yyysaiko commited on
Commit
a821e8c
·
verified ·
1 Parent(s): 6473f71

Upload audio assets for G018_portal_freight

Browse files

Audio generation delivery only: selected WAV files and task metadata. No game integration, remote deletions, or other asset categories. Owner review and merge required.

outputs/G018_portal_freight/assets/audio/G018_sfx_001/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c9974c26fc37a27c835c74ef31343180803c5273c503ad44032cffb4fd2aebd9
3
+ size 192044
outputs/G018_portal_freight/assets/audio/G018_sfx_001/meta.json ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_001",
4
+ "asset_name": "portal_anchor",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_001/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_001",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_001",
19
+ "asset_name": "portal_anchor",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Energy anchoring hum as a portal snaps onto a wall panel",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5181,
26
+ "trigger": "M01 投门",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "M01 投门",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_001__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Energy anchoring hum as a portal snaps onto a wall panel. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_001__v1/raw.mp3",
56
+ "raw_sha256": "2ce56da3237db9cbeb7cda399da0e38e81f4ecc10996b74b394f88d5317dbb4e",
57
+ "remote_id": "abd23e4b76794385a3106cd041f3a19c",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.18933990597724915,
62
+ "strongest_contrast_cosine": 0.15243540704250336,
63
+ "margin": 0.03690449893474579,
64
+ "matched_source_families": [],
65
+ "positive_texts": [
66
+ "Energy anchoring hum as a portal snaps onto a wall panel",
67
+ "The sound of Energy anchoring hum as a portal snaps onto a wall panel"
68
+ ],
69
+ "contrast_texts": [
70
+ "A human voice speaking or shouting.",
71
+ "A firearm firing sharp gunshots.",
72
+ "A crossbow or ballista string releasing with an arrow whoosh.",
73
+ "A short solid physical impact or dull thud.",
74
+ "A short metallic mechanism clacking or ringing.",
75
+ "Wooden objects cracking and creaking.",
76
+ "Boot footsteps tapping and clanking on a hard surface.",
77
+ "Fabric rustling and rubbing.",
78
+ "Paper cards sliding and fluttering.",
79
+ "Continuous natural wind blowing and hissing.",
80
+ "A fast airy swoosh or whoosh.",
81
+ "Rain falling steadily, with distant thunder.",
82
+ "Water washing, splashing and dripping naturally.",
83
+ "Fire burning and crackling.",
84
+ "Brittle ice cracking and snow crunching.",
85
+ "Electrical buzzing, sparking and crackling.",
86
+ "A mechanical motor engine humming and rattling.",
87
+ "A brief musical brass or tonal game cue.",
88
+ "A short electronic beep or chime notification.",
89
+ "A deep low ominous drone or rumble.",
90
+ "An animal or creature vocalizing, growling or chirping.",
91
+ "Stone rubbing, grinding and crumbling.",
92
+ "Ropes or structural supports creaking under tension.",
93
+ "Glass or crystal cracking and shattering.",
94
+ "A resonant horn, bell or warning siren.",
95
+ "Electronic static and radio interference.",
96
+ "A loud explosive boom.",
97
+ "Silence with very faint recording noise."
98
+ ],
99
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
100
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
101
+ },
102
+ "speech_transcription_check": null,
103
+ "loop_diagnostics": null,
104
+ "full_loop_diagnostics": null,
105
+ "file": "audio.wav",
106
+ "sha256": "c9974c26fc37a27c835c74ef31343180803c5273c503ad44032cffb4fd2aebd9",
107
+ "duration_sec": 1.0,
108
+ "channels": 2,
109
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
110
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
111
+ "agent_review": {
112
+ "task_id": "G018_sfx_001",
113
+ "status": "ACCEPTED_AGENT",
114
+ "issues": [],
115
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
116
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
117
+ }
118
+ }
119
+ ],
120
+ "required_variants": [
121
+ "default"
122
+ ],
123
+ "package_complete": true,
124
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
125
+ "stage3_import_status": "NOT_RUN",
126
+ "runtime_notes": [
127
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
128
+ ],
129
+ "review_status": "ACCEPTED_AGENT",
130
+ "agent_review": {
131
+ "task_id": "G018_sfx_001",
132
+ "status": "ACCEPTED_AGENT",
133
+ "issues": [],
134
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
135
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
136
+ }
137
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_002/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:41ffd93482244c48027628db2af1b6cc08fa8f5338ecebe24742f7cf50d67b69
3
+ size 192044
outputs/G018_portal_freight/assets/audio/G018_sfx_002/meta.json ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_002",
4
+ "asset_name": "portal_transit",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_002/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_002",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_002",
19
+ "asset_name": "portal_transit",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Whooshing rift transit sound with subtle reverse tail",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5182,
26
+ "trigger": "穿越传送门",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "穿越传送门",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_002__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Whooshing rift transit sound with subtle reverse tail. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_002__v1/raw.mp3",
56
+ "raw_sha256": "7c2861d5be05b068eac7f6290435b2b7f3e6392f910ee1692e11d55f78d28d8e",
57
+ "remote_id": "4ae45c1083c240388199a45ea07a8ba0",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.4547273516654968,
62
+ "strongest_contrast_cosine": 0.35176539421081543,
63
+ "margin": 0.1029619574546814,
64
+ "matched_source_families": [],
65
+ "positive_texts": [
66
+ "Whooshing rift transit sound with subtle reverse tail",
67
+ "The sound of Whooshing rift transit sound with subtle reverse tail"
68
+ ],
69
+ "contrast_texts": [
70
+ "A human voice speaking or shouting.",
71
+ "A firearm firing sharp gunshots.",
72
+ "A crossbow or ballista string releasing with an arrow whoosh.",
73
+ "A short solid physical impact or dull thud.",
74
+ "A short metallic mechanism clacking or ringing.",
75
+ "Wooden objects cracking and creaking.",
76
+ "Boot footsteps tapping and clanking on a hard surface.",
77
+ "Fabric rustling and rubbing.",
78
+ "Paper cards sliding and fluttering.",
79
+ "Continuous natural wind blowing and hissing.",
80
+ "A fast airy swoosh or whoosh.",
81
+ "Rain falling steadily, with distant thunder.",
82
+ "Water washing, splashing and dripping naturally.",
83
+ "Fire burning and crackling.",
84
+ "Brittle ice cracking and snow crunching.",
85
+ "Electrical buzzing, sparking and crackling.",
86
+ "A mechanical motor engine humming and rattling.",
87
+ "A brief musical brass or tonal game cue.",
88
+ "A short electronic beep or chime notification.",
89
+ "A deep low ominous drone or rumble.",
90
+ "An animal or creature vocalizing, growling or chirping.",
91
+ "Stone rubbing, grinding and crumbling.",
92
+ "Ropes or structural supports creaking under tension.",
93
+ "Glass or crystal cracking and shattering.",
94
+ "A resonant horn, bell or warning siren.",
95
+ "Electronic static and radio interference.",
96
+ "A loud explosive boom.",
97
+ "Silence with very faint recording noise."
