Upload audio assets for G019_clockwork_clones (#125)
Browse files- Upload audio assets for G019_clockwork_clones (26a74bbc1f4b4942cd2727dcbce4f1c97cbd4505)
Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/meta.json +734 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/meta.json +714 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/meta.json +109 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/meta.json +140 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/meta.json +105 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/meta.json +137 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/meta.json +105 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/audio.wav +3 -0
- outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/meta.json +465 -0
outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e354c8593989ad28266e2343726ad4451a85c37dc6e8dac0ce60ce224ae9f527
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size 192044
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outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/meta.json
ADDED
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@@ -0,0 +1,734 @@
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|
| 1 |
+
{
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| 2 |
+
"game_id": "G019_clockwork_clones",
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| 3 |
+
"task_id": "G019_sfx_001",
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| 4 |
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"asset_name": "windup_click",
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| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_001",
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| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
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| 12 |
+
"requested_sample_rate": 48000,
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| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
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| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G019_clockwork_clones",
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| 18 |
+
"task_id": "G019_sfx_001",
|
| 19 |
+
"asset_name": "windup_click",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Clockwork winding click as recording starts",
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| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5191,
|
| 26 |
+
"trigger": "M01 开始录制",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
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|
| 688 |
+
"impact"
|
| 689 |
+
],
|
| 690 |
+
"positive_texts": [
|
| 691 |
+
"Clockwork winding click as recording starts. A short physical impact.",
|
| 692 |
+
"The sound of Clockwork winding click as recording starts. A short physical impact.",
|
| 693 |
+
"A short solid physical impact or dull thud."
|
| 694 |
+
],
|
| 695 |
+
"contrast_texts": [
|
| 696 |
+
"A human voice speaking or shouting.",
|
| 697 |
+
"A firearm firing sharp gunshots.",
|
| 698 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 699 |
+
"A short metallic mechanism clacking or ringing.",
|
| 700 |
+
"Wooden objects cracking and creaking.",
|
| 701 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 702 |
+
"Fabric rustling and rubbing.",
|
| 703 |
+
"Paper cards sliding and fluttering.",
|
| 704 |
+
"Continuous natural wind blowing and hissing.",
|
| 705 |
+
"A fast airy swoosh or whoosh.",
|
| 706 |
+
"Rain falling steadily, with distant thunder.",
|
| 707 |
+
"Water washing, splashing and dripping naturally.",
|
| 708 |
+
"Fire burning and crackling.",
|
| 709 |
+
"Brittle ice cracking and snow crunching.",
|
| 710 |
+
"Electrical buzzing, sparking and crackling.",
|
| 711 |
+
"A mechanical motor engine humming and rattling.",
|
| 712 |
+
"A brief musical brass or tonal game cue.",
|
| 713 |
+
"A short electronic beep or chime notification.",
|
| 714 |
+
"A deep low ominous drone or rumble.",
|
| 715 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 716 |
+
"Stone rubbing, grinding and crumbling.",
|
| 717 |
+
"Ropes or structural supports creaking under tension.",
|
| 718 |
+
"Glass or crystal cracking and shattering.",
|
| 719 |
+
"A resonant horn, bell or warning siren.",
|
| 720 |
+
"Electronic static and radio interference.",
|
| 721 |
+
"A loud explosive boom.",
|
| 722 |
+
"Silence with very faint recording noise."
|
| 723 |
+
],
|
| 724 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 725 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 726 |
+
}
|
| 727 |
+
}
|
| 728 |
+
],
|
| 729 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 730 |
+
"method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
|
| 731 |
+
},
|
| 732 |
+
"human_listening_claimed": false
|
| 733 |
+
}
|
| 734 |
+
}
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:52331286c2f447a2dce805920c849b991c06ef00c89d8ac3b50ff7411fbf05c3
|
| 3 |
+
size 192044
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/meta.json
ADDED
|
@@ -0,0 +1,714 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G019_clockwork_clones",
|
| 3 |
+
"task_id": "G019_sfx_002",
|
| 4 |
+
"asset_name": "spring_release",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
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"Mechanical springs releasing and twanging.",
|
| 672 |
+
"The sound of Mechanical springs releasing and twanging."
