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Upload accepted Scene delivery: G027_scene_001

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outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G027_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 21,
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+ "native_checks": 820,
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+ "controls_checks": 9,
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+ "visual_review": {
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+ "task_id": "G027_scene_001",
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+ "passed": true,
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+ "scene_visual_gate_passed": true,
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+ "scope": "Stylized open sand-field Scene asset and native WebGL gate; moving-maze mechanics excluded",
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+ "findings": [
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+ "Five current native images manually inspected: warm pale sand, bleached border rocks, actual west ant burrow and east water-tank outpost are readable in clean noon shadows.",
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+ "All400 grid centres retain support and lie in the main view. Non-special grid centres have no decorative geometry above Ground.",
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+ "Three dunes are separate movable nodes within their individual .88m footprints; native lookup accounts for Three.js node-name sanitization.",
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+ "820 checks pass, including independent19/21-step layout integration probes; initial dune semantics are traversable and non-buildable perG07."
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+ ],
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+ "limitations": [
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+ "Reference-inspired simplified low-poly asset; dune visuals intentionally remain single-cell rather than reference-sized hills.",
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+ "Tower construction, actual pathfinding updates, enemies/waves, third-wave dune shifts, burial/refund and global pause are mechanic-owned.",
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+ "Dune surfaces are visible models without baked obstacle colliders; only Ground collider retained.",
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+ "Inspector grid and dust controls are presentation controls, not game input/logic acceptance."
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+ ],
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+ "screenshot_sha256": {
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+ "view_0.png": "329dc085229137159ac2b4424e82e5f0a6ac1229dc4a932e4e63ea80597fa349",
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+ "view_4.png": "40b67e3f651042e2fc912f0c875f8305f07cfdbe46a1986913dc5bcfeda05710"
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+ },
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+ "viewer_sha256": "64cca3c9381d73782d4904659f758b402bc2f986bb033f504b6a949969c77d53",
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+ "new_api_credits": 0
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+ },
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+ "full_gameplay_accepted": false,
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+ "new_api_credits": 0
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+ }
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/G027_Source_and_WebGL_Review.zip ADDED
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+ size 45321484
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/PACKAGES.json ADDED
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+ {
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+ "file": "G027_Source_and_WebGL_Review.zip",
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outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/START_HERE.zh.txt ADDED
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+ G027 移动沙丘防线 / Three.js Scene资产
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+
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+ 运行python serve.py,打开 http://127.0.0.1:8793/?audit=G027_scene_001 。依赖本地附带,无CDN。五镜头下拉或左右方向键检查;网格按钮显示20x20格,沙尘按钮控制装饰颗粒。保存按钮写回evidence。
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+
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+ Ground20x20米,格中心0..19;Burrow(0,9)、OasisBase(19,9)与三处Dune锚点保持。西侧是规范要求的蚁穴,不沿用旧版本误作的水井;东侧水塔/泵管/旗帜在活动网格外,边框白岩和草不占用可建造格。
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+
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+ 三处单格沙脊是单独可移动的GLB节点MovingDune、MovingDune.001/.002。Three.js导入后名称中的句点会被规范化,查看器已处理;mechanic可按layout.dune_contract映射。初始沙丘按G07可通行、不可建造,本包只保留Ground collider,没有把沙脊做成初始障碍。
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+ 浏览器检查含400格实网格支撑/构图和沙脊单格范围。空地19步、(10,9)增加单障碍后21步仅为独立接入探针,不代表完整塔防寻路/波次/三波后沙丘移动/掩埋退款已实现;这些由mechanic接入。日光、阴影、网格和沙尘在viewer中实现,GLB为静态几何材质。
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+ 参考图只约束造型/配色;沙脊依冻结规则限制在单格内,没有照抄插画中的大面积沙丘。Source保留Blender和来源、验收记录。新增API费用0。