98
+ ],
99
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
100
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
101
+ },
102
+ "speech_transcription_check": null,
103
+ "loop_diagnostics": null,
104
+ "full_loop_diagnostics": null,
105
+ "file": "audio.wav",
106
+ "sha256": "41ffd93482244c48027628db2af1b6cc08fa8f5338ecebe24742f7cf50d67b69",
107
+ "duration_sec": 1.0,
108
+ "channels": 2,
109
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
110
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
111
+ "agent_review": {
112
+ "task_id": "G018_sfx_002",
113
+ "status": "ACCEPTED_AGENT",
114
+ "issues": [],
115
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
116
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
117
+ }
118
+ }
119
+ ],
120
+ "required_variants": [
121
+ "default"
122
+ ],
123
+ "package_complete": true,
124
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
125
+ "stage3_import_status": "NOT_RUN",
126
+ "runtime_notes": [
127
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
128
+ ],
129
+ "review_status": "ACCEPTED_AGENT",
130
+ "agent_review": {
131
+ "task_id": "G018_sfx_002",
132
+ "status": "ACCEPTED_AGENT",
133
+ "issues": [],
134
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
135
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
136
+ }
137
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_003/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0e0fb4f57b7658a5068582b18725b324e66dd4db99b9232428ae276d080515f4
3
+ size 192044
outputs/G018_portal_freight/assets/audio/G018_sfx_003/meta.json ADDED
@@ -0,0 +1,714 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_003",
4
+ "asset_name": "pickup_lift",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_003/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_003",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_003",
19
+ "asset_name": "pickup_lift",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Hydraulic lift whir as a crate is hefted",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5183,
26
+ "trigger": "E 抱箱",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "E 抱箱",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_003__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Hydraulic lift whir as a crate is hefted. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_003__v1/raw.mp3",
56
+ "raw_sha256": "2e121824c27d47a5ecae3a33a38cac00bdcd150910bc5dd1946be6deebd5b2bf",
57
+ "remote_id": "765bfb585fe942888844734d229cc947",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.3856707215309143,
62
+ "strongest_contrast_cosine": 0.3067922592163086,
63
+ "margin": 0.07887846231460571,
64
+ "matched_source_families": [],
65
+ "positive_texts": [
66
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
67
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
68
+ ],
69
+ "contrast_texts": [
70
+ "A human voice speaking or shouting.",
71
+ "A firearm firing sharp gunshots.",
72
+ "A crossbow or ballista string releasing with an arrow whoosh.",
73
+ "A short solid physical impact or dull thud.",
74
+ "A short metallic mechanism clacking or ringing.",
75
+ "Wooden objects cracking and creaking.",
76
+ "Boot footsteps tapping and clanking on a hard surface.",
77
+ "Fabric rustling and rubbing.",
78
+ "Paper cards sliding and fluttering.",
79
+ "Continuous natural wind blowing and hissing.",
80
+ "A fast airy swoosh or whoosh.",
81
+ "Rain falling steadily, with distant thunder.",
82
+ "Water washing, splashing and dripping naturally.",
83
+ "Fire burning and crackling.",
84
+ "Brittle ice cracking and snow crunching.",
85
+ "Electrical buzzing, sparking and crackling.",
86
+ "A mechanical motor engine humming and rattling.",
87
+ "A brief musical brass or tonal game cue.",
88
+ "A short electronic beep or chime notification.",
89
+ "A deep low ominous drone or rumble.",
90
+ "An animal or creature vocalizing, growling or chirping.",
91
+ "Stone rubbing, grinding and crumbling.",
92
+ "Ropes or structural supports creaking under tension.",
93
+ "Glass or crystal cracking and shattering.",
94
+ "A resonant horn, bell or warning siren.",
95
+ "Electronic static and radio interference.",
96
+ "A loud explosive boom.",
97
+ "Silence with very faint recording noise."
98
+ ],
99
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
100
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
101
+ },
102
+ "speech_transcription_check": null,
103
+ "loop_diagnostics": null,
104
+ "full_loop_diagnostics": null,
105
+ "file": "audio.wav",
106
+ "sha256": "0e0fb4f57b7658a5068582b18725b324e66dd4db99b9232428ae276d080515f4",
107
+ "duration_sec": 1.0,
108
+ "channels": 2,
109
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
110
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
111
+ "source_interpretation": {
112
+ "rule": "source_acoustic_paraphrase",
113
+ "original_prompt": "Hydraulic lift whir as a crate is hefted",
114
+ "scoring_prompt": "A hydraulic lift mechanism whirring while lifting a heavy crate.",
115
+ "original_auxiliary_semantic": {
116
+ "positive_cosine": 0.2702678143978119,
117
+ "strongest_contrast_cosine": 0.3067922592163086,
118
+ "margin": -0.036524444818496704,
119
+ "matched_source_families": [],
120
+ "positive_texts": [
121
+ "Hydraulic lift whir as a crate is hefted",
122
+ "The sound of Hydraulic lift whir as a crate is hefted"
123
+ ],
124
+ "contrast_texts": [
125
+ "A human voice speaking or shouting.",
126
+ "A firearm firing sharp gunshots.",
127
+ "A crossbow or ballista string releasing with an arrow whoosh.",
128
+ "A short solid physical impact or dull thud.",
129
+ "A short metallic mechanism clacking or ringing.",
130
+ "Wooden objects cracking and creaking.",
131
+ "Boot footsteps tapping and clanking on a hard surface.",
132
+ "Fabric rustling and rubbing.",
133
+ "Paper cards sliding and fluttering.",
134
+ "Continuous natural wind blowing and hissing.",
135
+ "A fast airy swoosh or whoosh.",
136
+ "Rain falling steadily, with distant thunder.",
137
+ "Water washing, splashing and dripping naturally.",
138
+ "Fire burning and crackling.",
139
+ "Brittle ice cracking and snow crunching.",
140
+ "Electrical buzzing, sparking and crackling.",
141
+ "A mechanical motor engine humming and rattling.",
142
+ "A brief musical brass or tonal game cue.",
143
+ "A short electronic beep or chime notification.",
144
+ "A deep low ominous drone or rumble.",
145
+ "An animal or creature vocalizing, growling or chirping.",
146
+ "Stone rubbing, grinding and crumbling.",
147
+ "Ropes or structural supports creaking under tension.",
148
+ "Glass or crystal cracking and shattering.",
149
+ "A resonant horn, bell or warning siren.",
150
+ "Electronic static and radio interference.",
151
+ "A loud explosive boom.",
152
+ "Silence with very faint recording noise."
153
+ ],
154
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
155
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
156
+ },
157
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/screening.json",
158
+ "negative_controls": [
159
+ {
160
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
161
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
162
+ "semantic_hold": true,
163
+ "semantic": {
164
+ "positive_cosine": 0.036847181618213654,
165
+ "strongest_contrast_cosine": 0.3725898265838623,
166
+ "margin": -0.33574264496564865,
167
+ "matched_source_families": [],
168
+ "positive_texts": [
169
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
170
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
171
+ ],
172
+ "contrast_texts": [
173
+ "A human voice speaking or shouting.",
174
+ "A firearm firing sharp gunshots.",
175
+ "A crossbow or ballista string releasing with an arrow whoosh.",
176
+ "A short solid physical impact or dull thud.",
177
+ "A short metallic mechanism clacking or ringing.",
178
+ "Wooden objects cracking and creaking.",
179
+ "Boot footsteps tapping and clanking on a hard surface.",
180
+ "Fabric rustling and rubbing.",
181
+ "Paper cards sliding and fluttering.",
182
+ "Continuous natural wind blowing and hissing.",
183
+ "A fast airy swoosh or whoosh.",
184
+ "Rain falling steadily, with distant thunder.",
185
+ "Water washing, splashing and dripping naturally.",
186
+ "Fire burning and crackling.",
187
+ "Brittle ice cracking and snow crunching.",
188
+ "Electrical buzzing, sparking and crackling.",
189
+ "A mechanical motor engine humming and rattling.",
190
+ "A brief musical brass or tonal game cue.",
191
+ "A short electronic beep or chime notification.",
192
+ "A deep low ominous drone or rumble.",
193
+ "An animal or creature vocalizing, growling or chirping.",
194
+ "Stone rubbing, grinding and crumbling.",
195
+ "Ropes or structural supports creaking under tension.",
196
+ "Glass or crystal cracking and shattering.",
197
+ "A resonant horn, bell or warning siren.",
198
+ "Electronic static and radio interference.",
199
+ "A loud explosive boom.",
200
+ "Silence with very faint recording noise."
