Upload audio assets for G028_elemental_greenhouse (#134)
Browse files- Upload audio assets for G028_elemental_greenhouse (49487ccf262fa2b3c5fd1d2647e6b9ccb5f38918)
Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_001/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_001/meta.json +141 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_002/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_002/meta.json +141 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_003/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_003/meta.json +142 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_004/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_004/meta.json +142 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_005/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_005/meta.json +453 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_006/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_006/meta.json +101 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_007/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_007/meta.json +140 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_008/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_008/meta.json +140 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_009/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_009/meta.json +734 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_010/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_010/meta.json +141 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_011/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_011/meta.json +572 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_012/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_012/meta.json +140 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_013/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_013/meta.json +140 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_014/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_014/meta.json +179 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_015/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_015/meta.json +136 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_016/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_016/meta.json +136 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_017/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_017/meta.json +136 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_018/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_018/meta.json +208 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_019/audio.wav +3 -0
- outputs/G028_elemental_greenhouse/assets/audio/G028_vo_019/meta.json +194 -0
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_001/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:70204dbac42de47a8f70a56de6a0d46b5c4599a369d64c7da782597d5eb63522
|
| 3 |
+
size 115244
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_001/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_001",
|
| 4 |
+
"asset_name": "frost_shot",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_001",
|
| 19 |
+
"asset_name": "frost_shot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Frost tower shot with crystal chime and mist hiss",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5281,
|
| 26 |
+
"trigger": "寒霜命中(冰晶迸裂同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "寒霜命中(冰晶迸裂同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_001__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Frost tower shot with crystal chime and mist hiss. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_001__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "971be5b496665c6d91ebe49363b5d8dad8b3ca863733abf22693a4a287193228",
|
| 57 |
+
"remote_id": "24857f15ba8a432d82d1c74232191725",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.23146268725395203,
|
| 62 |
+
"strongest_contrast_cosine": 0.2087952047586441,
|
| 63 |
+
"margin": 0.022667482495307922,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"ice",
|
| 66 |
+
"tone",
|
| 67 |
+
"glass"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Frost tower shot with crystal chime and mist hiss",
|
| 71 |
+
"The sound of Frost tower shot with crystal chime and mist hiss",
|
| 72 |
+
"Brittle ice cracking and snow crunching.",
|
| 73 |
+
"A short electronic beep or chime notification.",
|
| 74 |
+
"Glass or crystal cracking and shattering."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
+
"A short solid physical impact or dull thud.",
|
| 81 |
+
"A short metallic mechanism clacking or ringing.",
|
| 82 |
+
"Wooden objects cracking and creaking.",
|
| 83 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
+
"Fabric rustling and rubbing.",
|
| 85 |
+
"Paper cards sliding and fluttering.",
|
| 86 |
+
"Continuous natural wind blowing and hissing.",
|
| 87 |
+
"A fast airy swoosh or whoosh.",
|
| 88 |
+
"Rain falling steadily, with distant thunder.",
|
| 89 |
+
"Water washing, splashing and dripping naturally.",
|
| 90 |
+
"Fire burning and crackling.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "70204dbac42de47a8f70a56de6a0d46b5c4599a369d64c7da782597d5eb63522",
|
| 111 |
+
"duration_sec": 0.6,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G028_sfx_001",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G028_sfx_001",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_002/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:58eeecc27a9128e0a213cd27496241299e6768788aba57f0cc4f6734a389c7df
|
| 3 |
+
size 58002
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_002/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_002",
|
| 4 |
+
"asset_name": "flame_shot",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6037291666666667,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_002",
|
| 19 |
+
"asset_name": "flame_shot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Flame tower ignition burst with low whoosh",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5282,
|
| 26 |
+
"trigger": "灼焰命中(敌身点燃同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "灼焰命中(敌身点燃同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_002__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Flame tower ignition burst with low whoosh. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_002__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "fe43c928f5ba8804b5723bc9fa7caebc3bc08f082da7e208061af3b933e0a02c",
|
| 58 |
+
"remote_id": "3459de4b6cf14359a33519de60036293",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4882895052433014,
|
| 63 |
+
"strongest_contrast_cosine": 0.4366289973258972,
|
| 64 |
+
"margin": 0.051660507917404175,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"whoosh",
|
| 67 |
+
"fire"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Flame tower ignition burst with low whoosh",
|
| 71 |
+
"The sound of Flame tower ignition burst with low whoosh",
|
| 72 |
+
"A fast airy swoosh or whoosh.",
|
| 73 |
+
"Fire burning and crackling."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "58eeecc27a9128e0a213cd27496241299e6768788aba57f0cc4f6734a389c7df",
|
| 111 |
+
"duration_sec": 0.6037291666666667,
|
| 112 |
+
"channels": 1,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G028_sfx_002",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G028_sfx_002",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:19465950c63288383eea3936f238e81af20f3c4f696bc067f3227dabb08b44fd
|
| 3 |
+
size 29022
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,142 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_003",
|
| 4 |
+
"asset_name": "burn_tick",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.30185416666666665,
|
| 14 |
+
"requested_duration_sec": 0.3,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_003",
|
| 19 |
+
"asset_name": "burn_tick",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Short flame crackle tick for burn damage over time",
|
| 23 |
+
"duration_sec": 0.3,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5283,
|
| 26 |
+
"trigger": "灼烧 tick(火苗跳动与伤害飘字同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "灼烧 tick(火苗跳动与伤害飘字同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_003__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Short flame crackle tick for burn damage over time. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 51 |
+
"duration": 0.3,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G028_elemental_greenhouse/G028_sfx_003__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "f25727ecdc3c07fd421185814bc6383582fa83966cfa52a3ee16909a3107d156",
|
| 58 |
+
"remote_id": "70c0f09b4f6b4e65a60a980af9be811a",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.417316734790802,
|
| 63 |
+
"strongest_contrast_cosine": 0.3645077645778656,
|
| 64 |
+
"margin": 0.0528089702129364,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"fire",
|
| 67 |
+
"electric",
|
| 68 |
+
"tone"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Short flame crackle tick for burn damage over time",
|
| 72 |
+
"The sound of Short flame crackle tick for burn damage over time",
|
| 73 |
+
"Fire burning and crackling.",
|
| 74 |
+
"Electrical buzzing, sparking and crackling.",
|
| 75 |
+
"A short electronic beep or chime notification."
|
| 76 |
+
],
|
| 77 |
+
"contrast_texts": [
|
| 78 |
+
"A human voice speaking or shouting.",
|
| 79 |
+
"A firearm firing sharp gunshots.",
|
| 80 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 81 |
+
"A short solid physical impact or dull thud.",
|
| 82 |
+
"A short metallic mechanism clacking or ringing.",
|
| 83 |
+
"Wooden objects cracking and creaking.",
|
| 84 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 85 |
+
"Fabric rustling and rubbing.",
|
| 86 |
+
"Paper cards sliding and fluttering.",
|
| 87 |
+
"Continuous natural wind blowing and hissing.",
|
| 88 |
+
"A fast airy swoosh or whoosh.",
|
| 89 |
+
"Rain falling steadily, with distant thunder.",
|
| 90 |
+
"Water washing, splashing and dripping naturally.",
|
| 91 |
+
"Brittle ice cracking and snow crunching.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"Glass or crystal cracking and shattering.",
|
| 99 |
+
"A resonant horn, bell or warning siren.",
|
| 100 |
+
"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "19465950c63288383eea3936f238e81af20f3c4f696bc067f3227dabb08b44fd",
|
| 112 |
+
"duration_sec": 0.30185416666666665,
|
| 113 |
+
"channels": 1,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"agent_review": {
|
| 117 |
+
"task_id": "G028_sfx_003",
|
| 118 |
+
"status": "ACCEPTED_AGENT",
|
| 119 |
+
"issues": [],
|
| 120 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 121 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
],
|
| 125 |
+
"required_variants": [
|
| 126 |
+
"default"
|
| 127 |
+
],
|
| 128 |
+
"package_complete": true,
|
| 129 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 130 |
+
"stage3_import_status": "NOT_RUN",
|
| 131 |
+
"runtime_notes": [
|
| 132 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 133 |
+
],
|
| 134 |
+
"review_status": "ACCEPTED_AGENT",
|
| 135 |
+
"agent_review": {
|
| 136 |
+
"task_id": "G028_sfx_003",
|
| 137 |
+
"status": "ACCEPTED_AGENT",
|
| 138 |
+
"issues": [],
|
| 139 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 140 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 141 |
+
}
|
| 142 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:492b9fd149f581c043b78575fd77eb3602ca229857da4c597db5ec4c10e04d17
|
| 3 |
+
size 192044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,142 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_004",
|
| 4 |
+
"asset_name": "brittle_trigger",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_004",
|
| 19 |
+
"asset_name": "brittle_trigger",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Ice-and-fire interwoven shatter chime, dual-layer burst",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5284,
|
| 26 |
+
"trigger": "脆化触发(冰火交织爆裂同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "脆化触发(冰火交织爆裂同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Ice-and-fire interwoven shatter chime, dual-layer burst. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "436f9d6a9579fbd8c4d474bfed6f61c8da847495db997930359289ef421fb98c",
|
| 57 |
+
"remote_id": "47bcb11b73b5463ea85e70ea8e297441",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4067201018333435,
|
| 62 |
+
"strongest_contrast_cosine": 0.3154565095901489,
|
| 63 |
+
"margin": 0.09126359224319458,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"fire",
|
| 66 |
+
"ice",
|
| 67 |
+
"tone",
|
| 68 |
+
"glass"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Ice-and-fire interwoven shatter chime, dual-layer burst",
|
| 72 |
+
"The sound of Ice-and-fire interwoven shatter chime, dual-layer burst",
|
| 73 |
+
"Fire burning and crackling.",
|
| 74 |
+
"Brittle ice cracking and snow crunching.",
|
| 75 |
+
"A short electronic beep or chime notification.",
|
| 76 |
+
"Glass or crystal cracking and shattering."
|
| 77 |
+
],
|
| 78 |
+
"contrast_texts": [
|
| 79 |
+
"A human voice speaking or shouting.",
|
| 80 |
+
"A firearm firing sharp gunshots.",
|
| 81 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 82 |
+
"A short solid physical impact or dull thud.",
|
| 83 |
+
"A short metallic mechanism clacking or ringing.",
|
| 84 |
+
"Wooden objects cracking and creaking.",
|
| 85 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 86 |
+
"Fabric rustling and rubbing.",
|
| 87 |
+
"Paper cards sliding and fluttering.",
|
| 88 |
+
"Continuous natural wind blowing and hissing.",
|
| 89 |
+
"A fast airy swoosh or whoosh.",
|
| 90 |
+
"Rain falling steadily, with distant thunder.",
|
| 91 |
+
"Water washing, splashing and dripping naturally.",
|
| 92 |
+
"Electrical buzzing, sparking and crackling.",
|
| 93 |
+
"A mechanical motor engine humming and rattling.",
|
| 94 |
+
"A brief musical brass or tonal game cue.",
|
| 95 |
+
"A deep low ominous drone or rumble.",
|
| 96 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 97 |
+
"Stone rubbing, grinding and crumbling.",
|
| 98 |
+
"Ropes or structural supports creaking under tension.",
|
| 99 |
+
"A resonant horn, bell or warning siren.",
|
| 100 |
+
"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "492b9fd149f581c043b78575fd77eb3602ca229857da4c597db5ec4c10e04d17",
|
| 112 |
+
"duration_sec": 1.0,
|
| 113 |
+
"channels": 2,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"agent_review": {
|
| 117 |
+
"task_id": "G028_sfx_004",
|
| 118 |
+
"status": "ACCEPTED_AGENT",
|
| 119 |
+
"issues": [],
|
| 120 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 121 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
],
|
| 125 |
+
"required_variants": [
|
| 126 |
+
"default"
|
| 127 |
+
],
|
| 128 |
+
"package_complete": true,
|
| 129 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 130 |
+
"stage3_import_status": "NOT_RUN",
|
| 131 |
+
"runtime_notes": [
|
| 132 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 133 |
+
],
|
| 134 |
+
"review_status": "ACCEPTED_AGENT",
|
| 135 |
+
"agent_review": {
|
| 136 |
+
"task_id": "G028_sfx_004",
|
| 137 |
+
"status": "ACCEPTED_AGENT",
|
| 138 |
+
"issues": [],
|
| 139 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 140 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 141 |
+
}
|
| 142 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:43c1fbb7ac97bf1fef01ba33e4f0f003852311d9222084c6d889e82b8c136f0c
|
| 3 |
+
size 48044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,453 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_005",
|
| 4 |
+
"asset_name": "crystal_shot",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.5,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_005",
|
| 19 |
+
"asset_name": "crystal_shot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Crystal rock tower shot with stone percussion",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5285,
|
| 26 |
+
"trigger": "晶岩命中(岩晶穿刺同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "晶岩命中(岩晶穿刺同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_005__mirelo2_minimal_expansion_once",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "One hard stone percussion knock with a sharp bright crystal crack.",
|
| 51 |
+
"negative_prompt": "finger snapping, unrelated explosions, unrelated gunfire, voices, music",
|
| 52 |
+
"duration": 0.5,
|
| 53 |
+
"output_format": "wav",
|
| 54 |
+
"seed": 20266304
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G028_elemental_greenhouse/G028_sfx_005__mirelo2_minimal_expansion_once/raw.wav",
|
| 57 |
+
"raw_sha256": "10b3944d9735a1bd52a9728c3d7bc1cdfc45ff09c61da958f8586e837feda17b",
|
| 58 |
+
"remote_id": "135724ad066d4086bd3a5a890fac1a8f",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.36219245195388794,
|
| 63 |
+
"strongest_contrast_cosine": 0.20224469900131226,
|
| 64 |
+
"margin": 0.15994775295257568,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"stone",
|
| 67 |
+
"glass"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"A crystal stone tower firing a short percussive rock shot.",
|
| 71 |
+
"The sound of A crystal stone tower firing a short percussive rock shot.",
|
| 72 |
+
"Stone rubbing, grinding and crumbling.",
|
| 73 |
+
"Glass or crystal cracking and shattering."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A short electronic beep or chime notification.",
|
| 95 |
+
"A deep low ominous drone or rumble.",
|
| 96 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 105 |
+
"strongest_positive_text": "A crystal stone tower firing a short percussive rock shot.",
|
| 106 |
+
"strongest_contrast_text": "Brittle ice cracking and snow crunching."
|
| 107 |
+
},
|
| 108 |
+
"speech_transcription_check": null,
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"full_loop_diagnostics": null,
|
| 111 |
+
"file": "audio.wav",
|
| 112 |
+
"sha256": "43c1fbb7ac97bf1fef01ba33e4f0f003852311d9222084c6d889e82b8c136f0c",
|
| 113 |
+
"duration_sec": 0.5,
|
| 114 |
+
"channels": 1,
|
| 115 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 116 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 117 |
+
"agent_review": {
|
| 118 |
+
"status": "ACCEPTED_AGENT",
|
| 119 |
+
"human_listening_claimed": false,
|
| 120 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G028_elemental_greenhouse/screening.json",
|
| 121 |
+
"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
|
| 122 |
+
"source_interpretation": {
|
| 123 |
+
"rule": "source_acoustic_paraphrase",
|
| 124 |
+
"original_prompt": "Crystal rock tower shot with stone percussion",
|
| 125 |
+
"scoring_prompt": "A crystal stone tower firing a short percussive rock shot.",
|
| 126 |
+
"original_auxiliary_semantic": {
|
| 127 |
+
"positive_cosine": 0.15526610612869263,
|
| 128 |
+
"strongest_contrast_cosine": 0.20224469900131226,
|
| 129 |
+
"margin": -0.04697859287261963,
|
| 130 |
+
"matched_source_families": [
|
| 131 |
+
"stone",
|
| 132 |
+
"glass"
|
| 133 |
+
],
|
| 134 |
+
"positive_texts": [
|
| 135 |
+
"Crystal rock tower shot with stone percussion",
|
| 136 |
+
"The sound of Crystal rock tower shot with stone percussion",
|
| 137 |
+
"Stone rubbing, grinding and crumbling.",
|
| 138 |
+
"Glass or crystal cracking and shattering."
|
| 139 |
+
],
|
| 140 |
+
"contrast_texts": [
|
| 141 |
+
"A human voice speaking or shouting.",
|
| 142 |
+
"A firearm firing sharp gunshots.",
|
| 143 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 144 |
+
"A short solid physical impact or dull thud.",
|
| 145 |
+
"A short metallic mechanism clacking or ringing.",
|
| 146 |
+
"Wooden objects cracking and creaking.",
|
| 147 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 148 |
+
"Fabric rustling and rubbing.",
|
| 149 |
+
"Paper cards sliding and fluttering.",
|
| 150 |
+
"Continuous natural wind blowing and hissing.",
|
| 151 |
+
"A fast airy swoosh or whoosh.",
|
| 152 |
+
"Rain falling steadily, with distant thunder.",
|
| 153 |
+
"Water washing, splashing and dripping naturally.",
|
| 154 |
+
"Fire burning and crackling.",
|
| 155 |
+
"Brittle ice cracking and snow crunching.",
|
| 156 |
+
"Electrical buzzing, sparking and crackling.",
|
| 157 |
+
"A mechanical motor engine humming and rattling.",
|
| 158 |
+
"A brief musical brass or tonal game cue.",
|
| 159 |
+
"A short electronic beep or chime notification.",
|
| 160 |
+
"A deep low ominous drone or rumble.",
|
| 161 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 162 |
+
"Ropes or structural supports creaking under tension.",
|
| 163 |
+
"A resonant horn, bell or warning siren.",
|
| 164 |
+
"Electronic static and radio interference.",
|
| 165 |
+
"A loud explosive boom.",
|
| 166 |
+
"Silence with very faint recording noise."
