Upload audio assets for G020_tidal_glyphs
Browse filesAudio generation delivery only: selected WAV files and task metadata. No game integration, remote deletions, or other asset categories. Owner review and merge required.
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_001/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_001/meta.json +109 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_002/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_002/meta.json +85 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_003/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_003/meta.json +86 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_004/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_004/meta.json +83 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_005/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_005/meta.json +109 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_006/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_006/meta.json +109 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_007/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_007/meta.json +109 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_008/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_008/meta.json +109 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_009/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_009/meta.json +109 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_010/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_010/meta.json +86 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_011/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_011/meta.json +90 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_012/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_012/meta.json +109 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_013/audio.wav +3 -0
- outputs/G020_tidal_glyphs/assets/audio/G020_sfx_013/meta.json +146 -0
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:e6949ad665b4d3077340ef3363dc0e80b445508607f4713a595f0fef17feb87c
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size 192044
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_001/meta.json
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{
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"game_id": "G020_tidal_glyphs",
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"task_id": "G020_sfx_001",
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"asset_name": "stone_rub",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_001/audio.wav",
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_001",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"requested_duration_sec": 1.0,
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"duration_sec": 1.0,
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"channels": 2,
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"source_task": {
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"game_id": "G020_tidal_glyphs",
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"task_id": "G020_sfx_001",
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"asset_name": "stone_rub",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Stone rubbing scrape as a clue is recorded",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5201,
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"trigger": "M01 线索收集",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"trigger": "M01 线索收集",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G020_sfx_001__default__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/G020_sfx_001__default__v1/raw.mp3",
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"raw_sha256": "cb73c5694c6ea6a76fedaa98acd1ea1e8a6f6bfc3a44f0f5311d54a4af70adad",
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"request": {
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"prompt": "Stone rubbing scrape as a clue is recorded. Immediate clear isolated game audio, no speech, no unrelated music.",
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"duration": 1.0,
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"loop": false,
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"prompt_influence": 0.65
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},
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"recipe": null,
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"remote_id": "b5e0f216ecd543bb8c6cdf3de4c088c8",
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"human_review": "BATCH_ACCEPTED",
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"duration_sec": 1.0,
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"channels": 2,
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"peak_dbfs": 0.0,
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"rms_dbfs": -14.661037619129718,
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"auxiliary_semantic": {
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"expected_category": "stone_scrape",
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"expected_cosine": 0.27660393714904785,
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"expected_rank": 1,
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"compatible_category": "stone_scrape",
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"compatible_cosine": 0.27660393714904785,
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"compatible_rank": 1,
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"top_categories": [
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{
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"category": "stone_scrape",
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"cosine": 0.27660393714904785
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},
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{
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"category": "shriek",
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"cosine": 0.19900690019130707
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},
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{
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"category": "dog",
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"cosine": 0.16138938069343567
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},
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{
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"category": "stone_door",
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"cosine": 0.12321247160434723
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}
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],
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| 86 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
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},
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"loop_diagnostics": null,
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"file": "audio.wav",
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"sha256": "e6949ad665b4d3077340ef3363dc0e80b445508607f4713a595f0fef17feb87c",
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| 92 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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| 93 |
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"review_label_reconciliation": {
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"recorded_at": "2026-10-18T06:28:30.471877+00:00",
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"previous_variant_label": "PENDING",
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
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}
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}
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],
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"required_variants": [
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"default"
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],
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"package_complete": true,
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| 104 |
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"human_review": "BATCH_ACCEPTED",
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| 105 |
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"stage3_import_status": "NOT_RUN",
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| 106 |
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"runtime_notes": [],
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| 107 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
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| 108 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
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| 109 |
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}
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:2d5b200d4beea09dfbafda24c3768195b8d24290e4d375e9b92ae7020fc71431
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size 96044
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_002/meta.json
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{
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"game_id": "G020_tidal_glyphs",
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"task_id": "G020_sfx_002",
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| 4 |
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"asset_name": "glyph_hum_low",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_002/audio.wav",
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| 9 |
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_002",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"requested_duration_sec": 1.0,
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| 14 |
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"duration_sec": 1.0,
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| 15 |
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"channels": 1,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G020_tidal_glyphs",
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| 18 |
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"task_id": "G020_sfx_002",
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| 19 |
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"asset_name": "glyph_hum_low",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Low resonant glyph tone when a symbol is tentatively assigned",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5202,