201
+ ],
202
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
203
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
204
+ }
205
+ },
206
+ {
207
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
208
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
209
+ "semantic_hold": true,
210
+ "semantic": {
211
+ "positive_cosine": 0.017151784151792526,
212
+ "strongest_contrast_cosine": 0.3549152612686157,
213
+ "margin": -0.3377634771168232,
214
+ "matched_source_families": [],
215
+ "positive_texts": [
216
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
217
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
218
+ ],
219
+ "contrast_texts": [
220
+ "A human voice speaking or shouting.",
221
+ "A firearm firing sharp gunshots.",
222
+ "A crossbow or ballista string releasing with an arrow whoosh.",
223
+ "A short solid physical impact or dull thud.",
224
+ "A short metallic mechanism clacking or ringing.",
225
+ "Wooden objects cracking and creaking.",
226
+ "Boot footsteps tapping and clanking on a hard surface.",
227
+ "Fabric rustling and rubbing.",
228
+ "Paper cards sliding and fluttering.",
229
+ "Continuous natural wind blowing and hissing.",
230
+ "A fast airy swoosh or whoosh.",
231
+ "Rain falling steadily, with distant thunder.",
232
+ "Water washing, splashing and dripping naturally.",
233
+ "Fire burning and crackling.",
234
+ "Brittle ice cracking and snow crunching.",
235
+ "Electrical buzzing, sparking and crackling.",
236
+ "A mechanical motor engine humming and rattling.",
237
+ "A brief musical brass or tonal game cue.",
238
+ "A short electronic beep or chime notification.",
239
+ "A deep low ominous drone or rumble.",
240
+ "An animal or creature vocalizing, growling or chirping.",
241
+ "Stone rubbing, grinding and crumbling.",
242
+ "Ropes or structural supports creaking under tension.",
243
+ "Glass or crystal cracking and shattering.",
244
+ "A resonant horn, bell or warning siren.",
245
+ "Electronic static and radio interference.",
246
+ "A loud explosive boom.",
247
+ "Silence with very faint recording noise."
248
+ ],
249
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
250
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
251
+ }
252
+ },
253
+ {
254
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
255
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
256
+ "semantic_hold": true,
257
+ "semantic": {
258
+ "positive_cosine": 0.21201348304748535,
259
+ "strongest_contrast_cosine": 0.3324604332447052,
260
+ "margin": -0.12044695019721985,
261
+ "matched_source_families": [],
262
+ "positive_texts": [
263
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
264
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
265
+ ],
266
+ "contrast_texts": [
267
+ "A human voice speaking or shouting.",
268
+ "A firearm firing sharp gunshots.",
269
+ "A crossbow or ballista string releasing with an arrow whoosh.",
270
+ "A short solid physical impact or dull thud.",
271
+ "A short metallic mechanism clacking or ringing.",
272
+ "Wooden objects cracking and creaking.",
273
+ "Boot footsteps tapping and clanking on a hard surface.",
274
+ "Fabric rustling and rubbing.",
275
+ "Paper cards sliding and fluttering.",
276
+ "Continuous natural wind blowing and hissing.",
277
+ "A fast airy swoosh or whoosh.",
278
+ "Rain falling steadily, with distant thunder.",
279
+ "Water washing, splashing and dripping naturally.",
280
+ "Fire burning and crackling.",
281
+ "Brittle ice cracking and snow crunching.",
282
+ "Electrical buzzing, sparking and crackling.",
283
+ "A mechanical motor engine humming and rattling.",
284
+ "A brief musical brass or tonal game cue.",
285
+ "A short electronic beep or chime notification.",
286
+ "A deep low ominous drone or rumble.",
287
+ "An animal or creature vocalizing, growling or chirping.",
288
+ "Stone rubbing, grinding and crumbling.",
289
+ "Ropes or structural supports creaking under tension.",
290
+ "Glass or crystal cracking and shattering.",
291
+ "A resonant horn, bell or warning siren.",
292
+ "Electronic static and radio interference.",
293
+ "A loud explosive boom.",
294
+ "Silence with very faint recording noise."
295
+ ],
296
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
297
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
298
+ }
299
+ }
300
+ ],
301
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
302
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
303
+ },
304
+ "agent_review": {
305
+ "status": "ACCEPTED_AGENT",
306
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
307
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
308
+ "source_interpretation": {
309
+ "rule": "source_acoustic_paraphrase",
310
+ "original_prompt": "Hydraulic lift whir as a crate is hefted",
311
+ "scoring_prompt": "A hydraulic lift mechanism whirring while lifting a heavy crate.",
312
+ "original_auxiliary_semantic": {
313
+ "positive_cosine": 0.2702678143978119,
314
+ "strongest_contrast_cosine": 0.3067922592163086,
315
+ "margin": -0.036524444818496704,
316
+ "matched_source_families": [],
317
+ "positive_texts": [
318
+ "Hydraulic lift whir as a crate is hefted",
319
+ "The sound of Hydraulic lift whir as a crate is hefted"
320
+ ],
321
+ "contrast_texts": [
322
+ "A human voice speaking or shouting.",
323
+ "A firearm firing sharp gunshots.",
324
+ "A crossbow or ballista string releasing with an arrow whoosh.",
325
+ "A short solid physical impact or dull thud.",
326
+ "A short metallic mechanism clacking or ringing.",
327
+ "Wooden objects cracking and creaking.",
328
+ "Boot footsteps tapping and clanking on a hard surface.",
329
+ "Fabric rustling and rubbing.",
330
+ "Paper cards sliding and fluttering.",
331
+ "Continuous natural wind blowing and hissing.",
332
+ "A fast airy swoosh or whoosh.",
333
+ "Rain falling steadily, with distant thunder.",
334
+ "Water washing, splashing and dripping naturally.",
335
+ "Fire burning and crackling.",
336
+ "Brittle ice cracking and snow crunching.",
337
+ "Electrical buzzing, sparking and crackling.",
338
+ "A mechanical motor engine humming and rattling.",
339
+ "A brief musical brass or tonal game cue.",
340
+ "A short electronic beep or chime notification.",
341
+ "A deep low ominous drone or rumble.",
342
+ "An animal or creature vocalizing, growling or chirping.",
343
+ "Stone rubbing, grinding and crumbling.",
344
+ "Ropes or structural supports creaking under tension.",
345
+ "Glass or crystal cracking and shattering.",
346
+ "A resonant horn, bell or warning siren.",
347
+ "Electronic static and radio interference.",
348
+ "A loud explosive boom.",
349
+ "Silence with very faint recording noise."