|
| 167 |
+
],
|
| 168 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 169 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 170 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 171 |
+
"strongest_contrast_text": "Brittle ice cracking and snow crunching."
|
| 172 |
+
},
|
| 173 |
+
"negative_controls": [
|
| 174 |
+
{
|
| 175 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 176 |
+
"semantic_hold": true,
|
| 177 |
+
"semantic": {
|
| 178 |
+
"positive_cosine": 0.33985722064971924,
|
| 179 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 180 |
+
"margin": -0.032732605934143066,
|
| 181 |
+
"matched_source_families": [
|
| 182 |
+
"stone",
|
| 183 |
+
"glass"
|
| 184 |
+
],
|
| 185 |
+
"positive_texts": [
|
| 186 |
+
"A crystal stone tower firing a short percussive rock shot.",
|
| 187 |
+
"The sound of A crystal stone tower firing a short percussive rock shot.",
|
| 188 |
+
"Stone rubbing, grinding and crumbling.",
|
| 189 |
+
"Glass or crystal cracking and shattering."
|
| 190 |
+
],
|
| 191 |
+
"contrast_texts": [
|
| 192 |
+
"A human voice speaking or shouting.",
|
| 193 |
+
"A firearm firing sharp gunshots.",
|
| 194 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 195 |
+
"A short solid physical impact or dull thud.",
|
| 196 |
+
"A short metallic mechanism clacking or ringing.",
|
| 197 |
+
"Wooden objects cracking and creaking.",
|
| 198 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 199 |
+
"Fabric rustling and rubbing.",
|
| 200 |
+
"Paper cards sliding and fluttering.",
|
| 201 |
+
"Continuous natural wind blowing and hissing.",
|
| 202 |
+
"A fast airy swoosh or whoosh.",
|
| 203 |
+
"Rain falling steadily, with distant thunder.",
|
| 204 |
+
"Water washing, splashing and dripping naturally.",
|
| 205 |
+
"Fire burning and crackling.",
|
| 206 |
+
"Brittle ice cracking and snow crunching.",
|
| 207 |
+
"Electrical buzzing, sparking and crackling.",
|
| 208 |
+
"A mechanical motor engine humming and rattling.",
|
| 209 |
+
"A brief musical brass or tonal game cue.",
|
| 210 |
+
"A short electronic beep or chime notification.",
|
| 211 |
+
"A deep low ominous drone or rumble.",
|
| 212 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 213 |
+
"Ropes or structural supports creaking under tension.",
|
| 214 |
+
"A resonant horn, bell or warning siren.",
|
| 215 |
+
"Electronic static and radio interference.",
|
| 216 |
+
"A loud explosive boom.",
|
| 217 |
+
"Silence with very faint recording noise."
|
| 218 |
+
],
|
| 219 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 220 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 221 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 222 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 223 |
+
}
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 227 |
+
"semantic_hold": true,
|
| 228 |
+
"semantic": {
|
| 229 |
+
"positive_cosine": 0.1558278650045395,
|
| 230 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 231 |
+
"margin": -0.1766325682401657,
|
| 232 |
+
"matched_source_families": [
|
| 233 |
+
"stone",
|
| 234 |
+
"glass"
|
| 235 |
+
],
|
| 236 |
+
"positive_texts": [
|
| 237 |
+
"A crystal stone tower firing a short percussive rock shot.",
|
| 238 |
+
"The sound of A crystal stone tower firing a short percussive rock shot.",
|
| 239 |
+
"Stone rubbing, grinding and crumbling.",
|
| 240 |
+
"Glass or crystal cracking and shattering."
|
| 241 |
+
],
|
| 242 |
+
"contrast_texts": [
|
| 243 |
+
"A human voice speaking or shouting.",
|
| 244 |
+
"A firearm firing sharp gunshots.",
|
| 245 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 246 |
+
"A short solid physical impact or dull thud.",
|
| 247 |
+
"A short metallic mechanism clacking or ringing.",
|
| 248 |
+
"Wooden objects cracking and creaking.",
|
| 249 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 250 |
+
"Fabric rustling and rubbing.",
|
| 251 |
+
"Paper cards sliding and fluttering.",
|
| 252 |
+
"Continuous natural wind blowing and hissing.",
|
| 253 |
+
"A fast airy swoosh or whoosh.",
|
| 254 |
+
"Rain falling steadily, with distant thunder.",
|
| 255 |
+
"Water washing, splashing and dripping naturally.",
|
| 256 |
+
"Fire burning and crackling.",
|
| 257 |
+
"Brittle ice cracking and snow crunching.",
|
| 258 |
+
"Electrical buzzing, sparking and crackling.",
|
| 259 |
+
"A mechanical motor engine humming and rattling.",
|
| 260 |
+
"A brief musical brass or tonal game cue.",
|
| 261 |
+
"A short electronic beep or chime notification.",
|
| 262 |
+
"A deep low ominous drone or rumble.",
|
| 263 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 264 |
+
"Ropes or structural supports creaking under tension.",
|
| 265 |
+
"A resonant horn, bell or warning siren.",
|
| 266 |
+
"Electronic static and radio interference.",
|
| 267 |
+
"A loud explosive boom.",
|
| 268 |
+
"Silence with very faint recording noise."
|
| 269 |
+
],
|
| 270 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 271 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 272 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 273 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 274 |
+
}
|
| 275 |
+
}
|
| 276 |
+
]
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
}
|
| 280 |
+
],
|
| 281 |
+
"required_variants": [
|
| 282 |
+
"default"
|
| 283 |
+
],
|
| 284 |
+
"package_complete": true,
|
| 285 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 286 |
+
"stage3_import_status": "NOT_RUN",
|
| 287 |
+
"runtime_notes": [
|
| 288 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 289 |
+
],
|
| 290 |
+
"review_status": "ACCEPTED_AGENT",
|
| 291 |
+
"agent_review": {
|
| 292 |
+
"status": "ACCEPTED_AGENT",
|
| 293 |
+
"human_listening_claimed": false,
|
| 294 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G028_elemental_greenhouse/screening.json",
|
| 295 |
+
"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
|
| 296 |
+
"source_interpretation": {
|
| 297 |
+
"rule": "source_acoustic_paraphrase",
|
| 298 |
+
"original_prompt": "Crystal rock tower shot with stone percussion",
|
| 299 |
+
"scoring_prompt": "A crystal stone tower firing a short percussive rock shot.",
|
| 300 |
+
"original_auxiliary_semantic": {
|
| 301 |
+
"positive_cosine": 0.15526610612869263,
|
| 302 |
+
"strongest_contrast_cosine": 0.20224469900131226,
|
| 303 |
+
"margin": -0.04697859287261963,
|
| 304 |
+
"matched_source_families": [
|
| 305 |
+
"stone",
|
| 306 |
+
"glass"
|
| 307 |
+
],
|
| 308 |
+
"positive_texts": [
|
| 309 |
+
"Crystal rock tower shot with stone percussion",
|
| 310 |
+
"The sound of Crystal rock tower shot with stone percussion",
|
| 311 |
+
"Stone rubbing, grinding and crumbling.",
|
| 312 |
+
"Glass or crystal cracking and shattering."
|
| 313 |
+
],
|
| 314 |
+
"contrast_texts": [
|
| 315 |
+
"A human voice speaking or shouting.",
|
| 316 |
+
"A firearm firing sharp gunshots.",
|
| 317 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 318 |
+
"A short solid physical impact or dull thud.",
|
| 319 |
+
"A short metallic mechanism clacking or ringing.",
|
| 320 |
+
"Wooden objects cracking and creaking.",
|
| 321 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 322 |
+
"Fabric rustling and rubbing.",
|
| 323 |
+
"Paper cards sliding and fluttering.",
|
| 324 |
+
"Continuous natural wind blowing and hissing.",
|
| 325 |
+
"A fast airy swoosh or whoosh.",
|
| 326 |
+
"Rain falling steadily, with distant thunder.",
|
| 327 |
+
"Water washing, splashing and dripping naturally.",
|
| 328 |
+
"Fire burning and crackling.",
|
| 329 |
+
"Brittle ice cracking and snow crunching.",
|
| 330 |
+
"Electrical buzzing, sparking and crackling.",
|
| 331 |
+
"A mechanical motor engine humming and rattling.",
|
| 332 |
+
"A brief musical brass or tonal game cue.",
|
| 333 |
+
"A short electronic beep or chime notification.",
|
| 334 |
+
"A deep low ominous drone or rumble.",
|
| 335 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 336 |
+
"Ropes or structural supports creaking under tension.",
|
| 337 |
+
"A resonant horn, bell or warning siren.",
|
| 338 |
+
"Electronic static and radio interference.",
|
| 339 |
+
"A loud explosive boom.",
|
| 340 |
+
"Silence with very faint recording noise."
|
| 341 |
+
],
|
| 342 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 343 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 344 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 345 |
+
"strongest_contrast_text": "Brittle ice cracking and snow crunching."
|
| 346 |
+
},
|
| 347 |
+
"negative_controls": [
|
| 348 |
+
{
|
| 349 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 350 |
+
"semantic_hold": true,
|
| 351 |
+
"semantic": {
|
| 352 |
+
"positive_cosine": 0.33985722064971924,
|
| 353 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 354 |
+
"margin": -0.032732605934143066,
|
| 355 |
+
"matched_source_families": [
|
| 356 |
+
"stone",
|
| 357 |
+
"glass"
|
| 358 |
+
],
|
| 359 |
+
"positive_texts": [
|
| 360 |
+
"A crystal stone tower firing a short percussive rock shot.",
|
| 361 |
+
"The sound of A crystal stone tower firing a short percussive rock shot.",
|
| 362 |
+
"Stone rubbing, grinding and crumbling.",
|
| 363 |
+
"Glass or crystal cracking and shattering."
|
| 364 |
+
],
|
| 365 |
+
"contrast_texts": [
|
| 366 |
+
"A human voice speaking or shouting.",
|
| 367 |
+
"A firearm firing sharp gunshots.",
|
| 368 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 369 |
+
"A short solid physical impact or dull thud.",
|
| 370 |
+
"A short metallic mechanism clacking or ringing.",
|
| 371 |
+
"Wooden objects cracking and creaking.",
|
| 372 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 373 |
+
"Fabric rustling and rubbing.",
|
| 374 |
+
"Paper cards sliding and fluttering.",
|
| 375 |
+
"Continuous natural wind blowing and hissing.",
|
| 376 |
+
"A fast airy swoosh or whoosh.",
|
| 377 |
+
"Rain falling steadily, with distant thunder.",
|
| 378 |
+
"Water washing, splashing and dripping naturally.",
|
| 379 |
+
"Fire burning and crackling.",
|
| 380 |
+
"Brittle ice cracking and snow crunching.",
|
| 381 |
+
"Electrical buzzing, sparking and crackling.",
|
| 382 |
+
"A mechanical motor engine humming and rattling.",
|
| 383 |
+
"A brief musical brass or tonal game cue.",
|
| 384 |
+
"A short electronic beep or chime notification.",
|
| 385 |
+
"A deep low ominous drone or rumble.",
|
| 386 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 387 |
+
"Ropes or structural supports creaking under tension.",
|
| 388 |
+
"A resonant horn, bell or warning siren.",
|
| 389 |
+
"Electronic static and radio interference.",
|
| 390 |
+
"A loud explosive boom.",
|
| 391 |
+
"Silence with very faint recording noise."
|
| 392 |
+
],
|
| 393 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 394 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 395 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 396 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 397 |
+
}
|
| 398 |
+
},
|
| 399 |
+
{
|
| 400 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 401 |
+
"semantic_hold": true,
|
| 402 |
+
"semantic": {
|
| 403 |
+
"positive_cosine": 0.1558278650045395,
|
| 404 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 405 |
+
"margin": -0.1766325682401657,
|
| 406 |
+
"matched_source_families": [
|
| 407 |
+
"stone",
|
| 408 |
+
"glass"
|
| 409 |
+
],
|
| 410 |
+
"positive_texts": [
|
| 411 |
+
"A crystal stone tower firing a short percussive rock shot.",
|
| 412 |
+
"The sound of A crystal stone tower firing a short percussive rock shot.",
|
| 413 |
+
"Stone rubbing, grinding and crumbling.",
|
| 414 |
+
"Glass or crystal cracking and shattering."
|
| 415 |
+
],
|
| 416 |
+
"contrast_texts": [
|
| 417 |
+
"A human voice speaking or shouting.",
|
| 418 |
+
"A firearm firing sharp gunshots.",
|
| 419 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 420 |
+
"A short solid physical impact or dull thud.",
|
| 421 |
+
"A short metallic mechanism clacking or ringing.",
|
| 422 |
+
"Wooden objects cracking and creaking.",
|
| 423 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 424 |
+
"Fabric rustling and rubbing.",
|
| 425 |
+
"Paper cards sliding and fluttering.",
|
| 426 |
+
"Continuous natural wind blowing and hissing.",
|
| 427 |
+
"A fast airy swoosh or whoosh.",
|
| 428 |
+
"Rain falling steadily, with distant thunder.",
|
| 429 |
+
"Water washing, splashing and dripping naturally.",
|
| 430 |
+
"Fire burning and crackling.",
|
| 431 |
+
"Brittle ice cracking and snow crunching.",
|
| 432 |
+
"Electrical buzzing, sparking and crackling.",
|
| 433 |
+
"A mechanical motor engine humming and rattling.",
|
| 434 |
+
"A brief musical brass or tonal game cue.",
|
| 435 |
+
"A short electronic beep or chime notification.",
|
| 436 |
+
"A deep low ominous drone or rumble.",
|
| 437 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 438 |
+
"Ropes or structural supports creaking under tension.",
|
| 439 |
+
"A resonant horn, bell or warning siren.",
|
| 440 |
+
"Electronic static and radio interference.",
|
| 441 |
+
"A loud explosive boom.",
|
| 442 |
+
"Silence with very faint recording noise."
