YY222 yyysaiko commited on
Commit
d4770ce
·
1 Parent(s): 7883b65

Upload audio assets for G019_clockwork_clones (#125)

Browse files

- Upload audio assets for G019_clockwork_clones (26a74bbc1f4b4942cd2727dcbce4f1c97cbd4505)


Co-authored-by: 严原一 <yyysaiko@users.noreply.huggingface.co>

outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e354c8593989ad28266e2343726ad4451a85c37dc6e8dac0ce60ce224ae9f527
3
+ size 192044
outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/meta.json ADDED
@@ -0,0 +1,734 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_001",
4
+ "asset_name": "windup_click",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_001/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_001",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_001",
19
+ "asset_name": "windup_click",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Clockwork winding click as recording starts",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5191,
26
+ "trigger": "M01 开始录制",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "M01 开始录制",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_001__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Clockwork winding click as recording starts. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/G019_sfx_001__v1/raw.mp3",
56
+ "raw_sha256": "5d95e7bf000f681537ff650bafeaf9a846d66fe10e6a45c3a7def90c3402686c",
57
+ "remote_id": "84e42e2d9523473ab80e7d0433e5e10f",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.36925777792930603,
62
+ "strongest_contrast_cosine": 0.3382875919342041,
63
+ "margin": 0.03097018599510193,
64
+ "matched_source_families": [
65
+ "impact"
66
+ ],
67
+ "positive_texts": [
68
+ "Clockwork winding click as recording starts. A short physical impact.",
69
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
70
+ "A short solid physical impact or dull thud."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short metallic mechanism clacking or ringing.",
77
+ "Wooden objects cracking and creaking.",
78
+ "Boot footsteps tapping and clanking on a hard surface.",
79
+ "Fabric rustling and rubbing.",
80
+ "Paper cards sliding and fluttering.",
81
+ "Continuous natural wind blowing and hissing.",
82
+ "A fast airy swoosh or whoosh.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "e354c8593989ad28266e2343726ad4451a85c37dc6e8dac0ce60ce224ae9f527",
109
+ "duration_sec": 1.0,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "source_interpretation": {
114
+ "rule": "literal_percussive_contact",
115
+ "original_prompt": "Clockwork winding click as recording starts",
116
+ "scoring_prompt": "Clockwork winding click as recording starts. A short physical impact.",
117
+ "original_auxiliary_semantic": {
118
+ "positive_cosine": 0.1976819634437561,
119
+ "strongest_contrast_cosine": 0.3382875919342041,
120
+ "margin": -0.140605628490448,
121
+ "matched_source_families": [],
122
+ "positive_texts": [
123
+ "Clockwork winding click as recording starts",
124
+ "The sound of Clockwork winding click as recording starts"
125
+ ],
126
+ "contrast_texts": [
127
+ "A human voice speaking or shouting.",
128
+ "A firearm firing sharp gunshots.",
129
+ "A crossbow or ballista string releasing with an arrow whoosh.",
130
+ "A short solid physical impact or dull thud.",
131
+ "A short metallic mechanism clacking or ringing.",
132
+ "Wooden objects cracking and creaking.",
133
+ "Boot footsteps tapping and clanking on a hard surface.",
134
+ "Fabric rustling and rubbing.",
135
+ "Paper cards sliding and fluttering.",
136
+ "Continuous natural wind blowing and hissing.",
137
+ "A fast airy swoosh or whoosh.",
138
+ "Rain falling steadily, with distant thunder.",
139
+ "Water washing, splashing and dripping naturally.",
140
+ "Fire burning and crackling.",
141
+ "Brittle ice cracking and snow crunching.",
142
+ "Electrical buzzing, sparking and crackling.",
143
+ "A mechanical motor engine humming and rattling.",
144
+ "A brief musical brass or tonal game cue.",
145
+ "A short electronic beep or chime notification.",
146
+ "A deep low ominous drone or rumble.",
147
+ "An animal or creature vocalizing, growling or chirping.",
148
+ "Stone rubbing, grinding and crumbling.",
149
+ "Ropes or structural supports creaking under tension.",
150
+ "Glass or crystal cracking and shattering.",
151
+ "A resonant horn, bell or warning siren.",
152
+ "Electronic static and radio interference.",
153
+ "A loud explosive boom.",
154
+ "Silence with very faint recording noise."
155
+ ],
156
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
157
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
158
+ },
159
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/screening.json",
160
+ "negative_controls": [
161
+ {
162
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
163
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
164
+ "semantic_hold": true,
165
+ "semantic": {
166
+ "positive_cosine": 0.2453574240207672,
167
+ "strongest_contrast_cosine": 0.3725898265838623,
168
+ "margin": -0.1272324025630951,
169
+ "matched_source_families": [
170
+ "impact"
171
+ ],
172
+ "positive_texts": [
173
+ "Clockwork winding click as recording starts. A short physical impact.",
174
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
175
+ "A short solid physical impact or dull thud."
176
+ ],
177
+ "contrast_texts": [
178
+ "A human voice speaking or shouting.",
179
+ "A firearm firing sharp gunshots.",
180
+ "A crossbow or ballista string releasing with an arrow whoosh.",
181
+ "A short metallic mechanism clacking or ringing.",
182
+ "Wooden objects cracking and creaking.",
183
+ "Boot footsteps tapping and clanking on a hard surface.",
184
+ "Fabric rustling and rubbing.",
185
+ "Paper cards sliding and fluttering.",
186
+ "Continuous natural wind blowing and hissing.",
187
+ "A fast airy swoosh or whoosh.",
188
+ "Rain falling steadily, with distant thunder.",
189
+ "Water washing, splashing and dripping naturally.",
190
+ "Fire burning and crackling.",
191
+ "Brittle ice cracking and snow crunching.",
192
+ "Electrical buzzing, sparking and crackling.",
193
+ "A mechanical motor engine humming and rattling.",
194
+ "A brief musical brass or tonal game cue.",
195
+ "A short electronic beep or chime notification.",
196
+ "A deep low ominous drone or rumble.",
197
+ "An animal or creature vocalizing, growling or chirping.",
198
+ "Stone rubbing, grinding and crumbling.",
199
+ "Ropes or structural supports creaking under tension.",
200
+ "Glass or crystal cracking and shattering.",
201
+ "A resonant horn, bell or warning siren.",
202
+ "Electronic static and radio interference.",
203
+ "A loud explosive boom.",
204
+ "Silence with very faint recording noise."
205
+ ],
206
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
207
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
208
+ }
209
+ },
210
+ {
211
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
212
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
213
+ "semantic_hold": true,
214
+ "semantic": {
215
+ "positive_cosine": 0.2963373064994812,
216
+ "strongest_contrast_cosine": 0.3549152612686157,
217
+ "margin": -0.05857795476913452,
218
+ "matched_source_families": [
219
+ "impact"
220
+ ],
221
+ "positive_texts": [
222
+ "Clockwork winding click as recording starts. A short physical impact.",
223
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
224
+ "A short solid physical impact or dull thud."
225
+ ],
226
+ "contrast_texts": [
227
+ "A human voice speaking or shouting.",
228
+ "A firearm firing sharp gunshots.",
229
+ "A crossbow or ballista string releasing with an arrow whoosh.",
230
+ "A short metallic mechanism clacking or ringing.",
231
+ "Wooden objects cracking and creaking.",
232
+ "Boot footsteps tapping and clanking on a hard surface.",
233
+ "Fabric rustling and rubbing.",
234
+ "Paper cards sliding and fluttering.",
235
+ "Continuous natural wind blowing and hissing.",
236
+ "A fast airy swoosh or whoosh.",
237
+ "Rain falling steadily, with distant thunder.",
238
+ "Water washing, splashing and dripping naturally.",
239
+ "Fire burning and crackling.",
240
+ "Brittle ice cracking and snow crunching.",
241
+ "Electrical buzzing, sparking and crackling.",
242
+ "A mechanical motor engine humming and rattling.",
243
+ "A brief musical brass or tonal game cue.",
244
+ "A short electronic beep or chime notification.",
245
+ "A deep low ominous drone or rumble.",
246
+ "An animal or creature vocalizing, growling or chirping.",
247
+ "Stone rubbing, grinding and crumbling.",
248
+ "Ropes or structural supports creaking under tension.",
249
+ "Glass or crystal cracking and shattering.",
250
+ "A resonant horn, bell or warning siren.",
251
+ "Electronic static and radio interference.",
252
+ "A loud explosive boom.",
253
+ "Silence with very faint recording noise."
254
+ ],
255
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
256
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
257
+ }
258
+ },
259
+ {
260
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
261
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
262
+ "semantic_hold": true,
263
+ "semantic": {
264
+ "positive_cosine": 0.2625875473022461,
265
+ "strongest_contrast_cosine": 0.3324604332447052,
266
+ "margin": -0.0698728859424591,
267
+ "matched_source_families": [
268
+ "impact"
269
+ ],
270
+ "positive_texts": [
271
+ "Clockwork winding click as recording starts. A short physical impact.",
272
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
273
+ "A short solid physical impact or dull thud."
274
+ ],
275
+ "contrast_texts": [
276
+ "A human voice speaking or shouting.",
277
+ "A firearm firing sharp gunshots.",
278
+ "A crossbow or ballista string releasing with an arrow whoosh.",
279
+ "A short metallic mechanism clacking or ringing.",
280
+ "Wooden objects cracking and creaking.",
281
+ "Boot footsteps tapping and clanking on a hard surface.",
282
+ "Fabric rustling and rubbing.",
283
+ "Paper cards sliding and fluttering.",
284
+ "Continuous natural wind blowing and hissing.",
285
+ "A fast airy swoosh or whoosh.",
286
+ "Rain falling steadily, with distant thunder.",
287
+ "Water washing, splashing and dripping naturally.",
288
+ "Fire burning and crackling.",
289
+ "Brittle ice cracking and snow crunching.",
290
+ "Electrical buzzing, sparking and crackling.",
291
+ "A mechanical motor engine humming and rattling.",
292
+ "A brief musical brass or tonal game cue.",
293
+ "A short electronic beep or chime notification.",
294
+ "A deep low ominous drone or rumble.",
295
+ "An animal or creature vocalizing, growling or chirping.",
296
+ "Stone rubbing, grinding and crumbling.",
297
+ "Ropes or structural supports creaking under tension.",
298
+ "Glass or crystal cracking and shattering.",
299
+ "A resonant horn, bell or warning siren.",
300
+ "Electronic static and radio interference.",
301
+ "A loud explosive boom.",
302
+ "Silence with very faint recording noise."