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| 26 |
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"trigger": "赋义(暂定)",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "赋义(暂定)",
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| 38 |
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"loop": false,
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| 39 |
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"stop_condition": "natural_end",
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| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 41 |
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"variants": [
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| 42 |
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{
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| 43 |
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"id": "G020_sfx_002__default",
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| 44 |
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"variant": "default",
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| 45 |
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"method": "direct_signal_synthesis",
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| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/synth_G020_sfx_002__default/native.wav",
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| 47 |
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"raw_sha256": "2d5b200d4beea09dfbafda24c3768195b8d24290e4d375e9b92ae7020fc71431",
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| 48 |
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"request": null,
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| 49 |
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"recipe": {
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| 50 |
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"kind": "hum",
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| 51 |
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"frequencies_hz": [
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130.81
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],
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| 54 |
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"duration_sec": 1.0,
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| 55 |
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"seed": 5202,
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| 56 |
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"fixed_amplitudes": true
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| 57 |
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},
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| 58 |
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"remote_id": null,
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| 59 |
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"human_review": "BATCH_ACCEPTED",
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| 60 |
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"duration_sec": 1.0,
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| 61 |
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"channels": 1,
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| 62 |
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"peak_dbfs": -12.90677559190634,
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| 63 |
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"rms_dbfs": -24.473155423378227,
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| 64 |
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"auxiliary_semantic": null,
|
| 65 |
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"loop_diagnostics": null,
|
| 66 |
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"file": "audio.wav",
|
| 67 |
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"sha256": "2d5b200d4beea09dfbafda24c3768195b8d24290e4d375e9b92ae7020fc71431",
|
| 68 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
|
| 69 |
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"review_label_reconciliation": {
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| 70 |
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"recorded_at": "2026-10-18T06:28:30.472493+00:00",
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| 71 |
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"previous_variant_label": "PENDING",
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| 72 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
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| 73 |
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}
|
| 74 |
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}
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| 75 |
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],
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| 76 |
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"required_variants": [
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| 77 |
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"default"
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| 78 |
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],
|
| 79 |
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"package_complete": true,
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| 80 |
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"human_review": "BATCH_ACCEPTED",
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| 81 |
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"stage3_import_status": "NOT_RUN",
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| 82 |
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"runtime_notes": [],
|
| 83 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
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| 84 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
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| 85 |
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}
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_003/audio.wav
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| 1 |
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version https://git-lfs.github.com/spec/v1
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size 96044
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,86 @@
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|
|
|
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|
|
|
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|
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|
|
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|
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|
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|
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|
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|
|
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|
|
| 1 |
+
{
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| 2 |
+
"game_id": "G020_tidal_glyphs",
|
| 3 |
+
"task_id": "G020_sfx_003",
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| 4 |
+
"asset_name": "glyph_hum_high",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_003/audio.wav",
|
| 9 |
+
"task_kind": "audio",
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| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_003",
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| 11 |
+
"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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| 14 |
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| 15 |
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"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_003",
|
| 19 |
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"asset_name": "glyph_hum_high",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Brighter resonant glyph tone plus a soft chime on confirmation",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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| 25 |
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"seed": 5203,
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| 26 |
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"trigger": "证实成功",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "证实成功",
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| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G020_sfx_003__default",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"method": "direct_signal_synthesis",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/synth_G020_sfx_003__default/native.wav",
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"raw_sha256": "1120bfe2ff5a662cd3be7c07678b0f46323633808114ad27ad02c90d9621b5d8",
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| 48 |
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| 49 |
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| 50 |
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| 51 |
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"frequencies_hz": [
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| 52 |
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|
| 53 |
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| 54 |
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],
|
| 55 |
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"duration_sec": 1.0,
|
| 56 |
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"seed": 5203,
|
| 57 |
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"fixed_amplitudes": true
|
| 58 |
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},
|
| 59 |
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"remote_id": null,
|
| 60 |
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|
| 61 |
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"duration_sec": 1.0,
|
| 62 |
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|
| 63 |
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"peak_dbfs": -12.196318672655265,
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| 64 |
+
"rms_dbfs": -23.11893637024404,
|
| 65 |
+
"auxiliary_semantic": null,
|
| 66 |
+
"loop_diagnostics": null,
|
| 67 |
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"file": "audio.wav",
|
| 68 |
+
"sha256": "1120bfe2ff5a662cd3be7c07678b0f46323633808114ad27ad02c90d9621b5d8",