|
| 443 |
+
],
|
| 444 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 445 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 446 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 447 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 448 |
+
}
|
| 449 |
+
}
|
| 450 |
+
]
|
| 451 |
+
}
|
| 452 |
+
}
|
| 453 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e7afe70d069c04c08354628cfa32e99118c46c91b9df61ca131a0edd4b752d53
|
| 3 |
+
size 48044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_006",
|
| 4 |
+
"asset_name": "immune_deflect",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.5,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_006",
|
| 19 |
+
"asset_name": "immune_deflect",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Dry deflect ping with particle dissipation tail, zero-damage feel",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5286,
|
| 26 |
+
"trigger": "免疫命中(灰色「免疫」飘字与特效弹开同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "免疫命中(灰色「免疫」飘字与特效弹开同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_006__native_tonal",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G028_elemental_greenhouse/G028_sfx_006__native_tonal/native.wav",
|
| 51 |
+
"raw_sha256": "e7afe70d069c04c08354628cfa32e99118c46c91b9df61ca131a0edd4b752d53",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"kind": "dry_deflect_ping_particle_tail",
|
| 56 |
+
"notes_onset_sec_hz": [
|
| 57 |
+
[
|
| 58 |
+
0,
|
| 59 |
+
1760
|
| 60 |
+
]
|
| 61 |
+
],
|
| 62 |
+
"native_duration_sec": 0.5,
|
| 63 |
+
"amplitude_design": 0.15,
|
| 64 |
+
"source_specific_tonal_role": "Dry deflect ping with particle dissipation tail, zero-damage feel",
|
| 65 |
+
"method_code_sha256": "500a078cfaf1a7bffb091b18499cfa1572cad47dc1a07b6fbb74e21c74853e33"
|
| 66 |
+
},
|
| 67 |
+
"auxiliary_semantic": null,
|
| 68 |
+
"speech_transcription_check": null,
|
| 69 |
+
"loop_diagnostics": null,
|
| 70 |
+
"full_loop_diagnostics": null,
|
| 71 |
+
"file": "audio.wav",
|
| 72 |
+
"sha256": "e7afe70d069c04c08354628cfa32e99118c46c91b9df61ca131a0edd4b752d53",
|
| 73 |
+
"duration_sec": 0.5,
|
| 74 |
+
"channels": 1,
|
| 75 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 76 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 77 |
+
"agent_review": {
|
| 78 |
+
"status": "ACCEPTED_AGENT",
|
| 79 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 80 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 81 |
+
"human_listening_claimed": false
|
| 82 |
+
}
|
| 83 |
+
}
|
| 84 |
+
],
|
| 85 |
+
"required_variants": [
|
| 86 |
+
"default"
|
| 87 |
+
],
|
| 88 |
+
"package_complete": true,
|
| 89 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 90 |
+
"stage3_import_status": "NOT_RUN",
|
| 91 |
+
"runtime_notes": [
|
| 92 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 93 |
+
],
|
| 94 |
+
"review_status": "ACCEPTED_AGENT",
|
| 95 |
+
"agent_review": {
|
| 96 |
+
"status": "ACCEPTED_AGENT",
|
| 97 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 98 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 99 |
+
"human_listening_claimed": false
|
| 100 |
+
}
|
| 101 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:843f0a2a8f42f5a0dfa79faf4551b84e16fc2c77d2ba0a4e219a8b3fb422e9fb
|
| 3 |
+
size 384044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_007",
|
| 4 |
+
"asset_name": "immune_wave_warning",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.0,
|
| 14 |
+
"requested_duration_sec": 2.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_007",
|
| 19 |
+
"asset_name": "immune_wave_warning",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Two-tone immunity wave warning with greenhouse alarm undertone",
|
| 23 |
+
"duration_sec": 2.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5287,
|
| 26 |
+
"trigger": "免疫波预告横幅(火/冰图标同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "免疫波预告横幅(火/冰图标同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_007__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Two-tone immunity wave warning with greenhouse alarm undertone. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_007__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "b9133f85f771ce44e4ca975acdab485c6fb94bb1bd00cc89dad290c8342b8003",
|
| 57 |
+
"remote_id": "cd52588d0db94a2e96cdeea3b65f2aef",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6386047005653381,
|
| 62 |
+
"strongest_contrast_cosine": 0.2722483277320862,
|
| 63 |
+
"margin": 0.36635637283325195,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"water",
|
| 66 |
+
"horn"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Two-tone immunity wave warning with greenhouse alarm undertone",
|
| 70 |
+
"The sound of Two-tone immunity wave warning with greenhouse alarm undertone",
|
| 71 |
+
"Water washing, splashing and dripping naturally.",
|
| 72 |
+
"A resonant horn, bell or warning siren."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "843f0a2a8f42f5a0dfa79faf4551b84e16fc2c77d2ba0a4e219a8b3fb422e9fb",
|
| 110 |
+
"duration_sec": 2.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G028_sfx_007",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G028_sfx_007",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e17b9ca8cf0583a152e015f23dcff7e72f5cfc4481a161eeddfdae9692a980c5
|
| 3 |
+
size 284204
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_008",
|
| 4 |
+
"asset_name": "branch_upgrade",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.48,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_008",
|
| 19 |
+
"asset_name": "branch_upgrade",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Rising transformation swell with glass chime finish",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5288,
|
| 26 |
+
"trigger": "分支选择(光柱与塔切换形态同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "分支选择(光柱与塔切换形态同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Rising transformation swell with glass chime finish. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_008__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "f732dd2fda59487ca08a9de012bf16f48a9f824e3f0067cd3498490952d29bae",
|
| 57 |
+
"remote_id": "32d5ebf4c1da47fa98fc9a5756b81044",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4371979534626007,
|
| 62 |
+
"strongest_contrast_cosine": 0.19577528536319733,
|
| 63 |
+
"margin": 0.24142266809940338,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"tone",
|
| 66 |
+
"glass"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Rising transformation swell with glass chime finish",
|
| 70 |
+
"The sound of Rising transformation swell with glass chime finish",
|
| 71 |
+
"A short electronic beep or chime notification.",
|
| 72 |
+
"Glass or crystal cracking and shattering."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "e17b9ca8cf0583a152e015f23dcff7e72f5cfc4481a161eeddfdae9692a980c5",
|
| 110 |
+
"duration_sec": 1.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G028_sfx_008",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G028_sfx_008",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1fac1cf252e20c23bbd5c12c82e5a765919bd8f02e1a36414c570ae27b1f6c5a
|
| 3 |
+
size 192044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,734 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_009",
|
| 4 |
+
"asset_name": "vine_death",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_009",
|
| 19 |
+
"asset_name": "vine_death",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Plant stalk snap and leaf scatter with wilting hiss",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5289,
|
| 26 |
+
"trigger": "藤蔓死亡(植株碎裂消散同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "藤蔓死亡(植株碎裂消散同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_009__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Plant stalk snap and leaf scatter with wilting hiss. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_009__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "0d78f97cf258a57f6bb6073e35bb2474051d81c7a866c4d78af16540f4343973",
|
| 57 |
+
"remote_id": "744c4c0e8c884baab6489658c7417894",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4913767874240875,
|
| 62 |
+
"strongest_contrast_cosine": 0.39692869782447815,
|
| 63 |
+
"margin": 0.09444808959960938,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 69 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 70 |
+
"A short solid physical impact or dull thud."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "1fac1cf252e20c23bbd5c12c82e5a765919bd8f02e1a36414c570ae27b1f6c5a",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"source_interpretation": {
|
| 114 |
+
"rule": "literal_percussive_contact",
|
| 115 |
+
"original_prompt": "Plant stalk snap and leaf scatter with wilting hiss",
|
| 116 |
+
"scoring_prompt": "Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 117 |
+
"original_auxiliary_semantic": {
|
| 118 |
+
"positive_cosine": 0.3960167467594147,
|
| 119 |
+
"strongest_contrast_cosine": 0.39692869782447815,
|
| 120 |
+
"margin": -0.0009119510650634766,
|
| 121 |
+
"matched_source_families": [],
|
| 122 |
+
"positive_texts": [
|
| 123 |
+
"Plant stalk snap and leaf scatter with wilting hiss",
|
| 124 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss"
|
| 125 |
+
],
|
| 126 |
+
"contrast_texts": [
|
| 127 |
+
"A human voice speaking or shouting.",
|
| 128 |
+
"A firearm firing sharp gunshots.",
|
| 129 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 130 |
+
"A short solid physical impact or dull thud.",
|
| 131 |
+
"A short metallic mechanism clacking or ringing.",
|
| 132 |
+
"Wooden objects cracking and creaking.",
|
| 133 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 134 |
+
"Fabric rustling and rubbing.",
|
| 135 |
+
"Paper cards sliding and fluttering.",
|
| 136 |
+
"Continuous natural wind blowing and hissing.",
|
| 137 |
+
"A fast airy swoosh or whoosh.",
|
| 138 |
+
"Rain falling steadily, with distant thunder.",
|
| 139 |
+
"Water washing, splashing and dripping naturally.",
|
| 140 |
+
"Fire burning and crackling.",
|
| 141 |
+
"Brittle ice cracking and snow crunching.",
|
| 142 |
+
"Electrical buzzing, sparking and crackling.",
|
| 143 |
+
"A mechanical motor engine humming and rattling.",
|
| 144 |
+
"A brief musical brass or tonal game cue.",
|
| 145 |
+
"A short electronic beep or chime notification.",
|
| 146 |
+
"A deep low ominous drone or rumble.",
|
| 147 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 148 |
+
"Stone rubbing, grinding and crumbling.",
|
| 149 |
+
"Ropes or structural supports creaking under tension.",
|
| 150 |
+
"Glass or crystal cracking and shattering.",
|
| 151 |
+
"A resonant horn, bell or warning siren.",
|
| 152 |
+
"Electronic static and radio interference.",
|
| 153 |
+
"A loud explosive boom.",
|
| 154 |
+
"Silence with very faint recording noise."
|
| 155 |
+
],
|
| 156 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 157 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 158 |
+
},
|
| 159 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/screening.json",
|
| 160 |
+
"negative_controls": [
|
| 161 |
+
{
|
| 162 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 163 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 164 |
+
"semantic_hold": true,
|
| 165 |
+
"semantic": {
|
| 166 |
+
"positive_cosine": 0.22017250955104828,
|
| 167 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 168 |
+
"margin": -0.15241731703281403,
|
| 169 |
+
"matched_source_families": [
|
| 170 |
+
"impact"
|
| 171 |
+
],
|
| 172 |
+
"positive_texts": [
|
| 173 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 174 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 175 |
+
"A short solid physical impact or dull thud."
|
| 176 |
+
],
|
| 177 |
+
"contrast_texts": [
|
| 178 |
+
"A human voice speaking or shouting.",
|
| 179 |
+
"A firearm firing sharp gunshots.",
|
| 180 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 181 |
+
"A short metallic mechanism clacking or ringing.",
|
| 182 |
+
"Wooden objects cracking and creaking.",
|
| 183 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 184 |
+
"Fabric rustling and rubbing.",
|
| 185 |
+
"Paper cards sliding and fluttering.",
|
| 186 |
+
"Continuous natural wind blowing and hissing.",
|
| 187 |
+
"A fast airy swoosh or whoosh.",
|
| 188 |
+
"Rain falling steadily, with distant thunder.",
|
| 189 |
+
"Water washing, splashing and dripping naturally.",
|
| 190 |
+
"Fire burning and crackling.",
|
| 191 |
+
"Brittle ice cracking and snow crunching.",
|
| 192 |
+
"Electrical buzzing, sparking and crackling.",
|
| 193 |
+
"A mechanical motor engine humming and rattling.",
|
| 194 |
+
"A brief musical brass or tonal game cue.",
|
| 195 |
+
"A short electronic beep or chime notification.",
|
| 196 |
+
"A deep low ominous drone or rumble.",
|
| 197 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 198 |
+
"Stone rubbing, grinding and crumbling.",
|
| 199 |
+
"Ropes or structural supports creaking under tension.",
|
| 200 |
+
"Glass or crystal cracking and shattering.",
|
| 201 |
+
"A resonant horn, bell or warning siren.",
|
| 202 |
+
"Electronic static and radio interference.",
|
| 203 |
+
"A loud explosive boom.",
|
| 204 |
+
"Silence with very faint recording noise."
|
| 205 |
+
],
|
| 206 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 207 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 208 |
+
}
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 212 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 213 |
+
"semantic_hold": true,
|
| 214 |
+
"semantic": {
|
| 215 |
+
"positive_cosine": 0.2963373064994812,
|
| 216 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 217 |
+
"margin": -0.05857795476913452,
|
| 218 |
+
"matched_source_families": [
|
| 219 |
+
"impact"
|
| 220 |
+
],
|
| 221 |
+
"positive_texts": [
|
| 222 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 223 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 224 |
+
"A short solid physical impact or dull thud."
|
| 225 |
+
],
|
| 226 |
+
"contrast_texts": [
|
| 227 |
+
"A human voice speaking or shouting.",
|
| 228 |
+
"A firearm firing sharp gunshots.",
|
| 229 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 230 |
+
"A short metallic mechanism clacking or ringing.",
|
| 231 |
+
"Wooden objects cracking and creaking.",
|
| 232 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 233 |
+
"Fabric rustling and rubbing.",
|
| 234 |
+
"Paper cards sliding and fluttering.",
|
| 235 |
+
"Continuous natural wind blowing and hissing.",
|
| 236 |
+
"A fast airy swoosh or whoosh.",
|
| 237 |
+
"Rain falling steadily, with distant thunder.",
|
| 238 |
+
"Water washing, splashing and dripping naturally.",
|
| 239 |
+
"Fire burning and crackling.",
|
| 240 |
+
"Brittle ice cracking and snow crunching.",
|
| 241 |
+
"Electrical buzzing, sparking and crackling.",
|
| 242 |
+
"A mechanical motor engine humming and rattling.",
|
| 243 |
+
"A brief musical brass or tonal game cue.",
|
| 244 |
+
"A short electronic beep or chime notification.",
|
| 245 |
+
"A deep low ominous drone or rumble.",
|
| 246 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 247 |
+
"Stone rubbing, grinding and crumbling.",
|
| 248 |
+
"Ropes or structural supports creaking under tension.",
|
| 249 |
+
"Glass or crystal cracking and shattering.",
|
| 250 |
+
"A resonant horn, bell or warning siren.",
|
| 251 |
+
"Electronic static and radio interference.",
|
| 252 |
+
"A loud explosive boom.",
|
| 253 |
+
"Silence with very faint recording noise."
|
| 254 |
+
],
|
| 255 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 256 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 257 |
+
}
|
| 258 |
+
},
|
| 259 |
+
{
|
| 260 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 261 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 262 |
+
"semantic_hold": true,
|
| 263 |
+
"semantic": {
|
| 264 |
+
"positive_cosine": -0.006389348302036524,
|
| 265 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 266 |
+
"margin": -0.3388497815467417,
|
| 267 |
+
"matched_source_families": [
|
| 268 |
+
"impact"
|
| 269 |
+
],
|
| 270 |
+
"positive_texts": [
|
| 271 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 272 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 273 |
+
"A short solid physical impact or dull thud."
|
| 274 |
+
],
|
| 275 |
+
"contrast_texts": [
|
| 276 |
+
"A human voice speaking or shouting.",
|
| 277 |
+
"A firearm firing sharp gunshots.",
|
| 278 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 279 |
+
"A short metallic mechanism clacking or ringing.",
|
| 280 |
+
"Wooden objects cracking and creaking.",
|
| 281 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 282 |
+
"Fabric rustling and rubbing.",
|
| 283 |
+
"Paper cards sliding and fluttering.",
|
| 284 |
+
"Continuous natural wind blowing and hissing.",
|
| 285 |
+
"A fast airy swoosh or whoosh.",
|
| 286 |
+
"Rain falling steadily, with distant thunder.",
|
| 287 |
+
"Water washing, splashing and dripping naturally.",
|
| 288 |
+
"Fire burning and crackling.",
|
| 289 |
+
"Brittle ice cracking and snow crunching.",
|
| 290 |
+
"Electrical buzzing, sparking and crackling.",
|
| 291 |
+
"A mechanical motor engine humming and rattling.",
|
| 292 |
+
"A brief musical brass or tonal game cue.",
|
| 293 |
+
"A short electronic beep or chime notification.",
|
| 294 |
+
"A deep low ominous drone or rumble.",
|
| 295 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 296 |
+
"Stone rubbing, grinding and crumbling.",
|
| 297 |
+
"Ropes or structural supports creaking under tension.",
|
| 298 |
+
"Glass or crystal cracking and shattering.",
|
| 299 |
+
"A resonant horn, bell or warning siren.",
|
| 300 |
+
"Electronic static and radio interference.",
|
| 301 |
+
"A loud explosive boom.",
|
| 302 |
+
"Silence with very faint recording noise."
|
| 303 |
+
],
|
| 304 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 305 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 306 |
+
}
|
| 307 |
+
}
|
| 308 |
+
],
|
| 309 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 310 |
+
"method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
|
| 311 |
+
},
|
| 312 |
+
"agent_review": {
|
| 313 |
+
"status": "ACCEPTED_AGENT",
|
| 314 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 315 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 316 |
+
"source_interpretation": {
|
| 317 |
+
"rule": "literal_percussive_contact",
|
| 318 |
+
"original_prompt": "Plant stalk snap and leaf scatter with wilting hiss",
|
| 319 |
+
"scoring_prompt": "Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 320 |
+
"original_auxiliary_semantic": {
|
| 321 |
+
"positive_cosine": 0.3960167467594147,
|
| 322 |
+
"strongest_contrast_cosine": 0.39692869782447815,
|
| 323 |
+
"margin": -0.0009119510650634766,
|
| 324 |
+
"matched_source_families": [],
|
| 325 |
+
"positive_texts": [
|
| 326 |
+
"Plant stalk snap and leaf scatter with wilting hiss",
|
| 327 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss"
|
| 328 |
+
],
|
| 329 |
+
"contrast_texts": [
|
| 330 |
+
"A human voice speaking or shouting.",
|
| 331 |
+
"A firearm firing sharp gunshots.",
|
| 332 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 333 |
+
"A short solid physical impact or dull thud.",
|
| 334 |
+
"A short metallic mechanism clacking or ringing.",
|
| 335 |
+
"Wooden objects cracking and creaking.",
|
| 336 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 337 |
+
"Fabric rustling and rubbing.",
|
| 338 |
+
"Paper cards sliding and fluttering.",
|
| 339 |
+
"Continuous natural wind blowing and hissing.",
|
| 340 |
+
"A fast airy swoosh or whoosh.",
|
| 341 |
+
"Rain falling steadily, with distant thunder.",
|
| 342 |
+
"Water washing, splashing and dripping naturally.",
|
| 343 |
+
"Fire burning and crackling.",
|
| 344 |
+
"Brittle ice cracking and snow crunching.",
|
| 345 |
+
"Electrical buzzing, sparking and crackling.",
|
| 346 |
+
"A mechanical motor engine humming and rattling.",
|
| 347 |
+
"A brief musical brass or tonal game cue.",
|
| 348 |
+
"A short electronic beep or chime notification.",
|
| 349 |
+
"A deep low ominous drone or rumble.",
|
| 350 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 351 |
+
"Stone rubbing, grinding and crumbling.",
|
| 352 |
+
"Ropes or structural supports creaking under tension.",
|
| 353 |
+
"Glass or crystal cracking and shattering.",
|
| 354 |
+
"A resonant horn, bell or warning siren.",
|
| 355 |
+
"Electronic static and radio interference.",
|
| 356 |
+
"A loud explosive boom.",
|
| 357 |
+
"Silence with very faint recording noise."