303
+ ],
304
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
305
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
306
+ }
307
+ }
308
+ ],
309
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
310
+ "method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
311
+ },
312
+ "agent_review": {
313
+ "status": "ACCEPTED_AGENT",
314
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
315
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
316
+ "source_interpretation": {
317
+ "rule": "literal_percussive_contact",
318
+ "original_prompt": "Clockwork winding click as recording starts",
319
+ "scoring_prompt": "Clockwork winding click as recording starts. A short physical impact.",
320
+ "original_auxiliary_semantic": {
321
+ "positive_cosine": 0.1976819634437561,
322
+ "strongest_contrast_cosine": 0.3382875919342041,
323
+ "margin": -0.140605628490448,
324
+ "matched_source_families": [],
325
+ "positive_texts": [
326
+ "Clockwork winding click as recording starts",
327
+ "The sound of Clockwork winding click as recording starts"
328
+ ],
329
+ "contrast_texts": [
330
+ "A human voice speaking or shouting.",
331
+ "A firearm firing sharp gunshots.",
332
+ "A crossbow or ballista string releasing with an arrow whoosh.",
333
+ "A short solid physical impact or dull thud.",
334
+ "A short metallic mechanism clacking or ringing.",
335
+ "Wooden objects cracking and creaking.",
336
+ "Boot footsteps tapping and clanking on a hard surface.",
337
+ "Fabric rustling and rubbing.",
338
+ "Paper cards sliding and fluttering.",
339
+ "Continuous natural wind blowing and hissing.",
340
+ "A fast airy swoosh or whoosh.",
341
+ "Rain falling steadily, with distant thunder.",
342
+ "Water washing, splashing and dripping naturally.",
343
+ "Fire burning and crackling.",
344
+ "Brittle ice cracking and snow crunching.",
345
+ "Electrical buzzing, sparking and crackling.",
346
+ "A mechanical motor engine humming and rattling.",
347
+ "A brief musical brass or tonal game cue.",
348
+ "A short electronic beep or chime notification.",
349
+ "A deep low ominous drone or rumble.",
350
+ "An animal or creature vocalizing, growling or chirping.",
351
+ "Stone rubbing, grinding and crumbling.",
352
+ "Ropes or structural supports creaking under tension.",
353
+ "Glass or crystal cracking and shattering.",
354
+ "A resonant horn, bell or warning siren.",
355
+ "Electronic static and radio interference.",
356
+ "A loud explosive boom.",
357
+ "Silence with very faint recording noise."
358
+ ],
359
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
360
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
361
+ },
362
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/screening.json",
363
+ "negative_controls": [
364
+ {
365
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
366
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
367
+ "semantic_hold": true,
368
+ "semantic": {
369
+ "positive_cosine": 0.2453574240207672,
370
+ "strongest_contrast_cosine": 0.3725898265838623,
371
+ "margin": -0.1272324025630951,
372
+ "matched_source_families": [
373
+ "impact"
374
+ ],
375
+ "positive_texts": [
376
+ "Clockwork winding click as recording starts. A short physical impact.",
377
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
378
+ "A short solid physical impact or dull thud."
379
+ ],
380
+ "contrast_texts": [
381
+ "A human voice speaking or shouting.",
382
+ "A firearm firing sharp gunshots.",
383
+ "A crossbow or ballista string releasing with an arrow whoosh.",
384
+ "A short metallic mechanism clacking or ringing.",
385
+ "Wooden objects cracking and creaking.",
386
+ "Boot footsteps tapping and clanking on a hard surface.",
387
+ "Fabric rustling and rubbing.",
388
+ "Paper cards sliding and fluttering.",
389
+ "Continuous natural wind blowing and hissing.",
390
+ "A fast airy swoosh or whoosh.",
391
+ "Rain falling steadily, with distant thunder.",
392
+ "Water washing, splashing and dripping naturally.",
393
+ "Fire burning and crackling.",
394
+ "Brittle ice cracking and snow crunching.",
395
+ "Electrical buzzing, sparking and crackling.",
396
+ "A mechanical motor engine humming and rattling.",
397
+ "A brief musical brass or tonal game cue.",
398
+ "A short electronic beep or chime notification.",
399
+ "A deep low ominous drone or rumble.",
400
+ "An animal or creature vocalizing, growling or chirping.",
401
+ "Stone rubbing, grinding and crumbling.",
402
+ "Ropes or structural supports creaking under tension.",
403
+ "Glass or crystal cracking and shattering.",
404
+ "A resonant horn, bell or warning siren.",
405
+ "Electronic static and radio interference.",
406
+ "A loud explosive boom.",
407
+ "Silence with very faint recording noise."
408
+ ],
409
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
410
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
411
+ }
412
+ },
413
+ {
414
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
415
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
416
+ "semantic_hold": true,
417
+ "semantic": {
418
+ "positive_cosine": 0.2963373064994812,
419
+ "strongest_contrast_cosine": 0.3549152612686157,
420
+ "margin": -0.05857795476913452,
421
+ "matched_source_families": [
422
+ "impact"
423
+ ],
424
+ "positive_texts": [
425
+ "Clockwork winding click as recording starts. A short physical impact.",
426
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
427
+ "A short solid physical impact or dull thud."
428
+ ],
429
+ "contrast_texts": [
430
+ "A human voice speaking or shouting.",
431
+ "A firearm firing sharp gunshots.",
432
+ "A crossbow or ballista string releasing with an arrow whoosh.",
433
+ "A short metallic mechanism clacking or ringing.",
434
+ "Wooden objects cracking and creaking.",
435
+ "Boot footsteps tapping and clanking on a hard surface.",
436
+ "Fabric rustling and rubbing.",
437
+ "Paper cards sliding and fluttering.",
438
+ "Continuous natural wind blowing and hissing.",
439
+ "A fast airy swoosh or whoosh.",
440
+ "Rain falling steadily, with distant thunder.",
441
+ "Water washing, splashing and dripping naturally.",
442
+ "Fire burning and crackling.",
443
+ "Brittle ice cracking and snow crunching.",
444
+ "Electrical buzzing, sparking and crackling.",
445
+ "A mechanical motor engine humming and rattling.",
446
+ "A brief musical brass or tonal game cue.",
447
+ "A short electronic beep or chime notification.",
448
+ "A deep low ominous drone or rumble.",
449
+ "An animal or creature vocalizing, growling or chirping.",
450
+ "Stone rubbing, grinding and crumbling.",
451
+ "Ropes or structural supports creaking under tension.",
452
+ "Glass or crystal cracking and shattering.",
453
+ "A resonant horn, bell or warning siren.",
454
+ "Electronic static and radio interference.",
455
+ "A loud explosive boom.",
456
+ "Silence with very faint recording noise."
457
+ ],
458
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
459
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
460
+ }
461
+ },
462
+ {
463
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
464
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
465
+ "semantic_hold": true,
466
+ "semantic": {
467
+ "positive_cosine": 0.2625875473022461,
468
+ "strongest_contrast_cosine": 0.3324604332447052,
469
+ "margin": -0.0698728859424591,
470
+ "matched_source_families": [
471
+ "impact"
472
+ ],
473
+ "positive_texts": [
474
+ "Clockwork winding click as recording starts. A short physical impact.",
475
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
476
+ "A short solid physical impact or dull thud."
477
+ ],
478
+ "contrast_texts": [
479
+ "A human voice speaking or shouting.",
480
+ "A firearm firing sharp gunshots.",
481
+ "A crossbow or ballista string releasing with an arrow whoosh.",
482
+ "A short metallic mechanism clacking or ringing.",
483
+ "Wooden objects cracking and creaking.",
484
+ "Boot footsteps tapping and clanking on a hard surface.",
485
+ "Fabric rustling and rubbing.",
486
+ "Paper cards sliding and fluttering.",
487
+ "Continuous natural wind blowing and hissing.",
488
+ "A fast airy swoosh or whoosh.",
489
+ "Rain falling steadily, with distant thunder.",
490
+ "Water washing, splashing and dripping naturally.",
491
+ "Fire burning and crackling.",
492
+ "Brittle ice cracking and snow crunching.",
493
+ "Electrical buzzing, sparking and crackling.",
494
+ "A mechanical motor engine humming and rattling.",
495
+ "A brief musical brass or tonal game cue.",
496
+ "A short electronic beep or chime notification.",
497
+ "A deep low ominous drone or rumble.",
498
+ "An animal or creature vocalizing, growling or chirping.",
499
+ "Stone rubbing, grinding and crumbling.",
500
+ "Ropes or structural supports creaking under tension.",
501
+ "Glass or crystal cracking and shattering.",
502
+ "A resonant horn, bell or warning siren.",
503
+ "Electronic static and radio interference.",
504
+ "A loud explosive boom.",
505
+ "Silence with very faint recording noise."
506
+ ],
507
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
508
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
509
+ }
510
+ }
511
+ ],
512
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
513
+ "method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
514
+ },
515
+ "human_listening_claimed": false
516
+ }
517
+ }
518
+ ],
519
+ "required_variants": [
520
+ "default"
521
+ ],
522
+ "package_complete": true,
523
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
524
+ "stage3_import_status": "NOT_RUN",
525
+ "runtime_notes": [
526
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
527
+ ],
528
+ "review_status": "ACCEPTED_AGENT",
529
+ "agent_review": {
530
+ "status": "ACCEPTED_AGENT",
531
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
532
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
533
+ "source_interpretation": {
534
+ "rule": "literal_percussive_contact",
535
+ "original_prompt": "Clockwork winding click as recording starts",
536
+ "scoring_prompt": "Clockwork winding click as recording starts. A short physical impact.",
537
+ "original_auxiliary_semantic": {
538
+ "positive_cosine": 0.1976819634437561,
539
+ "strongest_contrast_cosine": 0.3382875919342041,
540
+ "margin": -0.140605628490448,
541
+ "matched_source_families": [],
542
+ "positive_texts": [
543
+ "Clockwork winding click as recording starts",
544
+ "The sound of Clockwork winding click as recording starts"
545
+ ],
546
+ "contrast_texts": [
547
+ "A human voice speaking or shouting.",
548
+ "A firearm firing sharp gunshots.",
549
+ "A crossbow or ballista string releasing with an arrow whoosh.",
550
+ "A short solid physical impact or dull thud.",
551
+ "A short metallic mechanism clacking or ringing.",
552
+ "Wooden objects cracking and creaking.",
553
+ "Boot footsteps tapping and clanking on a hard surface.",
554
+ "Fabric rustling and rubbing.",
555
+ "Paper cards sliding and fluttering.",
556
+ "Continuous natural wind blowing and hissing.",
557
+ "A fast airy swoosh or whoosh.",
558
+ "Rain falling steadily, with distant thunder.",
559
+ "Water washing, splashing and dripping naturally.",
560
+ "Fire burning and crackling.",
561
+ "Brittle ice cracking and snow crunching.",
562
+ "Electrical buzzing, sparking and crackling.",
563
+ "A mechanical motor engine humming and rattling.",
564
+ "A brief musical brass or tonal game cue.",
565
+ "A short electronic beep or chime notification.",
566
+ "A deep low ominous drone or rumble.",
567
+ "An animal or creature vocalizing, growling or chirping.",
568
+ "Stone rubbing, grinding and crumbling.",
569
+ "Ropes or structural supports creaking under tension.",
570
+ "Glass or crystal cracking and shattering.",
571
+ "A resonant horn, bell or warning siren.",
572
+ "Electronic static and radio interference.",
573
+ "A loud explosive boom.",
574
+ "Silence with very faint recording noise."
