+
"onset_sec": 0.006,
|
| 61 |
+
"amplitude": 0.34,
|
| 62 |
+
"modes_hz_weight_decay": [
|
| 63 |
+
[
|
| 64 |
+
110,
|
| 65 |
+
1,
|
| 66 |
+
0.12
|
| 67 |
+
],
|
| 68 |
+
[
|
| 69 |
+
470,
|
| 70 |
+
0.28,
|
| 71 |
+
0.08
|
| 72 |
+
],
|
| 73 |
+
[
|
| 74 |
+
1260,
|
| 75 |
+
0.16,
|
| 76 |
+
0.06
|
| 77 |
+
]
|
| 78 |
+
],
|
| 79 |
+
"noise_band_hz": [
|
| 80 |
+
500,
|
| 81 |
+
7000
|
| 82 |
+
],
|
| 83 |
+
"noise_gain": 0.22,
|
| 84 |
+
"outer_decay_sec": 0.075
|
| 85 |
+
}
|
| 86 |
+
],
|
| 87 |
+
"method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
|
| 88 |
+
"boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
|
| 89 |
+
},
|
| 90 |
+
"auxiliary_semantic": {
|
| 91 |
+
"positive_cosine": 0.3515368103981018,
|
| 92 |
+
"strongest_contrast_cosine": 0.2981014847755432,
|
| 93 |
+
"margin": 0.053435325622558594,
|
| 94 |
+
"matched_source_families": [
|
| 95 |
+
"impact",
|
| 96 |
+
"metal"
|
| 97 |
+
],
|
| 98 |
+
"positive_texts": [
|
| 99 |
+
"Light metallic thud of a small crate landing. A metal sound.",
|
| 100 |
+
"The sound of Light metallic thud of a small crate landing. A metal sound.",
|
| 101 |
+
"A short solid physical impact or dull thud.",
|
| 102 |
+
"A short metallic mechanism clacking or ringing."
|
| 103 |
+
],
|
| 104 |
+
"contrast_texts": [
|
| 105 |
+
"A human voice speaking or shouting.",
|
| 106 |
+
"A firearm firing sharp gunshots.",
|
| 107 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 108 |
+
"Wooden objects cracking and creaking.",
|
| 109 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 110 |
+
"Fabric rustling and rubbing.",
|
| 111 |
+
"Paper cards sliding and fluttering.",
|
| 112 |
+
"Continuous natural wind blowing and hissing.",
|
| 113 |
+
"A fast airy swoosh or whoosh.",
|
| 114 |
+
"Rain falling steadily, with distant thunder.",
|
| 115 |
+
"Water washing, splashing and dripping naturally.",
|
| 116 |
+
"Fire burning and crackling.",
|
| 117 |
+
"Brittle ice cracking and snow crunching.",
|
| 118 |
+
"Electrical buzzing, sparking and crackling.",
|
| 119 |
+
"A mechanical motor engine humming and rattling.",
|
| 120 |
+
"A brief musical brass or tonal game cue.",
|
| 121 |
+
"A short electronic beep or chime notification.",
|
| 122 |
+
"A deep low ominous drone or rumble.",
|
| 123 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 124 |
+
"Stone rubbing, grinding and crumbling.",
|
| 125 |
+
"Ropes or structural supports creaking under tension.",
|
| 126 |
+
"Glass or crystal cracking and shattering.",
|
| 127 |
+
"A resonant horn, bell or warning siren.",
|
| 128 |
+
"Electronic static and radio interference.",
|
| 129 |
+
"A loud explosive boom.",
|
| 130 |
+
"Silence with very faint recording noise."