|
| 69 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
|
| 70 |
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"review_label_reconciliation": {
|
| 71 |
+
"recorded_at": "2026-10-18T06:28:30.473093+00:00",
|
| 72 |
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"previous_variant_label": "PENDING",
|
| 73 |
+
"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 74 |
+
}
|
| 75 |
+
}
|
| 76 |
+
],
|
| 77 |
+
"required_variants": [
|
| 78 |
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"default"
|
| 79 |
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],
|
| 80 |
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"package_complete": true,
|
| 81 |
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"human_review": "BATCH_ACCEPTED",
|
| 82 |
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"stage3_import_status": "NOT_RUN",
|
| 83 |
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"runtime_notes": [],
|
| 84 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 85 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 86 |
+
}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:e5ce746958dda8a8e93a6662f425ed57b88bb5e8b1694772d0c21ad0316d2472
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| 3 |
+
size 96044
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,83 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G020_tidal_glyphs",
|
| 3 |
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"task_id": "G020_sfx_004",
|
| 4 |
+
"asset_name": "mistranslate_thud",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_004/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_004",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"requested_duration_sec": 1.0,
|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_004",
|
| 19 |
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"asset_name": "mistranslate_thud",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Dull stone-door refusal knock for a mistranslation",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5204,
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| 26 |
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"trigger": "误译拒绝",
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| 27 |
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|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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"trigger": "误译拒绝",
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| 38 |
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"loop": false,
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| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
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| 42 |
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{
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| 43 |
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"id": "G020_sfx_004__default",
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| 44 |
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"variant": "default",
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| 45 |
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"method": "direct_signal_synthesis",
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| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/synth_G020_sfx_004__default/native.wav",
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| 50 |
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| 52 |
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"duration_sec": 1.0,
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| 53 |
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"seed": 5204,
|
| 54 |
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"fixed_amplitudes": true
|
| 55 |
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},
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| 56 |
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"remote_id": null,
|
| 57 |
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"human_review": "BATCH_ACCEPTED",
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| 58 |
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"duration_sec": 1.0,
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| 59 |
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"channels": 1,
|
| 60 |
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"peak_dbfs": -7.34435150629626,
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| 61 |
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"rms_dbfs": -27.43462085292155,
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| 62 |
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| 63 |
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| 64 |
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"file": "audio.wav",
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| 65 |
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"sha256": "e5ce746958dda8a8e93a6662f425ed57b88bb5e8b1694772d0c21ad0316d2472",
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| 66 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
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| 67 |
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"review_label_reconciliation": {
|
| 68 |
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"recorded_at": "2026-10-18T06:28:30.473676+00:00",
|
| 69 |
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"previous_variant_label": "PENDING",
|
| 70 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 71 |
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}
|
| 72 |
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}
|
| 73 |
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],
|
| 74 |
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"required_variants": [
|
| 75 |
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"default"
|
| 76 |
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],
|
| 77 |
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"package_complete": true,
|
| 78 |
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"human_review": "BATCH_ACCEPTED",
|
| 79 |
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"stage3_import_status": "NOT_RUN",
|
| 80 |
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"runtime_notes": [],
|
| 81 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 82 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 83 |
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}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:02d3b72801c3b74594a7c07646da789d442acfec95c29cf36278bcf13c264ff3
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| 3 |
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size 192044
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_005/meta.json
ADDED
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@@ -0,0 +1,109 @@
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G020_tidal_glyphs",
|
| 3 |
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"task_id": "G020_sfx_005",
|
| 4 |
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"asset_name": "relock_swish",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_005/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_005",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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| 14 |
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"duration_sec": 1.0,
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| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_005",
|
| 19 |
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"asset_name": "relock_swish",
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| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Paper swish as an assumption rolls back",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5205,
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| 26 |
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"trigger": "回滚",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"trigger": "回滚",
|
| 38 |
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"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G020_sfx_005__default__v1",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "elevenlabs/sound-effects-v2",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/G020_sfx_005__default__v1/raw.mp3",
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| 47 |
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"raw_sha256": "3e0dbd23c8165e101a9a64e877c4d1a469612eda68ea2f368a230f28a699feca",
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| 48 |
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"request": {
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| 49 |
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"prompt": "Paper swish as an assumption rolls back. Immediate clear isolated game audio, no speech, no unrelated music.",
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| 50 |
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"duration": 1.0,
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| 51 |
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"loop": false,
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"duration_sec": 1.0,
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"expected_category": "paper_swish",
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"compatible_category": "paper_swish",
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| 66 |
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"compatible_cosine": 0.43216684460639954,
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| 67 |
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"compatible_rank": 1,
|
| 68 |
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"top_categories": [
|
| 69 |
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{
|
| 70 |
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"category": "paper_swish",
|
| 71 |
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"cosine": 0.43216684460639954
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| 72 |
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},
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| 73 |
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{
|
| 74 |
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"category": "flood",