575
+ ],
576
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
577
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
578
+ },
579
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/screening.json",
580
+ "negative_controls": [
581
+ {
582
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
583
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
584
+ "semantic_hold": true,
585
+ "semantic": {
586
+ "positive_cosine": 0.2453574240207672,
587
+ "strongest_contrast_cosine": 0.3725898265838623,
588
+ "margin": -0.1272324025630951,
589
+ "matched_source_families": [
590
+ "impact"
591
+ ],
592
+ "positive_texts": [
593
+ "Clockwork winding click as recording starts. A short physical impact.",
594
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
595
+ "A short solid physical impact or dull thud."
596
+ ],
597
+ "contrast_texts": [
598
+ "A human voice speaking or shouting.",
599
+ "A firearm firing sharp gunshots.",
600
+ "A crossbow or ballista string releasing with an arrow whoosh.",
601
+ "A short metallic mechanism clacking or ringing.",
602
+ "Wooden objects cracking and creaking.",
603
+ "Boot footsteps tapping and clanking on a hard surface.",
604
+ "Fabric rustling and rubbing.",
605
+ "Paper cards sliding and fluttering.",
606
+ "Continuous natural wind blowing and hissing.",
607
+ "A fast airy swoosh or whoosh.",
608
+ "Rain falling steadily, with distant thunder.",
609
+ "Water washing, splashing and dripping naturally.",
610
+ "Fire burning and crackling.",
611
+ "Brittle ice cracking and snow crunching.",
612
+ "Electrical buzzing, sparking and crackling.",
613
+ "A mechanical motor engine humming and rattling.",
614
+ "A brief musical brass or tonal game cue.",
615
+ "A short electronic beep or chime notification.",
616
+ "A deep low ominous drone or rumble.",
617
+ "An animal or creature vocalizing, growling or chirping.",
618
+ "Stone rubbing, grinding and crumbling.",
619
+ "Ropes or structural supports creaking under tension.",
620
+ "Glass or crystal cracking and shattering.",
621
+ "A resonant horn, bell or warning siren.",
622
+ "Electronic static and radio interference.",
623
+ "A loud explosive boom.",
624
+ "Silence with very faint recording noise."
625
+ ],
626
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
627
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
628
+ }
629
+ },
630
+ {
631
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
632
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
633
+ "semantic_hold": true,
634
+ "semantic": {
635
+ "positive_cosine": 0.2963373064994812,
636
+ "strongest_contrast_cosine": 0.3549152612686157,
637
+ "margin": -0.05857795476913452,
638
+ "matched_source_families": [
639
+ "impact"
640
+ ],
641
+ "positive_texts": [
642
+ "Clockwork winding click as recording starts. A short physical impact.",
643
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
644
+ "A short solid physical impact or dull thud."
645
+ ],
646
+ "contrast_texts": [
647
+ "A human voice speaking or shouting.",
648
+ "A firearm firing sharp gunshots.",
649
+ "A crossbow or ballista string releasing with an arrow whoosh.",
650
+ "A short metallic mechanism clacking or ringing.",
651
+ "Wooden objects cracking and creaking.",
652
+ "Boot footsteps tapping and clanking on a hard surface.",
653
+ "Fabric rustling and rubbing.",
654
+ "Paper cards sliding and fluttering.",
655
+ "Continuous natural wind blowing and hissing.",
656
+ "A fast airy swoosh or whoosh.",
657
+ "Rain falling steadily, with distant thunder.",
658
+ "Water washing, splashing and dripping naturally.",
659
+ "Fire burning and crackling.",
660
+ "Brittle ice cracking and snow crunching.",
661
+ "Electrical buzzing, sparking and crackling.",
662
+ "A mechanical motor engine humming and rattling.",
663
+ "A brief musical brass or tonal game cue.",
664
+ "A short electronic beep or chime notification.",
665
+ "A deep low ominous drone or rumble.",
666
+ "An animal or creature vocalizing, growling or chirping.",
667
+ "Stone rubbing, grinding and crumbling.",
668
+ "Ropes or structural supports creaking under tension.",
669
+ "Glass or crystal cracking and shattering.",
670
+ "A resonant horn, bell or warning siren.",
671
+ "Electronic static and radio interference.",
672
+ "A loud explosive boom.",
673
+ "Silence with very faint recording noise."
674
+ ],
675
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
676
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
677
+ }
678
+ },
679
+ {
680
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
681
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
682
+ "semantic_hold": true,
683
+ "semantic": {
684
+ "positive_cosine": 0.2625875473022461,
685
+ "strongest_contrast_cosine": 0.3324604332447052,
686
+ "margin": -0.0698728859424591,
687
+ "matched_source_families": [
688
+ "impact"
689
+ ],
690
+ "positive_texts": [
691
+ "Clockwork winding click as recording starts. A short physical impact.",
692
+ "The sound of Clockwork winding click as recording starts. A short physical impact.",
693
+ "A short solid physical impact or dull thud."
694
+ ],
695
+ "contrast_texts": [
696
+ "A human voice speaking or shouting.",
697
+ "A firearm firing sharp gunshots.",
698
+ "A crossbow or ballista string releasing with an arrow whoosh.",
699
+ "A short metallic mechanism clacking or ringing.",
700
+ "Wooden objects cracking and creaking.",
701
+ "Boot footsteps tapping and clanking on a hard surface.",
702
+ "Fabric rustling and rubbing.",
703
+ "Paper cards sliding and fluttering.",
704
+ "Continuous natural wind blowing and hissing.",
705
+ "A fast airy swoosh or whoosh.",
706
+ "Rain falling steadily, with distant thunder.",
707
+ "Water washing, splashing and dripping naturally.",
708
+ "Fire burning and crackling.",
709
+ "Brittle ice cracking and snow crunching.",
710
+ "Electrical buzzing, sparking and crackling.",
711
+ "A mechanical motor engine humming and rattling.",
712
+ "A brief musical brass or tonal game cue.",
713
+ "A short electronic beep or chime notification.",
714
+ "A deep low ominous drone or rumble.",
715
+ "An animal or creature vocalizing, growling or chirping.",
716
+ "Stone rubbing, grinding and crumbling.",
717
+ "Ropes or structural supports creaking under tension.",
718
+ "Glass or crystal cracking and shattering.",
719
+ "A resonant horn, bell or warning siren.",
720
+ "Electronic static and radio interference.",
721
+ "A loud explosive boom.",
722
+ "Silence with very faint recording noise."
723
+ ],
724
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
725
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
726
+ }
727
+ }
728
+ ],
729
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
730
+ "method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
731
+ },
732
+ "human_listening_claimed": false
733
+ }
734
+ }
outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:52331286c2f447a2dce805920c849b991c06ef00c89d8ac3b50ff7411fbf05c3
3
+ size 192044
outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/meta.json ADDED
@@ -0,0 +1,714 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_002",
4
+ "asset_name": "spring_release",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_002/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_002",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_002",
19
+ "asset_name": "spring_release",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Springs release as recording stops",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5192,
26
+ "trigger": "M01 停止录制",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "M01 停止录制",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_002__autonomous_repair1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Springs release as recording stops. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.3
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G019_clockwork_clones/G019_sfx_002__autonomous_repair1/raw.mp3",
56
+ "raw_sha256": "74d864545bcf919bcbc31b2573c38abb5f2261b77056fa81c5c352042ed88d09",
57
+ "remote_id": "959c5af449704e2583fce9312095efde",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.366897851228714,
62
+ "strongest_contrast_cosine": 0.31103312969207764,
63
+ "margin": 0.05586472153663635,
64
+ "matched_source_families": [],
65
+ "positive_texts": [
66
+ "Mechanical springs releasing and twanging.",
67
+ "The sound of Mechanical springs releasing and twanging."
68
+ ],
69
+ "contrast_texts": [
70
+ "A human voice speaking or shouting.",
71
+ "A firearm firing sharp gunshots.",
72
+ "A crossbow or ballista string releasing with an arrow whoosh.",
73
+ "A short solid physical impact or dull thud.",
74
+ "A short metallic mechanism clacking or ringing.",
75
+ "Wooden objects cracking and creaking.",
76
+ "Boot footsteps tapping and clanking on a hard surface.",
77
+ "Fabric rustling and rubbing.",
78
+ "Paper cards sliding and fluttering.",
79
+ "Continuous natural wind blowing and hissing.",
80
+ "A fast airy swoosh or whoosh.",
81
+ "Rain falling steadily, with distant thunder.",
82
+ "Water washing, splashing and dripping naturally.",
83
+ "Fire burning and crackling.",
84
+ "Brittle ice cracking and snow crunching.",
85
+ "Electrical buzzing, sparking and crackling.",
86
+ "A mechanical motor engine humming and rattling.",
87
+ "A brief musical brass or tonal game cue.",
88
+ "A short electronic beep or chime notification.",
89
+ "A deep low ominous drone or rumble.",
90
+ "An animal or creature vocalizing, growling or chirping.",
91
+ "Stone rubbing, grinding and crumbling.",
92
+ "Ropes or structural supports creaking under tension.",
93
+ "Glass or crystal cracking and shattering.",
94
+ "A resonant horn, bell or warning siren.",
95
+ "Electronic static and radio interference.",
96
+ "A loud explosive boom.",
97
+ "Silence with very faint recording noise."
98
+ ],
99
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
100
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
101
+ },
102
+ "speech_transcription_check": null,
103
+ "loop_diagnostics": null,
104
+ "full_loop_diagnostics": null,
105
+ "file": "audio.wav",
106
+ "sha256": "52331286c2f447a2dce805920c849b991c06ef00c89d8ac3b50ff7411fbf05c3",
107
+ "duration_sec": 1.0,
108
+ "channels": 2,
109
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
110
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
111
+ "source_interpretation": {
112
+ "rule": "source_acoustic_paraphrase",
113
+ "original_prompt": "Springs release as recording stops",
114
+ "scoring_prompt": "Mechanical springs releasing and twanging.",
115
+ "original_auxiliary_semantic": {
116
+ "positive_cosine": -0.1678931564092636,
117
+ "strongest_contrast_cosine": 0.31103312969207764,
118
+ "margin": -0.47892628610134125,
119
+ "matched_source_families": [],
120
+ "positive_texts": [
121
+ "Springs release as recording stops",
122
+ "The sound of Springs release as recording stops"
123
+ ],
124
+ "contrast_texts": [
125
+ "A human voice speaking or shouting.",
126
+ "A firearm firing sharp gunshots.",
127
+ "A crossbow or ballista string releasing with an arrow whoosh.",
128
+ "A short solid physical impact or dull thud.",
129
+ "A short metallic mechanism clacking or ringing.",
130
+ "Wooden objects cracking and creaking.",
131
+ "Boot footsteps tapping and clanking on a hard surface.",
132
+ "Fabric rustling and rubbing.",
133
+ "Paper cards sliding and fluttering.",
134
+ "Continuous natural wind blowing and hissing.",
135
+ "A fast airy swoosh or whoosh.",
136
+ "Rain falling steadily, with distant thunder.",
137
+ "Water washing, splashing and dripping naturally.",
138
+ "Fire burning and crackling.",
139
+ "Brittle ice cracking and snow crunching.",
140
+ "Electrical buzzing, sparking and crackling.",
141
+ "A mechanical motor engine humming and rattling.",
142
+ "A brief musical brass or tonal game cue.",
143
+ "A short electronic beep or chime notification.",
144
+ "A deep low ominous drone or rumble.",
145
+ "An animal or creature vocalizing, growling or chirping.",
146
+ "Stone rubbing, grinding and crumbling.",
147
+ "Ropes or structural supports creaking under tension.",
148
+ "Glass or crystal cracking and shattering.",
149
+ "A resonant horn, bell or warning siren.",
150
+ "Electronic static and radio interference.",
151
+ "A loud explosive boom.",
152
+ "Silence with very faint recording noise."