|
| 358 |
+
],
|
| 359 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 360 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 361 |
+
},
|
| 362 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/screening.json",
|
| 363 |
+
"negative_controls": [
|
| 364 |
+
{
|
| 365 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 366 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 367 |
+
"semantic_hold": true,
|
| 368 |
+
"semantic": {
|
| 369 |
+
"positive_cosine": 0.22017250955104828,
|
| 370 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 371 |
+
"margin": -0.15241731703281403,
|
| 372 |
+
"matched_source_families": [
|
| 373 |
+
"impact"
|
| 374 |
+
],
|
| 375 |
+
"positive_texts": [
|
| 376 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 377 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 378 |
+
"A short solid physical impact or dull thud."
|
| 379 |
+
],
|
| 380 |
+
"contrast_texts": [
|
| 381 |
+
"A human voice speaking or shouting.",
|
| 382 |
+
"A firearm firing sharp gunshots.",
|
| 383 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 384 |
+
"A short metallic mechanism clacking or ringing.",
|
| 385 |
+
"Wooden objects cracking and creaking.",
|
| 386 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 387 |
+
"Fabric rustling and rubbing.",
|
| 388 |
+
"Paper cards sliding and fluttering.",
|
| 389 |
+
"Continuous natural wind blowing and hissing.",
|
| 390 |
+
"A fast airy swoosh or whoosh.",
|
| 391 |
+
"Rain falling steadily, with distant thunder.",
|
| 392 |
+
"Water washing, splashing and dripping naturally.",
|
| 393 |
+
"Fire burning and crackling.",
|
| 394 |
+
"Brittle ice cracking and snow crunching.",
|
| 395 |
+
"Electrical buzzing, sparking and crackling.",
|
| 396 |
+
"A mechanical motor engine humming and rattling.",
|
| 397 |
+
"A brief musical brass or tonal game cue.",
|
| 398 |
+
"A short electronic beep or chime notification.",
|
| 399 |
+
"A deep low ominous drone or rumble.",
|
| 400 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 401 |
+
"Stone rubbing, grinding and crumbling.",
|
| 402 |
+
"Ropes or structural supports creaking under tension.",
|
| 403 |
+
"Glass or crystal cracking and shattering.",
|
| 404 |
+
"A resonant horn, bell or warning siren.",
|
| 405 |
+
"Electronic static and radio interference.",
|
| 406 |
+
"A loud explosive boom.",
|
| 407 |
+
"Silence with very faint recording noise."
|
| 408 |
+
],
|
| 409 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 410 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 411 |
+
}
|
| 412 |
+
},
|
| 413 |
+
{
|
| 414 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 415 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 416 |
+
"semantic_hold": true,
|
| 417 |
+
"semantic": {
|
| 418 |
+
"positive_cosine": 0.2963373064994812,
|
| 419 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 420 |
+
"margin": -0.05857795476913452,
|
| 421 |
+
"matched_source_families": [
|
| 422 |
+
"impact"
|
| 423 |
+
],
|
| 424 |
+
"positive_texts": [
|
| 425 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 426 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 427 |
+
"A short solid physical impact or dull thud."
|
| 428 |
+
],
|
| 429 |
+
"contrast_texts": [
|
| 430 |
+
"A human voice speaking or shouting.",
|
| 431 |
+
"A firearm firing sharp gunshots.",
|
| 432 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 433 |
+
"A short metallic mechanism clacking or ringing.",
|
| 434 |
+
"Wooden objects cracking and creaking.",
|
| 435 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 436 |
+
"Fabric rustling and rubbing.",
|
| 437 |
+
"Paper cards sliding and fluttering.",
|
| 438 |
+
"Continuous natural wind blowing and hissing.",
|
| 439 |
+
"A fast airy swoosh or whoosh.",
|
| 440 |
+
"Rain falling steadily, with distant thunder.",
|
| 441 |
+
"Water washing, splashing and dripping naturally.",
|
| 442 |
+
"Fire burning and crackling.",
|
| 443 |
+
"Brittle ice cracking and snow crunching.",
|
| 444 |
+
"Electrical buzzing, sparking and crackling.",
|
| 445 |
+
"A mechanical motor engine humming and rattling.",
|
| 446 |
+
"A brief musical brass or tonal game cue.",
|
| 447 |
+
"A short electronic beep or chime notification.",
|
| 448 |
+
"A deep low ominous drone or rumble.",
|
| 449 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 450 |
+
"Stone rubbing, grinding and crumbling.",
|
| 451 |
+
"Ropes or structural supports creaking under tension.",
|
| 452 |
+
"Glass or crystal cracking and shattering.",
|
| 453 |
+
"A resonant horn, bell or warning siren.",
|
| 454 |
+
"Electronic static and radio interference.",
|
| 455 |
+
"A loud explosive boom.",
|
| 456 |
+
"Silence with very faint recording noise."
|
| 457 |
+
],
|
| 458 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 459 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 460 |
+
}
|
| 461 |
+
},
|
| 462 |
+
{
|
| 463 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 464 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 465 |
+
"semantic_hold": true,
|
| 466 |
+
"semantic": {
|
| 467 |
+
"positive_cosine": -0.006389348302036524,
|
| 468 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 469 |
+
"margin": -0.3388497815467417,
|
| 470 |
+
"matched_source_families": [
|
| 471 |
+
"impact"
|
| 472 |
+
],
|
| 473 |
+
"positive_texts": [
|
| 474 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 475 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 476 |
+
"A short solid physical impact or dull thud."
|
| 477 |
+
],
|
| 478 |
+
"contrast_texts": [
|
| 479 |
+
"A human voice speaking or shouting.",
|
| 480 |
+
"A firearm firing sharp gunshots.",
|
| 481 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 482 |
+
"A short metallic mechanism clacking or ringing.",
|
| 483 |
+
"Wooden objects cracking and creaking.",
|
| 484 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 485 |
+
"Fabric rustling and rubbing.",
|
| 486 |
+
"Paper cards sliding and fluttering.",
|
| 487 |
+
"Continuous natural wind blowing and hissing.",
|
| 488 |
+
"A fast airy swoosh or whoosh.",
|
| 489 |
+
"Rain falling steadily, with distant thunder.",
|
| 490 |
+
"Water washing, splashing and dripping naturally.",
|
| 491 |
+
"Fire burning and crackling.",
|
| 492 |
+
"Brittle ice cracking and snow crunching.",
|
| 493 |
+
"Electrical buzzing, sparking and crackling.",
|
| 494 |
+
"A mechanical motor engine humming and rattling.",
|
| 495 |
+
"A brief musical brass or tonal game cue.",
|
| 496 |
+
"A short electronic beep or chime notification.",
|
| 497 |
+
"A deep low ominous drone or rumble.",
|
| 498 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 499 |
+
"Stone rubbing, grinding and crumbling.",
|
| 500 |
+
"Ropes or structural supports creaking under tension.",
|
| 501 |
+
"Glass or crystal cracking and shattering.",
|
| 502 |
+
"A resonant horn, bell or warning siren.",
|
| 503 |
+
"Electronic static and radio interference.",
|
| 504 |
+
"A loud explosive boom.",
|
| 505 |
+
"Silence with very faint recording noise."
|
| 506 |
+
],
|
| 507 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 508 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 509 |
+
}
|
| 510 |
+
}
|
| 511 |
+
],
|
| 512 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 513 |
+
"method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
|
| 514 |
+
},
|
| 515 |
+
"human_listening_claimed": false
|
| 516 |
+
}
|
| 517 |
+
}
|
| 518 |
+
],
|
| 519 |
+
"required_variants": [
|
| 520 |
+
"default"
|
| 521 |
+
],
|
| 522 |
+
"package_complete": true,
|
| 523 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 524 |
+
"stage3_import_status": "NOT_RUN",
|
| 525 |
+
"runtime_notes": [
|
| 526 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 527 |
+
],
|
| 528 |
+
"review_status": "ACCEPTED_AGENT",
|
| 529 |
+
"agent_review": {
|
| 530 |
+
"status": "ACCEPTED_AGENT",
|
| 531 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 532 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 533 |
+
"source_interpretation": {
|
| 534 |
+
"rule": "literal_percussive_contact",
|
| 535 |
+
"original_prompt": "Plant stalk snap and leaf scatter with wilting hiss",
|
| 536 |
+
"scoring_prompt": "Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 537 |
+
"original_auxiliary_semantic": {
|
| 538 |
+
"positive_cosine": 0.3960167467594147,
|
| 539 |
+
"strongest_contrast_cosine": 0.39692869782447815,
|
| 540 |
+
"margin": -0.0009119510650634766,
|
| 541 |
+
"matched_source_families": [],
|
| 542 |
+
"positive_texts": [
|
| 543 |
+
"Plant stalk snap and leaf scatter with wilting hiss",
|
| 544 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss"
|
| 545 |
+
],
|
| 546 |
+
"contrast_texts": [
|
| 547 |
+
"A human voice speaking or shouting.",
|
| 548 |
+
"A firearm firing sharp gunshots.",
|
| 549 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 550 |
+
"A short solid physical impact or dull thud.",
|
| 551 |
+
"A short metallic mechanism clacking or ringing.",
|
| 552 |
+
"Wooden objects cracking and creaking.",
|
| 553 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 554 |
+
"Fabric rustling and rubbing.",
|
| 555 |
+
"Paper cards sliding and fluttering.",
|
| 556 |
+
"Continuous natural wind blowing and hissing.",
|
| 557 |
+
"A fast airy swoosh or whoosh.",
|
| 558 |
+
"Rain falling steadily, with distant thunder.",
|
| 559 |
+
"Water washing, splashing and dripping naturally.",
|
| 560 |
+
"Fire burning and crackling.",
|
| 561 |
+
"Brittle ice cracking and snow crunching.",
|
| 562 |
+
"Electrical buzzing, sparking and crackling.",
|
| 563 |
+
"A mechanical motor engine humming and rattling.",
|
| 564 |
+
"A brief musical brass or tonal game cue.",
|
| 565 |
+
"A short electronic beep or chime notification.",
|
| 566 |
+
"A deep low ominous drone or rumble.",
|
| 567 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 568 |
+
"Stone rubbing, grinding and crumbling.",
|
| 569 |
+
"Ropes or structural supports creaking under tension.",
|
| 570 |
+
"Glass or crystal cracking and shattering.",
|
| 571 |
+
"A resonant horn, bell or warning siren.",
|
| 572 |
+
"Electronic static and radio interference.",
|
| 573 |
+
"A loud explosive boom.",
|
| 574 |
+
"Silence with very faint recording noise."
|
| 575 |
+
],
|
| 576 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 577 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 578 |
+
},
|
| 579 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/screening.json",
|
| 580 |
+
"negative_controls": [
|
| 581 |
+
{
|
| 582 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 583 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 584 |
+
"semantic_hold": true,
|
| 585 |
+
"semantic": {
|
| 586 |
+
"positive_cosine": 0.22017250955104828,
|
| 587 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 588 |
+
"margin": -0.15241731703281403,
|
| 589 |
+
"matched_source_families": [
|
| 590 |
+
"impact"
|
| 591 |
+
],
|
| 592 |
+
"positive_texts": [
|
| 593 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 594 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 595 |
+
"A short solid physical impact or dull thud."
|
| 596 |
+
],
|
| 597 |
+
"contrast_texts": [
|
| 598 |
+
"A human voice speaking or shouting.",
|
| 599 |
+
"A firearm firing sharp gunshots.",
|
| 600 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 601 |
+
"A short metallic mechanism clacking or ringing.",
|
| 602 |
+
"Wooden objects cracking and creaking.",
|
| 603 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 604 |
+
"Fabric rustling and rubbing.",
|
| 605 |
+
"Paper cards sliding and fluttering.",
|
| 606 |
+
"Continuous natural wind blowing and hissing.",
|
| 607 |
+
"A fast airy swoosh or whoosh.",
|
| 608 |
+
"Rain falling steadily, with distant thunder.",
|
| 609 |
+
"Water washing, splashing and dripping naturally.",
|
| 610 |
+
"Fire burning and crackling.",
|
| 611 |
+
"Brittle ice cracking and snow crunching.",
|
| 612 |
+
"Electrical buzzing, sparking and crackling.",
|
| 613 |
+
"A mechanical motor engine humming and rattling.",
|
| 614 |
+
"A brief musical brass or tonal game cue.",
|
| 615 |
+
"A short electronic beep or chime notification.",
|
| 616 |
+
"A deep low ominous drone or rumble.",
|
| 617 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 618 |
+
"Stone rubbing, grinding and crumbling.",
|
| 619 |
+
"Ropes or structural supports creaking under tension.",
|
| 620 |
+
"Glass or crystal cracking and shattering.",
|
| 621 |
+
"A resonant horn, bell or warning siren.",
|
| 622 |
+
"Electronic static and radio interference.",
|
| 623 |
+
"A loud explosive boom.",
|
| 624 |
+
"Silence with very faint recording noise."
|
| 625 |
+
],
|
| 626 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 627 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 628 |
+
}
|
| 629 |
+
},
|
| 630 |
+
{
|
| 631 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 632 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 633 |
+
"semantic_hold": true,
|
| 634 |
+
"semantic": {
|
| 635 |
+
"positive_cosine": 0.2963373064994812,
|
| 636 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 637 |
+
"margin": -0.05857795476913452,
|
| 638 |
+
"matched_source_families": [
|
| 639 |
+
"impact"
|
| 640 |
+
],
|
| 641 |
+
"positive_texts": [
|
| 642 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 643 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 644 |
+
"A short solid physical impact or dull thud."
|
| 645 |
+
],
|
| 646 |
+
"contrast_texts": [
|
| 647 |
+
"A human voice speaking or shouting.",
|
| 648 |
+
"A firearm firing sharp gunshots.",
|
| 649 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 650 |
+
"A short metallic mechanism clacking or ringing.",
|
| 651 |
+
"Wooden objects cracking and creaking.",
|
| 652 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 653 |
+
"Fabric rustling and rubbing.",
|
| 654 |
+
"Paper cards sliding and fluttering.",
|
| 655 |
+
"Continuous natural wind blowing and hissing.",
|
| 656 |
+
"A fast airy swoosh or whoosh.",
|
| 657 |
+
"Rain falling steadily, with distant thunder.",
|
| 658 |
+
"Water washing, splashing and dripping naturally.",
|
| 659 |
+
"Fire burning and crackling.",
|
| 660 |
+
"Brittle ice cracking and snow crunching.",
|
| 661 |
+
"Electrical buzzing, sparking and crackling.",
|
| 662 |
+
"A mechanical motor engine humming and rattling.",
|
| 663 |
+
"A brief musical brass or tonal game cue.",
|
| 664 |
+
"A short electronic beep or chime notification.",
|
| 665 |
+
"A deep low ominous drone or rumble.",
|
| 666 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 667 |
+
"Stone rubbing, grinding and crumbling.",
|
| 668 |
+
"Ropes or structural supports creaking under tension.",
|
| 669 |
+
"Glass or crystal cracking and shattering.",
|
| 670 |
+
"A resonant horn, bell or warning siren.",
|
| 671 |
+
"Electronic static and radio interference.",
|
| 672 |
+
"A loud explosive boom.",
|
| 673 |
+
"Silence with very faint recording noise."
|
| 674 |
+
],
|
| 675 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 676 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 677 |
+
}
|
| 678 |
+
},
|
| 679 |
+
{
|
| 680 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 681 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 682 |
+
"semantic_hold": true,
|
| 683 |
+
"semantic": {
|
| 684 |
+
"positive_cosine": -0.006389348302036524,
|
| 685 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 686 |
+
"margin": -0.3388497815467417,
|
| 687 |
+
"matched_source_families": [
|
| 688 |
+
"impact"
|
| 689 |
+
],
|
| 690 |
+
"positive_texts": [
|
| 691 |
+
"Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 692 |
+
"The sound of Plant stalk snap and leaf scatter with wilting hiss. A short physical impact.",
|
| 693 |
+
"A short solid physical impact or dull thud."
|
| 694 |
+
],
|
| 695 |
+
"contrast_texts": [
|
| 696 |
+
"A human voice speaking or shouting.",
|
| 697 |
+
"A firearm firing sharp gunshots.",
|
| 698 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 699 |
+
"A short metallic mechanism clacking or ringing.",
|
| 700 |
+
"Wooden objects cracking and creaking.",
|
| 701 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 702 |
+
"Fabric rustling and rubbing.",
|
| 703 |
+
"Paper cards sliding and fluttering.",
|
| 704 |
+
"Continuous natural wind blowing and hissing.",
|
| 705 |
+
"A fast airy swoosh or whoosh.",
|
| 706 |
+
"Rain falling steadily, with distant thunder.",
|
| 707 |
+
"Water washing, splashing and dripping naturally.",
|
| 708 |
+
"Fire burning and crackling.",
|
| 709 |
+
"Brittle ice cracking and snow crunching.",
|
| 710 |
+
"Electrical buzzing, sparking and crackling.",
|
| 711 |
+
"A mechanical motor engine humming and rattling.",
|
| 712 |
+
"A brief musical brass or tonal game cue.",
|
| 713 |
+
"A short electronic beep or chime notification.",
|
| 714 |
+
"A deep low ominous drone or rumble.",
|
| 715 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 716 |
+
"Stone rubbing, grinding and crumbling.",
|
| 717 |
+
"Ropes or structural supports creaking under tension.",
|
| 718 |
+
"Glass or crystal cracking and shattering.",
|
| 719 |
+
"A resonant horn, bell or warning siren.",
|
| 720 |
+
"Electronic static and radio interference.",
|
| 721 |
+
"A loud explosive boom.",
|
| 722 |
+
"Silence with very faint recording noise."