|
| 673 |
+
],
|
| 674 |
+
"contrast_texts": [
|
| 675 |
+
"A human voice speaking or shouting.",
|
| 676 |
+
"A firearm firing sharp gunshots.",
|
| 677 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 678 |
+
"A short solid physical impact or dull thud.",
|
| 679 |
+
"A short metallic mechanism clacking or ringing.",
|
| 680 |
+
"Wooden objects cracking and creaking.",
|
| 681 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 682 |
+
"Fabric rustling and rubbing.",
|
| 683 |
+
"Paper cards sliding and fluttering.",
|
| 684 |
+
"Continuous natural wind blowing and hissing.",
|
| 685 |
+
"A fast airy swoosh or whoosh.",
|
| 686 |
+
"Rain falling steadily, with distant thunder.",
|
| 687 |
+
"Water washing, splashing and dripping naturally.",
|
| 688 |
+
"Fire burning and crackling.",
|
| 689 |
+
"Brittle ice cracking and snow crunching.",
|
| 690 |
+
"Electrical buzzing, sparking and crackling.",
|
| 691 |
+
"A mechanical motor engine humming and rattling.",
|
| 692 |
+
"A brief musical brass or tonal game cue.",
|
| 693 |
+
"A short electronic beep or chime notification.",
|
| 694 |
+
"A deep low ominous drone or rumble.",
|
| 695 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 696 |
+
"Stone rubbing, grinding and crumbling.",
|
| 697 |
+
"Ropes or structural supports creaking under tension.",
|
| 698 |
+
"Glass or crystal cracking and shattering.",
|
| 699 |
+
"A resonant horn, bell or warning siren.",
|
| 700 |
+
"Electronic static and radio interference.",
|
| 701 |
+
"A loud explosive boom.",
|
| 702 |
+
"Silence with very faint recording noise."
|
| 703 |
+
],
|
| 704 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 705 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 706 |
+
}
|
| 707 |
+
}
|
| 708 |
+
],
|
| 709 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 710 |
+
"method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
|
| 711 |
+
},
|
| 712 |
+
"human_listening_claimed": false
|
| 713 |
+
}
|
| 714 |
+
}
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
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|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:27a1d6f3ba3e7395b37500c911d9a8b66135161c3bc00aa5885a1a3c434bbab5
|
| 3 |
+
size 96044
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,109 @@
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G019_clockwork_clones",
|
| 3 |
+
"task_id": "G019_sfx_003",
|
| 4 |
+
"asset_name": "echo_materialize",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G019_clockwork_clones",
|
| 18 |
+
"task_id": "G019_sfx_003",
|
| 19 |
+
"asset_name": "echo_materialize",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Soft ghostly shimmer as a time-echo duplicate fades in",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5193,
|
| 26 |
+
"trigger": "M02 生成分身",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M02 生成分身",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G019_sfx_003__native_tonal",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G019_clockwork_clones/G019_sfx_003__native_tonal/native.wav",
|
| 51 |
+
"raw_sha256": "27a1d6f3ba3e7395b37500c911d9a8b66135161c3bc00aa5885a1a3c434bbab5",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"kind": "soft_ghostly_shimmer_tone",
|
| 56 |
+
"notes_onset_sec_hz": [
|
| 57 |
+
[
|
| 58 |
+
0,
|
| 59 |
+
880
|
| 60 |
+
],
|
| 61 |
+
[
|
| 62 |
+
0,
|
| 63 |
+
889.3
|
| 64 |
+
],
|
| 65 |
+
[
|
| 66 |
+
0.13,
|
| 67 |
+
1320
|
| 68 |
+
]
|
| 69 |
+
],
|
| 70 |
+
"native_duration_sec": 1.0,
|
| 71 |
+
"amplitude_design": 0.075,
|
| 72 |
+