153
+ ],
154
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
155
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
156
+ },
157
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G019_clockwork_clones/screening.json",
158
+ "negative_controls": [
159
+ {
160
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
161
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
162
+ "semantic_hold": true,
163
+ "semantic": {
164
+ "positive_cosine": 0.12906382977962494,
165
+ "strongest_contrast_cosine": 0.3725898265838623,
166
+ "margin": -0.24352599680423737,
167
+ "matched_source_families": [],
168
+ "positive_texts": [
169
+ "Mechanical springs releasing and twanging.",
170
+ "The sound of Mechanical springs releasing and twanging."
171
+ ],
172
+ "contrast_texts": [
173
+ "A human voice speaking or shouting.",
174
+ "A firearm firing sharp gunshots.",
175
+ "A crossbow or ballista string releasing with an arrow whoosh.",
176
+ "A short solid physical impact or dull thud.",
177
+ "A short metallic mechanism clacking or ringing.",
178
+ "Wooden objects cracking and creaking.",
179
+ "Boot footsteps tapping and clanking on a hard surface.",
180
+ "Fabric rustling and rubbing.",
181
+ "Paper cards sliding and fluttering.",
182
+ "Continuous natural wind blowing and hissing.",
183
+ "A fast airy swoosh or whoosh.",
184
+ "Rain falling steadily, with distant thunder.",
185
+ "Water washing, splashing and dripping naturally.",
186
+ "Fire burning and crackling.",
187
+ "Brittle ice cracking and snow crunching.",
188
+ "Electrical buzzing, sparking and crackling.",
189
+ "A mechanical motor engine humming and rattling.",
190
+ "A brief musical brass or tonal game cue.",
191
+ "A short electronic beep or chime notification.",
192
+ "A deep low ominous drone or rumble.",
193
+ "An animal or creature vocalizing, growling or chirping.",
194
+ "Stone rubbing, grinding and crumbling.",
195
+ "Ropes or structural supports creaking under tension.",
196
+ "Glass or crystal cracking and shattering.",
197
+ "A resonant horn, bell or warning siren.",
198
+ "Electronic static and radio interference.",
199
+ "A loud explosive boom.",
200
+ "Silence with very faint recording noise."
201
+ ],
202
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
203
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
204
+ }
205
+ },
206
+ {
207
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
208
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
209
+ "semantic_hold": true,
210
+ "semantic": {
211
+ "positive_cosine": -0.02580159902572632,
212
+ "strongest_contrast_cosine": 0.3549152612686157,
213
+ "margin": -0.38071686029434204,
214
+ "matched_source_families": [],
215
+ "positive_texts": [
216
+ "Mechanical springs releasing and twanging.",
217
+ "The sound of Mechanical springs releasing and twanging."
218
+ ],
219
+ "contrast_texts": [
220
+ "A human voice speaking or shouting.",
221
+ "A firearm firing sharp gunshots.",
222
+ "A crossbow or ballista string releasing with an arrow whoosh.",
223
+ "A short solid physical impact or dull thud.",
224
+ "A short metallic mechanism clacking or ringing.",
225
+ "Wooden objects cracking and creaking.",
226
+ "Boot footsteps tapping and clanking on a hard surface.",
227
+ "Fabric rustling and rubbing.",
228
+ "Paper cards sliding and fluttering.",
229
+ "Continuous natural wind blowing and hissing.",
230
+ "A fast airy swoosh or whoosh.",
231
+ "Rain falling steadily, with distant thunder.",
232
+ "Water washing, splashing and dripping naturally.",
233
+ "Fire burning and crackling.",
234
+ "Brittle ice cracking and snow crunching.",
235
+ "Electrical buzzing, sparking and crackling.",
236
+ "A mechanical motor engine humming and rattling.",
237
+ "A brief musical brass or tonal game cue.",
238
+ "A short electronic beep or chime notification.",
239
+ "A deep low ominous drone or rumble.",
240
+ "An animal or creature vocalizing, growling or chirping.",
241
+ "Stone rubbing, grinding and crumbling.",
242
+ "Ropes or structural supports creaking under tension.",
243
+ "Glass or crystal cracking and shattering.",
244
+ "A resonant horn, bell or warning siren.",
245
+ "Electronic static and radio interference.",
246
+ "A loud explosive boom.",
247
+ "Silence with very faint recording noise."
248
+ ],
249
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
250
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
251
+ }
252
+ },
253
+ {
254
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
255
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
256
+ "semantic_hold": true,
257
+ "semantic": {
258
+ "positive_cosine": 0.3208056390285492,
259
+ "strongest_contrast_cosine": 0.3324604332447052,
260
+ "margin": -0.011654794216156006,
261
+ "matched_source_families": [],
262
+ "positive_texts": [
263
+ "Mechanical springs releasing and twanging.",
264
+ "The sound of Mechanical springs releasing and twanging."
265
+ ],
266
+ "contrast_texts": [
267
+ "A human voice speaking or shouting.",
268
+ "A firearm firing sharp gunshots.",
269
+ "A crossbow or ballista string releasing with an arrow whoosh.",
270
+ "A short solid physical impact or dull thud.",
271
+ "A short metallic mechanism clacking or ringing.",
272
+ "Wooden objects cracking and creaking.",
273
+ "Boot footsteps tapping and clanking on a hard surface.",
274
+ "Fabric rustling and rubbing.",
275
+ "Paper cards sliding and fluttering.",
276
+ "Continuous natural wind blowing and hissing.",
277
+ "A fast airy swoosh or whoosh.",
278
+ "Rain falling steadily, with distant thunder.",
279
+ "Water washing, splashing and dripping naturally.",
280
+ "Fire burning and crackling.",
281
+ "Brittle ice cracking and snow crunching.",
282
+ "Electrical buzzing, sparking and crackling.",
283
+ "A mechanical motor engine humming and rattling.",
284
+ "A brief musical brass or tonal game cue.",
285
+ "A short electronic beep or chime notification.",
286
+ "A deep low ominous drone or rumble.",
287
+ "An animal or creature vocalizing, growling or chirping.",
288
+ "Stone rubbing, grinding and crumbling.",
289
+ "Ropes or structural supports creaking under tension.",
290
+ "Glass or crystal cracking and shattering.",
291
+ "A resonant horn, bell or warning siren.",
292
+ "Electronic static and radio interference.",
293
+ "A loud explosive boom.",
294
+ "Silence with very faint recording noise."
295
+ ],
296
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
297
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
298
+ }
299
+ }
300
+ ],
301
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
302
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
303
+ },
304
+ "agent_review": {
305
+ "status": "ACCEPTED_AGENT",
306
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
307
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
308
+ "source_interpretation": {
309
+ "rule": "source_acoustic_paraphrase",
310
+ "original_prompt": "Springs release as recording stops",
311
+ "scoring_prompt": "Mechanical springs releasing and twanging.",
312
+ "original_auxiliary_semantic": {
313
+ "positive_cosine": -0.1678931564092636,
314
+ "strongest_contrast_cosine": 0.31103312969207764,
315
+ "margin": -0.47892628610134125,
316
+ "matched_source_families": [],
317
+ "positive_texts": [
318
+ "Springs release as recording stops",
319
+ "The sound of Springs release as recording stops"
320
+ ],
321
+ "contrast_texts": [
322
+ "A human voice speaking or shouting.",
323
+ "A firearm firing sharp gunshots.",
324
+ "A crossbow or ballista string releasing with an arrow whoosh.",
325
+ "A short solid physical impact or dull thud.",
326
+ "A short metallic mechanism clacking or ringing.",
327
+ "Wooden objects cracking and creaking.",
328
+ "Boot footsteps tapping and clanking on a hard surface.",
329
+ "Fabric rustling and rubbing.",
330
+ "Paper cards sliding and fluttering.",
331
+ "Continuous natural wind blowing and hissing.",
332
+ "A fast airy swoosh or whoosh.",
333
+ "Rain falling steadily, with distant thunder.",
334
+ "Water washing, splashing and dripping naturally.",
335
+ "Fire burning and crackling.",
336
+ "Brittle ice cracking and snow crunching.",
337
+ "Electrical buzzing, sparking and crackling.",
338
+ "A mechanical motor engine humming and rattling.",
339
+ "A brief musical brass or tonal game cue.",
340
+ "A short electronic beep or chime notification.",
341
+ "A deep low ominous drone or rumble.",
342
+ "An animal or creature vocalizing, growling or chirping.",
343
+ "Stone rubbing, grinding and crumbling.",
344
+ "Ropes or structural supports creaking under tension.",
345
+ "Glass or crystal cracking and shattering.",
346
+ "A resonant horn, bell or warning siren.",
347
+ "Electronic static and radio interference.",
348
+ "A loud explosive boom.",
349
+ "Silence with very faint recording noise."
350
+ ],
351
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
352
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
353
+ },
354
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G019_clockwork_clones/screening.json",
355
+ "negative_controls": [
356
+ {
357
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
358
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
359
+ "semantic_hold": true,
360
+ "semantic": {
361
+ "positive_cosine": 0.12906382977962494,
362
+ "strongest_contrast_cosine": 0.3725898265838623,
363
+ "margin": -0.24352599680423737,
364
+ "matched_source_families": [],
365
+ "positive_texts": [
366
+ "Mechanical springs releasing and twanging.",
367
+ "The sound of Mechanical springs releasing and twanging."
368
+ ],
369
+ "contrast_texts": [
370
+ "A human voice speaking or shouting.",
371
+ "A firearm firing sharp gunshots.",
372
+ "A crossbow or ballista string releasing with an arrow whoosh.",
373
+ "A short solid physical impact or dull thud.",
374
+ "A short metallic mechanism clacking or ringing.",
375
+ "Wooden objects cracking and creaking.",
376
+ "Boot footsteps tapping and clanking on a hard surface.",
377
+ "Fabric rustling and rubbing.",
378
+ "Paper cards sliding and fluttering.",
379
+ "Continuous natural wind blowing and hissing.",
380
+ "A fast airy swoosh or whoosh.",
381
+ "Rain falling steadily, with distant thunder.",
382
+ "Water washing, splashing and dripping naturally.",
383
+ "Fire burning and crackling.",
384
+ "Brittle ice cracking and snow crunching.",
385
+ "Electrical buzzing, sparking and crackling.",
386
+ "A mechanical motor engine humming and rattling.",
387
+ "A brief musical brass or tonal game cue.",
388
+ "A short electronic beep or chime notification.",
389
+ "A deep low ominous drone or rumble.",
390
+ "An animal or creature vocalizing, growling or chirping.",
391
+ "Stone rubbing, grinding and crumbling.",
392
+ "Ropes or structural supports creaking under tension.",
393
+ "Glass or crystal cracking and shattering.",
394
+ "A resonant horn, bell or warning siren.",
395
+ "Electronic static and radio interference.",
396
+ "A loud explosive boom.",
397
+ "Silence with very faint recording noise."
