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Upload accepted Scene delivery: G008_scene_001

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outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G008_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 23,
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+ "native_checks": 60,
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+ "route_probe_positions": 1470,
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+ "triangles": 114128,
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+ "visual_review": {
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+ "passed": true,
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+ "scene_visual_gate_passed": true,
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+ "screenshots": {
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+ "native.png": "f075733d02fdaeb61cf8e056a6419ecbe3f525ef6af9469f03e3c617484228ef",
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+ "lane.png": "59ead1a5b1f95aa1f48349ecd7933f00bd6155b8a7f22f1a726f94d91eb31d5c",
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+ "culvert.png": "ec4ddf18a2cda9f63d65f459bf4372f33dad0dd3cbf3ed043bc381ca7c8aea3a",
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+ "gate.png": "255729a6edcb77c9c18f49576fcadab6ab2c1e122a27e3516e322d2803a946f5"
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+ },
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+ "scope": "Scene asset/static native integration gate; simplified visual interpretation, not full reference-fidelity or gameplay acceptance",
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+ "findings": [
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+ "Six current UE5.7 frames manually inspected: coherent night dock,24 cargo groups,two gantries,six actual floodlights,wet ground/puddles,static rain and a lit lower culvert.",
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+ "Fixed incorrectly exported cargo emission, removed default template floor/sky interference, and disabled sky-dome collision after checking physical regressions.",
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+ "Ground footprint and seven anchors retained; lower80m culvert opened in the actual slab with two access ramps. Thin-metal cover moved from(8,1.3,0) to(8,1.3,3) to clear Attack_B; other dimensions/material type unchanged.",
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+ "All60 native checks pass, including1470 floor/capsule sampling positions along ten frozen routes. Capsule radius.35m,height1.8m,three offsets±1.15m/0 span a3m band; gate collision open/closed and two ramp supports pass."
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+ ],
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+ "limitations": [
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+ "Simplified modular art; supplied reference has substantially greater detail density and photographic realism, not certified here. Nighttime perimeter remains dark; close lane and culvert views were used to assess readability.",
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+ "Rain is an authored static snapshot, not animated Niagara weather. Puddle/water shading has no complete dynamic planar reflections.",
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+ "Native cloud dome and lighting are UE environment objects outside the portableGLB. Source material migration omits some normal-map channels.",
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+ "layout.modules retains old shared-module provenance/placements. Current GLB/FBX and engine_collision_manifest describe actual relocated cargo geometry.",
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+ "Frozen route lengths do not prove20s/12s/15s controller timings, shortest-path enforcement or complete navigation. Sampling is not a full controller/gameplay test.",
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+ "No weapon penetration/destruction logic, acoustic attenuation, friendly observation system, FPS controls, UI or multiplayer acceptance. Utility lamps are not observation triggers."
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+ ],
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+ "new_api_credits": 0
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+ },
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+ "scope": "Scene assets and UE5 native editor/static physics only; full gameplay and reference fidelity external",
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+ "new_api_credits": 0
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+ }
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/G008_Portable.zip ADDED
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outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/G008_UE5_Project.zip ADDED
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outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/PACKAGES.json ADDED
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outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/START_HERE.zh.txt ADDED
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+ G008 暴雨夜码头 Scene / UE5.7
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+
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+ 解压UE5_Project,打开SceneReview.uproject及Content/G008/Review地图。通过World Outliner的Review_native、Review_lane、Review_objectives、Review_culvert、Review_water_turn、Review_gate摄像机检查。交付为场景资产和原生编辑器工程,不附打包FPS程序。
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+
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+ 本轮增加到24组货柜、两座吊机、六组实际泛光灯、四盏水道检修灯及三盏掩体补光,加入湿地、水洼与360条静态雨丝;程序化阴云背景为UE环境对象。修复货柜意外自发光和引擎模板地面/天空干扰。
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+
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+ 七个锚点和十条路线长度保持。原92×84米地面用分片碰撞实现,为地下80米L形水道留出真实开口;增加两端坡道。原薄金属掩体默认位置阻挡Attack_B,已记录并将其从(8,1.3,0)移动至(8,1.3,3),保持3×2.6×0.15米尺寸及材质类别。其他冻结碰撞项不变。layout.modules保留旧模块来源记录,当前货柜位置请以GLB/FBX及engine_collision_manifest为准。
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+
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+ 最终原生检查包含1470个路线采样位置的地面支撑和胶囊净空查询:半径0.35m/高1.8m,横向偏移±1.15m与0,覆盖3米宽的通行带;门碰撞关闭/开放、两类掩体和两段坡道均检查。源几何和当前六个UE截图已独立复核。
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+
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+ 验收范围为Scene资产、静态碰撞和原生显示。雨丝是静态快照,未实现Niagara天气循环;水面为简化材质,未提供完整动态平面反射。程序化背景与灯光属于UE场景,不包含在通用GLB模型内。材质迁移包含基色、粗糙度、金属度、透明与发光,未逐通道还原所有源法线。夜景外围保持较暗;几何为简化模块化解释,与参考图的细节密度和写实精度有差距。
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+
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+ 路线长度检查不证明角色恰好耗时12/15/20秒,也不证明最短导航路径;控制器、导航约束、破坏/穿透伤害、声学传播、视野信息、干员、UI、目标物与双端比赛均需玩法工程集成。水道检修灯不是观察点,未添加己方观察触发器。
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+
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+ 新增API费用0。
outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/culvert.png ADDED

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outputs/G008_dock_beacon_cs/assets/3d_scene/G008_scene_001/gate.png ADDED

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