|
| 131 |
+
],
|
| 132 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 133 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 134 |
+
},
|
| 135 |
+
"speech_transcription_check": null,
|
| 136 |
+
"loop_diagnostics": null,
|
| 137 |
+
"full_loop_diagnostics": null,
|
| 138 |
+
"file": "audio.wav",
|
| 139 |
+
"sha256": "7cfbea42762c8a975334725450948e691a19513f96f1ea8fbb892eef57f8ac48",
|
| 140 |
+
"duration_sec": 1.0,
|
| 141 |
+
"channels": 1,
|
| 142 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 143 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 144 |
+
"agent_review": {
|
| 145 |
+
"status": "ACCEPTED_AGENT",
|
| 146 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 147 |
+
"basis": "Individual native recipe records each audible source component and its timing. Exact contact counts where specified, source-duration frame count, signal/audibility and immediate-onset checks pass. Original numerical semantic gates pass on the recorded literal source interpretation.",
|
| 148 |
+
"recipe": {
|
| 149 |
+
"native_duration_sec": 1.0,
|
| 150 |
+
"seed": 5184,
|
| 151 |
+
"layers": [
|
| 152 |
+
{
|
| 153 |
+
"kind": "modal_contact",
|
| 154 |
+
"onset_sec": 0.006,
|
| 155 |
+
"amplitude": 0.34,
|
| 156 |
+
"modes_hz_weight_decay": [
|
| 157 |
+
[
|
| 158 |
+
110,
|
| 159 |
+
1,
|
| 160 |
+
0.12
|
| 161 |
+
],
|
| 162 |
+
[
|
| 163 |
+
470,
|
| 164 |
+
0.28,
|
| 165 |
+
0.08
|
| 166 |
+
],
|
| 167 |
+
[
|
| 168 |
+
1260,
|
| 169 |
+
0.16,
|
| 170 |
+
0.06
|
| 171 |
+
]
|
| 172 |
+
],
|
| 173 |
+
"noise_band_hz": [
|
| 174 |
+
500,
|
| 175 |
+
7000
|
| 176 |
+
],
|
| 177 |
+
"noise_gain": 0.22,
|
| 178 |
+
"outer_decay_sec": 0.075
|
| 179 |
+
}
|
| 180 |
+
],
|
| 181 |
+
"method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
|
| 182 |
+
"boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
|
| 183 |
+
},
|
| 184 |
+
"temporal_review": {
|
| 185 |
+
"duration_sec": 1.0,
|
| 186 |
+
"leading_quiet_sec": 0.005,
|
| 187 |
+
"trailing_quiet_sec": 0.795,
|
| 188 |
+
"activity_threshold_dbfs": -54.063733292759714,
|
| 189 |
+
"analysis_window_sec": 0.005,
|
| 190 |
+
"last_5ms_rms_dbfs": -240.0,
|
| 191 |
+
"rms_dbfs": -29.063733292759714
|
| 192 |
+
},
|
| 193 |
+
"human_listening_claimed": false,
|
| 194 |
+
"material_boundary": "Procedural game sound design, not a claim of physically exact recordings."
|
| 195 |
+
}
|
| 196 |
+
}
|
| 197 |
+
],
|
| 198 |
+
"required_variants": [
|
| 199 |
+
"default"
|
| 200 |
+
],
|
| 201 |
+
"package_complete": true,
|
| 202 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 203 |
+
"stage3_import_status": "NOT_RUN",
|
| 204 |
+
"runtime_notes": [
|
| 205 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 206 |
+
],
|
| 207 |
+
"review_status": "ACCEPTED_AGENT",
|
| 208 |
+
"agent_review": {
|
| 209 |
+
"status": "ACCEPTED_AGENT",
|
| 210 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 211 |
+
"basis": "Individual native recipe records each audible source component and its timing. Exact contact counts where specified, source-duration frame count, signal/audibility and immediate-onset checks pass. Original numerical semantic gates pass on the recorded literal source interpretation.",
|
| 212 |
+
"recipe": {
|
| 213 |
+
"native_duration_sec": 1.0,
|
| 214 |
+
"seed": 5184,
|
| 215 |
+
"layers": [
|
| 216 |
+
{
|
| 217 |
+
"kind": "modal_contact",
|
| 218 |
+
"onset_sec": 0.006,
|
| 219 |
+
"amplitude": 0.34,
|
| 220 |
+
"modes_hz_weight_decay": [
|
| 221 |
+
[
|
| 222 |
+
110,
|
| 223 |
+
1,
|
| 224 |
+
0.12
|
| 225 |
+
],
|
| 226 |
+
[
|
| 227 |
+
470,
|
| 228 |
+
0.28,
|
| 229 |
+
0.08
|
| 230 |
+
],
|
| 231 |
+
[
|
| 232 |
+
1260,
|
| 233 |
+
0.16,
|
| 234 |
+
0.06
|
| 235 |
+
]
|
| 236 |
+
],
|
| 237 |
+
"noise_band_hz": [
|
| 238 |
+
500,
|
| 239 |
+
7000
|
| 240 |
+
],
|
| 241 |
+
"noise_gain": 0.22,
|
| 242 |
+
"outer_decay_sec": 0.075
|
| 243 |
+
}
|
| 244 |
+
],
|
| 245 |
+
"method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
|
| 246 |
+
"boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
|
| 247 |
+
},
|
| 248 |
+
"temporal_review": {
|
| 249 |
+
"duration_sec": 1.0,
|
| 250 |
+
"leading_quiet_sec": 0.005,
|
| 251 |
+
"trailing_quiet_sec": 0.795,
|
| 252 |
+
"activity_threshold_dbfs": -54.063733292759714,
|
| 253 |
+
"analysis_window_sec": 0.005,
|
| 254 |
+
"last_5ms_rms_dbfs": -240.0,
|
| 255 |
+
"rms_dbfs": -29.063733292759714
|
| 256 |
+
},
|
| 257 |
+
"human_listening_claimed": false,
|
| 258 |
+
"material_boundary": "Procedural game sound design, not a claim of physically exact recordings."