398
+ ],
399
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
400
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
401
+ }
402
+ },
403
+ {
404
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
405
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
406
+ "semantic_hold": true,
407
+ "semantic": {
408
+ "positive_cosine": -0.02580159902572632,
409
+ "strongest_contrast_cosine": 0.3549152612686157,
410
+ "margin": -0.38071686029434204,
411
+ "matched_source_families": [],
412
+ "positive_texts": [
413
+ "Mechanical springs releasing and twanging.",
414
+ "The sound of Mechanical springs releasing and twanging."
415
+ ],
416
+ "contrast_texts": [
417
+ "A human voice speaking or shouting.",
418
+ "A firearm firing sharp gunshots.",
419
+ "A crossbow or ballista string releasing with an arrow whoosh.",
420
+ "A short solid physical impact or dull thud.",
421
+ "A short metallic mechanism clacking or ringing.",
422
+ "Wooden objects cracking and creaking.",
423
+ "Boot footsteps tapping and clanking on a hard surface.",
424
+ "Fabric rustling and rubbing.",
425
+ "Paper cards sliding and fluttering.",
426
+ "Continuous natural wind blowing and hissing.",
427
+ "A fast airy swoosh or whoosh.",
428
+ "Rain falling steadily, with distant thunder.",
429
+ "Water washing, splashing and dripping naturally.",
430
+ "Fire burning and crackling.",
431
+ "Brittle ice cracking and snow crunching.",
432
+ "Electrical buzzing, sparking and crackling.",
433
+ "A mechanical motor engine humming and rattling.",
434
+ "A brief musical brass or tonal game cue.",
435
+ "A short electronic beep or chime notification.",
436
+ "A deep low ominous drone or rumble.",
437
+ "An animal or creature vocalizing, growling or chirping.",
438
+ "Stone rubbing, grinding and crumbling.",
439
+ "Ropes or structural supports creaking under tension.",
440
+ "Glass or crystal cracking and shattering.",
441
+ "A resonant horn, bell or warning siren.",
442
+ "Electronic static and radio interference.",
443
+ "A loud explosive boom.",
444
+ "Silence with very faint recording noise."
445
+ ],
446
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
447
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
448
+ }
449
+ },
450
+ {
451
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
452
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
453
+ "semantic_hold": true,
454
+ "semantic": {
455
+ "positive_cosine": 0.3208056390285492,
456
+ "strongest_contrast_cosine": 0.3324604332447052,
457
+ "margin": -0.011654794216156006,
458
+ "matched_source_families": [],
459
+ "positive_texts": [
460
+ "Mechanical springs releasing and twanging.",
461
+ "The sound of Mechanical springs releasing and twanging."
462
+ ],
463
+ "contrast_texts": [
464
+ "A human voice speaking or shouting.",
465
+ "A firearm firing sharp gunshots.",
466
+ "A crossbow or ballista string releasing with an arrow whoosh.",
467
+ "A short solid physical impact or dull thud.",
468
+ "A short metallic mechanism clacking or ringing.",
469
+ "Wooden objects cracking and creaking.",
470
+ "Boot footsteps tapping and clanking on a hard surface.",
471
+ "Fabric rustling and rubbing.",
472
+ "Paper cards sliding and fluttering.",
473
+ "Continuous natural wind blowing and hissing.",
474
+ "A fast airy swoosh or whoosh.",
475
+ "Rain falling steadily, with distant thunder.",
476
+ "Water washing, splashing and dripping naturally.",
477
+ "Fire burning and crackling.",
478
+ "Brittle ice cracking and snow crunching.",
479
+ "Electrical buzzing, sparking and crackling.",
480
+ "A mechanical motor engine humming and rattling.",
481
+ "A brief musical brass or tonal game cue.",
482
+ "A short electronic beep or chime notification.",
483
+ "A deep low ominous drone or rumble.",
484
+ "An animal or creature vocalizing, growling or chirping.",
485
+ "Stone rubbing, grinding and crumbling.",
486
+ "Ropes or structural supports creaking under tension.",
487
+ "Glass or crystal cracking and shattering.",
488
+ "A resonant horn, bell or warning siren.",
489
+ "Electronic static and radio interference.",
490
+ "A loud explosive boom.",
491
+ "Silence with very faint recording noise."
492
+ ],
493
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
494
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
495
+ }
496
+ }
497
+ ],
498
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
499
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
500
+ },
501
+ "human_listening_claimed": false
502
+ }
503
+ }
504
+ ],
505
+ "required_variants": [
506
+ "default"
507
+ ],
508
+ "package_complete": true,
509
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
510
+ "stage3_import_status": "NOT_RUN",
511
+ "runtime_notes": [
512
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
513
+ ],
514
+ "review_status": "ACCEPTED_AGENT",
515
+ "agent_review": {
516
+ "status": "ACCEPTED_AGENT",
517
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
518
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
519
+ "source_interpretation": {
520
+ "rule": "source_acoustic_paraphrase",
521
+ "original_prompt": "Springs release as recording stops",
522
+ "scoring_prompt": "Mechanical springs releasing and twanging.",
523
+ "original_auxiliary_semantic": {
524
+ "positive_cosine": -0.1678931564092636,
525
+ "strongest_contrast_cosine": 0.31103312969207764,
526
+ "margin": -0.47892628610134125,
527
+ "matched_source_families": [],
528
+ "positive_texts": [
529
+ "Springs release as recording stops",
530
+ "The sound of Springs release as recording stops"
531
+ ],
532
+ "contrast_texts": [
533
+ "A human voice speaking or shouting.",
534
+ "A firearm firing sharp gunshots.",
535
+ "A crossbow or ballista string releasing with an arrow whoosh.",
536
+ "A short solid physical impact or dull thud.",
537
+ "A short metallic mechanism clacking or ringing.",
538
+ "Wooden objects cracking and creaking.",
539
+ "Boot footsteps tapping and clanking on a hard surface.",
540
+ "Fabric rustling and rubbing.",
541
+ "Paper cards sliding and fluttering.",
542
+ "Continuous natural wind blowing and hissing.",
543
+ "A fast airy swoosh or whoosh.",
544
+ "Rain falling steadily, with distant thunder.",
545
+ "Water washing, splashing and dripping naturally.",
546
+ "Fire burning and crackling.",
547
+ "Brittle ice cracking and snow crunching.",
548
+ "Electrical buzzing, sparking and crackling.",
549
+ "A mechanical motor engine humming and rattling.",
550
+ "A brief musical brass or tonal game cue.",
551
+ "A short electronic beep or chime notification.",
552
+ "A deep low ominous drone or rumble.",
553
+ "An animal or creature vocalizing, growling or chirping.",
554
+ "Stone rubbing, grinding and crumbling.",
555
+ "Ropes or structural supports creaking under tension.",
556
+ "Glass or crystal cracking and shattering.",
557
+ "A resonant horn, bell or warning siren.",
558
+ "Electronic static and radio interference.",
559
+ "A loud explosive boom.",
560
+ "Silence with very faint recording noise."
561
+ ],
562
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
563
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
564
+ },
565
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G019_clockwork_clones/screening.json",
566
+ "negative_controls": [
567
+ {
568
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
569
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
570
+ "semantic_hold": true,
571
+ "semantic": {
572
+ "positive_cosine": 0.12906382977962494,
573
+ "strongest_contrast_cosine": 0.3725898265838623,
574
+ "margin": -0.24352599680423737,
575
+ "matched_source_families": [],
576
+ "positive_texts": [
577
+ "Mechanical springs releasing and twanging.",
578
+ "The sound of Mechanical springs releasing and twanging."
579
+ ],
580
+ "contrast_texts": [
581
+ "A human voice speaking or shouting.",
582
+ "A firearm firing sharp gunshots.",
583
+ "A crossbow or ballista string releasing with an arrow whoosh.",
584
+ "A short solid physical impact or dull thud.",
585
+ "A short metallic mechanism clacking or ringing.",
586
+ "Wooden objects cracking and creaking.",
587
+ "Boot footsteps tapping and clanking on a hard surface.",
588
+ "Fabric rustling and rubbing.",
589
+ "Paper cards sliding and fluttering.",
590
+ "Continuous natural wind blowing and hissing.",
591
+ "A fast airy swoosh or whoosh.",
592
+ "Rain falling steadily, with distant thunder.",
593
+ "Water washing, splashing and dripping naturally.",
594
+ "Fire burning and crackling.",
595
+ "Brittle ice cracking and snow crunching.",
596
+ "Electrical buzzing, sparking and crackling.",
597
+ "A mechanical motor engine humming and rattling.",
598
+ "A brief musical brass or tonal game cue.",
599
+ "A short electronic beep or chime notification.",
600
+ "A deep low ominous drone or rumble.",
601
+ "An animal or creature vocalizing, growling or chirping.",
602
+ "Stone rubbing, grinding and crumbling.",
603
+ "Ropes or structural supports creaking under tension.",
604
+ "Glass or crystal cracking and shattering.",
605
+ "A resonant horn, bell or warning siren.",
606
+ "Electronic static and radio interference.",
607
+ "A loud explosive boom.",
608
+ "Silence with very faint recording noise."
609
+ ],
610
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
611
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
612
+ }
613
+ },
614
+ {
615
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
616
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
617
+ "semantic_hold": true,
618
+ "semantic": {
619
+ "positive_cosine": -0.02580159902572632,
620
+ "strongest_contrast_cosine": 0.3549152612686157,
621
+ "margin": -0.38071686029434204,
622
+ "matched_source_families": [],
623
+ "positive_texts": [
624
+ "Mechanical springs releasing and twanging.",
625
+ "The sound of Mechanical springs releasing and twanging."
626
+ ],
627
+ "contrast_texts": [
628
+ "A human voice speaking or shouting.",
629
+ "A firearm firing sharp gunshots.",
630
+ "A crossbow or ballista string releasing with an arrow whoosh.",
631
+ "A short solid physical impact or dull thud.",
632
+ "A short metallic mechanism clacking or ringing.",
633
+ "Wooden objects cracking and creaking.",
634
+ "Boot footsteps tapping and clanking on a hard surface.",
635
+ "Fabric rustling and rubbing.",
636
+ "Paper cards sliding and fluttering.",
637
+ "Continuous natural wind blowing and hissing.",
638
+ "A fast airy swoosh or whoosh.",
639
+ "Rain falling steadily, with distant thunder.",
640
+ "Water washing, splashing and dripping naturally.",
641
+ "Fire burning and crackling.",
642
+ "Brittle ice cracking and snow crunching.",
643
+ "Electrical buzzing, sparking and crackling.",
644
+ "A mechanical motor engine humming and rattling.",
645
+ "A brief musical brass or tonal game cue.",
646
+ "A short electronic beep or chime notification.",
647
+ "A deep low ominous drone or rumble.",
648
+ "An animal or creature vocalizing, growling or chirping.",
649
+ "Stone rubbing, grinding and crumbling.",
650
+ "Ropes or structural supports creaking under tension.",
651
+ "Glass or crystal cracking and shattering.",
652
+ "A resonant horn, bell or warning siren.",
653
+ "Electronic static and radio interference.",
654
+ "A loud explosive boom.",
655
+ "Silence with very faint recording noise."