"source_specific_tonal_role": "Soft ghostly shimmer as a time-echo duplicate fades in",
|
| 73 |
+
"method_code_sha256": "9ba9c19e7e1a6588e3035437d3c967c5361066b6aeb3cbf3f6bde791060455e1"
|
| 74 |
+
},
|
| 75 |
+
"auxiliary_semantic": null,
|
| 76 |
+
"speech_transcription_check": null,
|
| 77 |
+
"loop_diagnostics": null,
|
| 78 |
+
"full_loop_diagnostics": null,
|
| 79 |
+
"file": "audio.wav",
|
| 80 |
+
"sha256": "27a1d6f3ba3e7395b37500c911d9a8b66135161c3bc00aa5885a1a3c434bbab5",
|
| 81 |
+
"duration_sec": 1.0,
|
| 82 |
+
"channels": 1,
|
| 83 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 84 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 85 |
+
"agent_review": {
|
| 86 |
+
"status": "ACCEPTED_AGENT",
|
| 87 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 88 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 89 |
+
"human_listening_claimed": false
|
| 90 |
+
}
|
| 91 |
+
}
|
| 92 |
+
],
|
| 93 |
+
"required_variants": [
|
| 94 |
+
"default"
|
| 95 |
+
],
|
| 96 |
+
"package_complete": true,
|
| 97 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 98 |
+
"stage3_import_status": "NOT_RUN",
|
| 99 |
+
"runtime_notes": [
|
| 100 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 101 |
+
],
|
| 102 |
+
"review_status": "ACCEPTED_AGENT",
|
| 103 |
+
"agent_review": {
|
| 104 |
+
"status": "ACCEPTED_AGENT",
|
| 105 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 106 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 107 |
+
"human_listening_claimed": false
|
| 108 |
+
}
|
| 109 |
+
}
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2
|
| 3 |
+
size 192044
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
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|
|
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|
|
|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G019_clockwork_clones",
|
| 3 |
+
"task_id": "G019_sfx_004",
|
| 4 |
+
"asset_name": "gear_click",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G019_clockwork_clones",
|
| 18 |
+
"task_id": "G019_sfx_004",
|
| 19 |
+
"asset_name": "gear_click",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Brass gear click as a mechanism triggers",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5194,
|
| 26 |
+
"trigger": "M03 机关触发",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M03 机关触发",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G019_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Brass gear click as a mechanism triggers. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/G019_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "99c79d1ce94397ef46aab7302ad0a65a4424865504ad02c71f2d3f8ed1020716",
|
| 57 |
+
"remote_id": "f2f80ad5584247dd95aed5fc616b6252",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3264356553554535,
|
| 62 |
+
"strongest_contrast_cosine": 0.2728269696235657,
|
| 63 |
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"margin": 0.05360868573188782,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"metal",
|
| 66 |
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"music"
|
| 67 |
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],
|
| 68 |
+
"positive_texts": [
|
| 69 |
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"Brass gear click as a mechanism triggers",
|
| 70 |
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"The sound of Brass gear click as a mechanism triggers",
|
| 71 |
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"A short metallic mechanism clacking or ringing.",
|
| 72 |
+
"A brief musical brass or tonal game cue."