|
| 259 |
+
}
|
| 260 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1933300ed5c8ac859506499e9ad40ae7dba51718830af776f7682b0064959a0d
|
| 3 |
+
size 192044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_005",
|
| 4 |
+
"asset_name": "drop_thud_h",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_005",
|
| 19 |
+
"asset_name": "drop_thud_h",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Heavy resonant thud of a heavy crate landing",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5185,
|
| 26 |
+
"trigger": "H 箱落地",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "H 箱落地",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_005__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Heavy resonant thud of a heavy crate landing. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_005__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "164f318f84d561ff5f3151fbd19f0fa25bac908157949b3fc89256175adb7636",
|
| 57 |
+
"remote_id": "636ae1d7c9d840b7b4350d8a861c7923",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5205738544464111,
|
| 62 |
+
"strongest_contrast_cosine": 0.3095729351043701,
|
| 63 |
+
"margin": 0.21100091934204102,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Heavy resonant thud of a heavy crate landing",
|
| 69 |
+
"The sound of Heavy resonant thud of a heavy crate landing",
|
| 70 |
+
"A short solid physical impact or dull thud."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "1933300ed5c8ac859506499e9ad40ae7dba51718830af776f7682b0064959a0d",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G018_sfx_005",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G018_sfx_005",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:4b1075611eb359d29c5afda0808fa621705f51cee2e97806fdcfad69982b5d02
|
| 3 |
+
size 192044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_006",
|
| 4 |
+
"asset_name": "plate_click",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_006",
|
| 19 |
+
"asset_name": "plate_click",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Mechanical click of a pressure plate engaging",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5186,
|
| 26 |
+
"trigger": "M03 压板",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M03 压板",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_006__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Mechanical click of a pressure plate engaging. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/G018_sfx_006__autonomous_repair1/raw.mp3",
|
| 56 |
+
"raw_sha256": "41e164df78843364c1ba2a1ee8519e6797c3dfd751220a60ee1af78916364f14",
|
| 57 |
+
"remote_id": "0653665a4e334838950a982182216533",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3919188976287842,
|
| 62 |
+
"strongest_contrast_cosine": 0.34512853622436523,
|
| 63 |
+
"margin": 0.046790361404418945,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"drone"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Mechanical click of a pressure plate engaging",
|
| 69 |
+
"The sound of Mechanical click of a pressure plate engaging",
|
| 70 |
+
"A deep low ominous drone or rumble."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "4b1075611eb359d29c5afda0808fa621705f51cee2e97806fdcfad69982b5d02",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"status": "ACCEPTED_AGENT",
|
| 115 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
|
| 118 |
+
"human_listening_claimed": false
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
|
| 137 |
+
"human_listening_claimed": false
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:acc7ccdd07b9a33769308690b881d980dceca6a83003b292c176e92d5f1a35f9
|
| 3 |
+
size 192044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_007",
|
| 4 |
+
"asset_name": "deliver_beep",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_007",
|
| 19 |
+
"asset_name": "deliver_beep",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Confirming delivery beep when a crate reaches its matched berth",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5187,
|
| 26 |
+
"trigger": "M05 delivered",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M05 delivered",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_007__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Confirming delivery beep when a crate reaches its matched berth. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/G018_sfx_007__autonomous_repair1/raw.mp3",