656
+ ],
657
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
658
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
659
+ }
660
+ },
661
+ {
662
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
663
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
664
+ "semantic_hold": true,
665
+ "semantic": {
666
+ "positive_cosine": 0.3208056390285492,
667
+ "strongest_contrast_cosine": 0.3324604332447052,
668
+ "margin": -0.011654794216156006,
669
+ "matched_source_families": [],
670
+ "positive_texts": [
671
+ "Mechanical springs releasing and twanging.",
672
+ "The sound of Mechanical springs releasing and twanging."
673
+ ],
674
+ "contrast_texts": [
675
+ "A human voice speaking or shouting.",
676
+ "A firearm firing sharp gunshots.",
677
+ "A crossbow or ballista string releasing with an arrow whoosh.",
678
+ "A short solid physical impact or dull thud.",
679
+ "A short metallic mechanism clacking or ringing.",
680
+ "Wooden objects cracking and creaking.",
681
+ "Boot footsteps tapping and clanking on a hard surface.",
682
+ "Fabric rustling and rubbing.",
683
+ "Paper cards sliding and fluttering.",
684
+ "Continuous natural wind blowing and hissing.",
685
+ "A fast airy swoosh or whoosh.",
686
+ "Rain falling steadily, with distant thunder.",
687
+ "Water washing, splashing and dripping naturally.",
688
+ "Fire burning and crackling.",
689
+ "Brittle ice cracking and snow crunching.",
690
+ "Electrical buzzing, sparking and crackling.",
691
+ "A mechanical motor engine humming and rattling.",
692
+ "A brief musical brass or tonal game cue.",
693
+ "A short electronic beep or chime notification.",
694
+ "A deep low ominous drone or rumble.",
695
+ "An animal or creature vocalizing, growling or chirping.",
696
+ "Stone rubbing, grinding and crumbling.",
697
+ "Ropes or structural supports creaking under tension.",
698
+ "Glass or crystal cracking and shattering.",
699
+ "A resonant horn, bell or warning siren.",
700
+ "Electronic static and radio interference.",
701
+ "A loud explosive boom.",
702
+ "Silence with very faint recording noise."
703
+ ],
704
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
705
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
706
+ }
707
+ }
708
+ ],
709
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
710
+ "method_sha256": "dcc7f4d00424b551fde99e14025819a0f5277a0518564eac10ace63012c18760"
711
+ },
712
+ "human_listening_claimed": false
713
+ }
714
+ }
outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:27a1d6f3ba3e7395b37500c911d9a8b66135161c3bc00aa5885a1a3c434bbab5
3
+ size 96044
outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/meta.json ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_003",
4
+ "asset_name": "echo_materialize",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_003/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_003",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_003",
19
+ "asset_name": "echo_materialize",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Soft ghostly shimmer as a time-echo duplicate fades in",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5193,
26
+ "trigger": "M02 生成分身",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "M02 生成分身",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_003__native_tonal",
47
+ "variant": "default",
48
+ "method": "direct_signal_synthesis/procedural_tonal_cue_v2",
49
+ "request": null,
50
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G019_clockwork_clones/G019_sfx_003__native_tonal/native.wav",
51
+ "raw_sha256": "27a1d6f3ba3e7395b37500c911d9a8b66135161c3bc00aa5885a1a3c434bbab5",
52
+ "remote_id": null,
53
+ "remote_task_id": null,
54
+ "recipe": {
55
+ "kind": "soft_ghostly_shimmer_tone",
56
+ "notes_onset_sec_hz": [
57
+ [
58
+ 0,
59
+ 880
60
+ ],
61
+ [
62
+ 0,
63
+ 889.3
64
+ ],
65
+ [
66
+ 0.13,
67
+ 1320
68
+ ]
69
+ ],
70
+ "native_duration_sec": 1.0,
71
+ "amplitude_design": 0.075,
72
+ "source_specific_tonal_role": "Soft ghostly shimmer as a time-echo duplicate fades in",
73
+ "method_code_sha256": "9ba9c19e7e1a6588e3035437d3c967c5361066b6aeb3cbf3f6bde791060455e1"
74
+ },
75
+ "auxiliary_semantic": null,
76
+ "speech_transcription_check": null,
77
+ "loop_diagnostics": null,
78
+ "full_loop_diagnostics": null,
79
+ "file": "audio.wav",
80
+ "sha256": "27a1d6f3ba3e7395b37500c911d9a8b66135161c3bc00aa5885a1a3c434bbab5",
81
+ "duration_sec": 1.0,
82
+ "channels": 1,
83
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
84
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
85
+ "agent_review": {
86
+ "status": "ACCEPTED_AGENT",
87
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
88
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
89
+ "human_listening_claimed": false
90
+ }
91
+ }
92
+ ],
93
+ "required_variants": [
94
+ "default"
95
+ ],
96
+ "package_complete": true,
97
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
98
+ "stage3_import_status": "NOT_RUN",
99
+ "runtime_notes": [
100
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
101
+ ],
102
+ "review_status": "ACCEPTED_AGENT",
103
+ "agent_review": {
104
+ "status": "ACCEPTED_AGENT",
105
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
106
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
107
+ "human_listening_claimed": false
108
+ }
109
+ }
outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2
3
+ size 192044
outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_004",
4
+ "asset_name": "gear_click",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_004",
19
+ "asset_name": "gear_click",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Brass gear click as a mechanism triggers",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5194,
26
+ "trigger": "M03 机关触发",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "M03 机关触发",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_004__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Brass gear click as a mechanism triggers. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/G019_sfx_004__v1/raw.mp3",
56
+ "raw_sha256": "99c79d1ce94397ef46aab7302ad0a65a4424865504ad02c71f2d3f8ed1020716",
57
+ "remote_id": "f2f80ad5584247dd95aed5fc616b6252",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.3264356553554535,
62
+ "strongest_contrast_cosine": 0.2728269696235657,
63
+ "margin": 0.05360868573188782,
64
+ "matched_source_families": [
65
+ "metal",
66
+ "music"
67
+ ],
68
+ "positive_texts": [
69
+ "Brass gear click as a mechanism triggers",
70
+ "The sound of Brass gear click as a mechanism triggers",
71
+ "A short metallic mechanism clacking or ringing.",
72
+ "A brief musical brass or tonal game cue."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "Continuous natural wind blowing and hissing.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A short electronic beep or chime notification.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2",
110
+ "duration_sec": 1.0,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G019_sfx_004",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G019_sfx_004",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0b7c23d684e373f243e49cb6aee1ccb0a3eafa01a0c5c68ca25949f256c8d7b1
3
+ size 96044
outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/meta.json ADDED
@@ -0,0 +1,105 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_005",
4
+ "asset_name": "sync_harmony",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_005/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_005",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_005",
19
+ "asset_name": "sync_harmony",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Two glass tones align into a harmonious confirm chord",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5195,
26
+ "trigger": "同步成功",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "同步成功",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_005__native_tonal",
47
+ "variant": "default",
48
+ "method": "direct_signal_synthesis/procedural_tonal_cue_v2",
49
+ "request": null,
50
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G019_clockwork_clones/G019_sfx_005__native_tonal/native.wav",
51
+ "raw_sha256": "0b7c23d684e373f243e49cb6aee1ccb0a3eafa01a0c5c68ca25949f256c8d7b1",
52
+ "remote_id": null,
53
+ "remote_task_id": null,
54
+ "recipe": {
55
+ "kind": "two_glass_tones_confirm_chord",
56
+ "notes_onset_sec_hz": [
57
+ [
58
+ 0,
59
+ 659.25
60
+ ],
61
+ [
62
+ 0,
63
+ 987.77
64
+ ]
65
+ ],
66
+ "native_duration_sec": 1.0,
67
+ "amplitude_design": 0.14,
68
+ "source_specific_tonal_role": "Two glass tones align into a harmonious confirm chord",
69
+ "method_code_sha256": "500a078cfaf1a7bffb091b18499cfa1572cad47dc1a07b6fbb74e21c74853e33"
70
+ },
71
+ "auxiliary_semantic": null,
72
+ "speech_transcription_check": null,
73
+ "loop_diagnostics": null,
74
+ "full_loop_diagnostics": null,
75
+ "file": "audio.wav",
76
+ "sha256": "0b7c23d684e373f243e49cb6aee1ccb0a3eafa01a0c5c68ca25949f256c8d7b1",
77
+ "duration_sec": 1.0,
78
+ "channels": 1,
79
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
80
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
81
+ "agent_review": {
82
+ "status": "ACCEPTED_AGENT",
83
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
84
+ "basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
85
+ "human_listening_claimed": false
86
+ }
87
+ }
88
+ ],
89
+ "required_variants": [
90
+ "default"
91
+ ],
92
+ "package_complete": true,
93
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
94
+ "stage3_import_status": "NOT_RUN",
95
+ "runtime_notes": [
96
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
97
+ ],
98
+ "review_status": "ACCEPTED_AGENT",
99
+ "agent_review": {
100
+ "status": "ACCEPTED_AGENT",
101
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
102
+ "basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
103
+ "human_listening_claimed": false
104
+ }
105
+ }
outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:5e438fef4b141a89369ae6f3cc6fc5ac8c22a41ee27d92b7241be901e387ec24
3
+ size 192044
outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/meta.json ADDED
@@ -0,0 +1,137 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_006",
4
+ "asset_name": "sync_reject",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_006/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_006",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_006",
19
+ "asset_name": "sync_reject",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Dissonant short buzz when timing sync fails",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5196,
26
+ "trigger": "同步失败",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "同步失败",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_006__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Dissonant short buzz when timing sync fails. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G019_clockwork_clones/G019_sfx_006__v1/raw.mp3",
56
+ "raw_sha256": "de431956deb549532145188933f5d148bc44a17d7d1a15bc80df061f97b9e307",
57
+ "remote_id": "eba74acb0e7a48768a929fb4835953e3",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.4966440796852112,
62
+ "strongest_contrast_cosine": 0.3228369951248169,
63
+ "margin": 0.1738070845603943,
64
+ "matched_source_families": [],
65
+ "positive_texts": [
66
+ "Dissonant short buzz when timing sync fails",
67
+ "The sound of Dissonant short buzz when timing sync fails"
68
+ ],
69
+ "contrast_texts": [
70
+ "A human voice speaking or shouting.",
71
+ "A firearm firing sharp gunshots.",
72
+ "A crossbow or ballista string releasing with an arrow whoosh.",
73
+ "A short solid physical impact or dull thud.",
74
+ "A short metallic mechanism clacking or ringing.",
75
+ "Wooden objects cracking and creaking.",
76
+ "Boot footsteps tapping and clanking on a hard surface.",
77
+ "Fabric rustling and rubbing.",
78
+ "Paper cards sliding and fluttering.",
79
+ "Continuous natural wind blowing and hissing.",
80
+ "A fast airy swoosh or whoosh.",
81
+ "Rain falling steadily, with distant thunder.",
82
+ "Water washing, splashing and dripping naturally.",
83
+ "Fire burning and crackling.",
84
+ "Brittle ice cracking and snow crunching.",
85
+ "Electrical buzzing, sparking and crackling.",
86
+ "A mechanical motor engine humming and rattling.",
87
+ "A brief musical brass or tonal game cue.",
88
+ "A short electronic beep or chime notification.",
89
+ "A deep low ominous drone or rumble.",
90
+ "An animal or creature vocalizing, growling or chirping.",
91
+ "Stone rubbing, grinding and crumbling.",
92
+ "Ropes or structural supports creaking under tension.",
93
+ "Glass or crystal cracking and shattering.",
94
+ "A resonant horn, bell or warning siren.",
95
+ "Electronic static and radio interference.",
96
+ "A loud explosive boom.",
97
+ "Silence with very faint recording noise."