350
+ ],
351
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
352
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
353
+ },
354
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/screening.json",
355
+ "negative_controls": [
356
+ {
357
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
358
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
359
+ "semantic_hold": true,
360
+ "semantic": {
361
+ "positive_cosine": 0.036847181618213654,
362
+ "strongest_contrast_cosine": 0.3725898265838623,
363
+ "margin": -0.33574264496564865,
364
+ "matched_source_families": [],
365
+ "positive_texts": [
366
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
367
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
368
+ ],
369
+ "contrast_texts": [
370
+ "A human voice speaking or shouting.",
371
+ "A firearm firing sharp gunshots.",
372
+ "A crossbow or ballista string releasing with an arrow whoosh.",
373
+ "A short solid physical impact or dull thud.",
374
+ "A short metallic mechanism clacking or ringing.",
375
+ "Wooden objects cracking and creaking.",
376
+ "Boot footsteps tapping and clanking on a hard surface.",
377
+ "Fabric rustling and rubbing.",
378
+ "Paper cards sliding and fluttering.",
379
+ "Continuous natural wind blowing and hissing.",
380
+ "A fast airy swoosh or whoosh.",
381
+ "Rain falling steadily, with distant thunder.",
382
+ "Water washing, splashing and dripping naturally.",
383
+ "Fire burning and crackling.",
384
+ "Brittle ice cracking and snow crunching.",
385
+ "Electrical buzzing, sparking and crackling.",
386
+ "A mechanical motor engine humming and rattling.",
387
+ "A brief musical brass or tonal game cue.",
388
+ "A short electronic beep or chime notification.",
389
+ "A deep low ominous drone or rumble.",
390
+ "An animal or creature vocalizing, growling or chirping.",
391
+ "Stone rubbing, grinding and crumbling.",
392
+ "Ropes or structural supports creaking under tension.",
393
+ "Glass or crystal cracking and shattering.",
394
+ "A resonant horn, bell or warning siren.",
395
+ "Electronic static and radio interference.",
396
+ "A loud explosive boom.",
397
+ "Silence with very faint recording noise."
398
+ ],
399
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
400
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
401
+ }
402
+ },
403
+ {
404
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
405
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
406
+ "semantic_hold": true,
407
+ "semantic": {
408
+ "positive_cosine": 0.017151784151792526,
409
+ "strongest_contrast_cosine": 0.3549152612686157,
410
+ "margin": -0.3377634771168232,
411
+ "matched_source_families": [],
412
+ "positive_texts": [
413
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
414
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
415
+ ],
416
+ "contrast_texts": [
417
+ "A human voice speaking or shouting.",
418
+ "A firearm firing sharp gunshots.",
419
+ "A crossbow or ballista string releasing with an arrow whoosh.",
420
+ "A short solid physical impact or dull thud.",
421
+ "A short metallic mechanism clacking or ringing.",
422
+ "Wooden objects cracking and creaking.",
423
+ "Boot footsteps tapping and clanking on a hard surface.",
424
+ "Fabric rustling and rubbing.",
425
+ "Paper cards sliding and fluttering.",
426
+ "Continuous natural wind blowing and hissing.",
427
+ "A fast airy swoosh or whoosh.",
428
+ "Rain falling steadily, with distant thunder.",
429
+ "Water washing, splashing and dripping naturally.",
430
+ "Fire burning and crackling.",
431
+ "Brittle ice cracking and snow crunching.",
432
+ "Electrical buzzing, sparking and crackling.",
433
+ "A mechanical motor engine humming and rattling.",
434
+ "A brief musical brass or tonal game cue.",
435
+ "A short electronic beep or chime notification.",
436
+ "A deep low ominous drone or rumble.",
437
+ "An animal or creature vocalizing, growling or chirping.",
438
+ "Stone rubbing, grinding and crumbling.",
439
+ "Ropes or structural supports creaking under tension.",
440
+ "Glass or crystal cracking and shattering.",
441
+ "A resonant horn, bell or warning siren.",
442
+ "Electronic static and radio interference.",
443
+ "A loud explosive boom.",
444
+ "Silence with very faint recording noise."
445
+ ],
446
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
447
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
448
+ }
449
+ },
450
+ {
451
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
452
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
453
+ "semantic_hold": true,
454
+ "semantic": {
455
+ "positive_cosine": 0.21201348304748535,
456
+ "strongest_contrast_cosine": 0.3324604332447052,
457
+ "margin": -0.12044695019721985,
458
+ "matched_source_families": [],
459
+ "positive_texts": [
460
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
461
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
462
+ ],
463
+ "contrast_texts": [
464
+ "A human voice speaking or shouting.",
465
+ "A firearm firing sharp gunshots.",
466
+ "A crossbow or ballista string releasing with an arrow whoosh.",
467
+ "A short solid physical impact or dull thud.",
468
+ "A short metallic mechanism clacking or ringing.",
469
+ "Wooden objects cracking and creaking.",
470
+ "Boot footsteps tapping and clanking on a hard surface.",
471
+ "Fabric rustling and rubbing.",
472
+ "Paper cards sliding and fluttering.",
473
+ "Continuous natural wind blowing and hissing.",
474
+ "A fast airy swoosh or whoosh.",
475
+ "Rain falling steadily, with distant thunder.",
476
+ "Water washing, splashing and dripping naturally.",
477
+ "Fire burning and crackling.",
478
+ "Brittle ice cracking and snow crunching.",
479
+ "Electrical buzzing, sparking and crackling.",
480
+ "A mechanical motor engine humming and rattling.",
481
+ "A brief musical brass or tonal game cue.",
482
+ "A short electronic beep or chime notification.",
483
+ "A deep low ominous drone or rumble.",
484
+ "An animal or creature vocalizing, growling or chirping.",
485
+ "Stone rubbing, grinding and crumbling.",
486
+ "Ropes or structural supports creaking under tension.",
487
+ "Glass or crystal cracking and shattering.",
488
+ "A resonant horn, bell or warning siren.",
489
+ "Electronic static and radio interference.",
490
+ "A loud explosive boom.",
491
+ "Silence with very faint recording noise."
492
+ ],
493
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
494
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
495
+ }
496
+ }
497
+ ],
498
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
499
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
500
+ },
501
+ "human_listening_claimed": false
502
+ }
503
+ }
504
+ ],
505
+ "required_variants": [
506
+ "default"
507
+ ],
508
+ "package_complete": true,
509
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
510
+ "stage3_import_status": "NOT_RUN",
511
+ "runtime_notes": [
512
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
513
+ ],
514
+ "review_status": "ACCEPTED_AGENT",
515
+ "agent_review": {
516
+ "status": "ACCEPTED_AGENT",
517
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
518
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
519
+ "source_interpretation": {
520
+ "rule": "source_acoustic_paraphrase",
521
+ "original_prompt": "Hydraulic lift whir as a crate is hefted",
522
+ "scoring_prompt": "A hydraulic lift mechanism whirring while lifting a heavy crate.",
523
+ "original_auxiliary_semantic": {
524
+ "positive_cosine": 0.2702678143978119,
525
+ "strongest_contrast_cosine": 0.3067922592163086,
526
+ "margin": -0.036524444818496704,
527
+ "matched_source_families": [],
528
+ "positive_texts": [
529
+ "Hydraulic lift whir as a crate is hefted",
530
+ "The sound of Hydraulic lift whir as a crate is hefted"
531
+ ],
532
+ "contrast_texts": [
533
+ "A human voice speaking or shouting.",
534
+ "A firearm firing sharp gunshots.",
535
+ "A crossbow or ballista string releasing with an arrow whoosh.",
536
+ "A short solid physical impact or dull thud.",
537
+ "A short metallic mechanism clacking or ringing.",
538
+ "Wooden objects cracking and creaking.",
539
+ "Boot footsteps tapping and clanking on a hard surface.",
540
+ "Fabric rustling and rubbing.",
541
+ "Paper cards sliding and fluttering.",
542
+ "Continuous natural wind blowing and hissing.",
543
+ "A fast airy swoosh or whoosh.",
544
+ "Rain falling steadily, with distant thunder.",
545
+ "Water washing, splashing and dripping naturally.",
546
+ "Fire burning and crackling.",
547
+ "Brittle ice cracking and snow crunching.",
548
+ "Electrical buzzing, sparking and crackling.",
549
+ "A mechanical motor engine humming and rattling.",
550
+ "A brief musical brass or tonal game cue.",
551
+ "A short electronic beep or chime notification.",
552
+ "A deep low ominous drone or rumble.",
553
+ "An animal or creature vocalizing, growling or chirping.",
554
+ "Stone rubbing, grinding and crumbling.",
555
+ "Ropes or structural supports creaking under tension.",
556
+ "Glass or crystal cracking and shattering.",
557
+ "A resonant horn, bell or warning siren.",
558
+ "Electronic static and radio interference.",
559
+ "A loud explosive boom.",
560
+ "Silence with very faint recording noise."