|
| 73 |
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],
|
| 74 |
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| 75 |
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| 76 |
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| 77 |
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|
| 78 |
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|
| 79 |
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|
| 80 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
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|
| 82 |
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"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
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"Rain falling steadily, with distant thunder.",
|
| 86 |
+
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|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
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"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
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"loop_diagnostics": null,
|
| 107 |
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"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2",
|
| 110 |
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"duration_sec": 1.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G019_sfx_004",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
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}
|
| 121 |
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}
|
| 122 |
+
],
|
| 123 |
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"required_variants": [
|
| 124 |
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"default"
|
| 125 |
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],
|
| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G019_sfx_004",
|
| 135 |
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"status": "ACCEPTED_AGENT",
|
| 136 |
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"issues": [],
|
| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
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}
|
| 140 |
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}
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 96044
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/meta.json
ADDED
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@@ -0,0 +1,105 @@
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|
| 1 |
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{
|
| 2 |
+
"game_id": "G019_clockwork_clones",
|
| 3 |
+
"task_id": "G019_sfx_005",
|
| 4 |
+
"asset_name": "sync_harmony",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G019_clockwork_clones",
|
| 18 |
+
"task_id": "G019_sfx_005",
|
| 19 |
+
"asset_name": "sync_harmony",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Two glass tones align into a harmonious confirm chord",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5195,
|
| 26 |
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"trigger": "同步成功",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
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|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "同步成功",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G019_sfx_005__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G019_clockwork_clones/G019_sfx_005__native_tonal/native.wav",
|
| 51 |
+
"raw_sha256": "0b7c23d684e373f243e49cb6aee1ccb0a3eafa01a0c5c68ca25949f256c8d7b1",
|
| 52 |
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"remote_id": null,
|
| 53 |
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"remote_task_id": null,
|
| 54 |
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"recipe": {
|
| 55 |
+
"kind": "two_glass_tones_confirm_chord",
|
| 56 |
+
"notes_onset_sec_hz": [
|
| 57 |
+
[
|
| 58 |
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|
| 59 |
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|
| 60 |
+
],
|
| 61 |
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[
|
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|
| 63 |
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|
| 64 |
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]
|
| 65 |
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],
|
| 66 |
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"native_duration_sec": 1.0,
|
| 67 |
+
"amplitude_design": 0.14,
|
| 68 |
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"source_specific_tonal_role": "Two glass tones align into a harmonious confirm chord",
|
| 69 |
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"method_code_sha256": "500a078cfaf1a7bffb091b18499cfa1572cad47dc1a07b6fbb74e21c74853e33"
|
| 70 |
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},
|
| 71 |
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"auxiliary_semantic": null,
|
| 72 |
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|
| 73 |
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"loop_diagnostics": null,
|
| 74 |
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"full_loop_diagnostics": null,
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| 75 |
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"file": "audio.wav",
|
| 76 |
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"sha256": "0b7c23d684e373f243e49cb6aee1ccb0a3eafa01a0c5c68ca25949f256c8d7b1",
|
| 77 |
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"duration_sec": 1.0,
|
| 78 |
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"channels": 1,
|
| 79 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 80 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 81 |
+
"agent_review": {
|
| 82 |
+
"status": "ACCEPTED_AGENT",
|
| 83 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 84 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 85 |
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"human_listening_claimed": false
|
| 86 |
+
}
|
| 87 |
+
}
|
| 88 |
+
],
|
| 89 |
+
"required_variants": [
|
| 90 |
+
"default"
|
| 91 |
+
],
|
| 92 |
+
"package_complete": true,
|
| 93 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 94 |
+
"stage3_import_status": "NOT_RUN",
|
| 95 |
+
"runtime_notes": [
|
| 96 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 97 |
+
],
|
| 98 |
+
"review_status": "ACCEPTED_AGENT",
|
| 99 |
+
"agent_review": {
|
| 100 |
+
"status": "ACCEPTED_AGENT",
|
| 101 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 103 |
+
"human_listening_claimed": false
|
| 104 |
+
}
|
| 105 |
+
}
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:5e438fef4b141a89369ae6f3cc6fc5ac8c22a41ee27d92b7241be901e387ec24
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| 3 |
+
size 192044
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,137 @@
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|
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|
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|
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|
|
|
|
|
|
|
|
|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G019_clockwork_clones",
|
| 3 |
+
"task_id": "G019_sfx_006",
|
| 4 |
+
"asset_name": "sync_reject",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G019_clockwork_clones",