|
| 56 |
+
"raw_sha256": "7866c30b471fab6573d5d9561ba060a32da21eb6f8516913fdf79dcbeb51fb06",
|
| 57 |
+
"remote_id": "570bcb09b8fd43ddb81cbe13c8548722",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.28804829716682434,
|
| 62 |
+
"strongest_contrast_cosine": 0.2604523003101349,
|
| 63 |
+
"margin": 0.027595996856689453,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"tone"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Confirming delivery beep when a crate reaches its matched berth",
|
| 69 |
+
"The sound of Confirming delivery beep when a crate reaches its matched berth",
|
| 70 |
+
"A short electronic beep or chime notification."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "acc7ccdd07b9a33769308690b881d980dceca6a83003b292c176e92d5f1a35f9",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"status": "ACCEPTED_AGENT",
|
| 115 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
|
| 118 |
+
"human_listening_claimed": false
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
|
| 137 |
+
"human_listening_claimed": false
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2a44d8a2b4ca9d8b88875a4e61a8238669b82419b11538d546cf937f173ae356
|
| 3 |
+
size 192044
|
outputs/G018_portal_freight/assets/audio/G018_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_008",
|
| 4 |
+
"asset_name": "reject_buzz",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_008",
|
| 19 |
+
"asset_name": "reject_buzz",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Short negative buzz for mismatched berth or invalid action",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5188,
|
| 26 |
+
"trigger": "目标位不匹配/无效",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "目标位不匹配/无效",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Short negative buzz for mismatched berth or invalid action. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_008__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "32381d64b1aeb97c5b9ea04637f3066e86b619df7b726a3cbcdd5e08cefbb83a",
|
| 57 |
+
"remote_id": "21790a8ca9ca4f8b9b43bbbba362deec",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.43941572308540344,
|
| 62 |
+
"strongest_contrast_cosine": 0.3932223618030548,
|
| 63 |
+
"margin": 0.04619336128234863,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Short negative buzz for mismatched berth or invalid action",
|
| 67 |
+
"The sound of Short negative buzz for mismatched berth or invalid action"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "2a44d8a2b4ca9d8b88875a4e61a8238669b82419b11538d546cf937f173ae356",
|
| 107 |
+
"duration_sec": 1.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G018_sfx_008",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G018_sfx_008",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G018_portal_freight/assets/audio/G018_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ba8978deb8ce31f02545d22d9255d6db86c04e302232310ae71e7769f680c5c1
|
| 3 |
+
size 2880062
|
outputs/G018_portal_freight/assets/audio/G018_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,180 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G018_portal_freight",
|
| 3 |
+
"task_id": "G018_sfx_009",
|
| 4 |
+
"asset_name": "station_ambience",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 30.0001875,
|
| 14 |
+
"requested_duration_sec": 30.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G018_portal_freight",
|
| 18 |
+
"task_id": "G018_sfx_009",
|
| 19 |
+
"asset_name": "station_ambience",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Airlock low hum and ventilation hiss inside an orbital station bay, no music",
|
| 23 |
+
"duration_sec": 30.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5189,
|
| 26 |
+
"trigger": "常驻环境音",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "常驻环境音",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G018_sfx_009__extended",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/0b46c115-77d1-4751-9d74-ecaa7fab5c63.mp3",
|
| 51 |
+
"prompt": "Airlock low hum and ventilation hiss inside an orbital station bay, no music. Consistent seamless continuous ambience.",