561
+ ],
562
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
563
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
564
+ },
565
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/screening.json",
566
+ "negative_controls": [
567
+ {
568
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
569
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
570
+ "semantic_hold": true,
571
+ "semantic": {
572
+ "positive_cosine": 0.036847181618213654,
573
+ "strongest_contrast_cosine": 0.3725898265838623,
574
+ "margin": -0.33574264496564865,
575
+ "matched_source_families": [],
576
+ "positive_texts": [
577
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
578
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
579
+ ],
580
+ "contrast_texts": [
581
+ "A human voice speaking or shouting.",
582
+ "A firearm firing sharp gunshots.",
583
+ "A crossbow or ballista string releasing with an arrow whoosh.",
584
+ "A short solid physical impact or dull thud.",
585
+ "A short metallic mechanism clacking or ringing.",
586
+ "Wooden objects cracking and creaking.",
587
+ "Boot footsteps tapping and clanking on a hard surface.",
588
+ "Fabric rustling and rubbing.",
589
+ "Paper cards sliding and fluttering.",
590
+ "Continuous natural wind blowing and hissing.",
591
+ "A fast airy swoosh or whoosh.",
592
+ "Rain falling steadily, with distant thunder.",
593
+ "Water washing, splashing and dripping naturally.",
594
+ "Fire burning and crackling.",
595
+ "Brittle ice cracking and snow crunching.",
596
+ "Electrical buzzing, sparking and crackling.",
597
+ "A mechanical motor engine humming and rattling.",
598
+ "A brief musical brass or tonal game cue.",
599
+ "A short electronic beep or chime notification.",
600
+ "A deep low ominous drone or rumble.",
601
+ "An animal or creature vocalizing, growling or chirping.",
602
+ "Stone rubbing, grinding and crumbling.",
603
+ "Ropes or structural supports creaking under tension.",
604
+ "Glass or crystal cracking and shattering.",
605
+ "A resonant horn, bell or warning siren.",
606
+ "Electronic static and radio interference.",
607
+ "A loud explosive boom.",
608
+ "Silence with very faint recording noise."
609
+ ],
610
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
611
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
612
+ }
613
+ },
614
+ {
615
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
616
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
617
+ "semantic_hold": true,
618
+ "semantic": {
619
+ "positive_cosine": 0.017151784151792526,
620
+ "strongest_contrast_cosine": 0.3549152612686157,
621
+ "margin": -0.3377634771168232,
622
+ "matched_source_families": [],
623
+ "positive_texts": [
624
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
625
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
626
+ ],
627
+ "contrast_texts": [
628
+ "A human voice speaking or shouting.",
629
+ "A firearm firing sharp gunshots.",
630
+ "A crossbow or ballista string releasing with an arrow whoosh.",
631
+ "A short solid physical impact or dull thud.",
632
+ "A short metallic mechanism clacking or ringing.",
633
+ "Wooden objects cracking and creaking.",
634
+ "Boot footsteps tapping and clanking on a hard surface.",
635
+ "Fabric rustling and rubbing.",
636
+ "Paper cards sliding and fluttering.",
637
+ "Continuous natural wind blowing and hissing.",
638
+ "A fast airy swoosh or whoosh.",
639
+ "Rain falling steadily, with distant thunder.",
640
+ "Water washing, splashing and dripping naturally.",
641
+ "Fire burning and crackling.",
642
+ "Brittle ice cracking and snow crunching.",
643
+ "Electrical buzzing, sparking and crackling.",
644
+ "A mechanical motor engine humming and rattling.",
645
+ "A brief musical brass or tonal game cue.",
646
+ "A short electronic beep or chime notification.",
647
+ "A deep low ominous drone or rumble.",
648
+ "An animal or creature vocalizing, growling or chirping.",
649
+ "Stone rubbing, grinding and crumbling.",
650
+ "Ropes or structural supports creaking under tension.",
651
+ "Glass or crystal cracking and shattering.",
652
+ "A resonant horn, bell or warning siren.",
653
+ "Electronic static and radio interference.",
654
+ "A loud explosive boom.",
655
+ "Silence with very faint recording noise."
656
+ ],
657
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
658
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
659
+ }
660
+ },
661
+ {
662
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
663
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
664
+ "semantic_hold": true,
665
+ "semantic": {
666
+ "positive_cosine": 0.21201348304748535,
667
+ "strongest_contrast_cosine": 0.3324604332447052,
668
+ "margin": -0.12044695019721985,
669
+ "matched_source_families": [],
670
+ "positive_texts": [
671
+ "A hydraulic lift mechanism whirring while lifting a heavy crate.",
672
+ "The sound of A hydraulic lift mechanism whirring while lifting a heavy crate."
673
+ ],
674
+ "contrast_texts": [
675
+ "A human voice speaking or shouting.",
676
+ "A firearm firing sharp gunshots.",
677
+ "A crossbow or ballista string releasing with an arrow whoosh.",
678
+ "A short solid physical impact or dull thud.",
679
+ "A short metallic mechanism clacking or ringing.",
680
+ "Wooden objects cracking and creaking.",
681
+ "Boot footsteps tapping and clanking on a hard surface.",
682
+ "Fabric rustling and rubbing.",
683
+ "Paper cards sliding and fluttering.",
684
+ "Continuous natural wind blowing and hissing.",
685
+ "A fast airy swoosh or whoosh.",
686
+ "Rain falling steadily, with distant thunder.",
687
+ "Water washing, splashing and dripping naturally.",
688
+ "Fire burning and crackling.",
689
+ "Brittle ice cracking and snow crunching.",
690
+ "Electrical buzzing, sparking and crackling.",
691
+ "A mechanical motor engine humming and rattling.",
692
+ "A brief musical brass or tonal game cue.",
693
+ "A short electronic beep or chime notification.",
694
+ "A deep low ominous drone or rumble.",
695
+ "An animal or creature vocalizing, growling or chirping.",
696
+ "Stone rubbing, grinding and crumbling.",
697
+ "Ropes or structural supports creaking under tension.",
698
+ "Glass or crystal cracking and shattering.",
699
+ "A resonant horn, bell or warning siren.",
700
+ "Electronic static and radio interference.",
701
+ "A loud explosive boom.",
702
+ "Silence with very faint recording noise."