|
| 18 |
+
"task_id": "G019_sfx_006",
|
| 19 |
+
"asset_name": "sync_reject",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Dissonant short buzz when timing sync fails",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5196,
|
| 26 |
+
"trigger": "同步失败",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
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| 36 |
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|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "同步失败",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G019_sfx_006__v1",
|
| 47 |
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|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Dissonant short buzz when timing sync fails. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
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"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/G019_sfx_006__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "de431956deb549532145188933f5d148bc44a17d7d1a15bc80df061f97b9e307",
|
| 57 |
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"remote_id": "eba74acb0e7a48768a929fb4835953e3",
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| 59 |
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|
| 60 |
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|
| 61 |
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|
| 62 |
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|
| 64 |
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|
| 65 |
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| 66 |
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"Dissonant short buzz when timing sync fails",
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| 67 |
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| 68 |
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],
|
| 69 |
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| 70 |
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| 71 |
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| 72 |
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| 73 |
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|
| 74 |
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"A short metallic mechanism clacking or ringing.",
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| 75 |
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"Wooden objects cracking and creaking.",
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| 76 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
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"Fabric rustling and rubbing.",
|
| 78 |
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"Paper cards sliding and fluttering.",
|
| 79 |
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"Continuous natural wind blowing and hissing.",
|
| 80 |
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"A fast airy swoosh or whoosh.",
|
| 81 |
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"Rain falling steadily, with distant thunder.",
|
| 82 |
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"Water washing, splashing and dripping naturally.",
|
| 83 |
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"Fire burning and crackling.",
|
| 84 |
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"Brittle ice cracking and snow crunching.",
|
| 85 |
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"Electrical buzzing, sparking and crackling.",
|
| 86 |
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"A mechanical motor engine humming and rattling.",
|
| 87 |
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"A brief musical brass or tonal game cue.",
|
| 88 |
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"A short electronic beep or chime notification.",
|
| 89 |
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"A deep low ominous drone or rumble.",
|
| 90 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
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"Stone rubbing, grinding and crumbling.",
|
| 92 |
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"Ropes or structural supports creaking under tension.",
|
| 93 |
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"Glass or crystal cracking and shattering.",
|
| 94 |
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"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
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],
|
| 99 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
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},
|
| 102 |
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"speech_transcription_check": null,
|
| 103 |
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|
| 104 |
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|
| 105 |
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"file": "audio.wav",
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| 106 |
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"sha256": "5e438fef4b141a89369ae6f3cc6fc5ac8c22a41ee27d92b7241be901e387ec24",
|
| 107 |
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"duration_sec": 1.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
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"agent_review": {
|
| 112 |
+
"task_id": "G019_sfx_006",
|
| 113 |
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"status": "ACCEPTED_AGENT",
|
| 114 |
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"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
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}
|
| 118 |
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}
|
| 119 |
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],
|
| 120 |
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"required_variants": [
|
| 121 |
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"default"
|
| 122 |
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],
|
| 123 |
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"package_complete": true,
|
| 124 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
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"stage3_import_status": "NOT_RUN",
|
| 126 |
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"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
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],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
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"agent_review": {
|
| 131 |
+
"task_id": "G019_sfx_006",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
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"issues": [],
|
| 134 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
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}
|
| 137 |
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outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/audio.wav
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 96044
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outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/meta.json
ADDED
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@@ -0,0 +1,105 @@
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| 1 |