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| 75 |
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"cosine": 0.14635315537452698
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| 76 |
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},
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| 77 |
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{
|
| 78 |
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"category": "rain",
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| 79 |
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"cosine": 0.14416563510894775
|
| 80 |
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},
|
| 81 |
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{
|
| 82 |
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"category": "speech",
|
| 83 |
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"cosine": 0.12249333411455154
|
| 84 |
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}
|
| 85 |
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| 86 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 87 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 88 |
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},
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| 89 |
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"loop_diagnostics": null,
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| 90 |
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"file": "audio.wav",
|
| 91 |
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"sha256": "02d3b72801c3b74594a7c07646da789d442acfec95c29cf36278bcf13c264ff3",
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| 92 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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| 93 |
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"review_label_reconciliation": {
|
| 94 |
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"recorded_at": "2026-10-18T06:28:30.474397+00:00",
|
| 95 |
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"previous_variant_label": "PENDING",
|
| 96 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 97 |
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}
|
| 98 |
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}
|
| 99 |
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],
|
| 100 |
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"required_variants": [
|
| 101 |
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"default"
|
| 102 |
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],
|
| 103 |
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"package_complete": true,
|
| 104 |
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"human_review": "BATCH_ACCEPTED",
|
| 105 |
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"stage3_import_status": "NOT_RUN",
|
| 106 |
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"runtime_notes": [],
|
| 107 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
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}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_006/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 192044
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_006/meta.json
ADDED
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|
| 1 |
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{
|
| 2 |
+
"game_id": "G020_tidal_glyphs",
|
| 3 |
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|
| 4 |
+
"asset_name": "combine_chime",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_006/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_006",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_006",
|
| 19 |
+
"asset_name": "combine_chime",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Two artifacts click together with a stone chime",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5206,
|
| 26 |
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"trigger": "道具组合",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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| 34 |
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| 37 |
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"trigger": "道具组合",
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| 38 |
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"loop": false,
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| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G020_sfx_006__default__v1",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "elevenlabs/sound-effects-v2",
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| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/G020_sfx_006__default__v1/raw.mp3",
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"raw_sha256": "c33783df8343c54a71992d45e1797503fd99c165c9e4daff81a07aee057dc906",
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| 48 |
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"request": {
|
| 49 |
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"prompt": "Two artifacts click together with a stone chime. Immediate clear isolated game audio, no speech, no unrelated music.",
|
| 50 |
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|
| 51 |
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|
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| 62 |
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|
| 63 |
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| 68 |
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{
|
| 70 |
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"category": "whoosh",
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|
| 82 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 88 |
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},
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"file": "audio.wav",
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"sha256": "3c4ad71f39c2453b262233b910e11665e59ce9192493d94544d2474c8944c9be",
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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|
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"default"
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| 102 |
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],
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|
| 107 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
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}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:ecfc8723bb7e04a7ba8e45a7be2765565e63ce403f3c515d5f932a03d927c4fd
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| 3 |
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size 192044
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,109 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G020_tidal_glyphs",
|
| 3 |
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"task_id": "G020_sfx_007",
|
| 4 |
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"asset_name": "stone_gate",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_007/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_007",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_007",
|
| 19 |
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"asset_name": "stone_gate",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Heavy stone door grinding open with dust falls",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5207,
|
| 26 |
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"trigger": "机关开启",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"trigger": "机关开启",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G020_sfx_007__default__v2",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 46 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/G020_sfx_007__default__v2/raw.mp3",
|
| 47 |
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"raw_sha256": "06b8be779c3ce393229e0efde58e345a366bcde53f4ca3ef4e0fa5be6c7c0ad1",
|
| 48 |
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"request": {
|
| 49 |
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"prompt": "One heavy ancient stone door grinding slowly open, rough masonry sliding against gritty stone rails, a deep dry scrape with small dusty grit falling. Stone friction and rumble only, no sharp bangs, gunshots or music.",
|
| 50 |
+
"duration": 1.0,
|
| 51 |
+
"loop": false,
|
| 52 |
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"prompt_influence": 0.65
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| 53 |
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},
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| 54 |
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"recipe": null,
|
| 55 |
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"remote_id": "ebf4496423474b2daf2f668e93da69f7",
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| 56 |
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"human_review": "BATCH_ACCEPTED",
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| 57 |
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"duration_sec": 1.0,
|
| 58 |
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"channels": 2,
|
| 59 |
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"peak_dbfs": -0.29521468357767283,
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| 60 |
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"rms_dbfs": -14.244695944037144,
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| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"expected_category": "stone_door",
|
| 63 |
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"expected_cosine": 0.4312526285648346,
|
| 64 |
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"expected_rank": 2,
|
| 65 |
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"compatible_category": "stone_door",
|
| 66 |
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"compatible_cosine": 0.4312526285648346,
|
| 67 |
+
"compatible_rank": 2,
|
| 68 |
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"top_categories": [
|
| 69 |
+
{
|
| 70 |
+
"category": "stone_scrape",
|
| 71 |
+
"cosine": 0.4952518343925476
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"category": "stone_door",
|
| 75 |
+
"cosine": 0.4312526285648346
|
| 76 |
+
},
|
| 77 |
+
{
|
| 78 |
+
"category": "rumble",
|
| 79 |
+
"cosine": 0.2280261367559433
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"category": "grip_scrape",