|
| 723 |
+
],
|
| 724 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 725 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 726 |
+
}
|
| 727 |
+
}
|
| 728 |
+
],
|
| 729 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 730 |
+
"method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
|
| 731 |
+
},
|
| 732 |
+
"human_listening_claimed": false
|
| 733 |
+
}
|
| 734 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:675d615963a10ada7cf3a7aff9ada18c454a563f4299a8ddaec43121588fea3f
|
| 3 |
+
size 192044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_010",
|
| 4 |
+
"asset_name": "base_hit",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_010",
|
| 19 |
+
"asset_name": "base_hit",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Glass dome impact crack with alarm echo",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5290,
|
| 26 |
+
"trigger": "漏怪抵达种子库(基地红闪+0.25 秒震动同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "漏怪抵达种子库(基地红闪+0.25 秒震动同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_010__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Glass dome impact crack with alarm echo. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_010__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "38ca26d4e0ba129ec2b0d8cd9f3d8c475f8aa9c0f56e3667e1918d9fcf267e07",
|
| 57 |
+
"remote_id": "3578e05d7f664e99847c7be64c886314",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.30327308177948,
|
| 62 |
+
"strongest_contrast_cosine": 0.22559292614459991,
|
| 63 |
+
"margin": 0.07768015563488007,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"glass",
|
| 67 |
+
"horn"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Glass dome impact crack with alarm echo",
|
| 71 |
+
"The sound of Glass dome impact crack with alarm echo",
|
| 72 |
+
"A short solid physical impact or dull thud.",
|
| 73 |
+
"Glass or crystal cracking and shattering.",
|
| 74 |
+
"A resonant horn, bell or warning siren."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A short electronic beep or chime notification.",
|
| 95 |
+
"A deep low ominous drone or rumble.",
|
| 96 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 97 |
+
"Stone rubbing, grinding and crumbling.",
|
| 98 |
+
"Ropes or structural supports creaking under tension.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "675d615963a10ada7cf3a7aff9ada18c454a563f4299a8ddaec43121588fea3f",
|
| 111 |
+
"duration_sec": 1.0,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G028_sfx_010",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G028_sfx_010",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:64a53b3a9e66054da02027f3a09c918c4a082088029728690a3224a1b60ed224
|
| 3 |
+
size 193978
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,572 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_011",
|
| 4 |
+
"asset_name": "wave_start",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.0201458333333333,
|
| 14 |
+
"requested_duration_sec": 2.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_011",
|
| 19 |
+
"asset_name": "wave_start",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Wave banner horn with vine rustle underneath",
|
| 23 |
+
"duration_sec": 2.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5291,
|
| 26 |
+
"trigger": "波开始(横幅展开同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "波开始(横幅展开同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_011__acoustic1__sample01",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "One short resonant horn call, with faint leafy vines rustling underneath. The entire compact event fits in 2 seconds. It begins immediately and ends naturally, clearly audible, without unrelated background. No background music. No voices.",
|
| 51 |
+
"duration": 2.0,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 2
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G028_elemental_greenhouse/G028_sfx_011__acoustic1/raw.mp3",
|
| 57 |
+
"raw_sha256": "5c6be197349bc5a213c3938cc27ca30e0436718859d9aaa5cf004ccf432abfc1",
|
| 58 |
+
"remote_id": "87c23cde620b42879458792dc9d59396",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.5709627270698547,
|
| 63 |
+
"strongest_contrast_cosine": 0.32202136516571045,
|
| 64 |
+
"margin": 0.2489413619041443,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"horn"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"A short horn call with vines rustling underneath.",
|
| 70 |
+
"The sound of A short horn call with vines rustling underneath.",
|
| 71 |
+
"A resonant horn, bell or warning siren."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 104 |
+
"strongest_positive_text": "A resonant horn, bell or warning siren.",
|
| 105 |
+
"strongest_contrast_text": "A brief musical brass or tonal game cue."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "64a53b3a9e66054da02027f3a09c918c4a082088029728690a3224a1b60ed224",
|
| 112 |
+
"duration_sec": 2.0201458333333333,
|
| 113 |
+
"channels": 1,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"agent_review": {
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"human_listening_claimed": false,
|
| 119 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G028_elemental_greenhouse/screening.json",
|
| 120 |
+
"method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
|
| 121 |
+
"source_interpretation": {
|
| 122 |
+
"rule": "source_acoustic_paraphrase",
|
| 123 |
+
"scoring_prompt": "A short horn call with vines rustling underneath.",
|
| 124 |
+
"original_auxiliary_semantic": {
|
| 125 |
+
"positive_cosine": 0.5709627270698547,
|
| 126 |
+
"strongest_contrast_cosine": 0.32202136516571045,
|
| 127 |
+
"margin": 0.2489413619041443,
|
| 128 |
+
"matched_source_families": [
|
| 129 |
+
"cloth",
|
| 130 |
+
"water",
|
| 131 |
+
"horn"
|
| 132 |
+
],
|
| 133 |
+
"positive_texts": [
|
| 134 |
+
"Wave banner horn with vine rustle underneath",
|
| 135 |
+
"The sound of Wave banner horn with vine rustle underneath",
|
| 136 |
+
"Fabric rustling and rubbing.",
|
| 137 |
+
"Water washing, splashing and dripping naturally.",
|
| 138 |
+
"A resonant horn, bell or warning siren."
|
| 139 |
+
],
|
| 140 |
+
"contrast_texts": [
|
| 141 |
+
"A human voice speaking or shouting.",
|
| 142 |
+
"A firearm firing sharp gunshots.",
|
| 143 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 144 |
+
"A short solid physical impact or dull thud.",
|
| 145 |
+
"A short metallic mechanism clacking or ringing.",
|
| 146 |
+
"Wooden objects cracking and creaking.",
|
| 147 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 148 |
+
"Paper cards sliding and fluttering.",
|
| 149 |
+
"Continuous natural wind blowing and hissing.",
|
| 150 |
+
"A fast airy swoosh or whoosh.",
|
| 151 |
+
"Rain falling steadily, with distant thunder.",
|
| 152 |
+
"Fire burning and crackling.",
|
| 153 |
+
"Brittle ice cracking and snow crunching.",
|
| 154 |
+
"Electrical buzzing, sparking and crackling.",
|
| 155 |
+
"A mechanical motor engine humming and rattling.",
|
| 156 |
+
"A brief musical brass or tonal game cue.",
|
| 157 |
+
"A short electronic beep or chime notification.",
|
| 158 |
+
"A deep low ominous drone or rumble.",
|
| 159 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 160 |
+
"Stone rubbing, grinding and crumbling.",
|
| 161 |
+
"Ropes or structural supports creaking under tension.",
|
| 162 |
+
"Glass or crystal cracking and shattering.",
|
| 163 |
+
"Electronic static and radio interference.",
|
| 164 |
+
"A loud explosive boom.",
|
| 165 |
+
"Silence with very faint recording noise."
|
| 166 |
+
],
|
| 167 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 168 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 169 |
+
"strongest_positive_text": "A resonant horn, bell or warning siren.",
|
| 170 |
+
"strongest_contrast_text": "A brief musical brass or tonal game cue."
|
| 171 |
+
}
|
| 172 |
+
},
|
| 173 |
+
"disjoint_negative_controls": [
|
| 174 |
+
{
|
| 175 |
+
"kind": "voice",
|
| 176 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 177 |
+
"semantic_hold": true,
|
| 178 |
+
"auxiliary_semantic": {
|
| 179 |
+
"positive_cosine": -0.030154144391417503,
|
| 180 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 181 |
+
"margin": -0.4027439709752798,
|
| 182 |
+
"matched_source_families": [
|
| 183 |
+
"horn"
|
| 184 |
+
],
|
| 185 |
+
"positive_texts": [
|
| 186 |
+
"A short horn call with vines rustling underneath.",
|
| 187 |
+
"The sound of A short horn call with vines rustling underneath.",
|
| 188 |
+
"A resonant horn, bell or warning siren."
|
| 189 |
+
],
|
| 190 |
+
"contrast_texts": [
|
| 191 |
+
"A human voice speaking or shouting.",
|
| 192 |
+
"A firearm firing sharp gunshots.",
|
| 193 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 194 |
+
"A short solid physical impact or dull thud.",
|
| 195 |
+
"A short metallic mechanism clacking or ringing.",
|
| 196 |
+
"Wooden objects cracking and creaking.",
|
| 197 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 198 |
+
"Fabric rustling and rubbing.",
|
| 199 |
+
"Paper cards sliding and fluttering.",
|
| 200 |
+
"Continuous natural wind blowing and hissing.",
|
| 201 |
+
"A fast airy swoosh or whoosh.",
|
| 202 |
+
"Rain falling steadily, with distant thunder.",
|
| 203 |
+
"Water washing, splashing and dripping naturally.",
|
| 204 |
+
"Fire burning and crackling.",
|
| 205 |
+
"Brittle ice cracking and snow crunching.",
|
| 206 |
+
"Electrical buzzing, sparking and crackling.",
|
| 207 |
+
"A mechanical motor engine humming and rattling.",
|
| 208 |
+
"A brief musical brass or tonal game cue.",
|
| 209 |
+
"A short electronic beep or chime notification.",
|
| 210 |
+
"A deep low ominous drone or rumble.",
|
| 211 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 212 |
+
"Stone rubbing, grinding and crumbling.",
|
| 213 |
+
"Ropes or structural supports creaking under tension.",
|
| 214 |
+
"Glass or crystal cracking and shattering.",
|
| 215 |
+
"Electronic static and radio interference.",
|
| 216 |
+
"A loud explosive boom.",
|
| 217 |
+
"Silence with very faint recording noise."
|
| 218 |
+
],
|
| 219 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 220 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 221 |
+
"strongest_positive_text": "A short horn call with vines rustling underneath.",
|
| 222 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 223 |
+
}
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"kind": "gun",
|
| 227 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 228 |
+
"semantic_hold": true,
|
| 229 |
+
"auxiliary_semantic": {
|
| 230 |
+
"positive_cosine": -0.013372382149100304,
|
| 231 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 232 |
+
"margin": -0.368287643417716,
|
| 233 |
+
"matched_source_families": [
|
| 234 |
+
"horn"
|
| 235 |
+
],
|
| 236 |
+
"positive_texts": [
|
| 237 |
+
"A short horn call with vines rustling underneath.",
|
| 238 |
+
"The sound of A short horn call with vines rustling underneath.",
|
| 239 |
+
"A resonant horn, bell or warning siren."
|
| 240 |
+
],
|
| 241 |
+
"contrast_texts": [
|
| 242 |
+
"A human voice speaking or shouting.",
|
| 243 |
+
"A firearm firing sharp gunshots.",
|
| 244 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 245 |
+
"A short solid physical impact or dull thud.",
|
| 246 |
+
"A short metallic mechanism clacking or ringing.",
|
| 247 |
+
"Wooden objects cracking and creaking.",
|
| 248 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 249 |
+
"Fabric rustling and rubbing.",
|
| 250 |
+
"Paper cards sliding and fluttering.",
|
| 251 |
+
"Continuous natural wind blowing and hissing.",
|
| 252 |
+
"A fast airy swoosh or whoosh.",
|
| 253 |
+
"Rain falling steadily, with distant thunder.",
|
| 254 |
+
"Water washing, splashing and dripping naturally.",
|
| 255 |
+
"Fire burning and crackling.",
|
| 256 |
+
"Brittle ice cracking and snow crunching.",
|
| 257 |
+
"Electrical buzzing, sparking and crackling.",
|
| 258 |
+
"A mechanical motor engine humming and rattling.",
|
| 259 |
+
"A brief musical brass or tonal game cue.",
|
| 260 |
+
"A short electronic beep or chime notification.",
|
| 261 |
+
"A deep low ominous drone or rumble.",
|
| 262 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 263 |
+
"Stone rubbing, grinding and crumbling.",
|
| 264 |
+
"Ropes or structural supports creaking under tension.",
|
| 265 |
+
"Glass or crystal cracking and shattering.",
|
| 266 |
+
"Electronic static and radio interference.",
|
| 267 |
+
"A loud explosive boom.",
|
| 268 |
+
"Silence with very faint recording noise."
|
| 269 |
+
],
|
| 270 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 271 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 272 |
+
"strongest_positive_text": "A resonant horn, bell or warning siren.",
|
| 273 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 274 |
+
}
|
| 275 |
+
},
|
| 276 |
+
{
|
| 277 |
+
"kind": "footstep",
|
| 278 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
|
| 279 |
+
"semantic_hold": true,
|
| 280 |
+
"auxiliary_semantic": {
|
| 281 |
+
"positive_cosine": 0.002411856781691313,
|
| 282 |
+
"strongest_contrast_cosine": 0.3617585301399231,
|
| 283 |
+
"margin": -0.3593466733582318,
|
| 284 |
+
"matched_source_families": [
|
| 285 |
+
"horn"
|
| 286 |
+
],
|
| 287 |
+
"positive_texts": [
|
| 288 |
+
"A short horn call with vines rustling underneath.",
|
| 289 |
+
"The sound of A short horn call with vines rustling underneath.",
|
| 290 |
+
"A resonant horn, bell or warning siren."
|
| 291 |
+
],
|
| 292 |
+
"contrast_texts": [
|
| 293 |
+
"A human voice speaking or shouting.",
|
| 294 |
+
"A firearm firing sharp gunshots.",
|
| 295 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 296 |
+
"A short solid physical impact or dull thud.",
|
| 297 |
+
"A short metallic mechanism clacking or ringing.",
|
| 298 |
+
"Wooden objects cracking and creaking.",
|
| 299 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 300 |
+
"Fabric rustling and rubbing.",
|
| 301 |
+
"Paper cards sliding and fluttering.",
|
| 302 |
+
"Continuous natural wind blowing and hissing.",
|
| 303 |
+
"A fast airy swoosh or whoosh.",
|
| 304 |
+
"Rain falling steadily, with distant thunder.",
|
| 305 |
+
"Water washing, splashing and dripping naturally.",
|
| 306 |
+
"Fire burning and crackling.",
|
| 307 |
+
"Brittle ice cracking and snow crunching.",
|
| 308 |
+
"Electrical buzzing, sparking and crackling.",
|
| 309 |
+
"A mechanical motor engine humming and rattling.",
|
| 310 |
+
"A brief musical brass or tonal game cue.",
|
| 311 |
+
"A short electronic beep or chime notification.",
|
| 312 |
+
"A deep low ominous drone or rumble.",
|
| 313 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 314 |
+
"Stone rubbing, grinding and crumbling.",
|
| 315 |
+
"Ropes or structural supports creaking under tension.",
|
| 316 |
+
"Glass or crystal cracking and shattering.",
|
| 317 |
+
"Electronic static and radio interference.",
|
| 318 |
+
"A loud explosive boom.",
|
| 319 |
+
"Silence with very faint recording noise."
|
| 320 |
+
],
|
| 321 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 322 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 323 |
+
"strongest_positive_text": "A short horn call with vines rustling underneath.",
|
| 324 |
+
"strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
|
| 325 |
+
}
|
| 326 |
+
}
|
| 327 |
+
],
|
| 328 |
+
"temporal_review": {
|
| 329 |
+
"duration_sec": 2.020136054421769,
|
| 330 |
+
"leading_quiet_sec": 0.03492063492063492,
|
| 331 |
+
"trailing_quiet_sec": 0.0,
|
| 332 |
+
"activity_threshold_dbfs": -29.812254645172985,
|
| 333 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 334 |
+
"last_5ms_rms_dbfs": -8.31514410736058,
|
| 335 |
+
"rms_dbfs": -4.812254645172989
|
| 336 |
+
}
|
| 337 |
+
}
|
| 338 |
+
}
|
| 339 |
+
],
|
| 340 |
+
"required_variants": [
|
| 341 |
+
"default"
|
| 342 |
+
],
|
| 343 |
+
"package_complete": true,
|
| 344 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 345 |
+
"stage3_import_status": "NOT_RUN",
|
| 346 |
+
"runtime_notes": [
|
| 347 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 348 |
+
],
|
| 349 |
+
"review_status": "ACCEPTED_AGENT",
|
| 350 |
+
"agent_review": {
|
| 351 |
+
"status": "ACCEPTED_AGENT",
|
| 352 |
+
"human_listening_claimed": false,
|
| 353 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G028_elemental_greenhouse/screening.json",
|
| 354 |
+
"method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
|
| 355 |
+
"source_interpretation": {
|
| 356 |
+
"rule": "source_acoustic_paraphrase",
|
| 357 |
+
"scoring_prompt": "A short horn call with vines rustling underneath.",
|
| 358 |
+
"original_auxiliary_semantic": {
|
| 359 |
+
"positive_cosine": 0.5709627270698547,
|
| 360 |
+
"strongest_contrast_cosine": 0.32202136516571045,
|
| 361 |
+
"margin": 0.2489413619041443,
|
| 362 |
+
"matched_source_families": [
|
| 363 |
+
"cloth",
|
| 364 |
+
"water",
|
| 365 |
+
"horn"
|
| 366 |
+
],
|
| 367 |
+
"positive_texts": [
|
| 368 |
+
"Wave banner horn with vine rustle underneath",
|
| 369 |
+
"The sound of Wave banner horn with vine rustle underneath",
|
| 370 |
+
"Fabric rustling and rubbing.",
|
| 371 |
+
"Water washing, splashing and dripping naturally.",
|
| 372 |
+
"A resonant horn, bell or warning siren."