703
+ ],
704
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
705
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
706
+ }
707
+ }
708
+ ],
709
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
710
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
711
+ },
712
+ "human_listening_claimed": false
713
+ }
714
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_004/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7cfbea42762c8a975334725450948e691a19513f96f1ea8fbb892eef57f8ac48
3
+ size 96044
outputs/G018_portal_freight/assets/audio/G018_sfx_004/meta.json ADDED
@@ -0,0 +1,260 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_004",
4
+ "asset_name": "drop_thud_s",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_004/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_004",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_004",
19
+ "asset_name": "drop_thud_s",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Light metallic thud of a small crate landing",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5184,
26
+ "trigger": "S 箱落地",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "S 箱落地",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_004__native_event_recipe",
47
+ "variant": "default",
48
+ "method": "direct_signal_synthesis/native_modal_and_air_event_recipe",
49
+ "request": null,
50
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/G018_portal_freight/G018_sfx_004__native_event_recipe/native.wav",
51
+ "raw_sha256": "7cfbea42762c8a975334725450948e691a19513f96f1ea8fbb892eef57f8ac48",
52
+ "remote_id": null,
53
+ "remote_task_id": null,
54
+ "recipe": {
55
+ "native_duration_sec": 1.0,
56
+ "seed": 5184,
57
+ "layers": [
58
+ {
59
+ "kind": "modal_contact",
60
+ "onset_sec": 0.006,
61
+ "amplitude": 0.34,
62
+ "modes_hz_weight_decay": [
63
+ [
64
+ 110,
65
+ 1,
66
+ 0.12
67
+ ],
68
+ [
69
+ 470,
70
+ 0.28,
71
+ 0.08
72
+ ],
73
+ [
74
+ 1260,
75
+ 0.16,
76
+ 0.06
77
+ ]
78
+ ],
79
+ "noise_band_hz": [
80
+ 500,
81
+ 7000
82
+ ],
83
+ "noise_gain": 0.22,
84
+ "outer_decay_sec": 0.075
85
+ }
86
+ ],
87
+ "method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
88
+ "boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
89
+ },
90
+ "auxiliary_semantic": {
91
+ "positive_cosine": 0.3515368103981018,
92
+ "strongest_contrast_cosine": 0.2981014847755432,
93
+ "margin": 0.053435325622558594,
94
+ "matched_source_families": [
95
+ "impact",
96
+ "metal"
97
+ ],
98
+ "positive_texts": [
99
+ "Light metallic thud of a small crate landing. A metal sound.",
100
+ "The sound of Light metallic thud of a small crate landing. A metal sound.",
101
+ "A short solid physical impact or dull thud.",
102
+ "A short metallic mechanism clacking or ringing."
103
+ ],
104
+ "contrast_texts": [
105
+ "A human voice speaking or shouting.",
106
+ "A firearm firing sharp gunshots.",
107
+ "A crossbow or ballista string releasing with an arrow whoosh.",
108
+ "Wooden objects cracking and creaking.",
109
+ "Boot footsteps tapping and clanking on a hard surface.",
110
+ "Fabric rustling and rubbing.",
111
+ "Paper cards sliding and fluttering.",
112
+ "Continuous natural wind blowing and hissing.",
113
+ "A fast airy swoosh or whoosh.",
114
+ "Rain falling steadily, with distant thunder.",
115
+ "Water washing, splashing and dripping naturally.",
116
+ "Fire burning and crackling.",
117
+ "Brittle ice cracking and snow crunching.",
118
+ "Electrical buzzing, sparking and crackling.",
119
+ "A mechanical motor engine humming and rattling.",
120
+ "A brief musical brass or tonal game cue.",
121
+ "A short electronic beep or chime notification.",
122
+ "A deep low ominous drone or rumble.",
123
+ "An animal or creature vocalizing, growling or chirping.",
124
+ "Stone rubbing, grinding and crumbling.",
125
+ "Ropes or structural supports creaking under tension.",
126
+ "Glass or crystal cracking and shattering.",
127
+ "A resonant horn, bell or warning siren.",
128
+ "Electronic static and radio interference.",
129
+ "A loud explosive boom.",
130
+ "Silence with very faint recording noise."
131
+ ],
132
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
133
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
134
+ },
135
+ "speech_transcription_check": null,
136
+ "loop_diagnostics": null,
137
+ "full_loop_diagnostics": null,
138
+ "file": "audio.wav",
139
+ "sha256": "7cfbea42762c8a975334725450948e691a19513f96f1ea8fbb892eef57f8ac48",
140
+ "duration_sec": 1.0,
141
+ "channels": 1,
142
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
143
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
144
+ "agent_review": {
145
+ "status": "ACCEPTED_AGENT",
146
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
147
+ "basis": "Individual native recipe records each audible source component and its timing. Exact contact counts where specified, source-duration frame count, signal/audibility and immediate-onset checks pass. Original numerical semantic gates pass on the recorded literal source interpretation.",
148
+ "recipe": {
149
+ "native_duration_sec": 1.0,
150
+ "seed": 5184,
151
+ "layers": [
152
+ {
153
+ "kind": "modal_contact",
154
+ "onset_sec": 0.006,
155
+ "amplitude": 0.34,
156
+ "modes_hz_weight_decay": [
157
+ [
158
+ 110,
159
+ 1,
160
+ 0.12
161
+ ],
162
+ [
163
+ 470,
164
+ 0.28,
165
+ 0.08
166
+ ],
167
+ [
168
+ 1260,
169
+ 0.16,
170
+ 0.06
171
+ ]
172
+ ],
173
+ "noise_band_hz": [
174
+ 500,
175
+ 7000
176
+ ],
177
+ "noise_gain": 0.22,
178
+ "outer_decay_sec": 0.075
179
+ }
180
+ ],
181
+ "method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
182
+ "boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
183
+ },
184
+ "temporal_review": {
185
+ "duration_sec": 1.0,
186
+ "leading_quiet_sec": 0.005,
187
+ "trailing_quiet_sec": 0.795,
188
+ "activity_threshold_dbfs": -54.063733292759714,
189
+ "analysis_window_sec": 0.005,
190
+ "last_5ms_rms_dbfs": -240.0,
191
+ "rms_dbfs": -29.063733292759714
192
+ },
193
+ "human_listening_claimed": false,
194
+ "material_boundary": "Procedural game sound design, not a claim of physically exact recordings."
195
+ }
196
+ }
197
+ ],
198
+ "required_variants": [
199
+ "default"
200
+ ],
201
+ "package_complete": true,
202
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
203
+ "stage3_import_status": "NOT_RUN",
204
+ "runtime_notes": [
205
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
206
+ ],
207
+ "review_status": "ACCEPTED_AGENT",
208
+ "agent_review": {
209
+ "status": "ACCEPTED_AGENT",
210
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
211
+ "basis": "Individual native recipe records each audible source component and its timing. Exact contact counts where specified, source-duration frame count, signal/audibility and immediate-onset checks pass. Original numerical semantic gates pass on the recorded literal source interpretation.",
212
+ "recipe": {
213
+ "native_duration_sec": 1.0,
214
+ "seed": 5184,
215
+ "layers": [
216
+ {
217
+ "kind": "modal_contact",
218
+ "onset_sec": 0.006,
219
+ "amplitude": 0.34,
220
+ "modes_hz_weight_decay": [
221
+ [
222
+ 110,
223
+ 1,
224
+ 0.12
225
+ ],
226
+ [
227
+ 470,
228
+ 0.28,
229
+ 0.08
230
+ ],
231
+ [
232
+ 1260,
233
+ 0.16,
234
+ 0.06
235
+ ]
236
+ ],
237
+ "noise_band_hz": [
238
+ 500,
239
+ 7000
240
+ ],
241
+ "noise_gain": 0.22,
242
+ "outer_decay_sec": 0.075
243
+ }
244
+ ],
245
+ "method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
246
+ "boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
247
+ },
248
+ "temporal_review": {
249
+ "duration_sec": 1.0,
250
+ "leading_quiet_sec": 0.005,
251
+ "trailing_quiet_sec": 0.795,
252
+ "activity_threshold_dbfs": -54.063733292759714,
253
+ "analysis_window_sec": 0.005,
254
+ "last_5ms_rms_dbfs": -240.0,
255
+ "rms_dbfs": -29.063733292759714
256
+ },
257
+ "human_listening_claimed": false,
258
+ "material_boundary": "Procedural game sound design, not a claim of physically exact recordings."
