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Upload accepted Scene delivery: G035_scene_002

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outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G035_scene_002",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 19,
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+ "native_checks": 19,
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+ "triangles": 199232,
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+ "visual_review": {
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+ "passed": true,
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+ "screenshots": {
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+ "enemy.png": "95378a5f8f2bf26966b07ac5ed985878fd10a166413beb4a6c3c00cc6bcb4f4f",
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+ "native.png": "c43348a1e7a3b1f9010cade729498253b1f2f2cd3770714ce0593c2ce9a52102",
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+ "player.png": "77501b51bec4fd966fe9f3e9a07554b06a8d186e784cbf6e2eb62ce16a81ee2f"
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+ },
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+ "findings": "Inspected all three native renders: violet side walls and inclined crystals differ from outer canyon; cyan seam readable, both tactical stages open, no grey background gap.",
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+ "limitations": "Simplified static backdrop, coarse repeated rock/crystal forms and visible slab edge. Light pulsing, combat camera, UI and battle simulation external; not painted-reference fidelity.",
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+ "method": "Manual inspection of current native renders; technical checks do not substitute for visual review"
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+ },
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+ "scope": "UE5.7 Scene assets/materials/authoring anchors and frozen32x14floor. Violet fissure scenery with static emissive seam. Light pulse animation, battle, UI and navigation remain mechanic-owned; not complete gameplay or exact painted-reference fidelity.",
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+ "new_api_credits": 0
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+ }
outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_Portable.zip ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:6f7e97fd0086452b5efefc5c4916db1d400ba948053819723624258b6e1971c3
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+ size 40122755
outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/G035_UE5_Project.zip ADDED
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+ oid sha256:bac0d2f7c86d41e7bae2a1ac183c529611a5e6da87094b31603322e7f1764694
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+ size 12416521
outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/PACKAGES.json ADDED
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+ [
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+ {
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+ "file": "G035_Portable.zip",
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+ "bytes": 40122755,
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+ "sha256": "6f7e97fd0086452b5efefc5c4916db1d400ba948053819723624258b6e1971c3",
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+ "crc_verified": true
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+ {
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+ "file": "G035_UE5_Project.zip",
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+ "bytes": 12416521,
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+ "sha256": "bac0d2f7c86d41e7bae2a1ac183c529611a5e6da87094b31603322e7f1764694",
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+ "crc_verified": true
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+ ]
outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/START_HERE.zh.txt ADDED
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+ G035_scene_002
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+ 使用 UE5.7 打开项目,加载 Content/G035_scene_002/Review。Review_* 相机对应已复核截图。Portable 包含 Blender 源文件、GLB、FBX、布局、材质和验收证据。
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+
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+ 验收范围:UE5.7 Scene assets/materials/authoring anchors and frozen32x14floor. Violet fissure scenery with static emissive seam. Light pulse animation, battle, UI and navigation remain mechanic-owned; not complete gameplay or exact painted-reference fidelity.
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+ 画面复核:Inspected all three native renders: violet side walls and inclined crystals differ from outer canyon; cyan seam readable, both tactical stages open, no grey background gap.
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+ 局限:Simplified static backdrop, coarse repeated rock/crystal forms and visible slab edge. Light pulsing, combat camera, UI and battle simulation external; not painted-reference fidelity.
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+ 新增资产 API 费用:0。
outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/enemy.png ADDED

Git LFS Details

  • SHA256: 95378a5f8f2bf26966b07ac5ed985878fd10a166413beb4a6c3c00cc6bcb4f4f
  • Pointer size: 132 Bytes
  • Size of remote file: 1.62 MB
outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/native.png ADDED

Git LFS Details

  • SHA256: c43348a1e7a3b1f9010cade729498253b1f2f2cd3770714ce0593c2ce9a52102
  • Pointer size: 132 Bytes
  • Size of remote file: 1.17 MB
outputs/G035_rift_expedition/assets/3d_scene/G035_scene_002/player.png ADDED

Git LFS Details

  • SHA256: 77501b51bec4fd966fe9f3e9a07554b06a8d186e784cbf6e2eb62ce16a81ee2f
  • Pointer size: 132 Bytes
  • Size of remote file: 1.62 MB