|
| 373 |
+
],
|
| 374 |
+
"contrast_texts": [
|
| 375 |
+
"A human voice speaking or shouting.",
|
| 376 |
+
"A firearm firing sharp gunshots.",
|
| 377 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 378 |
+
"A short solid physical impact or dull thud.",
|
| 379 |
+
"A short metallic mechanism clacking or ringing.",
|
| 380 |
+
"Wooden objects cracking and creaking.",
|
| 381 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 382 |
+
"Paper cards sliding and fluttering.",
|
| 383 |
+
"Continuous natural wind blowing and hissing.",
|
| 384 |
+
"A fast airy swoosh or whoosh.",
|
| 385 |
+
"Rain falling steadily, with distant thunder.",
|
| 386 |
+
"Fire burning and crackling.",
|
| 387 |
+
"Brittle ice cracking and snow crunching.",
|
| 388 |
+
"Electrical buzzing, sparking and crackling.",
|
| 389 |
+
"A mechanical motor engine humming and rattling.",
|
| 390 |
+
"A brief musical brass or tonal game cue.",
|
| 391 |
+
"A short electronic beep or chime notification.",
|
| 392 |
+
"A deep low ominous drone or rumble.",
|
| 393 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 394 |
+
"Stone rubbing, grinding and crumbling.",
|
| 395 |
+
"Ropes or structural supports creaking under tension.",
|
| 396 |
+
"Glass or crystal cracking and shattering.",
|
| 397 |
+
"Electronic static and radio interference.",
|
| 398 |
+
"A loud explosive boom.",
|
| 399 |
+
"Silence with very faint recording noise."
|
| 400 |
+
],
|
| 401 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 402 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 403 |
+
"strongest_positive_text": "A resonant horn, bell or warning siren.",
|
| 404 |
+
"strongest_contrast_text": "A brief musical brass or tonal game cue."
|
| 405 |
+
}
|
| 406 |
+
},
|
| 407 |
+
"disjoint_negative_controls": [
|
| 408 |
+
{
|
| 409 |
+
"kind": "voice",
|
| 410 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 411 |
+
"semantic_hold": true,
|
| 412 |
+
"auxiliary_semantic": {
|
| 413 |
+
"positive_cosine": -0.030154144391417503,
|
| 414 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 415 |
+
"margin": -0.4027439709752798,
|
| 416 |
+
"matched_source_families": [
|
| 417 |
+
"horn"
|
| 418 |
+
],
|
| 419 |
+
"positive_texts": [
|
| 420 |
+
"A short horn call with vines rustling underneath.",
|
| 421 |
+
"The sound of A short horn call with vines rustling underneath.",
|
| 422 |
+
"A resonant horn, bell or warning siren."
|
| 423 |
+
],
|
| 424 |
+
"contrast_texts": [
|
| 425 |
+
"A human voice speaking or shouting.",
|
| 426 |
+
"A firearm firing sharp gunshots.",
|
| 427 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 428 |
+
"A short solid physical impact or dull thud.",
|
| 429 |
+
"A short metallic mechanism clacking or ringing.",
|
| 430 |
+
"Wooden objects cracking and creaking.",
|
| 431 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 432 |
+
"Fabric rustling and rubbing.",
|
| 433 |
+
"Paper cards sliding and fluttering.",
|
| 434 |
+
"Continuous natural wind blowing and hissing.",
|
| 435 |
+
"A fast airy swoosh or whoosh.",
|
| 436 |
+
"Rain falling steadily, with distant thunder.",
|
| 437 |
+
"Water washing, splashing and dripping naturally.",
|
| 438 |
+
"Fire burning and crackling.",
|
| 439 |
+
"Brittle ice cracking and snow crunching.",
|
| 440 |
+
"Electrical buzzing, sparking and crackling.",
|
| 441 |
+
"A mechanical motor engine humming and rattling.",
|
| 442 |
+
"A brief musical brass or tonal game cue.",
|
| 443 |
+
"A short electronic beep or chime notification.",
|
| 444 |
+
"A deep low ominous drone or rumble.",
|
| 445 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 446 |
+
"Stone rubbing, grinding and crumbling.",
|
| 447 |
+
"Ropes or structural supports creaking under tension.",
|
| 448 |
+
"Glass or crystal cracking and shattering.",
|
| 449 |
+
"Electronic static and radio interference.",
|
| 450 |
+
"A loud explosive boom.",
|
| 451 |
+
"Silence with very faint recording noise."
|
| 452 |
+
],
|
| 453 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 454 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 455 |
+
"strongest_positive_text": "A short horn call with vines rustling underneath.",
|
| 456 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 457 |
+
}
|
| 458 |
+
},
|
| 459 |
+
{
|
| 460 |
+
"kind": "gun",
|
| 461 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 462 |
+
"semantic_hold": true,
|
| 463 |
+
"auxiliary_semantic": {
|
| 464 |
+
"positive_cosine": -0.013372382149100304,
|
| 465 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 466 |
+
"margin": -0.368287643417716,
|
| 467 |
+
"matched_source_families": [
|
| 468 |
+
"horn"
|
| 469 |
+
],
|
| 470 |
+
"positive_texts": [
|
| 471 |
+
"A short horn call with vines rustling underneath.",
|
| 472 |
+
"The sound of A short horn call with vines rustling underneath.",
|
| 473 |
+
"A resonant horn, bell or warning siren."
|
| 474 |
+
],
|
| 475 |
+
"contrast_texts": [
|
| 476 |
+
"A human voice speaking or shouting.",
|
| 477 |
+
"A firearm firing sharp gunshots.",
|
| 478 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 479 |
+
"A short solid physical impact or dull thud.",
|
| 480 |
+
"A short metallic mechanism clacking or ringing.",
|
| 481 |
+
"Wooden objects cracking and creaking.",
|
| 482 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 483 |
+
"Fabric rustling and rubbing.",
|
| 484 |
+
"Paper cards sliding and fluttering.",
|
| 485 |
+
"Continuous natural wind blowing and hissing.",
|
| 486 |
+
"A fast airy swoosh or whoosh.",
|
| 487 |
+
"Rain falling steadily, with distant thunder.",
|
| 488 |
+
"Water washing, splashing and dripping naturally.",
|
| 489 |
+
"Fire burning and crackling.",
|
| 490 |
+
"Brittle ice cracking and snow crunching.",
|
| 491 |
+
"Electrical buzzing, sparking and crackling.",
|
| 492 |
+
"A mechanical motor engine humming and rattling.",
|
| 493 |
+
"A brief musical brass or tonal game cue.",
|
| 494 |
+
"A short electronic beep or chime notification.",
|
| 495 |
+
"A deep low ominous drone or rumble.",
|
| 496 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 497 |
+
"Stone rubbing, grinding and crumbling.",
|
| 498 |
+
"Ropes or structural supports creaking under tension.",
|
| 499 |
+
"Glass or crystal cracking and shattering.",
|
| 500 |
+
"Electronic static and radio interference.",
|
| 501 |
+
"A loud explosive boom.",
|
| 502 |
+
"Silence with very faint recording noise."
|
| 503 |
+
],
|
| 504 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 505 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 506 |
+
"strongest_positive_text": "A resonant horn, bell or warning siren.",
|
| 507 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 508 |
+
}
|
| 509 |
+
},
|
| 510 |
+
{
|
| 511 |
+
"kind": "footstep",
|
| 512 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
|
| 513 |
+
"semantic_hold": true,
|
| 514 |
+
"auxiliary_semantic": {
|
| 515 |
+
"positive_cosine": 0.002411856781691313,
|
| 516 |
+
"strongest_contrast_cosine": 0.3617585301399231,
|
| 517 |
+
"margin": -0.3593466733582318,
|
| 518 |
+
"matched_source_families": [
|
| 519 |
+
"horn"
|
| 520 |
+
],
|
| 521 |
+
"positive_texts": [
|
| 522 |
+
"A short horn call with vines rustling underneath.",
|
| 523 |
+
"The sound of A short horn call with vines rustling underneath.",
|
| 524 |
+
"A resonant horn, bell or warning siren."
|
| 525 |
+
],
|
| 526 |
+
"contrast_texts": [
|
| 527 |
+
"A human voice speaking or shouting.",
|
| 528 |
+
"A firearm firing sharp gunshots.",
|
| 529 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 530 |
+
"A short solid physical impact or dull thud.",
|
| 531 |
+
"A short metallic mechanism clacking or ringing.",
|
| 532 |
+
"Wooden objects cracking and creaking.",
|
| 533 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 534 |
+
"Fabric rustling and rubbing.",
|
| 535 |
+
"Paper cards sliding and fluttering.",
|
| 536 |
+
"Continuous natural wind blowing and hissing.",
|
| 537 |
+
"A fast airy swoosh or whoosh.",
|
| 538 |
+
"Rain falling steadily, with distant thunder.",
|
| 539 |
+
"Water washing, splashing and dripping naturally.",
|
| 540 |
+
"Fire burning and crackling.",
|
| 541 |
+
"Brittle ice cracking and snow crunching.",
|
| 542 |
+
"Electrical buzzing, sparking and crackling.",
|
| 543 |
+
"A mechanical motor engine humming and rattling.",
|
| 544 |
+
"A brief musical brass or tonal game cue.",
|
| 545 |
+
"A short electronic beep or chime notification.",
|
| 546 |
+
"A deep low ominous drone or rumble.",
|
| 547 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 548 |
+
"Stone rubbing, grinding and crumbling.",
|
| 549 |
+
"Ropes or structural supports creaking under tension.",
|
| 550 |
+
"Glass or crystal cracking and shattering.",
|
| 551 |
+
"Electronic static and radio interference.",
|
| 552 |
+
"A loud explosive boom.",
|
| 553 |
+
"Silence with very faint recording noise."
|
| 554 |
+
],
|
| 555 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 556 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 557 |
+
"strongest_positive_text": "A short horn call with vines rustling underneath.",
|
| 558 |
+
"strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
|
| 559 |
+
}
|
| 560 |
+
}
|
| 561 |
+
],
|
| 562 |
+
"temporal_review": {
|
| 563 |
+
"duration_sec": 2.020136054421769,
|
| 564 |
+
"leading_quiet_sec": 0.03492063492063492,
|
| 565 |
+
"trailing_quiet_sec": 0.0,
|
| 566 |
+
"activity_threshold_dbfs": -29.812254645172985,
|
| 567 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 568 |
+
"last_5ms_rms_dbfs": -8.31514410736058,
|
| 569 |
+
"rms_dbfs": -4.812254645172989
|
| 570 |
+
}
|
| 571 |
+
}
|
| 572 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:fa3d7a8d5f7254668a8c80296ae2b3c39a8bc19691e0cfb167fe0f1d0a87a158
|
| 3 |
+
size 576044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_012",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_012/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_012",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 3.0,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_012",
|
| 19 |
+
"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Warm victory sting with sprouting chime and settling steam",
|
| 23 |
+
"duration_sec": 3.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5292,
|
| 26 |
+
"trigger": "胜利结算(全屏特效同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "胜利结算(全屏特效同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_012__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Warm victory sting with sprouting chime and settling steam. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 3.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_012__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "65821f2961ca53bfc6a8508fb5a4363d454345fcadf1e5e3093dd0e8df52b84c",
|
| 57 |
+
"remote_id": "dbe8ae75441f4cdfb05f27f5202e7ff5",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6670928597450256,
|
| 62 |
+
"strongest_contrast_cosine": 0.3304770290851593,
|
| 63 |
+
"margin": 0.33661583065986633,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"music",
|
| 66 |
+
"tone"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Warm victory sting with sprouting chime and settling steam",
|
| 70 |
+
"The sound of Warm victory sting with sprouting chime and settling steam",
|
| 71 |
+
"A brief musical brass or tonal game cue.",
|
| 72 |
+
"A short electronic beep or chime notification."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "fa3d7a8d5f7254668a8c80296ae2b3c39a8bc19691e0cfb167fe0f1d0a87a158",
|
| 110 |
+
"duration_sec": 3.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G028_sfx_012",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G028_sfx_012",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_013/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9a72412b1a55b2074b834a995cc8543192954a4dbbc3d56bd576d0caee5f0b05
|
| 3 |
+
size 576044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_013/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_013",
|
| 4 |
+
"asset_name": "defeat_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_013/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_013",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 3.0,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_013",
|
| 19 |
+
"asset_name": "defeat_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Low defeat drone with glass shatter tail",
|
| 23 |
+
"duration_sec": 3.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5293,
|
| 26 |
+
"trigger": "失败结算(全屏特效同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "失败结算(全屏特效同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_013__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Low defeat drone with glass shatter tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 3.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_013__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "cbd0f50ad86da19b79d07b256a93c2d2e9ab877ce83232ab674f9d5cdefa7048",
|
| 57 |
+
"remote_id": "a8c3f59137c943d182857a4e57b3f1cb",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.2762909531593323,
|
| 62 |
+
"strongest_contrast_cosine": 0.23499174416065216,
|
| 63 |
+
"margin": 0.041299208998680115,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"drone",
|
| 66 |
+
"glass"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Low defeat drone with glass shatter tail",
|
| 70 |
+
"The sound of Low defeat drone with glass shatter tail",
|
| 71 |
+
"A deep low ominous drone or rumble.",
|
| 72 |
+
"Glass or crystal cracking and shattering."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "9a72412b1a55b2074b834a995cc8543192954a4dbbc3d56bd576d0caee5f0b05",
|
| 110 |
+
"duration_sec": 3.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G028_sfx_013",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G028_sfx_013",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_014/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:86749ba00087953c93cc642126b896bee4d8a05d0d2f4d4cc3f70f2e3878537d
|
| 3 |
+
size 3840044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_014/meta.json
ADDED
|
@@ -0,0 +1,179 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_sfx_014",
|
| 4 |
+
"asset_name": "greenhouse_ambience",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_014/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_sfx_014",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 20.0,
|
| 14 |
+
"requested_duration_sec": 20.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_sfx_014",
|
| 19 |
+
"asset_name": "greenhouse_ambience",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Greenhouse ambience loop with water mist hiss, distant mechanical hum and drips, seamless loop, no seam artifacts",
|
| 23 |
+
"duration_sec": 20.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5294,
|
| 26 |
+
"trigger": "温室环境常驻(暂停静音、结算淡出 0.5 秒;恒低于警报音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "温室环境常驻(暂停静音、结算淡出 0.5 秒;恒低于警报音)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G028_sfx_014__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Greenhouse ambience loop with water mist hiss, distant mechanical hum and drips, seamless loop, no seam artifacts. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 20.0,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_014__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "8b2a0275a0cb3ffc243826567347f4f4ca5148d18ecc0985e2c4df89fe0104c0",
|
| 57 |
+
"remote_id": "2ec15900053949f1a3bcc5042d7c8a9f",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.30301687121391296,
|
| 62 |
+
"strongest_contrast_cosine": 0.2804501950740814,
|
| 63 |
+
"margin": 0.022566676139831543,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"water",
|
| 66 |
+
