Upload accepted Scene delivery: G027_scene_001
Browse files- outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/ACCEPTANCE.json +36 -0
- outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/G027_Source_and_WebGL_Review.zip +3 -0
- outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/PACKAGES.json +8 -0
- outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/START_HERE.zh.txt +11 -0
outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/ACCEPTANCE.json
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{
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"task_id": "G027_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 21,
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"native_checks": 820,
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"controls_checks": 9,
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"visual_review": {
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"task_id": "G027_scene_001",
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"passed": true,
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"scene_visual_gate_passed": true,
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"scope": "Stylized open sand-field Scene asset and native WebGL gate; moving-maze mechanics excluded",
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"findings": [
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"Five current native images manually inspected: warm pale sand, bleached border rocks, actual west ant burrow and east water-tank outpost are readable in clean noon shadows.",
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"All400 grid centres retain support and lie in the main view. Non-special grid centres have no decorative geometry above Ground.",
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"Three dunes are separate movable nodes within their individual .88m footprints; native lookup accounts for Three.js node-name sanitization.",
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"820 checks pass, including independent19/21-step layout integration probes; initial dune semantics are traversable and non-buildable perG07."
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],
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"limitations": [
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"Reference-inspired simplified low-poly asset; dune visuals intentionally remain single-cell rather than reference-sized hills.",
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"Tower construction, actual pathfinding updates, enemies/waves, third-wave dune shifts, burial/refund and global pause are mechanic-owned.",
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"Dune surfaces are visible models without baked obstacle colliders; only Ground collider retained.",
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"Inspector grid and dust controls are presentation controls, not game input/logic acceptance."
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],
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"screenshot_sha256": {
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"view_0.png": "329dc085229137159ac2b4424e82e5f0a6ac1229dc4a932e4e63ea80597fa349",
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"view_1.png": "c8c05ca5f6f7c3d92eb32701453c8415d39a8d06d28a8e739c137408560a5eaf",
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"view_2.png": "0d1daf231d9bb7e56a4cce7a73b603eefeec7d2942eec87c366a21810957172b",
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"view_3.png": "b4d184eb8848defa620897c3770aef61c8c11d2d1c8c76aaf419141b2000f22c",
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"view_4.png": "40b67e3f651042e2fc912f0c875f8305f07cfdbe46a1986913dc5bcfeda05710"
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},
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"viewer_sha256": "64cca3c9381d73782d4904659f758b402bc2f986bb033f504b6a949969c77d53",
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"new_api_credits": 0
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},
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"full_gameplay_accepted": false,
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"new_api_credits": 0
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}
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outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/G027_Source_and_WebGL_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:27a6fb810846bf3fa13bf16aeded66802bba94cf52f66bd22a08b62a545349fc
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size 45321484
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outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/PACKAGES.json
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[
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{
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"file": "G027_Source_and_WebGL_Review.zip",
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"bytes": 45321484,
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"sha256": "27a6fb810846bf3fa13bf16aeded66802bba94cf52f66bd22a08b62a545349fc",
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"crc_verified": true
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}
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]
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outputs/G027_dune_maze_td/assets/3d_scene/G027_scene_001/START_HERE.zh.txt
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G027 移动沙丘防线 / Three.js Scene资产
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运行python serve.py,打开 http://127.0.0.1:8793/?audit=G027_scene_001 。依赖本地附带,无CDN。五镜头下拉或左右方向键检查;网格按钮显示20x20格,沙尘按钮控制装饰颗粒。保存按钮写回evidence。
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Ground20x20米,格中心0..19;Burrow(0,9)、OasisBase(19,9)与三处Dune锚点保持。西侧是规范要求的蚁穴,不沿用旧版本误作的水井;东侧水塔/泵管/旗帜在活动网格外,边框白岩和草不占用可建造格。
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三处单格沙脊是单独可移动的GLB节点MovingDune、MovingDune.001/.002。Three.js导入后名称中的句点会被规范化,查看器已处理;mechanic可按layout.dune_contract映射。初始沙丘按G07可通行、不可建造,本包只保留Ground collider,没有把沙脊做成初始障碍。
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浏览器检查含400格实网格支撑/构图和沙脊单格范围。空地19步、(10,9)增加单障碍后21步仅为独立接入探针,不代表完整塔防寻路/波次/三波后沙丘移动/掩埋退款已实现;这些由mechanic接入。日光、阴影、网格和沙尘在viewer中实现,GLB为静态几何材质。
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参考图只约束造型/配色;沙脊依冻结规则限制在单格内,没有照抄插画中的大面积沙丘。Source保留Blender和来源、验收记录。新增API费用0。
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