|
| 83 |
+
"cosine": 0.20274583995342255
|
| 84 |
+
}
|
| 85 |
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],
|
| 86 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 87 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 88 |
+
},
|
| 89 |
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"loop_diagnostics": null,
|
| 90 |
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"file": "audio.wav",
|
| 91 |
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"sha256": "ecfc8723bb7e04a7ba8e45a7be2765565e63ce403f3c515d5f932a03d927c4fd",
|
| 92 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
|
| 93 |
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"review_label_reconciliation": {
|
| 94 |
+
"recorded_at": "2026-10-18T06:28:30.476027+00:00",
|
| 95 |
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"previous_variant_label": "PENDING",
|
| 96 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 97 |
+
}
|
| 98 |
+
}
|
| 99 |
+
],
|
| 100 |
+
"required_variants": [
|
| 101 |
+
"default"
|
| 102 |
+
],
|
| 103 |
+
"package_complete": true,
|
| 104 |
+
"human_review": "BATCH_ACCEPTED",
|
| 105 |
+
"stage3_import_status": "NOT_RUN",
|
| 106 |
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"runtime_notes": [],
|
| 107 |
+
"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
+
}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_008/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:0010cd4e4575c7424a44b795ccc2c3de0cba1892820d247fca4b31ab496251d7
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| 3 |
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size 192044
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,109 @@
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|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
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|
|
|
|
|
|
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|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G020_tidal_glyphs",
|
| 3 |
+
"task_id": "G020_sfx_008",
|
| 4 |
+
"asset_name": "watcher_rumble",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_008/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_008",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 1.0,
|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G020_tidal_glyphs",
|
| 18 |
+
"task_id": "G020_sfx_008",
|
| 19 |
+
"asset_name": "watcher_rumble",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Sub-bass pressure rumble rising under the tide",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5208,
|
| 26 |
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"trigger": "守望者低频(触发帧起 1.2 秒)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"trigger": "守望者低频(触发帧起 1.2 秒)",
|
| 38 |
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"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G020_sfx_008__default__v1",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/G020_sfx_008__default__v1/raw.mp3",
|
| 47 |
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"raw_sha256": "db70b1542782eec046498b6c4180c55fb5fea74df3c69004b194f38d02268139",
|
| 48 |
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"request": {
|
| 49 |
+
"prompt": "Sub-bass pressure rumble rising under the tide. Immediate clear isolated game audio, no speech, no unrelated music.",
|
| 50 |
+
"duration": 1.0,
|
| 51 |
+
"loop": false,
|
| 52 |
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"prompt_influence": 0.65
|
| 53 |
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},
|
| 54 |
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"recipe": null,
|
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"remote_id": "e8ef35b3c7d94266a6463a1a1d824399",
|
| 56 |
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|
| 57 |
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|
| 58 |
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"channels": 2,
|
| 59 |
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"peak_dbfs": 0.0,
|
| 60 |
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"rms_dbfs": -2.842645465843839,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"expected_category": "rumble",
|
| 63 |
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"expected_cosine": 0.2874577045440674,
|
| 64 |
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"expected_rank": 1,
|
| 65 |
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"compatible_category": "rumble",
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| 66 |
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"compatible_cosine": 0.2874577045440674,
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| 67 |
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"compatible_rank": 1,
|
| 68 |
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"top_categories": [
|
| 69 |
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{
|
| 70 |
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"category": "rumble",
|
| 71 |
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"cosine": 0.2874577045440674
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| 72 |
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},
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| 73 |
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{
|
| 74 |
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"category": "engine",
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| 75 |
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| 77 |
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{
|
| 78 |
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"category": "static",
|
| 79 |
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"cosine": 0.21068888902664185
|
| 80 |
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},
|
| 81 |
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{
|
| 82 |
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"category": "silence",
|
| 83 |
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"cosine": 0.19655509293079376
|
| 84 |
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}
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],
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| 86 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 87 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
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| 88 |
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},
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| 89 |
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"loop_diagnostics": null,
|
| 90 |
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"file": "audio.wav",
|
| 91 |
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"sha256": "0010cd4e4575c7424a44b795ccc2c3de0cba1892820d247fca4b31ab496251d7",
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
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"review_label_reconciliation": {
|
| 94 |
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"recorded_at": "2026-10-18T06:28:30.476741+00:00",
|
| 95 |
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"previous_variant_label": "PENDING",
|
| 96 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 97 |
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}
|
| 98 |
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}
|
| 99 |
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],
|
| 100 |
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"required_variants": [
|
| 101 |
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"default"
|
| 102 |
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],
|
| 103 |
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"package_complete": true,
|
| 104 |
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"human_review": "BATCH_ACCEPTED",
|
| 105 |
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|
| 106 |
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"runtime_notes": [],
|
| 107 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
+
}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:b848b1608071031a770c43e49ddd8a4db15e881fe2b532b6c87087ec19fc1ef7
|
| 3 |
+
size 192044
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,109 @@
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|
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|
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|
|
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G020_tidal_glyphs",
|
| 3 |
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"task_id": "G020_sfx_009",
|
| 4 |
+
"asset_name": "watcher_shriek",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_009/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_009",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 1.0,
|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_009",
|
| 19 |
+
"asset_name": "watcher_shriek",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Sudden high frequency shriek cutting through silence",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5209,
|
| 26 |
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"trigger": "守望者高频尖啸(贴近帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"trigger": "守望者高频尖啸(贴近帧)",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
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"id": "G020_sfx_009__default__v1",
|
| 44 |
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| 45 |
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"method": "elevenlabs/sound-effects-v2",
|
| 46 |
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"raw_sha256": "ab7ed31b0484fa09616837622dfd1d8159b95ee69437f5adb42997c18805d868",
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| 48 |
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| 49 |
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| 50 |
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| 51 |
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| 67 |
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|
| 69 |
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{
|
| 70 |
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"category": "shriek",
|
| 71 |
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"cosine": 0.44735607504844666
|
| 72 |
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| 73 |
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{
|
| 74 |