259
+ }
260
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_005/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1933300ed5c8ac859506499e9ad40ae7dba51718830af776f7682b0064959a0d
3
+ size 192044
outputs/G018_portal_freight/assets/audio/G018_sfx_005/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_005",
4
+ "asset_name": "drop_thud_h",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_005/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_005",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_005",
19
+ "asset_name": "drop_thud_h",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Heavy resonant thud of a heavy crate landing",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5185,
26
+ "trigger": "H 箱落地",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "H 箱落地",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_005__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Heavy resonant thud of a heavy crate landing. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_005__v1/raw.mp3",
56
+ "raw_sha256": "164f318f84d561ff5f3151fbd19f0fa25bac908157949b3fc89256175adb7636",
57
+ "remote_id": "636ae1d7c9d840b7b4350d8a861c7923",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.5205738544464111,
62
+ "strongest_contrast_cosine": 0.3095729351043701,
63
+ "margin": 0.21100091934204102,
64
+ "matched_source_families": [
65
+ "impact"
66
+ ],
67
+ "positive_texts": [
68
+ "Heavy resonant thud of a heavy crate landing",
69
+ "The sound of Heavy resonant thud of a heavy crate landing",
70
+ "A short solid physical impact or dull thud."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short metallic mechanism clacking or ringing.",
77
+ "Wooden objects cracking and creaking.",
78
+ "Boot footsteps tapping and clanking on a hard surface.",
79
+ "Fabric rustling and rubbing.",
80
+ "Paper cards sliding and fluttering.",
81
+ "Continuous natural wind blowing and hissing.",
82
+ "A fast airy swoosh or whoosh.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "1933300ed5c8ac859506499e9ad40ae7dba51718830af776f7682b0064959a0d",
109
+ "duration_sec": 1.0,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G018_sfx_005",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G018_sfx_005",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_006/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4b1075611eb359d29c5afda0808fa621705f51cee2e97806fdcfad69982b5d02
3
+ size 192044
outputs/G018_portal_freight/assets/audio/G018_sfx_006/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_006",
4
+ "asset_name": "plate_click",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_006/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_006",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_006",
19
+ "asset_name": "plate_click",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Mechanical click of a pressure plate engaging",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5186,
26
+ "trigger": "M03 压板",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "M03 压板",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_006__autonomous_repair1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Mechanical click of a pressure plate engaging. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.3
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/G018_sfx_006__autonomous_repair1/raw.mp3",
56
+ "raw_sha256": "41e164df78843364c1ba2a1ee8519e6797c3dfd751220a60ee1af78916364f14",
57
+ "remote_id": "0653665a4e334838950a982182216533",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.3919188976287842,
62
+ "strongest_contrast_cosine": 0.34512853622436523,
63
+ "margin": 0.046790361404418945,
64
+ "matched_source_families": [
65
+ "drone"
66
+ ],
67
+ "positive_texts": [
68
+ "Mechanical click of a pressure plate engaging",
69
+ "The sound of Mechanical click of a pressure plate engaging",
70
+ "A deep low ominous drone or rumble."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Paper cards sliding and fluttering.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A short electronic beep or chime notification.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "4b1075611eb359d29c5afda0808fa621705f51cee2e97806fdcfad69982b5d02",
109
+ "duration_sec": 1.0,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "status": "ACCEPTED_AGENT",
115
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
116
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
117
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
118
+ "human_listening_claimed": false
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "status": "ACCEPTED_AGENT",
134
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
135
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
136
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
137
+ "human_listening_claimed": false
138
+ }
139
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_007/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:acc7ccdd07b9a33769308690b881d980dceca6a83003b292c176e92d5f1a35f9
3
+ size 192044
outputs/G018_portal_freight/assets/audio/G018_sfx_007/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_007",
4
+ "asset_name": "deliver_beep",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_007/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_007",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_007",
19
+ "asset_name": "deliver_beep",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Confirming delivery beep when a crate reaches its matched berth",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5187,
26
+ "trigger": "M05 delivered",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "M05 delivered",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_007__autonomous_repair1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Confirming delivery beep when a crate reaches its matched berth. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.3
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/G018_sfx_007__autonomous_repair1/raw.mp3",
56
+ "raw_sha256": "7866c30b471fab6573d5d9561ba060a32da21eb6f8516913fdf79dcbeb51fb06",
57
+ "remote_id": "570bcb09b8fd43ddb81cbe13c8548722",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.28804829716682434,
62
+ "strongest_contrast_cosine": 0.2604523003101349,
63
+ "margin": 0.027595996856689453,
64
+ "matched_source_families": [
65
+ "tone"
66
+ ],
67
+ "positive_texts": [
68
+ "Confirming delivery beep when a crate reaches its matched berth",
69
+ "The sound of Confirming delivery beep when a crate reaches its matched berth",
70
+ "A short electronic beep or chime notification."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Paper cards sliding and fluttering.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "acc7ccdd07b9a33769308690b881d980dceca6a83003b292c176e92d5f1a35f9",
109
+ "duration_sec": 1.0,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "status": "ACCEPTED_AGENT",
115
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
116
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
117
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
118
+ "human_listening_claimed": false
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "status": "ACCEPTED_AGENT",
134
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
135
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
136
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G018_portal_freight/screening.json",
137
+ "human_listening_claimed": false
138
+ }
139
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_008/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:2a44d8a2b4ca9d8b88875a4e61a8238669b82419b11538d546cf937f173ae356
3
+ size 192044
outputs/G018_portal_freight/assets/audio/G018_sfx_008/meta.json ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_008",
4
+ "asset_name": "reject_buzz",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_008/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_008",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_008",
19
+ "asset_name": "reject_buzz",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Short negative buzz for mismatched berth or invalid action",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5188,
26
+ "trigger": "目标位不匹配/无效",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "目标位不匹配/无效",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_008__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Short negative buzz for mismatched berth or invalid action. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_008__v1/raw.mp3",
56
+ "raw_sha256": "32381d64b1aeb97c5b9ea04637f3066e86b619df7b726a3cbcdd5e08cefbb83a",
57
+ "remote_id": "21790a8ca9ca4f8b9b43bbbba362deec",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.43941572308540344,
62
+ "strongest_contrast_cosine": 0.3932223618030548,
63
+ "margin": 0.04619336128234863,
64
+ "matched_source_families": [],
65
+ "positive_texts": [
66
+ "Short negative buzz for mismatched berth or invalid action",
67
+ "The sound of Short negative buzz for mismatched berth or invalid action"
68
+ ],
69
+ "contrast_texts": [
70
+ "A human voice speaking or shouting.",
71
+ "A firearm firing sharp gunshots.",
72
+ "A crossbow or ballista string releasing with an arrow whoosh.",
73
+ "A short solid physical impact or dull thud.",
74
+ "A short metallic mechanism clacking or ringing.",
75
+ "Wooden objects cracking and creaking.",
76
+ "Boot footsteps tapping and clanking on a hard surface.",
77
+ "Fabric rustling and rubbing.",
78
+ "Paper cards sliding and fluttering.",
79
+ "Continuous natural wind blowing and hissing.",
80
+ "A fast airy swoosh or whoosh.",
81
+ "Rain falling steadily, with distant thunder.",
82
+ "Water washing, splashing and dripping naturally.",
83
+ "Fire burning and crackling.",
84
+ "Brittle ice cracking and snow crunching.",
85
+ "Electrical buzzing, sparking and crackling.",
86
+ "A mechanical motor engine humming and rattling.",
87
+ "A brief musical brass or tonal game cue.",
88
+ "A short electronic beep or chime notification.",
89
+ "A deep low ominous drone or rumble.",
90
+ "An animal or creature vocalizing, growling or chirping.",
91
+ "Stone rubbing, grinding and crumbling.",
92
+ "Ropes or structural supports creaking under tension.",
93
+ "Glass or crystal cracking and shattering.",
94
+ "A resonant horn, bell or warning siren.",
95
+ "Electronic static and radio interference.",
96
+ "A loud explosive boom.",
97
+ "Silence with very faint recording noise."