"engine"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Greenhouse ambience loop with water mist hiss, distant mechanical hum and drips, seamless loop",
|
| 70 |
+
"The sound of Greenhouse ambience loop with water mist hiss, distant mechanical hum and drips, seamless loop",
|
| 71 |
+
"Water washing, splashing and dripping naturally.",
|
| 72 |
+
"A mechanical motor engine humming and rattling."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": {
|
| 107 |
+
"sample_jump": 0.09405517578125,
|
| 108 |
+
"internal_derivative_p99": 0.359405517578125,
|
| 109 |
+
"jump_ratio": 0.26169652712915004,
|
| 110 |
+
"first_100ms_dbfs": -20.47245736657927,
|
| 111 |
+
"last_100ms_dbfs": -19.969023320749237,
|
| 112 |
+
"edge_quiet_sec": 0.0,
|
| 113 |
+
"flags": [],
|
| 114 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_014__v1_wrap_probe.wav",
|
| 115 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 116 |
+
},
|
| 117 |
+
"full_loop_diagnostics": {
|
| 118 |
+
"wrap_sample_jump": 0.09405517578125,
|
| 119 |
+
"internal_derivative_p99": 0.359405517578125,
|
| 120 |
+
"wrap_jump_over_internal_p99": 0.26169652712915004,
|
| 121 |
+
"wrap_jump_percentile_in_internal_derivatives": 47.880893288994656,
|
| 122 |
+
"first_100ms_rms_dbfs": -20.47245736657927,
|
| 123 |
+
"last_100ms_rms_dbfs": -19.969023320749237,
|
| 124 |
+
"edge_rms_difference_db": -0.5034340458300335,
|
| 125 |
+
"leading_quiet_ms": 0.0,
|
| 126 |
+
"trailing_quiet_ms": 0.0,
|
| 127 |
+
"quiet_threshold_dbfs": -53.73487416068413,
|
| 128 |
+
"edge_spectral_js_distance": 0.511266175930447,
|
| 129 |
+
"internal_spectral_js_p95": 0.4008570539207258,
|
| 130 |
+
"diagnostic_flags": [],
|
| 131 |
+
"probe_mapping": {
|
| 132 |
+
"A": "internal",
|
| 133 |
+
"B": "wrap"
|
| 134 |
+
},
|
| 135 |
+
"probe_center_sec": 1.5,
|
| 136 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_014__v1/diagnostics/wrap_probe.wav",
|
| 137 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_014__v1/diagnostics/internal_control.wav",
|
| 138 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G028_elemental_greenhouse/G028_sfx_014__v1/diagnostics/repeat_3x.wav",
|
| 139 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 140 |
+
},
|
| 141 |
+
"file": "audio.wav",
|
| 142 |
+
"sha256": "86749ba00087953c93cc642126b896bee4d8a05d0d2f4d4cc3f70f2e3878537d",
|
| 143 |
+
"duration_sec": 20.0,
|
| 144 |
+
"channels": 2,
|
| 145 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 146 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 147 |
+
"agent_review": {
|
| 148 |
+
"task_id": "G028_sfx_014",
|
| 149 |
+
"status": "ACCEPTED_AGENT",
|
| 150 |
+
"issues": [],
|
| 151 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 152 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
],
|
| 156 |
+
"required_variants": [
|
| 157 |
+
"default"
|
| 158 |
+
],
|
| 159 |
+
"package_complete": true,
|
| 160 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
+
"stage3_import_status": "NOT_RUN",
|
| 162 |
+
"runtime_notes": [
|
| 163 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 164 |
+
],
|
| 165 |
+
"runtime_contract_resolution": {
|
| 166 |
+
"source_loop_field": false,
|
| 167 |
+
"runtime_loop_required_by_spec": true,
|
| 168 |
+
"preserve_source_fields": true,
|
| 169 |
+
"requires_stage3_binding": true
|
| 170 |
+
},
|
| 171 |
+
"review_status": "ACCEPTED_AGENT",
|
| 172 |
+
"agent_review": {
|
| 173 |
+
"task_id": "G028_sfx_014",
|
| 174 |
+
"status": "ACCEPTED_AGENT",
|
| 175 |
+
"issues": [],
|
| 176 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 177 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 178 |
+
}
|
| 179 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_015/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:021d66ecfb5a5645f5412f9f8da56d9c2fa696e2f84c38831508ab31dc06a79b
|
| 3 |
+
size 268844
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_015/meta.json
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_vo_015",
|
| 4 |
+
"asset_name": "dome_alert_start",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_015/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_015",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 5.6,
|
| 14 |
+
"requested_duration_sec": 5.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_vo_015",
|
| 19 |
+
"asset_name": "dome_alert_start",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "警报:恒温系统失控,藤蔓正朝种子库蔓延。管理员,请立即布防。",
|
| 22 |
+
"speaker_id": "dome_ai",
|
| 23 |
+
"emotion": "tense",
|
| 24 |
+
"prompt": "Calm but urgent female AI voice over greenhouse PA, Chinese, clean synth tone, slight reverb",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 5.0,
|
| 28 |
+
"seed": 5795,
|
| 29 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G028_vo_015__tts1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约5.0秒。同一角色 dome_ai 保持同一音色,普通话清楚,情绪 tense。角色表演要求:Calm but urgent female AI voice over greenhouse PA, Chinese, clean synth tone, slight reverb。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Kore",
|
| 61 |
+
"audio_profile": "同一角色 dome_ai 保持同一音色,普通话清楚,情绪 tense。角色表演要求:Calm but urgent female AI voice over greenhouse PA, Chinese, clean synth tone, slight reverb。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Rapid Fire"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "警报:恒温系统失控,藤蔓正朝种子库蔓延。管理员,请立即布防。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/special_native/G028_elemental_greenhouse/G028_vo_015__tts1/raw.wav",
|
| 75 |
+
"raw_sha256": "021d66ecfb5a5645f5412f9f8da56d9c2fa696e2f84c38831508ab31dc06a79b",
|
| 76 |
+
"remote_id": null,
|
| 77 |
+
"remote_task_id": "3e48eff441406f541802e769181c9524",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G028_vo_015__tts1",
|
| 82 |
+
"task_id": "G028_vo_015",
|
| 83 |
+
"raw_sha256": "021d66ecfb5a5645f5412f9f8da56d9c2fa696e2f84c38831508ab31dc06a79b",
|
| 84 |
+
"expected_text": "警报:恒温系统失控,藤蔓正朝种子库蔓延。管理员,请立即布防。",
|
| 85 |
+
"asr_text": "警报 衡文系统试控疼慢正朝种子库蔓延管理员请立即步防",
|
| 86 |
+
"normalized_asr_text": "警报衡文系统试控疼慢正朝种子库蔓延管理员请立即步防",
|
| 87 |
+
"character_error_rate": 0.24,
|
| 88 |
+
"pinyin_error_rate": 0.04,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
+
"duration_sec": 5.6,
|
| 91 |
+
"target_duration_sec": 5.0,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
+
"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "021d66ecfb5a5645f5412f9f8da56d9c2fa696e2f84c38831508ab31dc06a79b",
|
| 101 |
+
"duration_sec": 5.6,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G028_vo_015",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "警报:恒温系统失控,藤蔓正朝种子库蔓延。管理员,请立即布防。",
|
| 124 |
+
"speaker_id": "dome_ai",
|
| 125 |
+
"emotion": "tense",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Kore",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G028_vo_015",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_016/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:eede7546aa2040d91c7ffc8162659163990ba04c9511cb5f98bf02843b25ec45
|
| 3 |
+
size 144044
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_016/meta.json
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_vo_016",
|
| 4 |
+
"asset_name": "dome_alert_fire",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_016/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_016",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.0,
|
| 14 |
+
"requested_duration_sec": 3.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_vo_016",
|
| 19 |
+
"asset_name": "dome_alert_fire",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "熔炉区藤蔓已碳化,下一波对火焰免疫。",
|
| 22 |
+
"speaker_id": "dome_ai",
|
| 23 |
+
"emotion": "urgent",
|
| 24 |
+
"prompt": "Warning AI broadcast with falling intonation, Chinese, PA reverb",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.5,
|
| 28 |
+
"seed": 5796,
|
| 29 |
+
"trigger": "第 4 波建造期(C02 播报=火免疫预告,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "第 4 波建造期(C02 播报=火免疫预告,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G028_vo_016__tts1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.5秒。同一角色 dome_ai 保持同一音色,普通话清楚,情绪 urgent。角色表演要求:Warning AI broadcast with falling intonation, Chinese, PA reverb。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Kore",
|
| 61 |
+
"audio_profile": "同一角色 dome_ai 保持同一音色,普通话清楚,情绪 urgent。角色表演要求:Warning AI broadcast with falling intonation, Chinese, PA reverb。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Rapid Fire"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "熔炉区藤蔓已碳化,下一波对火焰免疫。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/special_native/G028_elemental_greenhouse/G028_vo_016__tts1/raw.wav",
|
| 75 |
+
"raw_sha256": "eede7546aa2040d91c7ffc8162659163990ba04c9511cb5f98bf02843b25ec45",
|
| 76 |
+
"remote_id": null,
|
| 77 |
+
"remote_task_id": "b9a6dc86072777dd8d8162bdd927599f",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G028_vo_016__tts1",
|
| 82 |
+
"task_id": "G028_vo_016",
|
| 83 |
+
"raw_sha256": "eede7546aa2040d91c7ffc8162659163990ba04c9511cb5f98bf02843b25ec45",
|
| 84 |
+
"expected_text": "熔炉区藤蔓已碳化,下一波对火焰免疫。",
|
| 85 |
+
"asr_text": "融入去腾脈一探話下一波對火焰免疫",
|
| 86 |
+
"normalized_asr_text": "融入去腾脉一探话下一波对火焰免疫",
|
| 87 |
+
"character_error_rate": 0.5,
|
| 88 |
+
"pinyin_error_rate": 0.125,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
+
"duration_sec": 3.0,
|
| 91 |
+
"target_duration_sec": 3.5,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
+
"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "eede7546aa2040d91c7ffc8162659163990ba04c9511cb5f98bf02843b25ec45",
|
| 101 |
+
"duration_sec": 3.0,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G028_vo_016",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "熔炉区藤蔓已碳化,下一波对火焰免疫。",
|
| 124 |
+
"speaker_id": "dome_ai",
|
| 125 |
+
"emotion": "urgent",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Kore",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G028_vo_016",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_017/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3bed0adad5ca0c0b8f4470c617116113ffda5e46765977cfca8522c3a6873c23
|
| 3 |
+
size 157484
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_017/meta.json
ADDED
|
@@ -0,0 +1,136 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_vo_017",
|
| 4 |
+
"asset_name": "dome_alert_ice",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_017/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_017",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.28,
|
| 14 |
+
"requested_duration_sec": 3.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_vo_017",
|
| 19 |
+
"asset_name": "dome_alert_ice",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "冰霜区藤蔓已结晶,下一波对寒霜免疫。",
|
| 22 |
+
"speaker_id": "dome_ai",
|
| 23 |
+
"emotion": "urgent",
|
| 24 |
+
"prompt": "Warning AI broadcast with falling intonation, Chinese, PA reverb",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.5,
|
| 28 |
+
"seed": 5797,
|
| 29 |
+
"trigger": "第 6 波建造期(C03 播报=冰免疫预告,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "第 6 波建造期(C03 播报=冰免疫预告,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G028_vo_017__tts1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 52 |
+
"request": {
|
| 53 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 54 |
+
"input": {
|
| 55 |
+
"temperature": 1,
|
| 56 |
+
"sample_context": "只朗读完整台词,不加字不改写,不念说明。第一个字及时开始,完整自然收尾。目标约3.5秒。同一角色 dome_ai 保持同一音色,普通话清楚,情绪 urgent。角色表演要求:Warning AI broadcast with falling intonation, Chinese, PA reverb。环境声单独提供,不在语音中混入风雨音乐或无线电噪音。",
|
| 57 |
+
"speakers": [
|
| 58 |
+
{
|
| 59 |
+
"speaker_id": "Speaker 1",
|
| 60 |
+
"voice_name": "Kore",
|
| 61 |
+
"audio_profile": "同一角色 dome_ai 保持同一音色,普通话清楚,情绪 urgent。角色表演要求:Warning AI broadcast with falling intonation, Chinese, PA reverb。",
|
| 62 |
+
"accent": "Neutral",
|
| 63 |
+
"pace": "Rapid Fire"
|
| 64 |
+
}
|
| 65 |
+
],
|
| 66 |
+
"dialogue_turns": [
|
| 67 |
+
{
|
| 68 |
+
"speaker_id": "Speaker 1",
|
| 69 |
+
"text": "冰霜区藤蔓已结晶,下一波对寒霜免疫。"
|
| 70 |
+
}
|
| 71 |
+
]
|
| 72 |
+
}
|
| 73 |
+
},
|
| 74 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/special_native/G028_elemental_greenhouse/G028_vo_017__tts1/raw.wav",
|
| 75 |
+
"raw_sha256": "3bed0adad5ca0c0b8f4470c617116113ffda5e46765977cfca8522c3a6873c23",
|
| 76 |
+
"remote_id": null,
|
| 77 |
+
"remote_task_id": "0363dff30eb1764961a136e38f3e2726",
|
| 78 |
+
"recipe": null,
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": {
|
| 81 |
+
"id": "G028_vo_017__tts1",
|
| 82 |
+
"task_id": "G028_vo_017",
|
| 83 |
+
"raw_sha256": "3bed0adad5ca0c0b8f4470c617116113ffda5e46765977cfca8522c3a6873c23",
|
| 84 |
+
"expected_text": "冰霜区藤蔓已结晶,下一波对寒霜免疫。",
|
| 85 |
+
"asr_text": "並雙曲騰漫已接近下一波對含商免疫。",
|
| 86 |
+
"normalized_asr_text": "并双曲腾漫已接近下一波对含商免疫",
|
| 87 |
+
"character_error_rate": 0.5625,
|
| 88 |
+
"pinyin_error_rate": 0.1875,
|
| 89 |
+
"credible_reference_match": true,
|
| 90 |
+
"duration_sec": 3.28,
|
| 91 |
+
"target_duration_sec": 3.5,
|
| 92 |
+
"asr_model": "openai/whisper-base",
|
| 93 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 94 |
+
"reference_text_given_to_asr": false,
|
| 95 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 96 |
+
},
|
| 97 |
+
"loop_diagnostics": null,
|
| 98 |
+
"full_loop_diagnostics": null,
|
| 99 |
+
"file": "audio.wav",
|
| 100 |
+
"sha256": "3bed0adad5ca0c0b8f4470c617116113ffda5e46765977cfca8522c3a6873c23",
|
| 101 |
+
"duration_sec": 3.28,
|
| 102 |
+
"channels": 1,
|
| 103 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 104 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 105 |
+
"agent_review": {
|
| 106 |
+
"task_id": "G028_vo_017",
|
| 107 |
+
"status": "ACCEPTED_AGENT",
|
| 108 |
+
"issues": [],
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 111 |
+
}
|
| 112 |
+
}
|
| 113 |
+
],
|
| 114 |
+
"required_variants": [
|
| 115 |
+
"default"
|
| 116 |
+
],
|
| 117 |
+
"package_complete": true,
|
| 118 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 119 |
+
"stage3_import_status": "NOT_RUN",
|
| 120 |
+
"runtime_notes": [
|
| 121 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 122 |
+
],
|
| 123 |
+
"text": "冰霜区藤蔓已结晶,下一波对寒霜免疫。",
|
| 124 |
+
"speaker_id": "dome_ai",
|
| 125 |
+
"emotion": "urgent",
|
| 126 |
+
"language": "Chinese",
|
| 127 |
+
"voice": "Kore",
|
| 128 |
+
"review_status": "ACCEPTED_AGENT",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"task_id": "G028_vo_017",
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"issues": [],
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 135 |
+
}
|
| 136 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_018/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c49d2f96385b0a2fcbccca6c44f808cfbe68223ec46e72eb5efd0da87a06846d
|
| 3 |
+
size 191532
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_018/meta.json
ADDED
|
@@ -0,0 +1,208 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_vo_018",
|
| 4 |
+
"asset_name": "dome_victory",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_018/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_018",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.989333333333333,
|
| 14 |
+
"requested_duration_sec": 4.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_vo_018",
|
| 19 |
+
"asset_name": "dome_victory",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "恒温恢复。种子库安全,母株开始发芽。",
|
| 22 |
+
"speaker_id": "dome_ai",
|
| 23 |
+
"emotion": "joyful",
|
| 24 |
+
"prompt": "Relieved warm AI voice, Chinese, soft PA reverb",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 4.0,
|
| 28 |
+
"seed": 5798,
|
| 29 |
+
"trigger": "胜利结算(C04 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "胜利结算(C04 播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G028_vo_018__local_f5_refcondition1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
|
| 52 |
+
"request": {
|
| 53 |
+