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"category": "flashbang",
|
| 75 |
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"cosine": 0.3691876530647278
|
| 76 |
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},
|
| 77 |
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{
|
| 78 |
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"category": "beep",
|
| 79 |
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"cosine": 0.11190377920866013
|
| 80 |
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|
| 81 |
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{
|
| 82 |
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"category": "automatic_fire",
|
| 83 |
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"cosine": 0.09415293484926224
|
| 84 |
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|
| 85 |
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|
| 86 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 87 |
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| 88 |
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| 89 |
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| 91 |
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"sha256": "b848b1608071031a770c43e49ddd8a4db15e881fe2b532b6c87087ec19fc1ef7",
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| 94 |
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| 95 |
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|
| 96 |
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|
| 97 |
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|
| 98 |
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|
| 99 |
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|
| 100 |
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"required_variants": [
|
| 101 |
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| 102 |
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|
| 103 |
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|
| 105 |
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| 106 |
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|
| 107 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
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size 96044
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_010/meta.json
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| 1 |
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{
|
| 2 |
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"game_id": "G020_tidal_glyphs",
|
| 3 |
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|
| 4 |
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|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_010/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_010",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"requested_duration_sec": 1.0,
|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_010",
|
| 19 |
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"asset_name": "alcove_lamp",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Small warm chime as alcove lamps ignite",
|
| 23 |
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|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5210,
|
| 26 |
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"trigger": "壁龛点亮",
|
| 27 |
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|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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| 35 |
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| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G020_sfx_010__default",
|
| 44 |
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"variant": "default",
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| 45 |
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"method": "direct_signal_synthesis",
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| 46 |
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| 56 |
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|
| 57 |
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|
| 58 |
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|
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| 61 |
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|
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|
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|
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|
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"file": "audio.wav",
|
| 68 |
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"sha256": "8dbb07d066e3e6a2b56f4bf11566ee6bd58f53ab32a23837a2822acc596b29bb",
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| 69 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits.",
|
| 70 |
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|
| 71 |
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|
| 72 |
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|
| 73 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 74 |
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|
| 75 |
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|
| 76 |
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],
|
| 77 |
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"required_variants": [
|
| 78 |
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|
| 79 |
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| 80 |
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|
| 86 |
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_011/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 96044
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outputs/G020_tidal_glyphs/assets/audio/G020_sfx_011/meta.json
ADDED
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|
| 1 |
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{
|
| 2 |
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"game_id": "G020_tidal_glyphs",
|
| 3 |
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"task_id": "G020_sfx_011",
|
| 4 |
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"asset_name": "seal_aria",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_011/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_011",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"requested_duration_sec": 1.0,
|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
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"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_011",
|
| 19 |
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"asset_name": "seal_aria",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Six-note ascending stone aria as seal slots align",
|
| 23 |
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|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5211,
|
| 26 |
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"trigger": "六槽对位",
|
| 27 |
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|
| 28 |
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|
| 29 |
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"loop": false,
|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"trigger": "六槽对位",
|
| 38 |
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|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G020_sfx_011__default",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "direct_signal_synthesis",
|
| 46 |
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| 52 |
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|
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|
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"fixed_amplitudes": true
|
| 62 |
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|
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|
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| 65 |
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|
| 67 |
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"peak_dbfs": -13.520694845516488,
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| 78 |
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|
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|
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|
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"prior_human_review": "PENDING_NEW_CANDIDATES",
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| 89 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 90 |
+
}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:23cc4f5c9df80431be7a7fe4e7db399aae10a2c15ec89ba320d77f79f989a947
|
| 3 |
+
size 192044
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,109 @@
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|
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|
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|
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|
|
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|
|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G020_tidal_glyphs",
|
| 3 |
+
"task_id": "G020_sfx_012",
|
| 4 |
+
"asset_name": "tide_flood",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_012/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_012",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 1.0,
|
| 14 |
+
"duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G020_tidal_glyphs",
|
| 18 |
+
"task_id": "G020_sfx_012",
|
| 19 |
+
"asset_name": "tide_flood",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Rushing tide surge flooding stone halls",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5212,
|
| 26 |
+
"trigger": "超时判负",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"trigger": "超时判负",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G020_sfx_012__default__v2",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 46 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G020/G020_sfx_012__default__v2/raw.mp3",
|
| 47 |
+
"raw_sha256": "7563d921db16d1401b95ab32a30974af6708250af89021e59e7730c168bef953",
|
| 48 |
+
"request": {
|
| 49 |
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"prompt": "One sudden rushing surge of seawater flooding a hollow stone corridor, a clear wet splashing wash and sustained watery roar. Only water, no explosive impact, no gunshots, no music or voices.",
|
| 50 |
+
"duration": 1.0,
|
| 51 |
+
"loop": false,
|
| 52 |
+
"prompt_influence": 0.65
|
| 53 |
+
},
|
| 54 |
+
"recipe": null,
|
| 55 |
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"remote_id": "d024ac207fe442088d4d57ff703d179c",