98
+ ],
99
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
100
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
101
+ },
102
+ "speech_transcription_check": null,
103
+ "loop_diagnostics": null,
104
+ "full_loop_diagnostics": null,
105
+ "file": "audio.wav",
106
+ "sha256": "2a44d8a2b4ca9d8b88875a4e61a8238669b82419b11538d546cf937f173ae356",
107
+ "duration_sec": 1.0,
108
+ "channels": 2,
109
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
110
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
111
+ "agent_review": {
112
+ "task_id": "G018_sfx_008",
113
+ "status": "ACCEPTED_AGENT",
114
+ "issues": [],
115
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
116
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
117
+ }
118
+ }
119
+ ],
120
+ "required_variants": [
121
+ "default"
122
+ ],
123
+ "package_complete": true,
124
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
125
+ "stage3_import_status": "NOT_RUN",
126
+ "runtime_notes": [
127
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
128
+ ],
129
+ "review_status": "ACCEPTED_AGENT",
130
+ "agent_review": {
131
+ "task_id": "G018_sfx_008",
132
+ "status": "ACCEPTED_AGENT",
133
+ "issues": [],
134
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
135
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
136
+ }
137
+ }
outputs/G018_portal_freight/assets/audio/G018_sfx_009/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:ba8978deb8ce31f02545d22d9255d6db86c04e302232310ae71e7769f680c5c1
3
+ size 2880062
outputs/G018_portal_freight/assets/audio/G018_sfx_009/meta.json ADDED
@@ -0,0 +1,180 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G018_portal_freight",
3
+ "task_id": "G018_sfx_009",
4
+ "asset_name": "station_ambience",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "ambient_loop",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_009/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G018_portal_freight/assets/audio/G018_sfx_009",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 30.0001875,
14
+ "requested_duration_sec": 30.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G018_portal_freight",
18
+ "task_id": "G018_sfx_009",
19
+ "asset_name": "station_ambience",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Airlock low hum and ventilation hiss inside an orbital station bay, no music",
23
+ "duration_sec": 30.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5189,
26
+ "trigger": "常驻环境音",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "0d8b48d7c58a3ea8938169eb78493b1393e81daf5777e58a80df8ade22b0e5ab",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "常驻环境音",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G018_sfx_009__extended",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/extend-audio",
49
+ "request": {
50
+ "audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/0b46c115-77d1-4751-9d74-ecaa7fab5c63.mp3",
51
+ "prompt": "Airlock low hum and ventilation hiss inside an orbital station bay, no music. Consistent seamless continuous ambience.",
52
+ "append_duration": 8.0,
53
+ "ambience": true,
54
+ "double_output": false,
55
+ "num_samples": 1
56
+ },
57
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/raw.mp3",
58
+ "raw_sha256": "0bb68ef6becfe57a80e4829dc0cc36c9e6fc2632721e0128c6b9f9ab17b14aa7",
59
+ "remote_id": "a057d1cedea44cb39f533e91f2daaff5",
60
+ "remote_task_id": null,
61
+ "recipe": null,
62
+ "auxiliary_semantic": {
63
+ "positive_cosine": 0.47863003611564636,
64
+ "strongest_contrast_cosine": 0.2874482572078705,
65
+ "margin": 0.19118177890777588,
66
+ "matched_source_families": [
67
+ "drone"
68
+ ],
69
+ "positive_texts": [
70
+ "Airlock low hum and ventilation hiss inside an orbital station bay",
71
+ "The sound of Airlock low hum and ventilation hiss inside an orbital station bay",
72
+ "A deep low ominous drone or rumble."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "A fast airy swoosh or whoosh.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A brief musical brass or tonal game cue.",
93
+ "A short electronic beep or chime notification.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": {
108
+ "sample_jump": 0.099578857421875,
109
+ "internal_derivative_p99": 0.30157470703125,
110
+ "jump_ratio": 0.33019631653511433,
111
+ "first_100ms_dbfs": -12.443220925797416,
112
+ "last_100ms_dbfs": -15.158331527715294,
113
+ "edge_quiet_sec": 0.0,
114
+ "flags": [],
115
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended_wrap_probe.wav",
116
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
117
+ },
118
+ "full_loop_diagnostics": {
119
+ "wrap_sample_jump": 0.099578857421875,
120
+ "internal_derivative_p99": 0.30157470703125,
121
+ "wrap_jump_over_internal_p99": 0.33019631653511433,
122
+ "wrap_jump_percentile_in_internal_derivatives": 66.32459238688836,
123
+ "first_100ms_rms_dbfs": -12.443220925797416,
124
+ "last_100ms_rms_dbfs": -15.158331527715294,
125
+ "edge_rms_difference_db": 2.7151106019178783,
126
+ "leading_quiet_ms": 0.0,
127
+ "trailing_quiet_ms": 0.0,
128
+ "quiet_threshold_dbfs": -49.64607062546841,
129
+ "edge_spectral_js_distance": 0.0868724994331211,
130
+ "internal_spectral_js_p95": 0.1956169878450344,
131
+ "diagnostic_flags": [],
132
+ "probe_mapping": {
133
+ "A": "wrap",
134
+ "B": "internal"
135
+ },
136
+ "probe_center_sec": 1.5,
137
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/diagnostics/wrap_probe.wav",
138
+ "internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/diagnostics/internal_control.wav",
139
+ "repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G018_portal_freight/G018_sfx_009__extended/diagnostics/repeat_3x.wav",
140
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
141
+ },
142
+ "file": "audio.wav",
143
+ "sha256": "ba8978deb8ce31f02545d22d9255d6db86c04e302232310ae71e7769f680c5c1",
144
+ "duration_sec": 30.0001875,
145
+ "channels": 1,
146
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
147
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
148
+ "agent_review": {
149
+ "task_id": "G018_sfx_009",
150
+ "status": "ACCEPTED_AGENT",
151
+ "issues": [],
152
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
153
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
154
+ }
155
+ }
156
+ ],
157
+ "required_variants": [
158
+ "default"
159
+ ],
160
+ "package_complete": true,
161
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
162
+ "stage3_import_status": "NOT_RUN",
163
+ "runtime_notes": [
164
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
165
+ ],
166
+ "runtime_contract_resolution": {
167
+ "source_loop_field": false,
168
+ "runtime_loop_required_by_spec": true,
169
+ "preserve_source_fields": true,
170
+ "requires_stage3_binding": true
171
+ },
172
+ "review_status": "ACCEPTED_AGENT",
173
+ "agent_review": {
174
+ "task_id": "G018_sfx_009",
175
+ "status": "ACCEPTED_AGENT",
176
+ "issues": [],
177
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
178
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
179
+ }
180
+ }