"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
|
| 54 |
+
"text": "恒温恢复。种子库安全,母株开始发芽。",
|
| 55 |
+
"target_duration_sec": 4.0,
|
| 56 |
+
"target_generated_mel_frames": 375,
|
| 57 |
+
"reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/special_native/G028_elemental_greenhouse/G028_vo_018__tts1/native.wav",
|
| 58 |
+
"reference_audio_sha256": "14102f4f2b61b4e41bb9f81b9726ea0969fb2c9f71157f479e592eb959afd950",
|
| 59 |
+
"reference_text": "恒温恢复。种子库安全,母株开始发芽。",
|
| 60 |
+
"reference_provenance": "Own prior Kie-generated fictional character voice",
|
| 61 |
+
"fix_duration_including_reference_sec": 9.472010666666666,
|
| 62 |
+
"reference_mel_frames": 513,
|
| 63 |
+
"nfe_step": 32,
|
| 64 |
+
"seed": 53817,
|
| 65 |
+
"cfg_strength": 2.0,
|
| 66 |
+
"target_rms": 0,
|
| 67 |
+
"cross_fade_duration": 0,
|
| 68 |
+
"chunks": 1,
|
| 69 |
+
"model_revisions": {
|
| 70 |
+
"source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
|
| 71 |
+
"models": [
|
| 72 |
+
{
|
| 73 |
+
"repo": "SWivid/F5-TTS",
|
| 74 |
+
"revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
|
| 75 |
+
"files": {
|
| 76 |
+
"F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
|
| 77 |
+
}
|
| 78 |
+
},
|
| 79 |
+
{
|
| 80 |
+
"repo": "charactr/vocos-mel-24khz",
|
| 81 |
+
"revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
|
| 82 |
+
"files": {
|
| 83 |
+
"config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
|
| 84 |
+
"pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
|
| 85 |
+
}
|
| 86 |
+
}
|
| 87 |
+
]
|
| 88 |
+
},
|
| 89 |
+
"processing": "Generate a fixed mel-frame suffix, decode the complete suffix once. No waveform crop, silence removal, padding, gain normalization, time stretch, or crossfade.",
|
| 90 |
+
"api_cost": 0,
|
| 91 |
+
"reference_conditioning": {
|
| 92 |
+
"original_reference_rms": 0.15120814740657806,
|
| 93 |
+
"model_input_reference_rms": 0.08,
|
| 94 |
+
"model_input_gain": 0.5290720200736996,
|
| 95 |
+
"scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
|
| 96 |
+
}
|
| 97 |
+
},
|
| 98 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/local_tts_feasibility/G028_vo_018__local_f5_refcondition1/native.wav",
|
| 99 |
+
"raw_sha256": "c49d2f96385b0a2fcbccca6c44f808cfbe68223ec46e72eb5efd0da87a06846d",
|
| 100 |
+
"remote_id": null,
|
| 101 |
+
"remote_task_id": null,
|
| 102 |
+
"recipe": null,
|
| 103 |
+
"auxiliary_semantic": null,
|
| 104 |
+
"speech_transcription_check": {
|
| 105 |
+
"id": "G028_vo_018__local_f5_refcondition1",
|
| 106 |
+
"task_id": "G028_vo_018",
|
| 107 |
+
"raw_sha256": "c49d2f96385b0a2fcbccca6c44f808cfbe68223ec46e72eb5efd0da87a06846d",
|
| 108 |
+
"expected_text": "恒温恢复。种子库安全,母株开始发芽。",
|
| 109 |
+
"asr_text": "恒溫恢復種子庫安全,母豬開始發牙。",
|
| 110 |
+
"normalized_asr_text": "恒温恢复种子库安全母猪开始发牙",
|
| 111 |
+
"character_error_rate": 0.13333333333333333,
|
| 112 |
+
"pinyin_error_rate": 0.0,
|
| 113 |
+
"credible_reference_match": true,
|
| 114 |
+
"duration_sec": 3.989333333333333,
|
| 115 |
+
"target_duration_sec": 4.0,
|
| 116 |
+
"asr_model": "openai/whisper-base",
|
| 117 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 118 |
+
"reference_text_given_to_asr": false,
|
| 119 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 120 |
+
},
|
| 121 |
+
"loop_diagnostics": null,
|
| 122 |
+
"full_loop_diagnostics": null,
|
| 123 |
+
"file": "audio.wav",
|
| 124 |
+
"sha256": "c49d2f96385b0a2fcbccca6c44f808cfbe68223ec46e72eb5efd0da87a06846d",
|
| 125 |
+
"duration_sec": 3.989333333333333,
|
| 126 |
+
"channels": 1,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"id": "G028_vo_018__local_f5_refcondition1",
|
| 131 |
+
"task_id": "G028_vo_018",
|
| 132 |
+
"decision": "ACCEPT_AGENT",
|
| 133 |
+
"signal_flags": [],
|
| 134 |
+
"speech_transcription_check": {
|
| 135 |
+
"id": "G028_vo_018__local_f5_refcondition1",
|
| 136 |
+
"task_id": "G028_vo_018",
|
| 137 |
+
"raw_sha256": "c49d2f96385b0a2fcbccca6c44f808cfbe68223ec46e72eb5efd0da87a06846d",
|
| 138 |
+
"expected_text": "恒温恢复。种子库安全,母株开始发芽。",
|
| 139 |
+
"asr_text": "恒溫恢復種子庫安全,母豬開始發牙。",
|
| 140 |
+
"normalized_asr_text": "恒温恢复种子库安全母猪开始发牙",
|
| 141 |
+
"character_error_rate": 0.13333333333333333,
|
| 142 |
+
"pinyin_error_rate": 0.0,
|
| 143 |
+
"credible_reference_match": true,
|
| 144 |
+
"duration_sec": 3.989333333333333,
|
| 145 |
+
"target_duration_sec": 4.0,
|
| 146 |
+
"asr_model": "openai/whisper-base",
|
| 147 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 148 |
+
"reference_text_given_to_asr": false,
|
| 149 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 150 |
+
},
|
| 151 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 152 |
+
"boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
],
|
| 156 |
+
"required_variants": [
|
| 157 |
+
"default"
|
| 158 |
+
],
|
| 159 |
+
"package_complete": true,
|
| 160 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
+
"stage3_import_status": "NOT_RUN",
|
| 162 |
+
"runtime_notes": [
|
| 163 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 164 |
+
],
|
| 165 |
+
"text": "恒温恢复。种子库安全,母株开始发芽。",
|
| 166 |
+
"speaker_id": "dome_ai",
|
| 167 |
+
"emotion": "joyful",
|
| 168 |
+
"language": "Chinese",
|
| 169 |
+
"voice": "local-F5TTS_v1_Base/reference-dome_ai",
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"id": "G028_vo_018__local_f5_refcondition1",
|
| 173 |
+
"task_id": "G028_vo_018",
|
| 174 |
+
"decision": "ACCEPT_AGENT",
|
| 175 |
+
"signal_flags": [],
|
| 176 |
+
"speech_transcription_check": {
|
| 177 |
+
"id": "G028_vo_018__local_f5_refcondition1",
|
| 178 |
+
"task_id": "G028_vo_018",
|
| 179 |
+
"raw_sha256": "c49d2f96385b0a2fcbccca6c44f808cfbe68223ec46e72eb5efd0da87a06846d",
|
| 180 |
+
"expected_text": "恒温恢复。种子库安全,母株开始发芽。",
|
| 181 |
+
"asr_text": "恒溫恢復種子庫安全,母豬開始發牙。",
|
| 182 |
+
"normalized_asr_text": "恒温恢复种子库安全母猪开始发牙",
|
| 183 |
+
"character_error_rate": 0.13333333333333333,
|
| 184 |
+
"pinyin_error_rate": 0.0,
|
| 185 |
+
"credible_reference_match": true,
|
| 186 |
+
"duration_sec": 3.989333333333333,
|
| 187 |
+
"target_duration_sec": 4.0,
|
| 188 |
+
"asr_model": "openai/whisper-base",
|
| 189 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 190 |
+
"reference_text_given_to_asr": false,
|
| 191 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 192 |
+
},
|
| 193 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 194 |
+
"boundary": "Native duration and independent unprompted ASR support this speech file. No human acceptance or engine behavior claimed."
|
| 195 |
+
},
|
| 196 |
+
"voice_provenance": {
|
| 197 |
+
"reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/special_native/G028_elemental_greenhouse/G028_vo_018__tts1/native.wav",
|
| 198 |
+
"reference_audio_sha256": "14102f4f2b61b4e41bb9f81b9726ea0969fb2c9f71157f479e592eb959afd950",
|
| 199 |
+
"reference_conditioning": {
|
| 200 |
+
"original_reference_rms": 0.15120814740657806,
|
| 201 |
+
"model_input_reference_rms": 0.08,
|
| 202 |
+
"model_input_gain": 0.5290720200736996,
|
| 203 |
+
"scope": "In-memory reference conditioning tensor only; original reference file and complete generated output waveform remain unmodified."
|
| 204 |
+
},
|
| 205 |
+
"native_duration_generation": true,
|
| 206 |
+
"generated_output_waveform_gain_edits": false
|
| 207 |
+
}
|
| 208 |
+
}
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_019/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:91000d556960b9e9a0ad45eedd1ed6787219ee53825f6f8433bbffcba34ee83f
|
| 3 |
+
size 167468
|
outputs/G028_elemental_greenhouse/assets/audio/G028_vo_019/meta.json
ADDED
|
@@ -0,0 +1,194 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G028_elemental_greenhouse",
|
| 3 |
+
"task_id": "G028_vo_019",
|
| 4 |
+
"asset_name": "dome_defeat",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_019/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G028_elemental_greenhouse/assets/audio/G028_vo_019",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"duration_sec": 3.488,
|
| 14 |
+
"requested_duration_sec": 3.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G028_elemental_greenhouse",
|
| 18 |
+
"task_id": "G028_vo_019",
|
| 19 |
+
"asset_name": "dome_defeat",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "种子库穹顶破裂……系统离线。",
|
| 22 |
+
"speaker_id": "dome_ai",
|
| 23 |
+
"emotion": "tense",
|
| 24 |
+
"prompt": "Failing low-power AI voice with static decay, Chinese",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.5,
|
| 28 |
+
"seed": 5799,
|
| 29 |
+
"trigger": "失败结算(失败播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "168b10be2ad75ea8b4c19c84395c68ce3da634a68c0f14a136f0f396b7687aa2",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"collection_annotations": {
|
| 41 |
+
"planned_source": "dedicated_dialogue_model"
|
| 42 |
+
},
|
| 43 |
+
"trigger": "失败结算(失败播报,每局一次)",
|
| 44 |
+
"loop": false,
|
| 45 |
+
"stop_condition": "natural_end",
|
| 46 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 47 |
+
"variants": [
|
| 48 |
+
{
|
| 49 |
+
"id": "G028_vo_019__local_f5_native1",
|
| 50 |
+
"variant": "default",
|
| 51 |
+
"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
|
| 52 |
+
"request": {
|
| 53 |
+
"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
|
| 54 |
+
"text": "种子库穹顶破裂……系统离线。",
|
| 55 |
+
"target_duration_sec": 3.5,
|
| 56 |
+
"target_generated_mel_frames": 328,
|
| 57 |
+
"reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/special_native/G028_elemental_greenhouse/G028_vo_019__tts1/native.wav",
|
| 58 |
+
"reference_audio_sha256": "b1b0334fd602223779962db7a22b830c466835db406e0a79c43ddba4ab0d8a99",
|
| 59 |
+
"reference_text": "种子库穹顶破裂……系统离线。",
|
| 60 |
+
"reference_provenance": "Own prior Kie-generated fictional character voice",
|
| 61 |
+
"fix_duration_including_reference_sec": 9.653344,
|
| 62 |
+
"reference_mel_frames": 577,
|
| 63 |
+
"nfe_step": 32,
|
| 64 |
+
"seed": 53817,
|
| 65 |
+
"target_rms": 0,
|
| 66 |
+
"cross_fade_duration": 0,
|
| 67 |
+
"chunks": 1,
|
| 68 |
+
"model_revisions": {
|
| 69 |
+
"source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
|
| 70 |
+
"models": [
|
| 71 |
+
{
|
| 72 |
+
"repo": "SWivid/F5-TTS",
|
| 73 |
+
"revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
|
| 74 |
+
"files": {
|
| 75 |
+
"F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
|
| 76 |
+
}
|
| 77 |
+
},
|
| 78 |
+
{
|
| 79 |
+
"repo": "charactr/vocos-mel-24khz",
|
| 80 |
+
"revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
|
| 81 |
+
"files": {
|
| 82 |
+
"config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
|
| 83 |
+
"pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
|
| 84 |
+
}
|
| 85 |
+
}
|
| 86 |
+
]
|
| 87 |
+
},
|
| 88 |
+
"processing": "Generate a fixed mel-frame suffix, decode the complete suffix once. No waveform crop, silence removal, padding, gain normalization, time stretch, or crossfade.",
|
| 89 |
+
"api_cost": 0
|
| 90 |
+
},
|
| 91 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/local_tts_feasibility/G028_vo_019__local_f5_native1/native.wav",
|
| 92 |
+
"raw_sha256": "91000d556960b9e9a0ad45eedd1ed6787219ee53825f6f8433bbffcba34ee83f",
|
| 93 |
+
"remote_id": null,
|
| 94 |
+
"remote_task_id": null,
|
| 95 |
+
"recipe": null,
|
| 96 |
+
"auxiliary_semantic": null,
|
| 97 |
+
"speech_transcription_check": {
|
| 98 |
+
"id": "G028_vo_019__local_f5_native1",
|
| 99 |
+
"task_id": "G028_vo_019",
|
| 100 |
+
"raw_sha256": "91000d556960b9e9a0ad45eedd1ed6787219ee53825f6f8433bbffcba34ee83f",
|
| 101 |
+
"expected_text": "种子库穹顶破裂……系统离线。",
|
| 102 |
+
"asr_text": "種子酷窮頂破裂一系統理現",
|
| 103 |
+
"normalized_asr_text": "种子酷穷顶破裂一系统理现",
|
| 104 |
+
"character_error_rate": 0.45454545454545453,
|
| 105 |
+
"pinyin_error_rate": 0.09090909090909091,
|
| 106 |
+
"credible_reference_match": true,
|
| 107 |
+
"duration_sec": 3.488,
|
| 108 |
+
"target_duration_sec": 3.5,
|
| 109 |
+
"asr_model": "openai/whisper-base",
|
| 110 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 111 |
+
"reference_text_given_to_asr": false,
|
| 112 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 113 |
+
},
|
| 114 |
+
"loop_diagnostics": null,
|
| 115 |
+
"full_loop_diagnostics": null,
|
| 116 |
+
"file": "audio.wav",
|
| 117 |
+
"sha256": "91000d556960b9e9a0ad45eedd1ed6787219ee53825f6f8433bbffcba34ee83f",
|
| 118 |
+
"duration_sec": 3.488,
|
| 119 |
+
"channels": 1,
|
| 120 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 121 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 122 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/human_feedback_Q05_Q08_T01.json",
|
| 123 |
+
"human_review_id": "T01"
|
| 124 |
+
}
|
| 125 |
+
],
|
| 126 |
+
"required_variants": [
|
| 127 |
+
"default"
|
| 128 |
+
],
|
| 129 |
+
"package_complete": true,
|
| 130 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 131 |
+
"stage3_import_status": "NOT_RUN",
|
| 132 |
+
"runtime_notes": [
|
| 133 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 134 |
+
],
|
| 135 |
+
"text": "种子库穹顶破裂……系统离线。",
|
| 136 |
+
"speaker_id": "dome_ai",
|
| 137 |
+
"emotion": "tense",
|
| 138 |
+
"language": "Chinese",
|
| 139 |
+
"voice": "local-F5TTS_v1_Base conditioned on own Kie-generated Kore reference",
|
| 140 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/human_feedback_Q05_Q08_T01.json",
|
| 141 |
+
"human_review_id": "T01",
|
| 142 |
+
"screening_before_human_approval": {
|
| 143 |
+
"eligible": true,
|
| 144 |
+
"semantic_hold": false,
|
| 145 |
+
"hard_reject_flags": [],
|
| 146 |
+
"tts_timing_hold": false,
|
| 147 |
+
"auxiliary_semantic": null,
|
| 148 |
+
"speech_transcription_check": {
|
| 149 |
+
"id": "G028_vo_019__local_f5_native1",
|
| 150 |
+
"task_id": "G028_vo_019",
|
| 151 |
+
"raw_sha256": "91000d556960b9e9a0ad45eedd1ed6787219ee53825f6f8433bbffcba34ee83f",
|
| 152 |
+
"expected_text": "种子库穹顶破裂……系统离线。",
|
| 153 |
+
"asr_text": "種子酷窮頂破裂一系統理現",
|
| 154 |
+
"normalized_asr_text": "种子酷穷顶破裂一系统理现",
|
| 155 |
+
"character_error_rate": 0.45454545454545453,
|
| 156 |
+
"pinyin_error_rate": 0.09090909090909091,
|
| 157 |
+
"credible_reference_match": true,
|
| 158 |
+
"duration_sec": 3.488,
|
| 159 |
+
"target_duration_sec": 3.5,
|
| 160 |
+
"asr_model": "openai/whisper-base",
|
| 161 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 162 |
+
"reference_text_given_to_asr": false,
|
| 163 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 164 |
+
}
|
| 165 |
+
},
|
| 166 |
+
"voice_provenance": {
|
| 167 |
+
"method": "local/SWivid/F5-TTS/F5TTS_v1_Base",
|
| 168 |
+
"reference_audio_path": "/home/yyy/bench/audio_production/20261017_verified/special_native/G028_elemental_greenhouse/G028_vo_019__tts1/native.wav",
|
| 169 |
+
"reference_audio_sha256": "b1b0334fd602223779962db7a22b830c466835db406e0a79c43ddba4ab0d8a99",
|
| 170 |
+
"model_revisions": {
|
| 171 |
+
"source_sha": "2f866649b779881af8bd644e76b9a6d95053da29",
|
| 172 |
+
"models": [
|
| 173 |
+
{
|
| 174 |
+
"repo": "SWivid/F5-TTS",
|
| 175 |
+
"revision": "84e5a410d9cead4de2f847e7c9369a6440bdfaca",
|
| 176 |
+
"files": {
|
| 177 |
+
"F5TTS_v1_Base/model_1250000.safetensors": "/home/yyy/bench/audio_pilot/_tools/f5-models/F5-TTS/F5TTS_v1_Base/model_1250000.safetensors"
|
| 178 |
+
}
|
| 179 |
+
},
|
| 180 |
+
{
|
| 181 |
+
"repo": "charactr/vocos-mel-24khz",
|
| 182 |
+
"revision": "0feb3fdd929bcd6649e0e7c5a688cf7dd012ef21",
|
| 183 |
+
"files": {
|
| 184 |
+
"config.yaml": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/config.yaml",
|
| 185 |
+
"pytorch_model.bin": "/home/yyy/bench/audio_pilot/_tools/f5-models/vocos-mel-24khz/pytorch_model.bin"
|
| 186 |
+
}
|
| 187 |
+
}
|
| 188 |
+
]
|
| 189 |
+
},
|
| 190 |
+
"native_duration_generation": true,
|
| 191 |
+
"no_generated_waveform_duration_edits": true,
|
| 192 |
+
"approval_scope": "T01 only; does not establish general reliability of local TTS."
|
| 193 |
+
}
|
| 194 |
+
}
|