|
| 52 |
+
"append_duration": 8.0,
|
| 53 |
+
"ambience": true,
|
| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 1
|
| 56 |
+
},
|
| 57 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/raw.mp3",
|
| 58 |
+
"raw_sha256": "0bb68ef6becfe57a80e4829dc0cc36c9e6fc2632721e0128c6b9f9ab17b14aa7",
|
| 59 |
+
"remote_id": "a057d1cedea44cb39f533e91f2daaff5",
|
| 60 |
+
"remote_task_id": null,
|
| 61 |
+
"recipe": null,
|
| 62 |
+
"auxiliary_semantic": {
|
| 63 |
+
"positive_cosine": 0.47863003611564636,
|
| 64 |
+
"strongest_contrast_cosine": 0.2874482572078705,
|
| 65 |
+
"margin": 0.19118177890777588,
|
| 66 |
+
"matched_source_families": [
|
| 67 |
+
"drone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Airlock low hum and ventilation hiss inside an orbital station bay",
|
| 71 |
+
"The sound of Airlock low hum and ventilation hiss inside an orbital station bay",
|
| 72 |
+
"A deep low ominous drone or rumble."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": {
|
| 108 |
+
"sample_jump": 0.099578857421875,
|
| 109 |
+
"internal_derivative_p99": 0.30157470703125,
|
| 110 |
+
"jump_ratio": 0.33019631653511433,
|
| 111 |
+
"first_100ms_dbfs": -12.443220925797416,
|
| 112 |
+
"last_100ms_dbfs": -15.158331527715294,
|
| 113 |
+
"edge_quiet_sec": 0.0,
|
| 114 |
+
"flags": [],
|
| 115 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended_wrap_probe.wav",
|
| 116 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 117 |
+
},
|
| 118 |
+
"full_loop_diagnostics": {
|
| 119 |
+
"wrap_sample_jump": 0.099578857421875,
|
| 120 |
+
"internal_derivative_p99": 0.30157470703125,
|
| 121 |
+
"wrap_jump_over_internal_p99": 0.33019631653511433,
|
| 122 |
+
"wrap_jump_percentile_in_internal_derivatives": 66.32459238688836,
|
| 123 |
+
"first_100ms_rms_dbfs": -12.443220925797416,
|
| 124 |
+
"last_100ms_rms_dbfs": -15.158331527715294,
|
| 125 |
+
"edge_rms_difference_db": 2.7151106019178783,
|
| 126 |
+
"leading_quiet_ms": 0.0,
|
| 127 |
+
"trailing_quiet_ms": 0.0,
|
| 128 |
+
"quiet_threshold_dbfs": -49.64607062546841,
|
| 129 |
+
"edge_spectral_js_distance": 0.0868724994331211,
|
| 130 |
+
"internal_spectral_js_p95": 0.1956169878450344,
|
| 131 |
+
"diagnostic_flags": [],
|
| 132 |
+
"probe_mapping": {
|
| 133 |
+
"A": "wrap",
|
| 134 |
+
"B": "internal"
|
| 135 |
+
},
|
| 136 |
+
"probe_center_sec": 1.5,
|
| 137 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/diagnostics/wrap_probe.wav",
|
| 138 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/diagnostics/internal_control.wav",
|
| 139 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/diagnostics/repeat_3x.wav",
|
| 140 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 141 |
+
},
|
| 142 |
+
"file": "audio.wav",
|
| 143 |
+
"sha256": "ba8978deb8ce31f02545d22d9255d6db86c04e302232310ae71e7769f680c5c1",
|
| 144 |
+
"duration_sec": 30.0001875,
|
| 145 |
+
"channels": 1,
|
| 146 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 147 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 148 |
+
"agent_review": {
|
| 149 |
+
"task_id": "G018_sfx_009",
|
| 150 |
+
"status": "ACCEPTED_AGENT",
|
| 151 |
+
"issues": [],
|
| 152 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 153 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 154 |
+
}
|
| 155 |
+
}
|
| 156 |
+
],
|
| 157 |
+
"required_variants": [
|
| 158 |
+
"default"
|
| 159 |
+
],
|
| 160 |
+
"package_complete": true,
|
| 161 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 162 |
+
"stage3_import_status": "NOT_RUN",
|
| 163 |
+
"runtime_notes": [
|
| 164 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 165 |
+
],
|
| 166 |
+
"runtime_contract_resolution": {
|
| 167 |
+
"source_loop_field": false,
|
| 168 |
+
"runtime_loop_required_by_spec": true,
|
| 169 |
+
"preserve_source_fields": true,
|
| 170 |
+
"requires_stage3_binding": true
|
| 171 |
+
},
|
| 172 |
+
"review_status": "ACCEPTED_AGENT",
|
| 173 |
+
"agent_review": {
|
| 174 |
+
"task_id": "G018_sfx_009",
|
| 175 |
+
"status": "ACCEPTED_AGENT",
|
| 176 |
+
"issues": [],
|
| 177 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 178 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 179 |
+
}
|
| 180 |
+
}
|