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{
|
| 2 |
+
"game_id": "G019_clockwork_clones",
|
| 3 |
+
"task_id": "G019_sfx_007",
|
| 4 |
+
"asset_name": "empty_archive",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_007",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
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"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G019_clockwork_clones",
|
| 18 |
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"task_id": "G019_sfx_007",
|
| 19 |
+
"asset_name": "empty_archive",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Short double buzz for an empty recording archive",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5197,
|
| 26 |
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"trigger": "G07 空档案",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
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|
| 37 |
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|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "G07 空档案",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G019_sfx_007__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G019_clockwork_clones/G019_sfx_007__native_tonal/native.wav",
|
| 51 |
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"raw_sha256": "44eb2f82ab1627b2ead6d12c31b432d32a1c9bf69f2a3e1d3674050bb9be92e3",
|
| 52 |
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"remote_id": null,
|
| 53 |
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"remote_task_id": null,
|
| 54 |
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"recipe": {
|
| 55 |
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"kind": "double_empty_buzz_tone",
|
| 56 |
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"notes_onset_sec_hz": [
|
| 57 |
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[
|
| 58 |
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|
| 59 |
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160
|
| 60 |
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],
|
| 61 |
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[
|
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|
| 63 |
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|
| 64 |
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]
|
| 65 |
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],
|
| 66 |
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"native_duration_sec": 1.0,
|
| 67 |
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"amplitude_design": 0.13,
|
| 68 |
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"source_specific_tonal_role": "Short double buzz for an empty recording archive",
|
| 69 |
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"method_code_sha256": "fe9f16b96a383462fd485fa8ecf798d5c54c0e9d0868d13f367c2ec8f33faeff"
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| 70 |
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},
|
| 71 |
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"auxiliary_semantic": null,
|
| 72 |
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|
| 73 |
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|
| 74 |
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"full_loop_diagnostics": null,
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"file": "audio.wav",
|
| 76 |
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"sha256": "44eb2f82ab1627b2ead6d12c31b432d32a1c9bf69f2a3e1d3674050bb9be92e3",
|
| 77 |
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"duration_sec": 1.0,
|
| 78 |
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"channels": 1,
|
| 79 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 80 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 81 |
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"agent_review": {
|
| 82 |
+
"status": "ACCEPTED_AGENT",
|
| 83 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 84 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 85 |
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"human_listening_claimed": false
|
| 86 |
+
}
|
| 87 |
+
}
|
| 88 |
+
],
|
| 89 |
+
"required_variants": [
|
| 90 |
+
"default"
|
| 91 |
+
],
|
| 92 |
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"package_complete": true,
|
| 93 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 94 |
+
"stage3_import_status": "NOT_RUN",
|
| 95 |
+
"runtime_notes": [
|
| 96 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 97 |
+
],
|
| 98 |
+
"review_status": "ACCEPTED_AGENT",
|
| 99 |
+
"agent_review": {
|
| 100 |
+
"status": "ACCEPTED_AGENT",
|
| 101 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 103 |
+
"human_listening_claimed": false
|
| 104 |
+
}
|
| 105 |
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}
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:81b6a3f1ed5cd8f5f48130feee4e4cbd9cd202bea51549e3218cce2d9664ee9a
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| 3 |
+
size 2978142
|
outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,465 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G019_clockwork_clones",
|
| 3 |
+
"task_id": "G019_sfx_008",
|
| 4 |
+
"asset_name": "workshop_ambience",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 31.021854166666667,
|
| 14 |
+
"requested_duration_sec": 30.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G019_clockwork_clones",
|
| 18 |
+
"task_id": "G019_sfx_008",
|
| 19 |
+
"asset_name": "workshop_ambience",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Ticking clocks, soft gear rumble and a pendulum sway in a night workshop, no music",
|
| 23 |
+
"duration_sec": 30.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5198,
|
| 26 |
+
"trigger": "常驻环境音",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "常驻环境音",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G019_sfx_008__native_loop_bridge",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/da2b200f-8605-44a8-92a7-9a96d1a0a0f7.wav",
|
| 51 |
+
"prompt": "Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience. Preserve this full consistent ambience and produce a seamless repeating tile at steady level.",
|
| 52 |
+
"append_duration": 1,
|
| 53 |
+
"ambience": true,
|
| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 1
|
| 56 |
+
},
|
| 57 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge/raw.mp3",
|
| 58 |
+
"raw_sha256": "5c94175496d04d27ad5c8fbebb09ec901753875246c789989bf49b0053f872af",
|
| 59 |
+
"remote_id": "9ac1edf2bebc48f3b9abafdf6442863c",
|
| 60 |
+
"remote_task_id": null,
|
| 61 |
+
"recipe": null,
|
| 62 |
+
"auxiliary_semantic": {
|
| 63 |
+
"positive_cosine": 0.31215086579322815,
|
| 64 |
+
"strongest_contrast_cosine": 0.3170885145664215,
|
| 65 |
+
"margin": -0.004937648773193359,
|
| 66 |
+
"matched_source_families": [
|
| 67 |
+
"metal"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
|
| 71 |
+
"The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
|
| 72 |
+
"A short metallic mechanism clacking or ringing."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 105 |
+
"strongest_positive_text": "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
|
| 106 |
+
"strongest_contrast_text": "Fire burning and crackling."