|
| 56 |
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"human_review": "BATCH_ACCEPTED",
|
| 57 |
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"duration_sec": 1.0,
|
| 58 |
+
"channels": 2,
|
| 59 |
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"peak_dbfs": 0.0,
|
| 60 |
+
"rms_dbfs": -15.874109165571852,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
+
"expected_category": "flood",
|
| 63 |
+
"expected_cosine": 0.41665560007095337,
|
| 64 |
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"expected_rank": 2,
|
| 65 |
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"compatible_category": "flood",
|
| 66 |
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"compatible_cosine": 0.41665560007095337,
|
| 67 |
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"compatible_rank": 2,
|
| 68 |
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"top_categories": [
|
| 69 |
+
{
|
| 70 |
+
"category": "gunshot",
|
| 71 |
+
"cosine": 0.4512440860271454
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"category": "flood",
|
| 75 |
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"cosine": 0.41665560007095337
|
| 76 |
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},
|
| 77 |
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{
|
| 78 |
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"category": "flashbang",
|
| 79 |
+
"cosine": 0.3536893427371979
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"category": "penetration",
|
| 83 |
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"cosine": 0.2972261607646942
|
| 84 |
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}
|
| 85 |
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],
|
| 86 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 87 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 88 |
+
},
|
| 89 |
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"loop_diagnostics": null,
|
| 90 |
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"file": "audio.wav",
|
| 91 |
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"sha256": "23cc4f5c9df80431be7a7fe4e7db399aae10a2c15ec89ba320d77f79f989a947",
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| 92 |
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair.",
|
| 93 |
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"review_label_reconciliation": {
|
| 94 |
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"recorded_at": "2026-10-18T06:28:30.479742+00:00",
|
| 95 |
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"previous_variant_label": "PENDING",
|
| 96 |
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"basis": "Existing package approval applies to this exact frozen selected waveform; only the stale variant label is synchronized. No new listening claim or waveform change."
|
| 97 |
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}
|
| 98 |
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}
|
| 99 |
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],
|
| 100 |
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"required_variants": [
|
| 101 |
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"default"
|
| 102 |
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],
|
| 103 |
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"package_complete": true,
|
| 104 |
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"human_review": "BATCH_ACCEPTED",
|
| 105 |
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"stage3_import_status": "NOT_RUN",
|
| 106 |
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"runtime_notes": [],
|
| 107 |
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"prior_human_review": "PENDING_NEW_CANDIDATES",
|
| 108 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_partial_batch/human_feedback.json"
|
| 109 |
+
}
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_013/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:9020863c984a00621e4b2c8ec5ae769a5d0a1a0c4148ead44be6d1bb8356894e
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| 3 |
+
size 4418152
|
outputs/G020_tidal_glyphs/assets/audio/G020_sfx_013/meta.json
ADDED
|
@@ -0,0 +1,146 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G020_tidal_glyphs",
|
| 3 |
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"task_id": "G020_sfx_013",
|
| 4 |
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"asset_name": "ruin_ambience",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_013/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G020_tidal_glyphs/assets/audio/G020_sfx_013",
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| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"requested_duration_sec": 45.0,
|
| 14 |
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"duration_sec": 46.021950113378686,
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| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
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| 17 |
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"game_id": "G020_tidal_glyphs",
|
| 18 |
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"task_id": "G020_sfx_013",
|
| 19 |
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"asset_name": "ruin_ambience",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Low tide wash inside a stone ruin, dripping water, distant hollow echoes, no music",
|
| 23 |
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"duration_sec": 45.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5213,
|
| 26 |
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"trigger": "常驻环境音",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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| 35 |
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"source_tasks_sha256": "d2bbd5f683f7965b2995a32cc3445e11e21112a0baf164211399f38178437ecc",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "常驻环境音",
|
| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
|
| 42 |
+
{
|
| 43 |
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"id": "G020_sfx_013__default__native_extend02",
|
| 44 |
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"variant": "default",
|
| 45 |
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"file": "audio.wav",
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| 46 |
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"sha256": "9020863c984a00621e4b2c8ec5ae769a5d0a1a0c4148ead44be6d1bb8356894e",
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| 47 |
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"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 48 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G020_sfx_013__default__native_extend02/raw.mp3",
|
| 49 |
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"raw_sha256": "b56f425df74b5eee0876e265c988bb9c9b82f7d10b62950ccc5e5848da6c0aa0",
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"request": {
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"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/be0dfd33-a0ad-45fd-b2b8-ec2276b5b312.mp3",
|
| 52 |
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"prompt": "Low tide wash inside a stone ruin, dripping water, distant hollow echoes, no music. Continuous steady ambience, same texture and loudness at both ends.",
|
| 53 |
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"append_duration": 1,
|
| 54 |
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"ambience": true,
|
| 55 |
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"num_samples": 1
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| 57 |
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},
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| 58 |
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"remote_id": "ed811ef98d7e47b893db3bb6f78df1d6",
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| 59 |
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"processing": "Full-duration linear upsampling to requested rate and PCM16 quantization only. No cuts, padding, gain, stretch, crossfades or seam repair.",
|
| 62 |
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"human_review": "ACCEPTED_HUMAN",
|
| 63 |
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"auxiliary_semantic": {
|
| 64 |
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"expected_category": "ruin_tide",
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| 65 |
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"compatible_category": "ruin_tide",
|
| 66 |
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"compatible_cosine": 0.2346336394548416,
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"compatible_rank": 4,
|
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"top_categories": [
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| 69 |
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{
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"category": "wet_footstep",
|
| 71 |
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"cosine": 0.32919928431510925
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},
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{
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"category": "icy_impact",
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| 75 |
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"cosine": 0.2687769830226898
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},
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| 77 |
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{
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| 78 |
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"category": "penetration",
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| 79 |
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"cosine": 0.24420833587646484
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},
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{
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"category": "ruin_tide",
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"cosine": 0.2346336394548416
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}
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 87 |
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"boundary": "Auxiliary sound-family similarity, not proof of prompt compliance or human listening."