98
+ ],
99
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
100
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
101
+ },
102
+ "speech_transcription_check": null,
103
+ "loop_diagnostics": null,
104
+ "full_loop_diagnostics": null,
105
+ "file": "audio.wav",
106
+ "sha256": "5e438fef4b141a89369ae6f3cc6fc5ac8c22a41ee27d92b7241be901e387ec24",
107
+ "duration_sec": 1.0,
108
+ "channels": 2,
109
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
110
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
111
+ "agent_review": {
112
+ "task_id": "G019_sfx_006",
113
+ "status": "ACCEPTED_AGENT",
114
+ "issues": [],
115
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
116
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
117
+ }
118
+ }
119
+ ],
120
+ "required_variants": [
121
+ "default"
122
+ ],
123
+ "package_complete": true,
124
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
125
+ "stage3_import_status": "NOT_RUN",
126
+ "runtime_notes": [
127
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
128
+ ],
129
+ "review_status": "ACCEPTED_AGENT",
130
+ "agent_review": {
131
+ "task_id": "G019_sfx_006",
132
+ "status": "ACCEPTED_AGENT",
133
+ "issues": [],
134
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
135
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
136
+ }
137
+ }
outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:44eb2f82ab1627b2ead6d12c31b432d32a1c9bf69f2a3e1d3674050bb9be92e3
3
+ size 96044
outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/meta.json ADDED
@@ -0,0 +1,105 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_007",
4
+ "asset_name": "empty_archive",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_007/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_007",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_007",
19
+ "asset_name": "empty_archive",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Short double buzz for an empty recording archive",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5197,
26
+ "trigger": "G07 空档案",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "G07 空档案",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_007__native_tonal",
47
+ "variant": "default",
48
+ "method": "direct_signal_synthesis/procedural_tonal_cue_v2",
49
+ "request": null,
50
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G019_clockwork_clones/G019_sfx_007__native_tonal/native.wav",
51
+ "raw_sha256": "44eb2f82ab1627b2ead6d12c31b432d32a1c9bf69f2a3e1d3674050bb9be92e3",
52
+ "remote_id": null,
53
+ "remote_task_id": null,
54
+ "recipe": {
55
+ "kind": "double_empty_buzz_tone",
56
+ "notes_onset_sec_hz": [
57
+ [
58
+ 0,
59
+ 160
60
+ ],
61
+ [
62
+ 0.34,
63
+ 160
64
+ ]
65
+ ],
66
+ "native_duration_sec": 1.0,
67
+ "amplitude_design": 0.13,
68
+ "source_specific_tonal_role": "Short double buzz for an empty recording archive",
69
+ "method_code_sha256": "fe9f16b96a383462fd485fa8ecf798d5c54c0e9d0868d13f367c2ec8f33faeff"
70
+ },
71
+ "auxiliary_semantic": null,
72
+ "speech_transcription_check": null,
73
+ "loop_diagnostics": null,
74
+ "full_loop_diagnostics": null,
75
+ "file": "audio.wav",
76
+ "sha256": "44eb2f82ab1627b2ead6d12c31b432d32a1c9bf69f2a3e1d3674050bb9be92e3",
77
+ "duration_sec": 1.0,
78
+ "channels": 1,
79
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
80
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
81
+ "agent_review": {
82
+ "status": "ACCEPTED_AGENT",
83
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
84
+ "basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
85
+ "human_listening_claimed": false
86
+ }
87
+ }
88
+ ],
89
+ "required_variants": [
90
+ "default"
91
+ ],
92
+ "package_complete": true,
93
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
94
+ "stage3_import_status": "NOT_RUN",
95
+ "runtime_notes": [
96
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
97
+ ],
98
+ "review_status": "ACCEPTED_AGENT",
99
+ "agent_review": {
100
+ "status": "ACCEPTED_AGENT",
101
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
102
+ "basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
103
+ "human_listening_claimed": false
104
+ }
105
+ }
outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:81b6a3f1ed5cd8f5f48130feee4e4cbd9cd202bea51549e3218cce2d9664ee9a
3
+ size 2978142
outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/meta.json ADDED
@@ -0,0 +1,465 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G019_clockwork_clones",
3
+ "task_id": "G019_sfx_008",
4
+ "asset_name": "workshop_ambience",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "ambient_loop",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_008/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_008",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 31.021854166666667,
14
+ "requested_duration_sec": 30.0,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G019_clockwork_clones",
18
+ "task_id": "G019_sfx_008",
19
+ "asset_name": "workshop_ambience",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Ticking clocks, soft gear rumble and a pendulum sway in a night workshop, no music",
23
+ "duration_sec": 30.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5198,
26
+ "trigger": "常驻环境音",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "ac8e5e63eea886f5d62612248c149c4cc7aeb484fba974dcafebf472f4fbcb12",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "常驻环境音",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G019_sfx_008__native_loop_bridge",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/extend-audio",
49
+ "request": {
50
+ "audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/da2b200f-8605-44a8-92a7-9a96d1a0a0f7.wav",
51
+ "prompt": "Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience. Preserve this full consistent ambience and produce a seamless repeating tile at steady level.",
52
+ "append_duration": 1,
53
+ "ambience": true,
54
+ "double_output": false,
55
+ "num_samples": 1
56
+ },
57
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge/raw.mp3",
58
+ "raw_sha256": "5c94175496d04d27ad5c8fbebb09ec901753875246c789989bf49b0053f872af",
59
+ "remote_id": "9ac1edf2bebc48f3b9abafdf6442863c",
60
+ "remote_task_id": null,
61
+ "recipe": null,
62
+ "auxiliary_semantic": {
63
+ "positive_cosine": 0.31215086579322815,
64
+ "strongest_contrast_cosine": 0.3170885145664215,
65
+ "margin": -0.004937648773193359,
66
+ "matched_source_families": [
67
+ "metal"
68
+ ],
69
+ "positive_texts": [
70
+ "Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
71
+ "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
72
+ "A short metallic mechanism clacking or ringing."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "Continuous natural wind blowing and hissing.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
105
+ "strongest_positive_text": "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
106
+ "strongest_contrast_text": "Fire burning and crackling."
107
+ },
108
+ "speech_transcription_check": null,
109
+ "loop_diagnostics": {
110
+ "sample_jump": 0.01495361328125,
111
+ "internal_derivative_p99": 0.056304931640625,
112
+ "jump_ratio": 0.26558265582655827,
113
+ "first_100ms_dbfs": -40.31057128747019,
114
+ "last_100ms_dbfs": -42.39479557198472,
115
+ "edge_quiet_sec": 0.0,
116
+ "flags": [],
117
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge_wrap_probe.wav",
118
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
119
+ },
120
+ "full_loop_diagnostics": null,
121
+ "file": "audio.wav",
122
+ "sha256": "81b6a3f1ed5cd8f5f48130feee4e4cbd9cd202bea51549e3218cce2d9664ee9a",
123
+ "duration_sec": 31.021854166666667,
124
+ "channels": 1,
125
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
126
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
127
+ "agent_review": {
128
+ "status": "ACCEPTED_AGENT",
129
+ "human_listening_claimed": false,
130
+ "baseline_screen_overridden_by_agent": true,
131
+ "basis": "Native Mirelo2 clock ambience plus the single native Mirelo1.6 bridge has clean validated loop-boundary proxies. Independent AST ranks Tick .442, Tick-tock .410 and Clock .366; the original full native input also ranks these same three clock tags first. Source-family cosine .312 is a near-tie with the crackling-fire contrast, while the independent taxonomy identifies clocks. Adopt this specific complete clock file only; preserve failed baseline margin and keep global thresholds unchanged.",
132
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/screening.json",
133
+ "original_eligible": false,
134
+ "original_auxiliary_semantic": {
135
+ "positive_cosine": 0.31215086579322815,
136
+ "strongest_contrast_cosine": 0.3170885145664215,
137
+ "margin": -0.004937648773193359,
138
+ "matched_source_families": [
139
+ "metal"
140
+ ],
141
+ "positive_texts": [
142
+ "Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
143
+ "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
144
+ "A short metallic mechanism clacking or ringing."
145
+ ],
146
+ "contrast_texts": [
147
+ "A human voice speaking or shouting.",
148
+ "A firearm firing sharp gunshots.",
149
+ "A crossbow or ballista string releasing with an arrow whoosh.",
150
+ "A short solid physical impact or dull thud.",
151
+ "Wooden objects cracking and creaking.",
152
+ "Boot footsteps tapping and clanking on a hard surface.",
153
+ "Fabric rustling and rubbing.",
154
+ "Paper cards sliding and fluttering.",
155
+ "Continuous natural wind blowing and hissing.",
156
+ "A fast airy swoosh or whoosh.",
157
+ "Rain falling steadily, with distant thunder.",
158
+ "Water washing, splashing and dripping naturally.",
159
+ "Fire burning and crackling.",
160
+ "Brittle ice cracking and snow crunching.",
161
+ "Electrical buzzing, sparking and crackling.",
162
+ "A mechanical motor engine humming and rattling.",
163
+ "A brief musical brass or tonal game cue.",
164
+ "A short electronic beep or chime notification.",
165
+ "A deep low ominous drone or rumble.",
166
+ "An animal or creature vocalizing, growling or chirping.",
167
+ "Stone rubbing, grinding and crumbling.",
168
+ "Ropes or structural supports creaking under tension.",
169
+ "Glass or crystal cracking and shattering.",
170
+ "A resonant horn, bell or warning siren.",
171
+ "Electronic static and radio interference.",
172
+ "A loud explosive boom.",
173
+ "Silence with very faint recording noise."
174
+ ],
175
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
176
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
177
+ "strongest_positive_text": "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
178
+ "strongest_contrast_text": "Fire burning and crackling."