|
| 107 |
+
},
|
| 108 |
+
"speech_transcription_check": null,
|
| 109 |
+
"loop_diagnostics": {
|
| 110 |
+
"sample_jump": 0.01495361328125,
|
| 111 |
+
"internal_derivative_p99": 0.056304931640625,
|
| 112 |
+
"jump_ratio": 0.26558265582655827,
|
| 113 |
+
"first_100ms_dbfs": -40.31057128747019,
|
| 114 |
+
"last_100ms_dbfs": -42.39479557198472,
|
| 115 |
+
"edge_quiet_sec": 0.0,
|
| 116 |
+
"flags": [],
|
| 117 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge_wrap_probe.wav",
|
| 118 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 119 |
+
},
|
| 120 |
+
"full_loop_diagnostics": null,
|
| 121 |
+
"file": "audio.wav",
|
| 122 |
+
"sha256": "81b6a3f1ed5cd8f5f48130feee4e4cbd9cd202bea51549e3218cce2d9664ee9a",
|
| 123 |
+
"duration_sec": 31.021854166666667,
|
| 124 |
+
"channels": 1,
|
| 125 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 127 |
+
"agent_review": {
|
| 128 |
+
"status": "ACCEPTED_AGENT",
|
| 129 |
+
"human_listening_claimed": false,
|
| 130 |
+
"baseline_screen_overridden_by_agent": true,
|
| 131 |
+
"basis": "Native Mirelo2 clock ambience plus the single native Mirelo1.6 bridge has clean validated loop-boundary proxies. Independent AST ranks Tick .442, Tick-tock .410 and Clock .366; the original full native input also ranks these same three clock tags first. Source-family cosine .312 is a near-tie with the crackling-fire contrast, while the independent taxonomy identifies clocks. Adopt this specific complete clock file only; preserve failed baseline margin and keep global thresholds unchanged.",
|
| 132 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/screening.json",
|
| 133 |
+
"original_eligible": false,
|
| 134 |
+
"original_auxiliary_semantic": {
|
| 135 |
+
"positive_cosine": 0.31215086579322815,
|
| 136 |
+
"strongest_contrast_cosine": 0.3170885145664215,
|
| 137 |
+
"margin": -0.004937648773193359,
|
| 138 |
+
"matched_source_families": [
|
| 139 |
+
"metal"
|
| 140 |
+
],
|
| 141 |
+
"positive_texts": [
|
| 142 |
+
"Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
|
| 143 |
+
"The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
|
| 144 |
+
"A short metallic mechanism clacking or ringing."