|
| 88 |
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},
|
| 89 |
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"loop_diagnostics": {
|
| 90 |
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"sample_jump": 0.00909423828125,
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| 91 |
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"edge_quiet_sec": 0.0,
|
| 96 |
+
"flags": [],
|
| 97 |
+
"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/G020_sfx_013__default__native_extend02_wrap_probe.wav",
|
| 98 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 99 |
+
},
|
| 100 |
+
"full_loop_diagnostics": {
|
| 101 |
+
"wrap_sample_jump": 0.00909423828125,
|
| 102 |
+
"internal_derivative_p99": 0.036956787109375,
|
| 103 |
+
"wrap_jump_over_internal_p99": 0.24607762180016515,
|
| 104 |
+
"wrap_jump_percentile_in_internal_derivatives": 84.59341327485123,
|
| 105 |
+
"first_100ms_rms_dbfs": -23.72164571883115,
|
| 106 |
+
"last_100ms_rms_dbfs": -24.736476803398936,
|
| 107 |
+
"edge_rms_difference_db": 1.0148310845677848,
|
| 108 |
+
"leading_quiet_ms": 0.0,
|
| 109 |
+
"trailing_quiet_ms": 0.0,
|
| 110 |
+
"quiet_threshold_dbfs": -61.9093369303113,
|
| 111 |
+
"edge_spectral_js_distance": 0.4407244787970647,
|
| 112 |
+
"internal_spectral_js_p95": 0.5517453936802558,
|
| 113 |
+
"diagnostic_flags": [],
|
| 114 |
+
"probe_mapping": {
|
| 115 |
+
"A": "internal",
|
| 116 |
+
"B": "wrap"
|
| 117 |
+
},
|
| 118 |
+
"probe_center_sec": 1.5,
|
| 119 |
+
"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G020_sfx_013__default__native_extend02/diagnostics/wrap_probe.wav",
|
| 120 |
+
"internal_control_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G020_sfx_013__default__native_extend02/diagnostics/internal_control.wav",
|
| 121 |
+
"repeat_preview_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G020_sfx_013__default__native_extend02/diagnostics/repeat_3x.wav",
|
| 122 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 123 |
+
}
|
| 124 |
+
}
|
| 125 |
+
],
|
| 126 |
+
"required_variants": [
|
| 127 |
+
"default"
|
| 128 |
+
],
|
| 129 |
+
"package_complete": true,
|
| 130 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 131 |
+
"stage3_import_status": "NOT_RUN",
|
| 132 |
+
"runtime_contract_resolution": {
|
| 133 |
+
"source_loop_field": false,
|
| 134 |
+
"runtime_loop_required_by_spec": true,
|
| 135 |
+
"preserve_source_fields": true,
|
| 136 |
+
"runtime_behavior": "Continuous scene ambience; bind pause/exit/settlement per game specification in Stage3.",
|
| 137 |
+
"requires_stage3_binding": true
|
| 138 |
+
},
|
| 139 |
+
"native_generation_lineage": {
|
| 140 |
+
"parent_id": "G020_sfx_013__default__repair1",
|
| 141 |
+
"parent_raw_sha256": "bd0c6b5d6e95cfa41aa8b6bdea7bc12454bf0d6c0e391498b960544345adae24",
|
| 142 |
+
"method_note": "Provider-native one-second continuation with native ambience stitching. No local crop, pad, repeat or seam repair. Full returned duration must still satisfy source-task tolerance.",
|
| 143 |
+
"plan_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/experiment.json"
|
| 144 |
+
},
|
| 145 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/human_feedback.json"
|
| 146 |
+
}
|