179
+ },
180
+ "original_negative_controls": [],
181
+ "independent_tag_diagnostic": {
182
+ "id": "G019_sfx_008__native_loop_bridge",
183
+ "task_id": "G019_sfx_008",
184
+ "source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/screening.json",
185
+ "decoded_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge/native.wav",
186
+ "decoded_sha256": "058f72b14a481dd4f32ac2b6c6f644940023dd68117250ab00fac7fec1786193",
187
+ "top_tags": [
188
+ {
189
+ "tag": "Tick",
190
+ "activation": 0.4419991075992584
191
+ },
192
+ {
193
+ "tag": "Tick-tock",
194
+ "activation": 0.41049668192863464
195
+ },
196
+ {
197
+ "tag": "Clock",
198
+ "activation": 0.36635181307792664
199
+ },
200
+ {
201
+ "tag": "Cricket",
202
+ "activation": 0.04215751960873604
203
+ },
204
+ {
205
+ "tag": "Insect",
206
+ "activation": 0.03269682824611664
207
+ },
208
+ {
209
+ "tag": "Chime",
210
+ "activation": 0.014009795151650906
211
+ },
212
+ {
213
+ "tag": "Music",
214
+ "activation": 0.005900359246879816
215
+ },
216
+ {
217
+ "tag": "Alarm clock",
218
+ "activation": 0.005857294891029596
219
+ },
220
+ {
221
+ "tag": "Wind chime",
222
+ "activation": 0.0058542038314044476
223
+ },
224
+ {
225
+ "tag": "Bell",
226
+ "activation": 0.005572093650698662
227
+ },
228
+ {
229
+ "tag": "Sound effect",
230
+ "activation": 0.005518919322639704
231
+ },
232
+ {
233
+ "tag": "Mechanisms",
234
+ "activation": 0.004321644548326731
235
+ },
236
+ {
237
+ "tag": "Water",
238
+ "activation": 0.0030651118140667677
239
+ },
240
+ {
241
+ "tag": "Speech",
242
+ "activation": 0.003043555887416005
243
+ },
244
+ {
245
+ "tag": "Inside, small room",
246
+ "activation": 0.0030128576327115297
247
+ }
248
+ ]
249
+ },
250
+ "temporal_review": {
251
+ "duration_sec": 31.02185941043084,
252
+ "leading_quiet_sec": 0.0,
253
+ "trailing_quiet_sec": 0.0,
254
+ "activity_threshold_dbfs": -57.62644466398332,
255
+ "analysis_window_sec": 0.004988662131519274,
256
+ "last_5ms_rms_dbfs": -44.3882554650133,
257
+ "rms_dbfs": -32.62644466398332
258
+ },
259
+ "no_new_api_generation": true,
260
+ "native_loop_boundary_review": {
261
+ "flags": [],
262
+ "boundary_high_band_rms": {
263
+ "1": 0.0030447504914521287,
264
+ "5": 0.0033046694308856415,
265
+ "20": 0.003640169705872459
266
+ },
267
+ "internal_high_band_rms_p95": {
268
+ "1": 0.010330536470507171,
269
+ "5": 0.007955922549102707,
270
+ "20": 0.019317877100777852
271
+ },
272
+ "boundary_to_internal_p95": {
273
+ "1": 0.2947330470343568,
274
+ "5": 0.41537224759161995,
275
+ "20": 0.18843528649045418
276
+ },
277
+ "edge_quiet_sec": 0.0,
278
+ "one_second_edge_level_difference_db": 1.470650197832473,
279
+ "first_last_100ms_level_difference_db": 2.0842242845145336,
280
+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
281
+ "edge_spectral_js_distance": 0.4081031644566545,
282
+ "internal_spectral_js_p95": 0.6218394231098515,
283
+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
284
+ },
285
+ "global_thresholds_unchanged": true
286
+ }
287
+ }
288
+ ],
289
+ "required_variants": [
290
+ "default"
291
+ ],
292
+ "package_complete": true,
293
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
294
+ "stage3_import_status": "NOT_RUN",
295
+ "runtime_notes": [
296
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
297
+ ],
298
+ "runtime_contract_resolution": {
299
+ "source_loop_field": false,
300
+ "runtime_loop_required_by_spec": true,
301
+ "preserve_source_fields": true,
302
+ "requires_stage3_binding": true
303
+ },
304
+ "review_status": "ACCEPTED_AGENT",
305
+ "agent_review": {
306
+ "status": "ACCEPTED_AGENT",
307
+ "human_listening_claimed": false,
308
+ "baseline_screen_overridden_by_agent": true,
309
+ "basis": "Native Mirelo2 clock ambience plus the single native Mirelo1.6 bridge has clean validated loop-boundary proxies. Independent AST ranks Tick .442, Tick-tock .410 and Clock .366; the original full native input also ranks these same three clock tags first. Source-family cosine .312 is a near-tie with the crackling-fire contrast, while the independent taxonomy identifies clocks. Adopt this specific complete clock file only; preserve failed baseline margin and keep global thresholds unchanged.",
310
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/screening.json",
311
+ "original_eligible": false,
312
+ "original_auxiliary_semantic": {
313
+ "positive_cosine": 0.31215086579322815,
314
+ "strongest_contrast_cosine": 0.3170885145664215,
315
+ "margin": -0.004937648773193359,
316
+ "matched_source_families": [
317
+ "metal"
318
+ ],
319
+ "positive_texts": [
320
+ "Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
321
+ "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
322
+ "A short metallic mechanism clacking or ringing."
323
+ ],
324
+ "contrast_texts": [
325
+ "A human voice speaking or shouting.",
326
+ "A firearm firing sharp gunshots.",
327
+ "A crossbow or ballista string releasing with an arrow whoosh.",
328
+ "A short solid physical impact or dull thud.",
329
+ "Wooden objects cracking and creaking.",
330
+ "Boot footsteps tapping and clanking on a hard surface.",
331
+ "Fabric rustling and rubbing.",
332
+ "Paper cards sliding and fluttering.",
333
+ "Continuous natural wind blowing and hissing.",
334
+ "A fast airy swoosh or whoosh.",
335
+ "Rain falling steadily, with distant thunder.",
336
+ "Water washing, splashing and dripping naturally.",
337
+ "Fire burning and crackling.",
338
+ "Brittle ice cracking and snow crunching.",
339
+ "Electrical buzzing, sparking and crackling.",
340
+ "A mechanical motor engine humming and rattling.",
341
+ "A brief musical brass or tonal game cue.",
342
+ "A short electronic beep or chime notification.",
343
+ "A deep low ominous drone or rumble.",
344
+ "An animal or creature vocalizing, growling or chirping.",
345
+ "Stone rubbing, grinding and crumbling.",
346
+ "Ropes or structural supports creaking under tension.",
347
+ "Glass or crystal cracking and shattering.",
348
+ "A resonant horn, bell or warning siren.",
349
+ "Electronic static and radio interference.",
350
+ "A loud explosive boom.",
351
+ "Silence with very faint recording noise."
352
+ ],
353
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
354
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
355
+ "strongest_positive_text": "The sound of Clocks ticking and a pendulum ticking back and forth over soft mechanical gears rumbling in a quiet workshop. Seamless ambience.",
356
+ "strongest_contrast_text": "Fire burning and crackling."
357
+ },
358
+ "original_negative_controls": [],
359
+ "independent_tag_diagnostic": {
360
+ "id": "G019_sfx_008__native_loop_bridge",
361
+ "task_id": "G019_sfx_008",
362
+ "source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/screening.json",
363
+ "decoded_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_loop_bridge/G019_sfx_008/bridge/G019_sfx_008__native_loop_bridge/native.wav",
364
+ "decoded_sha256": "058f72b14a481dd4f32ac2b6c6f644940023dd68117250ab00fac7fec1786193",
365
+ "top_tags": [
366
+ {
367
+ "tag": "Tick",
368
+ "activation": 0.4419991075992584
369
+ },
370
+ {
371
+ "tag": "Tick-tock",
372
+ "activation": 0.41049668192863464
373
+ },
374
+ {
375
+ "tag": "Clock",
376
+ "activation": 0.36635181307792664
377
+ },
378
+ {
379
+ "tag": "Cricket",
380
+ "activation": 0.04215751960873604
381
+ },
382
+ {
383
+ "tag": "Insect",
384
+ "activation": 0.03269682824611664
385
+ },
386
+ {
387
+ "tag": "Chime",
388
+ "activation": 0.014009795151650906
389
+ },
390
+ {
391
+ "tag": "Music",
392
+ "activation": 0.005900359246879816
393
+ },
394
+ {
395
+ "tag": "Alarm clock",
396
+ "activation": 0.005857294891029596
397
+ },
398
+ {
399
+ "tag": "Wind chime",
400
+ "activation": 0.0058542038314044476
401
+ },
402
+ {
403
+ "tag": "Bell",
404
+ "activation": 0.005572093650698662
405
+ },
406
+ {
407
+ "tag": "Sound effect",
408
+ "activation": 0.005518919322639704
409
+ },
410
+ {
411
+ "tag": "Mechanisms",
412
+ "activation": 0.004321644548326731
413
+ },
414
+ {
415
+ "tag": "Water",
416
+ "activation": 0.0030651118140667677
417
+ },
418
+ {
419
+ "tag": "Speech",
420
+ "activation": 0.003043555887416005
421
+ },
422
+ {
423
+ "tag": "Inside, small room",
424
+ "activation": 0.0030128576327115297
425
+ }
426
+ ]
427
+ },
428
+ "temporal_review": {
429
+ "duration_sec": 31.02185941043084,
430
+ "leading_quiet_sec": 0.0,
431
+ "trailing_quiet_sec": 0.0,
432
+ "activity_threshold_dbfs": -57.62644466398332,
433
+ "analysis_window_sec": 0.004988662131519274,
434
+ "last_5ms_rms_dbfs": -44.3882554650133,
435
+ "rms_dbfs": -32.62644466398332
436
+ },
437
+ "no_new_api_generation": true,
438
+ "native_loop_boundary_review": {
439
+ "flags": [],
440
+ "boundary_high_band_rms": {
441
+ "1": 0.0030447504914521287,
442
+ "5": 0.0033046694308856415,
443
+ "20": 0.003640169705872459
444
+ },
445
+ "internal_high_band_rms_p95": {
446
+ "1": 0.010330536470507171,
447
+ "5": 0.007955922549102707,
448
+ "20": 0.019317877100777852
449
+ },
450
+ "boundary_to_internal_p95": {
451
+ "1": 0.2947330470343568,
452
+ "5": 0.41537224759161995,
453
+ "20": 0.18843528649045418
454
+ },
455
+ "edge_quiet_sec": 0.0,
456
+ "one_second_edge_level_difference_db": 1.470650197832473,
457
+ "first_last_100ms_level_difference_db": 2.0842242845145336,
458
+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
459
+ "edge_spectral_js_distance": 0.4081031644566545,
460
+ "internal_spectral_js_p95": 0.6218394231098515,
461
+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
462
+ },
463
+ "global_thresholds_unchanged": true
464
+ }
465
+ }