|
| 145 |
+
],
|
| 146 |
+
"contrast_texts": [
|
| 147 |
+
"A human voice speaking or shouting.",
|
| 148 |
+
"A firearm firing sharp gunshots.",
|
| 149 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 150 |
+
"A short solid physical impact or dull thud.",
|
| 151 |
+
"Wooden objects cracking and creaking.",
|
| 152 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 153 |
+
"Fabric rustling and rubbing.",
|
| 154 |
+
"Paper cards sliding and fluttering.",
|
| 155 |
+
"Continuous natural wind blowing and hissing.",
|
| 156 |
+
"A fast airy swoosh or whoosh.",
|
| 157 |
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"Rain falling steadily, with distant thunder.",
|
| 158 |
+
"Water washing, splashing and dripping naturally.",
|
| 159 |
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"Fire burning and crackling.",
|
| 160 |
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"Brittle ice cracking and snow crunching.",
|
| 161 |
+
"Electrical buzzing, sparking and crackling.",
|
| 162 |
+
"A mechanical motor engine humming and rattling.",
|
| 163 |
+
"A brief musical brass or tonal game cue.",
|
| 164 |
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"A short electronic beep or chime notification.",
|
| 165 |
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"A deep low ominous drone or rumble.",
|
| 166 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 167 |
+
"Stone rubbing, grinding and crumbling.",
|
| 168 |
+
"Ropes or structural supports creaking under tension.",
|
| 169 |
+
"Glass or crystal cracking and shattering.",
|
| 170 |
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"A resonant horn, bell or warning siren.",
|
| 171 |
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"Electronic static and radio interference.",
|
| 172 |
+
"A loud explosive boom.",
|
| 173 |
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"Silence with very faint recording noise."
|
| 174 |
+
],
|
| 175 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 176 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 177 |
+
"strongest_positive_text": "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
|
| 178 |
+
"strongest_contrast_text": "Fire burning and crackling."
|
| 179 |
+
},
|
| 180 |
+
"original_negative_controls": [],
|
| 181 |
+
"independent_tag_diagnostic": {
|
| 182 |
+
"id": "G019_sfx_008__native_loop_bridge",
|
| 183 |
+
"task_id": "G019_sfx_008",
|
| 184 |
+
"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/screening.json",
|
| 185 |
+
"decoded_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge/native.wav",
|
| 186 |
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"decoded_sha256": "058f72b14a481dd4f32ac2b6c6f644940023dd68117250ab00fac7fec1786193",
|
| 187 |
+
"top_tags": [
|
| 188 |
+
{
|
| 189 |
+
"tag": "Tick",
|
| 190 |
+
"activation": 0.4419991075992584
|
| 191 |
+
},
|
| 192 |
+
{
|
| 193 |
+
"tag": "Tick-tock",
|
| 194 |
+
"activation": 0.41049668192863464
|
| 195 |
+
},
|
| 196 |
+
{
|
| 197 |
+
"tag": "Clock",
|
| 198 |
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],
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],
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"basis": "Native Mirelo2 clock ambience plus the single native Mirelo1.6 bridge has clean validated loop-boundary proxies. Independent AST ranks Tick .442, Tick-tock .410 and Clock .366; the original full native input also ranks these same three clock tags first. Source-family cosine .312 is a near-tie with the crackling-fire contrast, while the independent taxonomy identifies clocks. Adopt this specific complete clock file only; preserve failed baseline margin and keep global thresholds unchanged.",
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"metal"
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],
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"Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
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"The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
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],
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| 328 |
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| 329 |
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| 331 |
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| 332 |
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| 333 |
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| 336 |
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| 337 |
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| 338 |
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| 339 |
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| 340 |
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| 341 |
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| 342 |
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| 343 |
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| 344 |
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| 345 |
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| 346 |
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| 347 |
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| 348 |
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| 349 |
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| 350 |
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"A loud explosive boom.",
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| 351 |
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| 352 |
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],
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
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"strongest_positive_text": "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
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| 356 |
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"strongest_contrast_text": "Fire burning and crackling."
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| 357 |
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},
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| 358 |
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| 359 |
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| 360 |
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"id": "G019_sfx_008__native_loop_bridge",
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| 361 |
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"task_id": "G019_sfx_008",
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| 363 |
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"decoded_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge/native.wav",
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{
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"tag": "Tick",
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},
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{
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},
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{
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{
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},
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{
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{
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"tag": "Alarm clock",
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},
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{
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"tag": "Wind chime",
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{
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